"flag","content","comment",
"$TITLE_START_DEMO","Démarrer la démo",
"$TITLE_FULL_GAME","Jeu complet",
"$TITLE_START_GAME","Démarrer le jeu",
"$TITLE_START","Jouer",
"$TITLE_QUIT","Quitter",
"$TITLE_EULA_1","En jouant à ce jeu vous acceptez notre",
"$TITLE_EULA_2","Accord de Licence Utilisateur (EULA)",
"$TITLE_PLEASE_WAIT","<RE>$MISC_PLEASE_WAIT","COMMENT: this is a redirect, the text for $MISC_PLEASE_WAIT will be duplicated here. The <RE> invocation at the beginning of the string signals a redirect, and will not show up in the final text",
"$TITLE_BONUS_GOODIES","Bonus",
"$TITLE_CONNECTING_KONG","Connexion à KONG...",
"$DEMO_OVER_PLEASE_WAIT","<RE>$MISC_PLEASE_WAIT",
"$DEMO_OVER_DONT_FORGET","N'oubliez pas de sauvegarder!",
"$DEMO_OVER_EXPORT_HOW","Exportez votre sauvegarde en cliquant sur ce bouton.",
"$DEMO_OVER_USE_IT","Cliquez ici pour continuer là où vous vous étiez arrêté!",
"$DEMO_OVER_PLAY","Continuez à jouer!",
"$DEMO_OVER_THANKS","Merci d'avoir joué!",
"$DEMO_OVER_ENORMOUS","Cliquez sur le gros bouton pour continuer votre quête!",
"$DEMO_OVER_ENORMOUS_2","Cliquez sur un gros bouton pour continuer votre quête!",
"$DEMO_OVER_FULL_GAME","Obtenir le jeu COMPLET!",
"$DEMO_OVER_FULL_GAME_SHORT","JEU<N>COMPLET!","COMMENT: <N> means a line break. <N> works too, but not <N> or <n>",
"$DEMO_OVER_ACTS","Actes<N>III & IV",
"$ERROR_TITLE","Une erreur est survenue!",
"$ERROR_NUMBER","Erreur #",
"$ERROR_CONTEXT","contexte",
"$ERROR_MESSAGE","message",
"$ERROR_STACK","pile d'appel",
"$PARTY_FROM_BATTLE","From battle",
"$PARTY_GO_TO_MAP","Retour à la carte",
"$PARTY_RETURN_TOWN","Retourner en ville",
"$PARTY_CANT_WEAPON","Ne peut<N>pas<N>utiliser d'<N>ARMES",
"$PARTY_CANT_ARMOR","Ne peut<N>pas<N>utiliser d'<N>ARMURES",
"$PARTY_RESET_POINTS","Re-spé",
"$PARTY_REDESIGN","Relooker",
"$PARTY_CONFIRM_CHANGES","Confirmer les changements",
"$PARTY_FAILED","Mission échouée!",
"$PARTY_FAILED_DESC","<MCG> a été tuée.","COMMENT: <MCG> is a variable. In this exact string, the game expects this exact variable, and will replace <MCG> with Azra's name. Any other variable is ignored and will appear as-is.",
"$PARTY_NO_NEW_ACHIEVE","Pas de nouveau succès."
"$PARTY_WELL_DONE","BIEN JOUE!",
"$PARTY_ACHIEVE_SINGULAR","succès",
"$PARTY_ACHIEVE_PLURAL","succès",
"$PARTY_1_NEW_ACHIEVE","1 nouveau succès!",
"$PARTY_X_NEW_ACHIEVE","<NUM> nouveaux succès!",
"$PARTY_PERFECT_WORD","Perfect",
"$PARTY_PASSED_WORD","Victoire&",
"$PARTY_FAIL_PENALTY","Pénalité d'échec",
"$PARTY_TOTAL","Total",
"$PARTY_PERFECT","PERFECT!",
"$PARTY_PERFECT+","PERFECT!+",
"$PARTY_PERFECT++","PERFECT!++",
"$PARTY_PERFECT_DESC","<MCG> n'a même pas été touchée!",
"$PARTY_PERFECT++_DESC","<MCG> et <ALLY><N>sont indemnes!","COMMENT: The game will put Zelemir, Tletl-Meztli, or any other alternate mcguffin's name where <ALLY> appears.",
"$PARTY_PERFECT+_DESC","<MCG> est indemne!<N><ALLY> est blessé!",
"$PARTY_PERFECT_ALLY_DEAD_DESC","<MCG> est indemne, mais <ALLY> a péri.",
"$PARTY_PASSED","Niveau réussi!",
"$PARTY_PASSED+","Niveau réussi!+",
"$PARTY_PASSED++","Niveau réussi!++",
"$PARTY_PASSED_DESC","<MCG> a survécu,<N>malgré ses blessures.",
"$PARTY_PASSED_ALLY_DEAD_DESC","<ALLY> a été tué,<N>mais <MCG> a survécu.",
"$PARTY_PASSED+_DESC","<MCG> a été blessée!<N><ALLY> a survécu!",
"$PARTY_PASSED++_DESC","<MCG> a été blessée!<N><ALLY> n'a même pas été touché!",
"$PARTY_NO_POINTS","Il n'y a aucun point de compétence à ré-attribuer!",
"$PARTY_NO_AFFORD","Vous n'avez pas les moyens!<N>Coût:<T><COST><N><T>Scrap:<T><SCRAP>",
"$PARTY_RE_ASSIGN","Ré-attribuer toutes les compétences de <NAME>?<N>Coût:<T><COST><N>Scrap:<T><SCRAP>",
"$PARTY_CHANGE_NAME","Changer de nom",
"$PARTY_CONFIRM_POINTS_1_1","Assigner définitivement 1 point de compétence à ce personnage?","COMMENT: There are 4 variants here to handle the various pluralizations",
"$PARTY_CONFIRM_POINTS_1_X","Assigner définitivement 1 point de compétence à ces <CHARS> personnages?",
"$PARTY_CONFIRM_POINTS_X_1","Assigner définitivement <POINTS> points de compétences à ce personnage?",
"$PARTY_CONFIRM_POINTS_X_X","Assigner définitivement <POINTS> points de compétences à ces <CHARS> personnages?",
"$PARTY_POINT","point",
"$PARTY_POINTS","points",
"$PARTY_CHARACTER","personnage",
"$PARTY_CHARACTERS","personnages",
"$PARTY_CONFIRM_POINTS_TITLE","Confirmer points de compétences",
