<Scene type="FindAll" res_file="data\Scenes\34_Hookah_Bar.res" res_group="1047" SceneToLoadOnFinish="data\Scenes\21_MapStone.xml" SceneName="">
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	<unit>
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	<unit>
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		<sprite>duck_34_Hookah_Bar</sprite>
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	<unit>
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	<unit>
		<sprite>back_34_Hookah_Bar</sprite>
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		<sprite>tap_34_Hookah_Bar</sprite>
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	<unit>
		<animation>tap_hand_34_Hookah_Bar</animation>
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	</unit>
	<unit>
		<animation>beer_glass_34_Hookah_Bar</animation>
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	</unit>
	<unit>
		<sprite>basket_34_Hookah_Bar</sprite>
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	<unit>
		<animation>candle2_34_Hookah_Bar</animation>
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		<sprite>fix_34_Hookah_Bar</sprite>
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		<sprite>fix2_34_Hookah_Bar</sprite>
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		<delay>0</delay>
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		<delay>0</delay>
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		<delay>0</delay>
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		<delay>0</delay>
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		<delay>0</delay>
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		<delay>0</delay>
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		<delay>0</delay>
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	<object>
		<name>dice_34_Hookah_Bar_1</name>
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		<delay>0</delay>
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		<delay>0</delay>
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		<delay>0</delay>
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		<delay>0</delay>
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		<delay>0</delay>
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	<object>
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		<start_delay>0</start_delay>
		<delay>0</delay>
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	<object>
		<name>angel_34_Hookah_Bar_1</name>
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		<y>574</y>
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		<start_delay>0</start_delay>
		<delay>0</delay>
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	<object>
		<name>blender_34_Hookah_Bar_1</name>
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		<delay>0</delay>
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		<name>cup1_34_Hookah_Bar_1</name>
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		<start_delay>0</start_delay>
		<delay>0</delay>
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	<object>
		<name>duck_34_Hookah_Bar_1</name>
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		<start_delay>0</start_delay>
		<delay>0</delay>
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	<object>
		<name>pot_34_Hookah_Bar_1</name>
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		<y>684</y>
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		<start_delay>0</start_delay>
		<delay>0</delay>
	</object>
	<object>
		<name>back_34_Hookah_Bar_1</name>
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		<y>384</y>
		<z>0.8</z>
		<start_delay>0</start_delay>
		<delay>0</delay>
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	<object>
		<name>tap_34_Hookah_Bar_1</name>
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		<start_delay>0</start_delay>
		<delay>0</delay>
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	<object>
		<name>tap_hand_34_Hookah_Bar_1</name>
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		<delay>0.1</delay>
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	<object>
		<name>beer_glass_34_Hookah_Bar_1</name>
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		<x>846</x>
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		<delay>0.4</delay>
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	<object>
		<name>basket_34_Hookah_Bar_1</name>
		<id>22</id>
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		<y>747</y>
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		<start_delay>0</start_delay>
		<delay>0</delay>
	</object>
	<object>
		<name>candle2_34_Hookah_Bar_1</name>
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		<x>466</x>
		<y>375</y>
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		<start_delay>0</start_delay>
		<delay>0</delay>
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		<start_delay>0</start_delay>
		<delay>0</delay>
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	<object>
		<name>fix2_34_Hookah_Bar_1</name>
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		<y>396</y>
		<z>1.2</z>
		<start_delay>0</start_delay>
		<delay>0</delay>
	</object>
	<task name="Knife" text_singular="KNIFE" text_plural="KNIFE" type="And">
		<object name="knife_34_Hookah_Bar_1"/>
	</task>
	<task name="Torch" text_singular="FLASHLIGHT" text_plural="FLASHLIGHT" type="And">
		<object name="torch_34_Hookah_Bar_1"/>
	</task>
	<task name="Clown" text_singular="CLOWN" text_plural="CLOWN" type="And">
		<object name="clown_34_Hookah_Bar_1"/>
	</task>
	<task name="Dice" text_singular="DICE" text_plural="DICE" type="And">
		<object name="dice_34_Hookah_Bar_1"/>
	</task>
	<task name="Candelabrum" text_singular="CANDELABRUM" text_plural="CANDELABRUM" type="And">
		<object name="candelabrum_34_Hookah_Bar_1"/>
	</task>
	<task name="Robot" text_singular="ROBOT" text_plural="ROBOT" type="And">
		<object name="robot_34_Hookah_Bar_1"/>
	</task>
	<task name="Chess clock" text_singular="CHESS_CLOCK" text_plural="CHESS_CLOCK" type="And">
		<object name="clock_34_Hookah_Bar_1"/>
	</task>
	<task name="Call box" text_singular="CALL_BOX" text_plural="CALL_BOX" type="And">
		<object name="callbox_34_Hookah_Bar_1"/>
	</task>
	<task name="Toolbox" text_singular="TOOLBOX" text_plural="TOOLBOX" type="And">
		<object name="toolbox_34_Hookah_Bar_1"/>
	</task>
	<task name="Anchor" text_singular="ANCHOR" text_plural="ANCHOR" type="And">
		<object name="anchor_34_Hookah_Bar_1"/>
	</task>
	<task name="Number" text_singular="NUMBER" text_plural="NUMBER" type="And">
		<object name="number_34_Hookah_Bar_1"/>
	</task>
	<task name="Balloon" type="" tool_to_find="knife_34_Hookah_Bar_1" tool_sprite="">
		<object name="balloon_34_Hookah_Bar_1"/>
	</task>
	<task_condition>
		<finished_task name="Number"/>
		<action type="AddToBag" name="Number16"/>
	</task_condition>
	<task_condition>
		<finished_task name="Number"/>
		<action type="IgnoreHinting" name="IgnoreHinting"/>
	</task_condition>
	<task_condition>
		<finished_task name="Balloon"/>
		<action type="EnableHinting" name="Number"/>
	</task_condition>
</Scene>