"flag","content","comment",
"$TITLE_START_DEMO","开始试玩版",
"$TITLE_FULL_GAME","完整游戏",
"$TITLE_START_GAME","开始游戏",
"$TITLE_START","开始",
"$TITLE_QUIT","离开",
"$TITLE_EULA_1","在游戏前，你需要先同意我们的",
"$TITLE_EULA_2","最终用户许可协议",
"$TITLE_PLEASE_WAIT","<RE>$MISC_PLEASE_WAIT","COMMENT: this is a redirect, the text for $MISC_PLEASE_WAIT will be duplicated here. The <RE> invocation at the beginning of the string signals a redirect, and will not show up in the final text",
"$TITLE_BONUS_GOODIES","额外奖励",
"$TITLE_BONUS_GOODIES_2","秘密？",
"$TITLE_CONNECTING_KONG","连接到 KONG...",
"$TITLE_UNLOAD_MOD","上传 Mod",
"$TITLE_RELOAD_MOD","重载 Mod",
"$DEMO_OVER_PLEASE_WAIT","<RE>$MISC_PLEASE_WAIT",
"$DEMO_OVER_DONT_FORGET","别忘了你的存档！",
"$DEMO_OVER_EXPORT_HOW","使用该按钮导出你的存档。",
"$DEMO_OVER_USE_IT","使用它继续你之前的旅程！",
"$DEMO_OVER_PLAY","继续游戏！",
"$DEMO_OVER_THANKS","谢谢游戏！",
"$DEMO_OVER_ENORMOUS","按下大按钮开始你的任务！",
"$DEMO_OVER_ENORMOUS_2","按下一个大按钮继续你的任务！",
"$DEMO_OVER_FULL_GAME","获得完整游戏！",
"$DEMO_OVER_FULL_GAME_SHORT","完整<N>游戏！","COMMENT: <N> means a line break. <N> works too, but not <N> or <n>",
"$DEMO_OVER_ACTS","III & IV<N>章",
"$DEMO_ONLY_X_KREDS","你只有 <X> 大洋！",
"$DEMO_FREE_IF_REGISTERED","注册是免费的！",
"$ERROR_TITLE","发生错误！",
"$ERROR_NUMBER","错误 #",
"$ERROR_CONTEXT","环境",
"$ERROR_MESSAGE","信息",
"$ERROR_STACK","堆叠追踪",
"$PARTY_FROM_BATTLE","从战斗",
"$PARTY_GO_TO_MAP","前往地图",
"$PARTY_RETURN_TOWN","返回城镇",
"$PARTY_CANT_WEAPON","无法<N>使用<N>武器",
"$PARTY_CANT_ARMOR","无法<N>装备<N>盔甲",
"$PARTY_RESET_POINTS","重设点数",
"$PARTY_X_PTS","<X>点",
"$PARTY_REDESIGN","重新设计",
"$PARTY_CONFIRM_CHANGES","确认更变",
"$PARTY_FAILED","闯关失败！",
"$PARTY_FAILED_DESC","<MCG> 被杀。","COMMENT: <MCG> is a variable. In this exact string, the game expects this exact variable, and will replace <MCG> with Azra's name. Any other variable is ignored and will appear as-is.",
"$PARTY_NO_NEW_ACHIEVE","没有新成就。",
"$PARTY_WELL_DONE","干得好！",
"$PARTY_ACHIEVE_SINGULAR","成就",
"$PARTY_ACHIEVE_PLURAL","成就",
"$PARTY_1_NEW_ACHIEVE","1 个新成就！",
"$PARTY_X_NEW_ACHIEVE","<NUM> 个新成就！",
"$PARTY_PERFECT_WORD","完美",
"$PARTY_PASSED_WORD","通过",
"$PARTY_FAIL_PENALTY","失败惩罚",
"$PARTY_TOTAL","总数",
"$PARTY_PERFECT","完美！",
"$PARTY_PERFECT+","完美！+",
"$PARTY_PERFECT++","完美！++",
"$PARTY_PERFECT_DESC","<MCG> 毫发无损的生存下来了！",
"$PARTY_PERFECT++_DESC","<MCG> 和 <ALLY><N>毫发无损！","COMMENT: The game will put Zelemir, Tletl-Meztli, or any other alternate mcguffin's name where <ALLY> appears.",
"$PARTY_PERFECT+_DESC","<MCG> 毫发无损！<N><ALLY> 受伤了！",
"$PARTY_PERFECT_ALLY_DEAD_DESC","<MCG> 毫发无损，但<ALLY> 死亡了。",
"$PARTY_PASSED","闯关成功！",
"$PARTY_PASSED+","闯关成功!+",
"$PARTY_PASSED++","闯关成功!++",
"$PARTY_PASSED_DESC","<MCG> 在战斗中存活下来，<N>受伤了。",
"$PARTY_PASSED_ALLY_DEAD_DESC","<ALLY> 被杀，<N>但<MCG>活下来了。",
"$PARTY_PASSED+_DESC","<MCG> 受伤！<N><ALLY> 活下来了！",
"$PARTY_PASSED++_DESC","<MCG> 受伤！<N><ALLY> 毫发无损的生存下来了！",
"$PARTY_DEFEATED_WAVE_X","击败回合 <X>",
"$PARTY_REACHED_WAVE_X","到达回合 <X>",
"$PARTY_NO_POINTS","没有可供重新分配的技能点！",
"$PARTY_NO_AFFORD","你买不起！<N>花费：<T><COST><N><T>废铁：<T><SCRAP>",
"$PARTY_RE_ASSIGN","重新分配 <NAME>的所有技能？<N>花费：<T><COST><N>废铁：<T><SCRAP>",
"$PARTY_CHANGE_NAME","重命名",
"$PARTY_CONFIRM_POINTS_1_1","永久分配一个技能点到一位人物上？","COMMENT: There are 4 variants here to handle the various pluralizations",
"$PARTY_CONFIRM_POINTS_1_X","永久分配一个技能点到<CHARS>位人物上？",
"$PARTY_CONFIRM_POINTS_X_1","永久分配<POINTS>个技能点到一位人物上？",
"$PARTY_CONFIRM_POINTS_X_X","永久分配<POINTS>个技能点到<CHARS>位人物上？",
"$PARTY_POINT","点",
"$PARTY_POINTS","点",
"$PARTY_CHARACTER","人物",
"$PARTY_CHARACTERS","人物",
"$PARTY_CONFIRM_POINTS_TITLE","确定技能分配",
"$PARTY_RENAME","重命名",
"$PARTY_REDESIGN","重新设计",
"$UI_EQUIP_NAME","名字",
"$UI_EQUIP_STAT","状态",
"$UI_EQUIP_OWNER","主人",
"$UI_EQUIP_SHOW_EQUIPPED","显示装备",
"$UI_EQUIP_CLASS_CANT_W","该职业无法装备武器！",
"$UI_EQUIP_CLASS_CANT_A","该职业无法装备装甲！",
"$UI_EQUIP_ALL_W_SWORD","已装备所有的剑！",
"$UI_EQUIP_ALL_W_BOW","已装备所有的弓！",
"$UI_EQUIP_ALL_W_STAFF","已装备所有法杖！",
"$UI_EQUIP_ALL_A_LIGHT","已装备所有轻型装甲！",
"$UI_EQUIP_ALL_A_HEAVY","已装备所有重型装甲！",
"$UI_EQUIP_ALL_W_BOOK","已装备所有书籍！",
"$UI_EQUIP_NO_W_SWORD","没有剑！",
"$UI_EQUIP_NO_W_BOW","没有弓！",
"$UI_EQUIP_NO_W_STAFF","没有法杖！",
"$UI_EQUIP_NO_A_LIGHT","没有轻型装甲！",
"$UI_EQUIP_NO_A_HEAVY","没有重型装甲！",
"$UI_ACCEPT_NUMS","font:18,off_y:1,off_x:-3","COMMENT: Font size and x/y offsets for options menu button labels",
"$UI_BACK_NUMS","font:18,off_y:1,off_x:-3",
"$UI_AUDIO_NUMS","font:18,off_y:1,off_x:-2",
"$UI_VIDEO_NUMS","font:18,off_y:1,off_x:-2",
"$UI_MISC_NUMS","font:18,off_y:1,off_x:-2",