"$UI_ACCEPT_NUMS","font:18,off_y:1,off_x:-3","COMMENT: Font size and x/y offsets for options menu button labels",
"$UI_BACK_NUMS","font:18,off_y:1,off_x:-3",
"$UI_AUDIO_NUMS","font:18,off_y:1,off_x:-2",
"$UI_VIDEO_NUMS","font:18,off_y:1,off_x:-2",
"$UI_MISC_NUMS","font:18,off_y:1,off_x:-2",
"$UI_ACCESS_NUMS","font:18,off_y:1,off_x:-2,show_boxes:1,absence_off_x:0,speed_off_x:0","COMMENT: hide/show accessibility box graphic, offset for 'absence' text, offset for 'speed' text",
"$UI_ACHIEVEMENTS_NUMS","font:18,off_y:0,pop_up_off_y:0",
"$UI_RESTART_NUMS","font:18,off_y:1,off_x:-2",
"$UI_QUIT_NUMS","font:18,off_y:1,off_x:-2",
"$UI_CONTROLS_NUMS","font:18,off_y:1,off_x:-2",
"$UI_OPTIONS_NUMS","font:18,off_y:1,off_x:-2",
"$UI_CONTROLS_TITLE","Contrôles",
"$UI_VIDEO_TITLE","Vidéo",
"$UI_AUDIO_TITLE","Son",
"$UI_ACCESS_TITLE","Accessibilité",
"$UI_MISC_TITLE","Divers",
"$UI_OPTIONS_TITLE","Options",
"$UI_ACHIEVEMENTS_TITLE","Succès",
"$UI_ACHIEVEMENTS_BUTTON_NUMBERS","font:18,offy:-2",
"$UI_SFX","SFX:",
"$UI_MUSIC","Musique:",
"$UI_ACCESS_REWARDS","RECOMPENSES",
"$UI_ACCESS_PENALTIES","PENALITES",
"$UI_ACCESS_DEFAULT","Paramètres par défaut",
"$UI_ACCESS_FAIL","ECHEC",
"$UI_ACCESS_ABSENCE","ABSENCE",
"$UI_ACCESS_FLASHING","Effets lumineux",
"$UI_ACCESS_SPEED","Vitesse de jeu",
"$UI_BONUS_BONUS_LEVELS","Niveaux bonus",
"$UI_BONUS_STARS_LINE","<STAR_NUM> <STAR_COLOR> étoiles",
"$UI_MOVIE_SELECT_A_MOVIE","Choisir une cinématique",
"$UI_MOVIE_SCENE","cinématique",
"$UI_TIPS_TITLE","Trucs et astuces",
"$UI_UPDATER_CANCEL","<RE>$MISC_CANCEL",
"$UI_UPDATER_SECURED_WITH","Le mécanisme de mise à jour est sécurisé à l'aide du protocole HTTPS,<N> par vérification de la signature de la clé publique.",
"$UI_UPDATER_ASK_DOWNLOAD","Télécharger la mise à jour?",
"$UI_UPDATER_SERVER_TIMEOUT","Le serveur ne répond pas!",
"$UI_UPDATER_NO_INFO","Récupération des informations de mise à jour depuis le serveur impossible.",
"$UI_UPDATER_NO_BIG_DEAL","Ca n'est pas grave, vous pouvez toujours jouer mais vous ne pouvez pas contacter le serveur de mise à jour pour le moment.",
"$UI_UPDATER_DEB","package DEB",
"$UI_UPDATER_RPM","package RPM",
"$UI_UPDATER_TARGZ","archive TAR.GZ",
"$UI_UPDATER_CHECKING","Vérification des mises à jour...",
"$UI_UPDATER_UPDATE_EXISTS","Mise à jour disponible!",
"$UI_UPDATER_CURRENT_VERSION","Version courante:<T>",
"$UI_UPDATER_NEWEST_VERSION","Dernière version:<T>",
"$UI_UPDATER_NO_UPDATES","Votre jeu est à jour!",
"$UI_UPDATER_PLEASE_WAIT","<RE>$MISC_PLEASE_WAIT",
"$UI_UPDATER_TRYING_30","Tentative de connexion en cours (30 secondes)...",
"$UI_UPDATER_CONNECT_AGAIN","Re-connexion",
"$UI_UPDATER_ERROR!","ERREUR!",
"$UI_UPDATER_DETAILS","Détails:",
"$UI_UPDATER_NO_VERIFY","Vérification du fichier de mise à jour impossible.",
"$UI_UPDATER_NO_DOWNLOAD","Téléchargement du fichier de mise à jour impossible.",
"$UI_UPDATER_CHECKSUM_MISMATCH","Le CRC (somme de contrôle) du fichier ne correspond pas au CRC attendu.<N><N>Les raisons possibles vont d'un téléchargement incomplet (probable), en passant par un problème de sécurité (peu probable), voire l'intervention d'un rayon cosmique (on ne sait jamais!).<N><N>Dans tous les cas, la mise à jour a échoué.",
"$UI_UPDATER_GIVE_UP","Abandonner",
"$UI_UPDATER_TRY_AGAIN","Réessayer",
"$UI_UPDATER_CONNECTING","Connexion au serveur...",
"$UI_UPDATER_DOWNLOADING_FILE","Téléchargement de la mise à jour...",
"$UI_UPDATER_DOWNLOADING_SIG","Téléchargement de la signature de la mise à jour...",
"$UI_UPDATER_CHECKSUM","Calcul de la somme de contrôle...",
"$UI_UPDATER_NAVIGATING","Navigation vers le fichier...",
"$UI_UPDATER_CLOSE_WINDOW","Vous devez fermer cette fenêtre avant d'installer cette mise à jour.",
"$UI_UPDATER_FILE_IS_AT","Le fichier de mise à jour se trouve ici:",
"$UI_UPDATER_IF_NO_WINDOW","Si le répertoire ne s'ouvre pas, essayez de naviguer jusqu'à lui manuellement.",
"$UI_UPDATER_DOWNLOADED","Mise à jour téléchargée!",
"$UI_UPDATER_NAVIGATE_NOW","Ouvrir l'emplacement du fichier maintenant?",
"$UI_UPDATER_NOTE","Note:",
"$UI_UPDATER_SECURITY","Pour des raisons de sécurité, vous devrez lancer l'installeur téléchargé manuellement.<N><N>Ce programme ouvrira l'emplacement du fichier téléchargé automatiquement.",
"$UI_UPDATER_INSTALLING","Installation de la mise à jour...",
