Temple of Itzal’kaan
Ancient temples riddle the steamy jungles of the south. Though their stones crack and grow over with vines, they are home to an order of priests who keep alive the ancient rituals, and watch over the Great Tapestries which keep the jungles safe.
Reefhaven
The city of Reefhaven is one of the kingdom’s great wonders. Seeming to float upon the ocean itself, its towers descend below to the waves to the coral reef below. Rare and colorful fish swim beneath the bridges which connect them, while the Great Tapestries are kept on the highest floors where they are safe from the ocean’s salt spray.
The Great Mine
Deep in the western mountain range, a rich vein of iron was discovered, far larger than any previously seen or imagined. So vast were these deposits that the mining operation has stretched on over a century, while a whole town for the workers has been built inside the mine entrance. The rocks are unstable, however, and without the magic of the Tapestries to hold the mountain up, the entire underground city would likely disappear in a cave-in.
Druids’ Circle
The druids of the northern forests are a reclusive order, rarely seen by outsiders, though travelers often stumble across the runestones they erect among the trees. Though they will be hard to find, search you must, for several of the Great Tapestries have been entrusted to their care.
Bogfish Hollow
Though damp and unpleasant to visit, the marshlands are important to the kingdom’s economy, rich in fish, mushrooms and medicinal plants. The humble villagers who work the marshes were given some of the Great Tapestries to stave off the frequent floods in the region, though the elegant masterpieces look out of place in their ramshackle dwellings.
Aman Myr
The city of Aman Myr is the only permanent settlement built by the otherwise nomadic tribes of the great desert. Though not officially part of the kingdom, the tribes have a close trading relationship with Mysteria. Such valuable economic allies are they that the Pictomancers supplied them too with Great Tapestries, to shield them from sandstorms and keep their oases flowing.
Tower of Winter
Mysteria’s northern mountains are mostly uninhabited, but high between two frosty peaks stands the Tower of Winter, the kingdom’s foremost academy of magic. Its remote location and harsh climate ensure that it receives only the most serious students. The Great Tapestries being held here fend off blizzards, allowing farms to flourish in the northern plains below.
Ruins of Algaros
Before the time of the Pictomancers, natural catastrophes were common in the land of Mysteria. The most infamous of these was the sinking of Algaros, an island city which dropped forever beneath the waves when the sea floor shifted in an earthquake. Its ruins now serve as a hiding place for special Tapestries, woven of waterproof silk, which keep the sailors above safe from pirates and storms at sea.
Nightstone Prison
Behind the intimidating black walls of Nightstone Prison are held the kingdom’s most dangerous criminals. Most who pass through its gates never see the light of day again. Several of the Great Tapestries are held here too, their magic serving to keep the prison secure against the threat of riots and escapes.
The Skycity of Cyrael
Cyrael was a mighty but arrogant king, whose greatest wish was to sit on his throne and be able to look out on his entire kingdom at once. And so, the Skycity was created, a magnificent yet foolish feat of engineering, which would surely have collapsed in an earthquake if not for the protective magic of the Great Tapestries.
