<?xml version="1.0" encoding="ISO-8859"?>
<root>
<String id="GAME_NAME">Bunny Bounce Deluxe</String>

<Text id="TEXT_GAME_VERSION"> </Text>
<Text id="TEXT_GAME_TODO">TODO</Text>

<!--
date format:
%d : decimal day
%m : decimal month
%Y : 4 digit year
%p : AM/PM
%I : hours to 12 - use in combination with %p
%H : hours to 24
%M : minutes
-->

<Text id="TEXT_GAMEFAILED_TRYAGAIN">Try again?</Text>

<String id="STRING_DATETIME_FORMAT">%d-%m-%Y %H:%M</String>
<String id="STRING_HOURMIN_FORMAT">%d hours / %d mins</String>
<String id="STRING_GROUPING_DIGIT">,</String>

<Text id="TEXT_LOAD_TRANSITION">Loading...</Text>
<Text id="TEXT_LOAD_BUSY">Loading the game...</Text>
<Text id="TEXT_LOAD_FINISHED">Click here to start</Text>

<Text id="TEXT_SCORE">Score:</Text>
<Text id="TEXT_LEVEL">Level:</Text>
<Text id="TEXT_TIME">Time:</Text>

<Text id="TEXT_WELCOME">Welcome</Text>
<Text id="TEXT_WELCOME_CHANGENAME">Click here to choose\nanother name</Text>

<Text id="TEXT_PAUSE">The game is paused.</Text>
<Text id="TEXT_PAUSE_CONTINUE">Click here to continue.</Text>

<Text id="TEXT_GAMEMODE_VIB">Party</Text>
<Text id="TEXT_GAMEMODE_ACTION">Action</Text>
<Text id="TEXT_GAMEMODE_RELAX">Relax</Text>

<Text id="TEXT_PROFILECREATE_ENTERNAME">What&apos;s your name?</Text>

<Text id="TEXT_PROFILE_HDR">Choose your name here</Text>
<Text id="TEXT_PROFILEDELETE_HDR">Delete player</Text>
<Text id="TEXT_PROFILEDELETE_TXT">Are you sure you want to delete the selected player?</Text>

<Text id="TEXT_SETTINGS_HDR">Change game settings</Text>
<Text id="TEXT_SETTINGS_VOLUME_SOUND">Sound</Text>
<Text id="TEXT_SETTINGS_VOLUME_MUSIC">Music</Text>
<Text id="TEXT_SETTINGS_FULLSCREEN">Full screen</Text>
<Text id="TEXT_SETTINGS_SHOWHINTS">Show game tips</Text>

<Text id="TEXT_TOC_HDR">Content</Text>
<Text id="TEXT_TOC_PAGE_STATISTICS">...........................3</Text>
<Text id="TEXT_TOC_PAGE_VIB">..................................5</Text>
<Text id="TEXT_TOC_PAGE_ACTION">...................................7</Text>
<Text id="TEXT_TOC_PAGE_RELAX">....................................9</Text>
<Text id="TEXT_TOC_PAGE_COLLECTABLES">..........................11</Text>

<Text id="TEXT_STATISTICS_HDR">Stats</Text>
<Text id="TEXT_STATISTICS_COMPLETED">Completed:</Text>
<Text id="TEXT_STATISTICS_REMOVED">Bunnies removed:</Text>
<Text id="TEXT_STATISTICS_MATCHES">Combinations:</Text>
<Text id="TEXT_STATISTICS_MATCH5">5 at a time:</Text>
<Text id="TEXT_STATISTICS_MATCH6">6 at a time:</Text>
<Text id="TEXT_STATISTICS_MATCH7">7 at a time:</Text>

<Text id="TEXT_STATISTICS_PLAYTIME">Played:</Text>
<Text id="TEXT_STATISTICS_COMBOS">Highest combo:</Text>
<Text id="TEXT_STATISTICS_LEVELS">Completed levels:</Text>
<Text id="TEXT_STATISTICS_POLAROIDS">Photo&apos;s taken:</Text>

