#version 150
precision highp float;

uniform sampler2D ark_TextureId;

in vec2 ark_VertexTexCoordOut;
in vec4 ark_VertexColorOut;

out vec4 ark_FragColor;

void main(void)
{
	vec4 col = vec4(ark_VertexColorOut.r, ark_VertexColorOut.g, ark_VertexColorOut.b, texture(ark_TextureId, ark_VertexTexCoordOut).a * ark_VertexColorOut.a);
	ark_FragColor = col;
}