"$UI_UPDATER_EXITING","Fermeture de l'application...",
"$UI_DEFENDER_RECALL_LINE","RECALL: +<PSI> Psi",
"$UI_DEFENDER_BOOST","BOOST: <PSI> Psi",
"$UI_DEFENDER_BOOST_NEED","BOOST: Manque <PSI> Psi",
"$UI_DEFENDER_BOOST_MAX","MAXIMUM BOOST",
"$UI_DEFENDER_BOOST_UNLOCK","Débloqué au niveau de BOOST <LVL>",
"$UI_DEFENDER_CLICK_TO","(Cliquez pour activer/désactiver)",
"$UI_DEFENDER_TECHNIQUES","TECHNIQUES",
"$UI_DEFENDER_TRAITS","TRAITS",
"$UI_DEFENDER_RECALL","Rappeler",
"$UI_EQUIP_OWNED","acquis",
"$UI_EQUIP_COMPARE","compare",
"$UI_EQUIP_PRICE","prix",
"$UI_EQUIP_SHOW_EQUIPPED","Montrer les objets équipés",
"$UI_EQUIP_EQUIP_AFTER","Equiper après achat",
"$UI_EQUIP_EQUIP_WHO","Qui va l'équiper?",
"$UI_EQUIP_EQUIPPED","Equipé",
"$UI_EQUIP_MAX_OWNED","MAXIMUM ACQUIS",
"$UI_EQUIP_ALL_THING_EQUIPPED","All <TYPE_PLURAL> equipped!","COMMENT: Ex. 'All swords equipped!', if $ITM_W_SWORD_PLURAL='swords'",
"$UI_EQUIP_CANT_UPGRADE","Vous n'avez aucun(e) <TYPE_PLURAL><N> à améliorer!",
"$UI_EQUIP_NO_THINGS","Vous n'avez aucun(e) <TYPE_PLURAL>!",
"$UI_EULA_TITLE","END USER LICENSE AGREEMENT",
"$UI_ACHIEVE_COMPLETION","Complétion",
"$UI_ACHIEVE_CATEGORIES","Catégories",
"$UI_ACHIEVE_POP_UP","Alertes pop-up",
"$UI_ACHIEVE_TRAINER","Entrainement",
"$UI_ACHIEVE_EASY","Facile",
"$UI_ACHIEVE_MEDIUM","Normal",
"$UI_ACHIEVE_HARD","Difficile",
"$UI_ACHIEVE_IMPOSSIBLE","Impossible",
"$UI_CONTROLS_SPELL","Sort",
"$UI_CONTROLS_CLASS","Classe",
"$UI_CONTROLS_CHARACTER","Personnage",
"$UI_CONTROLS_TARGET","Cible",
"$UI_CONTROLS_PAUSE","Pause",
"$UI_CONTROLS_MINUS_SPEED","Vitesse -",
"$UI_CONTROLS_PLUS_SPEED","Vitesse +",
"$UI_CONTROLS_BOOST","Boost",
"$UI_CONTROLS_RECALL","Rappeler",
"$UI_CONTROLS_BACK","Retour",
"$UI_CONTROLS_PRESETS","Presets",
"$UI_CONTROLS_TAB_NAV","Tab<N>Navigation",
"$UI_CONTROLS_CYCLE","Faire défiler<N>les défenseurs",
"$UI_CONTROLS_CYCLE_NUMS","off_x:-5,off_y:0","COMMENT: moves the 'cycle defenders' text and associated buttons",
"$UI_CONTROLS_SCROLL","Faire défiler la carte,<N>Placer un défenseur",
"$UI_CONTROLS_MOVE_CURSOR","Déplacer le curseur",
"$UI_CONTROLS_VIRTUAL_MOUSE","Souris virtuelle",
"$UI_CONTROLS_CLICK","Click",
"$UI_CONTROLS_SPEED","Vitesse",
"$UI_CONTROLS_ACCEL","Accélération",
"$UI_CONTROLS_SLOWEST","Très lent",
"$UI_CONTROLS_SLOW","Lent",
"$UI_CONTROLS_NORMAL","Normal",
"$UI_CONTROLS_FAST","Rapide",
"$UI_CONTROLS_NONE","Aucun",
"$UI_CONTROLS_PRESET_QWERTY","Qwerty",
"$UI_CONTROLS_PRESET_LEFTY","Gaucher",
"$UI_CONTROLS_PRESET_AZERTY","Azerty",
"$UI_CONTROLS_PRESET_QWERTZ","Qwertz",
"$UI_CONTROLS_PRESET_DVORAK","Dvorak",
"$UI_CONTROLS_PRESET_CUSTOM","Custom",
"$UI_DOWNLOAD_WARNING","DESACTIVEZ VOTRE<N>POP-UP BLOCKER!",
"$UI_DOWNLOAD_BODY","Cliquez pour télécharger la version<N>installable du jeu.<N><N>Le téléchargement se lancera dans une nouvelle fenêtre/onglet.<N>Ce processus peut prendre un peu de temps, veuillez patienter<N>quelques instants.",
"$UI_DOWNLOAD_LINUX","Linux",
"$UI_DOWNLOAD_WINDOWS","Windows",
"$UI_DOWNLOAD_MACINTOSH","Macintosh",
"$UI_DOWNLOAD_SOUNDTRACK","Soundtrack",
"$UI_GAMEPLAY_MISCELLANEOUS","Divers",
"$UI_GAMEPLAY_TUTORIALS","Tutoriels",
"$UI_GAMEPLAY_DIALOGUE","Dialogue",
"$UI_GAMEPLAY_NEVER","Jamais",
"$UI_GAMEPLAY_ALWAYS","Toujours",
"$UI_GAMEPLAY_DEFAULT","Nouveaux combats seulement",
"$UI_GAMEPLAY_BATTLE_NUMBERS","Battle Numbers",
"$UI_GAMEPLAY_HIDE","Cacher",
"$UI_GAMEPLAY_SHOW","Montrer",
"$UI_GAMEPLAY_TRACKING","Données statistiques",
"$UI_GAMEPLAY_TRACK_YES","Autoriser la récupération de données statistiques anonymes en jeu",
"$UI_GAMEPLAY_TRACK_NO","Arrête de me fliquer!",
"$UI_GAMEPLAY_AUTO_UPDATE","Mise à jour automatiques",
"$UI_GAMEPLAY_ENABLE_UPDATER","Vérifier la présence d'une mise à jour au démarrage",
"$UI_GAMEPLAY_DISABLE_UPDATER","Désactiver les mises à jour automatiques",
"$UI_GAMEPLAY_SLOW_FOOTNOTE","Peut ralentir le jeu",
"$UI_VIDEO_RES_CHANGED","La résolution a changé.<N>Ca vous plait?<N><N>Retour à la résolution précédente dans <TIME> secondes",
"$UI_VIDEO_SETTINGS","Paramètres vidéo",
"$UI_VIDEO_WARNING","Les options vidéo sont désactivées en mode navigateur.",
"$UI_VIDEO_WARNING2","Votre configuration système ne supporte pas le changement de résolution en jeu, malheureusement :(",
"$UI_VIDEO_WARNING3","En MODE COMPATIBILITE, le changement de résolution est désactivé.<N><N>Désolé!",