<Text id="TEXT_STATISTICS_PERC">%</Text>

<Text id="TEXT_HIGHSCORES_HDR">High scores</Text>
<Text id="TEXT_HIGHSCORES_NAME">Name</Text>
<Text id="TEXT_HIGHSCORES_SCORE">Score</Text>
<Text id="TEXT_HIGHSCORES_LEVEL">Level</Text>

<Text id="TEXT_COLLECTABLES_HDR">Collectables</Text>

<Text id="TEXT_FULLSCREEN_HDR">Full screen</Text>
<Text id="TEXT_FULLSCREEN_TXT">Do you want to play full screen?\n(You can change this whenever you\nlike via the settings screen.)</Text>

<Text id="TEXT_GAMEFINISHED_HDR">DONE!</Text>
<Text id="TEXT_GAMEFINISHED_TXT">Click OK to go the next level.</Text>

<Text id="TEXT_CHAPTERFINISHED_HDR" >GOOD JOB</Text>

<Text id="TEXT_CLEARHIGHSCORES_HDR">Clear</Text>
<Text id="TEXT_CLEARHIGHSCORES_TXT">Are you sure you want to clear the high scores list?</Text>

<Text id="TEXT_FIRSTCLAIMED_HDR">Collectable bunny</Text>
<Text id="TEXT_FIRSTCLAIMED_TXT">Your progress in Bunny Bounce will be recorded in this album. Each time you take a picture of a special bunny, the picture is stored here.</Text>

<Text id="TEXT_HIGHSCORE_HDR">Congratulations</Text>
<Text id="TEXT_HIGHSCORE_TXT">You got a high score!</Text>

<Text id="TEXT_GAMEFAILED_HDR">GAME OVER!</Text>
<Text id="TEXT_GAMEFAILED_TXT_VIB">Unfortunately, time&apos;s up.</Text>
<Text id="TEXT_GAMEFAILED_TXT_ACTION">No more moves.</Text>
<Text id="TEXT_GAMEFAILED_TXT_RELAX">No more moves.</Text>
<Text id="TEXT_GAMEFAILED_CONTINUE">Click here to continue.</Text>

<Text id="TEXT_UNLOCK_HDR">Congratulations!</Text>
<Text id="TEXT_UNLOCK_ACTION_HARDMODE">You have reached level 7 in Action Mode. You can now choose a higher difficulty level for this mode!</Text>
<Text id="TEXT_UNLOCK_RELAX_HARDMODE" >You have reached level 7 in Relax Mode. You can now choose a higher difficulty level for this mode!</Text>
<Text id="TEXT_UNLOCK_VIB_HARDMODE" >You have completed Party Mode. From now on you can choose a higher difficulty level for this mode!</Text>

<Text id="TEXT_SAVEGAME_HDR">Resume game</Text>
<Text id="TEXT_SAVEGAME_TXT">Would you like to continue the last game you played?</Text>

<Text id="TEXT_AUTOCONTINUE_HDR">Resume game</Text>
<Text id="TEXT_AUTOCONTINUE_TXT"> Would you like to continue the last game you played?</Text>

<Text id="TEXT_DIFFICULTY_HDR">Difficulty</Text>
<Text id="TEXT_DIFFICULTY_TXT">Which difficulty level are you going to play?</Text>

<Text id="TEXT_QUIT_HDR">Quit</Text>
<Text id="TEXT_QUIT_TXT">Are you sure you want to quit?</Text>

<Text id="TEXT_LEAVE_HDR">Exit</Text>
<Text id="TEXT_LEAVE_TXT">Are you sure you want to exit the game?</Text>

<Text id="TEXT_HOWTOPLAY_HDR">How to play</Text>
<Text id="TEXT_HOWTOPLAY1">Remove a bunny by [color=FF8400]clicking[/color] on it.</Text>
<Text id="TEXT_HOWTOPLAY2">This bunny is replaced by the bunny in the [color=FF8400]same row[/color] on the left side of the screen.</Text>
<Text id="TEXT_HOWTOPLAY3">Try to create a line of 3 bunnies with [color=FF8400]matching colors[/color].</Text>