"$UI_ACCESS_NUMS","font:18,off_y:1,off_x:-2,show_boxes:1,absence_off_x:0,speed_off_x:0","COMMENT: hide/show accessibility box graphic, offset for 'absence' text, offset for 'speed' text",
"$UI_ACHIEVEMENTS_NUMS","font:18,off_y:0,pop_up_off_y:0",
"$UI_RESTART_NUMS","font:18,off_y:1,off_x:-2",
"$UI_QUIT_NUMS","font:18,off_y:1,off_x:-2",
"$UI_CONTROLS_NUMS","font:18,off_y:1,off_x:-2",
"$UI_OPTIONS_NUMS","font:18,off_y:1,off_x:-2",
"$UI_CONTROLS_TITLE","控制",
"$UI_VIDEO_TITLE","视频",
"$UI_AUDIO_TITLE","声音",
"$UI_ACCESS_TITLE","技能",
"$UI_MISC_TITLE","杂项",
"$UI_OPTIONS_TITLE","游戏选项",
"$UI_OPTIONS_MENU","选项菜单",
"$UI_OPTIONS_SPEED","游戏速度",
"$UI_ACHIEVEMENTS_TITLE","成就",
"$UI_ACHIEVEMENTS_BUTTON_NUMBERS","font:18,offy:-2",
"$UI_SFX","特别效果:",
"$UI_MUSIC","音乐:",
"$UI_ACCESS_REWARDS","奖励",
"$UI_ACCESS_PENALTIES","惩罚",
"$UI_ACCESS_DEFAULT","默认设置",
"$UI_ACCESS_FAIL","失败",
"$UI_ACCESS_ABSENCE","缺席",
"$UI_ACCESS_FLASHING","闪光效果",
"$UI_ACCESS_SPEED","游戏速度",
"$UI_BONUS_BONUS_LEVELS","额外关卡",
"$UI_BONUS_STARS_LINE","<STAR_NUM> <STAR_COLOR> 星星",
"$UI_BONUS_GOLD_STARS_LINE","<STAR_NUM> 金星星",
"$UI_BONUS_BLUE_STARS_LINE","<STAR_NUM> 蓝星星",
"$UI_MOVIE_NUMS","font:13,tabs:3",
"$UI_MOVIE_SELECT_A_MOVIE","选择动画",
"$UI_MOVIE_SCENE","场景",
"$UI_MOVIE_END","结束",
"$UI_MOVIE_QUEST","任务",
"$UI_TIPS_TITLE","提示和技巧",
"$UI_UPDATER_CANCEL","<RE>$MISC_CANCEL",
"$UI_UPDATER_SECURED_WITH","升级机制是由HTTPS作为保卫，<N>还有公共密钥指纹认证。",
"$UI_UPDATER_ASK_DOWNLOAD","下载升级？",
"$UI_UPDATER_SERVER_TIMEOUT","服务器超时！",
"$UI_UPDATER_NO_INFO","无法在服务器找到升级信息。",
"$UI_UPDATER_NO_BIG_DEAL","没啥大不了，你还能进行游戏，你只是不能到服务器上更新罢了。",
"$UI_UPDATER_DEB","DEB 包裹",
"$UI_UPDATER_RPM","RPM 包裹",
"$UI_UPDATER_TARGZ","TAR.GZ 文档",
"$UI_UPDATER_CHECKING","检查更新...",
"$UI_UPDATER_UPDATE_EXISTS","升级版本可用！",
"$UI_UPDATER_CURRENT_VERSION","目前版本:<T>",
"$UI_UPDATER_NEWEST_VERSION","新版本:<T>",
"$UI_UPDATER_NO_UPDATES","无升级可用",
"$UI_UPDATER_PLEASE_WAIT","<RE>$MISC_PLEASE_WAIT",
"$UI_UPDATER_TRYING_30","尝试30秒",
"$UI_UPDATER_CONNECT_AGAIN","重新连接",
"$UI_UPDATER_ERROR!","错误！",
"$UI_UPDATER_DETAILS","详情：",
"$UI_UPDATER_NO_VERIFY","无法验证升级文档。",
"$UI_UPDATER_NO_DOWNLOAD","无法下载升级文档。",
"$UI_UPDATER_CHECKSUM_MISMATCH","文档检查不符合我们的预期。<N><N>或许是因为下载不完全（有可能），或者因为安全问题（不太可能），又或者宇宙射线（世事难料！）。<N><N>无论怎样，升级失败了。",
"$UI_UPDATER_GIVE_UP","放弃",
"$UI_UPDATER_TRY_AGAIN","重试",
"$UI_UPDATER_CONNECTING","连接到服务器...",
"$UI_UPDATER_DOWNLOADING_FILE","下载升级文档...",
"$UI_UPDATER_DOWNLOADING_SIG","下载升级签名...",
"$UI_UPDATER_CHECKSUM","检查检验和...",
"$UI_UPDATER_NAVIGATING","导航到文件...",
"$UI_UPDATER_CLOSE_WINDOW","在安装升级前你必须关闭本窗口。",
"$UI_UPDATER_FILE_IS_AT","你的升级文件位于：",
"$UI_UPDATER_IF_NO_WINDOW","如果导航文件没有打开，请手动前往那里。",
"$UI_UPDATER_DOWNLOADED","升级已下载！",
"$UI_UPDATER_NAVIGATE_NOW","导航到文件吗？",
"$UI_UPDATER_NOTE","注意：",
"$UI_UPDATER_SECURITY","因为安全原因，你必须手工下载安装器。<N><N>本程序会寻找你的档案下载地址。",
"$UI_UPDATER_INSTALLING","下载升级...",
"$UI_UPDATER_EXITING","离开应用...",
"$UI_DEFENDER_RECALL_LINE","召回: +<PSI> 能源",
"$UI_DEFENDER_ORB_NUMS","orb_space:0",
"$UI_DEFENDER_BOOST","加速： <PSI> 能源",
"$UI_DEFENDER_BOOST_NEED","加速： 需要 <PSI> 能源",
"$UI_DEFENDER_BOOST_MAX","最大加速",
"$UI_DEFENDER_BOOST_UNLOCK","在加速等级 <LVL> 时解锁",
"$UI_DEFENDER_CLICK_TO","(点击以打开/关闭)",
"$UI_DEFENDER_TECHNIQUES","技术",
"$UI_DEFENDER_TECHNIQUE","技术",
"$UI_DEFENDER_TRAITS","特质",
"$UI_DEFENDER_TRAIT","特质",
"$UI_DEFENDER_RECALL","召回",
"$UI_SKILLS_CLICK_TO_UPGRADE","点击以升级",
"$UI_SKILLS_MAX","最大值",
"$MISC_MAX","最大",
"$UI_SKILLS_NO_POINTS","没有点数。",
"$UI_SKILLS_REQ_1PT","需要： 人物等级 <LVL>，<N>在<SKILL>上投入<PT>点",
"$UI_SKILLS_REQ_XPT","需要： 人物等级 <LVL>，<N>在<SKILL>上投入<PT>点",
"$UI_SKILLS_NO_LEARN_SPELL","你还没学习这道法术。",
"$UI_SKILLS_MOUSE_OVER","移动鼠标到上面检查。",
"$UI_EQUIP_OWNED","拥有",
"$UI_EQUIP_COMPARE","比较",
"$UI_EQUIP_PRICE","价格",
"$UI_EQUIP_SHOW_EQUIPPED","显示装备",
"$UI_EQUIP_EQUIP_AFTER","购买后装备",
"$UI_EQUIP_EQUIP_WHO","给谁装备？",
"$UI_EQUIP_EQUIPPED","已装备",
"$UI_EQUIP_MAX_OWNED","已达最大数量",
"$UI_EQUIP_ALL_W_SWORD_EQUIPPED","已装备所有的剑！",
"$UI_EQUIP_ALL_W_STAFF_EQUIPPED","已装备所有法杖！",
"$UI_EQUIP_ALL_W_BOW_EQUIPPED","已装备所有的弓！",
"$UI_EQUIP_ALL_A_LIGHT_EQUIPPED","已装备所有轻型装甲！",
"$UI_EQUIP_ALL_A_HEAVY_EQUIPPED","已装备所有重型装甲！",
"$UI_EQUIP_CANT_UPGRADE_W_SWORD","你没有我可供提升的剑！",
"$UI_EQUIP_CANT_UPGRADE_W_BOW","你没有我可供提升的弓！",
"$UI_EQUIP_CANT_UPGRADE_W_STAFF","你没有我可供提升的法杖！",
"$UI_EQUIP_CANT_UPGRADE_A_LIGHT","你没有我可供提升的轻型装甲！",
"$UI_EQUIP_CANT_UPGRADE_A_HEAVY","你没有我可供提升的重型装甲！",
"$UI_EQUIP_NO_W_SWORD","没有剑！",
"$UI_EQUIP_NO_W_STAFF","没有法杖！",
"$UI_EQUIP_NO_W_BOW","没有弓！",
"$UI_EQUIP_NO_A_LIGHT","没有轻型装甲！",
"$UI_EQUIP_NO_A_HEAVY","没有重型装甲！",
"$UI_EULA_TITLE","最终用户许可协议",
"$UI_ACHIEVE_COMPLETION","完成",
"$UI_ACHIEVE_CATEGORIES","目录",
"$UI_ACHIEVE_POP_UP","弹出通告",