"$UI_VIDEO_MOUSE","Curseur de la souris",
"$UI_VIDEO_MOUSE_DEFAULT","Défaut",
"$UI_VIDEO_MOUSE_FANCY","Classe",
"$UI_VIDEO_PARTICLES","Particules",
"$UI_VIDEO_AOE","Zones d'attaque en surbrillance",
"$UI_VIDEO_CHANGE_RES","Changer la résolution",
"$UI_VIDEO_SCREEN_POS","Position de l'écran",
"$UI_VIDEO_CHANGE_RES_BUTTON","Changer!",
"$UI_VIDEO_SHOW_ALL_RES","Montrer toutes les résolutions",
"$UI_VIDEO_RECOMMENDED","Recommandé:",
"$UI_VIDEO_STANDARD_RATIO","(Format standard)",
"$UI_VIDEO_WIDESCREEN","(Ecran large)",
"$UI_VIDEO_PIXELS","Pixels",
"$UI_VIDEO_BIT_DEPTH","Profondeur",
"$UI_VIDEO_REFRESH","Rafraichir",
"$UI_VIDEO_SCALE","Echelle",
"$UI_VIDEO_CAN_SLOW_GAME","(Peut ralentir le jeu)",
"$UI_VIDEO_WINDOWED","Fenêtré",
"$UI_VIDEO_FULLSCREEN","Plein écran",
"$UI_SAVE_ERROR_INCOMPAT","Incompatible!",
"$UI_SAVE_ERROR_INCOMPAT_TEXT","Erreur! Vous jouez la DEMO<N>et ce fichier provient de la version COMPLETE",
"$UI_SAVE_DEMO_IMPORT","Importation de données de la DEMO",
"$UI_SAVE_DEMO_IMPORT_TEXT","Ce fichier provient de la DEMO. Des modifications peuvent y être apportées.<N> Confirmer l'importation?",
"$UI_SAVE_DEMO_NEWER","Ce fichier provient d'une version du jeu PLUS RECENTE,<N>et peut être incompatible.<N>Continuer l'importation?",
"$UI_SAVE_DEMO_OLDER","Ce fichier provient d'une version du jeu PLUS ANCIENNE. Des modifications peuvent y être apportées.<N> Confirmer l'importation?",
"$UI_SAVE_DEMO_ATTENTION","Attention!",
"$UI_SAVE_MENU_LOADED","Chargement terminé!",
"$UI_SAVE_MENU_CHECK_GOG","Vérifiez la présence de mises à jour gratuites sur GOG!",
"$UI_SAVE_MENU_DOWNLOAD","Obtenir la version téléchargeable",
"$UI_SAVE_MENU_FULL_VERSION","Version complète",
"$UI_SAVE_MENU_KONG_XDEMO_LOGIN","Démo étendue - Identifiez-vous sur kongregate pour accéder au jeu complet!",
"$UI_SAVE_MENU_KONG_XDEMO","Version démo étendue",
"$UI_SAVE_MENU_KONG_DEMO_LOGIN_FULL","Démo - Identifiez-vous sur kongregate pour accéder au jeu complet!",
"$UI_SAVE_MENU_KONG_DEMO_LOGIN_XDEMO","Démo - Identifiez-vous sur kongregate pour accéder au jeu complet!",
"$UI_SAVE_MENU_KONG_DEMO","Version démo",
"$UI_SAVE_CONFIRM_DELETE","Confirmer la suppression?",
"$UI_SAVE_CONFIRM_DELETE_TEXT","Supprimer DEFINITIVEMENT<N>cet emplacement de sauvegarde?",
"$UI_DEMO_SAVES_DETECTED","Sauvegardes de la DEMO détectées!",
"$UI_DEMO_IMPORT_SAVES","Importer les sauvegardes de la DEMO?",
"$UI_MOD_LOAD_EXISTING","Charger un Mod existant",
"$UI_MOD_CREATE_NEW","Créer un nouveau Mod",
"$UI_MOD_TITLE","Modifications",
"$UI_MOD_DATA_ONLY","Données seulement (1M)",
"$UI_MOD_SPRITES"," +4M de Sprites",
"$UI_MOD_MOVIES"," +13M de Cinématiques",
"$UI_MOD_BKGS"," +42M d'arrière-plans",
"$UI_MOD_TEMPLATE_SETTINGS","Paramètres de template de Mod",
"$UI_MOD_SELECT_DIR","Choisir l'emplacement du Mod",
"$UI_MOD_LOAD_MOD","Charger Mod",
"$UI_MOD_EXISTS","Ce Mod existe.<N>Le charger?",
"$UI_MOD_MISSING","Impossible de trouver settings.xml.<N>Soit il n'existe pas de Mod à cet emplacement,<N>soit ce Mod est corrompu.",
"$UI_MOD_NOT_DIR","Hey!<N>C'est même pas un répertoire!<N>Recommencez.",
"$UI_MOD_LOADING","Chargement du Mod...",
"$UI_MOD_PLEASE_WAIT","Veuillez patienter<N>pendant le chargement de votre Mod",
"$UI_MOD_PROGRESS","Tâche <TASK><N>Fichier <FILE><N>",
"$UI_MOD_LOAD_FINISH","Chargement terminé",
"$UI_MOD_LOAD_FINISH_TEXT","Chargement du Mod réussi.<N>Redémarrage du jeu.",
"$UI_MOD_LOAD_FAIL","Chargement échoué!",
"$UI_MOD_LOAD_FAIL_TEXT","Erreur lors du chargement du Mod:",
"$UI_MOD_NAME","Entrez un nom pour ce Mod",
"$UI_MOD_EXPORTING","Export des données",
"$UI_MOD_EXPORT_FINISH","Export terminé!",
"$UI_MOD_EXPORT_FINISH_TEXT","Votre Mod est stocké ici:",
"$UI_MOD_EXPORT_CANCEL","Export annulé!",
"$UI_MOD_EXPORT_CANCEL_TEXT","Les fichiers sont stockés ici:",
"$UI_MOD_EXPORT_FAIL","Export échoué!",
"$UI_MOD_EXPORT_FAIL_TEXT","Une erreur est survenue!",
"$UI_MOD_EXPORT_CHURN","Tâche <TASK_PROGRESS><N><N><TASK><N><PROGRESS>",
"$UI_MOD_DEFQ_SAVE","Fichiers de sauvegarde de Defender's Quest (*.dfq)",
"$UI_MOD_ALL_FILES","Tous les fichiers (*.*)",
"$UI_RECRUIT_CLASS_FULL","CLASSE COMPLETE",
"$FB_LIKE_US_TEXT","Aimes-nous sur Facebook et<N>obtiens ce prix gratuitement!",
"$FB_LIKE_US_YES","Okay!",
"$FB_LIKE_US_NO","Hahaha. Non.",
"$FB_THANKS_TEXT","Merci pour ta participation!<N>Le prix a été transféré sur ton personnage!",