<Text id="TEXT_PROGRESS_CHOOSECHAPTER">Select your starting level</Text>

<Text id="TEXT_HINT_SHOW">Do not show this\nhint again</Text>
<Text id="TEXT_HINT_HDR">Hint</Text>
<Text id="TEXT_HINT_VIB">Remove all the shiny bunnies to complete the level.</Text>
<Text id="TEXT_HINT_CLICK_FAILED">Try to create a line of 3 bunnies with matching colors.</Text>
<Text id="TEXT_HINT_CLICK_TIMER">Click on this bunny to remove it from the field.</Text>
<Text id="TEXT_HINT_CLICK_QUEUE">You can not remove bunnies in this column by clicking on them. Click on a rabbit in the field.</Text>
<Text id="TEXT_HINT_CLICK_CHAINED">You can not remove bunnies in this column by clicking on them.\n\nFirst remove the cage by matching the bunny with two other bunnies.</Text>
<Text id="TEXT_HINT_CLICK_PARTY">This is a Party Bunny! Match it and all bunnies of the same color will be removed as well!</Text>
<Text id="TEXT_HINT_CLICK_CLOWN">This is a Clown Bunny! It matches every color!</Text>
<Text id="TEXT_HINT_CLICK_STUBBORN">Unfortunately, this is a Stubborn Bunny! You can only remove this bunny by matching the bunny with two other bunnies.</Text>
<Text id="TEXT_HINT_CLICK_COLLECTABLE">This is a Collectible Bunny! If you match this bunny with two bunnies of the same color, you can take a picture of it.</Text>
<Text id="TEXT_HINT_ONAPPEAR_CHAINED">This bunny is completely stuck! Match it with two other rabbits to remove the cage.</Text>
<Text id="TEXT_HINT_ONAPPEAR_PARTY">This is a Party Bunny! Match it and all bunnies of the same color will be removed as well!</Text>
<Text id="TEXT_HINT_ONAPPEAR_CLOWN">This is a Clown Bunny! It matches every color!</Text>
<Text id="TEXT_HINT_ONAPPEAR_COLLECTABLE" >This is a Collectible Bunny! If you match this bunny with two bunnies of the same color, you can take a picture of it.</Text>
<Text id="TEXT_HINT_ONAPPEAR_UNHAPPY" >Oops, this bunny is unhappy! Remove it from the field before it turns into a Stubborn Bunny!</Text>
<Text id="TEXT_HINT_ONAPPEAR_STUBBORN_ACTION" >This is a Stubborn Bunny! You cannot remove it by clicking on it!</Text>
<Text id="TEXT_HINT_ONAPPEAR_STUBBORN_RELAX"> This is a Stubborn Bunny! You cannot remove it by clicking on it!</Text>
<Text id="TEXT_HINT_ONAPPEAR_STUBBORN_RELAX2" >If you remove 5 or more bunnies with one click, the chance of Stubborn Bunnies appearing will be smaller.</Text>
<Text id="TEXT_HINT_ONAPPEAR_STUBBORN_VIB">This is a Stubborn Bunny! You cannot remove it by clicking on it!</Text>

<Text id="TEXT_HINT_CLICK_TOBEGIN">Click here to\nstart playing.</Text>

<Text id="TEXT_HINT_TIMEBAR_ACTION" >Fill this bar by matching rabbits. When it is full, the level is completed.</Text>
<Text id="TEXT_HINT_TIMEBAR_RELAX"> Fill this bar by matching rabbits. When it is full, the level is completed.</Text>
<Text id="TEXT_HINT_TIMEBAR_VIB"></Text>

<Text id="TOOLTIP_TITLE_CHANGE_NAME">Click here to choose another name</Text>
<Text id="TOOLTIP_TITLE_HELP">Read the game instructions</Text>
<Text id="TOOLTIP_TITLE_SETTINGS">Change the sound volume and screen settings</Text>
<Text id="TOOLTIP_TITLE_ALBUM">Look at the album</Text>
<Text id="TOOLTIP_TITLE_QUIT">Quit the game and return to Windows</Text>

<Text id="TOOLTIP_X_QUIT">Click here to quit</Text>
<Text id="TOOLTIP_MINIMIZE">Click here to minimize</Text>
<Text id="TOOLTIP_RESTORE">Click here to toggle between full screen and small screen</Text>

