Deep Ball Defender Level Editor help document.

Version 1.00
(C) Copyright 2006 BD Studio

User Interface
How to create a level ?
How to layout a level ?
How to save or load a level ?
How to take a screenshot ?
Appendix: Bricks list and bonus list

- User Interface

There are two work areas in the Level Editor, active scene area and toolbox panel. You can open or close the toolbox panel by clicking the panel's arrow button.
There are command palette, bricks palette and bonus palette in the toolbox panel.

- How to create a level ?

1, Click the "CLEAR" button in the command palette to clear the current level and create a new level.
2, Set a background for current level by selecting the background option button in the command palette.
3, Select a brick from the bricks palette, the selected one has a red border.
4, Goto the active scene area, click the mouse left button in the blank area to create a new brick, click the mouse right button in one brick to delete this brick.
5, Continue click to create more bricks.
6, Select a bonus from the bonus palette, the selected one has a red border.
7, Click the mouse left button in one brick to attach a bonus in this brick, Click the mouse right button in one brick who has already attached a bonus to delete its bonus.

- How to layout a level ?

1, In the active scene area, use your mouse to drag one brick to its new position, the position x(y) coordinates is listed in the top title bar, such as X:100 Y:100.
2, Select one brick in the active scene area, use keyboard Direction Key to move the brick pixel by pixel, use Ctrl + Direction Key to move the brick 5 pixels one time.
3, Press "G" key to show the guide line, press Ctrl +"G" to hide the guide line. If you are dragging a brick, the brick can automatically align the guide line. The guide line distance is listed in the top title bar, such as Guide Line: 25, you can adjust this distance by pressing the key: Ctrl + "Page Up" or Ctrl + "Page Down".
4, Press "X" key to lock the x axes, the title bar showed Lock X, in this mode, you can only move the bricks vertically. Press "Y" key to lock the y axes, the title bar showed Lock Y, in this mode, you can only move the bricks horizontally. Press the Ctrl + "X" or Ctrl + "Y" to unlock the axes lock, the title bar showed Unlock.
5, Define a x and y variable. Select a brick in the active scene area, then press the Ctrl + F5 or Ctrl + F6 to define a x or y variable, the title bar showed these variable as dx:100 dy:50 format. Once you have defined x and y variable, you can select another brick and press F5 to move this brick to the dx position horizontally, or press F6 to move this brick to the dy position vertically.

- How to save or load a level ?

1, Click the "SAVE" button in the command palette, save the current level to a file, the filename extension is "zzg".
2, Click the "LOAD" button in the command palette, load a level to the active scene. Be sure to save your current level before you load a new one.

- How to take a screenshot ?

Click the "SCREENSHOT" button in the command palette, this will take a screenshot for current level, the image file is automatically saved in the "_screenshots" sub-directory.

- Appendix: Bricks list and bonus list

Bricks List

Bonus List