Common keys:
  Esc: game menu
  F1: show/hide performance stats
  F9: switch game/dev mode
  WASD/arrows: move
  Shift: move faster
  Ctrl-M: toggle monsters
  Ctrl-N: mana cheat
  PrintScreen: screenshot
  Alt-Enter: toggle fullscreen
  Alt-F4: quit

Game mode keys:
  double-tap forward or backward: dash
  Space/PgUp: move up
  X/C/PgDn: move down
  hold Ctrl: select spells
  LMB/RMB: fire assigned spell
  hold Tab: show world map
  Ctrl-G: generate new world
  Ctrl-...: other dev-mode keys

Dev mode keys:
  F5: toggle post-effect
  F6: toggle anti-aliasing
  Right mouse: set sun position
  G: generate new world
  H: add water everywhere
  R: erode land


Your saved game files are in "%APPDATA%\ArcaneWorlds".
Press Windows key + R, type the quoted text (or just "%APPDATA%") and press Enter to open that folder.


Version 0.22:
* Massive overhaul of the world generation. The gameplay remains about the same for now though.
* Special objects are now visible on the map.
* Some minor bugs fixed.

Version 0.21:
+ Worlds with all monsters, objects etc. are now saved in the saved game.
+ Added button to open saved games folder.
* Added "black dot" crosshair option.
* Combat music now starts immediately when a caterpillar attacks the player.

Version 0.20:
+ Added magical vortex effect to highlight portals and collectable spells.
+ Tree colors are now selected from the world palette.
* Edited most world palettes, you'll see more interesting colors now.
* Adjusted mana and portal effects a bit while improving trail effects.
* Fully transparent foliage is not rendered anymore.
* Fixed wrong color clamping for bright land colors.
* Fixed palette parsing bug which caused the grass to be gray.

Version 0.19:
+ Added first land monsters (caterpillars).
+ Added process priority option - try setting it higher if you experience lag.
+ Added left-handed HUD option - swapping spells on screen to match swapped mouse buttons.
* Missile collision with ground is less strict now, making it easier to shoot over hills etc.
* Repacked some textures to use less memory.
* Improved fluid simulation performance a bit.
* World colors are selected from predefined palettes now instead of being randomly generated.
* Added profiling of various game systems on the performance stats screen.

Version 0.18:
+ Added some music created by Josh Culler.
+ Added resolution selection to options.
+ Added "invert mouse Y" option.
+ Added volume sliders.
* Spell casting auto-repeats now when you hold the button.
* Moved missile starting position closer to the player to improve targetting.
* Increased lightning texture resolution.
* Improved stone cups behavior.

Version 0.17:
+ Initial story mode, universe map and saved games.
+ Configurable controls. Some cheat/developer buttons are still hardcoded though.
+ Added on-screen message when Use Portal and Castle spells do nothing.
* Changed font to Kaushan Script and improved font rendering.
* Mana cheat now increases maximum mana as well.
* Fixed some GUI-related crashes.
* World map is available in developer mode now (not that anyone but me cares).

Version 0.16:
+ Added lava.
+ You can now encounter natural volcanoes sometimes.
+ Added volcano spell, you can find it in the world now (not in demo though).
+ Added portal sound.
+ Added credits.
* Replaced wyvern sounds with new ones by Josh Culler.
* Added some inertia to the player movement.
* Added player shadow.
* Improved coast handling to reduce water flickering.
* Increased water foam flow speed to better match actual mass flow.
* Shallow water will dry out now.

Version 0.15:
+ Initial sounds.
+ Added effect for warping to another world.
+ Added Guard Tower spell.
+ Added "grass" layer.
* Changed top layer transition to use texture.
+ Added another type of special place.

Version 0.14:
+ Added trees. You can do things to them.
+ Initial object placement system, so that trees, houses, etc. don't overlap or end up underwater (most of the time).
+ Added some secret stuff. I'll let you discover it yourself.
+ Game logo in main menu.
* Reduced effect and mana cost of Hill, Pit and Water Globe spells to make them more accurate.
* Greatly improved object shadows performance at some expense of the quality.
* Improved generation of some worlds.

Version 0.13:
+ You can now find new spells in the world, some old spells have to be found (or cheated) now
+ Spell icons
* More spell slots
+ Added Healing, Lightning and Thunderstorm spells
+ Added cheat menu (accessed from options)
* GUI animation system
* Changed HUD style a bit
* Some magic circles are now optional for unlocking the portal

Version 0.12:
* Semi-transparent water (in high quality graphics mode)
* Improved water simulation to remove over-acceleration on slopes
* Added water foam detail texture
* Changed stone shader and added more stones
+ Added main menu

Version 0.11:
+ World map (hold Tab to see it)
+ Triggers and more gameplay scripting
+ Special places (just stone circles for now) with various effects when activated
* Portal now appears in a special place when some conditions are met
+ Colored scalable icons for map markers and future spell icons
* Using 64-bit buffer for better effects when available