<Text id="TOOLTIP_FULLSCREEN_YES">Play full screen</Text>
<Text id="TOOLTIP_FULLSCREEN_NO">Click here to minimize the screen</Text>

<Text id="TOOLTIP_ALBUM_NEXTPAGE">Click here to go to the next page</Text>
<Text id="TOOLTIP_ALBUM_PREVPAGE">Click here to go to the previous page</Text>
<Text id="TOOLTIP_ALBUM_BOOKMARKER">Click here to go back to the content page</Text>
<Text id="TOOLTIP_ALBUM_CONDITIONMET">This bunny may appear in the field shortly</Text>

<Text id="TOOLTIP_HIGHSCORE_CLEAR">Clear all scores in this list</Text>

<Text id="TOOLTIP_NAMESELECT_ADD">Add a new name</Text>
<Text id="TOOLTIP_NAMESELECT_DELETE">Delete the selected name</Text>
<Text id="TOOLTIP_NAMESELECT_OK">Play as the selected player</Text>
<Text id="TOOLTIP_NAMESELECT_NAME">Choose your name here</Text>
<Text id="TOOLTIP_NAMESELECT_PLAYER">Click on a name to\nselect a player</Text>

<Text id="TOOLTIP_SAVEGAME_YES">Start saved game</Text>
<Text id="TOOLTIP_SAVEGAME_NO">Do not start saved game</Text>

<Text id="TOOLTIP_PREV">Last page</Text>
<Text id="TOOLTIP_NEXT">Next page</Text>

<Text id="TOOLTIP_HOWTOPLAY">Click here to start playing</Text>

<Text id="TOOLTIP_LEVELEND_CONTINUE">Click here to continue</Text>
<Text id="TOOLTIP_PAUSE_CONTINUE" > Click here to continue</Text>

<Text id="TOOLTIP_DIFFICULTY_NORMAL"></Text>
<Text id="TOOLTIP_DIFFICULTY_HARD"></Text>

<Text id="TOOLTIP_TIMEBAR_ACTION" >Fill this bar by removing bunnies\nto go to the next level</Text>
<Text id="TOOLTIP_TIMEBAR_RELAX">Fill this bar by removing bunnies\nto go to the next level</Text>
<Text id="TOOLTIP_TIMEBAR_VIB">When this bar is empty, the game is over</Text>

<Text id="TOOLTIP_SELECTION_ACTION" >Play Action Mode</Text>
<Text id="TOOLTIP_SELECTION_RELAX">Play Relax Mode</Text>
<Text id="TOOLTIP_SELECTION_VIB">Play Party Mode</Text>

<Text id="TOOLTIP_SETTINGS_FX">Drag the bar to change the\n sound effects volume</Text>
<Text id="TOOLTIP_SETTINGS_MUSIC">Drag the bar to change the\nmusic volume</Text>
<Text id="TOOLTIP_SETTINGS_FULLSCREEN">Play the game full screen or on a small screen.\nYou can also use the key combination\nALT+ENTER to toggle</Text>
<Text id="TOOLTIP_SETTINGS_HINTS">Show game tips explaining the game</Text>
<Text id="TOOLTIP_SETTINGS_INFO">Go to credits</Text>

<Text id="TOOLTIP_MENU_HELP">Read the game instructions</Text>
<Text id="TOOLTIP_MENU_ALBUM" >View the photo album</Text>
<Text id="TOOLTIP_MENU_SETTINGS">Change the sound volume and screen settings</Text>
<Text id="TOOLTIP_MENU_STOP">Quit this field</Text>
<Text id="TOOLTIP_MENU_CONTINUE">Continue with this field</Text>

<Text id="TOOLTIP_INGAME_MENU">Go to the game menu</Text>
<Text id="TOOLTIP_INGAME_PAUSE">Pause the game</Text>
<Text id="TOOLTIP_INGAME_HINT_NORMAL">Ask for a hint</Text>
<Text id="TOOLTIP_INGAME_HINT_HARD">You can not ask for hints at this difficulty level</Text>

<Text id="TOOLTIP_PROGRESS_PHOTO" >Replay this chapter</Text>
<Text id="TOOLTIP_PROGRESS_PLAYER">Click here play this chapter</Text>

