<?xml version="1.0" encoding="utf-8"?>
<Actor name="DoorTab" id="3" isTarget="false" PutDialogOffset="0 0" PutShadowOffset="0 -21" MaskOffset="365 14" MaskSize="80 150" Enable="1" Hoverable="1" Visible="1" EffectOffset="300 0">
	<position x="-1.983" y="1.7" z="1.909"/>
	<rotation qx="0" qy="0" qz="0" qw="-1"/>
	<scale x="0.02" y="0.02" z="0.02"/>
	<entity name="doortab" id="4" meshFile="game/devices/DoorTab/Open-tab.mesh" castShadows="true">
		<subentities>
			<subentity index="0" materialName="windows_L1"/>
		</subentities>
	</entity>
	<LocalMountArea>
		<cell PointOffset="0 0"/>
	</LocalMountArea>
	<Area SizeX="1" SizeY="1" OrgX="1" OrgY="1" Orient="1">
		<cell path="0" role="0" GarbageOffset="0 0 0" CofeOffset="0 0 0" TortOffset="0 0 0" IceOffset="0 0 0" index="1" angle="0"/>
	</Area>
	<MountArea>
		<cell x="15" y="9"/>
	</MountArea>
	<OpenEffects>
		<Effect PyroFile="effects/starFallEffect.pyro" TimeDelta="0.017" LiveTime="2" Deep="23000" Visible="1" UseOffset="1" Enable="1" Position="355 -140"/>
		<Effect1 PyroFile="effects/starFallEffect.pyro" TimeDelta="0.017" LiveTime="2" Deep="23000" Visible="1" UseOffset="1" Enable="1" Position="360 50"/>
	</OpenEffects>
	<CloseEffects>
		<Effect PyroFile="effects/starFallEffect.pyro" TimeDelta="0.017" LiveTime="2" Deep="23000" Visible="1" UseOffset="1" Enable="1" Position="355 -140"/>
		<Effect1 PyroFile="effects/starFallEffect.pyro" TimeDelta="0.017" LiveTime="2" Deep="23000" Visible="1" UseOffset="1" Enable="1" Position="360 50"/>
	</CloseEffects>
</Actor>
