<?xml version="1.0" encoding="utf-8"?>
<Actor name="oficiant1" Visible="0" Enable="0" Hoverable="0" isTarget="false" Speed="1" RotSpeed="720" MoveSalverAnimation="walk_tray" HelloAnimation="hello_bye" GetOrderAnimation="take_order_table" DropTableAnimation="put_tray_stand" RunMachineAnimation="prepare_base" WaitMachineAnimation="waiting" GetThingAnimation="take_cup" GiveAnimation="take_cup" ReloadAnimation="filling_unit" TakeTableAnimation="idle_clean_table" CleanAnimation="idle_clean_table" LearningAnimation="prepare_base" LearningCount="4" Mask="game/persmask/Stay1_m.png" MaskOffset="0 -80" MaskSize="60 160" SalverMeshName="game/products/Tray.mesh" SalverMaterialName="products_Waiters_Table" NoProductSound="sounds/personell_voices_man/mistake_order_man.wav" GetOrderSound="sounds/personell_voices_man/barista_say_hello_man2.wav" OkOrderSound="sounds/personell_voices_man/take_order_man.wav" RapidSpeed="2" RapidRotSpeed="100" NewOrderSound="sounds/personell_voices_man/what_you_want_man.wav">
	<SalaryEffect end_pos="250 140" max_arc="0 30"/>
	<MoveAnimations>
		<anim s="walk"/>
	</MoveAnimations>
	<IdleAnimations>
		<anim s="idle_look_around"/>
		<anim s="idle_correct_hair"/>
		<anim s="idle_clock_breath"/>
	</IdleAnimations>
	<Area SizeX="3" SizeY="3" OrgX="1" OrgY="1" Orient="1">
		<cell path="1" role="0"/>
		<cell path="1" role="0"/>
		<cell path="1" role="0"/>
		<cell path="1" role="0"/>
		<cell path="1" role="0"/>
		<cell path="1" role="0"/>
		<cell path="1" role="0"/>
		<cell path="1" role="0"/>
		<cell path="1" role="0"/>
	</Area>
	<position x="0" y="0" z="0"/>
	<rotation qx="0" qy="0" qz="0" qw="1"/>
	<scale x="0.019" y="0.019" z="0.019"/>
	<entity name="waiter" id="1" meshFile="game/personal/waiter_man_L1.mesh" castShadows="true">
		<subentities>
			<subentity index="0" materialName="waiter_man_L1"/>
		</subentities>
	</entity>
</Actor>