"$FB_THANKS_OK","Okay",
"$FB_THANKS_SUCKS","Facebook c'est nul",
"$FB_REBEL_TEXT","T'as raison, rien ne vaut la vraie vie!<N>T'as gagné ça quand même.",
"$FB_SECOND_PITCH","Tu peux toujours obtenir ceci <N>en nous aimant sur Facebook!",
"$FB_SECOND_PITCH_YES","Okay!",
"$FB_SECOND_PITCH_NO","Jamais!",
"$FB_HARD_SELL_TEXT","T'es sûr?<N>Regarde! Ca brille et tout!",
"$FB_HARD_SELL_YES","Bon... okay.",
"$FB_HARD_SELL_NO","J'ai dit jamais!",
"$FB_PERSISTENT_TEXT","Okay, t'as gagné!<N>Tu peux quand même l'avoir :)",
"$FB_PERSISTENT_OK","La victoire est mienne!",
"$FB_THIS_ITEM_WILL_NOW","Cet object apparaitra maintenant dans l'inventaire de n'importe quel joueur.",
"$STATUS_DESC_FB_HAPPY","vitesse +<PERCENT>%.","COMMENT: Status descriptions have LOTS of variables. Ask Lars is you have any questions.",
"$STATUS_DESC_FB_SAD","vitesse -<PERCENT>%.",
"$STATUS_DESC_FB_BORED","N'a même pas envie de se déplacer.",
"$STATUS_DESC_FB_LOL","vitesse +<PERCENT>%.",
"$STATUS_DESC_FB_OMG","vitesse +<PERCENT>%, résistance aux dégats -<PERCENT>%.",
"$STATUS_DESC_EXISTENTIAL","vitesse -<PERCENT>%, résistance aux dégats +<PERCENT>%.",
"$STATUS_DESC_TROLL","Esquive les attaques <PERCENT> % du temps.",
"$STATUS_DESC_ANONYMOUS","+<PERCENT>% chances d'esquive. Touche les TROLLS à tous les coups, pour <PERCENT2>% de dégats",
"$STATUS_DESC_DARK","Esquive les attaques <PERCENT>% du temps. Ne s'applique pas aux attaques de zone.",
"$STATUS_DESC_LIGHT","Supprime l'état SOMBRE.",
"$STATUS_DESC_FRENZY","Accélère de <M_MULT_PERCENT>%",
"$STATUS_DESC_BLINDED","Les attaques échouent <PERCENT>% du temps.",
"$STATUS_DESC_BLEED","Prend +<PERCENT>% de dégats.",
"$STATUS_DESC_EVER_POISON","<INTI> dégats/sec.",
"$STATUS_DESC_DISEASE","Regénération réduite de <PERCENT>%",
"$STATUS_DESC_POISON","<INTI> dégats/sec pour <TIME> sec",
"$STATUS_DESC_SINGLE_STUN","Ne peut plus bouger. Ne peut être inoculé qu'une seule fois.",
"$STATUS_DESC_STUN","Ne peut plus bouger.",
"$STATUS_DESC_BURN","<AMT_1DIG> dégats/sec<N>Annulé par la glace.",
"$STATUS_DESC_INSPIRED","Les dégats des attaques augmentent de +<M_MULT_PERCENT>%.",
"$STATUS_DESC_FREEZE","Ne peut plus bouger.<N>Annulé par le feu.",
"$STATUS_DESC_CHILL","vitesse -<PERCENT>%.<N>Annulé par le feu.",
"$STATUS_DESC_SLOW","vitesse -<PERCENT>%.",
"$STATUS_TIME_LEFT","Il reste <TIME_LEFT>/<TIME> secondes.",
"$STATUS_TIME_FOREVER","Dure indéfiniment.",
"$FLAV_DESC_LIGHT","Les ennemis affectés par l'état SOMBRE subissent une augmentation de +<AMT_2DIG>x<EXTRA> de dégats et sont plus faciles à toucher pendant <TIME><EXTRA_TIME> sec.",
"$FLAV_DESC_LIGHT_SHORT","Les ennemis affectés par l'état SOMBRE subissent plus de dégats et sont plus faciles à toucher.",
"$FLAV_DESC_BLINDED","Les attaques de l'ennemi échouent <PERCENT>% <EXTRA>du temps pour <TIME><EXTRA_TIME> sec.",
"$FLAV_DESC_BLINDED_SHORT","Les attaques de l'ennemi deviennent moins précises pour quelques secondes.",
"$FLAV_DESC_CONFUSED","Les ennemis reculent pendant <TIME><EXTRA_TIME> sec.",
"$FLAV_DESC_CONFUSED_SHORT","Les ennemis reculent pendant quelques instants.",
"$FLAV_DESC_BLEED","Les ennemis subissent <PERCENT>%<EXTRA> de dégats en plus pendant <TIME><EXTRA_TIME> sec.",
"$FLAV_DESC_BLEED_SHORT","Les ennemis subissent temporairement plus de dégats.",
"$FLAV_DESC_KNOCK_BACK","L'ennemi ciblé est repoussé de <AMT_1DIG><EXTRA> cases.",
"$FLAV_DESC_KNOCK_BACK_SHORT","L'ennemi est repoussé de quelques cases.",
"$FLAV_DESC_DISEASE","Réduit la régénération de santé de l'ennemi de <PERCENT>%<EXTRA>.",
"$FLAV_DESC_DISEASE_SHORT","Réduit la régénération de santé de l'ennemi.",
"$FLAV_DESC_POISON","L'ennemi subit <PERCENT>%<EXTRA> des dégats de l'attaque chaque seconde pendant <TIME><EXTRA_TIME> sec.",
"$FLAV_DESC_POISON_DIRECT","L'ennemi subit <AMTDMG><EXTRA> de dégats chaque seconde pour <TIME><EXTRA_TIME> sec.",
"$FLAV_DESC_POISON_SHORT","L'ennemi subit des dégats répétés pendant un court instant.",
"$FLAV_DESC_SINGLE_STUN","L'ennemi est immobilisé pendant <TIME><EXTRA_TIME> sec. Ne peut être infligé qu'une seule fois.",
"$FLAV_DESC_SINGLE_STUN_SHORT","L'ennemi est immobilisé pendant quelques secondes. Ne peut être infligé qu'une seule fois.",
"$FLAV_DESC_STUN","L'ennemi est immobilisé pendant <TIME><EXTRA_TIME> sec.",