"$UI_ACHIEVE_TRAINER","训练师",
"$UI_ACHIEVE_EASY","简单",
"$UI_ACHIEVE_MEDIUM","中等",
"$UI_ACHIEVE_HARD","困难",
"$UI_ACHIEVE_IMPOSSIBLE","毫无机会",
"$UI_CONTROLS_SPELL","法术",
"$UI_CONTROLS_CLASS","职业",
"$UI_CONTROLS_CHARACTER","人物",
"$UI_CONTROLS_TARGET","目标",
"$UI_CONTROLS_PAUSE","暂停",
"$UI_CONTROLS_MINUS_SPEED","- 速度",
"$UI_CONTROLS_PLUS_SPEED","+ 速度",
"$UI_CONTROLS_BOOST","加速",
"$UI_CONTROLS_RECALL","召回",
"$UI_CONTROLS_BACK","返回",
"$UI_CONTROLS_PRESETS","预设",
"$UI_CONTROLS_TAB_NAV","标签<N>浏览",
"$UI_CONTROLS_CYCLE","循环<N>守护者",
"$UI_CONTROLS_CYCLE_NUMS","off_x:-5,off_y:0","COMMENT: moves the 'cycle defenders' text and associated buttons",
"$UI_CONTROLS_SCROLL","滚动地图，<N>放置守护者",
"$UI_CONTROLS_MOVE_CURSOR","移动指针",
"$UI_CONTROLS_VIRTUAL_MOUSE","虚拟鼠标",
"$UI_CONTROLS_CLICK","点击",
"$UI_CONTROLS_SPEED","速度",
"$UI_CONTROLS_ACCEL","加速",
"$UI_CONTROLS_SLOWEST","最慢",
"$UI_CONTROLS_SLOW","缓慢",
"$UI_CONTROLS_NORMAL","普通",
"$UI_CONTROLS_FAST","快速",
"$UI_CONTROLS_NONE","无",
"$UI_CONTROLS_PRESET_QWERTY","传统键盘",
"$UI_CONTROLS_PRESET_LEFTY","左撇子",
"$UI_CONTROLS_PRESET_AZERTY","Azerty",
"$UI_CONTROLS_PRESET_QWERTZ","Qwertz",
"$UI_CONTROLS_PRESET_DVORAK","Dvorak",
"$UI_CONTROLS_PRESET_CUSTOM","自定义",
"$UI_DOWNLOAD_WARNING","关闭<N>弹出窗口屏蔽！",
"$UI_DOWNLOAD_BODY","点击按钮，下载<N>游戏的桌面版。<N><N>它会在新的窗口/标签下载。<N>实际可能会有延迟，请等<N>上一分钟，不要去把弄按钮",
"$UI_DOWNLOAD_LINUX","Linux",
"$UI_DOWNLOAD_WINDOWS","Windows",
"$UI_DOWNLOAD_MACINTOSH","Macintosh",
"$UI_DOWNLOAD_SOUNDTRACK","声轨",
"$UI_CONFLICT_TITLE","Steam 云冲突！",
"$UI_CONFLICT_MSG","我们不肯定这个应该到哪个槽<SLOT>。<N>请选择你需要的槽位。",
"$UI_CONFLICT_CLOUD","云",
"$UI_CONFLICT_LOCAL","电脑",
"$UI_CONFLICT_BETTER","我们认为这个更好",
"$UI_CONFLICT_BUTTON","使用这个",
"$UI_CONFLICT_BUTTON_NUMS","font:13,x_off:0,y_off:0",
"$UI_CONFLICT_NGP","新游戏+",
"$UI_CONFLICT_BACKUP","备份文件:<N><LOC>",
"$UI_GAMEPLAY_MISCELLANEOUS","杂项",
"$UI_GAMEPLAY_CLOUD_SAVE","云储存",
"$UI_GAMEPLAY_OFF","关闭",
"$UI_GAMEPLAY_ON","打开",
"$UI_GAMEPLAY_TUTORIALS","教程",
"$UI_GAMEPLAY_DIALOGUE","对白",
"$UI_GAMEPLAY_NEVER","从不",
"$UI_GAMEPLAY_ALWAYS","一直",
"$UI_GAMEPLAY_DEFAULT","只限新战斗",
"$UI_GAMEPLAY_BATTLE_NUMBERS","战斗数字",
"$UI_GAMEPLAY_HIDE","隐藏",
"$UI_GAMEPLAY_SHOW","显示",
"$UI_GAMEPLAY_TRACKING","追踪文件",
"$UI_GAMEPLAY_TRACK_YES","让我们追踪无名游戏状态",
"$UI_GAMEPLAY_TRACK_NO","不要追踪我，老兄！",
"$UI_GAMEPLAY_AUTO_UPDATE","自动升级器",
"$UI_GAMEPLAY_ENABLE_UPDATER","游戏开始时检查升级",
"$UI_GAMEPLAY_DISABLE_UPDATER","关闭自动升级",
"$UI_GAMEPLAY_SLOW_FOOTNOTE","或许会拖慢游戏",
"$UI_SAVE_PATH","存档路径...",
"$UI_MOD_PATH","Mod文件路径...",
"$TOOLTIP_CHANGE_PATH_1","注意：",
"$TOOLTIP_CHANGE_PATH_2","你的旧文件不会自动转移到新位置。<N><N>他们仍然会在原来的目录。",
"$UI_VIDEO_IF_DOESNT_WORK","如果新分辨率无法使用，<N>它几秒后就会恢复原状。",
"$UI_VIDEO_RES_CHANGED","分辨率已更变。<N>你喜欢吗？<N><N><TIME> 秒后恢复原状",
"$UI_VIDEO_SETTINGS","视频设置",
"$UI_VIDEO_WARNING","视频选项在浏览器模式关闭",
"$UI_VIDEO_WARNING2","很不幸，你的系统配置不支持在游戏内切换分辨率 :(",
"$UI_VIDEO_WARNING3","在兼容模式，切换分辨率选项不可用。<N><N>对不起！",
"$UI_VIDEO_MOUSE","鼠标指针",
"$UI_VIDEO_MOUSE_DEFAULT","默认",
"$UI_VIDEO_MOUSE_FANCY","漂亮",
"$UI_VIDEO_PARTICLES","粒子",
"$UI_VIDEO_SWIRL","战前动画",
"$UI_VIDEO_AOE","高亮区域攻击",
"$UI_VIDEO_CHANGE_RES","改变分辨率",
"$UI_VIDEO_SCREEN_POS","屏幕位置",
"$UI_VIDEO_CHANGE_RES_BUTTON","更变！",
"$UI_VIDEO_SHOW_ALL_RES","显示所有分辨率",
"$UI_VIDEO_RECOMMENDED","推荐:",
"$UI_VIDEO_STANDARD_RATIO","(标准比率)",
"$UI_VIDEO_WIDESCREEN","(宽屏)",
"$UI_VIDEO_PIXELS","像素",
"$UI_VIDEO_BIT_DEPTH","深度",
"$UI_VIDEO_REFRESH","刷新",
"$UI_VIDEO_SCALE","比例",
"$UI_VIDEO_CAN_SLOW_GAME","(会减慢游戏)",
"$UI_VIDEO_WINDOWED","窗口",
"$UI_VIDEO_FULLSCREEN","全屏",
"$UI_SAVE_ERROR_INCOMPAT","不兼容！",
"$UI_SAVE_ERROR_INCOMPAT_TEXT","错误！你正在玩试玩版<N>那个是完整游戏的文件",
"$UI_SAVE_DEMO_IMPORT","试玩版导入",
"$UI_SAVE_DEMO_IMPORT_TEXT","那是试玩版的文件，或许会有一些调整。<N>没关系吗？",
"$UI_SAVE_DEMO_NEWER","文件来自新版本的游戏，<N>或许不兼容。<N>还是要试吗？",
"$UI_SAVE_DEMO_OLDER","那是旧版本的文件，或许会有一些调整。<N>没关系吗？",
"$UI_NORM_MOD_INCOMPAT_TEXT","<N>文件来自mod，<N>或许会不兼容。<N><N>还是要试吗？",
"$UI_MOD_NORM_INCOMPAT_TEXT","<N>已经激活mod，但该<N>文件来自普通游戏，<N>或许不兼容。<N><N>还是要试吗？",
"$UI_MOD_MOD_INCOMPAT_TEXT","<N>文件来自不同的mod，<N>或许不兼容。<N><N>还是要试吗？",
"$UI_SAVE_DEMO_ATTENTION","注意！",
"$UI_SAVE_MENU_LOADED","读取完成！",
"$UI_SAVE_MENU_CHECK_GOG","到 GOG 上检查免费更新！",
"$UI_SAVE_MENU_DOWNLOAD","获得可下载版本",
"$UI_SAVE_MENU_FULL_VERSION","完整版本",
"$UI_SAVE_MENU_KONG_XDEMO_LOGIN","扩展试玩版 - 登陆 kongregate 进入完整游戏！",
"$UI_SAVE_MENU_KONG_XDEMO","扩展试玩版",
"$UI_SAVE_MENU_KONG_DEMO_LOGIN_FULL","试玩 - 登陆 kongregate 进入完整游戏！",
"$UI_SAVE_MENU_KONG_DEMO_LOGIN_XDEMO","试玩 - 登陆 kongregate 进入扩展内容！",
"$UI_SAVE_MENU_KONG_DEMO","试玩版",
"$UI_SAVE_CONFIRM_DELETE","确认删除？",
"$UI_SAVE_CONFIRM_DELETE_TEXT","永远删除该<N>存档？",