<Vector id="HELP_HEADERS">
<Text>Help</Text>
<Text>Help</Text>
<Text>Help</Text>
<Text>Help</Text>
<Text>Help</Text>
<Text>Help</Text>
</Vector>


<Vector id="CREDITS">
<Text>
Bunny Bounce\n1.0 
</Text>
<Text>
\n
Copyright (c) 2006 Zylom
</Text>
<Text>
Game Design
</Text>
<Text>
Dennis Sijnen
</Text>
<Text>
Game Development
</Text>
<Text>
Wouter Burgers\n
and\n
Roeland Knijnenburg
</Text>
<Text>
Artwork
</Text>
<Text>
Lennart Verhoeff\n
and\n
Michel Maas
</Text>
<Text>
Producer
</Text>
<Text>
Mark van Kuijk
</Text>
<Text>
Music and Sound Effects
</Text>
<Text>
Maniacs of Noise
</Text>
<Text>
Quality Control
</Text>
<Text>
Koen Geluk\n
and\n
Willem Sijbers
</Text>
<Text>Localization</Text>
<Text>Wouter van den Borne</Text>
<Text>Technical Support</Text>
<Text>Jean-Paul Hamerton</Text>
<Text>Thanks to</Text>
<Text>All our Beta Testers\n
 and\n
everyone at Zylom.</Text> 
<Text></Text> 
<Text>Visit www.zylom.nl \n 
for more fun games \n\n
Thanks for playing!</Text> 
</Vector>

<Vector id="HELP_CONTENTS">
<Text>
[color=FF8400]Welcome to Bunny Bounce![/color]
\n
[image=HELP_CARROT,dialogs,right,multi]
Welcome to the biggest party of the year: the annual Bunny family reunion. The attendance this year is particularly good. No less than 1,420,856 family members have showed up for the get together. Wow, that&apos;s a lot of carrot pie!
\n
\n
[color=FF8400]Aim of the Game [/color]
\n
The playing field is filled with lots of different colored bunnies. You can make a bunny hop out of the field by clicking on it. The bunnies on the left side of the screen are waiting to join in the fun. The spot of the bunny you click on will be filled with the bunny waiting in the [color=FF8400]same row [/color] on the left side of the screen.
\n
\n
The aim of the game is trying to create a line of 3 bunnies with matching colors, horizontally or vertically.
\n
</Text>
<Text>
[color=FF8400]Special Bunnies [/color]
\n
There are lots of special bunnies amongst the normal ones:
\n
\n
[color=FF8400]Clown Bunnies[/color]
\n
[image=HELP_CLOWN,dialogs,right,multi]
Each time you remove 5 bunnies from the field with 1 click, a Clown Bunny appears. A Clown Bunny matches any color.
\n
\n
[color=FF8400]Party Bunnies[/color]
\n
[image=HELP_PARTY,dialogs,right,multi]
Each time you remove 6 or more bunnies from the field, a Party Bunny will appear. If you match a Party Bunny with 2 more matching bunnies, all bunnies with that color will disappear.
\n
\n
[color=FF8400]Caged Bunnies[/color]
\n
[image=HELP_CHAINED,dialogs,right,multi]
Higher levels contain Caged Bunnies. These bunnies can&apos;t be removed in the normal way. First you have to free them by creating a line with two bunnies with matching colors.
\n
\n
[color=FF8400]Stubborn Bunny[/color]
\n
[image=HELP_STUBBORN,dialogs,right,multi]
Sometimes you run into some stubborn rabbits. You can&apos;t remove these bunnies by clicking on them. You&apos;ll have to match them with 2 other bunnies of the same color to remove them.
\n
</Text>
<Text>
[color=FF8400]The Album[/color]
\n
[image=HELP_ALBUM,dialogs,right,multi]
Sometimes special collectable bunnies appear in between the normal bunnies. If you match these special bunnies with 2 other bunnies, you can take their picture. You collect these pictures in your photo album.
\n
\n
Click the Album button on the start screen to see the photo&apos;s you&apos;ve taken so far. There are 30 bunnies to collect. See if you can find them all. Good luck!
\n
\n
[color=FF8400]Collectable Bunny requirements[/color]
\n
Collectable bunnies don&apos;t just appear. You&apos;ll have to meet certain requirements before they do. For example, for some bunnies you must have played a certain amount of time. The requirements you must meet for each bunny are written in the photo album.
\n
</Text>
<Text>
[color=FF8400]Party mode[/color]
\n
In Party mode you will see several special party guests amongst the regular bunnies. You recognize them by their shiny appearance. If you succeed in removing all the special guests from the field, you will proceed to the next level. 
\n
\n
The game is over when the time bar in the bottom right of the window is empty. 
\n
</Text>
<Text>
[color=FF8400]Action mode[/color]
\n
Play action mode if you enjoy speedy game play. In this game mode the bunnies are somewhat impatient. If you fail to remove a bunny for sometime, one of the bunnies becomes stubborn. 
\n
\n
Every time you remove a couple of bunnies from the field, the bar on the bottom right fills up a little. If the bar is filled completely, you proceed to the next level. 
\n
\n
The game is over when you can no longer remove bunnies from the field.
\n
</Text>
<Text>
[color=FF8400]Relax mode[/color]
\n
If you prefer playing at a slower pace, then Relax mode is for you. In this mode the bar on the bottom right fills up a little with each bunny you remove from play. The bar does not become empty over time, so there&apos;s no need to stress. 
\n
\n
The bunnies prefer to be removed in larger groups. If you keep removing small groups of 3 bunnies at a time, you&apos;re going to run into a stubborn bunny sooner or later. So try to remove as many bunnies simultaneously as possible.
\n
\n
The game is over once you can no longer combine 3 bunnies.
\n
</Text>
</Vector>

