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<plist version="1.0">
<dict>
	<key>files_lang</key>
	<string>_en</string>

<key>rate_request_title</key>
<string>Rate The Sandbox</string>
<key>rate_request_message</key>
<string>If you enjoy playing The Sandbox, would you mind taking a moment to rate it? It won't take more than a minute. Thanks for your support!</string>
<key>rate_request_answer_yes</key>
<string>Rate It Now</string>
<key>rate_request_answer_no</key>
<string>No, Thanks</string>
<key>rate_request_answer_later</key>
<string>Remind Me Later</string>

<key>SharingButtonText</key>
<string>SHARING</string>

<key>level1_intro</key>
<string>Let's get started with [211,10,86]Day 1|, shall we? Here are two simple tasks: Create [211,10,86]Mud| and [211,10,86]Sand|!</string>
<key>level2_intro</key>
<string>Now, I give you the power of... [211,10,86]the Sun|! Turn it [211,10,86]ON| and observe what happens above the Mud. (How 'bout [211,10,86]zooming in|?)</string>
<key>level3_intro</key>
<string>Let's play around with the [211,10,86]Weather|. Time to create a storm!</string>
<key>level4_intro</key>
<string>Would you look at that? We made a bit of a mess. Let's learn how to [211,10,86]manage| and [211,10,86]clean up| your universe.</string>
<key>level5_intro</key>
<string>I'm feeling destructive today...hey, that's a nice [211,10,86]Forest|. Give that [211,10,86]Temperature Button| a whirl and see what happens!</string>
<key>level6_intro</key>
<string>Look at that majestic [211,10,86]Mountain|. I wonder if [211,10,86]Mining| it will produce anything new...</string>
<key>level7_intro</key>
<string>Now that we have [211,10,86]Metal|, try making a [211,10,86]Metal Box| where I drew the square. I think it's somehow related to circuits...</string>
<key>level8_intro</key>
<string>The [211,10,86]Lighthouse| I made looks pretty, doesn't it? Alas, I don't know what it can be used for. Got any ideas?</string>
<key>level9_intro</key>
<string>Ever since we discovered [211,10,86]Electricity|, I've had this 'hot' idea in my head -- but I'll let you [211,10,86]Power up| the design.</string>
<key>level10_intro</key>
<string>Now that we've built a [211,10,86]Heater|, I believe we can build its [211,10,86]opposite|, right?</string>
<key>level11_intro</key>
<string>Ok, I've got a little challenge for ya! Here is a [211,10,86]Volcano|, and a list of tasks. Accomplish them without changing the [211,10,86]Temperature| of the Universe!</string>

<key>level12_intro</key>
<string>Let's keep the challenges coming. Here's a [211,10,86]Lake| and a new set of tasks. Good luck!</string>
<key>level13_intro</key>
<string>Time to learn something new! Did you know that [211,10,86]Water| has three states, and yet we describe it four different ways?</string>
<key>level14_intro</key>
<string>Check out this new super-cool Element: [211,10,86]Multi|. If you learn how to use it, I may just give it to you!</string>
<key>level15_intro</key>
<string>Here's a new Tool: [211,10,86]Fill|. True to its name, it will fill up any closed shape with the [211,10,86]Element| you select. Here, give it a try!</string>
<key>level16_intro</key>
<string>Time for another [211,10,86]Chemistry lesson|-- let's make a [211,10,86]Battery|!</string>
<key>level17_intro</key>
<string>I just love learning new stuff -- how 'bout you? Next, let's create a [211,10,86]Waterfall|, and I'll also teach you about that black [211,10,86]Element|! </string>
<key>level18_intro</key>
<string>I have an idea -- let's play a game!</string>
<!-- level18_intro" = "I have an idea - let's play a game! Oh, and it's also time to learn about [211,10,86]Backgrounds|. Get one free from the shop and put it in your [211,10,86]Universe|! -->
<key>level19_intro</key>
<string>The Water Dam is filling up! Let's avoid a disaster by opening the gates. Melt the [211,10,86]Wax| Element -- if you [211,10,86]Heat it up|, it will liquify. Watch closely!</string>
<key>level20_intro</key>
<string>Uh-oh -- my destructive urge is back! Hey - let's play with two new things: [211,10,86]Gas| and [211,10,86]Acid Rain|! Here's a little tip: Turn [211,10,86]ON| the [211,10,86]Temperature System|.</string>
<key>level21_intro</key>
<string>Time to learn about a new [211,10,86]Tool|: [211,10,86]Replace|!</string>
<key>level22_intro</key>
<string>I've just created this super awesome [211,10,86]planet|, but it needs some [211,10,86]filling|. Hey, I know! Why don't you apply the finishing touches?</string>
<key>level23_intro</key>
<string>Oh no! These guys built this [211,10,86]Factory|, but as you can see it's [211,10,86]clogged|! Quick, find the clog and [211,10,86]clear the pipes|!</string>
<key>level24_intro</key>
<string>Someone put the wrong elements in the machine. Please fix it!</string>
<key>level25_intro</key>
<string>Time for an [211,10,86]Electronics lesson|: let's build a [211,10,86]Diode|. A Diode lets [211,10,86]Electricity| flow in only one direction!</string>
<key>level26_intro</key>
<string>Doh Re Mi Fa So La Ti Da! Or is it Doh? Ah, [211,10,86]music|. I just love [211,10,86]music|! Here, I composed a little something. Why don't you [211,10,86]power it up|?</string>
<key>level27_intro</key>
<string>Christmas! My favorite time of year! But darn it -- the Lights on the Tree won't turn ON correctly. Please help! </string>
<!-- level28_intro" = "This is it for now, expect more levels for the next update! Meanwhile you can play FREE MODE and share incredible worlds with others in Gallery.  -->
<key>level28_intro</key>
<string>I feel like listening to [211,10,86]music| again. Why don't you try and [211,10,86]finish| this song with the last [211,10,86]3 Notes|?</string>
<key>level29_intro</key>
<string>I'm so creative! Look at these beautiful trees! But something is wrong -- there should be 6 trees here. </string>
<!-- level29_intro" = "Oh my - the [211,10,86]Virus| is out of Control! Quick, power up the defenses and [211,10,86]defeat it| before it consumes everything! -->
<key>level30_intro</key>
<string>Let me introduce you a friend of mine. Eleanor will tell you the future, just ask her and watch!</string>
<key>level32_intro</key>
<string>Oh, my beloved muses. Give us the power of automatic music!</string>

<!-- FinalDay -->

<key>level31_intro</key>
<string>We've come a long way. You've [211,10,86]performed wonderfully|! Explore the [211,10,86]Gallery|. Go ahead, upload your creation and interact with everyone else! Thanks and Godspeed!</string>
<key>EndGameIntro</key>
<string>This is it for now, expect more levels for the next update! Meanwhile you can play FREE MODE and share incredible worlds with others in Gallery. </string>

<!-- Outros -->

<key>level1_outro</key>
<string>Congratulations - you've grasped the basics of [211,10,86]Element Interaction|! Let's move on to [211,10,86]Day 2|!</string>
<key>level2_outro</key>
<string>Nicely done! Please note that when you zoom in, the universe is [211,10,86]paused|.</string>
<key>level3_outro</key>
<string>Good job! Big [211,10,86]clouds spawn [211,10,86]lightning bolts|.</string>
<key>level4_outro</key>
<string>Now you can [211,10,86]Save|, [211,10,86]Reset,| and [211,10,86]Load your Universes| as you please!</string>
<key>level5_outro</key>
<string>I'm feeling a little guilty now -- but hey, we can grow new [211,10,86]forests| whenever we want, right?</string>
<key>level6_outro</key>
<string>Woo hoo! I bet you're loving that [211,10,86]Lava| stuff -- I know I do! But use it carefully...it has a [211,10,86]destructive| side!</string>
<key>level7_outro</key>
<string>Excellent! We can play with [211,10,86]Electricity| now! Think of the possibilities!</string>
<key>level8_outro</key>
<string>Neat! Electros running over metal will turn on Bulbs and other stuff as they pass beside them, and we have the [211,10,86]Power| element!!</string>
<key>level9_outro</key>
<string>Excellent! The [211,10,86]Heater| element will help us build some really interesting stuff!</string>
<key>level10_outro</key>
<string>Would you look at that! It's awesome!! It's amazing!!!! It's... er, be a good lad and pass me that [211,10,86]Cooler| you just built, please.</string>
<key>level11_outro</key>
<string>I knew you could do it! Now you can use the [211,10,86]Very Hot| setting for your Universes!</string>
<key>level12_outro</key>
<string>Marvelous! You can now use the [211,10,86]Cold| setting for your Universes!</string>
<key>level13_outro</key>
<string>Wow, you must be some kind of [211,10,86]genius| or something!</string>
<key>level14_outro</key>
<string>Fantastic! [211,10,86]Multi| will produce nonstop the first [211,10,86]Element| it touches. Do take into account whether the Element usually falls or not!</string>
<key>level15_outro</key>
<string>And that's how you use [211,10,86]Fill|! If you tap on an existing [211,10,86]Element|, it will change it to the [211,10,86]selected Element|.</string>
<key>level16_outro</key>
<string>Awesome, isn't it? Here's a nice [211,10,86]Universe| as a reward. Enjoy!</string>
<key>level17_outro</key>
<string>Super cool! Now, here's your new Element: [211,10,86]Void|. It vacuums everything nearby ([211,10,86]except Walls|) and makes it disappear!</string>
<key>level18_outro</key>
<string>Woah! You have great control over these creatures!</string>
<key>level19_outro</key>
<string>Easy, right? When [211,10,86]Wax| is cool, it's a [211,10,86]solid| -- but when it's [211,10,86]hot|, it's a [211,10,86]fluid|! </string>
<key>level20_outro</key>
<string>[211,10,86]BOOM|! Hahaha! That was awesome! Oh, I -- ahem. Anyway, remember to be extra careful with these things. They are dangerous stuff!</string>
<key>level21_outro</key>
<string>That's it! The Replace tool swaps the touched [211,10,86]Element| for the one [211,10,86]Selected| on the whole Universe. </string>
<key>level22_outro</key>
<string>I think I'll call it... [211,10,86]Earth|!</string>
<key>level23_outro</key>
<string>Phew! That was a close one...</string>
<key>level24_outro</key>
<string>Hey! Are you cheating? How did you solve that so fast? Well...ok then. You never cease to amaze me.</string>
<key>level25_outro</key>
<string>There you go! You now know the basics for building some super-awesome [211,10,86]circuits|!</string>
<key>level26_outro</key>
<string>Have I heard that song before? I can't remember. Anyhoo, you are now free to [211,10,86]compose your own musical| creations!</string>
<key>level27_outro</key>
<string>Jingle bells, jingle bells, jingle all the way!</string>
<key>level28_outro</key>
<string>There's a musician hiding inside of you after all! Who would have guessed? Work on your rhythm and maybe i can get you an audition! </string>
<!-- level29_outro" = "You saved humanity - bravo! Let's celebrate by singing together. Here's a new Element: [211,10,86]Note|! -->
<key>level29_outro</key>
<string>Wow! Now you can make incredible landscapes, with lots of trees to choose from!</string>
<key>level30_outro</key>
<string>That's it -- [211,10,86]you've mastered everything!| Congratulations! There's only one thing left to do...</string>
<key>level32_outro</key>
<string>YES! That was A-MA-ZING! With more work we can make a robot that compose music!</string>

<!-- Misionnames -->

<key>MakeMudName</key>
<string>Make Mud</string>
<key>MakeSandName</key>
<string>Make Sand</string>
<key>MakeFlowerName</key>
<string>Discover Flower</string>
<key>UseZoomName</key>
<string>Use Zoom</string>
<key>MakeCloudName</key>
<string>Make Cloud</string>
<key>MakeElectroName</key>
<string>Make Electro</string>
<key>SaveUniverseName</key>
<string>Save Universe</string>
<key>ResetUniverseName</key>
<string>Reset Universe</string>
<key>LoadUniverseName</key>
<string>Load Universe</string>
<key>MakeFireName</key>
<string>Make Fire</string>
<key>MakeOilName</key>
<string>Make Oil</string>
<key>BurnOilName</key>
<string>Burn Oil</string>
<key>MineMetalName</key>
<string>Mine the Mountain</string>
<key>MakeTreeName</key>
<string>Make Tree</string>
<key>MakeLavaName</key>
<string>Make Lava</string>
<key>MetalBoxName</key>
<string>Draw the Metal Box</string>
<key>MakeElectricityName</key>
<string>Make Electricity</string>
<key>UseBulbName</key>
<string>Place the Missing Bulb</string>
<key>LightLighthouseName</key>
<string>Light the Lighthouse</string>
<key>MakeHeaterName</key>
<string>Make Heater</string>
<key>MakeSparkName</key>
<string>Show the Glow</string>
<key>MakeCoolerName</key>
<string>Make Cooler</string>
<key>MakeIceName</key>
<string>Make Ice</string>
<key>LightVolcanoName</key>
<string>Light the Volcano</string>
<key>BoilWaterName</key>
<string>Boil some Water</string>
<key>MakeGlassName</key>
<string>Make Glass</string>
<key>MakeSnowName</key>
<string>Make Snow</string>
<key>FreezeLakeName</key>
<string>Freeze the Lake</string>
<key>WaterDistiName</key>
<string>Water Distillation</string>
<key>MeltSnowName</key>
<string>Melt Snow</string>
<key>MakeOilLampName</key>
<string>Make Oil Lamp</string>
<key>UseFillName</key>
<string>Use Fill</string>
<key>MakeBatteryName</key>
<string>Make Battery</string>
<key>MakeWaterfallName</key>
<string>Make Waterfall</string>
<key>VirusGameName</key>
<string>Virus Maze</string>
<key>BuyBackgroundName</key>
<string>Buy a Background</string>
<key>ChangeBackgroundName</key>
<string>Change Background</string>
<key>PortalSongName</key>
<string>Play a Song</string>
<key>KaBoomName</key>
<string>Kaboom</string>
<key>MakeAcidRainName</key>
<string>Make Acid Rain</string>
<key>UseReplaceName</key>
<string>Use Replace</string>
<key>TheEarthName</key>
<string>The Earth</string>
<key>CloggedFactoryName</key>
<string>Clogged Factory</string>
<key>AlchemyName</key>
<string>Replace elements</string>
<!-- ComposeName" = "Wait for the next Update! -->
<key>TheBattleName</key>
<string>Stop The Outbreak</string>
<key>ComposeName</key>
<string>Compose</string>
<key>MakeDiodeName</key>
<string>Make Diode</string>
<key>ChristmasName</key>
<string>Christmas</string>
<key>WaterDamName</key>
<string>Water Dam</string>
<key>FindTreeName</key>
<string>Find Tree</string>
<key>EightBallName</key>
<string>Fortune Teller</string>
<key>BlockBetaName</key>
<string>Wait for the next Update</string>
<key>BluesName</key>
<string>I feel Blue</string>
<key>ElectronicsName</key>
<string>Electronics</string>
<key>UploadUniverseName</key>
<string>Upload Universe</string>

<!-- Briefings -->

<!-- Day1 -->
<key>MakeMudBriefing</key>
<string>Mix Water and Soil to get fertile Soil, also known as Mud!</string>
<key>MakeSandBriefing</key>
<string>If Water erodes Stone long enough, you get Sand!</string>

<!-- Day2 -->
<key>MakeFlowerBriefing</key>
<string>Turn the Sun system ON -- Flowers will grow if there is Mud exposed!</string>
<key>UseZoomBriefing</key>
<string>Tap on the Zoom button to zoom in and out!</string>

<!-- Day3 -->
<key>MakeCloudBriefing</key>
<string>Turn the Weather system ON and Water will turn into Steam -- which turns into Clouds!</string>
<key>MakeElectroBriefing</key>
<string>If a Cloud is big enough, lightning bolts will be created! Use steam to enlarge them.</string>

<!-- Day4 -->
<key>SaveUniverseBriefing</key>
<string>Access the World section and save your creation!</string>
<key>ResetUniverseBriefing</key>
<string>Tap the Reset button in the World section!</string>
<key>LoadUniverseBriefing</key>
<string>Load any Universe!</string>

<!-- Day5 -->
<key>MakeFireBriefing</key>
<string>Increase the Temperature!</string>
<key>MakeOilBriefing</key>
<string>Burnt trees will drop ashes on the ground. Put some pressure over them!</string>
<key>BurnOilBriefing</key>
<string>Use Fire on Oil and watch it burn!</string>

<!-- Day6 -->
<key>MineMetalBriefing</key>
<string>Use the Pickaxe Tool on the Mountain and discover a new Element!</string>
<key>MakeTreeBriefing</key>
<string>Plant one Seed in Mud while the Sun system is ON to grow one tree.</string>
<key>MakeLavaBriefing</key>
<string>Heat up stone by igniting oil or a bunch of trees with fire.</string>

<!-- Day7 -->
<key>MetalBoxBriefing</key>
<string>Draw a Metal Box where the green box is.</string>
<key>MakeElectricityBriefing</key>
<string>Throw some Electros at your Metal Box!</string>

<!-- Day8 -->
<key>UseBulbBriefing</key>
<string>Do you see 2 Powered Bulbs? There should be 2 somewhere...</string>
<key>LightLighthouseBriefing</key>
<string></string>

<!-- Day9 -->
<key>MakeHeaterBriefing</key>
<string>Use a Power element where the arrow is pointing!</string>
<key>MakeSparkBriefing</key>
<string>Turn the Light ON and watch Electricity run through an open circuit to create Sparks!</string>

<!-- Day10 -->
<key>MakeCoolerBriefing</key>
<string>Use a Power pixel where the arrow is pointing!</string>
<key>MakeIceBriefing</key>
<string>When Water is sufficiently cooled, it turns into Ice!</string>

<!-- Day11 -->
<key>LightVolcanoBriefing</key>
<string>Use any means to light the Volcano (except the Temperature system)!</string>
<key>BoilWaterBriefing</key>
<string>Boil Water without changing the Temperature system from Normal!</string>

<!-- Day12 -->
<key>MakeGlassBriefing</key>
<string>Try converting Sand to Glass, somehow.</string>
<key>MakeSnowBriefing</key>
<string>Do you see those clouds? Can you make them snow? </string>
<key>FreezeLakeBriefing</key>
<string>Let's freeze all of that water. </string>

<!-- Day13 -->
<key>WaterDistiBriefing</key>
<string>Add Heater and Cooler, then turn the Power Element ON by holding your finger on it. </string>
<key>MeltSnowBriefing</key>
<string>Melt some Snow without changing the Temperature system from Normal!</string>

<!-- Day14 -->
<key>MakeOilLampBriefing</key>
<string>Make the Oil Lamp work! Don't forget to light the Oil</string>

<!-- Day15 -->
<key>UseFillBriefing</key>
<string>Try the Fill Tool and experiment all you want!</string>

<!-- Day16 -->
<key>MakeBatteryBriefing</key>
<string>Power up the Lamp and the Heater! You must fix the old battery to the left.</string>

<!-- Day17 -->
<key>MakeWaterfallBriefing</key>
<string>Make the Waterfall with Multi!</string>

<!-- Day18 -->
<key>VirusGameBriefing</key>
<string>Get at least one Virus out of the Maze!</string>
<!-- BuyBackgroundBriefing" = "Buy a Background with the Mana Points you've earned! -->
<!-- ChangeBackgroundBriefing" = "Select a background for your universe! -->

<!-- Day19 -->
<key>WaterDamBriefing</key>
<string>Flood the village by opening the Dam!</string>

<!-- Day20 -->
<key>KaBoomBriefing</key>
<string>Blow up the gas in that room and watch! (The Temperature System must be ON)</string>
<key>MakeAcidRainBriefing</key>
<string>Water and Acid make Acidic Water. Now, guess how it becomes Acid Rain!</string>

<!-- Day21 -->
<key>UseReplaceBriefing</key>
<string>Use Replace Tool. It exchanges ALL pixels of the type tapped for the one selected</string>

<!-- Day22 -->
<key>TheEarthBriefing</key>
<string>Use the Fill Tool and paint the Earth with the proper colors!</string>

<!-- Day23 -->
<key>CloggedFactoryBriefing</key>
<string>Find the clog at the Factory and clear it!</string>

<!-- Day24 -->
<key>AlchemyBriefing</key>
<string>Replace the 3 elements on the left with steam, oil and gas. Then turn the machine on with Power (4).</string>

<!-- Day25 -->
<key>TheBattleBriefing</key>
<string>Enjoy boosting your creativity in Free Mode using everything you've learned so far, or stay around and play with our logo.</string>
<!-- TheBattleBriefing" = "Defeat the Virus by turning Defenses on in this epic battle for survival! -->

<!-- Day26 -->
<key>PortalSongBriefing</key>
<string>Place ONE Electro at the left and listen to the song!</string>

<!-- Day27 -->
<key>MakeDiodeBriefing</key>
<string>Use Metal and follow the green lines -- then throw one Electro in the loop and watch what happens!</string>

<!-- Day28 -->
<key>ComposeBriefing</key>
<string>Let's compose! Put Notes on the 3 green places and change the tune.</string>

<key>ChristmasBriefing</key>
<string>Make sure the Christmas tree Lights alternate properly! 1) Fix the circuit 2) Turn it on. </string>

<!-- Day29 -->
<key>FindTreeBriefing</key>
<string>Look closely at those trees and decide which kind of tree you should plant on the hill.</string>

<!-- Day30 -->
<key>EightBallBriefing</key>
<string>Put Wall over every green dot. Then ask Eleanor a question and drop 1 acid from her hand.</string>

<!-- FinalDay -->
<key>BlockBetaBriefing</key>
<string>Enjoy boosting your creativity in Free Mode using everything you've learned so far, or stay around and play with our logo.</string>
<key>UploadUnierseBriefing</key>
<string>Create a Universe and upload it to the Gallery</string>

<!-- Introductiontostorymode -->

<key>IntroductionPart1</key>
<string>Creating a universe is hard work. How would you like to help me build the rest?</string>
<key>IntroductionPart2</key>
<string>I have lots of other apprentices building worlds and discovering things, and I'd like to assign you some missions too!</string>
<key>IntroductionPart3</key>
<string>Use this button to choose Elements. Select and place them anywhere, but remember: two elements might react on contact.</string>
<key>IntroductionPart4</key>
<string>If you'd like a reminder of what your current tasks are, simply use this button and your daily goals will be displayed.</string>
<key>IntroductionPart5</key>
<string>As your experience as an apprentice grows, you'll earn MANA as a reward for successful missions! Use it to get new Elements and other cool stuff!</string>

<key>StoryReminderIntro1</key>
<string>Remember you can find all climate, weather, and lighting options by pressing this button. </string>
<key>StoryReminderIntro2</key>
<string>When you discover an element, you can buy it by using your earned Mana. Open the elements menu and enjoy new elements after each completed day.</string>
<key>StoryReminderIntro3</key>
<string>Once i lost an entire galaxy, what a mess! This is the World button, Here you can manage your creations.</string>

<!-- Introductiontofreemode -->

<key>IntroductionFreeMode</key>
<string>Yes! You've done so well that I'm giving you the [211,10,86]Freemode| so you can do whatever you want. And be sure to visit the [211,10,86]Gallery| at the Main Menu, where you can [211,10,86]share your creations| with other apprentices!</string>
<key>IntroductionFreePart1</key>
<string>Welcome to [211,10,86]Freemode|! You're obviously a creative being, so let your imagination run wild here!</string>
<key>IntroductionFreePart2</key>
<string>We've got some new features! For instance, you can [211,10,86]UNDO| your last action. Isn't that great? Also, you can [211,10,86]PAUSE| and [211,10,86]PLAY| the action in your world! That's a neat power too!</string>
<key>IntroductionFreePart3</key>
<string>The more you play, the more you profit. We have some [211,10,86]challenges| for you to achieve and reap the rewards from. To find them, visit the Main Menu and touch the [211,10,86]golden cup|.</string>
<key>IntroductionFreePart4</key>
<string>Be smart and show your best work to others by [211,10,86]sharing your creation|. Visit the Gallery to check out the cool stuff other Sandbox fans have created, and then rate it!</string>
<key>IntroductionFreePart5</key>
<string>Use the [211,10,86]camera| to post pictures to your [211,10,86]favorite social network| and show your friends how creative you are. Have lots of fun playing [211,10,86]The Sandbox|!</string>

<!-- Endofstorymode -->

<key>Outro</key>
<string>It's finished, and I couldn't be prouder of your work! You are now ready to create your own Universes! Continue enjoying The Sandbox in FreeMode, and start sharing!</string>

<!--  -->

<!-- ACHIEVEMENTS -->

<!-- AchievementName -->

<key>Achievement1Name</key>
<string>First</string>
<key>Achievement1Desc</key>
<string>You unlocked a new Element through a reaction</string>
<key>Achievement1Addr</key>
<string>achievement_first.png</string>
<key>Achievement2Name</key>
<string>Not The Average Player</string>
<key>Achievement2Desc</key>
<string>You played more than 3 hours. Good start!</string>
<key>Achievement2Addr</key>
<string>achievement_not_the_usual_player.png</string>
<key>Achievement3Name</key>
<string>Extreme Player</string>
<key>Achievement3Desc</key>
<string>You played more than 5 hours!! Wow!</string>
<key>Achievement3Addr</key>
<string>achievement_extreme_player.png</string>
<key>Achievement4Name</key>
<string>Pixel Amateur</string>
<key>Achievement4Desc</key>
<string>You poured more than 10.000 pixels!</string>
<key>Achievement4Addr</key>
<string>achievement_pixel_amateur.png</string>
<key>Achievement5Name</key>
<string>Big Spender</string>
<key>Achievement5Desc</key>
<string>You poured more than 50.000 pixels!</string>
<key>Achievement5Addr</key>
<string>achievement_big_spender.png</string>
<key>Achievement6Name</key>
<string>Pixel Artist</string>
<key>Achievement6Desc</key>
<string>You poured more than 100.000 pixels!</string>
<key>Achievement6Addr</key>
<string>achievement_pixel_artist.png</string>
<key>Achievement7Name</key>
<string>Cautious</string>
<key>Achievement7Desc</key>
<string>You saved your first universe</string>
<key>Achievement7Addr</key>
<string>achievement_cautious.png</string>
<key>Achievement8Name</key>
<string>Unlocker</string>
<key>Achievement8Desc</key>
<string>You've got more than 7 elements!</string>
<key>Achievement8Addr</key>
<string>achievement_unlocker.png</string>
<key>Achievement9Name</key>
<string>Big Unlocker</string>
<key>Achievement9Desc</key>
<string>You've got more than 15 elements!</string>
<key>Achievement9Addr</key>
<string>achievement_big_unlocker.png</string>
<key>Achievement10Name</key>
<string>Master Unlocker</string>
<key>Achievement10Desc</key>
<string>You've got 30 elements!</string>
<key>Achievement10Addr</key>
<string>achievement_master_unlocker.png</string>
<key>Achievement11Name</key>
<string>Tester</string>
<key>Achievement11Desc</key>
<string>You used all Basic Elements at least once</string>
<key>Achievement11Addr</key>
<string>achievement_tester.png</string>
<key>Achievement12Name</key>
<string>Rainbow Chaser</string>
<key>Achievement12Desc</key>
<string>You put at least one pixel of each Element on screen at the same time</string>
<key>Achievement12Addr</key>
<string>achievement_rainbow_chaser.png</string>
<key>Achievement13Name</key>
<string>Rated 5</string>
<key>Achievement13Desc</key>
<string>Someone gave your world a 5-star rating</string>
<key>Achievement13Addr</key>
<string>achievement_rated.png</string>
<key>Achievement14Name</key>
<string>Sociable</string>
<key>Achievement14Desc</key>
<string>You shared more than 10 worlds</string>
<key>Achievement14Addr</key>
<string>achievement_sociable.png</string>
<key>Achievement15Name</key>
<string>Curious</string>
<key>Achievement15Desc</key>
<string>You opened a shared world</string>
<key>Achievement15Addr</key>
<string>achievement_curious.png</string>
<key>Achievement16Name</key>
<string>Checker</string>
<key>Achievement16Desc</key>
<string>You opened 20 shared worlds</string>
<key>Achievement16Addr</key>
<string>achievement_checker.png</string>
<key>Achievement17Name</key>
<string>Voyeur</string>
<key>Achievement17Desc</key>
<string>You opened 50 shared worlds</string>
<key>Achievement17Addr</key>
<string>achievement_voyeur.png</string>
<key>Achievement18Name</key>
<string>Achiever</string>
<key>Achievement18Desc</key>
<string>You spent more than 5.000 Mana </string>
<key>Achievement18Addr</key>
<string>achievement_achiever.png</string>
<key>Achievement19Name</key>
<string>User</string>
<key>Achievement19Desc</key>
<string>You played the game 2 days in a row!</string>
<key>Achievement19Addr</key>
<string>achievement_user.png</string>
<key>Achievement20Name</key>
<string>Power User</string>
<key>Achievement20Desc</key>
<string>You played the game 4 days in a row!</string>
<key>Achievement20Addr</key>
<string>achievement_power_user.png</string>
<key>Achievement21Name</key>
<string>Extreme User</string>
<key>Achievement21Desc</key>
<string>You played the game 8 days in a row. You must be a genius by now!</string>
<key>Achievement21Addr</key>
<string>achievement_extreme_user.png</string>
<key>Achievement22Name</key>
<string>Addicted User</string>
<key>Achievement22Desc</key>
<string>WOOHOO!! You played for 12 days in a row!! You must be addicted!</string>
<key>Achievement22Addr</key>
<string>achievement_adicted_user.png</string>
<key>Achievement23Name</key>
<string>Doctor</string>
<key>Achievement23Desc</key>
<string>You released 4000 Virus and Antivirus pixels</string>
<key>Achievement23Addr</key>
<string>achievement_doctor.png</string>
<key>Achievement24Name</key>
<string>Firestarter</string>
<key>Achievement24Desc</key>
<string>You created more than 10.000 fire pixels across the game sessions</string>
<key>Achievement24Addr</key>
<string>achievement_firestarter.png</string>
<key>Achievement25Name</key>
<string>Oil Refinery</string>
<key>Achievement25Desc</key>
<string>You created 4000 Oil pixels on screen!</string>
<key>Achievement25Addr</key>
<string>achievement_oil_refinery.png</string>
<key>Achievement26Name</key>
<string>Ecology Defender</string>
<key>Achievement26Desc</key>
<string>You created 300 Trees on screen, across different sessions!</string>
<key>Achievement26Addr</key>
<string>achievement_ecology_defender.png</string>
<key>Achievement27Name</key>
<string>Cloner</string>
<key>Achievement27Desc</key>
<string>You used 1000 Multi pixels</string>
<key>Achievement27Addr</key>
<string>achievement_cloner.png</string>
<key>Achievement28Name</key>
<string>Afraid of the Dark</string>
<key>Achievement28Desc</key>
<string>You used 1000 Bright or Bulb pixels</string>
<key>Achievement28Addr</key>
<string>achievement_afraid_of_the_dark.png</string>
<key>Achievement29Name</key>
<string>Cook</string>
<key>Achievement29Desc</key>
<string>You used 800 Heater pixels</string>
<key>Achievement29Addr</key>
<string>achievement_cook.png</string>
<key>Achievement30Name</key>
<string>Fridge</string>
<key>Achievement30Desc</key>
<string>You used 800 Cooler pixels</string>
<key>Achievement30Addr</key>
<string>achievement_fridge.png</string>
<key>Achievement31Name</key>
<string>Pyro</string>
<key>Achievement31Desc</key>
<string>You incinerated a Forest</string>
<key>Achievement31Addr</key>
<string>achievement_pyro.png</string>
<key>Achievement32Name</key>
<string>Demolitions Expert</string>
<key>Achievement32Desc</key>
<string>You blew up 15000 Gas pixels</string>
<key>Achievement32Addr</key>
<string>achievement_demolitionsexpert.png</string>
<key>Achievement33Name</key>
<string>Ecology Destroyer</string>
<key>Achievement33Desc</key>
<string>You spilled oil in the sea. Shame on you.</string>
<key>Achievement33Addr</key>
<string>achievement_ecology_destroyer.png</string>
<key>Achievement34Name</key>
<string>FREE</string>
<key>Achievement34Desc</key>
<string>You entered Freeeeeeemode! Go ahead and boost your mind's creativity!</string>
<key>Achievement34Addr</key>
<string>achievement_free.png</string>
<key>Achievement35Name</key>
<string>Initial Player</string>
<key>Achievement35Desc</key>
<string>You completed the initial story!</string>
<key>Achievement35Addr</key>
<string>achievement_initialstory.png</string>
<key>Achievement36Name</key>
<string>Community Player</string>
<key>Achievement36Desc</key>
<string>You completed the User-Created Campaign!</string>
<key>Achievement36Addr</key>
<string>achievement_usermade.png</string>
<key>Achievement37Name</key>
<string>Lonely Player</string>
<key>Achievement37Desc</key>
<string>You completed the Lonely Human Campaign!</string>
<key>Achievement37Addr</key>
<string>achievement_lonelyhuman.png</string>
<key>Achievement38Name</key>
<string>Musician!</string>
<key>Achievement38Desc</key>
<string>You completed the Music Campaign!</string>
<key>Achievement38Addr</key>
<string>achievement_music.png</string>
<key>Achievement39Name</key>
<string>Technical Player</string>
<key>Achievement39Desc</key>
<string>You completed the Contraptions Campaign!</string>
<key>Achievement39Addr</key>
<string>achievement_contraptions.png</string>
<key>Achievement40Name</key>
<string>Jurassic Player</string>
<key>Achievement40Desc</key>
<string>You completed the Dinosaurs Campaign!</string>
<key>Achievement40Addr</key>
<string>achievement_dinosaurs.png</string>
<key>Achievement41Name</key>
<string>Artistic Player</string>
<key>Achievement41Desc</key>
<string>You completed the Pixel Art Campaign!</string>
<key>Achievement41Addr</key>
<string>achievement_pixelart.png</string>
<key>Achievement42Name</key>
<string>Futuristic Player</string>
<key>Achievement42Desc</key>
<string>You completed the Lasers and Pipes Campaign!</string>
<key>Achievement42Addr</key>
<string>achievement_lasersandpipes.png</string>
<key>Achievement43Name</key>
<string>Dead Slayer!</string>
<key>Achievement43Desc</key>
<string>You completed the Zombie campaign!</string>
<key>Achievement43Addr</key>
<string>achievement_zombie.png</string>
<key>Achievement44Name</key>
<string>Metal Player</string>
<key>Achievement44Desc</key>
<string>You completed the Robocalypse campaign!</string>
<key>Achievement44Addr</key>
<string>achievement_robot.png</string>

<!-- ELEMENTS -->

<!-- ElementNames -->

<key>FireName</key>
<string>Fire</string>
<key>LavaName</key>
<string>Lava</string>
<key>GasName</key>
<string>Gas</string>
<key>WaterName</key>
<string>Water</string>
<key>IceName</key>
<string>Ice</string>
<key>SnowName</key>
<string>Snow</string>
<key>SteamName</key>
<string>Steam</string>
<key>OilName</key>
<string>Oil</string>
<key>SoilName</key>
<string>Soil</string>
<key>MudName</key>
<string>Mud</string>
<key>SandName</key>
<string>Sand</string>
<key>MetalName</key>
<string>Metal</string>
<key>GlassName</key>
<string>Glass</string>
<key>WaxName</key>
<string>Wax</string>
<key>WoodName</key>
<string>Wood</string>
<key>BrightName</key>
<string>Bright</string>
<key>BulbName</key>
<string>Bulb</string>
<key>HeaterName</key>
<string>Heater</string>
<key>CoolerName</key>
<string>Cooler</string>
<key>NoteName</key>
<string>Note</string>
<key>PowerName</key>
<string>Power</string>
<key>ElectroName</key>
<string>Electro</string>
<key>WallName</key>
<string>Wall</string>
<key>AVirusName</key>
<string>AVirus</string>
<key>VoidName</key>
<string>Void</string>
<key>MultiName</key>
<string>Multi</string>
<key>VirusName</key>
<string>Virus</string>
<key>AcidName</key>
<string>Acid</string>
<key>SeedName</key>
<string>Seed</string>


