<?xml version="1.0" encoding="utf-8" standalone="no"?>
<map>
  <chapter id="chap5" title="CHAP5_TITLE" desc="CHAP5_DESC" id_story="1" x="1" y="1" url="resource/master/resource/map/bg_map_02.jpg">
    <chipLock icon="chapitre_05" x="39" y="82" road="" />
    <levels>
      <level title="LEVEL_TITLE" desc="" gameplay="puzzle" template="1" type="story" id="chap5_puzz1" id_story="46" path="level_new/chap5/levelpuzz1/" object_to_found="6" icon="level_actif_puzzle_off">
        <position x="51" y="204" />
        <conditions>
          <condition valueS="chap5" type="chapter" value="1" qty="1" />
        </conditions>
        <scores_steps>
          <score_step id="1" value="80000" />
          <score_step id="2" value="130000" />
          <score_step id="3" value="200000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap5_puzz1" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
            <step step_id="2">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
            <step step_id="3">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_hint_puzzle" />
            <boost id="boost_bombe_puzzle" />
          </inGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_02]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="5" />
          <character pos="2" id="1" />
          <character pos="3" id="3" />
          <character pos="4" id="2" />
          <character pos="5" id="4" />
          <character pos="6" id="6" />
        </fake_leaderboard>
        <dialogs>
          <intro_dialog id="chap5_puzz1_intro" />
        </dialogs>
        <achievements>
          <achievement type="points" value="80000" />
        </achievements>
      </level>
      <level title="LEVEL_TITLE" desc="CHAP5_MULTI2_DESC" gameplay="ho_multi" type="story" id="chap5_multi2" id_story="47" path="level_new/chap5/levelmulti2/" object_to_found="10" icon="level_actif_ho_vert_off">
        <position x="193" y="210" />
        <conditions>
          <condition valueS="chap5_puzz1" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
          <score_step id="1" value="300000" />
          <score_step id="2" value="460000" />
          <score_step id="3" value="730000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap5_multi2" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
              <reward percentage="100" valueS="collec07_1" type="collectionObject" value="1" qty="1" />
            </step>
            <step step_id="2">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
              <reward percentage="100" valueS="collec08_1" type="collectionObject" value="1" qty="1" />
            </step>
            <step step_id="3">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
              <reward percentage="100" valueS="collec09_1" type="collectionObject" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_01]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="5" />
          <character pos="2" id="2" />
          <character pos="3" id="3" />
          <character pos="4" id="1" />
          <character pos="5" id="4" />
          <character pos="6" id="6" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="300000" />
          <achievement type="combos" value="5" />
        </achievements>
      </level>
      <level title="LEVEL_TITLE" desc="CHAP5_HO3_DESC" gameplay="ho_blitz" time_blitz="60" type="story" id="chap5_ho3" id_story="48" path="level_new/chap5/levelho3/" object_to_found="45" icon="level_actif_ho_off">
        <position x="314" y="272" />
        <conditions>
          <condition valueS="chap5_multi2" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
          <score_step id="1" value="900000" />
          <score_step id="2" value="2350000" />
          <score_step id="3" value="3500000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap5_ho3" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
            <step step_id="2">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
            <step step_id="3">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
          <endGame>
            <boost id="boost_add_time_endgame" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_01]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="5" />
          <character pos="2" id="4" />
          <character pos="3" id="6" />
          <character pos="4" id="2" />
          <character pos="5" id="1" />
          <character pos="6" id="3" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="900000" />
          <achievement type="objects" value="25" />
        </achievements>
      </level>
      <level title="LEVEL_TITLE" desc="CHAP5_DIFF4_DESC" gameplay="ho_diff" positionBg="vertical" mirror="true" side="both" type="story" id="chap5_diff4" id_story="49" path="level_new/chap5/leveldiff4/" object_to_found="12" icon="level_actif_diff_off">
        <position x="263" y="366" />
        <conditions>
          <condition valueS="chap5_ho3" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
          <score_step id="1" value="400000" />
          <score_step id="2" value="590000" />
          <score_step id="3" value="700000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap5_diff4" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
            <step step_id="2">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
            <step step_id="3">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_02]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="5" />
          <character pos="2" id="6" />
          <character pos="3" id="3" />
          <character pos="4" id="4" />
          <character pos="5" id="2" />
          <character pos="6" id="1" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="400000" />
          <achievement type="combos" value="6" />
        </achievements>
      </level>
      <level title="LEVEL_TITLE" desc="CHAP5_VRAC5_DESC" gameplay="ho_vrac" nb_object_bg="12" rand_index="true" no_mix_pos="false" type="story" id="chap5_vrac5" id_story="50" path="level_new/chap5/levelvrac5/" object_to_found="12" icon="level_actif_vrac_off">
        <position x="176" y="442" />
        <conditions>
          <condition valueS="chap5_diff4" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
          <score_step id="1" value="350000" />
          <score_step id="2" value="460000" />
          <score_step id="3" value="640000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap5_vrac5" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
