<?xml version="1.0" encoding="utf-8"?>
<Actor name="red_dress_woman" Visible="0" Enable="0" isTarget="false" Speed="1" RotSpeed="720" Hoverable="1" OcupyTableAnimation="sitdown_table" OcupyBarSeatAnimation="sitdown_table" MakeOrderAnimation="make_order_stand" EatingIcecreamAnimation="sit_t_pie" EatingTortAnimation="sit_t_pie" EatingCofeeAnimation="sit_t_coffe" FreeTableAnimation="standup_table" FreeBarSeatAnimation="standup_table" PayAnimation="pay_off_stand" HelloAnimation="hi_bye" SeatHelloAnimation="sit_t_call_L" MakeOrderAnimationTable="sit_t_make_order" PayAnimationTable="sit_t_payoff" PayOffset="0 -100" Mask="game/persmask/Stay1_m.png" MaskOffset="0 -80" MaskSize="60 160">
	<EatingConfig copy="game/personages/WomanSkeleton.xml|EatingConfig"/>
	<SeatMasks>
		<m Mask="game/persmask/Sit_Back1_m.png" MaskOffset="15 -70" MaskSize="66 178">
			<!--смотрит влево вверх-->
		</m>
		<m Mask="game/persmask/Sit_Front1_m.png" MaskOffset="-10 -60" MaskSize="66 178">
			<!--смотрит вправо вниз-->
		</m>
		<m Mask="game/persmask/Sit_Table_135_Right_Front_m.png" MaskOffset="20 -60" MaskSize="66 178">
			<!--смотрит вверх вправо-->
		</m>
		<m Mask="game/persmask/Sit_Table_135_Left_Front_m.png" MaskOffset="-15 -70" MaskSize="66 178">
			<!--смотрит вниз влево-->
		</m>
	</SeatMasks>
	<StayMask Mask="game/persmask/Stay1_m.png" MaskOffset="0 -70" MaskSize="60 160"/>
	<MoveAnimations>
		<anim s="walk_redDressedWoman"/>
		<anim s="walk"/>
	</MoveAnimations>
	<IdleAnimations>
		<anim s="idle"/>
		<anim s="idle1"/>
		<anim s="idle2"/>
		<anim s="idle3"/>
		<anim s="idle4"/>
		<anim s="idle5"/>
		<anim s="idle6"/>
		<anim s="idle7"/>
	</IdleAnimations>
	<IdleSeatAnimations>
		<!--адйлы сидя-->
		<!--anim s="sit_t_laugh"/-->
		<anim s="sit_t_idle"/>
		<anim s="sit_t_play"/>
		<anim s="sit_t_clap"/>
		<anim s="sit_t_take_head"/>
		<anim s="sit_t_conv"/>
		<anim s="sit_t_look_around"/>
		<anim s="sit_t_talk"/>
		<anim s="sit_t_talk2"/>
		<anim s="sit_t_long"/>
	</IdleSeatAnimations>
	<IdleSeatWaitOficiantAnimations>
		<!--адйлы сидя с подзыванием официанта-->
		<anim s="sit_t_long"/>
		<anim s="sit_t_read_menu"/>
		<anim s="sit_t_call_L"/>
		<anim s="sit_t_look_around"/>
		<anim s="sit_t_idle"/>
		<anim s="sit_t_call_L"/>
	</IdleSeatWaitOficiantAnimations>
	<Area SizeX="3" SizeY="3" OrgX="1" OrgY="1" Orient="1">
		<cell path="1" role="0"/>
		<cell path="1" role="0"/>
		<cell path="1" role="0"/>
		<cell path="1" role="0"/>
		<cell path="1" role="0"/>
		<cell path="1" role="0"/>
		<cell path="1" role="0"/>
		<cell path="1" role="0"/>
		<cell path="1" role="0"/>
	</Area>
	<position x="0" y="0" z="0"/>
	<rotation qx="-0" qy="-0" qz="-0" qw="1"/>
	<scale x="0.019" y="0.019" z="0.019"/>
	<entity name="redDressWoman" id="1" meshFile="game/personages/red_dress_woman.mesh" castShadows="true">
		<subentities>
			<subentity index="0" materialName="base_personage"/>
		</subentities>
	</entity>
	<Sounds>
		<Click>
			<sound path="sounds/clients_voices_woman1/click_client_woman1.wav"/>
		</Click>
		<MakeOrder>
			<sound path="sounds/clients_voices_woman1/client_make_order_woman1.wav"/>
		</MakeOrder>
		<AccetOrderFrustrated>
			<sound path="sounds/clients_voices_woman1/client_order_accept_frustrated_woman1.wav"/>
		</AccetOrderFrustrated>
		<LeavingBadMood>
			<sound path="sounds/clients_voices_woman1/client_leaving_mood_bad_woman1.wav"/>
		</LeavingBadMood>
		<Decline>
			<sound path="sounds/clients_voices_woman1/client_order_declined_woman1.wav"/>
		</Decline>
		<SayHello>
			<sound path="sounds/clients_voices_woman1/client_say_hello_woman1.wav"/>
		</SayHello>
		<Thanks>
			<sound path="sounds/clients_voices_woman1/client_thanks_woman1.wav"/>
		</Thanks>
		<SayBye>
			<sound path="sounds/clients_voices_woman1/client_say_hello_woman1.wav"/>
		</SayBye>
		<BadMood>
			<sound path="sounds/clients_voices_woman1/click_client_woman1.wav"/>
		</BadMood>
		<AccetWrongOrder>
			<sound path="sounds/clients_voices_woman1/client_another_order_woman1.wav"/>
		</AccetWrongOrder>
	</Sounds>

	<Textures>
		<p path="game/personages/textures/red_dress_woman.png"/>
		<p path="game/personages/textures/red_dress_woman_1.png"/>
		<p path="game/personages/textures/red_dress_woman_2.png"/>
	</Textures>

</Actor>