<key>FireTitle</key>
<string>Fire</string>
<key>FireDescription</key>
<string>It burns things, right? Fire heats whatever is above it, and quickly disappears unless it is consuming something flammable. Fire burns Trees, Grass and Flowers easily, and it can also light Oil. It can be used to evaporate Water, melt Ice, turn Sand into Glass or Stone into Lava. Fire works very well with Multi, allowing you to create Torches or even Ovens. Fire only heats whatever's above it, so plan carefully before using it!</string>

<key>LavaTitle</key>
<string>Lava</string>
<key>LavaDescription</key>
<string>Lava is a very hot liquid that overheats anything above it. It is made from Stone that has been melted at very high temperatures. If Lava cools down, it will turn back into Stone -- but you can always change it back again by overheating the Stone.</string>

<key>GasTitle</key>
<string>Gas</string>
<key>GasDescription</key>
<string>Caution: highly flammable! Gas floats around until it's ignited. Once it catches fire, it produces a heat wave which ignites all other Gas particles nearby.</string>

<key>WaterTitle</key>
<string>Water</string>
<key>WaterDescription</key>
<string>H20 -- beer's greatest rival. Like in real life, Water can be turned into Steam, Ice, and even Snow. Heat it to create Steam, cool it to create Ice. If the Weather System is ON, Water will automatically start the Water cycle, and turn into Steam, which turns into Clouds that will rain Water or Snow, depending on the overall temperature. You can create lots of universes by mixing Water with other elements -- or just by playing with the Water cycle. Make sure to experiment a lot, since this is one of The Sandbox's most interesting elements!</string>

<key>SteamTitle</key>
<string>Steam</string>
<key>SteamDescription</key>
<string>It goes up, condensates, and comes down as rain. It's the water cycle like you've never seen it! Like any vapor, Steam always rises, and if the Weather system is ON and the Steam is high up in the sky, it will create Clouds! If the Steam cools down, it becomes Water again.</string>

<key>IceTitle</key>
<string>Ice</string>
<key>IceDescription</key>
<string>When sufficiently chilled, Ice will cool down whatever is near it. If it comes into contact with water, the water will slowly freeze. If it is placed near a heat source, it will melt and become Water.</string>

<key>SnowTitle</key>
<string>Snow</string>
<key>SnowDescription</key>
<string>Snowflakes -- no two are alike! Snow requires a cold environment, or it will melt and become Water. Clouds can create Snow when they're cold enough.</string>

<key>SoilTitle</key>
<string>Soil</string>
<key>SoilDescription</key>
<string>Water it and grow flowers, or build an ant nest! The possibilities are endless! Soil is also known as Earth, or Dirt. On its own, it doesn't do much -- but if you pour some Water on it, it becomes fertile soil, aka Mud.</string>

<key>StoneTitle</key>
<string>Stone</string>
<key>StoneDescription</key>
<string>Stone is heavy enough to make Oil out of Ashes, and when overheated will melt and create Lava. On its own, it's a very useful Element for building mountains, caves, and whatever else you can think of! Over time, water erodes Stone and turns it into Sand.</string>

<key>MetalTitle</key>
<string>Metal</string>
<key>MetalDescription</key>
<string>Metal conducts electricity and is not affected by Gravity, so it won't fall on you when you use it. Think of Metal as any kind of raw conductive metal, or a simple Copper Wire. Metal conducts electricity through it, as if it were a wire. Also, with a little bit of chemistry know-how, you can create electricity by joining Acid with Metal. Batteries, anyone?</string>

<key>MudTitle</key>
<string>Mud</string>
<key>MudDescription</key>
<string>Fertile Soil, Grass, Flowers and Trees all grow from Mud, which is also known as fertile ground. When sunlight hits it, Grass and Flowers will grow -- and if you add some Seeds, you can even grow your very own Trees! To create Mud just add Water to Soil. To give your Mud some sunlight, turn the Sun system ON.</string>

<key>SandTitle</key>
<string>Sand</string>
<key>SandDescription</key>
<string>Who doesn't love sand castles? Sand can be created from Stone, thanks to the erosion process Stone undergoes when contacted by Water. Also, Sand turns into Glass when overheated.</string>

<key>GlassTitle</key>
<string>Glass</string>
<key>GlassDescription</key>
<string>Guaranteed to be impervious to acid! Glass is a very interesting Element to experiment with. It is not affected by Gravity, nor is it affected by high temperatures. It's the ideal Element to play with at different temperatures, and in closed environments.</string>

<key>OilTitle</key>
<string>Oil</string>
<key>OilDescription</key>
<string>Flammable, and when misappropriated can lead to endangered species! Oil is a fluid that slowly burns down when lit on fire. It has a high viscosity and density, and it can be created by applying a great deal of presure on some Ashes.</string>


<key>WaxTitle</key>
<string>Wax</string>
<key>WaxDescription</key>
<string>Heat Wax to make it a liquid, or cool it to make it a solid. A real two-way player! </string>

<key>ElectroTitle</key>
<string>Electro</string>
<key>ElectroDescription</key>
<string>Let metal conduct Electro to power up your circuits, and watch the sparks fly! It disappears on contact with non-conductive elements. When big clouds collide, it causes thunderbolts. Also, if you're the adventurous type, you can make real-life electrical circuitry using the wireworld pixel logic. </string>

<key>PowerTitle</key>
<string>Power</string>
<key>PowerDescription</key>
<string>Power is a very special element. Touch it to generate electricity! It isn't affected by gravity, and doesn't interact with other common elements. Power represents a power source - you can turn it on and off, and choose the frequency at which it produces electricity. It also acts as a conductive element, just like Metal. Tap and hold it to change the frequency of Electro creation.</string>

<key>HeaterTitle</key>
<string>Heater</string>
<key>HeaterDescription</key>
<string>Heater is a heat source that needs to be in contact with Metal or Power, with running electricity to start heating. When powered up, it overheats whatever is above it.</string>

<key>CoolerTitle</key>
<string>Cooler</string>
<key>CoolerDescription</key>
<string>For some nippy polar weather, just add electricity! Cooler is a cold source that, like Heater, needs to be in contact with Metal or Power, with running electricity to start cooling. When powered, it cools down whatever is above it.</string>

<key>NoteTitle</key>
<string>Note</string>
<key>NoteDescription</key>
<string>Touch it for 2 seconds to Tune it, then power it to make some noise! Note is a very special element that produces a sound whenever Metal or Power are nearby and have running electricity. Use the Piano Roll to tune the sound it produces. It's possible to compose a song by separating the notes and counting pixels.</string>

<key>ClearTitle</key>
<string>Clear</string>
<key>ClearDescription</key>
<string>Who doesn't need a do-over once in a while? Clear works just like an eraser -- once selected, tap and drag it across the Elements you'd like to erase. It also works with the Brush Size.</string>

<key>WallTitle</key>
<string>Wall</string>
<key>WallDescription</key>
<string>Indestructible! Concrete is not affected by Gravity, or any Element. Use it to isolate environments, divide the screen, write something witty, or create solid structures. But temperature may pass through it.</string>

<key>AVirusTitle</key>
<string>AVirus</string>
<key>AVirusDescription</key>
<string>Viruses beware! Antivirus will seek and destroy any Virus particles that appear on screen. It has a limited lifespan, but it can be sustained by eating Virus particles.</string>

<key>VoidTitle</key>
<string>Void</string>
<key>VoidDescription</key>
<string>Void -- the world's most powerful vaccum! Like a miniature black hole, it attracts and destroys everything near it. Use it to make continuous waterfalls, and other clever things. It's also helpful for countering Multi when you want to avoid filling the whole universe.</string>

<key>AcidTitle</key>
<string>Acid</string>
<key>AcidDescription</key>
<string>Handle this corrosive substance with care! Acid is a very complex element, which makes it quite interesting. It eats through most Elements, and can also create reactions, i.e. electricity when in contact with Metal. Furthermore, Acid can be mixed with Water to produce Acid Water, which when evaporated and condensed creates Acid Rain!</string>

<key>VirusTitle</key>
<string>Virus</string>
<key>VirusDescription</key>
<string>A big menace with a hankering for death, Virus will expand and conquer all of your creations if you let it. Virus continuously reproduces, and eats almost everything it contacts. Luckily, you can fight it -- and, with the proper knowledge, even use its abilities. Remember: only Antivirus, Acid and Void can stop it!</string>

<key>MultiTitle</key>
<string>Multi</string>
<key>MultiDescription</key>
<string>True to its name, Multi multiplies the first Element it touches. Multi will randomly produce an endless stream of the first element it touches, until it is covered by another type of Element. In this fashion, you can create some very interesting universes.</string>

<key>SeedTitle</key>
<string>Seed</string>
<key>SeedDescription</key>
<string>Plant them in soil, sand, water, Or feed them to your pet squirrel -- whatever you like! Seed needs fertile ground in order to grow into a Tree. If it comes into contact with any element other than Mud, it will die. If the environment is extremely hot, it will catch fire and die if it doesn't reach Mud. The Seed Element is a veritable cradle of life, but it requires special care, such as fertile soil and enough sunlight.</string>

<key>BulbTitle</key>
<string>Bulb</string>
<key>BulbDescription</key>
<string>Bulb needs Electricity running by it in order to power up. It's also handy as an artificial light, when growing vegetation where sunlight is absent.</string>

<key>BrightTitle</key>
<string>Bright</string>
<key>BrightDescription</key>
<string>Bright is a floating light that cannot be powered down. Like Bulb, it is useful for growing vegetation in places with no sunlight.</string>

<key>WoodTitle</key>
<string>Wood</string>
<key>WoodDescription</key>
<string>Wood is a static Element (not affected by Gravity) used for solid constructions. It can catch fire easily, so be careful!</string>

<key>AmatistDescription</key>
<string>A type of quartz, violet in color. Very resistant to acid, but heating it will change its color to orange. It's found mainly in geodesic form in Argentina, Germany, Brazil, and many other countries.</string>
<key>CitrineDescription</key>
<string>Like amethyst, citrine is also a quartz, but yellow in color. It's very rare, and so heated amethyst usually takes its place.</string>
<key>DiamondDescription</key>
<string>Diamond is renowned for its superlative physical qualities, most of which are due to the strong covalent bonding of its atoms. Diamond has the highest hardness and thermal conductivity of any bulk material. </string>
<key>EmeraldDescription</key>
<string>Emerald is the green gem that delights the eyes. Found mainly in Colombia, this incredible gem is also synthetically produced in laboratories. </string>
<key>LapislazuliDescription</key>
<string>A relatively rare, semi-precious stone prized since antiquity for its intense blue color. Lapis lazuli has been mined in Afghanistan since the 3rd millenium BC.</string>
<key>RubyDescription</key>
<string>Ruby is a pink to blood-red gemstone. It's considered one of the four precious stones, along with sapphire, emerald and diamond.</string>
<key>SapphireDescription</key>
<string>Sapphire is a blue gemstone that is not easily eroded, thanks to its considerable hardness. Commonly used for jewelry, it is also favored in infrared applications, scientific instruments, high durability windows, and more. </string>
<key>ZirconDescription</key>
<string>Zircon is typically produced at extremely high temperatures, i.e. when rock crystallizes. Some zircones contain uranium, which sees their properties continuously modified due to internal radiation. </string>

<key>SeedBaobabDescription</key>
<string>Gigantic trees used by Australian Aboriginals as a source of water, food, and medicine. They also painted and carved the fruits, and wore them as ornaments. A very large, hollow baobab in western Australia was used in 1890 as a prison.</string>
<key>SeedBonsaiDescription</key>
<string>Bonsai is a Japanese art form using miniature trees grown in containers. Our Bonsai tree is a representation of this ingenious creation.</string>
<key>SeedCedarDescription</key>
<string>The cedar is a species of conifer native to western North America. It's a large tree, typically reaching heights of 40-60 m, with a trunk diameter of up to 3 m. Its wood is the primary material for pencils, because it's soft and sharpens easily, without forming splinters.</string>
<key>SeedDracaenaDescription</key>
<string>Though this tree is the official symbol of the island of Tenerife, Spain, it's not really a tree! It's actually a plant, with branches that grow for about 10–15 years (up to 1.2 metres in height) before re-branching, giving mature plants an umbrella-like visage. One famous Dracaena tree called 'El Drago Milenario' is 365 years old!</string>
<key>SeedOakDescription</key>
<string>The oak's fruit is a nut called an 'acorn', which has a cup-like shape. Each acorn contains one seed, and takes 6 -18 months to mature. Oaks are classified as evergreens, and extend from cool temperate to tropical latitudes in Asia and the Americas.</string>
<key>SeedPalmDescription</key>
<string>Important to humans throughout history, palms are among the best-known trees, and one of the most cultivated. Many products are derived from palms, and palms are widely used in landscaping due to their exotic appearance -- making them one of the most economically important plants. In many bygone cultures, the palm was a symbol of victory, peace, and fertility. Today, the palm is a popular symbol for the tropics, and vacations.</string>
<key>SeedPineDescription</key>
<string>Native to most of the Northern Hemisphere, pines are resinous evergreen trees that can grow up to 45m tall, and are very popular around Christmas time.</string>
<key>SeedRedMapleDescription</key>
<string>The maple is one of the most common deciduous trees of eastern North America. It's adaptable to a wide range of growing conditions, perhaps more so than any other tree. It can be found in swamps, dry soil, and most everywhere in between.</string>
<key>SeedSakuraDescription</key>
<string>Cherry blossoms flower on several trees, particularly the Japanese Cherry, known in Japan as the Sakura. Many of the varieties cultivated for ornamental use do not produce fruit. Edible cherries generally come from cultivars.</string>
<key>SeedWillowDescription</key>
<string>Though the willow tree is native to Europe and the United States, the ancient Egyptians used extracts of its bark to treat inflammatory conditions. The active component of this extract, which is chemically related to aspirin, can be found in the bark of several different types of willow.</string>
<key>SeedTenereDescription</key>
<string>The Tree of Ténéré was a solitary acacia once considered to be the most isolated tree on Earth. Standing alone in the Sahara Desert, 120 miles from any other tree, it was part of an ancient forest that disappeared. For centuries, the tree was a landmark for caravan routes through the the Sahara. In fact, the tree was so famous that it was the only tree to be shown on a large-scale map.</string>
<key>FishTitle</key>
<string>Fish</string>
<key>FishDescription</key>
<string>Look at these wonderful creatures. They live underwater and enjoy eating algae. It's cute how they decorate their homes with shiny stuff they find in the sea. They are living organisms, so be careful not to mess with their environment!</string>
<key>BeeTitle</key>
<string>Bee</string>
<key>BeeDescription</key>
<string>Bees make Hives, protect their queen, eat flowers and multiply. They are very inteligent and at the same time, very fragile! Notice the Queen Bee making other hives on trees as the hive progresses. Each Hive has a maximum of five bees maximum and will get bigger with a higher population, or smaller if a bee dies. But don't worry, a new bee will be generated if the Hive is prepared to support it.</string>
<key>AlgaeTitle</key>
<string>Algae</string>
<key>AlgaeDescription</key>
<string>Underwater vegetation! Yeah! Algae grow underwater in different shapes. Watch how they acquire strange color shading because of the sun light refracting on water. A beautifull thing. Fish use Algae for their homes and food too!</string>
<key>InsulatorTitle</key>
<string>Insulator</string>
<key>InsulatorDescription</key>
<string>Heat flow is an inevitable consequence of contact between objects of differing temperature. Use an Insulator to prevent thermal conduction!</string>
<key>PipeInTitle</key>
<string>Pump</string>
<key>PipeInDescription</key>
<string>Pump is the Pipe mechanism's first piece. It takes elements and sends them through the Pipe.</string>
<key>PipeTitle</key>
<string>Pipe</string>
<key>PipeDescription</key>
<string>Pipe is the Pipe mechanism's second piece. It allows elements to pass through it from point A to point B, and connects the Pump and the Drain.</string>
<key>PipeOutTitle</key>
<string>Drain</string>
<key>PipeOutDescription</key>
<string>Drain is the Pipe mechanism's third piece. It takes the elements passing through the Pipe and releases them from the system. </string>
<key>GasSensorTitle</key>
<string>Gas</string>
<key>GasSensorDescription</key>
<string>A Sensor is a device that measures a certain quality and converts it into a signal. In this case, you can detect Gas in the air around the Sensor and generate electrical power for the signal.  </string>
<key>LaserTitle</key>
<string>Laser</string>
<key>LaserDescription</key>
<string>A Laser is a device that emits light through a process of optical amplification based on the stimulated emission of photons. Put a Glass pixel next to a Laser in order to make it work!</string>
<key>LaserTransTitle</key>
<string>E. Laser</string>
<key>LaserTransDescription</key>
<string>E. Laser is a Laser Transmitter that needs energy to work. Put a Glass pixel next to it and provide some energy!</string>
<key>GuitarTitle</key>
<string>Guitar</string>
<key>GuitarDescription</key>
<string>Touch it for two seconds to Tune it, then power it up and make some noise! Guitar is a very special element that produces a sound whenever Metal or Power are nearby and have running Electricity. Use the Piano Roll to tune the sound the Guitar produces. It's possible to compose a song by separating the Guitar notes and counting pixels.</string>
<key>BassTitle</key>
<string>Bass</string>
<key>BassDescription</key>
<string>Touch it for two seconds to Tune it, then power up and make some noise! Bass is a very special element that produces a sound whenever Metal or Power are nearby and have running Electricity. Use the Piano Roll to tune the sound the Bass produces. It's possible to compose a song by separating the Bass notes and counting pixels.</string>
<key>DrumsTitle</key>
<string>Drums</string>
<key>DrumsDescription</key>
<string>Touch it for two seconds to Tune it, then power it up and make some noise! Drums is a very special element that produces a sound whenever Metal or Power are nearby and have running electricity. Use the Piano Roll to tune the sound the Drums produce. It's possible to create rhythm by separating the Drum notes and counting pixels.</string>
<key>TrumpetTitle</key>
<string>Trumpet</string>
<key>TrumpetDescription</key>
<string>Touch it for two seconds to Tune it, then power it up and make some noise! Trumpet is a very special element that produces a sound whenever Metal or Power are nearby and have running electricity. Use the Piano Roll to tune the sound the Trumpet produces. It's possible to compose a song by separating the Trumpet notes and counting pixels.</string>
<key>TetroTitle</key>
<string>Blocks</string>
<key>TetroDescription</key>
<string>Blocks? Yes! Blocks! what do you want to use them for? that's up to you!</string>

<!-- TOOLS -->

<!-- ToolNames -->

<key>DrawName</key>
<string>Brush</string>
<key>LineName</key>
<string>Line</string>
<key>FillName</key>
<string>Fill</string>
<key>ReplaceName</key>
<string>Replace</string>
<key>MinerName</key>
<string>Pickaxe</string>

<key>ZoomName</key>
<string>Zoom</string>
<key>ZoomInText</key>
<string>Click somewhere to zoom in</string>
<key>ZoomPanText</key>
<string>Hold down the Alt key while dragging</string>
<key>ZoomDrawText</key>
<string>Draw using the mouse</string>

<!--  -->

<!-- OPTIONS -->

<!-- OptionNames -->

<key>SunName</key>
<string>SUN</string>
<key>TemperatureName</key>
<string>TEMPERATURE</string>
<key>LightName</key>
<string>LIGHT</string>
<key>BackgroundName</key>
<string>BACKGROUND</string>
<key>WeatherName</key>
<string>WEATHER</string>
<key>ResetName</key>
<string>RESET</string>
<key>RestartName</key>
<string>RESTART</string>
<key>OptionsChangeTempLbl</key>
<string>CHANGE TEMPERATURE</string>
<key>OptionsChangeBackLbl</key>
<string>CHANGE BACKGROUND</string>
<key>VeryColdName</key>
<string>VERY COLD</string>
<key>ColdName</key>
<string>COLD</string>
<key>NormalName</key>
<string>NORMAL</string>
<key>HotName</key>
<string>HOT</string>
<key>VeryHotName</key>
<string>VERY HOT</string>


<!--  -->

<!-- SCREENS -->

<!-- MainMenu -->

<key>ContinueGameName</key>
<string>Continue Game</string>
<key>MoreGamesName</key>
<string>More Games</string>
<key>ForumName</key>
<string>Forum</string>
<key>FreeModeName</key>
<string>Create</string>
<key>StoryModeName</key>
<string>Play</string>
<key>GalleryModeName</key>
<string>Gallery</string>
<key>AchievementsName</key>
<string>Achievements</string>
<key>OptionsName</key>
<string>Options</string>
<key>CreditsName</key>
<string>CREDITS</string>
<key>MMLocked</key>
<string>LOCKED</string>
<key>MMPlay</key>
<string>PLAY THE</string>
<key>MMPlayIn</key>
<string>CREATE</string>
<key>MMPlayInPlural</key>
<string>PLAY THE</string>
<key>MMView</key>
<string>VIEW THE</string>

<key>CampaignLocked</key>
<string>To unlock this campaign, please finish the other campaigns first</string>

<!-- hints -->


<key>Level1FreeHint1</key>
<string>Select any element and drop some into your world. Check them by opening the Elements Menu. Press the top left button.</string>
<key>Level1FreeHint2</key>
<string>Remember, you must make Mud and Sand. Mud is Soil mixed with Water.</string>
<key>Level1FreeHint3</key>
<string>Problems making Sand? Remember what happens when Water and Stone meet!</string>

<key>Level2FreeHint1</key>
<string>For beautiful Flowers, just turn on the Sun! To do this, open Options by pressing the button in the middle of the toolbar.</string>
<key>Level2FreeHint2</key>
<string>Be patient -- Flowers take time to grow!</string>
<key>Level2FreeHint3</key>
<string>To Zoom, press the magnifying glass on the toolbar.</string>

<key>Level3FreeHint1</key>
<string>To turn on the Weather, open Options by pressing the button in the middle of the toolbar.</string>
<key>Level3FreeHint2</key>
<string>What happens when big clouds crash into each other? </string>
<key>Level3FreeHint3</key>
<string>Your Clouds aren't getting bigger? Use Steam to increase their size, and watch them crash into each other! </string>

<key>Level4FreeHint1</key>
<string>To save your work, press the Planet button on the toolbar. </string>
<key>Level4FreeHint2</key>
<string>Resetting the mission is easy -- Just press the Planet button and find the Reset button at the bottom.</string>
<key>Level4FreeHint3</key>
<string>Ok, lets re-open your saved work. Press the Planet button and open the LOAD gallery to select a saved world.</string>

<key>Level5FreeHint1</key>
<string>To turn the heat up, you must open the Options menu and move the Temperature slider to HOT.</string>
<key>Level5FreeHint2</key>
<string>Do you see all of those ashes? If you use a Stone to put preassure on them, you can make Oil.</string>
<key>Level5FreeHint3</key>
<string>How 'bout using the Fire over the Oil you made from the ashes? </string>


<key>Level6FreeHint1</key>
<string>To Mine the mountain you must select the Pickaxe in the brush window. Also select the size using the slider below.</string>
<key>Level6FreeHint2</key>
<string>Trees don't grow on their own -- you must use Seed over Sun-lit Mud.</string>
<key>Level6FreeHint3</key>
<string>Since Lava is simply overheated Stone, heat up some Stone. Try burning Oil, or another method.</string>


<key>Level7FreeHint1</key>
<string>Do you see the green box? You have to paint over it with the Metal Element. </string>
<key>Level7FreeHint2</key>
<string>You don't have to be extremely precise -- just make sure all of the green area is covered in Metal.</string>
<key>Level7FreeHint3</key>
<string>Just drop some Electros over some Metal and watch it flow!</string>

<key>Level8FreeHint1</key>
<string>That Lighthouse needs two Bulbs to work! Fix it by placing the missing one.</string>


<key>Level9FreeHint1</key>
<string>To generate Heat, make sure electricity is passing by your Heater (Red). </string>
<key>Level9FreeHint2</key>
<string>Use the Power Element over the green little area below.</string>
<key>Level9FreeHint3</key>
<string>To see the glowing areas, you must turn on the lights (in the options window -- The button in the middle).</string>


<key>Level10FreeHint1</key>
<string>To generate cold, the Cooler (blue pixels) turns on when electricity passes beside it.</string>
<key>Level10FreeHint2</key>
<string>Use the 'Power' element over the green area below.</string>



<key>Level11FreeHint1</key>
<string>To light the Volcano, peruse your Elements and identify which ones generate high temperatures.</string>
<key>Level11FreeHint2</key>
<string>To generate Lava, heat up Stone. Try putting Oil under the Stones and firing it up!</string>
<key>Level11FreeHint3</key>
<string>Water boils at high temperatures. Make it happen by dropping A LOT of Water someplace hot!</string>


<key>Level12FreeHint1</key>
<string>Glass is made from hot Sand. There are several ways to heat the Sand in this lake.</string>
<key>Level12FreeHint2</key>
<string>When clouds are cold, they don't make rain -- they make snow.</string>
<key>Level12FreeHint3</key>
<string>It's easy to freeze water if Snow or Ice is falling over it.</string>

<key>Level13FreeHint1</key>
<string>Put some Heater Element under the left bottle and then throw some Snow inside.</string>
<key>Level13FreeHint2</key>
<string>Put some Cooler Element under the right bottle.</string>
<key>Level13FreeHint3</key>
<string>Turn the Cooler and Heater on with a Power Element in the wire below.</string>


<key>Level14FreeHint1</key>
<string>A Multi pixel will continuously create the first Element it touches. Look for purple Multi pixels.</string>
<key>Level14FreeHint2</key>
<string>The Oil you drop must touch the purple Multis in the middle of the Lamp.</string>

<key>Level15FreeHint1</key>
<string>You can find the Fill tool in the Brush Configuration window -- it's the second button from the left on the toolbar.</string>
<key>Level15FreeHint2</key>
<string>To use it, select the Brush, then an Element, and then click anywhere on the screen to fill any enclosed shape.</string>


<key>Level16FreeHint1</key>
<string>To make a Battery, you need Acid.</string>
<key>Level16FreeHint2</key>
<string>If you drop Acid over Metal, you'll have electricity. </string>

<key>Level17FreeHint1</key>
<string>A Multi pixel will continuously create the first Element it touches. Look for purple Multi pixels.</string>
<key>Level17FreeHint2</key>
<string>Drop Water over all of the purple multi Pixels in the upper-left corner of the world.</string>

<key>Level18FreeHint1</key>
<string>Antivirus will follow the Virus.</string>
<key>Level18FreeHint2</key>
<string>To drive the AVirus out of the maze, put some Virus inside the little boxes.</string>

<key>Level19FreeHint1</key>
<string>The Dam has a special gate that can be melted.</string>
<key>Level19FreeHint2</key>
<string>The Water will flow if you open the gate using just an Electro. Heater (red pixels) will liquify Wax.</string>


<key>Level20FreeHint1</key>
<string>That box is filled with explosive Gas. You can turn the Heat up by adding some Electro to the outside wiring.</string>
<key>Level20FreeHint2</key>
<string>You need Clouds to make Rain. You need Acidic Water to make Acid Rain.</string>
<key>Level20FreeHint3</key>
<string>Turn on the Weather and mix some Water with Acid below -- then wait for it!</string>

<key>Level21FreeHint1</key>
<string>Select the Replace tool and use it several times with any elements onscreen.</string>
<key>Level21FreeHint2</key>
<string>To select the Replace tool, open the Brush window (second button on the left).</string>
<key>Level21FreeHint3</key>
<string>The Replace tool is the button with two little boxes being exchanged.</string>

<key>Level22FreeHint1</key>
<string>Think about the correct Elements to fill the earth shape and then use the Fill tool.</string>
<key>Level22FreeHint2</key>
<string>You can use Water for the ocean, and you can use Mud or Acid for the continent shapes.</string>

<key>Level23FreeHint1</key>
<string>The factory needs Water in the furnace, but sand hold up the water. Also you must fix the acid supply.</string>
<key>Level23FreeHint2</key>
<string>To erase the sand in the factory use Rubber, and to fix the acid supply you must place the multi over the green dots.</string>

<key>Level24FreeHint1</key>
<string>Replace the elements using REPLACE tool, and figure out the correct combination and order of Elements. Then fix the wiring.</string>
<key>Level24FreeHint2</key>
<string>The first element (Stone) should be replaced by Gas (1). You must discover where to put the other two, Oil and Steam.</string>
<key>Level24FreeHint3</key>
<string>Remember to put a POWER element (4) to turn on the machine.</string>

<key>Level25FreeHint1</key>
<string>A diode is like a valve for electricity -- Electros will only go one way.</string>
<key>Level25FreeHint2</key>
<string>To construct a Diode, you must follow the instructions painted in green on the wall. Paint ONLY green pixels with Metal.</string>

<key>Level26FreeHint1</key>
<string>The Note element will make sounds when electricity passes beside it.</string>
<key>Level26FreeHint2</key>
<string>Put only one Electro Element at the beginning of the metal wiring.</string>

<key>Level27FreeHint1</key>
<string>That's a nice Tree! Finish the electrical circuit so the Lights alternate properly. Zoom if necessary. </string>
<key>Level27FreeHint2</key>
<string>Not working?  Power it up, but do so AFTER you finish the circuit! </string>

<key>Level28FreeHint1</key>
<string>Choose the Note Element and place it besides the metal wiring. </string>
<key>Level28FreeHint2</key>
<string>If you want to change the Notes, put your finger over the pixel for a second and wait for the keyboard.</string>
<key>Level28FreeHint3</key>
<string>Timing is very important in music, so choose the position of the Note wisely -- farther away to delay it, and closer to the beginning to speed it up. </string>

<key>Level29FreeHint1</key>
<string>There are 2 trees of each kind, except one!</string>
<key>Level29FreeHint2</key>
<string>You can try dropping several types of seeds in the Hill.</string>

<!-- Level29FreeHint1" = "The main power is broken -fix the secondary power to stop the Virus from getting to the surface. -->
<!-- Level29FreeHint2" = "Turn on the Metal Barrier at the end of the corridor to slow them down. -->
<!-- Level29FreeHint3" = "Open the Antivirus gate and watch them feed on the aggressors when the time is right. -->

<key>Level30FreeHint1</key>
<string>Put a Wall Element over every green pixel. This will make the Acid randomly decide which way to follow.</string>
<key>Level30FreeHint2</key>
<string>Be careful not to color outside the green pixels. Zoom if necessary. </string>
<key>Level30FreeHint3</key>
<string>Ask a question and drop only 1 pixel of acid from the hand! If you drop more, the magic will not work.</string>

<key>Level32FreeHint1</key>
<string>Start the base placing an electro in the main loop.</string>
<key>Level32FreeHint2</key>
<string>Start the random music by powering up the Power pixel.</string>


<!-- BACKGROUNDDESCRIPTION -->

<key>CityBkgDescription</key>
<string>Let's close the day in a dark city.</string>
<key>CityBkgName</key>
<string>CITY</string>
<key>DesertBkgDescription</key>
<string>You can find an oasis in the desert.</string>
<key>DesertBkgName</key>
<string>OASIS</string>
<key>ForestBkgDescription</key>
<string>A nice, dark forest.</string>
<key>ForestBkgName</key>
<string>FOREST</string>
<key>FuturamaBkgDescription</key>
<string>A Futuristic city</string>
<key>FuturamaBkgName</key>
<string>FUTURE CITY</string>
<key>HouseBkgDescription</key>
<string>My living room</string>
<key>HouseBkgName</key>
<string>HOUSE</string>
<key>IcebergBkgDescription</key>
<string>So cold!</string>
<key>IcebergBkgName</key>
<string>ICEBERG</string>
<key>IcelandBkgDescription</key>
<string>So remote!</string>
<key>IcelandBkgName</key>
<string>ICELAND</string>
<key>MoonlightBkgDescription</key>
<string>Beware of werewolves tonight!</string>
<key>MoonlightBkgName</key>
<string>MOONLIGHT</string>
<key>Mount_doomBkgDescription</key>
<string>Take the ring to that awful place!</string>
<key>Mount_doomBkgName</key>
<string>MOUNT OF DOOM</string>
<key>NamekuseiBkgDescription</key>
<string>I've seen this place somewhere.</string>
<key>NamekuseiBkgName</key>
<string>ALIEN WORLD</string>
<key>Night_skyBkgDescription</key>
<string>It's dark out! </string>
<key>Night_skyBkgName</key>
<string>NIGHTSKY</string>
<key>NyancatBkgDescription</key>
<string>Mememememememememe</string>
<key>NyancatBkgName</key>
<string>NYANCAT</string>
<key>PeacefulBkgDescription</key>
<string>Nice and relaxing.</string>
<key>PeacefulBkgName</key>
<string>PEACEFUL</string>
<key>SafariBkgDescription</key>
<string>Where the lion is king.</string>
<key>SafariBkgName</key>
<string>SAFARI</string>
    <key>Safari2BkgDescription</key>
    <string>An african classic</string>
    <key>Safari2BkgName</key>
    <string>ACACIA</string>
    <key>Safari3BkgDescription</key>
    <string>An african classic</string>
    <key>Safari3BkgName</key>
    <string>ACACIA</string>
    <key>Safari4BkgDescription</key>
    <string>A mountain created by 3 volcanos.</string>
    <key>Safari4BkgName</key>
    <string>KILIMANJARO</string>
<key>Snow_mountainBkgDescription</key>
<string>Fancy snowboarding?</string>
<key>Snow_mountainBkgName</key>
<string>SNOW MOUNTAIN</string>
<key>SphinxBkgDescription</key>
<string>The world's oldest pet.</string>
<key>SphinxBkgName</key>
<string>SPHINX</string>
<key>SunsetBkgDescription</key>
<string>A beach, you and me. Care to dance? </string>
<key>SunsetBkgName</key>
<string>SUNSET</string>
<key>VolcanoBkgDescription</key>
<string>Steer clear of active ones</string>
<key>VolcanoBkgName</key>
<string>VOLCANO</string>
<key>WaveBkgDescription</key>
<string>Welcome to Japan</string>
<key>WaveBkgName</key>
<string>WAVE</string>
<key>ZenBkgDescription</key>
<string>Tranquility is essential</string>
<key>ZenBkgName</key>
<string>ZEN</string>
<key>BackgroundBkgDescription</key>
<string>A black background</string>
<key>BackgroundBkgName</key>
<string>DARK</string>
<key>Battle_mapBkgName</key>
<string>Battle Area</string>
<key>FarmBkgName</key>
<string>Farm</string>
<key>Junk_jackBkgName</key>
<string>Junk Jack 1</string>
<key>Junk_jack_2BkgName</key>
<string>Junk Jack 2</string>
<key>PaperBkgName</key>
<string>Paper</string>
<key>StarsBkgName</key>
<string>Stars</string>
<key>WallBkgName</key>
<string>Wall</string>
<key>Battle_mapBkgDescription</key>
<string>Gotta catch 'em all</string>
<key>FarmBkgDescription</key>
<string>How are the crops doing?</string>
<key>Junk_jackBkgDescription</key>
<string>Junk Jack 1</string>
<key>Junk_jack_2BkgDescription</key>
<string>Junk Jack 2</string>
<key>PaperBkgDescription</key>
<string>Draw something</string>
<key>StarsBkgDescription</key>
<string>A nice starry sky</string>
<key>WallBkgDescription</key>
<string>The Wall</string>
    <key>motherboardBkgName</key>
<string>MOTHER BOARD</string>
    <key>motherboardBkgDescription</key>
<string>A full circuit where you can make your creations</string>
    <key>futurecityBkgName</key>
<string>FUTURE CITY 2</string>
    <key>futurecityBkgDescription</key>
<string>Another city from the future!</string>
    <key>laboratoryBkgName</key>
<string>LABORATORY</string>
    <key>laboratoryBkgDescription</key>
<string>A Lab where the you can make experiments with the elements!</string>
    <key>cityfarawayBkgName</key>
<string>CITY FAR AWAY</string>
    <key>cityfarawayBkgDescription</key>
<string>That city is far away enough to enjoy the countryside</string>
    <key>museumBkgName</key>
<string>MUSEUM</string>
    <key>museumBkgDescription</key>
<string>A cool museum! Put your artwork here!</string>