"$FLAV_DESC_STUN_SHORT","L'ennemi est temporairement immobilisé.",
"$FLAV_DESC_AUTO_KILL","Les ennemis dont la santé tombe en dessous de <PERCENT>%<EXTRA> de leur santé totale meurent automatiquement.",
"$FLAV_DESC_AUTO_KILL_SHORT","Les ennemis suffisamment affaiblis meurent automatiquement.",
"$FLAV_DESC_BURN","L'ennemi subit <AMTDMG><EXTRA> de dégats/sec pour <TIME><EXTRA_TIME> sec. Annulé par la glace.",
"$FLAV_DESC_BURN_SHORT","L'ennemi subit des dégats répétés sur une courte période. Annulé par la glace.",
"$FLAV_DESC_INSPIRE","Les dégats des alliés sont augmentés de <M_MULT_PERCENT>%<EXTRA> pendant <TIME><EXTRA_TIME> sec.",
"$FLAV_DESC_INSPIRE_SHORT","Les dégats des alliés sont temporairement augmentés.",
"$FLAV_DESC_FREEZE","L'ennemi est immobilisé pendant <TIME><EXTRA_TIME> sec. Annulé par le feu.",
"$FLAV_DESC_FREEZE_SHORT","L'ennemi est temporairement immobilisé. Annulé par le feu.",
"$FLAV_DESC_ARMOR_PIERCE_DIRECT","L'attaque ignore <AMTDMG><EXTRA> points d'armure.",
"$FLAV_DESC_ARMOR_PIERCE_AMT_LESS_1","Ignore 1 point d'armure pour chaque <INV_AMOUNT><EXTRA> points of dégats de l'attaque.",
"$FLAV_DESC_ARMOR_PIERCE_AMT_GRTR_1","Ignore <AMT_1DIG><EXTRA> points d'armure pour chaque point de dégats de l'attaque.",
"$FLAV_DESC_ARMOR_PIERCE_SHORT","L'attaque ignore plusieurs points d'armure.",
"$FLAV_DESC_ARMOR_BREAK_DIRECT","L'attaque détruit <AMTDMG><EXTRA> points d'armure.",
"$FLAV_DESC_ARMOR_BREAK_AMT_LESS_1","Détruit 1 point d'armure pour chaque <INV_AMOUNT><EXTRA> points de dégats de l'attaque.",
"$FLAV_DESC_ARMOR_BREAK_AMT_GRTR_1","Détruit <AMT_2DIG><EXTRA> points d'armure pour chaque point de dégats de l'attaque.",
"$FLAV_DESC_ARMOR_BREAK_SHORT","L'attaque détruit plusieurs points d'armure.",
"$FLAV_DESC_CHILL","L'ennemi est ralenti de <PERCENT>%<EXTRA> pour <TIME><EXTRA_TIME> sec. Annulé par le feu.",
"$FLAV_DESC_CHILL_SHORT","L'ennemi est ralenti pour quelques secondes. Annulé par le feu.",
"$FLAV_DESC_SLOW","L'ennemi est ralenti de <PERCENT>%<EXTRA> pour <TIME><EXTRA_TIME> sec.",
"$FLAV_DESC_SLOW_SHORT","L'ennemi est ralenti temporairement.",
"$FLAV_DESC_STRIKE_THROUGH","L'attaque pout atteindre jusqu'à <INTI><EXTRA> ennemis.",
"$FLAV_DESC_STRIKE_THROUGH_SHORT","L'attaque peut atteindre plusieurs ennemis.",
"$FLAV_DESC_CRITICAL","Dégats = <AMT_1DIG>x<EXTRA> des dégats normaux.",
"$FLAV_DESC_CRITICAL_SHORT","Les dégats sont supérieurs à la normale.",
"$STAT_DESC_HP","POINTS DE SANTE<N>S'ils atteignent 0, vous êtes retiré du combat.",
"$STAT_DESC_SPEED","VITESSE<N>Vitesse de recharge des techniques:<N>La vitesse de recharge des techniques augmente de 1x tous les <SPEED_SHOW_MULT> points",
"$STAT_DESC_SPEED_ENEMY","VITESSE<N>La vitesse à laquelle un ennemi se déplace et attaque. 1 point = 1 case par seconde.",
"$STAT_DESC_ATTACK","ATTAQUE<N>Influe sur les dégats des techniques.",
"$STAT_DESC_ATTACK_ENEMY","ATTAQUE<N>Dégats infligés par la meilleure attaque de l'ennemi.",
"$STAT_DESC_DEFENSE","DEFENSE<N>Quantité de dégats absorbés.",
"$STAT_DESC_DEFENSE_ENEMY","ARMURE<N>Quantité de dégats absorbés.",
"$STAT_DESC_STRONGS","FORCES",
"$STAT_DESC_WEAKS","FAIBLESSES",
"$STAT_DESC_REGEN","REGENERATION<N>La vitesse à laquelle les points de santé régénèrent en HP/sec.",
"$STAT_DESC_REGEN_ENEMY","REGENERATION<N>La vitesse à laquelle les points de santé régénèrent en HP/sec.",
"$STAT_DESC_EVADE","ESQUIVE<N>Chances d'éviter les attaques ennemies.",
"$STAT_DESC_EVADE_ENEMY","ESQUIVE<N>Chances d'éviter les attaques.",
"$STAT_DESC_RANGE","RANGE<N>Size of attack radius.",
"$STAT_DESC_RANGE_ENEMY","RANGE<N>Size of attack radius.",
"$STAT_DESC_SPELLS","SPELLS",
"$STAT_DESC_PORCUPINE","THORNS<N>Deals this much damage to a melee attacker.",
"$STAT_DESC_PHASING","PHASING<N>Periodically phases in and out;Can't be targetted or hit when phased out.<N>Pattern is tiles (in, out).",
"$STAT_DESC_BARRIER","BARRIER<N>Layers of protection from damage. Only extremely powerful magic can lower this.",
"$STAT_DESC_FINAL_HIT","FINAL HIT<N>How much damage <FINAL_HIT_TARGET> receives when enemy reaches the end.",
"$STRONG_DMG_MULT","<PERCENT>% DMG resist vs. <FLAVOR>",
"$STRONG_EVADE","<PERCENT>% evade <FLAVOR>",
"$SKILL_DESC_PSI_COST","Psi Cost",
"$SKILL_DESC_COOLDOWN","cooldown",
"$SKILL_DESC_EFFECT","effect",
"$SKILL_DESC_TARGET","Target",
"$SKILL_DESC_HITS","Hits",
"$SKILL_DESC_SPECIAL","",