<Text id="TEXT_PAGE_FORMAT">%d/%d</Text>

<Vector id="NAME_COLLECTABLES">
<Text>[UNDEFINED]</Text>

<!-- Angel -->
<Text>Gabriel Bunny </Text>

<!-- Astronaut -->
<Text>Buck Armstrong </Text>

<!-- Baby -->
<Text>Baby Bunny </Text>

<!-- Boxer -->
<Text>Bunny Ali </Text>

<!-- Cleopatra -->
<Text>Doe-patra </Text>

<!-- Chef -->
<Text>Bunny Oliver </Text>

<!-- Cool dude -->
<Text>The Bunz </Text>

<!-- Cowboy -->
<Text>Bunny the Kid </Text>

<!-- Death -->
<Text>Grim Rabbit </Text>

<!-- Devil -->
<Text>Beelzebunny</Text>

<!-- Diver -->
<Text>Jaques-Yves Lapin</Text>

<!-- Fireman -->
<Text>Firebunny Sam</Text>

<!-- Fortune Teller -->
<Text>Madame Doesky</Text>

<!-- Ghost -->
<Text>Bunny Spooks</Text>

<!-- Grandma -->
<Text>Grandma Bunny</Text>

<!-- Grandpa -->
<Text>Grandpa Bunny</Text>

<!-- Indian -->
<Text>Feathered Paw</Text>

<!-- Magician -->
<Text>Zoltan the Great</Text>

<!-- Mummy -->
<Text>Bun-Ho-Thep</Text>

<!-- Pirate Arrrr -->
<Text>Captain Carrot</Text>

<!-- Police -->
<Text>Officer Buck</Text>

<!-- Jailbird -->
<Text>Bunny Scofield</Text>

<!-- Professor -->
<Text>Dr. Rabbit</Text>

<!-- Punker -->
<Text>Bunny Ramone</Text>

<!-- Gladiator -->
<Text>Bunnimus Maximus</Text>

<!-- Army -->
<Text>General Buckton</Text>

<!-- Super Konijn-->
<Text>Super-Rabbit</Text>

<!-- Uncle Sam -->
<Text>Uncle Sam</Text>

<!-- Vampire -->
<Text>Count Buckula</Text>

<!-- Viking -->
<Text>Eric the Rabbit</Text>

</Vector>

<Vector id="DESCRIPTION_COLLECTABLES">
<Text>[UNDEFINED]</Text>
<!-- Angel -->
<Text>
Archangel in bunny-heaven. Keeps an eye on Beelzebunny, so he won&apos;t cause any trouble.
</Text>