<!-- ELEMENTDESCRIPTION(SHOP) -->

<key>FireShop</key>
<string>Feel the burn!</string>
<key>LavaShop</key>
<string>Quick -- duck and cover!</string>
<key>GasShop</key>
<string>Highly flammable!</string>
<key>WaterShop</key>
<string>H20, beer's bitterest rival</string>
<key>IceShop</key>
<string>When you want to chill out</string>
<key>SnowShop</key>
<string>Keep snowflakes cold, or they'll melt!</string>
<key>SteamShop</key>
<string>It goes up, condensates, and rains down. The water cycle like you've never seen it!</string>
<key>OilShop</key>
<string>Highly Flammable.</string>
<key>SoilShop</key>
<string>Water it, or make an ant hill -- the possibilities are limitless!</string>
<key>MudShop</key>
<string>Fertile Soil, Grass, Flowers and Trees grow in it!</string>
<key>SandShop</key>
<string>Who doesn't love sand castles? Try overheating it.</string>
<key>MetalShop</key>
<string>It conducts electricity</string>
<key>GlassShop</key>
<string>Impervious to acid! Use it in your experiments.</string>
<key>WaxShop</key>
<string>Heat it to make it liquid, cool it to make it solid. Awesome!</string>
<key>WoodShop</key>
<string>What the woodpecker pecks!</string>
<key>BrightShop</key>
<string>A static light that doesn't require Electricity, but can't be powered down.</string>
<key>BulbShop</key>
<string>Power them up for neat lights!</string>
<key>HeaterShop</key>
<string>Electricity to Heat exchanger</string>
<key>CoolerShop</key>
<string>For a polar climate, just add electricity!</string>
<key>NoteShop</key>
<string>Tune it with the Touch Gesture, and power it to make some noise!</string>
<key>PowerShop</key>
<string>Touch it to generate electricity!</string>
<key>ElectroShop</key>
<string>Conduct it through your circuits and watch the sparks fly!</string>
<key>WallShop</key>
<string>Indestructible! Use it to isolate environments!</string>
<key>AVirusShop</key>
<string>The bane of Viruses. </string>
<key>VoidShop</key>
<string>Your own black hole! Vacuums everything near it!</string>
<key>MultiShop</key>
<string>It multiplies the first Element it touches</string>
<key>VirusShop</key>
<string>Omniverous little buggers</string>
<key>AcidShop</key>
<string>Highly corrosive. Try making a battery with metal!</string>
<key>SeedShop</key>
<string>Plant them in wet soil and water, or feed them to your pet squirrel. Whatever you like! </string>

<key>AmatistShop</key>
<string>A violet gem for your colorful creations.</string>
<key>CitrineShop</key>
<string>A yellow gem for your colorful creations.</string>
<key>DiamondShop</key>
<string>A white gem for your colorful creations.</string>
<key>EmeraldShop</key>
<string>A green gem for your colorful creations.</string>
<key>LapislazuliShop</key>
<string>A light blue gem for your colorful creations.</string>
<key>RubyShop</key>
<string>A red gem for your colorful creations.</string>
<key>SapphireShop</key>
<string>A blue gem for your colorful creations.</string>
<key>ZirconShop</key>
<string>An orange gem for your colorful creations.</string>

<key>FishShop</key>
<string>Feed them with Algae and treat them well! (Fishbowlssold separately)</string>
<key>AlgaeShop</key>
<string>Grow it underwater, for fishes to eat and live in them!</string>
<key>BeeShop</key>
<string>Be sure to have a tree for them to build their hive in!</string>

<key>SeedBaobabShop</key>
<string>A tall tree typically found in Africa.</string>
<key>SeedBonsaiShop</key>
<string>A dwarf tree made with the Japanese technique.</string>
<key>SeedCedarShop</key>
<string>A conifer tree common to North America.</string>
<key>SeedDracaenaShop</key>
<string>A subtropical tree native to the Canary Islands</string>
<key>SeedOakShop</key>
<string>An evergreen tree common to the Northern Hemisphere.</string>
<key>SeedPalmShop</key>
<string>Mark an oasis, a treasure, or a beach with this tropical tree.</string>
<key>SeedPineShop</key>
<string>The classic Christmas tree growing in the wild.</string>
<key>SeedRedMapleShop</key>
<string>A typical North American red tree. </string>
<key>SeedSakuraShop</key>
<string>A cherry blossom tree that grows pink flowers!</string>
<key>SeedWillowShop</key>
<string>The 'weeping tree' that prefers very moist soil.</string>
<key>SeedTenereShop</key>
<string>The 'lonely tree' of Ténéré. </string>
<key>InsulatorShop</key>
<string>Prevents hot and cold from getting through!</string>
<key>PipeInShop</key>
<string>Lets the elements in!</string>
<key>PipeShop</key>
<string>The Pipe system king!</string>
<key>PipeOutShop</key>
<string>Lets the elements out!</string>
<key>GasSensorShop</key>
<string>If there's Gas around, this Sensor will generate electros when exposed to it.</string>
<key>LaserShop</key>
<string>BZAAAAAAP!</string>
<key>LaserTransShop</key>
<string>BIG BZAAAAAAP!</string>
<key>GuitarShop</key>
<string>Tune it with the Touch Gesture, and power it to make some noise!</string>
<key>BassShop</key>
<string>Tune it with the Touch Gesture, and power it to make some noise!</string>
<key>DrumsShop</key>
<string>Tune it with the Touch Gesture, and power it to make some noise!</string>
<key>TrumpetShop</key>
<string>Tune it with the Touch Gesture, and power it to make some noise!</string>
<key>TetroShop</key>
<string>Blocks? Yes! Blocks! what do you want to use them for? that's up to you!</string>


<!-- TOOLSDESCRIPTIONS(Elementpedia) -->

<key>DrawTitle</key>
<string>Draw</string>
<key>DrawDescription</key>
<string>The Draw Tool is the free drawing tool. Select an Element, then tap and drag across the screen freely to pour the selected Element wherever you please.</string>
<key>LineTitle</key>
<string>Line</string>
<key>LineDescription</key>
<string>Line is a Tool used to prevent diagonal drawing. Use it to draw Horizontal or Vertical lines of the selected Element. Do take into account that this Tool is mostly used with Static elements (those not affected by Gravity). If you use the Line Tool with an Element such as Water, it will come down as you pour it and may seem as if it was not drawn in a Line.</string>
<key>FillTitle</key>
<string>Fill</string>
<key>FillDescription</key>
<string>The Fill tool will fill a closed gap with the selected Element. If you use the Fill Tool on a non-closed shape, it will Fill all of the contiguous tapped Element with the one selected. Do take into account that the Fill tool works with ANY Element. If you select Water, and with the Fill Tool tap on Soil, it will replace all contiguous Soil in a closed shape with Water.</string>
<key>ReplaceTitle</key>
<string>Replace</string>
<key>ReplaceDescription</key>
<string>The Replace tool replaces ALL pixels of the tapped Element with the one Selected.</string>
<key>MinerTitle</key>
<string>Miner</string>
<key>MinerDescription</key>
<string>The Miner tool is used to create closed gaps of Clear inside other Elements. Depending on the Brush Size (mining radius), the Miner Tool will erase the tapped Element and create a Wall around it. This is very helpful when trying to create caves, caverns and tunnels.</string>
<key>BrushSizeTitle</key>
<string>Brush Size</string>
<key>BrushSizeDescription</key>
<string>The Brush Size determines the radius of application of the selected Tool. The bigger the Brush size, the more of the Element will be drawn (Draw) or mined (Miner). Brush does not affect Tools such as Fill or Replace.</string>

<!-- OPTIONSDESCRIPTIONS(Elementpedia) -->

<key>SunTitle</key>
<string>Sun</string>
<key>SunDescription</key>
<string>Turning ON the Sun will get plants growing all over the place, along with Flowers, Trees and other living organisms yet to come. Sun also works as sunlight, so if you turn the Light system ON, the Sun will act as a huge light source from above the Universe. This can be used to play with shadows and grow Life. If you prefer to grow plants without Sun, use Bulb or Bright instead.</string>
<key>TemperatureTitle</key>
<string>Temperature</string>
<key>TemperatureDescription</key>
<string>When the temperature switch is turned on, a blue glow stands for cold and a red glow for hot. You can use the temperature slider to change the overall status of the elements, i.e. freezing water into ice or melting stone into lava. There are five temperature settings: Very Cold, Cold, Normal, Hot and Very Hot. Each will create different environments for most Elements.</string>
<key>LightTitle</key>
<string>Light</string>
<key>LightDescription</key>
<string>When the Light system is ON, light sources will be shown in the Universe -- this means that Elements such as Bulb and Bright will become light sources. Lava and Fire won't light up much, which causes an interesting contrast effect. If the Sun system is ON, sunlight will enter your Universe from the top of the screen. Cover it if you want shadows, or just turn it OFF if you want to play freely with light sources. Bulb and Bright also act as artificial light sources for vegetation, allowing them to grow in the absence of Sun.</string>
<key>BackgroundTitle</key>
<string>Background</string>
<key>BackgroundDescription</key>
<string>Using our selection of images, you can pimp your universe with amazing backgrounds. Turning the Background switch ON will enable you to see the selected background behind the Universe action. Once turned ON, press the Background Selection button to select one. You can buy more backgrounds from the Market by tapping on the Buy Background button.</string>
<key>WeatherTitle</key>
<string>Weather</string>
<key>WeatherDescription</key>
<string>Each universe's environment can be customized on the fly. Turning the Weather switch ON will create clouds from Steam, which was created from Water, and which will return to Earth in the form of Water or Snow, depending on the ambient temperature. </string>
<key>ResetTitle</key>
<string>Reset</string>
<key>ResetDescription</key>
<string>The Reset button will erase your entire world, leaving a blank slate for your creativity to fill once more. This option can't be undone, so be careful when using it!</string>

<key>MineralsTab</key>
<string>Mineral Elements</string>
<key>AnimalsTab</key>
<string>Animal Elements</string>
<key>BasicTab</key>
<string>Basic Elements</string>
<key>SpecialTab</key>
<string>Special</string>
<key>PlantsTab</key>
<string>Plants and Vegetables</string>
<key>SeedBaobabTitle</key>
<string>Baobab</string>
<key>SeedBonsaiTitle</key>
<string>Bonsai</string>
<key>SeedCedarTitle</key>
<string>Cedar</string>
<key>SeedDracaenaTitle</key>
<string>Dracaena</string>
<key>SeedOakTitle</key>
<string>Oak</string>
<key>SeedPalmTitle</key>
<string>Palm</string>
<key>SeedPineTitle</key>
<string>Pine</string>
<key>SeedRedMapleTitle</key>
<string>Red Maple</string>
<key>SeedSakuraTitle</key>
<string>Sakura</string>
<key>SeedWillowTitle</key>
<string>Willow</string>
<key>SeedTenereTitle</key>
<string>Tenere</string>

<key>AmatistTitle</key>
<string>Amethyst</string>
<key>CitrineTitle</key>
<string>Citrine</string>
<key>DiamondTitle</key>
<string>Diamond</string>
<key>EmeraldTitle</key>
<string>Emerald</string>
<key>LapislazuliTitle</key>
<string>Lapis Lazuli</string>
<key>RubyTitle</key>
<string>Ruby</string>
<key>SapphireTitle</key>
<string>Sapphire</string>
<key>ZirconTitle</key>
<string>Zircon</string>


<!-- MANAPACKDESCRIPTION -->

<key>ManaPackText</key>
<string>#var# MANA PACK</string>

<!-- SHOP -->

<key>ShopMainElementsBut1</key>
<string>ELEMENTS</string>
<key>ShopMainElementsBut2</key>
<string>SHOP</string>
<key>ShopMainBackgroundsBut1</key>
<string>BACKGROUNDS</string>
<key>ShopMainBackgroundsBut2</key>
<string>SHOP</string>
<key>ShopMainManaBut1</key>
<string>MANA</string>
<key>ShopMainManaBut2</key>
<string>PACK</string>
<key>ShopMainUnlockAllBut</key>
<string>GET 30 BASIC ELEMENTS</string>

<key>ShopMainTodaySpecialTitle</key>
<string>SPECIAL DEALS!</string>
<key>ShopMainSpecialImageFile</key>
<string>- no translation -</string>
<key>ShopMainTodaySpecialPhrase1_1</key>
<string>THE 30 BASIC </string>
<key>ShopMainTodaySpecialPhrase1_2</key>
<string>ELEMENTS PACK</string>
<key>ShopMainTodaySpecialPhrase1_3</key>
<string>ONLY #var#</string>
<key>ShopMainTodaySpecialPhrase2_1</key>
<string>UNLOCK ALL THE</string>
<key>ShopMainTodaySpecialPhrase2_2</key>
<string>CAMPAIGNS!!</string>
<key>ShopMainTodaySpecialPhrase2_3</key>
<string>ONLY #var#</string>
<key>ShopMainTodaySpecialPhrase3_1</key>
<string>IT'S RAINING MANA!</string>
<key>ShopMainTodaySpecialPhrase3_2</key>
<string>200.000 ¬</string>
<key>ShopMainTodaySpecialPhrase3_3</key>
<string>ONLY #var#</string>
<key>ShopSpecialDescription</key>
<string>GET BASIC ELEMENTS. 30 elements to play with. No limits!</string>
<key>ShopSpecialQuestion</key>
<string>Would you like it?</string>
<key>ShopMainSpecialBuyBut</key>
<string>BUY NOW!</string>

<key>ShopElemGenericUnlockPhrase</key>
<string>UNLOCK #var# ELEMENT</string>
<key>ShopElemGenericAlreadyPhrase</key>
<string>ALREADY GOT THIS ONE</string>
<key>ShopElemAlreadyBut</key>
<string>GOT IT</string>
<key>ShopManaGenericUnlockPhrase</key>
<string>#var# MANA to use for your creations. </string>
<key>ShopManaPopupGenericPhrase</key>
<string>GET THE #var# PACK</string>
<key>ShopBGroundGenericPhrase</key>
<string>#var#</string>
<key>ShopManaCurrency</key>
<string>u$s</string>

<!-- OptionsScreen -->

<key>OptionsScreenTitle</key>
<string>OPTIONS</string>
<key>OptionsScreenMusic</key>
<string>MUSIC</string>
<key>OptionsScreenSound</key>
<string>SOUND</string>
<key>OptionsScreenDisablePush</key>
<string>DISABLE PUSH NOTIFICATIONS</string>
<key>OptionsScreenCredits</key>
<string>CREDITS</string>
<key>OptionsScreenReset</key>
<string>RESET THE GAME</string>

<!-- Credits -->

<key>CreditsScreenTitle</key>
<string>PIXOWL TEAM</string>
<key>CreditsScreenIdea</key>
<string>ORIGINAL IDEA &amp;</string>
<key>CreditsScreenLP</key>
<string>LEAD VIKING PROGRAMMER</string>
<key>CreditsScreenBP</key>
<string>BACK-END PROGRAMMER</string>
<key>CreditsScreenART</key>
<string>2D ARTIST</string>
<key>CreditsScreenGP</key>
<string>GAME PRODUCER</string>
<key>CreditsScreenUP</key>
<string>PROGRAMMER *42</string>
<key>CreditsScreenLGD</key>
<string>LEAD GAME DESIGNER</string>
<key>CreditsScreenLART</key>
<string>LEAD ARTIST</string>
<key>CreditsScreenQA</key>
<string>QUALITY ASSURANCE</string>
<key>CreditsScreenSMD</key>
<string>SOUND MUSIC DESIGN</string>
<key>CreditsScreenPL</key>
<string>PROJECT LEADER</string>

<!-- GameplayWindows -->

<!-- AnouncementsinGame -->

<key>AnouncementElementGeneric</key>
<string>#var# now available.</string>
<key>AnouncementMissionGeneric</key>
<string>#var# cleared!</string>
<key>AnouncementUniverseGeneric</key>
<string>#var# unlocked!</string>

<!-- DayClearedScreen -->

<key>DayClearTotalManaPhrase</key>
<string>You earned #var#</string>
<key>DayClearOptionsUnlockPhrase</key>
<string>OPTION</string>
<key>DayClearUniversesUnlockPhrase</key>
<string>UNIVERSE</string>
<key>DayClearElementsUnlockPhrase</key>
<string>ELEMENT</string>

<!-- ElementsScreen -->

<key>ElementBibleName</key>
<string>Elementpedia</string>
<key>ShopName</key>
<string>Shop</string>
<key>GoToMainMenuName</key>
<string>Menu</string>

<!-- MultiverseScreen -->

<key>SaveAsName</key>
<string>SAVE AS</string>
<key>SaveUniverseNameBut</key>
<string>SAVE</string>
<key>ShareUniverseName</key>
<string>SHARE</string>
<key>LoadName</key>
<string>LOAD</string>
<key>UniverseNameInitial</key>
<string>Input title</string>
<key>UniverseNameEmpty</key>
<string>Untitled</string>
<key>AuthorName</key>
<string>by #var#</string>
<key>UniverseDescriptionInitial</key>
<string>Tap here to edit description</string>
<key>UniverseDescriptionEmpty</key>
<string>No Description</string>
<key>UniverseDescriptionInput</key>
<string>Input Description</string>
<key>RateName</key>
<string>Rate it!</string>
<key>GalleryName</key>
<string>GALLERY</string>

<!-- BackgroundScreen -->

<key>BkgGalleryChoose</key>
<string>CHOOSE</string>
<key>BkgGalleryBuy</key>
<string>#var# </string>
<key>BkgGalleryInUse</key>
<string>SELECTED</string>

<!-- GalleryScreen(Loadonlineworlds) -->

<key>GalleryLoadingLbl</key>
<string>Loading</string>

<!-- LoadScreen(Loadlocalworlds) -->

<key>MostRecentFilterName</key>
<string>NEW WORLDS</string>
<key>MostPopularFilterName</key>
<string>HOT WORLDS</string>
<key>MostPlayedFilterName</key>
<string>MOST PLAYED</string>
<key>MostRatedFilterName</key>
<string>TOP WORLDS</string>
<key>HDonlyFilterName</key>
<string>HD ONLY</string>
<key>MyWorldsFilterName</key>
<string>MY WORLDS</string>
<key>RewardsFilterName</key>
<string>REWARDS</string>
<key>OnlineFilterName</key>
<string>ONLINE</string>
<key>DeleteName</key>
<string>DELETE</string>
<key>PaginationPhrase</key>
<string>#var1# of #var2#</string>

<!-- GalleryPopups -->

<key>RatePopupTap</key>
<string>TAP A STAR TO RATE THIS UNIVERSE!</string>
<key>UploadPopupUploading</key>
<string>UPLOADING...</string>
<key>UploadComplete</key>
<string>Upload Complete!</string>
<key>UploadFailedGeneric</key>
<string>Error while uploading</string>
<key>UploadFailedInvalidData</key>
<string>Trying to upload invalid data!</string>
<key>UploadFailedOldWorld</key>
<string>Can't upload old worlds!</string>
<key>UploadFailedDuplicate</key>
<string>Can't upload universe -- duplicate name. </string>
<key>UpdateComplete</key>
<string>Update Complete!</string>

<!-- POWEREDITORPopup -->

<key>EditorPowerTitle</key>
<string>POWER EDITOR</string>
<key>EditorPowerOff</key>
<string>off</string>

<!-- NOTESEDITORPopup -->

<key>EditorNoteTitle</key>
<string>NOTE EDITOR</string>
<key>EditorTrumpetTitle</key>
<string>TRUMPET EDITOR</string>
<key>EditorDrumsTitle</key>
<string>DRUMS EDITOR</string>
<key>EditorBassTitle</key>
<string>BASS EDITOR</string>
<key>EditorGuitarTitle</key>
<string>GUITAR EDITOR</string>

<!-- Camerascreen -->

<key>CameraLibraryBut</key>
<string>Save in Library</string>
<key>CameraFeedbackBut</key>
<string>Feedback</string>
<key>CameraMailBut</key>
<string>Mail</string>
<key>CameraTwitterBut</key>
<string>Twitter</string>
<key>CameraFacebookBut</key>
<string>Facebook</string>
<key>CameraTwitterText</key>
<string>Whoa! Check what I've done with @TheSandboxGame. #pixelart #iphone #8bit</string>
<key>CameraFacebookText</key>
<string>Whoa! Check what I've done with The Sandbox. Unleash your imagination! </string>
<key>CameraShareDone</key>
<string>Image Shared</string>
<key>CameraSaveDone</key>
<string>Image Saved</string>

<!-- MISC -->

<key>GenericNextBut</key>
<string>NEXT</string>
<key>GenericBuyBut</key>
<string>BUY IT</string>
<key>GenericCancelBut</key>
<string>CANCEL</string>
<key>GenericOkBut</key>
<string>OK</string>
<key>GenericBackBut</key>
<string>BACK</string>
<key>CancelName</key>
<string>Cancel </string>
<key>GenericHintBut</key>
<string>HINT</string>
<key>GenericRetryBut</key>
<string>RETRY</string>
<key>GenericDeleteBut</key>
<string>DELETE</string>

<!-- KEYBOARD -->

<key>KeybTextareaDefault</key>
<string>Input nickname</string>
<key>KeybCharLeft</key>
<string>#var# Character Left</string>
<key>KeybCharsLeft</key>
<string>#var# Characters Left</string>
<key>KeybClearButton</key>
<string>Clear</string>
<key>KeybResetButton</key>
<string>Reset</string>
<key>KeybSpaceButton</key>
<string>Space</string>
<key>KeybEnterButton</key>
<string>Enter</string>

<!-- LOGIN -->

<key>LoginPhrase</key>
<string>Welcome to The Sandbox!</string>
<key>LoginPhrase2</key>
<string>First off, tell us your name:</string>
<key>LoginTextareaDefault</key>
<string>INSERT YOUR NAME HERE!</string>

<!-- ELEMENTPEDIA -->

<key>EPMenuElementsBut</key>
<string>ELEMENTS</string>
<key>EPMenuToolsBut</key>
<string>TOOLS</string>
<key>EPMenuOptionsBut</key>
<string>OPTIONS</string>
<key>EPMenuMissionsBut</key>
<string>MISSIONS</string>
<key>EPMenuManaTipsBut</key>
<string>TIPS</string>

<!-- POPUPS -->

<key>ConfirmationSafari</key>
<string>Are you sure you want to open browser? </string>
<key>ConfirmationNotEnoughMana</key>
<string>NOT ENOUGH MANA AT THE MOMENT. YOU RECEIVE FREE MANA EACH DAY YOU LAUNCH THE GAME! COMPLETE MORE LEVELS TO EARN MORE MANA.</string>
<key>NotificationFreeModeUnlock</key>
<string>BEAT DAY 7 OF THE INITIAL STORY TO UNLOCK FREEMODE AND GALLERY</string>
<key>ConfirmationGameplayMainMenu</key>
<string>Return to Main Menu?</string>
<key>ConfirmationResetGame</key>
<string>Would you like to reset your game? (Mana will also be reset!)</string>
<key>ConfirmationResetLevel</key>
<string>This will reset the universe. Are you sure?</string>
<key>ConfirmationRestartLevel</key>
<string>This will restart the day. Are you sure?</string>
<key>NotificationOfflineMode</key>
<string>Oops! We cannot reach the servers! Check your connection.</string>
<key>ConfirmationDeleteUniverse</key>
<string>This will delete your universe. Are you sure?</string>
<key>NotificationSaveFirst</key>
<string>Save your work first, please.</string>
<key>NotificationPurchase</key>
<string>Your purchase was successful!</string>
<key>NotificationPurchaseVerificationFail</key>
<string>Purchase Verification Failed</string>
<key>ConfirmationShareDisclaimer</key>
<string>Would you like to share your universe?</string>
<key>ConfirmationShareDisclaimer2</key>
<string>Disclaimer</string>
<key>ConfirmationShareDisclaimer3</key>
<string>I agree to not submit any content that is unlawful, harassing, defamatory, abusive, threatening, obscene, harmful, tortuous, libelous, invasive of another's privacy, or contains nudity (including without limitation any pornography, erotica, child pornography or child erotica).</string>
<key>ConfirmationOfflineMode</key>
<string>You are in offline mode! You won't be able to browse the gallery or share universes with the community. Would you like to play in offline mode?</string>
<key>NotificationFreeManaDay</key>
<string>Hi there! Remember that you receive free Mana each day you launch the game. Is that awesome or what!</string>
<key>NotificationFreeManaGiven</key>
<string>Glad to see you! Here's your free Mana for the day.</string>
<key>NotificationParentalControl</key>
<string>Sorry. You are not allowed to buy Mana right now. Please ask your parent for permission to buy mana (parental control) </string>
<key>ConfirmationOverwritePopup</key>
<string>There is another universe with this name. Overwrite?</string>

<!-- HINTSSHOPPING -->

<key>HintShopSelectorPhrase</key>
<string>UNLOCK THIS HINT</string>
<key>HintDescription</key>
<string>A HELPFUL HINT!</string>
<key>Hint</key>
<string>Hint</string>

<!-- Images -->

<key>DayClearedTop</key>
<string>- no translation -</string>
<key>ShopTodaySpecialBanner</key>
<string>- no translation -</string>
<key>ConfirmationTodaySpecialBanner</key>
<string>- no translation -</string>
<key>MainMenuGameLogo</key>
<string>- no translation -</string>
<key>MainMenuBulkyLogo</key>
<string>- no translation -</string>
<key>TodayGoalsTop</key>
<string>- no translation -</string>
<key>HintsTop</key>
<string>- no translation -</string>

<!-- MANATIPSforelementpedia -->

<key>Tip1Desc</key>
<string>I hope you noticed that you earn Mana with each day you clear in story mode. As time goes by, you will earn more and more Mana each day.</string>
<key>Tip2Desc</key>
<string>Share your creations and get Mana for each vote you receive!</string>
<key>Tip3Desc</key>
<string>After you clear Day 7, Freemode is unlocked. This is a good thing, since you'll be able to earn Mana for certain goals. It's easy and fun!</string>
<key>Tip4Desc</key>
<string>Need Mana to purchase stuff? Think smart by checking out all of the Mana packs and making some calculations. You may be surprised!</string>
<key>Tip1Name</key>
<string>Earning Mana in Story Mode</string>
<key>Tip2Name</key>
<string>Earning Mana by sharing and rating</string>
<key>Tip3Name</key>
<string>Earning Mana with achievements</string>
<key>Tip4Name</key>
<string>Saving Mana by buying the smart way</string>

<key>ShareBubbleLabel</key>
<string>SHARE YOUR CREATION WITH THE WORLD!</string>
<key>UploadPopupUplading</key>
<string>UPLOADING...</string>
<key>GenericGetBut</key>
<string>GET IT</string>
<key>ManaPack1</key>
<string>SMALL</string>
<key>ManaPack2</key>
<string>MEDIUM</string>
<key>ManaPack3</key>
<string>BIG</string>
<key>ManaPack4</key>
<string>HUGE</string>
<key>CheckoutSpecialDeal</key>
<string>Check out our special deal!</string>
<key>MessageAchievementDone</key>
<string>#var# achieved!</string>
<key>GoFreeModeLabel1</key>
<string>TRY THE</string>
<key>GoFreeModeLabel2</key>
<string>FREE MODE</string>
<key>GoStoryModeLabel1</key>
<string>CONTINUE</string>
<key>GoStoryModeLabel2</key>
<string>THE STORY</string>
<key>CameraMailTitle</key>
<string>The Sandbox </string>
<key>CameraMail</key>
    <string>Hi! Check out what I've done with The Sandbox and then unleash your own imagination! http://www.thesandboxgame.com/download</string>
<key>itunesURL</key>
    <string>http://www.thesandboxgame.com/download</string>
<key>NetLogin</key>
<string>Logging in...</string>
<key>NetError1</key>
<string>This nickname is already taken!</string>
<key>NetError2</key>
<string>Check your Internet connection!</string>
<key>NetErrorTimeout</key>
<string>Check your Internet connection! (code 1)</string>
<key>NetErrorIncorrectJson</key>
<string>Check your Internet connection! (code 2)</string>
<key>NetErrorConnectionLost</key>
<string>Check your Internet connection! (code 3)</string>
<key>PendingPurchase</key>
<string>Pending Purchase</string>
<key>OpenButton</key>
<string>Open</string>
<key>DayButtonInGame</key>
<string>Day #var#</string>
<key>NextDayButtonInGame</key>
<string>NEXT DAY</string>
<key>RatingSummary</key>
<string>(#var1# - #var2# ratings)</string>
<key>AchievementManaEarned</key>
<string>#var# mana points earned</string>
<key>SpecialThanks</key>
<string>Special Thanks</string>
<key>BrowsingOnline</key>
<string>Browsing Online Gallery</string>
<key>EPFreeManaADayDescription</key>
<string>We've lost it! Each day you launch the game, you earn free Mana. That's easy right? </string>
<key>EPFreeManaADayName</key>
<string>Get Free Mana every day</string>
<key>DailyManaPopupTitle</key>
<string>Daily Mana</string>
<key>ComebackPopupMana</key>
<string>Launch the game to collect your FREE mana today!</string>
<key>ComebackPopupBut</key>
<string>Get!</string>
<key>NewElementsBar</key>
<string>New Elements</string>
<key>RestorePurchases</key>
<string>Restore Purchases</string>
<key>RestoreNotification</key>
<string>We've restored your purchases -- you now have your mana back. Enjoy!</string>

<!-- ////////////////////////////////////////////////////////////"  "PIXELART CAMPAIGN -->

<key>Pix_SquaresName</key>
<string>Make Squares</string>
<key>Pix_LinesName</key>
<string>Make Lines</string>
<key>Pix_CurvesName</key>
<string>Make Curves</string>
<key>Pix_GeometryName</key>
<string>Composing with Geometry</string>
<key>Pix_OutlinesName</key>
<string>Outlines</string>
<key>Pix_ColoringName</key>
<string>Basic Coloring</string>
<key>Pix_DrawingName</key>
<string>Full Drawing</string>
<key>Pix_PaintEasyName</key>
<string>Copy and Paint - Easy</string>
<key>Pix_PaintMediumsName</key>
<string>Copy and Pain - Medium</string>
<key>Pix_PaintHardName</key>
<string>Copy and Paint - Hard</string>
<key>Pix_FontName</key>
<string>Fonts</string>
<key>Pix_GradientName</key>
<string>Gradient</string>
<key>Pix_ShadingName</key>
<string>Shading</string>
<key>Pix_Font2Name</key>
<string>Fonts, part two!</string>
<key>Pix_FinalName</key>
<string>Final exam!</string>

<key>Pix_SquaresBriefing</key>
<string>Use Obsydian to cover the outline. Be careful not to go outside the line!</string>
<key>Pix_LinesBriefing</key>
<string>Continue using Obsydian to cover the new outline.</string>
<key>Pix_CurvesBriefing</key>
<string>Squares were easy. Now let's make Circles!</string>
<key>Pix_GeometryBriefing</key>
<string>Now that we have Squares and Circles, let's use them to compose our drawing!</string>
<key>Pix_OutlinesBriefing</key>
<string>You're ready to start drawing! Cover the outline and get it ready.</string>
<key>Pix_ColoringBriefing</key>
<string>Let's start coloring. Fill the spaces with the right gem color.</string>
<key>Pix_DrawingBriefing</key>
<string>Great job so far! Now, test how far you've come, and try it by yourself!</string>
<key>Pix_PaintEasyBriefing</key>
<string>It's time to start practicing. Use Gems to bring this drawing to life.</string>
<key>Pix_PaintMediumBriefing</key>
<string>You've done very well! Let's add more difficulty -- what do you think?</string>
<key>Pix_PaintHardBriefing</key>
<string>Here's the ultimate test: paint the god, and prove yourself a true pixelartist!</string>
<key>Pix_FontBriefing</key>
<string>There are all kinds of fonts. Don't just copy them -- observe and learn as well!</string>
<key>Pix_GradientBriefing</key>
<string>Use Pump, Pipe and Drain to copy the pattern and learn about Gradient! </string>
<key>Pix_ShadingBriefing</key>
<string>The required elements are: Electro, Bulb, Amethyst, Obsidian, LED Purple, Pump, Drain, Liquid Sensor and Very Cold Sensor.</string>
<key>Pix_Font2Briefing</key>
<string>The required elements are: Bulb, Amethyst, Heater, E.Laser, TNT, LED Purple, Pump and Drain.</string>
<key>Pix_FinalBriefing</key>
<string>The required elements are: Bulb, LED Orange, Zircon, Obsidian, Sapphire, Pump, Drain, Wax, Bright, Very Cold Sensor and Liquid Sensor.</string>

<key>level4_1_intro</key>
<string>Welcome! I see you're eager to test your art skills. Pixel art is not as simple as dropping squares on a screen. Let's practice a little.</string>
<key>level4_2_intro</key>
<string>You've got the Squares down. Now, let's expand your knowledge. Today's lesson: Lines!</string>
<key>level4_3_intro</key>
<string>Pay close attention: there's a very specific way to draw circles in pixel art. Observe these curves.</string>
<key>level4_4_intro</key>
<string>No, it's not a robot -- it's my shape, composed using basic geometry. This will help you plan before drawing.</string>
<key>level4_5_intro</key>
<string>Let's raise the difficulty level. Here's my outline -- draw me, and please ensure you capture my best side.</string>
<key>level4_6_intro</key>
<string>Here I am, in all my glory; actually, no -- I'm kinda colorless. But I think you can fix that, right? Right??</string>
<key>level4_7_intro</key>
<string>Do you feel lucky? Are you prepared? Here's the ultimate challenge: draw me, paint me, create me!</string>
<key>level4_8_intro</key>
<string>I know I'm unique, but try copying my exquisite image. It's not that hard -- try painting the black borders first.</string>
<key>level4_9_intro</key>
<string>Bigger, better, shinier, happier, harder. It's me, with elements! What could be more fun to draw?</string>
<key>level4_10_intro</key>
<string>You inspire me! Now, I dare you to paint me with no copying model at the side! </string>
<key>level4_11_intro</key>
<string>Back to the basics, Let's learn some typography!</string>
<key>level4_12_intro</key>
<string>Now something more complex, a gradient. It's all about patterns!</string>
<key>level4_13_intro</key>
<string>What about the light?, follow this example and try to understand how things reacts with light!</string>
<key>level4_14_intro</key>
<string>Now a little bit of everything, gradient, shading, and typography</string>
<key>level4_15_intro</key>
<string>And the final exam!, completely everything we've learned so far is here!</string>

