Initialize engine version: 4.3.2f1 (0517a5ae8669)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3489]
    Renderer: NVIDIA GeForce GTX 650 Ti 
    Vendor:   NVIDIA
    VRAM:     971 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\962打包\game\skdsmlc\REM_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\962打包\game\skdsmlc\REM_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\962打包\game\skdsmlc\REM_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\962打包\game\skdsmlc\REM_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\962打包\game\skdsmlc\REM_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\962打包\game\skdsmlc\REM_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.514 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Platform assembly: D:\962打包\game\skdsmlc\REM_Data\Managed\System.dll (this message is harmless)
Playing intro
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Creating new profile Amanda
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading data, no save file
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Error while loading video file: Couldn't open file /962打包/game/skdsmlc/REM_Data/StreamingAssets/icarus_logo.ogg
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