<!-- Astronaut -->
<Text>
The only bunny (so far) that&apos;s been in outer space. Eating carrots at zero gravity proved to be rather difficult, so he has yet to find someone to succeed him. 
</Text>

<!-- Baby -->
<Text>
The youngest bunny in the family. Fills her days with eating, sleeping and sucking on her pacifier.
</Text>

<!-- Boxer -->
<Text>
Bunny Ali is the reigning world boxing champ. He&apos;s currently preparing himself for the fight against the hare champion, George Forehare.
</Text>

<!-- Cleopatra -->
<Text>
The gorgeous queen of the desert bunnies. Rubs herself with carrot ointment to retain her eternal youthfulness.
</Text>

<!-- Chef -->
<Text>
The best chef around. He&apos;s won the annual bunny cooking competition 10 times in a row with his phenomenal carrot cake. 
</Text>

<!-- Cool dude -->
<Text>
This ‘king of cool&apos; rides on a chopper and is the nightmare of every mother-in-law. 
</Text>

<!-- Cowboy -->
<Text>
Paws up! This bunny draws faster than his own shadow.
</Text>

<!-- Death -->
<Text>
Every bunny reaches the end of it&apos;s life at some point. The Grim Rabbit will be there to claim their soul.
</Text>

<!-- Devil -->
<Text>
This devilish bunny always has some nasty trick up his sleeve!
</Text>

<!-- Diver -->
<Text>
Devoted his life to the search for underwater bunnies. So far he&apos;s had little luck.
</Text>

<!-- Fireman -->
<Text>
Your carrot cake caught fire again? This bunny is here to help out.
</Text>

<!-- Fortune Teller -->
<Text>
This bunny can tell your future. Wanna know how many bunnies will attend the reunion next year? This bunny knows.
</Text>

<!-- Ghost -->
<Text>
Grandpa Bunny&apos;s dad. Even though he&apos;s deceased, he always stops by for a bit of haunting around the witching hour.
</Text>

<!-- Grandma -->
<Text>
The oldest doe alive. She loves knitting scarves for her grandchildren. She has a lot of them, so she&apos;s knitting all the time.
</Text>

<!-- Grandpa -->
<Text>
The oldest buck alive. He&apos;s very proud that each of his 93,234 grandchildren will attend the reunion this year.
</Text>

<!-- Indian -->
<Text>
This blueskin has been a part of the family ever since Eric met her during one of his expeditions.
</Text>

<!-- Magician -->
<Text>
What&apos;s a party without a magician? His best trick: jumping out of his own hat.
</Text>

<!-- Mummy -->
<Text>
This bunny lived 2500 years ago, but still wanders around. He&apos;s one wrapped-up rabbit.
</Text>

<!-- Pirate Arrrr -->
<Text>
 Arrr! This bunny thinks he&apos;s a pirate. He&apos;s always on the lookout for some fine treasure.
</Text>

<!-- Police -->
<Text>
Officer Buck has a great sense of duty. So great even, that he arrested his own cousin Bunny Scofield for some major carrot heist.
</Text>

<!-- Jailbird -->
<Text>
Cousin Scofield has a (twitching) nose for trouble. He&apos;s served 10 years in prison for a major carrot heist.
</Text>

<!-- Professor -->
<Text>
The most intelligent bunny you&apos;ll ever meet. He&apos;s become world famous for his method of growing 50% larger carrots.
</Text>

<!-- Punker -->
<Text>
Is still lingering in the seventies. He hates everything and everyone, but still attends the reunion every year.
</Text>

<!-- Gladiator -->
<Text>
Hail! This famous gladiator is the hero of the arena. He once beat 3 wolves single-handed.
</Text>

<!-- Army -->
<Text>
This tactically brilliant general won the battle for Carrothill in 3 days without the loss of even a single rabbit.
</Text>

<!-- Super Bunny -->
<Text>
Can jump over the tallest building with a single jump. His true identity remains a mystery.
</Text>

<!-- Uncle Sam -->
<Text>
Has moved to the States a few years ago to fulfill the American Dream and open up a chain of carrot diners.
</Text>

<!-- Vampire -->
<Text>
This bunny only comes out at night. He does not eat carrots but lives on a strict diet of red beets instead.
</Text>