<key>level4_1_outro</key>
<string>Squares, Squares and more Squares! Yes! This is pixel art! Now let's move on to other shapes.</string>
<key>level4_2_outro</key>
<string>That was intense! Your pixel-painting accuracy has paid off. I'm inspired by your skills!</string>
<key>level4_3_outro</key>
<string>Making Curves is something you'll do most of the time. It's great that you've already mastered them!</string>
<key>level4_4_outro</key>
<string>See? That wasn't so difficult! It's simple logic. Let's move on to the good stuff!</string>
<key>level4_5_outro</key>
<string>Outlines are great and all, but I think you can handle much more!</string>
<key>level4_6_outro</key>
<string>Oh, i feel so relieved! That was a great image before the color. Now it's perfect!</string>
<key>level4_7_outro</key>
<string>Ok, ok -- don't get a big head. This is just the beginning. Let's see what you can do next!</string>
<key>level4_8_outro</key>
<string>The last person to paint me this well was Michelangelo!  Ha ha! Actually, there's a funny story behind that picture...</string>
<key>level4_9_outro</key>
<string>Is it my imagination, or do I look thinner in this picture? I'm very flattered -- thanks a lot! All that ice cream has really paid off.</string>
<key>level4_10_outro</key>
<string>I'm so sooo beautiful! You've captured my facial attributes to a T. But now I'm tired of posing for you. You'll have to wait for more missions!</string>
<key>level4_11_outro</key>
<string>Nice writing!, is not that hard isn't it?</string>
<key>level4_12_outro</key>
<string>From dark to light, a smooth transition!</string>
<key>level4_13_outro</key>
<string>Light from the left, shade to the right, it's all around us, just observe a little bit more!</string>
<key>level4_14_outro</key>
<string>Woah, do you love pixel art?, me too, that's why there's one more level for you!</string>
<key>level4_15_outro</key>
<string>That's it, i'm a suuuuuper hero!, thanks for the drawing it's really nice, see you next time!</string>

<!-- /////////////////////////////////////////////////////////////"  "CONTRAPTIONS CAMPAIGN -->

<key>Contra_LedsOnName</key>
<string>Turn on the LEDs</string>
<key>Contra_LedRowName</key>
<string>Draw some LEDs</string>
<key>Contra_SenseThisName</key>
<string>Fix the Termometer</string>
<key>Contra_SemaphoresName</key>
<string>Fix the Semaphore</string>
<key>Contra_WarmUpName</key>
<string>Warm the house up</string>
<key>Contra_DamName</key>
<string>Fix the Dam's automatic system </string>
<key>Contra_HouseFireName</key>
<string>Save your parrot</string>
<key>Contra_PirateShipName</key>
<string>Turn on the cannons</string>
<key>Contra_DemolishName</key>
<string>Ignite some TNT over the green area</string>
<key>Contra_FixBombName</key>
<string>Stop the bomb</string>
<key>Contra_CounterName</key>
<string>Fix the number 7 on the timer</string>
<key>Contra_PlaceTheLasersName</key>
<string>Place the Lasers</string>
<key>Contra_ReflectAndProtectName</key>
<string>Reflect and Protect</string>
<key>Contra_LaserExctinctionName</key>
<string>Laser Extinction</string>
<key>Contra_LaserLabName</key>
<string>Laser Lab</string>
<key>Contra_LightTheCityName</key>
<string>Light the City</string>
<key>Contra_LaserPoweredName</key>
<string>Laser-Powered</string>
<key>Contra_PumpName</key>
<string>Pump</string>
<key>Contra_PipeName</key>
<string>Pipe</string>
<key>Contra_DrainName</key>
<string>Drain</string>
<key>Contra_FixTheSystemName</key>
<string>Fix the System</string>
<key>Contra_ColorCodeName</key>
<string>Color Code</string>
<key>Contra_InsulatorName</key>
<string>Insulator</string>
<key>Contra_GasSensorName</key>
<string>Gas Sensor</string>
<key>Contra_TntTestingName</key>
<string>TNT Testing</string>

<key>Contra_LedsOnBriefing</key>
<string>Put a battery in the correct place</string>
<key>Contra_LedRowBriefing</key>
<string>Draw LEDs over the green area in the car stereo's graphic equalizer</string>
<key>Contra_SenseThisBriefing</key>
<string>Put all temperature sensors in the correct spots and set temperature to VERY HOT. </string>
<key>Contra_SemaphoresBriefing</key>
<string>You can overlap 2 separate circuits with 3 Crosswire pixels in a row, to form a cross with metal. Turn on Green Leds.</string>
<key>Contra_WarmUpBriefing</key>
<string> Install the Cold sensor where the arrow is pointing -- but first fix the third house's heating system by adding a Heater</string>
<key>Contra_DamBriefing</key>
<string>Install the liquid sensor and fix the Dam system's wiring </string>
<key>Contra_HouseFireBriefing</key>
<string>Draw a wall over the oven to save the pet from the expansive wave. Quickly, before the explosion!</string>
<key>Contra_PirateShipBriefing</key>
<string>Complete the wiring in order to activate the cannons. Make sure you don't ignite your TNT reserve!</string>
<key>Contra_DemolishBriefing</key>
<string>Add TNT and fire it up with any kind of heat. Make sure it starts the TNT chain reaction.</string>
<key>Contra_FixBombBriefing</key>
<string>You must figure out how to stop the electricity flow</string>
<key>Contra_CounterBriefing</key>
<string>Fix the number 7 using the Crosswire element. The circuit uses LEDs to isolate missing electros. </string>
<key>Contra_PlaceTheLasersBriefing</key>
<string>Fill the green spots with Laser pixels, which only need a Glass pixel to work!</string>
<key>Contra_ReflectAndProtectBriefing</key>
<string>Use Glass to reflect the Laser beam and make a square around the crown!</string>
<key>Contra_LaserExctinctionBriefing</key>
<string>Use Glass to reflect the Laser beam and destroy the space dinosaur!</string>
<key>Contra_LaserLabBriefing</key>
<string>Placing gems on the green spots gives Lasers special effects. From left to right, put Ruby, Sapphire, Amethyst and Obsidian -- then watch what happens!</string>
<key>Contra_LightTheCityBriefing</key>
<string>The right side of the city is dark.  Light it up by using a gem-powered Laser!</string>
<key>Contra_LaserPoweredBriefing</key>
<string>E. Laser needs a power source in order to emit a beam. Put an E. Laser next to the correct power pixel and turn the chip on. </string>
<key>Contra_PumpBriefing</key>
<string>Put one Pump pixel at the circuit's beginning and watch it take the elements in.</string>
<key>Contra_PipeBriefing</key>
<string>Fill the circuit with Pipe and move elements from the Pump to the Drain.</string>
<key>Contra_DrainBriefing</key>
<string>Put one Drain pixel on the 'out' indicator. Then put some Stone near the Pump!</string>
<key>Contra_FixTheSystemBriefing</key>
<string>Fix the system by using a Pump pixel and spreading some element over it.</string>
<key>Contra_ColorCodeBriefing</key>
<string>Put a Green or Red LED on the marked spot. While it's on, the same color Pump and Drain will be connected.</string>
<key>Contra_InsulatorBriefing</key>
<string>Insulator is a temperature-blocker. Place it over the Heaters that melt the Ice.</string>
<key>Contra_GasSensorBriefing</key>
<string>A Gas Sensor detects smoke. Put it wherever it's needed!</string>
<key>Contra_TntTestingBriefing</key>
<string>Your objective is to make the circuit detonate the TNT. Can you do it?</string>

<key>level2_1_intro</key>
<string>Hello, friend! Are you ready to learn about some cool electronics? Let's see what LEDs can do!</string>
<key>level2_2_intro</key>
<string>LEDs will spread their electric charge amongst themselves, so try connecting them to the power source.</string>
<key>level2_3_intro</key>
<string>Sensors detect specific qualities. Add them and see how they work with different temperatures.</string>
<key>level2_4_intro</key>
<string>Two of these four Semaphores are broken! Fix them with Crossbridge before an accident happens! Put them in green.</string>
<key>level2_5_intro</key>
<string>It's cold outside, so let's warm these homes up! Fix their heating and their Cold Sensor.</string>
<key>level2_6_intro</key>
<string>Do you enjoy helping others? The automatic Dam is broken. Mind fixing it while I rest?</string>
<key>level2_7_intro</key>
<string>Oh no! the oven is filled with C4 and it's about to explode! Let's save our pet!</string>
<key>level2_8_intro</key>
<string>That ship needs help activating its cannons. Let's teach them how to use CROSSWIRE!</string>
<key>level2_9_intro</key>
<string>Hey! TNT will explode with pressure or heat. Handle with care to demolish this old building.</string>
<key>level2_10_intro</key>
<string>I know explosions look cool, but a bomb is a very bad thing. Analyze and disable it fast!</string>
<key>level2_11_intro</key>
<string>The LED timer is broken. All the numbers work perfectly, except 7. Analyze the wires and fix it! </string>

<key>level7_1_intro</key>
<string>Lasers are cool, huh? Just think of all the things you can do with them. BZAAAAAAP!</string>
<key>level7_2_intro</key>
<string>Let's put these Lasers to good use by protecting the crown!</string>
<key>level7_3_intro</key>
<string>With Lasers you can reach any place you want. Check it out!</string>
<key>level7_4_intro</key>
<string>Lasers also have several effects. What effects, you ask? Sounds like experiment time to me!</string>
<key>level7_5_intro</key>
<string>If you liked those effects, you'll love what's coming up!</string>
<key>level7_6_intro</key>
<string>Here's a challenge: can you activate the chip without burning everything?</string>
<key>level7_7_intro</key>
<string>Moving elements from point A to point B at great speed... hmmm, what could it be? Ah, yes -- a Pipe!</string>
<key>level7_8_intro</key>
<string>Why don't you put your newfound knowledge to good use and fix these farmers' Pipes?</string>
<key>level7_9_intro</key>
<string>Hey, this factory is using Pipes to pollute the river. Stop them!</string>
<key>level7_10_intro</key>
<string>This is a complex mechanism for making an explosion -- but it's not complete!</string>

<key>level2_1_outro</key>
<string>Those LEDs are cool! They light up together by spreading an electric charge to their neighbours.</string>
<key>level2_2_outro</key>
<string>See? That wasn't difficult at all! Now let's move on to some very special Elements.</string>
<key>level2_3_outro</key>
<string>That's how a Sensor works -- it senses specific qualities. Useful, huh?</string>
<key>level2_4_outro</key>
<string>That's gonna be helpful! You can pile as many crossbridges in a row as you want, and metal wires crossing them.</string>
<key>level2_5_outro</key>
<string>Well, that was, er, much too hot. I guess the heat was a tad more than necessary.</string>
<key>level2_6_outro</key>
<string>Now that the Dam is working, everybody has water again! Let's continue solving other problems.</string>
<key>level2_7_outro</key>
<string>Yes! You saved grandma's special little pet! It's so cute, no? I guess animals don't mix well with C4.</string>
<key>level2_8_outro</key>
<string>Woah -- that was big! The only problem is that we destroyed their treasure as well!</string>
<key>level2_9_outro</key>
<string>Doesn't turning buildings into rubble make you feel like a gigantic lizard? Use explosives with caution!</string>
<key>level2_10_outro</key>
<string>Wonderful! You saved the day! Let's find an even more challenging mission for you.</string>
<key>level2_11_outro</key>
<string>Hey, you did it! And now I'm sure you want more. Try some other campaigns while waiting for it.</string>

<key>level7_1_outro</key>
<string>See? Lasers can be reflected,  augmented and colored!</string>
<key>level7_2_outro</key>
<string>One more treasure to go! Let's continue experimenting!</string>
<key>level7_3_outro</key>
<string>90 degrees, 45 degrees... Lasers are awesome, aren't they?</string>
<key>level7_4_outro</key>
<string>Sweet, huh? Lasers provide infinite creative possibilities!</string>
<key>level7_5_outro</key>
<string>Energy crisis? Haha, not on our watch! Let's move on :)</string>
<key>level7_6_outro</key>
<string>Nice! I love lasers - looks like you do too. What will you do with them in Free Mode?</string>
<key>level7_7_outro</key>
<string>That was fast AND cool, eh? We'll continue experimenting with Pipes!</string>
<key>level7_8_outro</key>
<string>Interesting how those elements behaved in the Pipe circuit!</string>
<key>level7_9_outro</key>
<string>Using powered LEDs you can decide which drain is active. Pretty awesome if you ask me!</string>
<key>level7_10_outro</key>
<string>That complex machine uses a chain reaction. Some call it a Goldberg machine!</string>

<!-- /////////////////////////////////////////////////////////////"  "Music CAMPAIGN -->

<key>Music_Lv1Name</key>
<string>Preparing the staff</string>
<key>Music_Lv2Name</key>
<string>Create a note</string>
<key>Music_NoteCheckLv2Name</key>
<string>Set the key</string>
<key>Music_Lv3Name</key>
<string>Add missing notes</string>
<key>Music_NoteCheckLv3Name</key>
<string>Set the keys for the moved notes</string>
<key>Music_PixRemoveLv3Name</key>
<string>Erase the wrong notes</string>
<key>Music_Lv4Name</key>
<string>Rhythmic figures</string>
<key>Music_Lv5Name</key>
<string>Connect in order</string>
<key>Music_Lv6Name</key>
<string>Sounds better with chords</string>
<key>Music_NoteCheckLv6Name</key>
<string>Set the correct chord's keys</string>
<key>Music_Lv7Name</key>
<string>Canons</string>
<key>Music_Lv8Name</key>
<string>Random Blues</string>
<key>Music_Lv9Name</key>
<string>Time to Tango</string>
<key>Music_NoteCheckLv9Name</key>
<string>Tune up your piano</string>
<key>Music_Lv10Name</key>
<string>Our Song</string>

<key>Music_Lv1Briefing</key>
<string>Put some metal over the green line. Be tidy, since you will install the notes there.</string>
<key>Music_Lv2Briefing</key>
<string>Put a note where it is missing. I recommend using Zoom here.</string>
<key>Music_NoteCheckLv2Briefing</key>
<string>Complete the scale correctly. Hold your finger over the new Note to set it to the 'B' key.</string>
<key>Music_Lv3Briefing</key>
<string>Put notes in the correct spot and set their keys to complete the scale correctly.</string>
<key>Music_NoteCheckLv3Briefing</key>
<string>Complete the scale correctly. Make the notes match.</string>
<key>Music_PixRemoveLv3Briefing</key>
<string>Erase the three misplaced notes</string>
<key>Music_Lv4Briefing</key>
<string>Add the correct notes over the quarter timing, marked in green. Check the Octave!</string>
<key>Music_Lv5Briefing</key>
<string>Connect the four parts of the canvas with metal wires to get the song in the correct order </string>
<key>Music_Lv6Briefing</key>
<string>Add notes to generate the correct chords. </string>
<key>Music_NoteCheckLv6Briefing</key>
<string>Listen carefully to define which octave the notes belong to</string>
<key>Music_Lv7Briefing</key>
<string>To listen to this piece, connect the main loop to the rest of the canon</string>
<key>Music_Lv8Briefing</key>
<string>Connect the Music Randomizer by filling the green area with metal</string>
<key>Music_Lv9Briefing</key>
<string>Complete the Tango song by putting notes over the green dots</string>
<key>Music_NoteCheckLv9Briefing</key>
<string>Use these notes: A2 A2 A#2 A#2 A2 A2 C#3 C#3 E3 E3 A#3 A#3 A3</string>
<key>Music_Lv10Briefing</key>
<string>You'll know this song from the game! Listen to the original and then complete the notes. </string>

<key>level1_1_intro</key>
<string>Tarari Tararah! This is a very special Campaign! Learn some neat tricks to make Music here in The Sandbox.</string>
<key>level1_2_intro</key>
<string>Let's start easy: a scale is a sequence of ascending notes. Here you have an incomplete scale. To edit a note's key, put your finger on the note more than a second. </string>
<key>level1_3_intro</key>
<string>Even if we have a complete scale, the timing is what makes it sound good. Fix this scale so the timing is right.</string>
<key>level1_4_intro</key>
<string>Timing is crucial in Music. Let's review different figures and their length.</string>
<key>level1_5_intro</key>
<string>Here's a real challenge! Connect metal with the song parts. Then, put a single electro below the arrow to play.</string>
<key>level1_6_intro</key>
<string>Chords are created when the correct combination of notes is triggered at the same time in a song</string>
<key>level1_7_intro</key>
<string>A Canon is a song with several voices added in sequence. Fix this famous Canon from Pachelbel.</string>
<key>level1_8_intro</key>
<string>You can make crazy stuff, like random Music! </string>
<key>level1_9_intro</key>
<string>Have you ever been to Argentina? Tango is very intimate. Let's sing some!</string>
<key>level1_10_intro</key>
<string>Hey, I remember this song! Let's complete it. </string>

<key>level1_1_outro</key>
<string>How nice! Now, let's add some notes to it, shall we?</string>
<key>level1_2_outro</key>
<string>That's perfect -- did you hear? Let's see what else can you do!</string>
<key>level1_3_outro</key>
<string>You got it right! This is great.</string>
<key>level1_4_outro</key>
<string>This is getting exciting! As you can see, Music is all about timing. </string>
<key>level1_5_outro</key>
<string>Whoa, that required some deep knowledge.I love cool electrical stuff!</string>
<key>level1_6_outro</key>
<string>Yes! We are making beautiful Music! Wanna learn some neat tricks? </string>
<key>level1_7_outro</key>
<string>You'll keep this little canvas secret to yourself, right? What do you mean, NO? Hey!</string>
<key>level1_8_outro</key>
<string>Hehe, did you see that random trick? Cool huh? Lets continue with this challenge!</string>
<key>level1_9_outro</key>
<string>Perfect! You know, in Tango the male seems to move less, but he is still leading the female.</string>
<key>level1_10_outro</key>
<string>Yes! Rest assured, more Music will come in the future. For now, go share your creations with the world!</string>

<!-- ////////////////////////////////////////////////////////////"  "DINOSAURS CAMPAIGN -->

<key>Dino_HunterHuntedName</key>
<string>Save him</string>
<key>Dino_AutoImmuneName</key>
<string>Be a doctor</string>
<key>Dino_CaveName</key>
<string>Hydrate</string>
<key>Dino_DefrostName</key>
<string>Conserver</string>
<key>Dino_WinterlandName</key>
<string>Hibernation</string>
<key>Dino_DeathByTNTName</key>
<string>Dinosaurs explosion</string>
<key>Dino_DeathByAcidName</key>
<string>Acid death</string>
<key>Dino_VirusVsAcidName</key>
<string>Save the little Dino</string>
<key>Dino_KillThemAllName</key>
<string>Lava rain</string>
<key>Dino_OilsaursName</key>
<string>Drain</string>
<key>Dino_TurnOnTimeMachineName</key>
<string>Time Travel</string>
<key>Dino_InfiltrateName</key>
<string>Infiltration</string>
<key>Dino_SurviveName</key>
<string>Lights, Please!</string>
<key>Dino_DodgeLavaName</key>
<string>Get the Treasure</string>
<key>Dino_FixTimeMachineName</key>
<string>Homeward Bound</string>

<key>Dino_HunterHuntedBriefing</key>
<string>Save my beloved herbivore from that carnivore. There are multiple ways to do it, so be creative! </string>
<key>Dino_AutoImmuneBriefing</key>
<string>Protect the dinosaur from the virus, using the elements I gave you!</string>
<key>Dino_CaveBriefing</key>
<string>Use Eraser to dig in the cave and get water to the dinosaur without spoiling it.</string>
<key>Dino_DefrostBriefing</key>
<string>Freeze this dinosaur</string>
<key>Dino_WinterlandBriefing</key>
<string>These dinosaurs need to warm up. Let some natural energy turn that heater on!</string>
<key>Dino_DeathByTNTBriefing</key>
<string>Stop the Dinosaurs from ruining everything! Use heat or weight to activate the TNT on the floor.</string>
<key>Dino_DeathByAcidBriefing</key>
<string>Try putting that acid over the bad dinosaur up there </string>
<key>Dino_VirusVsAcidBriefing</key>
<string>Destroy the T-Rex with Virus. Then destroy the Virus with acid, using the caves and the FILL tool.</string>
<key>Dino_KillThemAllBriefing</key>
<string>Use some power pixels to activate the lava machine I made, and destroy the bad dinos!</string>
<key>Dino_OilsaursBriefing</key>
<string>Use some MULTI in order to make an oil pump system</string>
<key>Dino_TurnOnTimeMachineBriefing</key>
<string>Give some energy to the battery powering the machine!</string>
<key>Dino_InfiltrateBriefing</key>
<string>Enter the cave and don't hesitate to destroy any dinosaurs barring your way!</string>
<key>Dino_SurviveBriefing</key>
<string>The lights aren't working. You need them to repel the dinosaurs!</string>
<key>Dino_DodgeLavaBriefing</key>
<string>Maneuver through the Lava spots to reach the minerals!</string>
<key>Dino_FixTimeMachineBriefing</key>
<string>Apparently the general energy source is failing. Let's use Hot sensors to create energy from heat.</string>

<key>level3_1_intro</key>
<string>That carnivore thinks my creations are made for eating. I must protect my little dinosaur!</string>
<key>level3_2_intro</key>
<string>Oh no! My new dinosaur was walking and fell into this cave! Protect him from the aggressive Virus floating around!</string>
<key>level3_3_intro</key>
<string>This dinosaur always wants to play underground.  He must be thirsty. Send him some water!</string>
<key>level3_4_intro</key>
<string>I'm getting bored with these dinosaurs, but I'd at least like to keep one. Let's freeze this guy!</string>
<key>level3_5_intro</key>
<string>These dinosaurs are trying to survive the winter, so let's give them some heat. I'm getting nervous with all of the care they need!</string>
<key>level3_6_intro</key>
<string>Ok, I've had enough! These dinosaurs are destroying everything I create. Stop them!</string>
<key>level3_7_intro</key>
<string>Another bad dino! But this one is smarter and took to higher ground. </string>
<key>level3_8_intro</key>
<string>Wow, this new Dinosaur is strong! Let's protect the little one by killing the T-Rex with Virus.</string>
<key>level3_9_intro</key>
<string>I need to get rid of this creation -- it's causing me too many problems. I want to do it quick, though. Will you help me?</string>
<key>level3_10_intro</key>
<string>Some time ago, I decided that dinosaurs where too much to handle. So now they're oil! Let's show the humans how to use it!</string>
<key>level3_11_intro</key>
<string>Dinosaurs are extinct, but a scientist is traveling back in time to find some of their treasure!</string>
<key>level3_12_intro</key>
<string>The scientist came for some special minerals hidden in a deep cave. The dinosaurs ARE NOT happy to see him!</string>
<key>level3_13_intro</key>
<string>This cave is REALLY dark...and the dinosaurs are getting closer!</string>
<key>level3_14_intro</key>
<string>Eureka -- we found the minerals! Let's grab them and get outta here quick!</string>
<key>level3_15_intro</key>
<string>Ay caramba! We're all set to depart and now the time machine is malfunctioning. Hurry, let's fix it!</string>

<key>level3_1_outro</key>
<string>That was close, but I knew you could handle it!</string>
<key>level3_2_outro</key>
<string>I thought you'd give him an aspirin! But this works too.</string>
<key>level3_3_outro</key>
<string>I hope that's enough. We'll have to think about water in the future.</string>
<key>level3_4_outro</key>
<string>Who needs a fridge when you can control the weather?</string>
<key>level3_5_outro</key>
<string>Warm inside and cold outside; I think it's time to cuddle!</string>
<key>level3_6_outro</key>
<string>Whoa! That was a little excessive, don't you think? Maybe you should take five!</string>
<key>level3_7_outro</key>
<string>It's gone, and that's the way i like it. Let's maintain order here!</string>
<key>level3_8_outro</key>
<string>What was that -- some kind of biological weapon? Cool!</string>
<key>level3_9_outro</key>
<string>That was great! Time is gold, and gold is money, or, no? Well, whatever!</string>
<key>level3_10_outro</key>
<string>Everything is reusable -- even toilet paper! Ok, maybe not. Stay tuned for more campaign missions!</string>
<key>level3_11_outro</key>
<string>Did he die? Disappear? Nope -- he's going back in time!</string>
<key>level3_12_outro</key>
<string>This won't be easy, but those minerals will save many lives!</string>
<key>level3_13_outro</key>
<string>That'll keep them busy for a while. Let's go deeper into this cave!</string>
<key>level3_14_outro</key>
<string>That was clever! Now its time to go back...to the future!</string>
<key>level3_15_outro</key>
<string>Whoa, we made it! A crazy mission for sure, but these minerals will be very helpful to future generations!</string>

<!-- ////////////////////////////////////////////////////////////"  "DINOSAUR ELEMENTS -->

<key>AnkylosaurShop</key>
<string>A heavily-armored dinosaur of the Cretaceous period, with a large, bony club for a tail.</string>
<key>BrontosaurusShop</key>
<string>One of the largest animals to ever exist, this herbivorous dinosaur lived during the Jurassic period.</string>
<key>CompsognathusShop</key>
<string>These chicken-sized dinosaurs lived in Europe during the Jurassic period.</string>
<key>DeinonychusShop</key>
<string>A strange dinosaur that appeared in the early Cretaceous. Scientists still debate whether it was feathered and warm-blooded.</string>
<key>PachyShop</key>
<string>This omnivorous dinosaur of the Jurassic had a thick, hard skull that it used to ram its enemies.</string>
<key>ParasaurolophusShop</key>
<string>This Cretaceous dinosaur had a very strange head shape, which it used to generate very special communication sounds.</string>
<key>PlesiosaurusShop</key>
<string>This water-dwelling dinosaur lived during the Jurassic period and now feeds several myths, like the Loch Ness Monster. </string>
<key>StegosaurusShop</key>
<string>This dinosaur was herbivorous, lived during the Jurassic period, and had bony plates and spines all over its body.</string>
<key>TriceratopsShop</key>
<string>This good-looking dinosaur, with three horns on its head and a bony frill, lived during the Cretaceous period. </string>
<key>TyrannosaurusShop</key>
<string>One of the finest hunters of the Cretaceous period, the T-Rex had small arms, big legs and a large, powerful mouth. </string>
<key>VelociraptorShop</key>
<string>This speedy dinosaur walked on two legs, was covered in feathers, and had a large claw on each foot.</string>

<key>AnkylosaurTitle</key>
<string>Ankylo.</string>
<key>BrontosaurusTitle</key>
<string>Bronto.</string>
<key>CompsognathusTitle</key>
<string>Compsog.</string>
<key>DeinonychusTitle</key>
<string>Deino.</string>
<key>PachyTitle</key>
<string>Pachy.</string>
<key>ParasaurolophusTitle</key>
<string>Parasau.</string>
<key>PlesiosaurusTitle</key>
<string>Plesio.</string>
<key>StegosaurusTitle</key>
<string>Stego.</string>
<key>TriceratopsTitle</key>
<string>Triceratops</string>
<key>TyrannosaurusTitle</key>
<string>T Rex</string>
<key>VelociraptorTitle</key>
<string>Raptor</string>

<key>AnkylosaurDescription</key>
<string>A four-legged dinosaur that lived during the Cretaceous period, primarily in North America. It's entire body was covered in armored plates, and its heavy,club-like tail was used to combat any danger.</string>
<key>BrontosaurusDescription</key>
<string>One of the largest land animals to ever exist, with a body 23m long and weighing 25 tons. Its skull was very small compared to its body. A four-legged herbivore, the brontosaurus had an unusual deep chest, and its long tail was held in the air when walking. </string>
<key>CompsognathusDescription</key>
<string>A very small dinosaur, about the size of a turkey. Prevalent during the Jurassic period, with long hind arms and a long tail. Its eyes were large in proportion to its head, and it had three fingers on its forelimbs. A version of the French Compsognathus could swim very well because it possessed a membrane between its fingers. </string>
<key>DeinonychusDescription</key>
<string>The Deinonychus was very similar to the raptor, except that it was larger (up to 1m in height). It was covered in feathers and ran on its two posterior legs. It had large hands with three big, curved claws, and arms similar to bird wings. Though unable to fly, it did prepare its nest like a modern bird. Its bite had the same force as an alligator. </string>
<key>PachyDescription</key>
<string>Another dinosaur with a strange head, the Pachycephalosaurus was a bipedal herbivore with a thick, strong skull protrusion covering its upper cranium, which it used in fights for leadership and land, very much like rams do. </string>
<key>ParasaurolophusDescription</key>
<string>Wow, did this dinosaur have a weird-shaped head! The bizarre shape was used to generate incredible sounds for communication at great distances. A herbivore that walked mostly on its back legs, it lived during the Cretaceous period. </string>
<key>PlesiosaurusDescription</key>
<string>An ocean-dwelling dinosaur with a very small, aerodynamic head, this creature had four paddles swinging asynchronously, allowing it to swim very fast. Over the centuries, there have been several reports of Plesiosaurs swimming in big lakes -- the most famous being the Loch Ness Monster, of course! Though no definitive proof has yet been found, we have Faish!</string>
<key>StegosaurusDescription</key>
<string>Found mainly in North America and China during the Jurassic period, these four-legged herbivores had special bones called osteoderms which developed as external 'plates'; flat and wide spines covering almost the entire body and tail. At the end of the tail was a group of pointy spines which the stegosaurus used to defend itself. </string>
<key>TriceratopsDescription</key>
<string>This four-legged dinosaur had an awesome look, with three horns protruding from its head and a bony plate around its neck  useful for defending against aggressors. Triceratops resembled a rhinoceros but was bigger and had an armored head. Contrary to its ferocious look, it was a herbivore, possessed of back teeth and a big beak-like mouth. </string>
<key>TyrannosaurusDescription</key>
<string>A massive bipedal carnivore with tiny arms and gigantic teeth, T-Rex relied on its powerful legs to chase its prey and launch a ferocious attack. Its neck was small in length but very wide, and comprised mostly of muscle instead of bone. This notorious predator lived during the Cretaceous period, ruling it like a king.</string>
<key>VelociraptorDescription</key>
<string>The Velociraptor (or Raptor) was a small dinosaur (up to 30cm tall), covered in feathers and running on its two back legs. It resembled a big chicken, with a reptilian face. It had large hands with sizable claws, very similar to bird talons. In fact, it even prepared its nests like a modern bird, though it could not fly. Studies have shown that these creatures were very effective when hunting in packs. </string>

<!-- ////////////////////////////////////////////////////////////"  "ELEMENTS CONTRAPTIONS -->

<key>C4Shop</key>
<string>Add some electricity to it and blow something up!</string>
<key>ColdSensorShop</key>
<string>Is it cold outside? This sensor will generate electros when immersed in cold temperatures</string>
<key>CrossWireShop</key>
<string>When you need to overlap two metal wires but don't want them to merge into a single circuit, use this </string>
<key>DeepSeaFishShop</key>
<string>Deep-sea fish will shine in order to lure other fish into a trap, and then eat them</string>
<key>FireflyShop</key>
<string>This tiny flying creature lights up the night with its sporadic glow </string>
<key>HotSensorShop</key>
<string>Is it hot outside? If so, this Sensor will generate electros when exposed to hot temperatures.</string>
<key>LedBlueShop</key>
<string>The Blue LED self-illuminates when touching electricity. It also conducts a portion of the electrical charge.</string>
<key>LedGreenShop</key>
<string>The Green LED self-illuminates when touching electricity. It also conducts a portion of the electrical charge.</string>
<key>LedOrangeShop</key>
<string>The Orange LED self-illuminates when touching electricity. It also conducts a portion of the electrical charge.</string>
<key>LedPurpleShop</key>
<string>The Purple LED self-illuminates when touching electricity. It also conducts a portion of the electrical charge.</string>
<key>LedRedShop</key>
<string>The Red LED self-illuminates when touching electricity. It also conducts a portion of the electrical charge.</string>
<key>LedYellowShop</key>
<string>The Yellow LED self-illuminates when touching electricity. It also conducts a portion of the electrical charge.</string>
<key>LightSensorShop</key>
<string>You can make a light-sensitive circuit with this awesome light Sensor.</string>
<key>LiquidSensorShop</key>
<string>You can make circuits that react to any type of liquid with this awesome liquid Sensor.</string>
<key>NormalSensorShop</key>
<string>Is the temperature normal? If so, this Sensor will generate electricity when exposed to normal temperatures. </string>
<key>TntShop</key>
<string>TNT explodes stuff. Just add some heat, or hit it with something.</string>
<key>VeryColdSensorShop</key>
<string>Is it really cold outside? If so, this Sensor will generate electros when exposed to very cold temperatures.</string>
<key>VeryHotSensorShop</key>
<string>Is it really hot outside? If so, this Sensor will generate electros when exposed to very hot temperatures.</string>

<key>C4Title</key>
<string>C4</string>
<key>ColdSensorTitle</key>
<string>Cold</string>
<key>CrossWireTitle</key>
<string>Crosswire</string>
<key>DeepSeaFishTitle</key>
<string>Anglerfish</string>
<key>FireflyTitle</key>
<string>Firefly</string>
<key>HotSensorTitle</key>
<string>Hot</string>
<key>LedBlueTitle</key>
<string>Blue</string>
<key>LedGreenTitle</key>
<string>Green</string>
<key>LedOrangeTitle</key>
<string>Orange</string>
<key>LedPurpleTitle</key>
<string>Purple</string>
<key>LedRedTitle</key>
<string>Red</string>
<key>LedYellowTitle</key>
<string>Yellow</string>
<key>LightSensorTitle</key>
<string>Light</string>
<key>LiquidSensorTitle</key>
<string>Liquid</string>
<key>NormalSensorTitle</key>
<string>Normal</string>
<key>TntTitle</key>
<string>TNT</string>
<key>VeryColdSensorTitle</key>
<string>Very Cold</string>
<key>VeryHotSensorTitle</key>
<string>Very Hot</string>