Version 0.10:
+ New GUI system with resolution-independent fonts
+ In-game menu (opened with Esc)
+ Optional crosshair
+ Bird monsters
* Improved damage area for Meteor spell
* Random sun position is set again when generating new world
* New (faster and different) artistic post-effect
* Cutting object shadows by range for performance
* Fixed potential crash bug
* Minor technical improvements

Version 0.09:
+ Spell effects
+ Meteor spell (former Crater) can be used to attack monsters now
+ Scripted, mod-able world generator

Version 0.08:
+ Mana gatherers bring mana to the castle
* The portal to another world is triggered by castle mana now
* Total number of monsters in the world is limited now
* Game object framework improvements

Version 0.07:
+ Killed monsters drop mana now
+ Spellcasting is now limited by player's mana
+ When enough mana is accumulated, a portal to another world appears and monster spawning stops
+ A new spell to use portal to another world
+ Some worlds have flowing water now
+ Random sun position in new worlds
* Fixed castle spell bug (when shooting into the sky)
* Fixed wyvern shadow bug
* Fixed placeholder boxes rendering bug
* Minor engine improvements

Version 0.06:
+ Added first buildings
+ Added castle spell (only one castle per player can exist in the world)
+ Added player health, death and regeneration
+ Player will respawn in the castle (if it exists)

Version 0.05:
+ Added "wyvern" monster
+ Monsters can be removed with Ctrl-M

Version 0.04:
+ Added first modeled objects (stones)
+ Low/high graphics quality setting (using deferred rendering for "high")
+ Soft object shadows (high graphics quality only)
+ Land shadows quality setting
+ Added crater spell in paid version
+ Craters are sometimes added during world generation now
+ Accelerating by holding SHIFT in addition to double-tapping keys
* Using Q/Z as left/forward (for AZERTY keyboards)

Version 0.03:
+ Added rolling horizon line
+ Added water source/sink spells
+ Added icon
* Fixed bug in paid version that caused game to access D: drive
* Clipping mouse cursor to fullscreen window on multi-monitor system
* Fixed restoring fullscreen game (after switching out with Alt-Tab)
* Shader compiler DLL is not required anymore, and used if available
* Sun movement and sky color changes are smooth now
* Smooth animation of surface normals and apertures
* Fixed bug where player could get stuck in the rising water

Version 0.02:
+ First spells: fireball, water globe, fracture and others
+ Game mode with fly controls and collision
* Fixed water stability bug


