Initialize engine version: 4.2.2f1 (54f0fc09defb)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1106]
    Renderer: NVIDIA GeForce 405  
    Vendor:   NVIDIA
    VRAM:     1103 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: Z:\尚未打包完成的\ssfgdyhc\Shiny_Data\Managed\UnityEngine.dll (this message is harmless)
Loading Z:\尚未打包完成的\ssfgdyhc\Shiny_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\ssfgdyhc\Shiny_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading Z:\尚未打包完成的\ssfgdyhc\Shiny_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\ssfgdyhc\Shiny_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading Z:\尚未打包完成的\ssfgdyhc\Shiny_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\ssfgdyhc\Shiny_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading Z:\尚未打包完成的\ssfgdyhc\Shiny_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\ssfgdyhc\Shiny_Data\Managed\P31MetroEssentials.dll (this message is harmless)
Loading Z:\尚未打包完成的\ssfgdyhc\Shiny_Data\Managed\P31MetroEssentials.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\ssfgdyhc\Shiny_Data\Managed\P31RestKit.dll (this message is harmless)
Loading Z:\尚未打包完成的\ssfgdyhc\Shiny_Data\Managed\P31RestKit.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\ssfgdyhc\Shiny_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading Z:\尚未打包完成的\ssfgdyhc\Shiny_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Completed reload, in  0.846 seconds
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

XInput1_3.dll not found.
<RI> Input initialized.

Platform assembly: Z:\尚未打包完成的\ssfgdyhc\Shiny_Data\Managed\System.dll (this message is harmless)
Platform assembly: Z:\尚未打包完成的\ssfgdyhc\Shiny_Data\Managed\System.Core.dll (this message is harmless)
----- [GlobalManager] Running PC MAC version -----
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Fallback handler could not load library Z:/尚未打包完成的/ssfgdyhc/Shiny_Data/Mono/SteamworksNative
Fallback handler could not load library Z:/尚未打包完成的/ssfgdyhc/Shiny_Data/Mono/.\SteamworksNative
Fallback handler could not load library Z:/尚未打包完成的/ssfgdyhc/Shiny_Data/Mono/SteamworksNative
Fallback handler could not load library Z:/尚未打包完成的/ssfgdyhc/Shiny_Data/Mono/libSteamworksNative
Fallback handler could not load library Z:/尚未打包完成的/ssfgdyhc/Shiny_Data/Mono/.\libSteamworksNative
Fallback handler could not load library Z:/尚未打包完成的/ssfgdyhc/Shiny_Data/Mono/libSteamworksNative
Fallback handler could not load library Z:/尚未打包完成的/ssfgdyhc/Shiny_Data/Mono/SteamworksNative
Fallback handler could not load library Z:/尚未打包完成的/ssfgdyhc/Shiny_Data/Mono/.\SteamworksNative
Fallback handler could not load library Z:/尚未打包完成的/ssfgdyhc/Shiny_Data/Mono/SteamworksNative
Fallback handler could not load library Z:/尚未打包完成的/ssfgdyhc/Shiny_Data/Mono/libSteamworksNative
Fallback handler could not load library Z:/尚未打包完成的/ssfgdyhc/Shiny_Data/Mono/.\libSteamworksNative
Fallback handler could not load library Z:/尚未打包完成的/ssfgdyhc/Shiny_Data/Mono/libSteamworksNative
InitializePlugins error
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[Achievements] Error: Steam Interface not intialized
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 1.308370 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 624.
Total: 39.313637 ms (FindLiveObjects: 0.018659 ms CreateObjectMapping: 0.010573 ms MarkObjects: 0.190331 ms  DeleteObjects: 0.022080 ms)

UnloadTime: 0.429489 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 694.
Total: 36.295708 ms (FindLiveObjects: 0.041673 ms CreateObjectMapping: 0.019903 ms MarkObjects: 0.408652 ms  DeleteObjects: 0.015860 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 727.
Total: 37.270378 ms (FindLiveObjects: 0.027367 ms CreateObjectMapping: 0.011195 ms MarkObjects: 0.275233 ms  DeleteObjects: 0.008396 ms)

UnloadTime: 0.368533 ms
---[InputManager] Awake ---
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1035.
Total: 35.804955 ms (FindLiveObjects: 0.057223 ms CreateObjectMapping: 0.020836 ms MarkObjects: 0.501018 ms  DeleteObjects: 0.018659 ms)

"SplashScreenUIRoot(2D)/Camera/Anchor-MoreGamesButton/Panel/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"SplashScreenUIRoot(2D)/Camera/Anchor-ExitButton/Panel/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"SplashScreenUIRoot(2D)/Camera/Anchor-TwitterStageClearButton/Panel/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"SplashScreenUIRoot(2D)/Camera/Anchor-FacebookButton/Panel/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"SplashScreenUIRoot(2D)/Camera/Anchor-OptionsButton/Panel/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"SplashScreenUIRoot(2D)/Camera/Anchor-TwitterHeadupButton/Panel/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

----- [GlobalManager] Running PC MAC version -----
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 1104.
Total: 35.995903 ms (FindLiveObjects: 0.092677 ms CreateObjectMapping: 0.015860 ms MarkObjects: 0.415805 ms  DeleteObjects: 0.046338 ms)