<key>C4Description</key>
<string>C4 is a plastic explosive used by military forces because it's easy to control. In real life, C4 feels like modelling clay, and can be formed  into any desired shape to better control the explosion. It needs electricity to be triggered, and will not explode when physicaly shocked, i.e. by gunshot or fire. This 'insensitivity' makes C4 a very secure tool for the military and its demolition experts. In The Sandbox, you can link several C4s in specific shapes to generate several different effects, and maximise its power. Also, you can use Wall to direct the explosion. Employ C4 wisely in the game and you'll have a 'blast' with it! </string>
<key>ColdSensorDescription</key>
<string>A Sensor is a device that measures a certain quality and converts it into a signal. In this case we can detect the COLD temperature of the air surrounding the Sensor, allowing it to generate electrical power as the signal. Use the Sensor to trigger other contraptions based on the context. </string>
<key>CrossWireDescription</key>
<string>Metal is a very cool element because it conducts electricity, but it's limited because you can't cross two metal wires without merging them into one circuit. However, now you can! The Crosswire element is an electricity conductor, and you can cross it over metal without merging both circuits. Bear in mind though that it isn't metal you can't put a lightbulb to Crosswire, as it will never turn on. For the Crosswire to work well, you must put three pixels of it in a row. </string>
<key>DeepSeaFishDescription</key>
<string>The Angler Fish is a very special creature. It's a deep sea fish, and so it will swim as deep as it can. Also, it feeds on other fish by attracting them to its bioluminiscent light. </string>
<key>FireflyDescription</key>
<string>These friendly little creatures fly around with a blinking light when they desire social interaction. They'll turn your nighttime forest into a thing of beauty! Fireflies have red, green or yellow biochemical lights in their bellies, and even their larvae will light up. That's why they're called 'glowworms'. Neat, huh?</string>
<key>HotSensorDescription</key>
<string>A Sensor is a device that measures a certain quality and converts it into a signal. In this case we can detect the HOT temperature of the air around the Sensor and allow it to generate an electrically-powered signal. Use the Sensor to trigger other contraptions based on this idea. </string>
<key>LedBlueDescription</key>
<string>LED stands for Light Emitting Diode. It's a semiconducting light source used mostly as an indicator lamp in many contraptions. Their advantages over incandescent lighting are many, and include lower energy consumption, longer lifespan, greater durability, smaller size and faster output. However, they are more expensive. In The Sandbox, you can use LEDs for several purposes -- even to generate electrical drawings! This is a Blue LED.</string>
<key>LedGreenDescription</key>
<string>LED stands for Light Emitting Diode. It's a semiconducting light source used mostly as an indicator lamp in many contraptions. Their advantages over incandescent lighting are many, and include lower energy consumption, longer lifespan, greater durability, smaller size and faster output. However, they are more expensive. In The Sandbox, you can use LEDs for several purposes -- even to generate electrical drawings! This is a Green LED.</string>
<key>LedOrangeDescription</key>
<string>LED stands for Light Emitting Diode. It's a semiconducting light source used mostly as an indicator lamp in many contraptions. Their advantages over incandescent lighting are many: lower energy consumption, longer lifespan, greater durability, smaller size and faster output. However, they are more expensive. In The Sandbox, you can use LEDs for several purposes -- even to generate electrical drawings! This is an Orange LED.</string>
<key>LedPurpleDescription</key>
<string>LED stands for Light Emitting Diode. It's a semiconducting light source used mostly as an indicator lamp in many contraptions. Their advantages over incandescent lighting are many, and include lower energy consumption, longer lifespan, greater durability, smaller size and faster output. However, they are more expensive. In The Sandbox, you can use LEDs for several purposes -- even to generate electrical drawings! This is a Purple LED.</string>
<key>LedRedDescription</key>
<string>LED stands for Light Emitting Diode. It's a semiconducting light source used mostly as an indicator lamp in many contraptions. Their advantages over incandescent lighting are many, and include lower energy consumption, longer lifespan, greater durability, smaller size and faster output. However, they are more expensive. In The Sandbox, you can use LEDs for several purposes -- even to generate electrical drawings! This is a Red LED.</string>
<key>LedYellowDescription</key>
<string>LED stands for Light Emitting Diode. It's a semiconducting light source used mostly as an indicator lamp in many contraptions. Their advantages over incandescent lighting are many, and include lower energy consumption, longer lifespan, greater durability, smaller size and faster output. However, they are more expensive. In The Sandbox, you can use LEDs for several purposes -- even to generate electrical drawings! This is a Yellow LED.</string>
<key>LightSensorDescription</key>
<string>A Sensor is a device that measures a certain quality and converts it into a signal. In this case we can detect the HOT temperature of the air around the Sensor and allow it to generate an electrically-powered signal. Use the Sensor to trigger other contraptions based on this idea. </string>
<key>LiquidSensorDescription</key>
<string>A Sensor is a device that measures a certain quality and converts it into a signal. In this case we can detect the HOT temperature of the air around the Sensor and allow it to generate an electrically-powered signal. Use the Sensor to trigger other contraptions based on this idea. </string>
<key>NormalSensorDescription</key>
<string>A Sensor is a device that measures a certain quality and converts it into a signal. In this case we can detect the HOT temperature of the air around the Sensor and allow it to generate an electrically-powered signal. Use the Sensor to trigger other contraptions based on this idea. </string>
<key>TntDescription</key>
<string>TNT is a solid explosive, historically used for mining and other industries. In real life, TNT does not absorb nor dissolve in water, so it is commonly used for industrial purposes in wet environments. It's very easy to handle, as you can pour it into any container when in liquid state. In The Sandbox, you can explode TNT with heat or by putting weight on it. But be careful, as this is the 'hottest' element in town! Hahaha! </string>
<key>VeryColdSensorDescription</key>
<string>A Sensor is a device that measures a certain quality and converts it into a signal. In this case we can detect the HOT temperature of the air around the Sensor and allow it to generate an electrically-powered signal. Use the Sensor to trigger other contraptions based on this idea. </string>
<key>VeryHotSensorDescription</key>
<string>A Sensor is a device that measures a certain quality and converts it into a signal. In this case we can detect the HOT temperature of the air around the Sensor and allow it to generate an electrically-powered signal. Use the Sensor to trigger other contraptions based on this idea. </string>

<!-- ////////////////////////////////////////////////////////////"  "ELEMENTS GEMS -->

<key>ObsidianTitle</key>
<string>Obsidian</string>
<key>ObsidianDescription</key>
<string>Obsidian, sometimes called volcanic glass, is a rock born of the rapid cooling of lava. In The Sandbox, obsidian is a beautiful gem that can be used to beautify any creation.</string>
<key>ObsidianShop</key>
<string>A black stone with an incredibly strange gloss.</string>

<!-- ////////////////////////////////////////////////////////////"  "CAMPAIGN DATA -->

<key>Campaign0Title</key>
<string>Initial Story</string>
<key>Campaign1Title</key>
<string>Music</string>
<key>Campaign3Title</key>
<string>Dinosaurs</string>
<key>Campaign2Title</key>
<string>Contraptions</string>
<key>Campaign4Title</key>
<string>Pixelart</string>
<key>Campaign7Title</key>
<string>Lasers &amp; Pipes</string>

<key>Campaign0Description</key>
<string>Play the original story! Enjoy and be amazed by the 30 core Elements in all their glory!</string>
<key>Campaign1Description</key>
<string>Musician? Wannabe? Look no further, this is the campaign for you! Become Mozart in three easy steps... not! </string>
<key>Campaign2Description</key>
<string>Here's a fresh challenge for your restless brain: everything is wired with electricity. Feeling lucky? </string>
<key>Campaign3Description</key>
<string>Help keep these beautiful creatures alive in this historical project. </string>
<key>Campaign4Description</key>
<string>Learn everything about using pixels to draw great stuff! </string>
<key>Campaign7Description</key>
<string>Lasers are awesome, Pipes are fun, what are you waiting to play this campaign?</string>

<key>Camp0PriceString1</key>
<string>-</string>
<key>Camp1PriceString1</key>
<string>40% Savings on Mana Pack</string>
<key>Camp2PriceString1</key>
<string>NOW FREE!!!</string>
<key>Camp3PriceString1</key>
<string>40% Savings on Mana Pack</string>
<key>Camp4PriceString1</key>
<string>NOW FREE!!!</string>
<key>Camp7PriceString1</key>
<string>40% Savings on Mana Pack</string>
<key>Camp0PriceString2</key>
<string>Includes: 30 levels</string>
<key>Camp1PriceString2</key>
<string>Includes: 10 levels</string>
<key>Camp2PriceString2</key>
<string>Includes: 11 levels</string>
<key>Camp3PriceString2</key>
<string>Includes: 15 levels</string>
<key>Camp4PriceString2</key>
<string>Includes: 15 levels</string>
<key>Camp7PriceString2</key>
<string>Includes: 10 levels</string>
<key>Camp0PriceString3</key>
<string>Difficulty: Easy</string>
<key>Camp1PriceString3</key>
<string>Difficulty: Medium</string>
<key>Camp2PriceString3</key>
<string>Difficulty: Medium</string>
<key>Camp3PriceString3</key>
<string>Difficulty: Medium</string>
<key>Camp4PriceString3</key>
<string>Difficulty: Medium</string>
<key>Camp7PriceString3</key>
<string>Difficulty: Medium</string>
<key>Camp0PriceString4</key>
<string>-</string>
<key>Camp1PriceString4</key>
<string>-</string>
<key>Camp2PriceString4</key>
<string>-</string>
<key>Camp3PriceString4</key>
<string>-</string>
<key>Camp4PriceString4</key>
<string>-</string>
<key>Camp7PriceString4</key>
<string>-</string>

<!-- ////////////////////////////////////////////////////////////"  "UI -->

<key>DailyQuest</key>
<string>Quest</string>
    <key>DailyQuestMainMenu</key>
<string>Need mana? Tap here for today's quest</string>
<key>BuyCampaign</key>
<string>Get It for: #var#</string>
<key>BuyCampaignFree</key>
<string>FREE</string>

<key>LineLeds</key>
<string>LEDS</string>
<key>LineSensors</key>
<string>SENSORS</string>
<key>LineExplosives</key>
<string>EXPLOSIVES</string>
<key>LineElectronics</key>
<string>ELECTRONICS</string>
<key>LineDinosaurs</key>
<string>DINOSAURS</string>
<key>LineBuildings</key>
<string>BUILDINGS</string>

<!-- ////////////////////////////////////////////////////////////"  "NEW HINTS -->
<key>Level1_3FreeHint1</key>
<string>Correct notes are: (D), (A), (B)</string>
<key>Level1_4FreeHint1</key>
<string>The notes are marked in green in the background. Follow them.</string>
<key>Level1_4FreeHint2</key>
<string>Try using octave number one for the new notes.</string>
<key>Level1_4FreeHint3</key>
<string>The F is not normal -- it's F# (sharp). This means it's the black note next to the F. </string>
<key>Level1_5FreeHint1</key>
<string>Crossbridge allows you to cross wires without messing with the electrons. As a result, you do not have crossed metal, but two wires crossed independently.</string>
<key>Level1_6FreeHint1</key>
<string>A chord belongs to one key. On a piano, a major chord is formed by the 1st, 3rd and 5th keys. </string>
<key>Level1_6FreeHint2</key>
<string>A minor chord is formed by the 1st key (main), 3rd key bemolle, and 5th key. The difference with minor chords is that the middle key is a half-tone less than the major.</string>
<key>Level1_7FreeHint1</key>
<string>Add metal over the green area. It's little, but it's enough. Now, sit back and watch!</string>
<key>Level1_10FreeHint1</key>
<string>A2 G2 E2</string>
<key>Level1_10FreeHint2</key>
<string>E3 D3 E3 B2 C3 E3</string>
<key>Level1_10FreeHint3</key>
<string>D3</string>

<key>Level4_1FreeHint1</key>
<string>Do not paint outside the original drawing. Accuracy is very important in pixel art.</string>
<key>Level4_9FreeHint1</key>
<string>Watch carefully! The skin uses 2 different colors -- Circone and Citrine. Circone for the normal skin color, Citrine for the shadow tone.</string>
<key>Level4_10FreeHint1</key>
<string>Watch carefully! The skin uses 2 different colors -- Circone and Citrine. Circone for the normal skin color, Citrine for the shadow tone.</string>

<key>Level2_1FreeHint1</key>
<string>LEDs are small lightbulbs that won't illuminate anything other than themselves.</string>
<key>Level2_1FreeHint2</key>
<string>Put a Power element over the green pixel</string>
<key>Level2_3FreeHint1</key>
<string>Each spot has a color which matches the Sensor that must be placed on it.</string>
<key>Level2_3FreeHint2</key>
<string>Blue for Very Cold Sensor, Sky Blue for Cold Sensor, Green for Normal Sensor, Orange for Hot Sensor and Red for Very Hot Sensor.</string>
<key>Level2_4FreeHint1</key>
<string>Copy the second Semaphore's circuit into the other two Semaphores in red.</string>
<key>Level2_4FreeHint2</key>
<string>Use Crossbridge to make the two metals overlap.</string>
<key>Level2_4FreeHint3</key>
<string>Use three crossbridge pixels in a row for the bridge to work. Make sure the two metal pixels crossing are in the middle of the bridge.</string>
<key>Level2_7FreeHint1</key>
<string>The Wall element alters an explosion's trajectory</string>
<key>Level2_7FreeHint2</key>
<string>In the green area, build a Wall over the oven before it explodes</string>
<key>Level2_8FreeHint1</key>
<string>Metal will connect all the wiring and destroy everything. Why don't you try Crosswire? </string>
<key>Level2_8FreeHint2</key>
<string>Remember to use three Crosswire elements in a row to complete it</string>
<key>Level2_8FreeHint3</key>
<string>After using Crosswire, connect the power below to the wiring </string>
<key>Level2_10FreeHint1</key>
<string>The bomb is filled with traps and tricks; some metal paths lead nowhere. The C4 is in the middle.</string>
<key>Level2_10FreeHint2</key>
<string>Look for 'colorful' hints</string>
<key>Level2_10FreeHint3</key>
<string>Add a Diode in the right place. The Diode will stop the electricity from flowing.</string>
<key>Level2_11FreeHint1</key>
<string>Follow the electros path to the specific LEDs you want turned on</string>
<key>Level2_11FreeHint2</key>
<string>Determine which horizontal wire is the seventh one </string>
<key>Level2_11FreeHint3</key>
<string>Copy the gate's mechanism in the correct places</string>
<key>Level2_12FreeHint1</key>
<string>Lasers are in the Technology tab. Use the 'Laser' -- not the 'E. Laser'!</string>
<key>Level2_13FreeHint1</key>
<string>Remember: only Glass can change a Laser's direction! </string>
<key>Level2_13FreeHint2</key>
<string>Copy the pattern of the first reflecting Glass in two corners and make a square with the beam.</string>
<key>Level2_14FreeHint1</key>
<string>Copy the pattern of the first reflecting Glass and surround the meteorite.</string>
<key>Level2_15FreeHint1</key>
<string>The gems must be placed on the green spots.</string>
<key>Level2_15FreeHint2</key>
<string>The order is as follows:  from left to right, put a Ruby pixel, then Sapphire, then Amethyst and lastly Obsidian!</string>
<key>Level2_16FreeHint1</key>
<string>Remember to put a gem in the Laser's path!</string>
<key>Level2_16FreeHint2</key>
<string>How about trying Citrine?</string>
<key>Level2_17FreeHint1</key>
<string>The power pixels are flickering, which means the E. Laser and a glass pixel must be next to one of them. </string>
<key>Level2_17FreeHint2</key>
<string>The E.Laser must be placed on one of the brown spots. </string>
<key>Level2_17FreeHint3</key>
<string>If you failed and everything exploded, just try a different spot!</string>
<key>Level2_18FreeHint1</key>
<string>A complete Pipe system needs these 3 elements: first Pump, then Pipe and lastly Drain.</string>
<key>Level2_18FreeHint2</key>
<string>Don't forget to put an element at the circuit's beginning -- Stone, Water, almost anything will work!</string>
<key>Level2_19FreeHint1</key>
<string>One of the Pipes doesn't have a Pump. Place one!</string>
<key>Level2_19FreeHint2</key>
<string>When the system is fixed, test it using Sand, Stone or something similar!</string>
<key>Level2_20FreeHint1</key>
<string>Using a Red LED will pollute the river!</string>
<key>Level2_20FreeHint2</key>
<string>Using a Green LED with acid will activate the TNT!</string>
<key>Level2_21FreeHint1</key>
<string>Use Fill with Insulator on the wall down there.</string>
<key>Level2_21FreeHint2</key>
<string>Put a Ruby in the laser that goes to the Wood and an Obsidian in the one that goes to the Metal.</string>
<key>Level2_21FreeHint3</key>
<string>Use a gas Sensor to detect smoke from the burning Wood block.</string>

<key>Level3_1FreeHint1</key>
<string>You can stop him by building something between them</string>
<key>Level3_1FreeHint2</key>
<string>You can kill the aggressor</string>
<key>Level3_1FreeHint3</key>
<string>You can put Lava between them</string>
<key>Level3_2FreeHint1</key>
<string>Virus has difficulty eating Acid, and can't eat Wall.</string>
<key>Level3_2FreeHint2</key>
<string>Acid does not break Glass. The cave is made of Wall.</string>
<key>Level3_2FreeHint3</key>
<string>Draw a barrier of Acid over Glass in the entrance to the cave</string>
<key>Level3_3FreeHint1</key>
<string>Be careful with the Acid blobs -- don't mix them with water!</string>
<key>Level3_4FreeHint1</key>
<string>Use Lava to generate Steam</string>
<key>Level3_4FreeHint2</key>
<string>Water will activate the Liquid Sensor. Watch and see!</string>
<key>Level3_5FreeHint1</key>
<string>Establish a natural electricity source</string>
<key>Level3_5FreeHint2</key>
<string>What's that old proverb? 'There's Electricity in the air'? Clouds, perhaps?</string>
<key>Level3_7FreeHint1</key>
<string>Make Acid Rain </string>
<key>Level3_7FreeHint2</key>
<string>To make Acid Rain, drop Water in the Acid </string>
<key>Level3_8FreeHint1</key>
<string>Be prepared to drop the Acid at just the right moment -- otherwise, the Virus could escape</string>
<key>Level3_8FreeHint2</key>
<string>Each little cave can only be used once, or you'll kill the little dino</string>
<key>Level3_10FreeHint1</key>
<string>To make a Pump, you must place several Multi with one empty pixel between them</string>
<key>Level3_11FreeHint1</key>
<string>Remember that Acid and Metal can generate Electricity.</string>
<key>Level3_11FreeHint2</key>
<string>Put some Acid in the battery on the left and wait until the machine achieves full power!</string>
<key>Level3_12FreeHint1</key>
<string>Cover the hole with some material and go on through!</string>
<key>Level3_12FreeHint2</key>
<string>The big one won't let you pass. Use a smidgen of TNT to destroy it!</string>
<key>Level3_12FreeHint3</key>
<string>Remember that TNT reacts to weight. Put Stone over it to detonate!</string>
<key>Level3_13FreeHint1</key>
<string>The spotlights are missing a key component. Maybe a button?</string>
<key>Level3_13FreeHint2</key>
<string>Try using the Button. It's like a Human Sensor.</string>
<key>Level3_14FreeHint1</key>
<string>Lava is hot, and some elements change with heat!</string>
<key>Level3_14FreeHint2</key>
<string>Remember: sand becomes Glass when exposed to heat.</string>
<key>Level3_14FreeHint3</key>
<string>Throw a bunch of Sand into the Lava and make a bridge!</string>
<key>Level3_15FreeHint1</key>
<string>The machine's base has space for a couple of Hot Sensors. Place them and then activate them somehow!</string>
<key>Level3_15FreeHint2</key>
<string>The scientist lacks tools, but remember that you can change the world's temperature.</string>

<!-- //////////////////////////////////////////////////////////// -->
<key>ManaFacebookPack</key>
<string>1000 ¬ FREE</string>
<key>ManaTapJoyPack</key>
<string>GET FREE MANA!</string>
<key>ManaVideoPack</key>
<string>WATCH A VIDEO!</string>
<!-- //////////////////////////////////////////////////////////// -->
<key>SeedEiffelTitle</key>
<string>Eiffel</string>
<key>SeedChichenItzaTitle</key>
<string>Chichen Itza</string>
<key>SeedPyramidTitle</key>
<string>Pyramid</string>
<key>SeedPagodaTitle</key>
<string>Pagoda</string>
<key>SeedPisaTitle</key>
<string>Pisa </string>
<key>SeedLibertyTitle</key>
<string>Liberty</string>
<key>SeedHouseTitle</key>
<string>House</string>
<!-- //////////////////////////////////////////////////////////// -->
<key>DecorationsTab</key>
<string>Decorations</string>
<key>TechTab</key>
<string>Technology</string>
<!-- //////////////////////////////////////////////////////////// -->
<key>Pixnrush_moonBkgName</key>
<string>Pix N Love Rush Moon</string>
<key>Pixnrush_moonBkgDescription</key>
<string>An awesome Pix N Love Rush night</string>
<key>Pixnrush_sunBkgName</key>
<string>Pix N Love Rush Sun</string>
<key>Pixnrush_sunBkgDescription</key>
<string>An awesome Pix N Love Rush day</string>
<key>PocketplaneBkgName</key>
<string>Pocket Planes</string>
<key>PocketplaneBkgDescription</key>
<string>I love the view of the airport</string>
<key>CityskylineBkgName</key>
<string>Cosmopolitan</string>
<key>CityskylineBkgDescription</key>
<string>Construction site, a City in the background. Very cosmopolitan.</string>
<key>DinosBkgName</key>
<string>Dinosaur Period</string>
<key>DinosBkgDescription</key>
<string>Perfect setting for a Dinosaur ambient</string>
<key>MusicBkgName</key>
<string>Music grid</string>
<key>MusicBkgDescription</key>
<string>Nothing better than this for composing music. You will see each pixel position.</string>
<key>PixelartBkgName</key>
<string>Paper Sheet</string>
<key>PixelartBkgDescription</key>
<string>Good for pixel artists</string>

<key>SeedEiffelShop</key>
<string>One click away from the Eiffel Tower! It's that easy. </string>
<key>SeedChichenItzaShop</key>
<string>An ancient Mayan construction. </string>
<key>SeedPyramidShop</key>
<string>An ancient Egyptian construction.</string>
<key>SeedPagodaShop</key>
<string>A famous building style for all of your Asian universes.</string>
<key>SeedPisaShop</key>
<string>A bizarre building that is tilting, but not falling. </string>
<key>SeedLibertyShop</key>
<string>Build this unique, American symbol of liberty, situated on Liberty Island. </string>
<key>SeedHouseShop</key>
<string>-</string>

<key>SeedEiffelDescription</key>
<string>The Eiffel Tower is recognized worldwide as the most important French symbol. At 320 meters tall, it was the tallest man-made structure in the world for 41 years! It has a stairway with 300 steps to the first level, and another 300 steps to the second level. Tiring but impresive! The creator of this magnificent tower was Gustave Eiffel. </string>
<key>SeedChichenItzaDescription</key>
<string>Chichen Itza is an ancient Mayan city built before Columbus's arrival in America. It's name means 'at the mouth of the well of the enchanter of water'. It was one of the largest Mayan cities and is home to several pyramids and constructions. The main pyramid hides several smaller pyramids inside. Legend says that below the main pyramid lay the gates of Hell itself! Yikes!!!</string>
<key>SeedPyramidDescription</key>
<string>The Egyptian pyramids are gigantic limestone constructions, some of which are over 4500 years old! The most famous pyramids are found in Giza; the largest of them is the Pyramid of Cheops. It is believed the pyramids were built as gigantic tombs for the pharaoh, but no one is certain.  </string>
<key>SeedPagodaDescription</key>
<string>A pagoda is a tiered tower found in Asia and used mostly by Taoists and Buddhists as a place to pray and worship. Pagodas usually have an odd number of tiers, and at one time were prone to lightning strikes, since they were typically the tallest buildings in the area and had a metal decoration at the top. </string>
<key>SeedPisaDescription</key>
<string>The Tower of Pisa is a free-standing bell tower in the city of Pisa's cathedral, known worldwide for its unintended tilt to one side. Yes, it is leaning noticeably to one side! The tilt began as soon as the tower was erected; the builders messed by constructing it on very soft ground. </string>
<key>SeedLibertyDescription</key>
<string>This classic American symbol was given as a gift to the U.S. by France. It's 90 meters tall (151ft.) and symbolizes the unity between the two countries, and their shared belief in liberty and freedom. The Statue of Liberty is one of the first buildings to use an interior structure and an exterior skin designed to resist strong winds, such as the kind that blow through New York Harbor. </string>
<key>SeedHouseDescription</key>
<string>-</string>

<key>TextVersion</key>
<string>11.7.18</string>

<key>OfflineBut</key>
<string>Offline</string>

<key>FacebookRewardText</key>
<string>We like you too! Here's your #var# mana</string>

<key>FlurryRewardTitle</key>
<string>Free Mana: Video Clips</string>
<key>FlurryRewardMessage</key>
<string>You earned #var# mana for watching the video!</string>
<key>TapjoyRewardTitle</key>
<string>Free Mana: Offers Wall</string>
<key>TapjoyRewardMessage</key>
<string>You earned #var# mana for your last actions! Come back again to earn more!</string>
<key>FacebookRewardTitle</key>
<string>Free Mana: Facebook</string>
<key>FacebookRewardMessage</key>
<string>We like you too! Here's your #var# mana</string>
<key>FlurryNoVideoAvailableTitle</key>
<string>Sorry: No video</string>
<key>FlurryNoVideoAvailableMessage</key>
<string>No video available at the moment. Try again later!</string>
<key>TweetRewardTitle</key>
<string>Free Mana: Twitter</string>
<key>TweetRewardMessage</key>
<string>You earned #var# mana for tweeting your world!</string>
<key>ErrorNoManaTitle</key>
<string>Sorry: Something went wrong</string>
<key>ErrorNoManaMessage</key>
<string>There was an error. Please try again later.</string>
<key>ErrorNotEnoughFriendTitle</key>
<string>Attention</string>
<key>ErrorNotEnoughFriendMessage</key>
<string>You need to select a minimum of 10 friends to invite!</string>

<!-- ////// DAILY QUEST STUFF -->


<key>GenericDailyGoalIntro</key>
<string>Hi Buddy! I have a very simple task for you today. Finish it to earn #var# mana!</string>
<key>GenericDailyGoalOutro</key>
<string>Nice job! Piece of cake, right? Here's your reward -- remember to come back again tomorrow for more free Mana!</string>

<key>DQ_Level1Briefing</key>
<string>Put some Snow in the upper bowl and melt it with the Heater.</string>
<key>DQ_Level2Briefing</key>
<string>Put some Water in the hole inside the Wall.</string>
<key>DQ_Level3Briefing</key>
<string> To get to the Water below, drop some Stone over the TNT in the cave. Then, drop some Stone in the Water.</string>
<key>DQ_Level4Briefing</key>
<string>Make some Sand in this underground lake.</string>
<key>DQ_Level5Briefing</key>
<string>Heat the Stone in order to make Lava.</string>
<key>DQ_Level6Briefing</key>
<string>Put some Stone in the upper bowl and melt it with the Heater.</string>
<key>DQ_Level7Briefing</key>
<string>Put some Stone in the bowl and turn it to Lava by using the burning wood.</string>
<key>DQ_Level8Briefing</key>
<string>Fill the Jar with Sand and raise the temperature to Very Hot.</string>
<key>DQ_Level9Briefing</key>
<string>To feed the Electrical system, make some black clouds and generate Electros.</string>
<key>DQ_Level10Briefing</key>
<string>To fix the device, put 1 Power, 1 Cold Sensor and 1 Hot Sensor in their proper place.</string>
<key>DQ_Level11Briefing</key>
<string></string>
<key>DQ_Level12Briefing</key>
<string></string>
<key>DQ_Level13Briefing</key>
<string></string>
<key>DQ_Level14Briefing</key>
<string></string>
<key>DQ_Level15Briefing</key>
<string></string>
<key>DQ_Level16Briefing</key>
<string></string>
<key>DQ_Level17Briefing</key>
<string></string>
<key>DQ_Level18Briefing</key>
<string></string>
<key>DQ_Level19Briefing</key>
<string></string>
<key>DQ_Level20Briefing</key>
<string>Use the Lapiz Lazuli gem to draw the Sword. Be precise!</string>
<key>DQ_Level21Briefing</key>
<string>Use the Ruby gem to draw the Heart. Be precise!</string>
<key>DQ_Level22Briefing</key>
<string></string>
<key>DQ_Level23Briefing</key>
<string></string>
<key>DQ_Level24Briefing</key>
<string>These naughty Dinos need to be eliminated!</string>
<key>DQ_Level25Briefing</key>
<string></string>
<key>DQ_Level26Briefing</key>
<string>This Dinosaur loves eating plants. Please feed him!</string>
<key>DQ_Level27Briefing</key>
<string>Throw some Algae in the lake to feed the Plesiosaurus.</string>
<key>DQ_Level28Briefing</key>
<string>Put some Fish in the fishbowl. They make great pets!</string>
<key>DQ_Level29Briefing</key>
<string>Put some Deep Sea Fish in the Swamp and watch them glow at night!</string>
<key>DQ_Level30Briefing</key>
<string></string>
<key>DQ_Level31Briefing</key>
<string></string>
<key>DQ_Level32Briefing</key>
<string>Eliminate the Fish!</string>
<key>DQ_Level33Briefing</key>
<string>This eco-friendly spaceship runs on Water! Fuel it up and watch it travel through space!</string>
<key>DQ_Level34Briefing</key>
<string>Put an electric light source in the green area.  Then sit back and watch the magic happen!</string>
<key>DQ_Level35Briefing</key>
<string>Activate the Factory by adding a Very Cold Sensor outside and a Hot Sensor inside. </string>
<key>DQ_Level36Briefing</key>
<string>To destroy just the enemy plane, activate only the last weapon. Be careful not to shoot down our little fighters!</string>
<key>DQ_Level37Briefing</key>
<string>Use a Very Hot Sensor to activate the cooling system and keep this guy on ice!</string>
<key>DQ_Level38Briefing</key>
<string>Use Acid to activate the TNT explosion experiments.</string>
<key>DQ_Level39Briefing</key>
<string>Use Electro to detonate the C4 block.</string>
<key>DQ_Level40Briefing</key>
<string>Use TNT to blow up the entire mine!</string>
<key>DQ_Level41Briefing</key>
<string>To activate this crazy electrical contraption, place some Acid inside the bowl.</string>
<key>DQ_Level42Briefing</key>
<string></string>
<key>DQ_Level43Briefing</key>
<string>What happens when you pour Water over Stones? Discover the outcome and fill the third recipient with it.</string>
<key>DQ_Level44Briefing</key>
<string>What happens when you pour Acid over Metal? Discover the outcome and fill the third recipient with it.</string>
<key>DQ_Level45Briefing</key>
<string>What happens when you pour Acid over Wood? Discover the outcome and modify the third recipient with the result.</string>
<key>DQ_Level46Briefing</key>
<string>Use Glass to reflect the Laser and activate those LEDs!</string>
<key>DQ_Level47Briefing</key>
<string>This Machine only works with gems. Activate it and destroy that zombie up there!</string>
<key>DQ_Level48Briefing</key>
<string>Use gems to make a beautiful rainbow!</string>
<key>DQ_Level49Briefing</key>
<string>Those humans will die if they don't get Water soon! Get them some by using the Pipes and their LED coding!</string>
<key>DQ_Level50Briefing</key>
<string>This big LED is some kind of deity. Place some humans on the buttons so they can worship it.</string>
<key>DQ_Level51Briefing</key>
<string>Destroy the city with an explosive of some sort!</string>
<key>DQ_Level52Briefing</key>
<string>This Tank has only one order: destroy that building. While in zoom mode, press on the Tank to deploy a GUI. Then press the Shoot button!</string>
<key>DQ_Level53Briefing</key>
<string>The hero must rescue the princess from the evil Wizard. Use a powder to help him with his quest!</string>
<key>DQ_Level54Briefing</key>
<string>Poor zombies -- they're so hungry, but they're locked inside a cave! Help this man free them (and feed them as well, hahaha!)</string>
<key>DQ_Level55Briefing</key>
<string>Use a natural explosive to save the woman from those zombies!</string>
<key>DQ_Level111Briefing</key>
<string>Zombies are going to enter by breaking the glass. Block the entrance and use a button to activate the weapons</string>

<key>DQ_Level1Name</key>
<string>Make Mud using Snow</string>
<key>DQ_Level2Name</key>
<string>Add Water to make Mud </string>
<key>DQ_Level3Name</key>
<string>Make Sand by Exploding</string>
<key>DQ_Level4Name</key>
<string>Make Sand</string>
<key>DQ_Level5Name</key>
<string>Make Lava with Temperature</string>
<key>DQ_Level6Name</key>
<string>Make Lava</string>
<key>DQ_Level7Name</key>
<string>Make Lava</string>
<key>DQ_Level8Name</key>
<string>Make a Glass Jar </string>
<key>DQ_Level9Name</key>
<string>Turn on the Bulb using Steam</string>
<key>DQ_Level10Name</key>
<string>Fix the Device</string>
<key>DQ_Level11Name</key>
<string></string>
<key>DQ_Level12Name</key>
<string></string>
<key>DQ_Level13Name</key>
<string></string>
<key>DQ_Level14Name</key>
<string></string>
<key>DQ_Level15Name</key>
<string></string>
<key>DQ_Level16Name</key>
<string></string>
<key>DQ_Level17Name</key>
<string></string>
<key>DQ_Level18Name</key>
<string></string>
<key>DQ_Level19Name</key>
<string></string>
<key>DQ_Level20Name</key>
<string>Draw the Sky-Blue Sword</string>
<key>DQ_Level21Name</key>
<string>Draw the Red Heart</string>
<key>DQ_Level22Name</key>
<string></string>
<key>DQ_Level23Name</key>
<string></string>
<key>DQ_Level24Name</key>
<string>Eliminate the Dinos </string>
<key>DQ_Level25Name</key>
<string></string>
<key>DQ_Level26Name</key>
<string>Feed the nice Dino</string>
<key>DQ_Level27Name</key>
<string>Feed the nice Dino with some Algae</string>
<key>DQ_Level28Name</key>
<string>Provide a Pet</string>
<key>DQ_Level29Name</key>
<string>Populate the Swamp</string>
<key>DQ_Level30Name</key>
<string></string>
<key>DQ_Level31Name</key>
<string></string>
<key>DQ_Level32Name</key>
<string>Eliminate the Fish</string>
<key>DQ_Level33Name</key>
<string>Fuel the Eco-Friendly Spaceship</string>
<key>DQ_Level34Name</key>
<string>Activate the Light Sensor</string>
<key>DQ_Level35Name</key>
<string>Put the Factory to work</string>
<key>DQ_Level36Name</key>
<string>Use Crosswire to fix the weapon</string>
<key>DQ_Level37Name</key>
<string>Keep him frozen with a Sensor</string>
<key>DQ_Level38Name</key>
<string>Explosion Experiments</string>
<key>DQ_Level39Name</key>
<string>Detonate</string>
<key>DQ_Level40Name</key>
<string>Destroy the Mine</string>
<key>DQ_Level41Name</key>
<string>Put some Acid in the bowl</string>
<key>DQ_Level42Name</key>
<string></string>
<key>DQ_Level43Name</key>
<string>Show the resulting reaction</string>
<key>DQ_Level44Name</key>
<string>Show the resulting reaction</string>
<key>DQ_Level45Name</key>
<string>Show the resulting reaction</string>
<key>DQ_Level46Name</key>
<string>Laser Manipulation</string>
<key>DQ_Level47Name</key>
<string>Gem Machine</string>
<key>DQ_Level48Name</key>
<string>Rainbow</string>
<key>DQ_Level49Name</key>
<string>Pipe hydration</string>
<key>DQ_Level50Name</key>
<string>LED cult</string>
<key>DQ_Level51Name</key>
<string>Destruction!</string>
<key>DQ_Level52Name</key>
<string>Tank war</string>
<key>DQ_Level53Name</key>
<string>Save the princess</string>
<key>DQ_Level54Name</key>
<string>Feed the Zombie</string>
<key>DQ_Level55Name</key>
<string>Meteor Attack</string>
<key>DQ_Level111Name</key>
<string>Protect &amp; Destroy</string>

<key>HumanLeaderTitle</key>
<string>Human</string>
<key>MinerDustTitle</key>
<string>Miner</string>
<key>HunterDustTitle</key>
<string>Hunter</string>
<key>BuilderDustTitle</key>
<string>Builder</string>
<key>WoodcutterDustTitle</key>
<string>Woodchopper</string>
<key>HumanSensorTitle</key>
<string>Button</string>
<key>MPLeaderRabbitTitle</key>
<string>Rabbit</string>

<key>HumanLeaderShop</key>
<string>The pinnacle of intelligent life! Well...probably not.</string>
<key>MinerDustShop</key>
<string>Induce your Humans to become Miners and gather stone.</string>
<key>HunterDustShop</key>
<string>Induce your Humans to become Hunters and obtain food.</string>
<key>BuilderDustShop</key>
<string>Induce your Humans to be Builders and build awesome stuff.</string>
<key>WoodcutterDustShop</key>
<string>Induce your Humans to become Woodcutters and gather wood.</string>
<key>ZombieDustShop</key>
<string>Induce your Humans to become Zombies and hunt another Humans!</string>
<key>HumanSensorShop</key>
<string>When a Human contacts the Button, he will generate electricity.</string>
<key>MPLeaderRabbitShop</key>
<string>So fluffy, so soft, so...tasty. These cuddly creatures will hop their way into green areas and reproduce -- often.</string>