            <step step_id="2">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
            <step step_id="3">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_01]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="5" />
          <character pos="2" id="6" />
          <character pos="3" id="4" />
          <character pos="4" id="2" />
          <character pos="5" id="1" />
          <character pos="6" id="3" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="350000" />
        </achievements>
      </level>
      <level title="LEVEL_TITLE" desc="CHAP5_PUZZ6_DESC" gameplay="puzzle" template="1" type="story" id="chap5_puzz6" id_story="51" path="level_new/chap5/levelpuzz6/" object_to_found="15" icon="level_actif_puzzle_off">
        <position x="231" y="537" />
        <conditions>
          <condition valueS="chap5_vrac5" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
          <score_step id="1" value="320000" />
          <score_step id="2" value="460000" />
          <score_step id="3" value="650000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap5_puzz6" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
            <step step_id="2">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
            <step step_id="3">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_hint_puzzle" />
            <boost id="boost_bombe_puzzle" />
          </inGame>
          <endGame>
            <boost id="boost_add_hits_endgame2" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_01]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="5" />
          <character pos="2" id="1" />
          <character pos="3" id="2" />
          <character pos="4" id="3" />
          <character pos="5" id="4" />
          <character pos="6" id="6" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="320000" />
          <achievement type="hits" value="20" />
        </achievements>
      </level>
      <level title="LEVEL_TITLE" desc="CHAP5_MULTI7_DESC" gameplay="ho_multi" type="story" id="chap5_multi7" id_story="52" path="level_new/chap5/levelmulti7/" object_to_found="20" icon="level_actif_ho_vert_off">
        <position x="346" y="559" />
        <conditions>
          <condition valueS="chap5_puzz6" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
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          <score_step id="2" value="1580000" />
          <score_step id="3" value="1800000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap5_multi7" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
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            </step>
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          </steps_rewards>
        </rewards>
        <boosts>
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            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_02]]></tag>
        </tags>
        <fake_leaderboard>
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        <achievements>
          <achievement type="points" value="1300000" />
          <achievement type="combos" value="7" />
        </achievements>
      </level>
      <level title="LEVEL_TITLE" desc="CHAP5_HO8_DESC" gameplay="ho_verbe" type="story" id="chap5_ho8" id_story="53" path="level_new/chap5/levelho8/" object_to_found="12" icon="level_actif_ho_off">
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          <score_step id="2" value="560000" />
          <score_step id="3" value="600000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap5_ho8" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
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            </step>
            <step step_id="2">
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            <step step_id="3">
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        </rewards>
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            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_01]]></tag>
        </tags>
        <fake_leaderboard>
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          <character pos="2" id="4" />
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        <achievements>
          <achievement type="points" value="370000" />
        </achievements>
      </level>
      <level title="LEVEL_TITLE" desc="CHAP5_DIFF9_DESC" gameplay="ho_diff" positionBg="vertical" mirror="false" side="both" type="story" id="chap5_diff9" id_story="54" path="level_new/chap5/leveldiff9/" object_to_found="12" icon="level_actif_diff_off">
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          <condition valueS="chap5_ho8" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
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          <score_step id="2" value="380000" />
          <score_step id="3" value="560000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap5_diff9" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
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            <step step_id="2">
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            <step step_id="3">
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        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_01]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="5" />
          <character pos="2" id="2" />
          <character pos="3" id="3" />
          <character pos="4" id="1" />
          <character pos="5" id="4" />
          <character pos="6" id="6" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="260000" />
          <achievement type="combos" value="6" />
        </achievements>
      </level>
      <level title="LEVEL_TITLE" desc="CHAP5_PUZZ10_DESC" gameplay="puzzle" template="5" type="story" id="chap5_puzz10" id_story="55" path="level_new/chap5/levelpuzz10/" object_to_found="20" icon="level_actif_puzzle_off">
        <position x="505" y="331" />
        <conditions>
          <condition valueS="chap5_diff9" type="level" value="1" qty="1" />
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          <score_step id="2" value="820000" />
          <score_step id="3" value="1400000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap5_puzz10" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
            <step step_id="2">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
            <step step_id="3">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_hint_puzzle" />
