<particleEmitterConfig>
  <texture name="particle_burn"/>
  <sourcePosition x="300.00" y="300.00"/>
  <sourcePositionVariance x="12.5" y="0"/>
  <speed value="50"/>
  <speedVariance value="30"/>
  <particleLifeSpan value="1.3"/>
  <particleLifespanVariance value="1"/>
  <angle value="270"/>
  <angleVariance value="10.57"/>
  <gravity x="0" y="0"/>
  <radialAcceleration value="0"/>
  <tangentialAcceleration value="0"/>
  <radialAccelVariance value="0"/>
  <tangentialAccelVariance value="0"/>
  <startColor red="0.53" green="0" blue="1" alpha="0.63"/>
  <startColorVariance red="0" green="0" blue="0" alpha="0"/>
  <finishColor red="0" green="0" blue="1" alpha="0"/>
  <finishColorVariance red="0" green="0" blue="0" alpha="0"/>
  <maxParticles value="120"/>
  <startParticleSize value="32.01"/>
  <startParticleSizeVariance value="41.35"/>
  <finishParticleSize value="14.26"/>
  <FinishParticleSizeVariance value="5"/>
  <duration value="-1.00"/>
  <emitterType value="0"/>
  <maxRadius value="100"/>
  <maxRadiusVariance value="0"/>
  <minRadius value="0"/>
  <rotatePerSecond value="0"/>
  <rotatePerSecondVariance value="0"/>
  <blendFuncSource value="769"/>
  <blendFuncDestination value="771"/>
  <rotationStart value="0.00"/>
  <rotationStartVariance value="360"/>
  <rotationEnd value="186.07"/>
  <rotationEndVariance value="360"/>
</particleEmitterConfig>