<key>HumanLeaderDescription</key>
<string>The Human is an intelligent life-form that will add an extra dimension to your worlds. They will wander around, eat, build, and even work if you induce them to have a job. When you want them to change jobs, just use a little magic powder. You can also enjoy watching their relationships develop as your game progresses. </string>
<key>MinerDustDescription</key>
<string>Throw this Magic Powder over your Human to make him a Miner. Since the dawn of civilization, people have mined stone, ceramics and metals found on or beneath the Earth's surface. These materials were used to manufacture early tools and weapons.</string>
<key>HunterDustDescription</key>
<string>Throw this Magic Powder over your Human to make him a Hunter. Hunting is the practice of pursuing an animal for food, recreation or trade. Hunting can also involve the elimination of vermin as a means of pest control in order to prevent disease.</string>
<key>BuilderDustDescription</key>
<string>Throw this Magic Powder over you Human to make him a Builder. Building is the process of constructing or assembling an infrastructure. The first huts and shelters were built by hand, or with simple tools.</string>
<key>WoodcutterDustDescription</key>
<string>Throw this Magic Powder over your Human to make him a Woodcutter. Wood is a very important material used by Humans, as it can be easily modified to generate all kinds of shapes, buildings and tools.</string>
<key>ZombieDustDescription</key>
<string>Throw this Magic Powder over your Human to make him Zombie. Zombies will hunt and eat humans turning them into other zombies!</string>
<key>HumanSensorDescription</key>
<string>This Button works as a Human Sensor. It's an interesting element: whenever it contacts a Human, it generates electricity. It's extremely useful for when you want your Humans to interact with their surroundings. </string>
<key>MPLeaderRabbitDescription</key>
<string>Fluffy, soft little creatures that like to hop around, eat grass and look cute. Your Humans will try to hunt them  for food. Rabbits will reproduce and multiply, so be mindful of overpopulation.</string>

<key>Campaign6Title</key>
<string>User-Created!</string>
<key>Campaign6Description</key>
<string>A special, player-made campaign -- all levels are selected from top creations! Contribute to the online Gallery and we'll add them here!</string>
<key>Camp6PriceString1</key>
<string>-</string>
<key>Camp6PriceString2</key>
<string>Includes: 10 levels</string>
<key>Camp6PriceString3</key>
<string>Difficulty: Medium</string>

<key>MainMenuBalloonOffer</key>
    <string>Have you been to space?</string>
<key>EditorHumanTitle</key>
<string>Stockpile</string>
<key>HumansTab</key>
<string>Humans</string>
<key>LineHumanDusts</key>
<string>Magic Powders</string>
<key>Campaign5Title</key>
<string>Lonely Human</string>
<key>Campaign5Description</key>
<string>This is Tom's story: he's a castaway on a deserted island. Teach him how to survive, and guide him through his adventure!</string>
<key>Camp5PriceString1</key>
<string>40% Savings on Mana Pack</string>
<key>Camp5PriceString2</key>
<string>Includes: 15 levels</string>
<key>Camp5PriceString3</key>
<string>Difficulty: Medium</string>

<key>Human_Level1Name</key>
<string>Enter the Wild</string>
<key>Human_Level1Briefing</key>
<string>On the coast Tom has no chance of surviving -- but with Woodchopper magic powder he'll find a way into the wild.</string>
<key>level5_1_intro</key>
<string>Hey what happened to Tom? Seems he had a slight problem with his boat.  Let's help him out, ok?</string>
<key>level5_1_outro</key>
<string>We're just starting out. Tom is clever but fragile, so let's take good care of him!</string>

<key>Human_Level2Name</key>
<string>Hunt</string>
<key>Human_Level2Briefing</key>
<string>Tom is starving. Teach him to hunt Rabbits!</string>
<key>Human_GotWaterLevel2Name</key>
<string>Hydrate</string>
<key>Human_GotWaterLevel2Briefing</key>
<string>Tom looks thirsty. Put some water in the Well for him!</string>
<key>level5_2_intro</key>
<string>A few more survival tips and Tom will be able to overcome anything!</string>
<key>level5_2_outro</key>
<string>He's doing well -- but as you can see, he still needs you by his side.</string>

<key>Human_Level3Name</key>
<string>Shelter </string>
<key>Human_Level3Briefing</key>
<string>Tom need some rock for his shelter. Clear the path to the rocks inside the cave.</string>
<key>level5_3_intro</key>
<string>Well, it seems Tom is going to wait for someone to rescue him. Guess he'll need something to build a shelter with!</string>
<key>level5_3_outro</key>
<string>That's good enough -- now let's get going and build something!</string>

<key>Human_Level4Name</key>
<string>Build Tom, Build</string>
<key>Human_Level4Briefing</key>
<string>With enough resources, Tom will build a shelter! (Hold your finger over him to see resources)  </string>
<key>Human_ResourceCollectLevel4Name</key>
<string>Gathering</string>
<key>Human_ResourceCollectLevel4Briefing</key>
<string>Make Tom gather 5 units of rock and 8 of wood with the Magic Powders.</string>
<key>level5_4_intro</key>
<string>Stone, Wood, everything we need! Tom must gather some of each and then start building!</string>
<key>level5_4_outro</key>
<string>Tom is such a great builder, isn't he?  But I don't think he wants to stay here forever.</string>

<key>Human_Level5Name</key>
<string>Begin the Journey</string>
<key>Human_Level5Briefing</key>
<string>Tom must cross the river. As right now Tom is a Miner, you can tempt him with something shiny to do so.</string>
<key>Human_BridgeLevel5Name</key>
<string>-</string>
<key>Human_BridgeLevel5Briefing</key>
<string>-</string>
<key>level5_5_intro</key>
<string>Hey, there's a Lighthouse way out there! Tom is feeling brave -- he's going to try and reach it!</string>
<key>level5_5_outro</key>
<string>It won't be easy, but maybe there's someone in that Lighthouse!</string>

<key>Human_Level6Name</key>
<string>Ladders, not Snakes</string>
<key>Human_Level6Briefing</key>
<string>Tom can climb a little bit, but not too much. Give him a boost!</string>
<key>level5_6_intro</key>
<string>Wow, that's a big cliff! I think you should help Tom with this one!</string>
<key>level5_6_outro</key>
<string>At this rate, Tom will reach that Lighthouse before he knows it!</string>

<key>Human_Level7Name</key>
<string>It's Hot in Here</string>
<key>Human_Level7Briefing</key>
<string>Help Tom get past this volcano!</string>
<key>level5_7_intro</key>
<string>Tom is afraid of fire. Lets find a way around this volcano!</string>
<key>level5_7_outro</key>
<string>I'm not sure why I made volcanoes...maybe I used them a long time ago for cooking!</string>

<key>Human_Level8Name</key>
<string>Lake Crossing</string>
<key>Human_Level8Briefing</key>
<string>Tom must get past this lake. Help him do it!</string>
<key>level5_8_intro</key>
<string>A simple bridge won't be enough -- this lake is huge! How can we help Tom cross it?</string>
<key>level5_8_outro</key>
<string>Cliffs, volcanoes, giant lakes...poor Tom. At least the Lighthouse is closer!</string>

<key>Human_Level9Name</key>
<string>Encourage Tom</string>
<key>Human_Level9Briefing</key>
<string>Tom is discouraged and feels lonely. Tell him that you're there for him!</string>
<key>level5_9_intro</key>
<string>Hey, Tom looks really sad -- and the creepy landscape on this side of the island isn't helping.</string>
<key>level5_9_outro</key>
<string>Sometimes he'll forget about you, but you still have to give him your support. It's important that he knows you've got his back.</string>

<key>Human_Level10Name</key>
<string>Flood</string>
<key>Human_Level10Briefing</key>
<string>Make Tom enter the cave.</string>
<key>Human_WaxLevel10Name</key>
<string>Gate Mechanism</string>
<key>Human_WaxLevel10Briefing</key>
<string>Fix the gate mechanism using some sort of Human detection.</string>
<key>level5_10_intro</key>
<string>Good thing we helped Tom, because here comes another test! A waterfall has just materialized out of nowhere! </string>
<key>level5_10_outro</key>
<string>The Lighthouse is really close now! Keep it up Tom!</string>

<key>Human_Level11Name</key>
<string>Get through</string>
<key>Human_Level11Briefing</key>
<string>Go through this obstacles and exit the cave</string>
<key>Human_Level11_2Name</key>
<string>Holy Hole</string>
<key>Human_Level11_2Briefing</key>
<string>That's a big hole! Help Tom get over it.</string>
<key>Human_Level11_3Name</key>
<string>Exploding Wall</string>
<key>Human_Level11_3Briefing</key>
<string>Third obstacle -- try blowing it up!</string>
<key>level5_11_intro</key>
<string>Tom entered this cave, but it's a weird one! Let's help him find his way out. </string>
<key>level5_11_outro</key>
<string>That's it -- we made it! Hopefully someone is in that Lighthouse!</string>

<key>Human_CrosswireLevel12Name</key>
<string>Connect</string>
<key>Human_CrosswireLevel12Briefing</key>
<string>Wire the electrical generator</string>
<key>Human_NoteBulbLevel12Name</key>
<string>SOS Signal</string>
<key>Human_NoteBulbLevel12Briefing</key>
<string>Make a rescue signal by putting lights and notes at the top</string>
<key>Human_Level12Name</key>
<string>Power it</string>
<key>Human_Level12Briefing</key>
<string>Light up this Lighthouse with some energy!</string>
<key>level5_12_intro</key>
<string>It's dark outside, but we made it! Now let's turn this Lighthouse on!</string>
<key>level5_12_outro</key>
<string>Let's wait a moment -- maybe someone will see the Lighthouse and rescue us!</string>

<key>Human_Level13Name</key>
<string>Make a Signal</string>
<key>Human_Level13Briefing</key>
<string>Use fire to make a signal so they can see Tom!</string>
<key>level5_13_intro</key>
<string>Hey, what's that? It looks like a boat! Let's make sure they see Tom!</string>
<key>level5_13_outro</key>
<string>Yes! They saw Tom! He's going home -- how great. Well done! </string>

<key>Human_WallLevel14Name</key>
<string>Build a Ladder</string>
<key>Human_WallLevel14Briefing</key>
<string>See those marks in the boat? those are broken ladders. Use Wall Element.</string>
<key>Human_NoC4Level14Name</key>
<string>Open the Gate</string>
<key>Human_NoC4Level14Briefing</key>
<string>That gate up there is closed! Blow it up! Use electricity.</string>
<key>Human_Level14Name</key>
<string>Get Tom out of the boat</string>
<key>Human_Level14Briefing</key>
<string>Quickly, Tom must reach the exit, up there!</string>
<key>level5_14_intro</key>
<string>Whoa, what's going on here? The boat crashed and is sinking! Help Tom get to safety!</string>
<key>level5_14_outro</key>
<string>Phew, that was close! But what will happen to Tom now?</string>

<key>Human_Level15Name</key>
<string>We're Right Back Where we Started</string>
<key>Human_Level15Briefing</key>
<string>Give Tom some company.</string>
<key>level5_15_intro</key>
<string>Tom is down in the dumps. Hey, why don't we create a friend for him!</string>
<key>level5_15_outro</key>
<string>I'm pretty sure Tom will survive; everything we did for him was a valuable lesson. Well played!</string>

<key>Level5_1FreeHint1</key>
<string>Throw some Woodchopper powder over Tom and he'll chop down any tree he can find. </string>
<key>Level5_1FreeHint2</key>
<string>Tom must enter the island, which means he has to chop down every tree blocking his path. </string>
<key>Level5_2FreeHint1</key>
<string>That hole in the ground is the Well. Put some water in it! </string>
<key>Level5_2FreeHint2</key>
<string>Use the Hunter Powder on Tom and he'll automatically start hunting Rabbits.</string>
<key>Level5_3FreeHint1</key>
<string>The Miner Powder will tell Tom that he needs stone.</string>
<key>Level5_3FreeHint2</key>
<string>Destroy the wooden walls. Only after you've done so will Tom move towards the stone.</string>
<key>Level5_3FreeHint3</key>
<string>Destroy the walls with Fill and Eraser.</string>
<key>Level5_4FreeHint1</key>
<string>Miner and Woodchopper Powders can be used to gather resources!</string>
<key>Level5_4FreeHint2</key>
<string>Builder Powder will make Tom build a shelter -- but remember, you need resources first!</string>
<key>Level5_5FreeHint1</key>
<string>Make a Bridge, but don't use Stone. </string>
<key>Level5_5FreeHint2</key>
<string>Move Tom to the other side of the bridge by placing Stone or Gems.</string>
<key>Level5_6FreeHint1</key>
<string>Build a ladder!</string>
<key>Level5_6FreeHint2</key>
<string>Make it out of wood, rock, glass -- anything solid!</string>
<key>Level5_7FreeHint1</key>
<string>There is more than one solution. Deactivating the volcano could be one of them!</string>
<key>Level5_7FreeHint2</key>
<string>How 'bout using a tool!</string>
<key>Level5_8FreeHint1</key>
<string>Tom will not cross the water without something solid to step on.</string>
<key>Level5_8FreeHint2</key>
<string>Perhaps solidifying the water would do the trick...</string>
<key>Level5_8FreeHint3</key>
<string>Try freezing the water!</string>
<key>Level5_9FreeHint1</key>
<string>Everything is dark in here, so be sure Tom can see you!</string>
<key>Level5_9FreeHint2</key>
<string>I always like to illuminate myself -- why don't you try it too?</string>
<key>Level5_9FreeHint3</key>
<string>Don't use a bulb or something artificial. Try using Bright!</string>
<key>Level5_10FreeHint1</key>
<string>Tom is a miner, which means you can use some stone as bait to get him into the cave.</string>
<key>Level5_10FreeHint2</key>
<string>The Button will detect Tom and close the wax gate. Put it on the green spot!</string>
<key>Level5_11FreeHint1</key>
<string>The gate is turned off! Turn on the Power Pixel by holding your finger over it.</string>
<key>Level5_11FreeHint2</key>
<string>Something solid can be used to fill the hole.</string>
<key>Level5_11FreeHint3</key>
<string>The wall is made of C4, and C4 explodes with Electro!</string>
<key>Level5_12FreeHint1</key>
<string>Complete the wiring using Crosswire!</string>
<key>Level5_12FreeHint2</key>
<string>3 bulbs should be at the very top of the lighthouse, and 2 notes below them.</string>
<key>Level5_12FreeHint3</key>
<string>Now power it!</string>
<key>Level5_13FreeHint1</key>
<string>Find an energy source and heat those trees!</string>
<key>Level5_13FreeHint2</key>
<string>Tom doesn't have Fire, Lava, or Power, but maybe a Sensor will work!</string>
<key>Level5_13FreeHint3</key>
<string>Sensors + Heaters + Trees = good idea!</string>
<key>Level5_14FreeHint1</key>
<string>Put some Wall on the green spots in order to build Tom a ladder</string>
<key>Level5_14FreeHint2</key>
<string>That wiring needs some Power. Use a Power pixel to activate and melt the Wax gate.</string>
<key>Level5_14FreeHint3</key>
<string>Remember that Tom must reach the exit up there!</string>
<key>Level5_15FreeHint1</key>
<string>Use the Human element. One more friend is enough. </string>

<key>UserMade_Level1Name</key>
<string>Complete the Rainbow</string>
<key>UserMade_Level1Briefing</key>
<string>Determine which color is missing and place it above the Multi.</string>
<key>level6_1_intro</key>
<string>It's raining colors! Thank you Josh Reed for this wonderful world!</string>
<key>level6_1_outro</key>
<string>Nice! That is some good-looking Rainbow rain!</string>

<key>UserMade_Level2Name</key>
<string>Draw the Moon</string>
<key>UserMade_Level2Briefing</key>
<string>Follow the instructions and draw a nice, big Moon. Make it shiny too!</string>
<key>level6_2_intro</key>
<string>This is a nice nighttime landscape made by SgarFreeGum. Let's complete it!</string>
<key>level6_2_outro</key>
<string>Did you know that the moon light is sun light reflected on the moon? </string>

<key>UserMade_Level3Name</key>
<string>Draw something</string>
<key>UserMade_Level3Briefing</key>
<string>Using Wax and Mud, draw something in the upper section.</string>
<key>UserMade_NoGlassLevel3Name</key>
<string>Copy your drawing</string>
<key>UserMade_NoGlassLevel3Briefing</key>
<string>Using the Fill tool, erase the glass so your drawing can fall and be copied.</string>
<key>level6_3_intro</key>
<string>JaySun525 found a way to duplicate one's drawings. Why don't you give it a try?</string>
<key>level6_3_outro</key>
<string>Did you see that? It's not an exact copy, but it's awesome anyway!</string>

<key>UserMade_Level4Name</key>
<string>Activate the machine</string>
<key>UserMade_Level4Briefing</key>
<string>Erase the block of Wood and let the gems fall.</string>
<key>level6_4_intro</key>
<string>Conabcnor had the great idea of making a machine that can determine your daily mood!</string>
<key>level6_4_outro</key>
<string>How are you today? 70% happy, 30% anxious?</string>

<key>UserMade_Level5Name</key>
<string>Draw some smileys in the empty circles</string>
<key>UserMade_Level5Briefing</key>
<string>Fill the second row of smilies with Yellow LEDs.</string>
<key>UserMade_LedLevel5Name</key>
<string>Turn it on</string>
<key>UserMade_LedLevel5Briefing</key>
<string>Complete the bottom-left pattern with Metal and power it with an Electro.</string>
<key>level6_5_intro</key>
<string>Pyromuffin delighted us with this beautiful electrical scenery. Let's light it up!</string>
<key>level6_5_outro</key>
<string>Isn't it cool? It's completely black at first, and then everything comes to life!</string>

<key>UserMade_Level6Name</key>
<string>Fix the Weapon</string>
<key>UserMade_Level6Briefing</key>
<string>The weapons aren't working. They need a cold source to get the TNT reloaded fast!</string>
<key>UserMade_NoPixelLevel6Name</key>
<string>Revive the Bot</string>
<key>UserMade_NoPixelLevel6Briefing</key>
<string>Connect the Robot in the middle's mind with the other two.</string>
<key>level6_6_intro</key>
<string>Say hello to this awesome robot and its massive weapons -- created by Rodrigo Mad!</string>
<key>level6_6_outro</key>
<string>The robots were awaiting a signal  to destroy the middle one at all costs!</string>

<key>UserMade_BulbLevel7Name</key>
<string>Generate Power</string>
<key>UserMade_BulbLevel7Briefing</key>
<string>Heat the bottom-left corner in order to activate the electrical system.</string>
<key>UserMade_Level7Name</key>
<string>Complete the Bridge</string>
<key>UserMade_Level7Briefing</key>
<string>Using Wall, copy the pattern atop the bridge's first column onto the bridge's second column and watch how the lights behave.</string>
<key>level6_7_intro</key>
<string>Thanks to Ely, we learned how to manipulate the lights in this awesome world!</string>
<key>level6_7_outro</key>
<string>Lights can be enhanced with some elements! Why don't you experiment a little with this technique?</string>

<key>UserMade_LavaLevel8Name</key>
<string>Place some Ammunition</string>
<key>UserMade_LavaLevel8Briefing</key>
<string>It's a machine that melts something and makes Lava. Put Raw Material up there!</string>
<key>UserMade_Level8Name</key>
<string>Turn the machine on</string>
<key>UserMade_Level8Briefing</key>
<string>Put Power at the beginning of the wiring and bring it to life!</string>
<key>level6_8_intro</key>
<string>We'd like to show you this wicked evil Lava machine that XDSplitZ made!</string>
<key>level6_8_outro</key>
<string>Great -- the houses are burning, and it's all your fault. And XDSplitZ's. Happy now, guys?</string>

<key>UserMade_WaterSensorLevel9Name</key>
<string>Turn the Water Sensor on</string>
<key>UserMade_WaterSensorLevel9Briefing</key>
<string>Activate the general Electrical system by putting water in the right place</string>
<key>UserMade_HotSensorLevel9Name</key>
<string>Turn the Hot Sensor on</string>
<key>UserMade_HotSensorLevel9Briefing</key>
<string>Use something hot to activate the Hot Sensor!</string>
<key>UserMade_ColdSensorLevel9Name</key>
<string>Turn the Cold Sensor on</string>
<key>UserMade_ColdSensorLevel9Briefing</key>
<string>Use something cold to activate the Cold Sensor!</string>
<key>level6_9_intro</key>
<string>This underground village was made by Smufygeorge. It's up to you to fill it with life!</string>
<key>level6_9_outro</key>
<string>Whoa, is this a bunker? Is it for surviving the Apocalypse, or hiding from your wife?</string>

<key>UserMade_Level10Name</key>
<string>Activate the primary Weapon</string>
<key>UserMade_Level10Briefing</key>
<string>The ship has no energy. Open the Acid reserve and activate the primary Weapon.</string>
<key>UserMade_LightSensorLevel10Name</key>
<string>Activate the secondary Weapon</string>
<key>UserMade_LightSensorLevel10Briefing</key>
<string>A blue enemy ship is still down there. Activate the Electro Machine Guns and destroy it!</string>
<key>level6_10_intro</key>
<string>Ask the brains behind this great creation, SCD, what inspired him!</string>
<key>level6_10_outro</key>
<string>Just in time! Nice space defense!</string>

<key>Level6_1FreeHint1</key>
<string>The toolbar at the top may be hiding the Multi. Just zoom in and scroll up.</string>
<key>Level6_1FreeHint2</key>
<string>There's some Green missing here, dontcha think?</string>
<key>Level6_2FreeHint1</key>
<string>Use a shiny element to draw the Moon. Maybe Bright would work! </string>
<key>Level6_2FreeHint2</key>
<string>Be accurate and respect the guides provided in the background.</string>
<key>Level6_3FreeHint1</key>
<string>Remember that Pause is not available, so you might draw while zooming.</string>
<key>Level6_3FreeHint2</key>
<string>I recommend making a big block of Wax and using Mud to draw something in it.</string>
<key>Level6_3FreeHint3</key>
<string>Erasing the glass is easy! Use the eraser and the Fill tool on it.</string>
<key>Level6_4FreeHint1</key>
<string>There is a block of wood retaining the gems from falling, erase it.</string>
<key>Level6_4FreeHint2</key>
<string>Wait until the Gems fill the space down there to get your daily mood reading.</string>
<key>Level6_5FreeHint1</key>
<string>The first six Smilies are already complete. Fill just the bottom ones with Yellow LEDs.</string>
<key>Level6_5FreeHint2</key>
<string>Place four metal pixels on the green dots in the bottom-left corner.</string>
<key>Level6_5FreeHint3</key>
<string>Add an Electro to that metal Cross and watch everything turn on!</string>
<key>Level6_6FreeHint1</key>
<string>In order to be lethal, the weapons need to reload fast. They need cold...maybe Cooler?</string>
<key>Level6_6FreeHint2</key>
<string>Place Cooler at the green spots on the Robots' weapons.</string>
<key>Level6_6FreeHint3</key>
<string>Use Cross Wire to connect the middle Robot with the other two.</string>
<key>Level6_7FreeHint1</key>
<string>Put something hot underground and provide the Bridge with Electricity!</string>
<key>Level6_7FreeHint2</key>
<string>The light makes cool patterns when you obstruct it. Copy the pattern in the first column into the second one.</string>
<key>Level6_8FreeHint1</key>
<string>Put some Stone up there -- almost at the end of the Circuit.</string>
<key>Level6_8FreeHint2</key>
<string>Don't use too much Stone or the Multi will start producing it instead of Lava.</string>
<key>Level6_8FreeHint3</key>
<string>To turn it on, discover where the Circuit starts and put one Power pixel there.</string>
<key>Level6_9FreeHint1</key>
<string>The Water Sensor is in the center pool. Throw some Water at the Multi!</string>
<key>Level6_9FreeHint2</key>
<string>To activate the Hot Sensor, why not generate some Lava with Stone?</string>
<key>Level6_9FreeHint3</key>
<string>To activate the Cold Sensor, you should use Water to make Ice.</string>
<key>Level6_10FreeHint1</key>
<string>See that red pixel near the Acid reserve? It's TNT! Time for drastic measures...</string>
<key>Level6_10FreeHint2</key>
<string>To activate the electro machinegun, try to use the light generated by this already activated circuit</string>
<key>Level6_10FreeHint3</key>
<string>To use the generated light, try a Light Sensor!</string>

<key>GPLevel_button</key>
<string>Welcome to the Google Play (TM) birthday celebration!</string>
<key>GPLevel_intro</key>
<string>Google Play (TM) is celebrating, you should prepare something!</string>
<key>GPLevel_outro</key>
<string>That was fun! Thanks for being part of the celebration. Now enjoy The Sandbox!</string>
<key>CakeName</key>
<string>Make a birthday cake</string>
<key>CakeBriefing</key>
<string>Fill the glass bowl with anything you want, make a nice cake!</string>
<key>CandlesName</key>
<string>Turn the candles on</string>
<key>CandlesBriefing</key>
<string>With a little bit of fire over the candles the celebration can be officially started!</string>
<key>FacebookPhotoPostError</key>
<string>There was an error while trying to post on Facebook</string>
<key>FacebookPhotoPostSuccess</key>
<string>You successfully posted a photo on facebook</string>
    <key>FacebookErrorPopup</key>
    <string>You need first to input your Facebook credentials under your device Settings &gt; Facebook!</string>

<key>AnnouncementScreen</key>
<string>Check out the Robocalypse Campaign, also the Fireworks and the Invaders!</string>

<key>ZombieDustTitle</key>
<string>Zombie</string>

<key>LineMechanics</key>
<string>Mechanics</string>
<key>LineMusical</key>
<string>Music</string>

<key>ZombieCheatIntro</key>
<string>These brain eaters shouldn't be here already, they're supposed to come in the next update!</string>
<key>ZombieCheatOutro</key>
<string>They are violent and cold, and soon you'll have to save some humans from their hunger!</string>

<key>Level7_1FreeHint1</key>
<string>Lasers are under the Technology tab. Make sure to use the 'Laser', not the 'E. Laser'!</string>
<key>Level7_2FreeHint1</key>
<string>Remember -- only Glass can change Laser beams' direction!</string>
<key>Level7_2FreeHint2</key>
<string>Copy the pattern of the first reflecting glass in two corners; then make a square with the beam</string>
<key>Level7_3FreeHint1</key>
<string>Copy the first reflecting glass's pattern and surround the meteorite</string>
<key>Level7_4FreeHint1</key>
<string>The gems must be placed on the green spots up there</string>
<key>Level7_4FreeHint2</key>
<string>From left to right, the order is: Ruby, Sapphire, Amethyst and Obsidian</string>
<key>Level7_5FreeHint1</key>
<string>Remember to put a gem in the Laser's path!</string>
<key>Level7_5FreeHint2</key>
<string>How 'bout trying Citrine?</string>
<key>Level7_6FreeHint1</key>
<string>The Power pixels are flickering, which means the E. Laser and a Glass pixel must be next to one of them</string>
<key>Level7_6FreeHint2</key>
<string>Place the E. Laser on one of the brown spots</string>
<key>Level7_6FreeHint3</key>
<string>If you failed and everything exploded, try a different spot next time!</string>
<key>Level7_7FreeHint1</key>
<string>A complete pipe system requires three elements: 1) Pump, 2) Pipe and 3) Drain</string>
<key>Level7_7FreeHint2</key>
<string>Don't forget to place something at the circuit's beginning: stone, water -- pretty much anything!</string>
<key>Level7_8FreeHint1</key>
<string>One of those pipes needs a Pump pixel!</string>
<key>Level7_8FreeHint2</key>
<string>After fixing the system, test it using Sand, Stone or a similar element!</string>
<key>Level7_9FreeHint1</key>
<string>Using a Red LED will pollute the river!</string>
<key>Level7_9FreeHint2</key>
<string>Using a Green LED with Oil will activate the TNT!</string>
<key>Level7_10FreeHint1</key>
<string>On the wall down there, use Fill with Insulator</string>
<key>Level7_10FreeHint2</key>
<string>Put a Ruby in the laser going to the wood, and Obsidian in the one going to the metal</string>
<key>Level7_10FreeHint3</key>
<string>Use a Gas sensor to detect smoke from the burning wood block</string>

<key>Level0_1Title</key>
<string>Genesis</string>
<key>Level0_2Title</key>
<string>Sun Power</string>
<key>Level0_3Title</key>
<string>Rain maker</string>
<key>Level0_4Title</key>
<string>Save it</string>
<key>Level0_5Title</key>
<string>Burning trees</string>
<key>Level0_6Title</key>
<string>Mine and plant</string>
<key>Level0_7Title</key>
<string>Metal Box</string>
<key>Level0_8Title</key>
<string>Lighthouse</string>
<key>Level0_9Title</key>
<string>Boiling</string>
<key>Level0_10Title</key>
<string>Freezing</string>
<key>Level0_11Title</key>
<string>Volcano</string>
<key>Level0_12Title</key>
<string>Freezing Lake</string>
<key>Level0_13Title</key>
<string>Destilation</string>
<key>Level0_14Title</key>
<string>Oil Lamp</string>
<key>Level0_15Title</key>
<string>Fill!</string>
<key>Level0_16Title</key>
<string>Battery</string>
<key>Level0_17Title</key>
<string>Waterfall</string>
<key>Level0_18Title</key>
<string>Find the cure</string>
<key>Level0_19Title</key>
<string>Dam</string>
<key>Level0_20Title</key>
<string>Acid issue</string>
<key>Level0_21Title</key>
<string>Replace</string>
<key>Level0_22Title</key>
<string>Fill the world</string>
<key>Level0_23Title</key>
<string>Factory problems</string>
<key>Level0_24Title</key>
<string>Factory problems 2</string>
<key>Level0_25Title</key>
<string>Diode</string>
<key>Level0_26Title</key>
<string>Music!</string>
<key>Level0_27Title</key>
<string>Merry Christmas!</string>
<key>Level0_28Title</key>
<string>Compose</string>
<key>Level0_29Title</key>
<string>Plant</string>
<key>Level0_30Title</key>
<string>Fortune Teller</string>

<key>Level1_1Title</key>
<string>The staff</string>
<key>Level1_2Title</key>
<string>Note</string>
<key>Level1_3Title</key>
<string>Timing</string>
<key>Level1_4Title</key>
<string>Rhythmic figures</string>
<key>Level1_5Title</key>
<string>Order</string>
<key>Level1_6Title</key>
<string>Edit note</string>
<key>Level1_7Title</key>
<string>Canon</string>
<key>Level1_8Title</key>
<string>Random music</string>
<key>Level1_9Title</key>
<string>Tango</string>
<key>Level1_10Title</key>
<string>Our song</string>

<key>Level2_1Title</key>
<string>LED Machine</string>
<key>Level2_2Title</key>
<string>FM</string>
<key>Level2_3Title</key>
<string>Thermometer</string>
<key>Level2_4Title</key>
<string>Traffic Lights</string>
<key>Level2_5Title</key>
<string>Warming system</string>
<key>Level2_6Title</key>
<string>Dam system</string>
<key>Level2_7Title</key>
<string>Protect the bird</string>
<key>Level2_8Title</key>
<string>You're a pirate!</string>
<key>Level2_9Title</key>
<string>Demolition</string>
<key>Level2_10Title</key>
<string>Deactivate it!</string>
<key>Level2_11Title</key>
<string>Timer</string>

<key>Level3_1Title</key>
<string>Hunter hunted</string>
<key>Level3_2Title</key>
<string>Prehistoric virus</string>
<key>Level3_3Title</key>
<string>Hydrate</string>
<key>Level3_4Title</key>
<string>Freeze the dinosaur</string>
<key>Level3_5Title</key>
<string>Hibernation</string>
<key>Level3_6Title</key>
<string>TNT for everyone!</string>
<key>Level3_7Title</key>
<string>Acid death</string>
<key>Level3_8Title</key>
<string>Protect the little one</string>
<key>Level3_9Title</key>
<string>Lava rain</string>
<key>Level3_10Title</key>
<string>Dino energy</string>
<key>Level3_11Title</key>
<string>Time travel</string>
<key>Level3_12Title</key>
<string>Spelunking time!</string>
<key>Level3_13Title</key>
<string>Lights on!</string>
<key>Level3_14Title</key>
<string>Ford the lava</string>
<key>Level3_15Title</key>
<string>Back...to the future!</string>

<key>Level4_1Title</key>
<string>Squares</string>
<key>Level4_2Title</key>
<string>Curves</string>
<key>Level4_3Title</key>
<string>Circles</string>
<key>Level4_4Title</key>
<string>Structure</string>
<key>Level4_5Title</key>
<string>Delineate</string>
<key>Level4_6Title</key>
<string>Color 1</string>
<key>Level4_7Title</key>
<string>Lines and color</string>
<key>Level4_8Title</key>
<string>Color 2</string>
<key>Level4_9Title</key>
<string>Color 3</string>
<key>Level4_10Title</key>
<string>Color 4</string>
<key>Level4_11Title</key>
<string>Typography</string>
<key>Level4_12Title</key>
<string>Shading</string>
<key>Level4_13Title</key>
<string>Shading 2</string>
<key>Level4_14Title</key>
<string>Typography and color</string>
<key>Level4_15Title</key>
<string>Final exam!</string>

<key>Level5_1Title</key>
<string>The beginning </string>
<key>Level5_2Title</key>
<string>Hunter</string>
<key>Level5_3Title</key>
<string>Deep</string>
<key>Level5_4Title</key>
<string>Shelter</string>
<key>Level5_5Title</key>
<string>The journey</string>
<key>Level5_6Title</key>
<string>First obstacle</string>
<key>Level5_7Title</key>
<string>Volcano</string>
<key>Level5_8Title</key>
<string>Cross the lake</string>
<key>Level5_9Title</key>
<string>Solitude</string>
<key>Level5_10Title</key>
<string>Flood</string>
<key>Level5_11Title</key>
<string>Three steps</string>
<key>Level5_12Title</key>
<string>Lighthouse</string>
<key>Level5_13Title</key>
<string>Survival signals</string>
<key>Level5_14Title</key>
<string>Sink again</string>
<key>Level5_15Title</key>
<string>Destiny</string>

<key>Level6_1Title</key>
<string>Colorful rain</string>
<key>Level6_2Title</key>
<string>Moon painting</string>
<key>Level6_3Title</key>
<string>Copy machine</string>
<key>Level6_4Title</key>
<string>Mood reader</string>
<key>Level6_5Title</key>
<string>LED show</string>
<key>Level6_6Title</key>
<string>Robot wars</string>
<key>Level6_7Title</key>
<string>Rainbow bridge</string>
<key>Level6_8Title</key>
<string>Destroyer</string>
<key>Level6_9Title</key>
<string>Underground city</string>
<key>Level6_10Title</key>
<string>Space battle</string>

<key>Level7_1Title</key>
<string>Lasers</string>
<key>Level7_2Title</key>
<string>Protect the crown!</string>
<key>Level7_3Title</key>
<string>Dinos in space</string>
<key>Level7_4Title</key>
<string>Laser lab</string>
<key>Level7_5Title</key>
<string>Energizing device</string>
<key>Level7_6Title</key>
<string>Deactivate the chip </string>
<key>Level7_7Title</key>
<string>From A to B</string>
<key>Level7_8Title</key>
<string>Silos</string>
<key>Level7_9Title</key>
<string>No pollution!</string>
<key>Level7_10Title</key>
<string>Weird science</string>

