Started: 10:52:28, 12/11/2015

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Snowy: Treasure Hunter
====================================================

Music & Sounds Loading   OK


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InitD3D
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DirectX 8 or better installed

InitD3D -> Direct3DCreate8   OK
InitD3D -> Windowed = FALSE
InitD3D -> Screen Width = 800
InitD3D -> Screen Height = 600
InitD3D -> Depth = 32
InitD3D -> VSync = 1
InitD3D -> BackBufferFormat =  22

InitD3D -> pD3D-> CreateDevice   OK

Device capabilities:
MaxTextureSize: 8192 x 8192
MaxTextureAspectRatio: 8192

InitD3D -> InitScene   OK
InitD3D -> CreateVB   OK
InitD3D -> CreateSystemFont   OK


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Cleanup
-----------------------------------------------
pSystemFont -> Release
pSpriteVB -> Release
pViewportVB -> Release
pd3dDevice -> Release
pD3D -> Release

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ReInitD3D
-----------------------------------------------

ReInitD3D -> Direct3DCreate8   OK
ReInitD3D -> Windowed = FALSE
ReInitD3D -> Screen Width = 800
ReInitD3D -> Screen Height = 600
ReInitD3D -> Depth = 32
ReInitD3D -> VSync = 0
ReInitD3D -> BackBufferFormat =  22

ReInitD3D -> pD3D-> CreateDevice   OK

ReInitD3D -> InitScene   OK
ReInitD3D -> CreateVB   OK
ReInitD3D -> CreateSystemFont   OK


-----------------------------------------------
Cleanup
-----------------------------------------------
pSystemFont -> Release
pSpriteVB -> Release
pViewportVB -> Release
pd3dDevice -> Release
pD3D -> Release

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ReInitD3D
-----------------------------------------------

ReInitD3D -> Direct3DCreate8   OK
ReInitD3D -> Windowed = FALSE
ReInitD3D -> Screen Width = 800
ReInitD3D -> Screen Height = 600
ReInitD3D -> Depth = 32
ReInitD3D -> VSync = 1
ReInitD3D -> BackBufferFormat =  22

ReInitD3D -> pD3D-> CreateDevice   OK

ReInitD3D -> InitScene   OK
ReInitD3D -> CreateVB   OK
ReInitD3D -> CreateSystemFont   OK


-----------------------------------------------
Cleanup
-----------------------------------------------
pSystemFont -> Release
pSpriteVB -> Release
pViewportVB -> Release
pd3dDevice -> Release
pD3D -> Release

-----------------------------------------------
ReInitD3D
-----------------------------------------------

ReInitD3D -> Direct3DCreate8   OK
ReInitD3D -> Windowed = FALSE
ReInitD3D -> Screen Width = 800
ReInitD3D -> Screen Height = 600
ReInitD3D -> Depth = 16
ReInitD3D -> VSync = 1
ReInitD3D -> BackBufferFormat =  23

ReInitD3D -> pD3D-> CreateDevice   OK

ReInitD3D -> InitScene   OK
ReInitD3D -> CreateVB   OK
ReInitD3D -> CreateSystemFont   OK


-----------------------------------------------
Cleanup
-----------------------------------------------
pSystemFont -> Release
pSpriteVB -> Release
pViewportVB -> Release
pd3dDevice -> Release
pD3D -> Release

-----------------------------------------------
ReInitD3D
-----------------------------------------------

ReInitD3D -> Direct3DCreate8   OK
ReInitD3D -> Windowed = FALSE
ReInitD3D -> Screen Width = 800
ReInitD3D -> Screen Height = 600
ReInitD3D -> Depth = 32
ReInitD3D -> VSync = 1
ReInitD3D -> BackBufferFormat =  22

ReInitD3D -> pD3D-> CreateDevice   OK

ReInitD3D -> InitScene   OK
ReInitD3D -> CreateVB   OK
ReInitD3D -> CreateSystemFont   OK


-----------------------------------------------
Cleanup
-----------------------------------------------
pSystemFont -> Release
pSpriteVB -> Release
pViewportVB -> Release
pd3dDevice -> Release
pD3D -> Release

Finished: 10:58:42, 12/11/2015