"$SAVE_SLOT_PLAY","游戏",
"$SAVE_SLOT_PLAY_PLUS","游戏 +",
"$SAVE_SLOT_NEW_GAME","新游戏",
"$SAVE_SLOT_NEW_GAME_PLUS","新游戏 +",
"$SAVE_SLOT_EXPORT","导出",
"$SAVE_SLOT_IMPORT","导入",
"$SAVE_SLOT_DELETE","删除",
"$UI_DEMO_SAVES_DETECTED","检测到试玩存档！",
"$UI_DEMO_IMPORT_SAVES","从试玩版导入存档？",
"$UI_CLOUD_UNKNOWN","云储存",
"$UI_CLOUD_UNKNOWN_TEXT","打开Steam 云存档？",
"$UI_CLOUD_UNKNOWN_TEXT_2","你可在任何时候，在以下位置更变设置。<N><N>选项：杂项",
"$UI_MOD_TITLE","MOD",
"$UI_MOD_LOAD_EXISTING","读取存在的Mod",
"$UI_MOD_CREATE_NEW","创造新的Mod",
"$UI_MOD_BROWSE_QUEUE","我的Mod",
"$UI_MOD_BROWSE_WORKSHOP","Steam 工作室",
"$UI_MOD_WEB_BROWSER","网页浏览器",
"$UI_MOD_INSTALL_STANDALONE","从ZIP中安装",
"$UI_MOD_INSTALL_ERROR","已存在同样的mod名字。<N>要带上后缀安装吗？",
"$UI_MOD_INSTALL_ERROR2","对不起，我们无法安装该mod。",
"$UI_DEFQ_MODS","Mod",
"$UI_MOD_TITLE","修改（mod）",
"$UI_MOD_DATA_ONLY","只有文件 (1M)",
"$UI_MOD_SPRITES"," +4M 精灵",
"$UI_MOD_MOVIES"," +13M 动画艺术",
"$UI_MOD_BKGS"," +42M 原画艺术",
"$UI_MOD_TEMPLATE_SETTINGS","Mod 模块设定",
"$UI_MOD_SELECT_DIR","选择Mod目录",
"$UI_SAVE_SELECT_DIR","选择保存目录",
"$UI_MOD_LOAD_MOD","读取Mod",
"$UI_MOD_EXISTS","Mod已存在，<N>读取吗？",
"$UI_MOD_MISSING","无法找到 settings.xml。<N>或许那里没有mod，<N>或许它是损坏的。",
"$UI_MOD_NOT_DIR","哇！<N>那不是目录！<N>再试一次吧。",
"$UI_MOD_LOADING","读取Mod...",
"$UI_MOD_PLEASE_WAIT","当读取Mod时<N>请稍等",
"$UI_MOD_PROGRESS","任务<TASK><N>文件<FILE><N>",
"$UI_MOD_LOAD_FINISH","读取完成",
"$UI_MOD_LOAD_FINISH_TEXT","读取Mod成功。<N>游戏立即重新启动。",
"$UI_MOD_LOAD_FAIL","读取失败！",
"$UI_MOD_LOAD_FAIL_TEXT","读取mod错误：",
"$UI_MOD_NAME","为该mod输入名字",
"$UI_MOD_EXPORTING","导出数据",
"$UI_MOD_EXPORT_FINISH","导出完成！",
"$UI_MOD_EXPORT_FINISH_TEXT","你的mod位于:",
"$UI_MOD_EXPORT_CANCEL","导出已取消！",
"$UI_MOD_EXPORT_CANCEL_TEXT","文件位于:",
"$UI_MOD_EXPORT_FAIL","导出失败！",
"$UI_MOD_EXPORT_FAIL_TEXT","发生错误！",
"$UI_MOD_EXPORT_CHURN","任务<TASK_PROGRESS><N><N><TASK><N><PROGRESS>",
"$UI_MOD_DEFQ_SAVE","守护者冒险保存文件 (*.dfq)",
"$UI_MOD_ALL_FILES","所有文件 (*.*)",
"$UI_MOD_AUTHOR","作者",
"$UI_MOD_PLAY","游戏",
"$UI_MOD_SHARE","分享",
"$UI_MOD_UPDATE","升级",
"$UI_MOD_EDIT","编辑",
"$UI_MOD_WORKSHOP","工作室",
"$UI_MOD_SHARE_TITLE","分享 Mod",
"$UI_MOD_SHARE_TEXT_LOCAL","它会把mod放进同一目录，方便分配。",
"$UI_MOD_SHARE_TEXT_STEAM","它会把mod打包，上传到Steam工作室。",
"$UI_MOD_UPDATE_TEXT_STEAM","它会在Steam工作室上升级你的mod。",
"$UI_MOD_ZIP_PROGRESS","任务<TASK><N>文件<FILE><N>",
"$UI_MOD_ZIP_FINISH","打包完成",
"$UI_MOD_ZIP_FINISH_TEXT","Mod 压缩成功。",
"$UI_MOD_ZIP_FAIL","打包失败！",
"$UI_MOD_ZIP_FAIL_TEXT","压缩文件时产生错误。",
"$UI_MOD_STEAM_UPLOAD","上传到Steam中...",
"$UI_MOD_STEAM_WAIT","等待Steam的回复...<N>(或需要等一会)",
"$UI_MOD_STEAM_SEND","发送到Steam中",
"$UI_MOD_SHARED","分享",
"$UI_MOD_SUBSCRIBED","订阅",
"$UI_MOD_ZIP_STEAM_FAIL","上传失败！",
"$UI_MOD_ZIP_STEAM_FAIL_TEXT","无法把mod上传到<N>Steam工作室。",
"$UI_MOD_ZIP_STEAM_FINISH","上传完成",
"$UI_MOD_ZIP_STEAM_FINISH_TEXT","Mod已成功上传到<N>Steam工作室",
"$UI_MOD_UPDATE_STEAM_FINISH","升级完成",
"$UI_MOD_UPDATE_STEAM_FINISH_TEXT","Mod已在Steam工作室<N>成功升级",
"$UI_MOD_ZIPPING","打包Mod文件",
"$UI_MOD_MISSING_SUBSCRIBE","订阅文件",
"$UI_MOD_MISSING_SUBSCRIBE_TEXT","你想要下载：<N><NUM> 已订阅的工作室文件吗？",
"$UI_MOD_DOWNLOAD","下载Mod中",
"$UI_MOD_DOWNLOAD_TEXT","",
"$UI_MOD_LATER","稍后",
"$UI_EQUIP_WHO_WILL","给谁装备：",
"$UI_EQUIP_CANT_SELL_UNIQUE","无法售出独特物品！",
"$UI_EQUIP_SELL_OLD_WEAPON_FOR","以<SELL_PRICE>废铁的价格售出武器？",
"$UI_EQUIP_SELL_OLD_ARMOR_FOR","以<SELL_PRICE>废铁的价格售出装甲？",
"$UI_RECRUIT_CLASS_FULL","职业已满",
"$UI_RECRUIT_BERSERKER_NUMS","font:14,x_off:0,y_off:0",
"$UI_RECRUIT_RANGER_NUMS","font:14,x_off:0,y_off:0",
"$UI_RECRUIT_KNIGHT_NUMS","font:14,x_off:0,y_off:0",
"$UI_RECRUIT_MAGE_NUMS","font:14,x_off:0,y_off:0",
"$UI_RECRUIT_HEALER_NUMS","font:14,x_off:0,y_off:0",
"$UI_RECRUIT_DRAGON_NUMS","font:14,x_off:0,y_off:0",
"$UI_BATTLE_MORE","更多",
"$UI_BATTLE_SEND_NEXT","派遣<N>下一波",
"$UI_BATTLE_NEXT","继续",
"$UI_BATTLE_WAVES","回合",
"$UI_BATTLE_WAVE","回合",
"$UI_BATTLE_CASH_OUT","购买",
"$UI_BATTLE_CASH_OUT?","购买？",
"$UI_BATTLE_CASH_OUT_TEXT","立即结束战斗，收集你赚得的奖励？",
"$UI_BATTLE_WAVE_BUTT_NUMS","font_next:13,font_cash_out:11,font_next_x_off:0,font_next_y_off:-4,font_cash_out_x_off:0,font_cash_out_y_off:-1",
"$FB_LIKE_US_TEXT","欢迎光临游乐园<N>www.game333.net",
"$FB_LIKE_US_YES","好哇！",
"$FB_LIKE_US_NO","哈哈哈，不了。",
"$FB_THANKS_TEXT","欢迎光临游乐园！<N>以后就在这里呆着吧！",
"$FB_THANKS_OK","确定",
"$FB_THANKS_SUCKS","我不去",
"$FB_REBEL_TEXT","没错没错，继续坚持，老兄！<N>拿上这个代替吧。",
"$FB_SECOND_PITCH","你还可以随时光临<N>游乐园哦！",
"$FB_SECOND_PITCH_YES","好哇！",
"$FB_SECOND_PITCH_NO","就不去什么游乐园！",
"$FB_HARD_SELL_TEXT","你确定吗？<N>看！游乐园有很多免费好玩不带毒的游戏哦！",
"$FB_HARD_SELL_YES","那...好吧。",
"$FB_HARD_SELL_NO","我说了不去！",
"$FB_PERSISTENT_TEXT","好吧，你赢咯！<N>还是给你这个吧 :)",
"$FB_PERSISTENT_OK","胜利是属于我的！",