<key>Level8_1Title</key>
<string>Genesis</string>
<key>Level8_2Title</key>
<string>Miracle</string>
<key>Level8_3Title</key>
<string>Deep</string>
<key>Level8_4Title</key>
<string>Burning!</string>
<key>Level8_5Title</key>
<string>Drowning</string>
<key>Level8_6Title</key>
<string>Dead mine</string>
<key>Level8_7Title</key>
<string>Dino vs. Zombie</string>
<key>Level8_8Title</key>
<string>Gas factory</string>
<key>Level8_9Title</key>
<string>Detonator</string>
<key>Level8_10Title</key>
<string>Sewers</string>
<key>Level8_11Title</key>
<string>Sinking</string>
<key>Level8_12Title</key>
<string>Heroes</string>
<key>Level8_13Title</key>
<string>Mall mayhem!</string>
<key>Level8_14Title</key>
<string>Rescue race</string>
<key>Level8_15Title</key>
<string>Cure!</string>
<key>Level8_16Title</key>
<string>Finishing</string>
<key>Level8_17Title</key>
<string>Military</string>
<key>Level8_18Title</key>
<string>Cave</string>
<key>Level8_19Title</key>
<string>Factory</string>
<key>Level8_20Title</key>
<string>Sacrifice</string>

<!-- //////////////////////////////////////////////"  "ZOMBIE CAMPAIGN TEXTS -->
<key>ZombieLv1Name</key>
<string>Stop the virus!</string>
<key>ZombieLv1Briefing</key>
<string>The humans are trying to stop the virus, but they can't. Help them with some AVirus!</string>
<key>ZombieLv2Name</key>
<string>Plant a miracle!</string>
<key>ZombieLv2Briefing</key>
<string>Zombies will kill these humans! Try using seeds to stop them!</string>
<key>ZombieLv3Name</key>
<string>Enter the abyss</string>
<key>ZombieLv3Briefing</key>
<string>Use Fill and Eraser on the wood blocks and send the zombie into the abyss!</string>
<key>ZombieLv4Name</key>
<string>Lava flow!</string>
<key>ZombieLv4Briefing</key>
<string>That lava is retained there, but its heat isn't. Use stone over it!</string>
<key>ZombieLv5Name</key>
<string>Fix the dam!</string>
<key>ZombieLv5Briefing</key>
<string>Use CrossWire to fix the dam and drown the zombies!</string>
<key>ZombieLv6Name</key>
<string>Close the mine!</string>
<key>ZombieLv6Briefing</key>
<string>Use the explosives and trap the zombies inside the mine! </string>
<key>ZombieLv7Name</key>
<string>Fuel it!</string>
<key>ZombieLv7Briefing</key>
<string>There's a liquid sensor attached to a heater. Try fueling the oil to detonate the TNT!</string>
<key>ZombieLv8Name</key>
<string>Feeling gassy?</string>
<key>ZombieLv8Briefing</key>
<string>Gas is needed for a proper explosion -- so let's pour Acid on these zombies!</string>
<key>ZombieMetalLv8Name</key>
<string>Energy!</string>
<key>ZombieMetalLv8Briefing</key>
<string>After generating gas, turn the power on at the circuit's beginning!</string>
<key>ZombieLv9Name</key>
<string>Let there be light!</string>
<key>ZombieLv9Briefing</key>
<string>Solar panels take sunlight and turn it into energy. By the way, it's dark in here!</string>
<key>ZombieLv10Name</key>
<string>Block and destroy!</string>
<key>ZombieLv10Briefing</key>
<string>Block or Destroy the zombies by using Fill and Eraser on the factories' Glass blocks!</string>
<key>ZombieLv11Name</key>
<string>Pollute to survive?</string>
<key>ZombieLv11Briefing</key>
<string>Use the power of Acid pollution to stop these zombies before they reach the human!</string>
<key>ZombieLv12Name</key>
<string>Defensive maneuver!</string>
<key>ZombieLv12Briefing</key>
<string>There are 3 traps. Using Stone or Wood, tell the humans where to go and which trap to trigger before the zombies reach their base!</string>
<key>ZombieLv13Name</key>
<string>Intruder alert!</string>
<key>ZombieLv13Briefing</key>
<string>Use Wood to guide the woodchopper. He must reach the mall's top and save the human!</string>
<key>ZombieLv14Name</key>
<string>Saviour!</string>
<key>ZombieLv14Briefing</key>
<string>Help the woodchopper descend swiftly to the building's bottom.  Then, fix the laser so the zombies can be stopped!</string>
<key>ZombieLv15Name</key>
<string>Power up!</string>
<key>ZombieLv15Briefing</key>
<string>Give energy to the Cannon!</string>
<key>Zombie_GemLv15Name</key>
<string>Open the gates!</string>
<key>Zombie_GemLv15Briefing</key>
<string>The lasers will open the wax gates, but each requires a specific gem for sensor activation.</string>
<key>Zombie_CountLv15Name</key>
<string>Finish them!</string>
<key>Zombie_CountLv15Briefing</key>
<string>Finish off the zombie invasion. Since several are hiding, use some of 'their own medicine'</string>
<key>ZombieLv16Name</key>
<string>Seek and Destroy</string>
<key>ZombieLv16Briefing</key>
<string>Lure the zombie in front of the laser and then kill him! Be sure you don't kill any human!</string>
<key>ZombieLv17Name</key>
<string>Activate Defenses</string>
<key>ZombieLv17Briefing</key>
<string>If you can reach the bottom-left corner you can activate the laser defense system!</string>
<key>ZombieLv18Name</key>
<string>Clear a Path</string>
<key>ZombieLv18Briefing</key>
<string>The auto-destruction circuit is broken -- you'll have to fix it with the Void laser.</string>
<key>ZombieMetalLv18Name</key>
<string>Auto-Destruction</string>
<key>ZombieMetalLv18Briefing</key>
<string>After fixing the circuit, get to the top of the cave and activate the auto-destruction device!</string>
<key>ZombieLv19Name</key>
<string>Gas Leak</string>
<key>ZombieLv19Briefing</key>
<string>Find a way to fill the center tube with gas!</string>
<key>ZombieFoundryLv19Name</key>
<string>Foundry</string>
<key>ZombieFoundryLv19Briefing</key>
<string>Turn on the gas and activate the Foundry system in order to kill the zombie!</string>
<key>ZombieLv20Name</key>
<string>Bravery</string>
<key>ZombieLv20Briefing</key>
<string>She wants to destroy everything, including herself.  It's a tough decision, but there's no other way. Help her do it!</string>


<key>level8_1_intro</key>
<string>These nuclear plants are spreading some kind of virus. You need to stop it!</string>
<key>level8_2_intro</key>
<string>WOW -- the virus is turning people into zombies! I've seen this in movies, but I never thought it could happen here!</string>
<key>level8_3_intro</key>
<string>This lady is in trouble. Help her!</string>
<key>level8_4_intro</key>
<string>These miners are now zombies. Destroy them! Yeah, it stinks, but they're really dangerous.</string>
<key>level8_5_intro</key>
<string>They've reached a small dam, but it's malfunctioning! Fix it so the operator can activate it!</string>
<key>level8_6_intro</key>
<string>The zombie miners are chasing the last uninfected miner. Help him!</string>
<key>level8_7_intro</key>
<string>Dinosaurs in oil form are useful against zombies (wink wink)!</string>
<key>level8_8_intro</key>
<string>It seems Acid has a weird effect on the zombies. Let's experiment with it!</string>
<key>level8_9_intro</key>
<string>That building is REALLY infested, and we don't have much time. This calls for drastic measures!</string>
<key>level8_10_intro</key>
<string>The sewers are infested with zombies too! Use the factories on the surface to block or destroy the flesh-eaters!</string>
<key>level8_11_intro</key>
<string>This boat is polluting everything -- and its crew are now zombies!</string>
<key>level8_12_intro</key>
<string>The woodchopper and the miner have prepared several traps! They must use them to save the human!</string>
<key>level8_13_intro</key>
<string>This mall has one survivor and a bunch of zombies! Help the woodchopper reach her!</string>
<key>level8_14_intro</key>
<string>Run, woodchopper, run! Save the human! And you -- you must help him!</string>
<key>level8_15_intro</key>
<string>Eureka! The humans found a cure and are spreading it with a cannon. Help them deploy their A-Virus!</string>
<key>level8_16_intro</key>
<string>The cure killed most of the zombies, but a few survived. Let's finish them off!</string>
<key>level8_17_intro</key>
<string>A couple of zombies and a human survivor are trapped inside this military base. How can we get the human out and kill the zombies at the same time?</string>
<key>level8_18_intro</key>
<string>A cave full of zombies! Let's see how we can eradicate them.</string>
<key>level8_19_intro</key>
<string>This factory needs cleaning too. Let's do it!</string>
<key>level8_20_intro</key>
<string>This place is full of zombies, and only one brave person has dared confront them. She's willing to give her life for the cause!</string>


<key>level8_1_outro</key>
<string>We stopped the virus here, but I think this was only the beginning. It's spreading through the whole city!</string>
<key>level8_2_outro</key>
<string>The humans need a ton of help! Keep going!</string>
<key>level8_3_outro</key>
<string>This will be intense -- zombies are everywhere!!!</string>
<key>level8_4_outro</key>
<string>This is a catastrophic disaster, but we're going to fight it. We won't abandon the humans!</string>
<key>level8_5_outro</key>
<string>They didn't die down there, but at least you stopped them!</string>
<key>level8_6_outro</key>
<string>Well done; that was close! But hurry -- the zombies are headed for the cities!</string>
<key>level8_7_outro</key>
<string>There are zombies everywhere! We can't stop now. Must keep moving!</string>
<key>level8_8_outro</key>
<string>Zombies + Acid = Gas. These are really strange creatures, eh?</string>
<key>level8_9_outro</key>
<string>Whoa, that was a big explosion! But I assume you've noticed they've reached the city. Hurry!</string>
<key>level8_10_outro</key>
<string>Did I mention they're everywhere, and that they're already in the city? Of course I did!</string>
<key>level8_11_outro</key>
<string>These zombies are destroying the entire city! It's difficult to save everyone, but continue giving it your best!</string>
<key>level8_12_outro</key>
<string>These two are a selfless duo who've decided to save as many humans as they can!</string>
<key>level8_13_outro</key>
<string>Witness the birth of a hero! People will sing your praises long after everything is restored!</string>
<key>level8_14_outro</key>
<string>That poor man...he just couldn't be saved. You did your best though.</string>
<key>level8_15_outro</key>
<string>That was a nightmare, but it's finally over...I hope.</string>
<key>level8_16_outro</key>
<string>I have information on the whereabouts of several surviving zombies.</string>
<key>level8_17_outro</key>
<string>They're scattered in different places. Let's move in!</string>
<key>level8_18_outro</key>
<string>Radical but necessary! There can't be many zombies left.</string>
<key>level8_19_outro</key>
<string>We're almost done, but the fight isn't over yet!</string>
<key>level8_20_outro</key>
<string>That's all of them! However, Cinderella Corp. is still hidden and active.</string>


<key>Level8_1FreeHint1</key>
<string>AVirus destroy the Virus!</string>
<key>Level8_1FreeHint2</key>
<string>Spread some AVirus all over the place</string>
<key>Level8_2FreeHint1</key>
<string>How do you separate zombies from humans? Try using a tree!</string>
<key>Level8_2FreeHint2</key>
<string>Yes! Plant some seeds and make the trees grow quickly. You have the power!</string>
<key>Level8_3FreeHint1</key>
<string>Try erasing the wood block beneath the zombie.</string>
<key>Level8_3FreeHint2</key>
<string>If the zombie falls into the abyss, the lady is safe!</string>
<key>Level8_4FreeHint1</key>
<string>Stone over Lava should melt and be enough to destroy the zombies!</string>
<key>Level8_5FreeHint1</key>
<string>Remember that CrossWire works if you put 3 or more CrossWire pixels together.</string>
<key>Level8_5FreeHint2</key>
<string>Once you've finished the circuit, wait until the human activates the button.</string>
<key>Level8_6FreeHint1</key>
<string>Remember: TNT reacts to weight, so drop something on it!</string>
<key>Level8_6FreeHint2</key>
<string>Try Soil or Stone!</string>
<key>Level8_6FreeHint3</key>
<string>Keep the zombies in the cave and the human out of it!</string>
<key>Level8_7FreeHint1</key>
<string>The Oil should rise, activate the sensor, turn the heater on and burn!</string>
<key>Level8_7FreeHint2</key>
<string>Water will help raise the Oil!</string>
<key>Level8_8FreeHint1</key>
<string>Pour some Acid on the zombies!</string>
<key>Level8_8FreeHint2</key>
<string>Wait until the Gas reaches the multi-pixels up there!</string>
<key>Level8_8FreeHint3</key>
<string>At the circuit's beginning, turn on the Power pixel!</string>
<key>Level8_9FreeHint1</key>
<string>The first light pole has a solar panel in need of light!</string>
<key>Level8_9FreeHint2</key>
<string>Try generating light with a natural light source!</string>
<key>Level8_9FreeHint3</key>
<string>Maybe Bright should be enough!</string>
<key>Level8_10FreeHint1</key>
<string>The big Glass blocks should be erased with Fill. The first tower lets you destroy the zombies. The second tower lets you block them. </string>
<key>Level8_10FreeHint2</key>
<string>The first tower makes steam that activates a gaseous sensor!</string>
<key>Level8_10FreeHint3</key>
<string>The second tower releases a column of wax, but first you have to clear a path with Acid. </string>
<key>Level8_11FreeHint1</key>
<string>Use Acid Gas to destroy the wooden bridge! </string>
<key>Level8_11FreeHint2</key>
<string>Remember: Acid mixed with another element makes Acid Gas!</string>
<key>Level8_11FreeHint3</key>
<string>Acid plus Water makes Acid Gas, so try pouring some Water!</string>
<key>Level8_12FreeHint1</key>
<string>Remember: the woodchopper pursues wood; the miner pursues stone.</string>
<key>Level8_12FreeHint2</key>
<string>Cleverly use stone and wood pixels to move the humans!</string>
<key>Level8_13FreeHint1</key>
<string>The woodchopper follows wood. Use it to move him and survive!</string>
<key>Level8_13FreeHint2</key>
<string>There are several traps that the woodchopper can use to his advantage!</string>
<key>Level8_13FreeHint3</key>
<string>If you fail once, try something different until you reach the top!</string>
<key>Level8_14FreeHint1</key>
<string>By destroying the C4 floors, you can make shortcuts for the woodchopper! </string>
<key>Level8_14FreeHint2</key>
<string>Use Electro to destroy the C4 and help the woodchopper descend faster!</string>
<key>Level8_14FreeHint3</key>
<string>Wanna make a lethal laser? Use Ruby!</string>
<key>Level8_15FreeHint1</key>
<string>Use a Sapphire for the Cold Sensor, a Citrine for the Metal Sensor and a Ruby for the Hot Sensor!</string>
<key>Level8_15FreeHint2</key>
<string>To activate the cannon, use any element that creates energy when it contacts metal!</string>
<key>Level8_15FreeHint3</key>
<string>Their own medicine', huh? Maybe you can break that wood by using Virus!</string>
<key>Level8_16FreeHint1</key>
<string>Use a human as bait and get the zombie to chase him!</string>
<key>Level8_16FreeHint2</key>
<string>At the precise moment, have the miner activate the laser!</string>
<key>Level8_17FreeHint1</key>
<string>Use your powders to guide the human to the right spot. It's easy!</string>
<key>Level8_18FreeHint1</key>
<string>Use Glass to guide the zombie killer.</string>
<key>Level8_18FreeHint2</key>
<string>Use your powders wisely!</string>
<key>Level8_19FreeHint1</key>
<string>Use Glass and get the woodchopper moving.</string>
<key>Level8_19FreeHint2</key>
<string>Remember: zombies can generate gas! P-U! </string>
<key>Level8_19FreeHint3</key>
<string>The Foundry needs energy, and only Gas can provide it. How can you burn the Gas?</string>
<key>Level8_20FreeHint1</key>
<string>There's Stone up there!</string>
<key>Level8_20FreeHint2</key>
<string>Generate Electricity and use it in a destructive way!</string>

<key>Campaign8Title</key>
<string>Zombie Attack</string>
<key>Campaign8Description</key>
<string>A lethal Virus has spread through the city. People have turned into zombies, and it's your job to stop them!</string>
<key>Camp8PriceString1</key>
<string>40% Savings on Mana Pack</string>
<key>Camp8PriceString2</key>
<string>Includes: 20 levels</string>
<key>Camp8PriceString3</key>
<string>Difficulty: Hard</string>

<key>Level9_1Title</key>
<string>21st Century</string>
<key>Level9_2Title</key>
<string>Objective</string>
<key>Level9_3Title</key>
<string>Heavy Metal</string>
<key>Level9_4Title</key>
<string>Hot Shot</string>
<key>Level9_5Title</key>
<string>Electric Barrier</string>
<key>Level9_6Title</key>
<string>Free Fall</string>
<key>Level9_7Title</key>
<string>Stealth</string>
<key>Level9_8Title</key>
<string>Ninja Path</string>
<key>Level9_9Title</key>
<string>Flood System</string>
<key>Level9_10Title</key>
<string>Resistance</string>
    <key>Level9_11Title</key>
    <string>Signal</string>
    <key>Level9_12Title</key>
    <string>Intruder</string>
    <key>Level9_13Title</key>
    <string>Saboteur</string>
    <key>Level9_14Title</key>
    <string>Expert</string>
    <key>Level9_15Title</key>
    <string>Machine</string>
 
<key>RobotLv1Name</key>
<string>Time Traveler</string>
<key>RobotLv1Briefing</key>
<string>These lights indicate that a Robot is arriving from the future. Put one here!</string>
<key>RobotLv2Name</key>
<string>Last-Minute Escape</string>
<key>RobotLv2Briefing</key>
<string>At the right moment, activate the Void Laser up there so the boy can escape from the Robot! </string>
<key>RobotLv3Name</key>
<string>Acid Machine</string>
<key>RobotLv3Briefing</key>
<string>The Robot is waiting for you. Make a path to that button and activate the Acid machine! </string>
<key>RobotLv4aName</key>
<string>Fall</string>
<key>RobotLv4aBriefing</key>
<string>Send the Robot into that spot under the laser. Turn on the Conveyor Belt to do so!</string>
<key>RobotLv4bName</key>
<string>Heat</string>
<key>RobotLv4bBriefing</key>
<string>Turn on the Lasers with the button up there!</string>
<key>RobotLv5Name</key>
<string>Electric Avenue</string>
<key>RobotLv5Briefing</key>
<string>Find a way to power these circuits. Doing so may stop the Robot for a while!</string>
<key>RobotLv6Name</key>
<string>Leap of Faith</string>
<key>RobotLv6Briefing</key>
<string>Convince Conner to fall from that tower!</string>
<key>RobotLv7Name</key>
<string>Silent Escape</string>
<key>RobotLv7Briefing</key>
<string>Find a way to get down there alive!</string>
<key>RobotLv8Name</key>
<string>Ninja</string>
<key>RobotLv8Briefing</key>
<string>Use Fire and Wood to get through this building, which is full of Robot security. You must reach the tunnel entrance!</string>
<key>RobotLv9aName</key>
<string>Flood System</string>
<key>RobotLv9aBriefing</key>
<string>Let's open the three gates that let Acid pass by so robots get trapped in here!</string>
<key>RobotLv9bName</key>
<string>Escape!</string>
<key>RobotLv9bBriefing</key>
<string>Get Conner out before the Acid gets him!</string>
<key>RobotLv10aName</key>
<string>Raw Material</string>
<key>RobotLv10aBriefing</key>
<string>Find a way of getting those stones into the oven down there!</string>
<key>RobotLv10bName</key>
<string>Hot Stuff</string>
<key>RobotLv10bBriefing</key>
<string>Transform the stones into lava!</string>
<key>RobotLv10cName</key>
<string>Safe at last</string>
<key>RobotLv10cBriefing</key>
<string>Destroy the Robot with the lava!</string>
    <key>RobotLv11Name</key>
    <string>Control the tower</string>
    <key>RobotLv11Briefing</key>
    <string>Find a way of eliminating the robot at the top of the tower and go there!</string>
    <key>RobotLv12Name</key>
    <string>Blow up</string>
    <key>RobotLv12Briefing</key>
    <string>Sneak and activate the three buttons in order to destroy the Time Travel Machine number one!</string>
    <key>RobotLv13Name</key>
    <string>Risky</string>
    <key>RobotLv13Briefing</key>
    <string>Be fast! activate every autodestruction device. You can use wood in those 4 white spots in order to make Conner fall.</string>
    <key>RobotLv14Name</key>
    <string>Last Blast</string>
    <key>RobotLv14Briefing</key>
    <string>Reach the two buttons and explode everything up!</string>
    <key>RobotLv15Name</key>
    <string>Fix</string>
    <key>RobotLv15Briefing</key>
    <string>The Machine needs fixing. Turn on the button and use the sensors so the machine can get energy and destroy those robots!</string>

<key>Level9_1FreeHint1</key>
<string>Put one Robot in the center of these lights.</string>
<key>Level9_2FreeHint1</key>
<string>The Human you need to save is in the upper-right corner. </string>
<key>Level9_2FreeHint2</key>
<string>To help him escape, activate the Void Laser and burn a hole in the floor.</string>
<key>Level9_2FreeHint3</key>
<string>Use Electro or Acid to activate the Void Laser!</string>
<key>Level9_3FreeHint1</key>
<string>To get up there, try using Glass.</string>
<key>Level9_3FreeHint2</key>
<string>To make the Human move, use Stone. He'll chase it!</string>
<key>Level9_4FreeHint1</key>
<string>Use Metal and close the door only when the Robot is near the hole!</string>
<key>Level9_4FreeHint2</key>
<string>Use Electro to activate the Conveyor Belt and put that Robot under the laser!</string>
<key>Level9_4FreeHint3</key>
<string>Make Conner press the button up there to turn on the lasers!</string>
<key>Level9_5FreeHint1</key>
<string>The building neeeds Electricity!</string>
<key>Level9_5FreeHint2</key>
<string>Try a natural source!</string>
<key>Level9_6FreeHint1</key>
<string>...Make Conner fall!</string>
<key>Level9_6FreeHint2</key>
<string>Conner doesn't like the idea, so find a way of convincing him to do it!</string>
<key>Level9_7FreeHint1</key>
<string>Turn on those Conveyor Belts!</string>
<key>Level9_7FreeHint2</key>
<string>Do so by throwing electro to their circuits</string>
<key>Level9_7FreeHint3</key>
<string>Use Wood to make Conner go downstairs.</string>
<key>Level9_8FreeHint1</key>
<string>Use Fire to destroy the TNT barriers!</string>
<key>Level9_8FreeHint2</key>
<string>Use Wood to get Conner moving!</string>
<key>Level9_9FreeHint1</key>
<string>Use the buttons to destroy the gates!</string>
<key>Level9_9FreeHint2</key>
<string>Make sure you activate them in the correct order. </string>
<key>Level9_9FreeHint3</key>
<string>After the Acid is released, go to the screen's upper-right corner to escape!</string>
<key>Level9_10FreeHint1</key>
<string>While in zoom press over the truck to open its GUI</string>
<key>Level9_10FreeHint2</key>
<string>Use Leds with the pipe. </string>
<key>Level9_10FreeHint3</key>
<string>Think in activating the conveyor belt and the oven. You can do it!</string>
    <key>Level9_11FreeHint1</key>
    <string>The robot at the top of the tower must be eliminated. Maybe by turning on that heat sensor up there!</string>
    <key>Level9_11FreeHint2</key>
    <string>You don't have any weapon to do it but there is a heat source in the level</string>
    <key>Level9_11FreeHint3</key>
    <string>Use glass!</string>
    <key>Level9_12FreeHint1</key>
    <string>There are several contraptions that will let you advance in the level.</string>
    <key>Level9_12FreeHint2</key>
    <string>Look for the three buttons!</string>
    <key>Level9_12FreeHint3</key>
    <string>Only when the three buttons are active the autodestruction system will activate</string>
    <key>Level9_13FreeHint1</key>
    <string>Conner doesn't go down? See those 4 white blocks? Put wood there.</string>
    <key>Level9_13FreeHint2</key>
    <string>Activate the conveyor belt in order to make him go faster</string>
    <key>Level9_13FreeHint3</key>
    <string>Get him to the top of the tower using wood as well.</string>
    <key>Level9_14FreeHint1</key>
    <string>The button at the bottom will stop one of the robots</string>
    <key>Level9_14FreeHint2</key>
    <string>The other button will turn on the explosives!</string>
    <key>Level9_15FreeHint1</key>
    <string>Turn on the button up there!</string>
    <key>Level9_15FreeHint2</key>
    <string>Follow the color code in each section of the engine in order to understand what do you need to do.</string>
    <key>Level9_15FreeHint3</key>
    <string>A hint: red means hot</string>
   
<key>level9_1_intro</key>
<string>What's this? So many lights and sounds...what's going on here?</string>
<key>level9_2_intro</key>
<string>Oh, now I see! That Robot is trying to kill that Human! But why?</string>
<key>level9_3_intro</key>
<string>It seems Robots are going to destroy Humanity's future! But what does this kid have to do with it?</string>
<key>level9_4_intro</key>
<string>The kid's name is Conner -- but I haven't figured out why the Robots are after him!</string>
<key>level9_5_intro</key>
<string>There must be a way of stopping them -- at least for a little while.</string>
<key>level9_6_intro</key>
<string>Yikes! More Robots have come to the present looking for Conner! What can we do?</string>
<key>level9_7_intro</key>
<string>The Robots are destroying everything they encounter! Run, Conner! Run and hide!</string>
<key>level9_8_intro</key>
<string>Many people are gathering in the north to resist the Robot apocalypse. Let's go!</string>
<key>level9_9_intro</key>
<string>Conner reached the sewers and saw that they're under heavy Robot surveillance. Help him escape!</string>
<key>level9_10_intro</key>
<string>There is a way of killing the robots. With extreme hot! Conner is trapped in this factory, let's help him to survive!</string>
    <key>level9_11_intro</key>
    <string>The resistance found a tower that robots are using to communicate within their network!</string>
    <key>level9_12_intro</key>
    <string>Well, Conner is going into this underground base. Let's help him destroy the Time Travel Machine</string>
    <key>level9_13_intro</key>
    <string>Here we are! Another one! Be fast and activate everything!</string>
    <key>level9_14_intro</key>
    <string>The last one, apply everything that you've learned before in order to make it through it!</string>
    <key>level9_15_intro</key>
    <string>The resistance made a huge Laser machine with robot technology. Let's turn it on!</string>
  
<key>level9_1_outro</key>
<string>What's this Robot's business in the present? What is he after?</string>
<key>level9_2_outro</key>
<string>I'm going to find out who that guy is and why the Robots are after him!</string>
<key>level9_3_outro</key>
<string>Whoa -- Acid didn't affect them! Let's try something else!</string>
<key>level9_4_outro</key>
<string>What?! We need even more Heat? Guess it's time for option three. </string>
<key>level9_5_outro</key>
<string>Phew! That worked, but it will only stop them for a little while. Let's keep helping Conner escape!</string>
<key>level9_6_outro</key>
<string>It was needed, he must go on and find a secure place!</string>
<key>level9_7_outro</key>
<string>Aha -- I know a place where Conner can stay alive!</string>
<key>level9_8_outro</key>
<string>It's not far from here -- let's go. Let's do it for Conner!</string>
<key>level9_9_outro</key>
<string>We're only steps away from the Resistance building. Keep moving!</string>
<key>level9_10_outro</key>
<string>Conner survived, but more robots are coming for him, isn't there anyone that will help him?</string>
    <key>level9_11_outro</key>
    <string>Well we've found the location of at least three big Time Travel Machines underground.</string>
    <key>level9_12_outro</key>
    <string>Go on! there are at least two more Time Machines to destroy!</string>
    <key>level9_13_outro</key>
    <string>2 of 3, let's go! These robots have to be part of the past!</string>
    <key>level9_14_outro</key>
    <string>Those were all the time machines we've spotted. Let's go for the rest of the robots!</string>
    <key>level9_15_outro</key>
    <string>It's over now, but must be prepared for another attack. Good job!</string>
    <!--
   
-->
<key>Campaign9Title</key>
<string>Robocalypse</string>
<key>Campaign9Description</key>
<string>Robots have come from the future to kill a boy who will lead the Resistance against them. Help the boy survive!</string>
<key>Camp9PriceString1</key>
<string>40% Savings on Mana Pack</string>
<key>Camp9PriceString2</key>
<string>Includes: 10 levels</string>
<key>Camp9PriceString3</key>
<string>Difficulty: Hard</string>

<key>SkipLevelBut</key>
<string>SKIP LEVEL</string>
<key>SkipLevelTitle</key>
<string>Skip this level?</string>
<key>SkipLevelDescription</key>
<string>Aww, is this level too hard for you? Chicken! You can skip it, but it'll cost you 150 ¬</string>


<key>SearchBtn</key>
<string>SEARCH</string>
<key>SearchClearBtn</key>
<string>CLEAR</string>
<key>SearchTooShortPopup</key>
<string>That's it? C'mon, your search needs at least three characters! Don't be so lazy :)</string>

<key>GenericNoManaBut</key>
<string>GET</string>
<key>HumanLimitWarning</key>
    <string>No more Humans can be placed at the same time!</string>
<key>RobotLimitWarning</key>
    <string>No more Robots can be placed at the same time!</string>
    <key>VehicleLimitWarning</key>
    <string>No more Vehicles can be placed at the same time!</string>
    <key>FlamingoLimitWarning</key>
    <string>No more Flamingos can be placed at the same time!</string>
    <key>LionLimitWarning</key>
    <string>No more Lions can be placed at the same time!</string>

<key>BuyAllCampaignsText1</key>
<string>Buy the Humans Campaigns Pack</string>
<key>BuyAllCampaignsText2</key>
<string>GET A GREAT DISCOUNT!</string>

<key>BuyAllCampaignsDesc</key>
<string>This purchase will unlock 4 additional campaigns of 62 levels in total - with Humans, Zombies, Robots and Aliens. Hours of fun guaranteed!</string>

<key>TermsOfUseLink</key>
<string>http://static.bulkypix.com/legal/Terms_of_Use.pdf</string>
<key>TermsOfUseButton</key>
<string>TERMS OF USE</string>

<key>PrivacyPolicyLink</key>
    <string>http://www.thesandboxgame.com/privacy</string>
<key>PrivacyPolicyButton</key>
<string>PRIVACY POLICY</string>

<key>FacebookRequestTitle</key>
<string>Invite your friends to play!</string>
<key>FacebookRequestMessage</key>
<string>Hey, the more the merrier! If you invite 10 friends to play The Sandbox, you'll earn an exclusive Element!</string>

<key>SearchNoResultText</key>
<string>No results were found. Search again!</string>

<key>LineBonus</key>
<string>Bonus</string>

<key>FacebookInviteRewardAlert</key>
<string>Congratulations! You can pick up your exclusive Element at the Decorations tab!</string>

	<key>FacebookShareWithFriends</key>
    <string>Free Element!</string>
	<key>BonusShareButton</key>
	<string>SHARE</string>
	<key>ConfirmationFacebook</key>
<string>Wanna visit our Facebook page and like The Sandbox?</string>
<key>RatingManaPack</key>
<string>Rate for Mana!</string>
   
   
<key>SeedMageTowerTitle</key>
<string>Mage Tower</string>
<key>SeedMageTowerShop</key>
<string>The Mage is inside this tower. When will he come out?</string>
<key>SeedMageTowerDescription</key>
<string>The Mage Tower is an ancient building that serves as stronghold for a time-traveling mage!</string>
   
<key>SeedOldMechaTitle</key>
<string>Mecha</string>
<key>SeedOldMechaShop</key>
<string>Whoa -- this is the ancient resting place of a giant robot!</string>
<key>SeedOldMechaDescription</key>
<string>It seems past civilizations had great technology indeed. This ancient robot is proof of that.</string>
   
<key>SeedFutureBuildTitle</key>
<string>Futuristic</string>
<key>SeedFutureBuildShop</key>
<string>This building came from the future. What could they be making inside?</string>
<key>SeedFutureBuildDescription</key>
<string>A futuristic building hiding a secret. It seems they're manufacturing something bad for the human race.</string>
   
<key>BombTitle</key>
<string>Bomb</string>
<key>BombShop</key>
<string>Place it and wait for the explosion. More kaboom over here!</string>
<key>BombDescription</key>
<string>The bomb explodes after a predetermined number of seconds, meaning you can use it to create chain reaction explosions!</string>
   
<key>MeteorTitle</key>
<string>Meteorite</string>
<key>MeteorShop</key>
<string>Is it a bird? Is it plane? No! Watch out, it's a meteorite!</string>
<key>MeteorDescription</key>
<string>A meteor is a fragment of a comet or asteroid. A meteor is significantly smaller than an asteroid, ranging in width from granule-size to one meter. If a meteor, comet or asteroid withstands ablation during atmospheric entry and impacts the Earth, it is called a meteorite.</string>
   
<key>MPLeaderCarTitle</key>
<string>Beetle Car</string>
<key>MPLeaderCarShop</key>
<string>This car was a movie star in the 70's, right? Nice!</string>
<key>MPLeaderCarDescription</key>
<string>Place the Beetle and watch it go by. If you zoom in and tap on it, a GUI will appear that lets you control it!</string>
<key>MPSportCarTitle</key>
<string>Sports Car</string>
<key>MPSportCarShop</key>
<string>Whoa -- a car that's both fast and fashionable! </string>
<key>MPSportCarDescription</key>
<string>Place the Sports Car and watch it go by. If you zoom in and tap on it, a GUI will appear that lets you control it!</string>
<key>MPLeaderTankTitle</key>
<string>Tank</string>
<key>MPLeaderTankShop</key>
<string>Prepare for mayhem -- this Tank shoots everything!</string>
<key>MPLeaderTankDescription</key>
<string>Place the Tank and watch it go by shooting. If you zoom in and tap on it, a GUI will appear that lets you control it!</string>
<key>MPLeaderTruckTitle</key>
<string>Truck</string>
<key>MPLeaderTruckShop</key>
<string>This Truck transports elements from here to there. Perfect for builders!</string>
<key>MPLeaderTruckDescription</key>
<string>Place the Truck and watch it go by. If you zoom in and tap on it, a GUI will appear that lets you control it!</string>
<key>EMultiTitle</key>
<string>E. Multi</string>
<key>EMultiShop</key>
<string>When powered up, it multiplies the first element it touches.</string>
<key>EMultiDescription</key>
<string>True to its name, E. Multi multiplies the first element it touches. As long as it receives energy (i.e. electricity), E. Multi will randomly produce an endless stream of the 'touched' element. This leads to the creation of some very interesting universes!</string>
<key>ConveyorBeltLTitle</key>
<string>C. Belt &lt;</string>
<key>ConveyorBeltLShop</key>
<string>A real Conveyor Belt, just like on a production line! Power it up and watch the elements move left!</string>
<key>ConveyorBeltLDescription</key>
<string>Conveyor Belt Left needs energy to work. When it receives energy, it moves whatever elements are atop it. Place a bunch of elements next to each other and watch them go by!</string>
<key>ConveyorBeltRTitle</key>
<string>C.Belt &gt;</string>
<key>ConveyorBeltRShop</key>
<string>A real Conveyor Belt, just like on a production line! Power it up and watch the elements move right!</string>
<key>ConveyorBeltRDescription</key>
<string>Conveyor Belt Right needs energy to work. When it receives energy, it moves whatever elements are atop it. Place a bunch of elements next to each other and watch them go by!</string>
<key>SeedUFOCrashTitle</key>
<string>UFO</string>
<key>SeedUFOCrashShop</key>
<string>An unidentified flying object! Where did it come from? And more importantly, who's flying it?</string>
<key>SeedUFOCrashDescription</key>
<string>A UFO (Unidentified Flying Object) is a sky anomaly (it can also be near or on the ground, but is always observed hovering, landing, or departing towards the heavens) that is not readily identifiable by visual observation and/or use of associated instrumentation (i.e. radar) as any known object or phenomenon. During the late 40s/early 50s, UFOs were commonly referred to as 'flying saucers' or 'flying discs' .</string>
<key>SeedRoboBridgeTitle</key>
<string>Bridge</string>
<key>SeedRoboBridgeShop</key>
<string>A Bridge fashioned by futuristic technology. Sweet!</string>
<key>SeedRoboBridgeDescription</key>
<string>A bridge is a structure that spans physical obstacles such as rivers, valleys and roads, for the purpose of providing passage over the obstacle. A bridge's design depends on several factors: its function, the nature of the terrain where it is employed, the material used to make it, and the funds available to build it.</string>
<key>SeedKremlinTitle</key>
<string>Kremlin</string>
<key>SeedKremlinShop</key>
<string>Ta tatatan tatatan' -- do you hear the music? And hey, this building reminds me of a classic game!</string>
<key>SeedKremlinDescription</key>
<string>A kremlin is a fortified central complex found in historic Russian cities.</string>
   