This game uses these sounds from Freesound.org:
     magic_gong.mp3 by gezortenplotz -- http://www.freesound.org/people/gezortenplotz/sounds/20134/ -- License: Attribution
     volcano_eruption.wav by smcameron -- http://www.freesound.org/people/smcameron/sounds/51429/ -- License: Attribution
     crows.flac by aesqe -- http://www.freesound.org/people/aesqe/sounds/39835/ -- License: Attribution
     Carrion Crows.wav by Benboncan -- http://www.freesound.org/people/Benboncan/sounds/96950/ -- License: Attribution
     crow 1 by pepv -- http://www.freesound.org/people/pepv/sounds/188287/ -- License: Creative Commons 0
     crow.wav by nigelcoop -- http://www.freesound.org/people/nigelcoop/sounds/75162/ -- License: Creative Commons 0
     Chuckling crows.wav by a1234 -- http://www.freesound.org/people/a1234/sounds/26958/ -- License: Creative Commons 0
     Milagra.mp3 by foosiemac -- http://www.freesound.org/people/foosiemac/sounds/76797/ -- License: Attribution
     Cinematic Eagle Cry by thecluegeek -- http://www.freesound.org/people/thecluegeek/sounds/140847/ -- License: Attribution
     Grunts.wav by bennychico11 -- http://www.freesound.org/people/bennychico11/sounds/80438/ -- License: Attribution
     male_grunt.aif by snaginneb -- http://www.freesound.org/people/snaginneb/sounds/129346/ -- License: Attribution
     Spark by elliottmoo -- http://www.freesound.org/people/elliottmoo/sounds/189630/ -- License: Creative Commons 0
     Spark.wav by BMacZero -- http://www.freesound.org/people/BMacZero/sounds/94132/ -- License: Creative Commons 0
     spark(fm_tri-90_sin-110).wav by FreqMan -- http://www.freesound.org/people/FreqMan/sounds/24726/ -- License: Attribution
     lowvolt sparks.wav by FreqMan -- http://www.freesound.org/people/FreqMan/sounds/32682/ -- License: Attribution
     ELECTRO 02.aif by maria@gmdthree.com -- http://www.freesound.org/people/maria@gmdthree.com/sounds/87305/ -- License: Creative Commons 0
     Electric by Bekir_VirtualDJ -- http://www.freesound.org/people/Bekir_VirtualDJ/sounds/132834/ -- License: Creative Commons 0
     JacobsLadderSingle1.flac by Halleck -- http://www.freesound.org/people/Halleck/sounds/19486/ -- License: Attribution
     JacobsLadderSingle2.flac by Halleck -- http://www.freesound.org/people/Halleck/sounds/19487/ -- License: Attribution
     dischrge.wav by Sergenious -- http://www.freesound.org/people/Sergenious/sounds/55823/ -- License: Attribution
     MAGICAL_EFFECT.wav by StephenSaldanha -- http://www.freesound.org/people/StephenSaldanha/sounds/121894/ -- License: Attribution
     Dragon Land by Cyberkineticfilms -- http://www.freesound.org/people/Cyberkineticfilms/sounds/141148/ -- License: Attribution
     Key_Chimes_03_Short-Shake.wav by dheming -- http://www.freesound.org/people/dheming/sounds/190138/ -- License: Attribution
     Mystical object aura by DrMinky -- http://www.freesound.org/people/DrMinky/sounds/166185/ -- License: Attribution
     Magic sound loop by Autistic Lucario -- http://www.freesound.org/people/Autistic%20Lucario/sounds/141256/ -- License: Attribution
     Whooshes - 33 - Wooshes - Magic Organ Flute Rainbow.wav by koroshiya1 -- http://www.freesound.org/people/koroshiya1/sounds/185018/ -- License: Attribution
     chimes_part_6.wav by dADDoiT -- http://www.freesound.org/people/dADDoiT/sounds/50405/ -- License: Creative Commons 0
     tibeten bell1.wav by ivanbailey -- http://www.freesound.org/people/ivanbailey/sounds/37676/ -- License: Attribution
     tg_xylophone 1.wav by Tristan -- http://www.freesound.org/people/Tristan/sounds/19457/ -- License: Creative Commons 0
     magic wand.wav by fons -- http://www.freesound.org/people/fons/sounds/98617/ -- License: Creative Commons 0
     l_m_perc_chop.aiff by kkz -- http://www.freesound.org/people/kkz/sounds/145758/ -- License: Creative Commons 0
     revealed.wav by rmukx -- http://www.freesound.org/people/rmukx/sounds/119457/ -- License: Creative Commons 0
     Fairy FlyBy 2.aif by timgormly -- http://www.freesound.org/people/timgormly/sounds/148047/ -- License: Creative Commons 0
     arpeggelings.wav by symphoid -- http://www.freesound.org/people/symphoid/sounds/157338/ -- License: Creative Commons 0
     Echo Chime Chime.mp3 by husky70 -- http://www.freesound.org/people/husky70/sounds/161316/ -- License: Creative Commons 0
     inhale.aif by cfork -- http://www.freesound.org/people/cfork/sounds/7970/ -- License: Attribution
     cf_FX_batch_jingle_glock_N--kling.aif by cfork -- http://www.freesound.org/people/cfork/sounds/26874/ -- License: Attribution
     cf_FX_batch_jingle_glock_N--kloing.aif by cfork -- http://www.freesound.org/people/cfork/sounds/26875/ -- License: Attribution
     cf_FX_batch_jingle_glock_N.aif by cfork -- http://www.freesound.org/people/cfork/sounds/26876/ -- License: Attribution
     Rise and fall.wav by jobro -- http://www.freesound.org/people/jobro/sounds/184656/ -- License: Attribution
     A Tree Falling Down.wav by ecfike -- http://www.freesound.org/people/ecfike/sounds/139952/ -- License: Creative Commons 0
     fire_medium_loop.wav by PhreaKsAccount -- http://www.freesound.org/people/PhreaKsAccount/sounds/46272/ -- License: Attribution
     Megabass Whitenoise 10sec.wav by hear-no-elvis -- http://www.freesound.org/people/hear-no-elvis/sounds/120899/ -- License: Creative Commons 0
     tremor.wav by Marec -- http://www.freesound.org/people/Marec/sounds/19994/ -- License: Attribution
     Earthquake by hiriak -- http://www.freesound.org/people/hiriak/sounds/187857/ -- License: Attribution
     Skyrim Healing by Cyberkineticfilms -- http://www.freesound.org/people/Cyberkineticfilms/sounds/140848/ -- License: Attribution
     Vent - wind (1).wav by Glaneur de sons -- http://www.freesound.org/people/Glaneur%20de%20sons/sounds/104952/ -- License: Attribution
     in_sauna_3.wav by elonen -- http://www.freesound.org/people/elonen/sounds/21067/ -- License: Creative Commons 0
     Small Far Explosion by unfa -- http://www.freesound.org/people/unfa/sounds/156498/ -- License: Attribution
     Bomb - Small by Zangrutz -- http://www.freesound.org/people/Zangrutz/sounds/155235/ -- License: Attribution
     Fire_Loop.wav by ReadeOnly -- http://www.freesound.org/people/ReadeOnly/sounds/186924/ -- License: Creative Commons 0
     heat_loop1.wav by cubicApocalypse -- http://www.freesound.org/people/cubicApocalypse/sounds/195508/ -- License: Creative Commons 0
     Fire Magic Spell Sound Effect by qubodup -- http://www.freesound.org/people/qubodup/sounds/159725/ -- License: Creative Commons 0
     Metal iron magic spell cast.flac by qubodup -- http://www.freesound.org/people/qubodup/sounds/171100/ -- License: Creative Commons 0
