function OnSceneLoad(screen)
    LoadData(screen)
end

function OnSceneFree()
    FreeData()
end

function OnScreenShown()
end

function OnHiddenComics()
end

function OnUpdate(dt)
    DefaultOnUpdate(dt)
end

function OnLose()
end

function OnExit()
end

function OnObjectMouseEnter(object)
    DefaultOnObjectMouseEnter(object)
end

function OnObjectMouseLeave(object)
    DefaultOnObjectMouseLeave(object)
end

function OnObjectMouseDown(object)
    obj_name = object:GetName()
    local is_wrong_click = true

--  is_wrong_click = DefaultOnObjectMouseDown(object)
    
    return is_wrong_click
end

function OnObjectMouseUp(object)
end

function OnObjectRightMouseDown(object)
end

function OnObjectRightMouseUp(object)
end

function OnObjectFound(object)
    DefaultOnObjectFound()
end

function OnToolFound(tool)
end

function OnToolApply(tool, object)
    DefaultOnToolApply(tool, object)
end

function OnSkipMiniGame()
	if game_state.minigame_complete then
        return
    end
end

function OnButtonPress(title)
    DefaultMinigameOnButtonPress(title)
end

function OnMouseMove(previous_pos, current_pos)
end

function OnSetTool(tool)
end

function OnMinigameCompleted()
end

function OnLostFocus()
	DefaultMinigameOnLostFocus()
end

function OnGainFocus()
	DefaultMinigameOnGainFocus()
end

function ShowMiniGameHelp()
    --CreateDialogMiniGameHelp('')
end
-- CLEAR_ON_SAVE_BEGIN
-- Do not edit code listed below (generated by the editor on each save)
function LoadData(screen)
end

function FreeData(screen)
end
-- CLEAR_ON_SAVE_END