<key>EditorCarTitle</key>
<string>Car Editor</string>
<key>EditorTankTitle</key>
<string>Tank Editor</string>
<key>EditorTruckTitle</key>
<string>Truck Editor</string>
   
<key>LineSpecial</key>
<string>SPECIAL</string>
<key>LineVehicles</key>
<string>VEHICLES</string>
   
<key>ElementsScreenBuyLine1</key>
<string>SPECIAL </string>
<key>ElementsScreenBuyLine2</key>
<string>DEAL!</string>

<key>PaginationPhraseEx</key>
<string>Page</string>
   
<key>RobotLeaderTitle</key>
<string>Robot</string>
<key>RobotLeaderShop</key>
<string>They've come from the future to destroy Humanity!</string>
<key>RobotLeaderDescription</key>
<string>Robots have come from the future to wipe out Humanity. They can be commanded to either stand and wait for Humans, or seek and destroy. Also, you can choose which weapon they carry: missiles or laser!</string>
   
<key>RGuardianDustTitle</key>
<string>Sentinel</string>
<key>RGuardianDustShop</key>
<string>A Configuration powder that makes a Robot stand in place and wait for a Human to show up!</string>
<key>RGuardianDustDescription</key>
<string>To make a Robot stand in place and wait for a Human to show up, throw some of this Configuration powder at him. </string>
   
<key>RHunterDustTitle</key>
<string>Berserk</string>
<key>RHunterDustShop</key>
<string>This configuration will make the Robots seek and destroy any Humans they see. </string>
<key>RHunterDustDescription</key>
<string>To make the Robots seek and destroy Humans, throw some of this Configuration powder at them.  </string>
   
<key>MPInvaderTitle</key>
<string>Invader</string>
<key>MPInvaderShop</key>
<string>They're invading! But hey, what nice colors they have! At least it's a fashionable invasion. Hehehe. </string>
<key>MPInvaderShop2</key>
<string>Share the game to some friends via facebook and get this exclusive element!</string>
<key>MPInvaderDescription</key>
<string>Invaders are an autonomous airborne Element that strafe the ground with Lasers.</string>
   
<key>FireworksTitle</key>
<string>Fireworks</string>
<key>FireworksShop</key>
<string>New Year's Eve? Christmas Day? Whatever the occasion, we've got fireworks to get the party started!</string>
<key>FireworksDescription</key>
<string>Fireworks are used worldwide to celebrate many different things. In The Sandbox, you can celebrate too! Throw some Fireworks pixels and then give them some Heat!</string>
   
<key>EditorRobotTitle</key>
<string>Walking steps</string>
   
<key>FlurryFetchMessage</key>
<string>Flurry is getting a video, please wait a few seconds!</string>
    <!--

-->
    <key>NoMoreAds</key>
    <string>Any purchase will remove ads</string>
    <!--

-->
    <key>FlamingoTitle</key>
    <string>Flamingo</string>
    <key>LedSensorTitle</key>
    <string>LED</string>
    <key>LionLeaderTitle</key>
    <string>Lion</string>
    <key>SafariDustTitle</key>
    <string>Safari</string>
    <key>FlamingoShop</key>
    <string>Flamingoes fly in groups, lending colorful airborne life to your worlds!</string>
    <key>LedSensorShop</key>
    <string>LED Sensors generate electricity if an adjacent LED is turned on.</string>
    <key>LionLeaderShop</key>
    <string>The Lion is the King of the Jungle. His mighty jaws make sure of that.</string>
    <key>SafariDustShop</key>
    <string>Use this skin to dress any Human for a Safari.</string>
    <key>FlamingoDescription</key>
    <string>Flamingos are tall, slim birds, measuring more than 1.40m in length. They have long legs, a long neck and a unique beak that's perfectly adapted for digging in the mud. Curiously, the flamingo moves its upper jaw instead of its lower one.</string>
    <key>LedSensorDescription</key>
    <string>LED Sensors generate electricity if an adjacent LED is turned on. This allows you to make a progress bar and gauge when the electricity has exceeded a certain level for a group of LEDs.</string>
    <key>LionLeaderDescription</key>
    <string>Weighing up to 250kg, the lion is the jungle's largest predator. Male lions have a great mane which distinguishes them from other felines.</string>
    <key>SafariDustDescription</key>
    <string>Now you can make savage worlds and dress your Human for the occasion! The Safari skin will change a Human's look, but not his job or priorities.</string>
    <!--

-->
    <key>XenovineTitle</key>
    <string>Xenovine</string>
    <key>StingerTitle</key>
    <string>Stinger</string>
    <key>PiranthaTitle</key>
    <string>Pirantha</string>
    <!--TRANSLATION: New key-value pair from iOS: SpacemanDustTitle = {Spaceman}-->
    <key>SpacemanDustTitle</key>
    <string>Spaceman</string>
    <!--TRANSLATION: New key-value pair from iOS: MPLanderTitle = {Lander}-->
    <key>MPLanderTitle</key>
    <string>Lander</string>
    <key>AluminiteTitle</key>
    <string>Aluminite</string>
    <key>MushboomTitle</key>
    <string>Mushboom</string>
    <!--

-->
    <!--TRANSLATION: XenovineShop: Android {An agressive alien plant with a symbiote relationship with the rest of the alien ecosystem.} replaced with iOS {An agressive alien plant that maintains a symbiote relationship with the entire alien ecosystem.}-->
    <key>XenovineShop</key>
    <string>An agressive alien plant that maintains a symbiote relationship with the entire alien ecosystem.</string>
    <!--TRANSLATION: StingerShop: Android {The evolution of the Pirantha, will hunt flesh beings to infest.} replaced with iOS {The Pirantha's offspring. Hunts for flesh beings to infest.}-->
    <key>StingerShop</key>
    <string>The Pirantha's offspring. Hunts for flesh beings to infest.</string>
    <!--TRANSLATION: PiranthaShop: Android {A strange alien hervibore that builds a hive when Xenovine is around.} replaced with iOS {A strange alien herbivore that builds a hive when Xenovine is around. Gives birth to Stingers.}-->
    <key>PiranthaShop</key>
    <string>A strange alien herbivore that builds a hive when Xenovine is around. Gives birth to Stingers.</string>
    <!--TRANSLATION: New key-value pair from iOS: SpacemanDustShop = {The Spaceman looks for Aluminite during his missions.}-->
    <key>SpacemanDustShop</key>
    <string>The Spaceman looks for Aluminite during his missions.</string>
    <!--TRANSLATION: New key-value pair from iOS: MPLanderShop = {This vehicle helps Spacemen land on a planet.}-->
    <key>MPLanderShop</key>
    <string>This vehicle helps Spacemen land on a planet.</string>
    <!--TRANSLATION: AluminiteShop: Android {A rare alien mineral that can store light as energy and then produce light in the dark.} replaced with iOS {A rare alien mineral that can store light as energy, and then produce light in the dark.}-->
    <key>AluminiteShop</key>
    <string>A rare alien mineral that can store light as energy, and then produce light in the dark.</string>
    <!--TRANSLATION: MushboomShop: Android {A very strange alien plant that will grow over Xenovine only. Touch it for corrosive results!} replaced with iOS {A bizarre alien mushroom that only grows over Xenovine. Touch it for corrosive results!}-->
    <key>MushboomShop</key>
    <string>A bizarre alien mushroom that only grows over Xenovine. Touch it for corrosive results!</string>
    <!--

-->
    <!--TRANSLATION: New key-value pair from iOS: XenovineDescription = {An agressive alien plant that maintains a symbiote relationship with the entire alien ecosystem. It expands via a strange dance, on any surface, and sticks to almost anything that's in the dark. After a while, the Xenovine will cease its odd machinations. However, any disturbance will set off its cryptic expansive movements again!}-->
    <key>XenovineDescription</key>
    <string>An agressive alien plant that maintains a symbiote relationship with the entire alien ecosystem. It expands via a strange dance, on any surface, and sticks to almost anything that's in the dark. After a while, the Xenovine will cease its odd machinations. However, any disturbance will set off its cryptic expansive movements again!</string>
    <!--TRANSLATION: New key-value pair from iOS: StingerDescription = {The Pirantha's offspring, it hunts for flesh beings to infest, going through soft elements to reach its prey. When a Stinger finds a flesh being, it infests it and turns it into a strange waxy element that sprouts more flesh-hunting Stingers.}-->
    <key>StingerDescription</key>
    <string>The Pirantha's offspring, it hunts for flesh beings to infest, going through soft elements to reach its prey. When a Stinger finds a flesh being, it infests it and turns it into a strange waxy element that sprouts more flesh-hunting Stingers.</string>
    <!--TRANSLATION: New key-value pair from iOS: PiranthaDescription = {A strange alien herbivore that builds a hive when Xenovine is around. After a while, the hive will collapse and the Pirantha will give birth to Stingers.}-->
    <key>PiranthaDescription</key>
    <string>A strange alien herbivore that builds a hive when Xenovine is around. After a while, the hive will collapse and the Pirantha will give birth to Stingers.</string>
    <!--TRANSLATION: New key-value pair from iOS: SpacemanDustDescription = {Wearing a special spacesuit, the Spaceman looks for Aluminite during his missions and gathers all he can. Since he's in space and thus unaffected by gravity, he can climb higher and fall slower than an Earthbound human.}-->
    <key>SpacemanDustDescription</key>
    <string>Wearing a special spacesuit, the Spaceman looks for Aluminite during his missions and gathers all he can. Since he's in space and thus unaffected by gravity, he can climb higher and fall slower than an Earthbound human.</string>
    <!--TRANSLATION: New key-value pair from iOS: MPLanderDescription = {A space vehicle that transports humans from planet to planet. You can control its left-to-right movement and also give it a little thrust. Thrusting consumes oil, which can be replenished when you land on it.}-->
    <key>MPLanderDescription</key>
    <string>A space vehicle that transports humans from planet to planet. You can control its left-to-right movement and also give it a little thrust. Thrusting consumes oil, which can be replenished when you land on it.</string>
    <!--TRANSLATION: New key-value pair from iOS: AluminiteDescription = {A rare alien gem that stores light as energy for only two seconds and produces light in the dark for around 10 seconds. The Spaceman gathers Aluminite for human research.}-->
    <key>AluminiteDescription</key>
    <string>A rare alien gem that stores light as energy for only two seconds and produces light in the dark for around 10 seconds. The Spaceman gathers Aluminite for human research.</string>
    <!--TRANSLATION: New key-value pair from iOS: MushboomDescription = {A bizarre alien mushroom that only grows over Xenovine. Its tip explodes when something touches it, releasing a highly corrosive acid steam.}-->
    <key>MushboomDescription</key>
    <string>A bizarre alien mushroom that only grows over Xenovine. Its tip explodes when something touches it, releasing a highly corrosive acid steam.</string>
    <!--

-->
    <!--TRANSLATION: New key-value pair from iOS: LineAlienAnimals = {Aliens}-->
    <key>LineAlienAnimals</key>
    <string>Aliens</string>
    <!--TRANSLATION: New key-value pair from iOS: LineAlienPlants = {Aliens}-->
    <key>LineAlienPlants</key>
    <string>Aliens</string>
    <!--

-->
    <!--TRANSLATION: New key-value pair from iOS: EditorLanderTitle = {Lander Controls}-->
    <key>EditorLanderTitle</key>
    <string>Lander Controls</string>
    <!--

-->
    <!--TRANSLATION: New key-value pair from iOS: Achievement45Name = {Space Player}-->
    <key>Achievement45Name</key>
    <string>Space Player</string>
    <!--TRANSLATION: New key-value pair from iOS: Achievement45Desc = {You completed the Invasion campaign}-->
    <key>Achievement45Desc</key>
    <string>You completed the Invasion campaign</string>
    <!--TRANSLATION: New key-value pair from iOS: Achievement45Addr = {achievement_alien.png}-->
    <key>Achievement45Addr</key>
    <string>achievement_alien.png</string>
    <!--

-->
    <!--TRANSLATION: New key-value pair from iOS: Space1BkgDescription = {There's Waldo! Well, maybe...}-->
    <key>Space1BkgDescription</key>
    <string>There's Waldo! Well, maybe...</string>
    <!--TRANSLATION: New key-value pair from iOS: Space1BkgName = {Galaxy}-->
    <key>Space1BkgName</key>
    <string>Galaxy</string>
    <!--TRANSLATION: New key-value pair from iOS: Space2BkgDescription = {I have one in my bathroom, but it's much less spectacular.}-->
    <key>Space2BkgDescription</key>
    <string>I have one in my bathroom, but it's much less spectacular.</string>
    <!--TRANSLATION: New key-value pair from iOS: Space2BkgName = {Black Hole}-->
    <key>Space2BkgName</key>
    <string>Black Hole</string>
    <!--TRANSLATION: New key-value pair from iOS: Space3BkgDescription = {Let's explore the universe, one satellite at a time.}-->
    <key>Space3BkgDescription</key>
    <string>Let's explore the universe, one satellite at a time.</string>
    <!--TRANSLATION: New key-value pair from iOS: Space3BkgName = {Satellite}-->
    <key>Space3BkgName</key>
    <string>Satellite</string>
    <!--TRANSLATION: New key-value pair from iOS: Alien1BkgDescription = {A bleak place burned and tormented from being too close to the sun.}-->
    <key>Alien1BkgDescription</key>
    <string>A bleak place burned and tormented from being too close to the sun.</string>
    <!--TRANSLATION: New key-value pair from iOS: Alien1BkgName = {Dark Planet}-->
    <key>Alien1BkgName</key>
    <string>Dark Planet</string>
    <!--TRANSLATION: New key-value pair from iOS: Alien2BkgDescription = {A mysterious planet covered in symbiotic life.}-->
    <key>Alien2BkgDescription</key>
    <string>A mysterious planet covered in symbiotic life.</string>
    <!--TRANSLATION: New key-value pair from iOS: Alien2BkgName = {Alien Planet}-->
    <key>Alien2BkgName</key>
    <string>Alien Planet</string>
    <!--TRANSLATION: New key-value pair from iOS: Alien3BkgDescription = {The Red Planet. Mankind's next frontier.}-->
    <key>Alien3BkgDescription</key>
    <string>The Red Planet. Mankind's next frontier.</string>
    <!--TRANSLATION: New key-value pair from iOS: Alien3BkgName = {Mars}-->
    <key>Alien3BkgName</key>
    <string>Mars</string>
    <!--

-->
    <!--TRANSLATION: New key-value pair from iOS: level10_1_intro = {What's this? A meteorite shower? We must help the humans caught in this strange hazard! Let's get them to safety and then investigate.}-->
    <key>level10_1_intro</key>
    <string>What's this? A meteorite shower? We must help the humans caught in this strange hazard! Let's get them to safety and then investigate.</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_1_outro = {Whew - that was close! Now, let's see what these meteorites are made of.}-->
    <key>level10_1_outro</key>
    <string>Whew -- that was close! Now, let's see what these meteorites are made of.</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_2_intro = {Whhhoa! This meteor contains an unknown crystal element from outer space! Also, a strange thing is moving below. Let's investigate.}-->
    <key>level10_2_intro</key>
    <string>Whhhoa! This meteor contains an unknown crystal element from outer space! Also, a strange thing is moving below. Let's investigate.</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_2_outro = {WHAT IS THAT?! It's a purple thing...and it's crawling out of the crater! It's a Xenovine! Gross! And hey - what happened to the human!?}-->
    <key>level10_2_outro</key>
    <string>WHAT IS THAT?! It's a purple thing...and it's crawling out of the crater! It's a Xenovine! Gross! And hey -- what happened to the human!?</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_3_intro = {The scientists are investigating the Xenovine and the Aluminite's properties in Area51 labs. An accident is about to happen. Help the scientists contain the Xenovine!}-->
    <key>level10_3_intro</key>
    <string>The scientists are investigating the Xenovine and the Aluminite's properties in Area51 labs. An accident is about to happen. Help the scientists contain the Xenovine!</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_3_outro = {In spite of our efforts, the Xenovine escaped. Lets follow it and see what it's up to.}-->
    <key>level10_3_outro</key>
    <string>In spite of our efforts, the Xenovine escaped. Lets follow it and see what it's up to.</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_4_intro = {Perhaps we started off on the wrong foot. Let's make contact with the Xenovine and see what happens. Maybe it will be friendly to humans!}-->
    <key>level10_4_intro</key>
    <string>Perhaps we started off on the wrong foot. Let's make contact with the Xenovine and see what happens. Maybe it will be friendly to humans!</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_4_outro = {Whoops - big mistake! The Xenovine just made a cocoon out of that human!! Nasty!}-->
    <key>level10_4_outro</key>
    <string>Whoops -- big mistake! The Xenovine just made a cocoon out of that human!! Nasty!</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_5_intro = {The Aluminite is so useful that our humans are sending a team to the alien planet to gather more.}-->
    <key>level10_5_intro</key>
    <string>The Aluminite is so useful that our humans are sending a team to the alien planet to gather more.</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_5_outro = {Excellent - they're ready to launch! 5... 4... 3... 2...1...lift-off!}-->
    <key>level10_5_outro</key>
    <string>Excellent -- they're ready to launch! 5... 4... 3... 2...1...lift-off!</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_6_intro = {The space shuttle is traveling to the alien planet on an Aluminite mining mission. But a short-circuit is about to spell disaster!}-->
    <key>level10_6_intro</key>
    <string>The space shuttle is traveling to the alien planet on an Aluminite mining mission. But a short-circuit is about to spell disaster!</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_6_outro = {Great! That should hold until they reach the planet.}-->
    <key>level10_6_outro</key>
    <string>Great! That should hold until they reach the planet.</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_7_intro = {This planet is strange! Let's land the ship and take a closer look.}-->
    <key>level10_7_intro</key>
    <string>This planet is strange! Let's land the ship and take a closer look.</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_7_outro = {You're a natural! Nice landing!}-->
    <key>level10_7_outro</key>
    <string>You're a natural! Nice landing!</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_8_intro = {The Humans are trying to establish a colony on the planet. They're building a terraforming machine and a base...but alien life has other ideas.}-->
    <key>level10_8_intro</key>
    <string>The Humans are trying to establish a colony on the planet. They're building a terraforming machine and a base...but alien life has other ideas.</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_8_outro = {That was too difficult. I'm starting to think this planet isn't made for humankind.}-->
    <key>level10_8_outro</key>
    <string>That was too difficult. I'm starting to think this planet isn't made for humankind.</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_9_intro = {The Spaceman has detected Aluminite on the far side of this mountain. Help him get there!}-->
    <key>level10_9_intro</key>
    <string>The Spaceman has detected Aluminite on the far side of this mountain. Help him get there!</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_9_outro = {This planet's flora is amazing!}-->
    <key>level10_9_outro</key>
    <string>This planet's flora is amazing!</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_10_intro = {WHOA! The Spaceman located a huge Aluminite deposit, but his machine is jammed. Let's help!}-->
    <key>level10_10_intro</key>
    <string>WHOA! The Spaceman located a huge Aluminite deposit, but his machine is jammed. Let's help!</string>
    <!--TRANSLATION: New key-value pair from iOS: level10_10_outro = {They're ready to return home. What a great adventure!}-->
    <key>level10_10_outro</key>
    <string>They're ready to return home. What a great adventure!</string>
    <!--

-->
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv1aName = {Avoid the Meteorites}-->
    <key>InvasionLv1aName</key>
    <string>Avoid the Meteorites</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv1aBriefing = {Get a human to the first station in order to start up the main defenses.}-->
    <key>InvasionLv1aBriefing</key>
    <string>Get a human to the first station in order to start up the main defenses.</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv1bName = {Get Them to Safety}-->
    <key>InvasionLv1bName</key>
    <string>Get Them to Safety</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv1bBriefing = {Get both humans to the laser defense building.}-->
    <key>InvasionLv1bBriefing</key>
    <string>Get both humans to the laser defense building.</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv2aName = {A New Element!}-->
    <key>InvasionLv2aName</key>
    <string>A New Element!</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv2aBriefing = {Make a safe path to the meteor debris.}-->
    <key>InvasionLv2aBriefing</key>
    <string>Make a safe path to the meteor debris.</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv2bName = {Spacemen}-->
    <key>InvasionLv2bName</key>
    <string>Spacemen</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv2bBriefing = {Tell the human to walk down to the crater bottom.}-->
    <key>InvasionLv2bBriefing</key>
    <string>Tell the human to walk down to the crater bottom.</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv3aName = {Outbreak!}-->
    <key>InvasionLv3aName</key>
    <string>Outbreak!</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv3aBriefing = {Make sure the Xenovine is contained in the lower lab.}-->
    <key>InvasionLv3aBriefing</key>
    <string>Make sure the Xenovine is contained in the lower lab.</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv3bName = {Laser Lab}-->
    <key>InvasionLv3bName</key>
    <string>Laser Lab</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv3bBriefing = {Help the humans figure out how to fight the Xenovine in the laser lab.}-->
    <key>InvasionLv3bBriefing</key>
    <string>Help the humans figure out how to fight the Xenovine in the laser lab.</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv3cName = {Lights On}-->
    <key>InvasionLv3cName</key>
    <string>Lights On</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv3cBriefing = {Turn on the lights in the three labs.}-->
    <key>InvasionLv3cBriefing</key>
    <string>Turn on the lights in the three labs.</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv4aName = {Xenovine Must Grow}-->
    <key>InvasionLv4aName</key>
    <string>Xenovine Must Grow</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv4aBriefing = {Help the Xenovine grow to the subway entrance.}-->
    <key>InvasionLv4aBriefing</key>
    <string>Help the Xenovine grow to the subway entrance.</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv4bName = {Contact the Xenovine}-->
    <key>InvasionLv4bName</key>
    <string>Contact the Xenovine</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv4bBriefing = {Tell a human to contact the Xenovine in the subway entrance.}-->
    <key>InvasionLv4bBriefing</key>
    <string>Tell a human to contact the Xenovine in the subway entrance.</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv5aName = {Fuel the Ship}-->
    <key>InvasionLv5aName</key>
    <string>Fuel the Ship</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv5aBriefing = {Build the pipes and load the Ship with oil.}-->
    <key>InvasionLv5aBriefing</key>
    <string>Build the pipes and load the Ship with oil.</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv5bName = {Load the Lander}-->
    <key>InvasionLv5bName</key>
    <string>Load the Lander</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv5bBriefing = {Fly the Lander to the Ship's cargo bay.}-->
    <key>InvasionLv5bBriefing</key>
    <string>Fly the Lander to the Ship's cargo bay.</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv6Name = {Short-Circuit!!}-->
    <key>InvasionLv6Name</key>
    <string>Short-Circuit!!</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv6Briefing = {The emergency circuit is down! Override it!}-->
    <key>InvasionLv6Briefing</key>
    <string>The emergency circuit is down! Override it!</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv7Name = {Safe Landing}-->
    <key>InvasionLv7Name</key>
    <string>Safe Landing</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv7Briefing = {Maneuver the Lander through the hazards to the landing base.}-->
    <key>InvasionLv7Briefing</key>
    <string>Maneuver the Lander through the hazards to the landing base.</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv8aName = {Space Base}-->
    <key>InvasionLv8aName</key>
    <string>Space Base</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv8aBriefing = {Help the Spaceman survive for at least 2.5 minutes.}-->
    <key>InvasionLv8aBriefing</key>
    <string>Help the Spaceman survive for at least 2.5 minutes.</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv8bName = {Lava Generator}-->
    <key>InvasionLv8bName</key>
    <string>Lava Generator</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv8bBriefing = {Help build the Lava Generator and start it.}-->
    <key>InvasionLv8bBriefing</key>
    <string>Help build the Lava Generator and start it.</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv9Name = {Mushboom Reaction}-->
    <key>InvasionLv9Name</key>
    <string>Mushboom Reaction</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv9Briefing = {Make a path so the spaceman can reach the Aluminite deposit.}-->
    <key>InvasionLv9Briefing</key>
    <string>Make a path so the spaceman can reach the Aluminite deposit.</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv10aName = {Kill the Xenovine Mother}-->
    <key>InvasionLv10aName</key>
    <string>Kill the Xenovine Mother</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv10aBriefing = {Find a way to destroy the Xenovine Mother.}-->
    <key>InvasionLv10aBriefing</key>
    <string>Find a way to destroy the Xenovine Mother.</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv10bName = {Jackpot!}-->
    <key>InvasionLv10bName</key>
    <string>Jackpot!</string>
    <!--TRANSLATION: New key-value pair from iOS: InvasionLv10bBriefing = {Fill the cargo bay with Aluminite so we can go home.}-->
    <key>InvasionLv10bBriefing</key>
    <string>Fill the cargo bay with Aluminite so we can go home.</string>
    <!--

-->
    <!--TRANSLATION: New key-value pair from iOS: Level10_1FreeHint1 = {The building on the left has Void lasers.}-->
    <key>Level10_1FreeHint1</key>
    <string>The building on the left has Void lasers.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_1FreeHint2 = {The first human must take a risk and walk without defenses.}-->
    <key>Level10_1FreeHint2</key>
    <string>The first human must take a risk and walk without defenses.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_1FreeHint3 = {Alternate between Woodchopper and Miner jobs to control the human's advance. Use Miner first.}-->
    <key>Level10_1FreeHint3</key>
    <string>Alternate between Woodchopper and Miner jobs to control the human's advance. Use Miner first.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_2FreeHint1 = {Turn off those lava pits by using temperature and some water.}-->
    <key>Level10_2FreeHint1</key>
    <string>Turn off those lava pits by using temperature and some water.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_2FreeHint2 = {Use the Spaceman dust to dress up the human.}-->
    <key>Level10_2FreeHint2</key>
    <string>Use the Spaceman dust to dress up the human.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_2FreeHint3 = {Spacemen will always follow the green Aluminite.}-->
    <key>Level10_2FreeHint3</key>
    <string>Spacemen will always follow the green Aluminite.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_3FreeHint1 = {Make the scientist press the panic button to trap the Xenovine.}-->
    <key>Level10_3FreeHint1</key>
    <string>Make the scientist press the panic button to trap the Xenovine.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_3FreeHint2 = {Try changing the laser's crystal to generate different effects on the Xenovine.}-->
    <key>Level10_3FreeHint2</key>
    <string>Try changing the laser's crystal to generate different effects on the Xenovine.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_3FreeHint3 = {The Xenovine is light-sensitive. Turn on all the lights in the three labs.}-->
    <key>Level10_3FreeHint3</key>
    <string>The Xenovine is light-sensitive. Turn on all the lights in the three labs.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_4FreeHint1 = {Light affects the Xenovine.}-->
    <key>Level10_4FreeHint1</key>
    <string>Light affects the Xenovine.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_4FreeHint2 = {Cover the sewers somehow.}-->
    <key>Level10_4FreeHint2</key>
    <string>Cover the sewers somehow.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_4FreeHint3 = {Jam the energy generator with something.}-->
    <key>Level10_4FreeHint3</key>
    <string>Jam the energy generator with something.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_5FreeHint1 = {To operate the Lander, zoom in and hold your finger over it.}-->
    <key>Level10_5FreeHint1</key>
    <string>To operate the Lander, zoom in and hold your finger over it.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_5FreeHint2 = {Finish the pipes from the oil tank to the ship.}-->
    <key>Level10_5FreeHint2</key>
    <string>Finish the pipes from the oil tank to the ship.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_5FreeHint3 = {The important places are illuminated.}-->
    <key>Level10_5FreeHint3</key>
    <string>The important places are illuminated.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_6FreeHint1 = {Two electrons may cancel each other out.}-->
    <key>Level10_6FreeHint1</key>
    <string>Two electrons may cancel each other out.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_6FreeHint2 = {You can override the shortcircuit by turning on the Power pixel.}-->
    <key>Level10_6FreeHint2</key>
    <string>You can override the shortcircuit by turning on the Power pixel.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_7FreeHint1 = {Zoom in and hold your finger over the lander to open the controls.}-->
    <key>Level10_7FreeHint1</key>
    <string>Zoom in and hold your finger over the lander to open the controls.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_7FreeHint2 = {Avoid Lava, strange surfaces, Mushbooms, Acid and Acid Steam.}-->
    <key>Level10_7FreeHint2</key>
    <string>Avoid Lava, strange surfaces, Mushbooms, Acid and Acid Steam.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_7FreeHint3 = {If you run out of oil, land on an oil pool outside.}-->
    <key>Level10_7FreeHint3</key>
    <string>If you run out of oil, land on an oil pool outside.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_8FreeHint1 = {Fix the lava generator with Heater and the wiring with Crosswire.}-->
    <key>Level10_8FreeHint1</key>
    <string>Fix the lava generator with Heater and the wiring with Crosswire.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_8FreeHint2 = {Fix the defense wires with Crosswire and activate them as needed.}-->
    <key>Level10_8FreeHint2</key>
    <string>Fix the defense wires with Crosswire and activate them as needed.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_8FreeHint3 = {Finish the lasers, but remember to use the proper jewel in order to do some damage!}-->
    <key>Level10_8FreeHint3</key>
    <string>Finish the lasers, but remember to use the proper jewel in order to do some damage!</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_9FreeHint1 = {The tip of the Mushbooms are pressure-sensitive.}-->
    <key>Level10_9FreeHint1</key>
    <string>The tip of the Mushbooms are pressure-sensitive.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_9FreeHint2 = {Drop something over a Mushboom.}-->
    <key>Level10_9FreeHint2</key>
    <string>Drop something over a Mushboom.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_10FreeHint1 = {Fix the conveyor belt.}-->
    <key>Level10_10FreeHint1</key>
    <string>Fix the conveyor belt.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_10FreeHint2 = {Turn on the conveyor belt.}-->
    <key>Level10_10FreeHint2</key>
    <string>Turn on the conveyor belt.</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_10FreeHint3 = {Fill the cave with gas.}-->
    <key>Level10_10FreeHint3</key>
    <string>Fill the cave with gas.</string>
    <!--

-->
    <!--TRANSLATION: New key-value pair from iOS: Campaign10Title = {Alien Invasion}-->
    <key>Campaign10Title</key>
    <string>Alien Invasion</string>
    <!--TRANSLATION: New key-value pair from iOS: Campaign10Description = {Life is everywhere - even on distant planets. But things aren't always pretty when worlds collide. Prepare for Alien contact!}-->
    <key>Campaign10Description</key>
    <string>Life is everywhere -- even on distant planets. But things aren't always pretty when worlds collide. Prepare for Alien contact!</string>
    <!--TRANSLATION: New key-value pair from iOS: Camp10PriceString1 = {40% Savings on Mana Pack}-->
    <key>Camp10PriceString1</key>
    <string>40% Savings on Mana Pack</string>
    <!--TRANSLATION: New key-value pair from iOS: Camp10PriceString2 = {Includes: 10 levels and 5000 �}-->
    <key>Camp10PriceString2</key>
    <string>Includes: 10 levels</string>
    <!--TRANSLATION: New key-value pair from iOS: Camp10PriceString3 = {Difficulty: Hard}-->
    <key>Camp10PriceString3</key>
    <string>Difficulty: Hard</string>
    <!--

-->
    <!--TRANSLATION: New key-value pair from iOS: Level10_1Title = {Fire rain}-->
    <key>Level10_1Title</key>
    <string>Fire rain</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_2Title = {Meteorite}-->
    <key>Level10_2Title</key>
    <string>Meteorite</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_3Title = {Area 51}-->
    <key>Level10_3Title</key>
    <string>Area 51</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_4Title = {Sewers}-->
    <key>Level10_4Title</key>
    <string>Sewers</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_5Title = {Launch}-->
    <key>Level10_5Title</key>
    <string>Launch</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_6Title = {Fire in Space}-->
    <key>Level10_6Title</key>
    <string>Fire in Space</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_7Title = {Landing}-->
    <key>Level10_7Title</key>
    <string>Landing</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_8Title = {Base Defense}-->
    <key>Level10_8Title</key>
    <string>Base Defense</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_9Title = {Reaction}-->
    <key>Level10_9Title</key>
    <string>Reaction</string>
    <!--TRANSLATION: New key-value pair from iOS: Level10_10Title = {Aluminite}-->
    <key>Level10_10Title</key>
    <string>Aluminite</string>
    <!--
Android specific strings (keys do not exist in incoming .strings file)
-->
    <key>MotherboardBkgDescription</key>
    <string>A full circuit where you can make your creations</string>
    <key>CityfarawayBkgDescription</key>
    <string>That city is far away enough to enjoy the countryside</string>
    <key>LaboratoryBkgDescription</key>
    <string>A Lab where the you can make experiments with the elements!</string>
    <key>LanderShop</key>
    <string>The vehicle where the spacemen land on a planet.</string>
    <key>LaboratoryBkgName</key>
    <string>LABORATORY</string>
	<key>ConfirmationSandboxQuit</key>
<string>Are you sure you want to leave the game?</string>
    <key>DailyQuestButton</key>
    <string>Need mana? Tap here for today's quest</string>
    <key>MuseumBkgName</key>
    <string>MUSEUM</string>
	<key>ConfirmationGooglePlaySignOut</key>
<string>Do you really want to sign out?</string>
    <key>SpacemanTitle</key>
    <string>Space Man</string>
    <key>CityfarawayBkgName</key>
    <string>CITY FAR AWAY</string>
    <key>MuseumBkgDescription</key>
    <string>A cool museum! Put your artwork here!</string>
    <key>FuturecityBkgName</key>
    <string>FUTURE CITY 2</string>
    <key>SharingButtonText</key>
    <string>SHARING</string>
    <key>MotherboardBkgName</key>
    <string>MOTHER BOARD</string>
    <key>SpacemanShop</key>
    <string>A Human in Space! This guy will look for Aluminite in his missions.</string>
    <key>LanderTitle</key>
    <string>Lander</string>
    <key>FuturecityBkgDescription</key>
    <string>Another city from the future!</string>
    <key>GooglePlusSyncInFreeMode</key>
    <string>Your achievements will be synced next time you enter Free Mode</string>
</dict>
</plist>