UnloadTime: 1.200765 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 756.
Total: 35.868710 ms (FindLiveObjects: 0.039496 ms CreateObjectMapping: 0.022702 ms MarkObjects: 0.420159 ms  DeleteObjects: 0.172915 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 729.
Total: 37.311428 ms (FindLiveObjects: 0.024257 ms CreateObjectMapping: 0.012128 ms MarkObjects: 0.247865 ms  DeleteObjects: 0.015238 ms)

UnloadTime: 0.623552 ms
---[InputManager] Awake ---
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 771.
Total: 37.371140 ms (FindLiveObjects: 0.056912 ms CreateObjectMapping: 0.023946 ms MarkObjects: 0.448148 ms  DeleteObjects: 0.016171 ms)

----- [GlobalManager] Running PC MAC version -----
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 748.
Total: 37.196362 ms (FindLiveObjects: 0.046649 ms CreateObjectMapping: 0.023324 ms MarkObjects: 0.473028 ms  DeleteObjects: 0.024568 ms)

UnloadTime: 0.680464 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 690.
Total: 35.801529 ms (FindLiveObjects: 0.034831 ms CreateObjectMapping: 0.023635 ms MarkObjects: 0.406164 ms  DeleteObjects: 0.398078 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 731.
Total: 38.646858 ms (FindLiveObjects: 0.023946 ms CreateObjectMapping: 0.011817 ms MarkObjects: 0.248798 ms  DeleteObjects: 0.004042 ms)

UnloadTime: 0.358892 ms
---[InputManager] Awake ---
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1972.
Total: 37.698624 ms (FindLiveObjects: 0.100452 ms CreateObjectMapping: 0.035764 ms MarkObjects: 0.926775 ms  DeleteObjects: 0.016482 ms)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel/Button-NextLevel" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Wrolds/Panel (Worlds)/Grid/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-BackToSplashButton/Panel/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel/Button-PrevLevel" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Wrolds/Panel (Worlds)/Grid/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Wrolds/Panel (Worlds)/Grid/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

----- [GlobalManager] Running PC MAC version -----
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 2033.
Total: 38.060001 ms (FindLiveObjects: 0.142748 ms CreateObjectMapping: 0.046027 ms MarkObjects: 1.544418 ms  DeleteObjects: 0.064998 ms)

UnloadTime: 3.421295 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 761.
Total: 37.920677 ms (FindLiveObjects: 0.041051 ms CreateObjectMapping: 0.026745 ms MarkObjects: 0.420470 ms  DeleteObjects: 1.094714 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 730.
Total: 38.211769 ms (FindLiveObjects: 0.026434 ms CreateObjectMapping: 0.014927 ms MarkObjects: 0.270568 ms  DeleteObjects: 0.037319 ms)

UnloadTime: 0.326548 ms
---[InputManager] Awake ---
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 5011.
Total: 38.607674 ms (FindLiveObjects: 0.242267 ms CreateObjectMapping: 0.051003 ms MarkObjects: 0.984932 ms  DeleteObjects: 0.022080 ms)

Platform assembly: Z:\尚未打包完成的\ssfgdyhc\Shiny_Data\Managed\Boo.Lang.dll (this message is harmless)
----- [GlobalManager] Running PC MAC version -----
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 960 unused Assets to reduce memory usage. Loaded Objects now: 7573.
Total: 41.421585 ms (FindLiveObjects: 0.411140 ms CreateObjectMapping: 0.084902 ms MarkObjects: 2.615186 ms  DeleteObjects: 2.427032 ms)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("TutorialWindowUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The tiled sprite ("PauseMenuUIRoot(2D)(Clone)/Camera/Anchor-BG/Panel/TiledSprite (BlackPixel)") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 17.872776 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 576 unused Assets to reduce memory usage. Loaded Objects now: 889.
Total: 59.383930 ms (FindLiveObjects: 0.068108 ms CreateObjectMapping: 0.077438 ms MarkObjects: 0.475205 ms  DeleteObjects: 20.157993 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 785.
Total: 37.260738 ms (FindLiveObjects: 0.033276 ms CreateObjectMapping: 0.018970 ms MarkObjects: 0.276477 ms  DeleteObjects: 0.035453 ms)

UnloadTime: 0.536161 ms
---[InputManager] Awake ---
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 2018.
Total: 38.338657 ms (FindLiveObjects: 0.106983 ms CreateObjectMapping: 0.061888 ms MarkObjects: 0.957564 ms  DeleteObjects: 0.016171 ms)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel/Button-NextLevel" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Wrolds/Panel (Worlds)/Grid/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-BackToSplashButton/Panel/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel/Button-PrevLevel" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Wrolds/Panel (Worlds)/Grid/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Wrolds/Panel (Worlds)/Grid/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World02/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World03/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

"MainMenuUIRoot(2D)/Camera/Anchor-Levels/Panel (Levels)/Grid_World01/Item/Button" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

----- [GlobalManager] Running PC MAC version -----
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 2078.
Total: 48.688690 ms (FindLiveObjects: 0.106361 ms CreateObjectMapping: 0.029233 ms MarkObjects: 0.880747 ms  DeleteObjects: 0.319395 ms)

