<?xml version="1.0" encoding="UTF-8"?>
<scene>
	<resource type="scene" name="levels\location_1\location_1">
		<shaders>
			<shader name="b_background" diffuse="levels\location_1\textures\location_1" opacity="" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_background02" diffuse="levels\location_1\textures\items" opacity="levels\location_1\textures\full" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_grass1" diffuse="levels\location_1\textures\grass" opacity="levels\location_1\textures\grass_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_grass2" diffuse="levels\location_1\textures\grass" opacity="levels\location_1\textures\grass_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_leaves" diffuse="levels\location_1\textures\tree" opacity="levels\location_1\textures\tree_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="i_bas_relief" diffuse="levels\location_1\textures\empty" opacity="levels\location_1\textures\empty"/>
			<shader name="i_brick" diffuse="levels\location_1\textures\empty" opacity="levels\location_1\textures\empty"/>
			<shader name="i_brick_empty" diffuse="levels\location_1\textures\items" opacity="levels\location_1\textures\full"/>
			<shader name="i_brick_lying" diffuse="levels\location_1\textures\items" opacity="levels\location_1\textures\full"/>
			<shader name="i_bushes" diffuse="levels\location_1\textures\empty" opacity="levels\location_1\textures\empty"/>
			<shader name="i_fence" diffuse="levels\location_1\textures\empty" opacity="levels\location_1\textures\empty"/>
			<shader name="i_gates" diffuse="levels\location_1\textures\empty" opacity="levels\location_1\textures\empty"/>
			<shader name="i_gates_opened" diffuse="levels\location_1\textures\items" opacity="levels\location_1\textures\full"/>
			<shader name="i_house" diffuse="levels\location_1\textures\empty" opacity="levels\location_1\textures\empty"/>
			<shader name="i_key" diffuse="levels\location_1\textures\items" opacity="levels\location_1\textures\full"/>
			<shader name="i_lock" diffuse="levels\location_1\textures\empty" opacity="levels\location_1\textures\empty"/>
			<shader name="i_pcard_1" diffuse="levels\location_1\textures\items" opacity="levels\location_1\textures\full"/>
			<shader name="i_pcard_2" diffuse="levels\location_1\textures\items" opacity="levels\location_1\textures\full"/>
			<shader name="i_stick" diffuse="levels\location_1\textures\items" opacity="levels\location_1\textures\full"/>
			<shader name="i_stones" diffuse="levels\location_1\textures\empty" opacity="levels\location_1\textures\empty"/>
			<shader name="i_tree" diffuse="levels\location_1\textures\empty" opacity="levels\location_1\textures\empty"/>
			<shader name="i_tree_right" diffuse="levels\location_1\textures\empty" opacity="levels\location_1\textures\empty"/>
			<shader name="i_trigger" diffuse="levels\location_1\textures\empty" opacity="levels\location_1\textures\empty"/>
			<shader name="i_windows" diffuse="levels\location_1\textures\empty" opacity="levels\location_1\textures\empty"/>
		</shaders>
		<models>
			<model name="b_background" speed="1.500000" order="0"/>
			<model name="b_background02" speed="1.500000" order="4"/>
			<model name="b_grass1" speed="1.500000" order="1">
				<state name="anim_loop" frames="0 20" speed="3.000000" loop="false"/>
			</model>
			<model name="b_grass2" speed="1.500000" order="2">
				<state name="anim_loop" frames="0 20" speed="3.000000" loop="false"/>
			</model>
			<model name="b_leaves" speed="1.500000" order="3">
				<state name="anim_loop" frames="0 20" speed="3.000000" loop="false"/>
			</model>
			<model name="i_bas_relief" speed="1.500000" order="10"/>
			<model name="i_brick" speed="1.500000" order="9"/>
			<model name="i_brick_empty" speed="1.500000" order="20"/>
			<model name="i_brick_lying" speed="1.500000" order="19"/>
			<model name="i_bushes" speed="1.500000" order="15"/>
			<model name="i_fence" speed="1.500000" order="7"/>
			<model name="i_gates" speed="1.500000" order="6"/>
			<model name="i_gates_opened" speed="1.500000" order="21"/>
			<model name="i_house" speed="1.500000" order="11"/>
			<model name="i_key" speed="1.500000" order="23"/>
			<model name="i_lock" speed="1.500000" order="5"/>
			<model name="i_pcard_1" speed="1.500000" order="22"/>
			<model name="i_pcard_2" speed="1.500000" order="16"/>
			<model name="i_stick" speed="1.500000" order="17"/>
			<model name="i_stones" speed="1.500000" order="13"/>
			<model name="i_tree" speed="1.500000" order="12"/>
			<model name="i_tree_right" speed="1.500000" order="14"/>
			<model name="i_trigger" speed="1.500000" order="18"/>
			<model name="i_windows" speed="1.500000" order="8"/>
		</models>
	</resource>
</scene>