<root>
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        <Vector id="showhint">
            <Hint hintid="TEXT_HINT_CLICK_CHAINED" show="true" />
            <Hint hintid="TEXT_HINT_CLICK_CLOWN" show="true" />
            <Hint hintid="TEXT_HINT_CLICK_COLLECTABLE" show="true" />
            <Hint hintid="TEXT_HINT_CLICK_FAILED" show="false" />
            <Hint hintid="TEXT_HINT_CLICK_PARTY" show="false" />
            <Hint hintid="TEXT_HINT_CLICK_QUEUE" show="false" />
            <Hint hintid="TEXT_HINT_CLICK_STUBBORN" show="true" />
            <Hint hintid="TEXT_HINT_CLICK_TIMER" show="true" />
            <Hint hintid="TEXT_HINT_ONAPPEAR_CHAINED" show="true" />
            <Hint hintid="TEXT_HINT_ONAPPEAR_CLOWN" show="true" />
            <Hint hintid="TEXT_HINT_ONAPPEAR_COLLECTABLE" show="true" />
            <Hint hintid="TEXT_HINT_ONAPPEAR_PARTY" show="false" />
            <Hint hintid="TEXT_HINT_ONAPPEAR_STUBBORN_ACTION" show="true" />
            <Hint hintid="TEXT_HINT_ONAPPEAR_STUBBORN_RELAX" show="true" />
            <Hint hintid="TEXT_HINT_ONAPPEAR_STUBBORN_RELAX2" show="true" />
            <Hint hintid="TEXT_HINT_ONAPPEAR_STUBBORN_VIB" show="true" />
            <Hint hintid="TEXT_HINT_ONAPPEAR_UNHAPPY" show="true" />
            <Hint hintid="TEXT_HINT_TIMEBAR_ACTION" show="true" />
            <Hint hintid="TEXT_HINT_TIMEBAR_RELAX" show="true" />
            <Hint hintid="TEXT_HINT_TIMEBAR_VIB" show="true" />
            <Hint hintid="TEXT_HINT_VIB" show="true" />
        </Vector>
        <Vector id="collectableclaimed">
            <Collectable bunnyid="1" claimed="false" datagatherclaimed="-1" datagatheravailable="-1" date="0" />
            <Collectable bunnyid="2" claimed="false" datagatherclaimed="-1" datagatheravailable="-1" date="0" />
            <Collectable bunnyid="3" claimed="false" datagatherclaimed="-1" datagatheravailable="-1" date="0" />
            <Collectable bunnyid="4" claimed="false" datagatherclaimed="-1" datagatheravailable="-1" date="0" />
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            <Collectable bunnyid="8" claimed="false" datagatherclaimed="-1" datagatheravailable="-1" date="0" />
            <Collectable bunnyid="9" claimed="false" datagatherclaimed="-1" datagatheravailable="-1" date="0" />
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            <Collectable bunnyid="24" claimed="false" datagatherclaimed="-1" datagatheravailable="-1" date="0" />
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            <Collectable bunnyid="26" claimed="false" datagatherclaimed="-1" datagatheravailable="-1" date="0" />
            <Collectable bunnyid="27" claimed="false" datagatherclaimed="-1" datagatheravailable="-1" date="0" />
            <Collectable bunnyid="28" claimed="false" datagatherclaimed="-1" datagatheravailable="-1" date="0" />
            <Collectable bunnyid="29" claimed="false" datagatherclaimed="-1" datagatheravailable="-1" date="0" />
            <Collectable bunnyid="30" claimed="false" datagatherclaimed="-1" datagatheravailable="-1" date="0" />
        </Vector>
        <Vector id="collectablequeue" />
    </Player>
</root>