<!-- Viking -->
<Text>
This conqueror from the northern lands sailed to America on his own in a hollowed out carrot.
</Text>

</Vector>

<Vector id="CONDITION_COLLECTABLES">
<Text>[UNDEFINED]</Text>
<!-- Angel -->
<Text>
This bunny won&apos;t show itself until you have removed 10,000 bunnies from play.
</Text>

<!-- Astronaut -->
<Text>
This bunny won&apos;t show itself until you have finished 25% of the game.
</Text>

<!-- Baby -->
<Text>
This bunny won&apos;t show itself until you have reached level 3 in Relax mode.
</Text>

<!-- Boxer -->
<Text>
This bunny won&apos;t show itself until you have removed 100,000 bunnies from play.
</Text>

<!-- Cleopatra -->
<Text>
This bunny won&apos;t show itself until you have removed 250 stubborn bunnies from play.
</Text>

<!-- Chef -->
<Text>
This bunny won&apos;t show itself until you have chained 6 combo&apos;s in a row.
</Text>

<!-- Cool dude -->
<Text>
This bunny won&apos;t show itself until you have reached level 7 in Relax mode.
</Text>

<!-- Cowboy -->
<Text>
This bunny won&apos;t show itself until you have removed 500 bunnies from play.
</Text>

<!-- Death -->
<Text>
This bunny won&apos;t show itself until you have chained 7 combo&apos;s in a row.
</Text>

<!-- Devil -->
<Text>
This bunny won&apos;t show itself until you have removed 2 stubborn bunnies from play with a single move.
</Text>

<!-- Diver -->
<Text>
This bunny won&apos;t show itself until you have played for 3 hours.
</Text>

<!-- Fireman -->
<Text>
This bunny won&apos;t show itself until you have finished 50% of the game.
</Text>

<!-- Fortune Teller -->
<Text>
This bunny won&apos;t show itself until you have made 100 matches with 6 bunnies at the same time.
</Text>

<!-- Ghost -->
<Text>
This bunny won&apos;t show itself until you have collected all the other collectable bunnies.
</Text>

<!-- Grandma -->
<Text>
This bunny won&apos;t show itself until you have played for 5 hours.
</Text>

<!-- Grandpa -->
<Text>
This bunny won&apos;t show itself until you have played for 7 hours.
</Text>

<!-- Indian -->
<Text>
This bunny won&apos;t show itself until you have finished 75% of the game.
</Text>

<!-- Magician -->
<Text>
This bunny won&apos;t show itself until you have removed 5000 bunnies from play.
</Text>

<!-- Mummy -->
<Text>
This bunny won&apos;t show itself until you have chained 5 combo&apos;s.
</Text>

<!-- Pirate Arrrr -->
<Text>
This bunny won&apos;t show itself until you have made 250 matches with 5 bunnies at the same time.
</Text>

<!-- Police -->
<Text>
This bunny won&apos;t show itself until you have reached level 9 in Action mode.
</Text>

<!-- Jailbird -->
<Text>
This bunny won&apos;t show itself until you have reached level 7 in Action mode.
</Text>

<!-- Professor -->
<Text>
This bunny won&apos;t show itself until you have finished a game without using a single hint.
</Text>

<!-- Punker -->
<Text>
This bunny won&apos;t show itself until you have removed 500 stubborn bunnies from play.
</Text>

<!-- Gladiator -->
<Text>
This bunny won&apos;t show itself until you have finished Party mode on the highest difficulty level.
</Text>

<!-- Army -->
<Text>
This bunny won&apos;t show itself until you have made 50 matches with 7 bunnies at the same time.
</Text>

<!-- Super Bunny -->
<Text>
This bunny won&apos;t show itself until you removed 50,000 bunnies from play.
</Text>

<!-- Uncle Sam -->
<Text>
This bunny won&apos;t show itself until you have finished Party mode.
</Text>

<!-- Vampire -->
<Text>
This bunny won&apos;t show itself until you have played the game between 10 PM and 4 AM.
</Text>

<!-- Viking -->
<Text>
This bunny won&apos;t show itself until you have removed 20,000 bunnies from play.
</Text>

</Vector>

</root>