"$FB_THIS_ITEM_WILL_NOW","这件物品会一直在任何玩家的物品栏。",
"$DEFQ2_CLICK_TEXT","守护者冒险 II 正在开发！<N>去看看吧！",
"$DEFQ2_SECOND_PITCH","前往守护者冒险 II<N>的网站后，你还可以<N>获得这个哦！",
"$BOOK_PSI_TAX","能源税: ",
"$BOOK_COST_MULT","法术耗费 x",
"$BOOK_COOL_MULT","法术冷却时间 x",
"$STATUS_DESC_FB_HAPPY","+<PERCENT>% 速度。","COMMENT: Status descriptions have LOTS of variables. Ask Lars is you have any questions.",
"$STATUS_DESC_FB_SAD","-<PERCENT>% 速度。",
"$STATUS_DESC_FB_BORED","不会妨碍移动。",
"$STATUS_DESC_FB_LOL","+<PERCENT>% 速度。",
"$STATUS_DESC_FB_OMG","+<PERCENT>% 速度, -<PERCENT>% 伤害抗性。",
"$STATUS_DESC_EXISTENTIAL","-<PERCENT>% 速度, +<PERCENT>% 伤害抗性。",
"$STATUS_DESC_TROLL","<PERCENT> % 闪避攻击几率。",
"$STATUS_DESC_ANONYMOUS","+<PERCENT>% 闪避几率。总是对巨魔造成 <PERCENT2>% 伤害",
"$STATUS_DESC_DARK","<PERCENT>% 几率躲避非范围攻击。",
"$STATUS_DESC_LIGHT","移除黑暗。",
"$STATUS_DESC_FRENZY","加速 <M_MULT_PERCENT>%",
"$STATUS_DESC_BLINDED","<PERCENT>% 几率攻击丢失。",
"$STATUS_DESC_BLEED","承受 +<PERCENT>% 伤害。",
"$STATUS_DESC_EVER_POISON","<INTI> 伤害/秒。",
"$STATUS_DESC_DISEASE","生命恢复速度减少 <PERCENT>%",
"$STATUS_DESC_POISON","<TIME>秒内 <INTI> 伤害/秒",
"$STATUS_DESC_TOXIC","<INTI> 伤害/秒，持续<TIME>秒,在守护者生命达到<PERCENT2>% 时爆炸",
"$STATUS_DESC_EVER_TOXIC","<INTI> 伤害/秒, 在守护者生命达到<PERCENT2>% 爆炸",
"$STATUS_DESC_SINGLE_STUN","无法移动，只能承受一次。",
"$STATUS_DESC_STUN","无法移动。",
"$STATUS_DESC_BURN","<AMT_1DIG> 伤害/秒<N>能被雪抵消。",
"$STATUS_DESC_INSPIRED","攻击造成 +<M_MULT_PERCENT>% 伤害。",
"$STATUS_DESC_FREEZE","无法移动。<N>能被火抵消。",
"$STATUS_DESC_CHILL","-<PERCENT>% 速度。<N>能被火抵消。",
"$STATUS_DESC_SLOW","-<PERCENT>% 速度。",
"$STATUS_TIME_LEFT","<TIME_LEFT>/<TIME> 秒剩余",
"$STATUS_TIME_FOREVER","永远持续。",
"$FLAV_DESC_LIGHT","黑暗敌人受到+<AMT_2DIG>x<EXTRA>伤害，并更容易被击中，持续<TIME><EXTRA_TIME> 秒。",
"$FLAV_DESC_LIGHT_SHORT","黑暗敌人受到额外伤害，更易被击中。",
"$FLAV_DESC_BLINDED","敌人攻击有<PERCENT>% <EXTRA>几率打空，持续<TIME><EXTRA_TIME>秒。",
"$FLAV_DESC_BLINDED_SHORT","敌人攻击准确度下降，持续数秒。",
"$FLAV_DESC_CONFUSED","敌人行动会变得完全相反，持续<TIME><EXTRA_TIME> 秒。",
"$FLAV_DESC_CONFUSED_SHORT","敌人行动变得完全相反，持续数秒。",
"$FLAV_DESC_BLEED","敌人受到<PERCENT>%<EXTRA> 额外伤害，持续<TIME><EXTRA_TIME> 秒。",
"$FLAV_DESC_BLEED_SHORT","敌人被击中时，暂时会受到额外伤害。",
"$FLAV_DESC_KNOCK_BACK","把敌人推后<AMT_1DIG><EXTRA> 个方格。",
"$FLAV_DESC_KNOCK_BACK_SHORT","推后敌人数个方格。",
"$FLAV_DESC_DISEASE","敌人生命恢复减少<PERCENT>%<EXTRA>.",
"$FLAV_DESC_DISEASE_SHORT","减少敌人生命恢复。",
"$FLAV_DESC_POISON","敌人每秒受到<PERCENT>%<EXTRA> 攻击伤害，持续<TIME><EXTRA_TIME> 秒。",
"$FLAV_DESC_POISON_DIRECT","敌人每秒受到<AMTDMG><EXTRA>伤害，持续 <TIME><EXTRA_TIME> 秒。",
"$FLAV_DESC_POISON_SHORT","敌人短期内受到伤害。",
"$FLAV_DESC_SINGLE_STUN","无法移动，持续 <TIME><EXTRA_TIME> 秒。只能受影响一次。",
"$FLAV_DESC_SINGLE_STUN_SHORT","敌人数秒内无法移动，只能受影响一次。",
"$FLAV_DESC_STUN","敌人无法移动，持续 <TIME><EXTRA_TIME> 秒。",
"$FLAV_DESC_STUN_SHORT","敌人暂时无法移动。",
"$FLAV_DESC_AUTO_KILL","低于生命值<PERCENT>%<EXTRA>的敌人自动死去。",
"$FLAV_DESC_AUTO_KILL_SHORT","虚弱的敌人自动死亡。",
"$FLAV_DESC_BURN","敌人受到<AMTDMG><EXTRA> 伤害/秒， 持续 <TIME><EXTRA_TIME> 秒。 能被冰抵消。",
"$FLAV_DESC_BURN_SHORT","敌人短期受到伤害，能被冰抵消。",
"$FLAV_DESC_INSPIRE","友军造成<M_MULT_PERCENT>%<EXTRA>额外伤害，持续 <TIME><EXTRA_TIME> 秒。",
"$FLAV_DESC_INSPIRE_SHORT","友军攻击力暂时增加。",
"$FLAV_DESC_FREEZE","无法移动，持续 <TIME><EXTRA_TIME> 秒。能被燃烧抵消。",
"$FLAV_DESC_FREEZE_SHORT","暂时无法移动，能被燃烧抵消。",
"$FLAV_DESC_ARMOR_PIERCE_DIRECT","攻击无视<AMTDMG><EXTRA>点装甲。",
"$FLAV_DESC_ARMOR_PIERCE_AMT_LESS_1","攻击时，每 <INV_AMOUNT><EXTRA> 点伤害忽视 1点装甲。",
"$FLAV_DESC_ARMOR_PIERCE_AMT_GRTR_1","攻击时，每点伤害忽视<AMT_1DIG><EXTRA> 点装甲。",
"$FLAV_DESC_ARMOR_PIERCE_SHORT","攻击时能无视一些装甲。",
"$FLAV_DESC_ARMOR_BREAK_DIRECT","攻击摧毁<AMTDMG><EXTRA> 点装甲。",
"$FLAV_DESC_ARMOR_BREAK_AMT_LESS_1","攻击时，每<INV_AMOUNT><EXTRA> 点攻击忽视 1点装甲。",
"$FLAV_DESC_ARMOR_BREAK_AMT_GRTR_1","攻击时，每点伤害能摧毁敌人<AMT_2DIG><EXTRA> 点装甲。",
"$FLAV_DESC_ARMOR_BREAK_SHORT","攻击摧毁一些装甲。",
"$FLAV_DESC_CHILL","敌人速度减慢<PERCENT>%<EXTRA> 持续 <TIME><EXTRA_TIME> 秒。可以被燃烧抵消。",
"$FLAV_DESC_CHILL_SHORT","敌人减速数秒，可以被燃烧抵消。",
"$FLAV_DESC_SLOW","敌人速度减慢<PERCENT>%<EXTRA> 持续 <TIME><EXTRA_TIME> 秒。",
"$FLAV_DESC_SLOW_SHORT","敌人暂时减慢。",
"$FLAV_DESC_STRIKE_THROUGH","能同时攻击<INTI><EXTRA> 个敌人。",
"$FLAV_DESC_STRIKE_THROUGH_SHORT","攻击多个敌人。",
"$FLAV_DESC_CRITICAL","伤害= <AMT_1DIG>x<EXTRA> 普通伤害。",
"$FLAV_DESC_CRITICAL_SHORT","伤害提升。",
"$STAT_DESC_HP","生命值<N>如果到达 0，你就会在战场上晕倒。",
"$STAT_DESC_SPEED","速度<N>攻击的间隔:<N>每<SPEED_SHOW_MULT> 点能增加攻击速度 1x",
"$STAT_DESC_SPEED_ENEMY","速度<N>敌人移动和攻击的速度。1 点= 每回合 1方格",
"$STAT_DESC_ATTACK","攻击<N>使技能伤害增加。",
"$STAT_DESC_ATTACK_ENEMY","攻击<N>对敌人最好的攻击造成伤害。",
"$STAT_DESC_DEFENSE","防御<N>伤害吸收的数值",
"$STAT_DESC_DEFENSE_ENEMY","装甲<N>伤害吸收的数值。",
"$STAT_DESC_STRONGS","优势",
"$STAT_DESC_WEAKS","弱点",
"$STAT_DESC_REGEN","生命恢复<N>生命恢复速度，生命/秒。",