            <boost id="boost_bombe_puzzle" />
          </inGame>
          <endGame>
            <boost id="boost_add_hits_endgame2" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_04]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="5" />
          <character pos="2" id="4" />
          <character pos="3" id="6" />
          <character pos="4" id="2" />
          <character pos="5" id="1" />
          <character pos="6" id="3" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="550000" />
          <achievement type="hits" value="26" />
        </achievements>
      </level>
      <level title="LEVEL_TITLE" desc="CHAP5_HO11_DESC" gameplay="ho_blitz" time_blitz="35" type="story" id="chap5_ho11" id_story="56" path="level_new/chap5/levelho11/" object_to_found="22" icon="level_actif_ho_off">
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          <condition valueS="chap5_puzz10" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
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          <score_step id="2" value="2000000" />
          <score_step id="3" value="3000000" />
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        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap5_ho11" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
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            </step>
            <step step_id="2">
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            <step step_id="3">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
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          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
          <endGame>
            <boost id="boost_add_time_endgame" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_02]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="5" />
          <character pos="2" id="1" />
          <character pos="3" id="6" />
          <character pos="4" id="2" />
          <character pos="5" id="4" />
          <character pos="6" id="3" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="370000" />
          <achievement type="objects" value="16" />
        </achievements>
      </level>
      <level title="CHAP5_PUZZ13_TITLE" desc="CHAP5_PUZZ13_DESC" gameplay="puzzle" template="1" type="story" id="chap5_puzz13" id_story="57" path="level_new/chap5/levelpuzz13/" object_to_found="20" icon="level_actif_puzzle_off">
        <position x="684" y="214" />
        <conditions>
          <condition valueS="chap5_ho11" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
          <score_step id="1" value="550000" />
          <score_step id="2" value="1400000" />
          <score_step id="3" value="1800000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap5_puzz13" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
            <step step_id="2">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
            <step step_id="3">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_hint_puzzle" />
            <boost id="boost_bombe_puzzle" />
          </inGame>
          <endGame>
            <boost id="boost_add_hits_endgame2" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_01]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="5" />
          <character pos="2" id="1" />
          <character pos="3" id="3" />
          <character pos="4" id="2" />
          <character pos="5" id="4" />
          <character pos="6" id="6" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="550000" />
          <achievement type="hits" value="36" />
        </achievements>
      </level>
      <level title="CHAP5_HO12_TITLE" desc="CHAP5_HO12_DESC" gameplay="ho_blitzBoss" time_blitz="40" type="story" id="chap5_ho12" id_story="58" path="level_new/chap5/levelho12/" object_to_found="21" icon="level_actif_ho_rouge_off">
        <position x="801" y="206" />
        <conditions>
          <condition valueS="chap5_puzz13" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
          <score_step id="1" value="490000" />
          <score_step id="2" value="1500000" />
          <score_step id="3" value="2500000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap5_ho12" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
            <step step_id="2">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
            <step step_id="3">
              <reward percentage="100" valueS="chap5" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
          <endGame>
            <boost id="boost_add_time_endgame" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_MusicBoss_Loop_03]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="5" />
          <character pos="2" id="6" />
          <character pos="3" id="3" />
          <character pos="4" id="2" />
          <character pos="5" id="4" />
          <character pos="6" id="1" />
        </fake_leaderboard>
        <dialogs>
          <intro_dialog id="chap5_lastlevel_intro" />
        </dialogs>
        <achievements>
          <achievement type="points" value="490000" />
          <achievement type="objects" value="16" />
        </achievements>
      </level>
    </levels>
    <barriers>
      <barrier x="875" y="183" icon="verrou_amis_01_off" id="chap5">
        <conditions>
          <condition operator="&gt;=" valueS="chap5_ho12" type="level" value="1" qty="1" />
          <condition operator="&gt;=" valueS="chap5" type="friend" value="1" qty="3" />
          <condition operator="&gt;=" type="OR" value="1" qty="1" />
          <condition operator="&gt;=" valueS="chap5_ho12" type="level" value="1" qty="1" />
          <condition operator="&gt;=" valueS="chap5" type="star" value="1" qty="39" />
        </conditions>
        <rewards>
          <reward percentage="100" valueS="chap5" type="barrier" value="1" qty="1" />
          <reward percentage="100" valueS="chap6" type="chapter" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="300" />
        </rewards>
        <costs>
          <cost valueS="hardcurrency" type="currency" value="1" qty="188" />
        </costs>
      </barrier>
    </barriers>
    <images>
      <image x="706" y="380" icon="boss_05" />
      <image x="84" y="554" icon="ornement_map_01" />
      <image x="86" y="294" icon="ornement_map_06" />
      <image x="412" y="157" icon="txt_chapitre" />
      <image x="541" y="160" icon="txt_chapitre_05" />
    </images>
  </chapter>
</map>