"$SKILL_DESC_ADDS_CHANCE_TO_ALL","Adds <PERCENT>%<EXTRA> chance of <FLAV>* to all attacks.",
"$SKILL_DESC_ADDS_CHANCE_TO_ONE","Adds <PERCENT>%<EXTRA> chance of <FLAV>* to <LQ><ATTACK><RQ>.",
"$SKILL_DESC_ADDS_TO_ALL","Adds <FLAV>* to all attacks.",
"$SKILL_DESC_ADDS_TO_ONE","Adds <FLAV>* to <LQ><ATTACK><RQ>.",
"$SKILL_DESC_TOTAL_BONUS","Total bonus to <STAT>*<N>becomes +<AMOUNT><EXTRA>.",
"$MISC_FOE_SINGULAR","foe",
"$MISC_FOE_PLURAL","foes",
"$MISC_FRIEND_SINGULAR","friend",
"$MISC_FRIEND_PLURAL","friends",
"$MISC_1_FOE","1 foe",
"$MISC_X_FOES","<NUM> foes",
"$MISC_1_FRIEND","1 friend",
"$MISC_X_FRIENDS","<NUM> friends",
"$MISC_ALL_FOES","All foes in range",
"$MISC_ALL_FOES_IN","All foes in <TILES> tiles",
"$MISC_ALL_FRIENDS","All friends in range",
"$MISC_ALL_FRIENDS_IN","All friends in <TILES> tiles",
"$MISC_ALL_TARGETS","Targets in range",
"$MISC_ALL_TARGETS_IN","Targets in <TILES> tiles",
"$MISC_X_HITS_FOE","<NUM> per foe",
"$MISC_X_HITS_FRIEND","<NUM> per friend",
"$MISC_X_HITS_TARGET","<NUM> per target",
"$MISC_X_HITS_TOTAL","<NUM> total",
"$MISC_UP_TO_X_FRIENDS","Up to <NUM> <FRIEND>",
"$MISC_UP_TO_X_FOES","Up to <NUM> <FOE>",
"$MISC_SPLASH_DAMAGE","Splash",
"$MISC_SPLASH_LINE","<AMT> dmg, <TILES> tiles",
"$SPECIAL_IMPROVES","Improves <FLAVOR>:",
"$SPECIAL_PLUS_FLAV","Adds <FLAVOR>:",
"$SPECIAL_SAVE_VS","Save vs. <FLAVOR> if HP >= <PERCENT>%",
"$TARGET_FIRST_TITLE","Target FIRST",
"$TARGET_FIRST_TEXT","Target the enemy closest to the end.",
"$TARGET_LAST_TITLE","Target LAST",
"$TARGET_LAST_TEXT","Target the enemy furthest from the end.",
"$TARGET_STRONG_TITLE","Target STRONGEST",
"$TARGET_STRONG_TEXT","Target the enemy with the most HP + Armor.",
"$TARGET_WEAK_TITLE","Target WEAKEST",
"$TARGET_WEAK_TEXT","Target the enemy with the least HP + Armor.",
"$TARGET_FAST_TITLE","Target FASTEST",
"$TARGET_FAST_TEXT","Target the fastest moving enemy.",
"$TARGET_HEAL_TITLE","Prioritize HEALING",
"$TARGET_HEAL_TEXT","Heal whenever possible, even if a better attack technique is ready.",
"$TARGET_FIGHT_TITLE","Prioritize FIGHTING",
"$TARGET_FIGHT_TEXT","Attack whenever possible, even if a better heal technique is ready.",
"$TARGET_BOTH_TITLE","Normal priority",
"$TARGET_BOTH_TEXT","Use techniques according to boost level.",
"$TARGET_CHEAP_TITLE","CHEAPEST technique",
"$TARGET_CHEAP_TEXT","Save higher-boost techniques for targets that can't be killed with a lesser one.",
"$TARGET_EFFECT_TITLE","Optimize EFFECTS",
"$TARGET_EFFECT_TEXT","Use status effect attacks against the least affected enemy.",
"$TARGET_BULLDOG_TITLE","BULLDOG mode",
"$TARGET_BULLDOG_TEXT","Never change targets until the enemy leaves range or dies.<N><N>Kinda tricky, recommended for advanced players only!",
"$TARGET_CHANCE_TITLE","Best CHANCE",
"$TARGET_CHANCE_TEXT","Target the enemy least likely to dodge or resist the attack.",
"$TARGET_BOSS_TITLE","Target BOSS",
"$TARGET_BOSS_TEXT","If not pressed, ignore boss enemies.",
"$TARGET_SAVE_TITLE","SAVE settings",
"$TARGET_SAVE_TEXT","Makes the current target settings the default for this character.",
"$CONFIRM_RES_CHANGE","Resolution changed.<N>Do you like it?<N><N>REVERTING IN <SECONDS> SECONDS.",
"$CONFIRM_RESTART_TITLE","Restart the battle?",
"$CONFIRM_RESTART_TEXT","You'll forfeit all experience & money earned so far.",
"$CONFIRM_QUIT_TITLE","Quit the battle?",
"$CONFIRM_QUIT_TEXT","<RE>$CONFIRM_RESTART_TEXT",
"$MISC_LEADER","leader",
"$MISC_LEVEL","level",
"$MISC_LVLUP","LVLUP",
"$MISC_ANONYMOUS","anonymous",
"$MISC_LEVEL_SHORT","LVL",
"$MISC_HP","hit points",
"$MISC_HP_SHORT","HP",
"$MISC_PSI","psi",
"$MISC_SPEED","speed",
"$MISC_SPEED_SHORT","SPD",
"$MISC_ATTACK","attack",
"$MISC_ATTACK_SHORT","ATK",
"$MISC_ARMOR","armor",
"$MISC_ARMOR_SHORT","ARMR",
"$MISC_EVADE","evade",
"$MISC_EVADE_SHORT","EVA",
"$MISC_EVASION","evasion",
"$MISC_DEFEND","defend",
"$MISC_DEFENSE","defense",
"$MISC_DEFENSE_SHORT","DEF",
"$MISC_RANGE","range",
"$MISC_RANGE_SHORT","RNG",
"$MISC_REGEN_LONG","regeneration",
"$MISC_REGEN","regen",
"$MISC_REGEN_SHORT","REG",
"$MISC_OF_DAMAGE","of DMG",
"$MISC_DAMAGE","damage",
"$MISC_DAMAGE_SHORT","DMG",
"$MISC_DAMAGE_RESIST","DMG resist",
"$MISC_RESIST","resist <SOMETHING>",
"$MISC_VS","vs",
"$MISC_TO","to",
"$MISC_VERSUS","versus",
"$MISC_DEF_SHORT","DEF",
"$MISC_PHASES","phases",