"$STAT_DESC_REGEN_ENEMY","生命恢复<N>生命恢复速度，生命/秒。",
"$STAT_DESC_EVADE","躲闪<N>闪避敌人攻击的几率。",
"$STAT_DESC_EVADE_ENEMY","躲闪<N>闪避攻击几率。",
"$STAT_DESC_RANGE","远程<N>攻击范围的大小。",
"$STAT_DESC_RANGE_ENEMY","远程<N>攻击范围的大小。",
"$STAT_DESC_SPELLS","法术",
"$STAT_DESC_PORCUPINE","荆棘<N>肉搏攻击时造成更多伤害。",
"$STAT_DESC_PHASING","瞬移<N>定期移出移入；在瞬移离开时，无法攻击。<N>模式是方格。(进，出).",
"$STAT_DESC_BARRIER","障碍<N>展开一层保护，吸收伤害。只有极为强大的魔法才能降下障碍。",
"$STAT_DESC_FINAL_HIT","最终一击<N>使最后攻击敌人<FINAL_HIT_TARGET>死亡时的攻击伤害。",
"$STRONG_DMG_MULT","<PERCENT>% 伤害抵抗面对<FLAVOR>",
"$STRONG_EVADE","<PERCENT>% 躲闪 <FLAVOR>",
"$SKILL_DESC_PSI_COST","能源耗费",
"$SKILL_DESC_COOLDOWN","冷却时间",
"$SKILL_DESC_EFFECT","效果",
"$SKILL_DESC_TARGET","目标",
"$SKILL_DESC_HITS","攻击",
"$SKILL_DESC_HITS_NUM","# 攻击",
"$SKILL_DESC_SPECIAL","",
"$SKILL_DESC_SPLASH","飞溅",
"$SKILL_DESC_DMG","伤害",
"$SKILL_DESC_ADDS_CHANCE_TO_ALL","所有攻击增加<PERCENT>%<EXTRA>几率的<FLAV>* 。",
"$SKILL_DESC_ADDS_CHANCE_TO_ONE","<LQ><ATTACK><RQ>增加<PERCENT>%<EXTRA>的几率<FLAV>* 。",
"$SKILL_DESC_ADDS_TO_ALL","所有攻击增加<FLAV>* 。",
"$SKILL_DESC_ADDS_TO_ONE","<LQ><ATTACK><RQ>增加<FLAV>* 。",
"$SKILL_DESC_TOTAL_BONUS","<STAT>*<N>的属性加成变成 +<AMOUNT><EXTRA>。",
"$SKILL_SPECIAL_HEAL","<RE>$MISC_HEAL",
"$SKILL_SPECIAL_COUNTER","<RE>$MISC_COUNTER",
"$SKILL_SPECIAL_ATTACK","<RE>$MISC_ATTACK",
"$MISC_FOE_SINGULAR","敌人",
"$MISC_FOE_PLURAL","敌人",
"$MISC_FRIEND_SINGULAR","友军",
"$MISC_FRIEND_PLURAL","友军",
"$MISC_1_FOE","1 个敌人",
"$MISC_X_FOES","<NUM> 个敌人",
"$MISC_1_FRIEND","1 个友军",
"$MISC_X_FRIENDS","<NUM> 个友军",
"$MISC_ALL_FOES","范围内的所有敌人",
"$MISC_ALL_FOES_IN","<TILES> 方格内的所有敌人",
"$MISC_ALL_FRIENDS","范围内的所有友军",
"$MISC_ALL_FRIENDS_IN","<TILES> 方格内的所有友军",
"$MISC_ALL_TARGETS","范围内的目标",
"$MISC_ALL_TARGETS_IN","<TILES> 方格内的目标",
"$MISC_X_HITS_FOE","<NUM> 每个敌人",
"$MISC_X_HITS_FRIEND","<NUM> 每位友军",
"$MISC_X_HITS_TARGET","<NUM> 每个目标",
"$MISC_X_HITS_TOTAL","<NUM> 总数",
"$MISC_UP_TO_X_FRIENDS","最高 <NUM> <FRIEND>",
"$MISC_UP_TO_X_FOES","最高 <NUM> <FOE>",
"$MISC_SPLASH_DAMAGE","飞溅",
"$MISC_SPLASH_LINE","<AMT> 伤害， <TILES> 方格",
"$MISC_SAVED!","已保存！",
"$MISC_MISS","打空",
"$MISC_PROBLEM?","问题？",
"$MISC_COUNTER","计数器",
"$MISC_COUNTER!","计数器！",
"$MISC_NOM!","嗯！",
"$MISC_ACHIEVEMENT!","成就！",
"$BASE_ATTACK","基本攻击",
"$BONUS_DEFENSE","额外防御",
"$DECIMATE_BY","减少 <PERCENT>%",
"$EN_SPELL_FRENZY_DESC","+<PERCENT> 速度，持续<SEC> 秒",
"$EN_SPELL_HEAL_DESC","治疗: <PERCENT> 生命",
"$EN_SPELL_DRAGON_FIRE_1_DESC","<DMG> 伤害",
"$EN_SPELL_DRAGON_FIRE_2_DESC","<LOW>-<HIGH> 伤害",
"$SPECIAL_IMPROVES","Improves <FLAVOR>:",
"$SPECIAL_PLUS_FLAV","Adds <FLAVOR>:",
"$SPECIAL_SAVE_VS","Save vs. <FLAVOR> if HP >= <PERCENT>%",
"$TARGET_FIRST_TITLE","首要目标",
"$TARGET_FIRST_TEXT","攻击接近终点的敌人。",
"$TARGET_LAST_TITLE","最后目标",
"$TARGET_LAST_TEXT","攻击离终点最远的敌人",
"$TARGET_STRONG_TITLE","攻击最强的敌人",
"$TARGET_STRONG_TEXT","攻击生命值 + 装甲最高的敌人",
"$TARGET_WEAK_TITLE","攻击最弱的敌人",
"$TARGET_WEAK_TEXT","攻击生命值 + 装甲最低的敌人",
"$TARGET_FAST_TITLE","攻击最快",
"$TARGET_FAST_TEXT","攻击速度最快的敌人",
"$TARGET_HEAL_TITLE","治疗偏好",
"$TARGET_HEAL_TEXT","有条件便立即治疗，即使已经准备好更厉害的攻击技术",
"$TARGET_FIGHT_TITLE","战斗偏好",
"$TARGET_FIGHT_TEXT","有条件就攻击，即使已经准备好更有效地治疗技能",
"$TARGET_BOTH_TITLE","普通偏好",
"$TARGET_BOTH_TEXT","根据加速等级使用技能。",
"$TARGET_CHEAP_TITLE","最差的技能",
"$TARGET_CHEAP_TEXT","把高级技能留给那些难以杀死的目标。",
"$TARGET_EFFECT_TITLE","最优化效果",
"$TARGET_EFFECT_TEXT","使用状态效果攻击受到影响最少的敌人。",
"$TARGET_BULLDOG_TITLE","恶犬模式",
"$TARGET_BULLDOG_TEXT","在敌人离开有效射程或死去之前，一直攻击该目标。<N><N>有点难掌握，建议高手才用！",
"$TARGET_CHANCE_TITLE","最大机会",
"$TARGET_CHANCE_TEXT","攻击那些最不擅长躲避或者抵抗该攻击的敌人。",
"$TARGET_BOSS_TITLE","攻击BOSS",
"$TARGET_BOSS_TEXT","如果不选择，会无事BOSS级敌人。",
"$TARGET_SAVE_TITLE","保存设定",
"$TARGET_SAVE_TEXT","为这位人物保存攻击偏好。",
"$CONFIRM_RES_CHANGE","分辨率已更变，<N>你喜欢吗？<N><N><SECONDS>秒后返回原分辨率。",
"$CONFIRM_RESTART_TITLE","重新开始战斗？",
"$CONFIRM_RESTART_TEXT","你会损失目前赚到的所有经验和金钱。",
"$CONFIRM_QUIT_TITLE","离开战斗？",
"$CONFIRM_QUIT_TEXT","<RE>$CONFIRM_RESTART_TEXT",
"$MISC_LEADER","领导",
"$MISC_LEVEL","等级",
"$MISC_LVLUP","升级",
"$MISC_LEVEL_UPX","升级x",
"$MISC_LEVEL_UP!","升级！",
"$MISC_ANONYMOUS","无名",
"$MISC_LEVEL_SHORT","等级",
"$PARTY_HP","生命",
"$PARTY_PSI","能源",
"$PARTY_XP","经验",
"$PARTY_ATTACK","攻击:<T>",
"$PARTY_RANGE","射程:<T>",
"$PARTY_SPEED","速度:<T>",
"$PARTY_DEFEND","防御:<T>",
"$PARTY_EVADE","闪避:<T>",
"$PARTY_REGEN","回复率:<T>",
"$MISC_HP","生命值",
"$MISC_HP_SHORT","生命",
"$MISC_PSI","能源",
"$MISC_SPEED","速度",
"$MISC_SPEED_SHORT","速",
"$MISC_ATTACK","攻击",
"$MISC_ATTACK_SHORT","攻",
"$MISC_ARMOR","装甲",
"$MISC_ARMOR_SHORT","甲",
"$MISC_EVADE","闪避",
"$MISC_EVADE_SHORT","避",
"$MISC_EVASION","闪避",
"$MISC_DEFEND","防御",
"$MISC_DEFENSE","防御",
"$MISC_DEFENSE_SHORT","防",
