<?xml version="1.0" encoding="UTF-8"?>
<scene>
	<resource type="scene" name="levels\location_11\location_11">
		<shaders>
			<shader name="b_background" diffuse="levels\location_11\textures\location_11" opacity="" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_fly1" diffuse="levels\location_11\textures\flyes" opacity="levels\location_11\textures\flyes_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_fly2" diffuse="levels\location_11\textures\flyes" opacity="levels\location_11\textures\flyes_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_fly3" diffuse="levels\location_11\textures\flyes" opacity="levels\location_11\textures\flyes_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_light" diffuse="levels\location_11\textures\location_11" opacity="" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_spider" diffuse="levels\location_11\textures\flyes" opacity="levels\location_11\textures\flyes_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="i_barrel" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_barrel_opened" diffuse="levels\location_11\textures\location_11" opacity=""/>
			<shader name="i_barrels" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_bg_dark" diffuse="levels\location_11\textures\location_11_dark" opacity=""/>
			<shader name="i_books" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_bottle" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_box_balls" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_box_roll_left" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_box_roll_top" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_bucket" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_carpet" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_carpet_opened" diffuse="levels\location_11\textures\location_11_items" opacity="levels\location_11\textures\location_11_items_alpha"/>
			<shader name="i_chain" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_chain_used" diffuse="levels\location_11\textures\location_11" opacity=""/>
			<shader name="i_clock" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_cloth" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_cloth_opened" diffuse="levels\location_11\textures\location_11_items" opacity="levels\location_11\textures\location_11_items_alpha"/>
			<shader name="i_drawer" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_drawer_on" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_dresser" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_dresser_opened" diffuse="levels\location_11\textures\location_11_items" opacity="levels\location_11\textures\location_11_items_alpha"/>
			<shader name="i_dustpan" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_grate" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_grate_opened" diffuse="levels\location_11\textures\location_11" opacity=""/>
			<shader name="i_hatch" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_hatch_opened" diffuse="levels\location_11\textures\location_11_items" opacity="levels\location_11\textures\location_11_items_alpha"/>
			<shader name="i_hook" diffuse="levels\location_11\textures\location_11_items" opacity="levels\location_11\textures\location_11_items_alpha"/>
			<shader name="i_hook_used" diffuse="levels\location_11\textures\location_11" opacity=""/>
			<shader name="i_item2" diffuse="levels\location_11\textures\location_11_items" opacity="levels\location_11\textures\location_11_items_alpha"/>
			<shader name="i_item2_unable" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_item3" diffuse="levels\location_11\textures\location_11_items" opacity="levels\location_11\textures\location_11_items_alpha"/>
			<shader name="i_item4" diffuse="levels\location_11\textures\location_11_items" opacity="levels\location_11\textures\location_11_items_alpha"/>
			<shader name="i_item4_taken" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_lamp" diffuse="levels\location_11\textures\location_11_items" opacity="levels\location_11\textures\location_11_items_alpha"/>
			<shader name="i_lamp_used" diffuse="levels\location_11\textures\location_11_items" opacity="levels\location_11\textures\location_11_items_alpha"/>
			<shader name="i_lever" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_lever_turned" diffuse="levels\location_11\textures\location_11" opacity=""/>
			<shader name="i_lock_unlocked" diffuse="levels\location_11\textures\location_11" opacity=""/>
			<shader name="i_pcard_1" diffuse="levels\location_11\textures\location_11" opacity=""/>
			<shader name="i_pcard_2" diffuse="levels\location_11\textures\location_11" opacity=""/>
			<shader name="i_pcard_3" diffuse="levels\location_11\textures\location_11" opacity=""/>
			<shader name="i_pcard_4" diffuse="levels\location_11\textures\location_11" opacity=""/>
			<shader name="i_question" diffuse="levels\location_11\textures\location_11" opacity=""/>
			<shader name="i_ray1" diffuse="levels\location_11\textures\location_11_items" opacity="levels\location_11\textures\location_11_items_alpha"/>
			<shader name="i_ray2" diffuse="levels\location_11\textures\location_11_items" opacity="levels\location_11\textures\location_11_items_alpha"/>
			<shader name="i_ray3" diffuse="levels\location_11\textures\location_11_items" opacity="levels\location_11\textures\location_11_items_alpha"/>
			<shader name="i_ray4" diffuse="levels\location_11\textures\location_11_items" opacity="levels\location_11\textures\location_11_items_alpha"/>