"$MISC_SWIMS","swims",
"$MISC_WALKS_ON","walks on",
"$MISC_HEAL","heal",
"$MISC_DEATH_SPLASH","death splash",
"$MISC_PORCUPINE","thorns",
"$MISC_DARK","dark",
"$MISC_DARK_DESC","(evades 75% of attacks)",
"$MISC_SPAWNS","spawns",
"$MISC_IMMUNE_TO","Immune to <SOMETHING>",
"$MISC_AMOUNT","amount",
"$MISC_AMOUNT_SHORT","amt",
"$MISC_SECOND","second",
"$MISC_SECONDS","seconds",
"$MISC_SECOND_SHORT","sec",
"$MISC_SECONDS_SHORT","secs",
"$MISC_CHANCE","chance",
"$MISC_THRESHOLD","threshold",
"$MISC_BASE_ATTACK","base attack",
"$MISC_BONUS_DEFENSE","base defense",
"$MISC_SAVED","saved",
"$MISC_UNSAVED","unsaved",
"$MISC_EXIT","exit",
"$MISC_QUIT","quit",
"$MISC_CLOSE","close",
"$MISC_TRY_AGAIN","Try Again",
"$MISC_RANDOM","random",
"$MISC_HIRE","HIRE!",
"$MISC_CANT_AFFORD","Can't Afford",
"$MISC_CONFIRM_RECRUIT","Confirm Recruit",
"$MISC_CONFIRM_CHANGE","Confirm Change",
"$MISC_MAKE_CHANGE","Make these changes?",
"$MISC_HIRE_Q","Hire <NAME> the <CLASS> for<N><SCRAP> scrap?",
"$MISC_MODS","Mods",
"$MISC_CONFIG_DIR","Config. folder",
"$MISC_LANGUAGES","Languages",
"$MISC_PLEASE_ENTER_A_NAME!","<N>Please enter a name!",
"$MISC_ARE_YOU_SURE","Are you sure?",
"$MISC_NEXT","next",
"$MISC_PREVIOUS","previous",
"$MISC_PREV","prev",
"$MISC_CANCEL","cancel",
"$MISC_UNDO_ALL","undo all",
"$MISC_DOWNLOAD","download",
"$MISC_BEGIN","begin",
"$MISC_LEAVE","leave",
"$MISC_WEAPONS","weapons",
"$MISC_ARMOR","armor",
"$MISC_RECRUIT","recruit",
"$MISC_TALK","talk",
"$MISC_QUIT","quit",
"$MISC_ENTER","enter",
"$MISC_YES","yes",
"$MISC_NO","no",
"$MISC_OK","ok",
"$MISC_ACCEPT","accept",
"$MISC_BACK","back",
"$MISC_REFUSE","refuse",
"$MISC_RESTART","restart",
"$MISC_OKAY","okay",
"$MISC_QUIT_BATTLE","quit battle",
"$MISC_NONE","none",
"$MISC_SLOW","slow",
"$MISC_FAST","fast",
"$MISC_XP","xp",
"$MISC_EXPERIENCE","experience",
"$MISC_SCRAP","scrap",
"$MISC_COST","cost",
"$MISC_GAIN","gain",
"$MISC_CASUAL","casual",
"$MISC_CASUAL_SHORT","casual",
"$MISC_EASY","normal",
"$MISC_EASY_SHORT","normal",
"$MISC_NORMAL","normal",
"$MISC_NORMAL_SHORT","normal",
"$MISC_ADVANCED","advanced",
"$MISC_ADVANCED_SHORT","adv.",
"$MISC_EXTREME","extreme",
"$MISC_EXTREME_SHORT","extr.",
"$MISC_PASS","pass",
"$MISC_PERFECT","perfect",
"$MISC_PERFECT!","perfect!",
"$MISC_COMPLETE","complete",
"$MISC_STRANGER","stranger",
"$MISC_DESCRIPTION","description",
"$MISC_DEFENDER","defender",
"$MISC_DEFENDERS","defenders",
"$MISC_STATS","stats",
"$MISC_STATUS","status",
"$MISC_NO_AFFORD","CAN'T AFFORD",
"$MISC_BUY","buy",
"$MISC_UPGRADE","upgrade",
"$MISC_SELL","sell",
"$MISC_NOTHING","nothing",
"$MISC_NOTHING!","nothing!",
"$MISC_SPECIAL","special",
"$MISC_MORE","more...",
"$MISC_EQUIP","equip",
"$MISC_ENABLED","enabled",
"$MISC_DISABLED","disabled",
"$MISC_CONFIRM","confirm",
"$MISC_YOU_SURE","Are you sure?",
"$MISC_LOADING","Loading...",
"$MISC_ENTER_TEXT","Enter Text:",
"$MISC_LOADING_PERCENT","Loading...<PERCENT>%",
"$MISC_BATTLE","Combat",
"$MISC_TOWN","Ville",
"$MISC_JOURNAL","Journal",
"$MISC_MOVIES","Films",
"$MISC_OPTIONS","Options",
"$MISC_CREDITS","Crédits",
"$MISC_PARTY","Groupe",
"$MISC_ERROR","error",
"$MISC_ERROR!","error!",
"$MISC_BONUS","Bonus",
"$MISC_TIPS","Tips",
"$MISC_CONTINUE","continue",
"$MISC_PLEASE_WAIT","Please Wait...",
"$MISC_CLICK_HERE","click here",
"$MISC_ASSIGN_POINTS","Assign&NPoints",
"$TALK_ASH","ASH REFUGEE",
"$TALK_QUAID","QUAID REFUGEE",
"$TALK_NOMAD","NOMAD REFUGEE",
"$TALK_CULTIST","CULTIST PRIEST",
"$MAP_TEXT_LAIR","Lair",
"$MAP_TEXT_SHRINE","Shrine",
"$MAP_TEXT_HERMIT","Hermit",
"$MAP_TEXT_PRISON","Prison",
"$MAP_TEXT_UNKNOWN","???",
"$MAP_TEXT_TREASURE","Cave",
"$YOU_GOT_JOIN","<NAME> the <CLASS><N>joined the party!",
"$YOU_GOT","You got",
"$YOU_GOT_SCRAP","<SCRAP> scrap!",
"$YOU_GOT_X","<NUM>x <THING>!",
"$YOU_GOT_NO_EQUIP_YET","No one in your party can equip <THING> yet.<N>Don't worry, just keep playing and new characters will show up who can.",
"$YOU_GOT_NO_EQUIP","This item cannot be equipped.",
"$TOOLTIP_CASUAL","In casual mode, enemies have reduced hitpoints and attack damage.",
"$TOOLTIP_NORMAL","Normal challenge.<N><N>Most players should start here.",
"$TOOLTIP_ADVANCED","Harder challenge, with greater rewards.<N><N>Come back when you're strong enough.",
"$TOOLTIP_EXTREME","Hardest challenge, with the greatest rewards.<N><N>Be prepared!",
"$END","end",