"$MISC_RANGE","射程",
"$MISC_RANGE_SHORT","程",
"$MISC_REGEN_LONG","回复率",
"$MISC_REGEN","回复",
"$MISC_REGEN_SHORT","回",
"$MISC_OF_DAMAGE","的伤害",
"$MISC_DAMAGE","伤害",
"$MISC_DAMAGE_SHORT","伤害",
"$MISC_DAMAGE_RESIST","伤害抵抗",
"$MISC_RESIST","抵抗 <SOMETHING>",
"$MISC_VS","面对",
"$MISC_TO","到",
"$MISC_VERSUS","对抗",
"$MISC_DEF_SHORT","防",
"$MISC_PHASES","瞬移",
"$MISC_SWIMS","游泳",
"$MISC_WALKS_ON","行走",
"$MISC_HEAL","治疗",
"$MISC_DEATH_SPLASH","死亡飞溅",
"$MISC_PORCUPINE","荆棘",
"$MISC_DARK","黑暗",
"$MISC_DARK_DESC","(躲闪 75% 的攻击)",
"$MISC_SPAWNS","怪物刷新",
"$MISC_STRENGTHS","优势",
"$MISC_WEAKNESSES","弱点",
"$MISC_IMMUNE_TO","免疫 <SOMETHING>",
"$MISC_AMOUNT","数量",
"$MISC_AMOUNT_SHORT","数",
"$MISC_SECOND","秒",
"$MISC_SECONDS","秒",
"$MISC_SECOND_SHORT","秒",
"$MISC_SECONDS_SHORT","秒",
"$MISC_CHANCE","几率",
"$MISC_THRESHOLD","临界值",
"$MISC_BASE_ATTACK","基本攻击",
"$MISC_BONUS_DEFENSE","基本防御",
"$MISC_SAVED","已保存",
"$MISC_UNSAVED","未保存",
"$MISC_EXIT","离开",
"$MISC_QUIT","离开",
"$MISC_CLOSE","关闭",
"$MISC_TRY_AGAIN","重试",
"$MISC_RANDOM","随机",
"$MISC_HIRE","雇佣！",
"$MISC_CANT_AFFORD","不够钱",
"$MISC_CONFIRM_RECRUIT","确认雇佣",
"$MISC_CONFIRM_CHANGE","确认更变",
"$MISC_MAKE_CHANGE","你要更变吗？",
"$MISC_HIRE_Q","雇佣<NAME>职业为<CLASS>，价格为<N><SCRAP>废铁？",
"$MISC_MODS","Mods",
"$MISC_CONFIG_DIR","配置.文件夹",
"$MISC_LANGUAGES","语言",
"$MISC_PLEASE_ENTER_A_NAME!","<N>请输入一个名字！",
"$MISC_ARE_YOU_SURE","你确定吗？",
"$MISC_NEXT","继续",
"$MISC_PREVIOUS","之前",
"$MISC_PREV","之前",
"$MISC_CANCEL","取消",
"$MISC_UNDO_ALL","撤回所有",
"$MISC_UNDO","撤回",
"$MISC_DOWNLOAD","下载",
"$MISC_BEGIN","开始",
"$MISC_LEAVE","离开",
"$MISC_WEAPONS","武器",
"$MISC_ARMOR","装甲",
"$MISC_RECRUIT","雇佣",
"$MISC_TALK","交谈",
"$MISC_QUIT","离开",
"$MISC_ENTER","进入",
"$MISC_YES","是",
"$MISC_NO","否",
"$MISC_OK","确定",
"$MISC_ACCEPT","同意",
"$MISC_BACK","返回",
"$MISC_REFUSE","拒绝",
"$MISC_RESTART","重新开始",
"$MISC_OKAY","确定",
"$MISC_QUIT_BATTLE","离开战斗",
"$MISC_NONE","无",
"$MISC_SLOW","缓慢",
"$MISC_FAST","快速",
"$MISC_XP","经验",
"$MISC_EXPERIENCE","经验",
"$MISC_SCRAP","废铁",
"$MISC_COST","费用",
"$MISC_GAIN","获得",
"$MISC_CASUAL","普通",
"$MISC_CASUAL_SHORT","普通",
"$MISC_EASY","普通",
"$MISC_EASY_SHORT","普通",
"$MISC_NORMAL","普通",
"$MISC_NORMAL_SHORT","普通",
"$MISC_ADVANCED","高级",
"$MISC_ADVANCED_SHORT","高级",
"$MISC_EXTREME","极端",
"$MISC_EXTREME_SHORT","极端",
"$MISC_SELECT_CHALLENGE","选择难度：",
"$MISC_REWARD","奖励：",
"$MISC_PERFECT_BONUS","完美额外奖励：",
"$MISC_WAVES","波",
"$MISC_ENEMY_LEVELS","敌人等级",
"$MISC_TYPES","类型",
"$MISC_PASS","通过",
"$MISC_PERFECT","完美",
"$MISC_PERFECT!","完美！",
"$MISC_COMPLETE","完成",
"$MISC_COMPLETE!","完成！",
"$MISC_STRANGER","陌生人",
"$MISC_DESCRIPTION","描述",
"$MISC_DEFENDER","守护者",
"$MISC_DEFENDERS","守护者",
"$MISC_STATS","状态",
"$MISC_STATUS","状态",
"$MISC_NO_AFFORD","不够钱",
"$MISC_BUY","购买",
"$MISC_UPGRADE","升级",
"$MISC_SELL","售出",
"$MISC_NOTHING","没东西",
"$MISC_NOTHING!","没东西！",
"$MISC_SPECIAL","特别",
"$MISC_UNKNOWN","未知",
"$MISC_MORE","更多...",
"$MISC_X_MORE","<X> 更多...",
"$MISC_EQUIP","装备",
"$MISC_CANT_EQUIP!","无法装备",
"$MISC_UNEQUIP","未装备",
"$MISC_SKILLS","技能",
"$MISC_SKILL","技能",
"$MISC_BOOST","加速",
"$MISC_SPELL","法术",
"$MISC_LOCKED","锁定",
"$MISC_SKIP","跳过",
"$MISC_NOTHING_TO_EQUIP","无可装备的东西！",
"$MISC_ENABLED","打开",
"$MISC_DISABLED","关闭",
"$MISC_CONFIRM","确认",
"$MISC_YOU_SURE","你确定吗？",
"$MISC_LOADING","读取中..",
"$MISC_ENTER_TEXT","输入文字:",
"$MISC_LOADING_PERCENT","读取中...<PERCENT>%",
"$MISC_BATTLE","战斗",
"$MISC_TOWN","城镇",
"$MISC_JOURNAL","日记",
"$MISC_MOVIES","动画",
"$MISC_OPTIONS","游戏选项",
"$MISC_CREDITS","游乐园汉化",
"$MISC_PARTY","队伍",
"$MISC_ERROR","错误", 
"$MISC_ERROR!","错误！",
"$MISC_BONUS","额外内容",
"$MISC_TIPS","提示",
"$MISC_CONTINUE","继续",
"$MISC_PLEASE_WAIT","请等待...",
"$MISC_CLICK_HERE","点击这里",
"$MISC_ASSIGN_POINTS","分配<N>点数",
"$MISC_NOBODY","没有人",
"$MISC_EMPTY","空的",
"$MISC_CHANGE","更变",
"$MISC_RESET","重设",
"$MISC_DEFAULT","默认",
"$MISC_SELECT","选择",
"$MISC_DESELECT_SPELL","在战场外点击鼠标，反选法术",
"$DATA_DUMP_LOCALES","导出本地设置中...",
"$DATA_DUMP_DATA","导出文件中...",
"$DATA_DUMP_CUTSCENE","导出过场动画图像...",
"$DATA_DUMP_BKG","导出背景图像...",
"$DATA_DUMP_EMBED","导出嵌入图像...",
"$DATA_DUMP_IMAGES","导出文件图像...",
"$DATA_DUMP_TABLES","导出数据表...",
"$DATA_DUMP_MOD_INFO","导出mod相关...",
"$DATA_DUMP_MAP_FILES","导出地图文件...",
"$DATA_DUMP_MAP_IMAGES","导出地图图像...",
"$DATA_DUMP_AUDIO","导出声音...",
"$REWARD_NEXT_LEVEL","解锁下一关",
"$REWARD_FINISH","结束游戏",
"$REWARD_QUEST","任务完成",
"$REWARD_NO_XP","没东西！",
"$REWARD_NO_GOLD","没东西！",
"$REWARD_XP","+ <XP> 经验",
"$REWARD_GOLD","+ <GOLD> 废铁",
"$HERO_BLURB_SLAK","一个奇怪的年青人，勇敢又鲁莽...",
"$HERO_BLURB_KETTA","一个游牧女猎手，愤世嫉俗又厌世...",