			<shader name="i_shelf" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_socket" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_statue" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_stuff" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_suitcase" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_switch" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_symbol1" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_symbol2" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_symbol3" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_symbol4" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
			<shader name="i_tap_fallen" diffuse="levels\location_11\textures\location_11" opacity=""/>
			<shader name="i_tile" diffuse="levels\location_11\textures\location_11_items" opacity="levels\location_11\textures\location_11_items_alpha"/>
			<shader name="i_tile_opened" diffuse="levels\location_11\textures\location_11_items" opacity="levels\location_11\textures\location_11_items_alpha"/>
			<shader name="i_trunk_opened" diffuse="levels\location_11\textures\location_11_items" opacity="levels\location_11\textures\location_11_items_alpha"/>
			<shader name="i_wall" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
		</shaders>
		<models>
			<model name="b_background" speed="1.500000" order="0"/>
			<model name="b_fly1" speed="1.500000" order="3">
				<state name="anim_loop" frames="0 20" speed="3.000000" loop="false"/>
			</model>
			<model name="b_fly2" speed="1.500000" order="1">
				<state name="anim_loop" frames="0 20" speed="3.000000" loop="false"/>
			</model>
			<model name="b_fly3" speed="1.500000" order="4">
				<state name="anim_loop" frames="0 20" speed="3.000000" loop="false"/>
			</model>
			<model name="b_light" speed="1.500000" order="5"/>
			<model name="b_spider" speed="1.500000" order="2">
				<state name="anim_loop" frames="0 20" speed="10.000000" loop="false"/>
			</model>
			<model name="i_barrel" speed="1.500000" order="53"/>
			<model name="i_barrel_opened" speed="1.500000" order="36"/>
			<model name="i_barrels" speed="1.500000" order="18"/>
			<model name="i_bg_dark" speed="1.500000" order="63"/>
			<model name="i_books" speed="1.500000" order="16"/>
			<model name="i_bottle" speed="1.500000" order="7"/>
			<model name="i_box_balls" speed="1.500000" order="11"/>
			<model name="i_box_roll_left" speed="1.500000" order="12"/>
			<model name="i_box_roll_top" speed="1.500000" order="10"/>
			<model name="i_bucket" speed="1.500000" order="17"/>
			<model name="i_carpet" speed="1.500000" order="54"/>
			<model name="i_carpet_opened" speed="1.500000" order="31"/>
			<model name="i_chain" speed="1.500000" order="56"/>
			<model name="i_chain_used" speed="1.500000" order="34"/>
			<model name="i_clock" speed="1.500000" order="15"/>
			<model name="i_cloth" speed="1.500000" order="55"/>
			<model name="i_cloth_opened" speed="1.500000" order="23"/>
			<model name="i_drawer" speed="1.500000" order="52"/>
			<model name="i_drawer_on" speed="1.500000" order="42"/>
			<model name="i_dresser" speed="1.500000" order="58"/>
			<model name="i_dresser_opened" speed="1.500000" order="22"/>
			<model name="i_dustpan" speed="1.500000" order="8"/>
			<model name="i_grate" speed="1.500000" order="57"/>
			<model name="i_grate_opened" speed="1.500000" order="40"/>
			<model name="i_hatch" speed="1.500000" order="38"/>
			<model name="i_hatch_opened" speed="1.500000" order="45"/>
			<model name="i_hook" speed="1.500000" order="29"/>
			<model name="i_hook_used" speed="1.500000" order="19"/>
			<model name="i_item2" speed="1.500000" order="46"/>
			<model name="i_item2_unable" speed="1.500000" order="24"/>
			<model name="i_item3" speed="1.500000" order="44"/>
			<model name="i_item4" speed="1.500000" order="43"/>
			<model name="i_item4_taken" speed="1.500000" order="41"/>
			<model name="i_lamp" speed="1.500000" order="64"/>
			<model name="i_lamp_used" speed="1.500000" order="67"/>
			<model name="i_lever" speed="1.500000" order="51"/>
			<model name="i_lever_turned" speed="1.500000" order="21"/>
			<model name="i_lock_unlocked" speed="1.500000" order="20"/>
			<model name="i_pcard_1" speed="1.500000" order="30"/>
			<model name="i_pcard_2" speed="1.500000" order="28"/>
			<model name="i_pcard_3" speed="1.500000" order="35"/>
			<model name="i_pcard_4" speed="1.500000" order="48"/>
			<model name="i_question" speed="1.500000" order="27"/>
			<model name="i_ray1" speed="1.500000" order="59"/>
			<model name="i_ray2" speed="1.500000" order="60"/>
			<model name="i_ray3" speed="1.500000" order="61"/>
			<model name="i_ray4" speed="1.500000" order="62"/>
			<model name="i_shelf" speed="1.500000" order="39"/>
			<model name="i_socket" speed="1.500000" order="65"/>
			<model name="i_statue" speed="1.500000" order="13"/>
			<model name="i_stuff" speed="1.500000" order="14"/>
			<model name="i_suitcase" speed="1.500000" order="9"/>
			<model name="i_switch" speed="1.500000" order="66"/>
			<model name="i_symbol1" speed="1.500000" order="50"/>
			<model name="i_symbol2" speed="1.500000" order="33"/>
			<model name="i_symbol3" speed="1.500000" order="49"/>
			<model name="i_symbol4" speed="1.500000" order="47"/>
			<model name="i_tap_fallen" speed="1.500000" order="25"/>
			<model name="i_tile" speed="1.500000" order="26"/>
			<model name="i_tile_opened" speed="1.500000" order="32"/>
			<model name="i_trunk_opened" speed="1.500000" order="37"/>
			<model name="i_wall" speed="1.500000" order="6"/>
		</models>
	</resource>
</scene>