"$HERO_BLURB_BAKAL","一个语调轻柔的老僧侣，为他的原罪追寻救赎...",
"$HERO_BLURB_WRENNA","奎德的最后一个公主，为她倒下的王国满腔怨恨...",
"$HERO_BLURB_MARKOS","一个自豪的，急于想证明自己的年轻骑士...",
"$HERO_BLURB_NIRU","暴力又神秘，这条巨龙从不分享任何秘密...",
"$TALK_ASH","死灰难民",
"$TALK_QUAID","奎德难民",
"$TALK_NOMAD","游牧难民",
"$TALK_CULTIST","邪教徒牧师",
"$MAP_TEXT_LAIR","巢穴",
"$MAP_TEXT_SHRINE","圣地",
"$MAP_TEXT_HERMIT","隐士",
"$MAP_TEXT_PRISON","监牢",
"$MAP_TEXT_UNKNOWN","???",
"$MAP_TEXT_TREASURE","洞穴",
"$MCGUFFIN_LEARN_SPELL","<MCG> 学到新法术！",
"$YOU_GOT_JOIN","<CLASS><NAME><N>加入队伍！",
"$YOU_GOT","你获得",
"$YOU_GOT_SCRAP","<SCRAP> 废铁！",
"$YOU_GOT_X","<NUM>x <THING>!",
"$YOU_GOT_NO_EQUIP_YET","你队伍中还没有人能装备<THING>。<N>别担心，继续玩，就会有能装备它的新角色出现了。",
"$YOU_GOT_NO_EQUIP","该物品无法装备。",
"$TOOLTIP_CASUAL","在普通模式，敌人的生命值和攻击伤害会减少。",
"$TOOLTIP_NORMAL","普通挑战。<N><N>大部分玩家应该选择该难度。",
"$TOOLTIP_ADVANCED","更难的挑战，更多报酬。<N><N>当你足够强大的时候就来吧。",
"$TOOLTIP_EXTREME","最难的挑战，最多的报酬。<N><N>你可要准备好咯！",
"$TIP_00_TITLE","停滞不前了？",
"$TIP_00_TEXT","<N><N>有时候，回去玩早期的战役，升升级，赚些金钱，购买更好的装备，也是个不错的主意。你还可以试试“普通”难度减低挑战性。",
"$TIP_10_TITLE","热键",
"$TIP_10_TEXT","你可以使用键盘控制游戏！<N><N>- 选择法术<N>- 选择召唤的人物<N>- 加速/ 召回守护者<N>- 停止/ 开始游戏<N>- 循环召唤守护者<N>- 改变目标/速度 选项<N>- Tab浏览任何界面<N>- 移动鼠标/点击键盘<N><N>(在选择菜单自定义按键)",
"$TIP_20_TITLE","技能",
"$TIP_20_TEXT","当升级时，每个守护者会获得一点技能点。<N><N>在队伍菜单分配这些点数，可解锁新技能。<N><N>1) 技术 (回合) - 战斗中使用的攻击<N>2) 特性 (方形) - 被动, '一直打开' 技能。<N><N>更多高级技能需要在战斗中使用加速。",
"$TIP_30_TITLE","谁得到了经验？",
"$TIP_30_TEXT","<N><N>战斗过后，如果成员活下来，或者被召唤了，那她们都会得到一样的经验。<N><N>此外的人，获得一半经验。每人分到的经验相同，经验多少，则取决于人数。<N><N>你能够在技能菜单改变该惩罚。",
"$TIP_40_TITLE","主世界",
"$TIP_40_TEXT","你能通过点击和拖动鼠标，滚动世界，或者通过键盘浏览。<N><N>滚动屏幕的默认按键是方向键。",
"$TIP_50_TITLE","召回获得100%能源",
"$TIP_50_TEXT","召回守护者，通常会让你收回一部分当初投入的能源。<N><N>如果你在每波的第一个敌人出现前，就召回它们，你可以获得投入的所有能源。",
"$TIP_60_TITLE","游乐园精心汉化",
"$TIP_60_TEXT","欲想免费下载更多精彩汉化，请前往游乐园 http://www.game333.net/",
"$TIP_70_TITLE","放置守护者",
"$TIP_70_TEXT","在战斗时，你可以使用键盘放置守护者。<N><N>默认按键是方向键。",
"$TIP_80_TITLE","战斗效果",
"$TIP_80_TEXT","跳动数字的颜色表示伤害类型，白色代表普通，灰色会减少装甲，红色是流血，橙色是火焰，紫色是毒素，大数字代表致命。<N><N>你可以在“游戏设置”界面打开或关闭它。",
"$TIP_90_TITLE","独特物品",
"$TIP_90_TEXT","你在高难度游戏时，你偶尔会找到独特物品。它们威力强大，不能在商店售卖。",
"$TIP_100_TITLE","召回",
"$TIP_100_TEXT","召回召唤的守护者可以让你获得当初投入的一部分能源。<N><N>守护者受伤时，召回获得的能源也会减少。",
"$TIP_110_TITLE","技能",
"$TIP_110_TEXT","如果你有物理残障，请在选择菜单中查看一下信息:<N><N>1) 视频菜单 - 全屏游戏, 提升图像<N>2) 控制 - 更改所有控制<N>3) 可使用技能 - 开关效果，游戏速度，经验加成",
"$TIP_120_TITLE","公益广告",
"$TIP_120_TEXT","这个提示是内置的，所以没有人去尝试分析代码和破解谜题。",
"$TIP_130_TITLE","攻击偏好",
"$TIP_130_TEXT","如果你点击守护者，你可以设置它们的攻击偏好，例如是前面，后面，强壮，虚弱和快速的敌人。使用它们来优化你的攻击。举例说“强壮”可以让你集中攻击大型的敌人，或削弱一整群人。",
"$TIP_140_TITLE","高级攻击偏好",
"$TIP_140_TEXT","除基本攻击偏好外，还有四个选项设定:<N><N>1) 最廉价的技艺 <N>2) 优化效果 <N>3) 最大机会 <N>4) 恶犬模式<N><N>它们并非必须，但可以帮助高级玩家最大化策略，你甚至能为一个人物保存默认目标！",
"$TIP_150_TITLE","冰与火",
"$TIP_150_TEXT","冰与火彼此不容。寒冷和冰封会取消火焰，火焰会融化冰封，也会取消寒冷效果。",
"$TIP_160_TITLE","更高难度",
"$TIP_160_TEXT","最好别立即尝试“高级”以及“极端”难度。<N><N>在普通难度下打败一些敌人后，再向高难度进军吧。",
"$TIP_170_TITLE","装备",
"$TIP_170_TEXT","当你为英雄人物买到新装备以后，你的旧物品可以交给其它的队伍成员。",
"$TIP_180_TITLE","合则强",
"$TIP_180_TEXT","把守护者靠到一起，使敌人分散攻击到它们身上，使之更容易存活。<N><N>该策略的缺点是，你能防守的区域减小了。",
"$TIP_190_TITLE","奖励加成",
"$TIP_190_TEXT","如果你想调整游戏的升级速度，你可以在选项菜单中改变全局经验加成。<N><N>默认设置是100%。<N><N>你还可以关闭加成。",
"$TIP_200_TITLE","关闭技能",
"$TIP_200_TEXT","有时，某个特别技能能让你脱离困境（例如你的神龙火球能把冰融化），或者你仅仅打算保存强大的攻击，供以后之用。在这种情况下，你可以点击守护者，然后点击右下角菜单的技能，便能暂时关闭它。",
"$TIP_210_TITLE","我的存档在哪？",
"$TIP_210_TEXT","在保存菜单，有一个文件夹和扳手的按钮。<N><N>你可以在这里得知存档位置，并配置你的文件保存点。",
"$TIP_220_TITLE","新游戏+",
"$TIP_220_TEXT","通关普通游戏后，你可以用之前的队伍，开始一段新冒险，挑战更难的战斗和获得疯狂的报酬！<N><N>前往保存屏幕，在你的旧存档上，选择新游戏+。",
"$TIP_230_TITLE","升级",
"$TIP_230_TEXT","在新游戏+模式，你可以获得特别的神器，并用它们来升级你在普通难度获得的独特装备。这些升级的物品有特殊力量！",
"$TIP_240_TITLE","额外任务",
"$TIP_240_TEXT","在获得足够的星星后，你就可以开始解锁额外战斗。这些特别任务包含额外的挑战和额外的报酬。",
"$TIP_250_TITLE","能源燃烧？",
"$TIP_250_TEXT","闪电法术'能源燃烧'，每次都能燃烧敌人的一部分能源奖励。例如法术对敌人造成 40%的伤害，那其40%的普通能源奖励将会被移除。",
"$TIP_260_TITLE","支持Mod",
"$TIP_260_TEXT","你知道吗，你可以在守护者中，制造自己的MOD（修改）。<N><N>在保存游戏界面，点击那个大“M”，你几乎可以修改任何东西 - 状态，等级，职业，人物，过场动画，图像，物品等等。",
"$TIP_270_TITLE","想念母亲",
"$TIP_270_TEXT","<N><N>给妈妈打个电话吧，她挺想念你的。",
"$TYPE_DARK","黑暗",
"$TYPE_SHEEP","绵羊",
"$TYPE_SPLITTER","切割者",
"$TYPE_WORM","蠕虫",
"$TYPE_BOSS","Boss",
"$TYPE_NORMAL","普通",
"$TYPE_CULTIST","邪教徒",
"$TYPE_WATER","水",
"$TYPE_FAST","快速",
"$TYPE_SNAIL","蜗牛",
"$TYPE_REVENANT","亡魂",
"$TYPE_ATTACKER","攻击者",
"$TYPE_SPITTER","切割者",
"$TYPE_NUKE_ON_KILL","NukeOnKill",
"$TYPE_ARMOR","重甲",
"$TYPE_STATIONARY","静止",
"$TYPE_TELEPORTER","传送器",
"$TYPE_EXALTED","高尚",
"$TYPE_NO_END_DAMAGE","NoEndDamage",
"$GETSCRAP1","一堆垃圾，破布，坏工具和锋利的碎片，生锈金属。根本没有人会要这个吧？",
"$GETSCRAP2","显然，墓坑的居民使用这些垃圾作为货币。",
"$END","end",