<?xml version="1.0" encoding="UTF-8"?>
<scene>
	<resource type="scene" name="levels\location_6\robot">
		<shaders>
			<shader name="b_background" diffuse="levels\location_6\textures\robot" opacity="" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_sublocation" diffuse="gui\sublocations\sublocations_window" opacity="gui\sublocations\sublocations_window_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="i_battery1" diffuse="levels\location_6\textures\robot_items" opacity="levels\location_6\textures\full"/>
			<shader name="i_battery1_put" diffuse="levels\location_6\textures\robot_items" opacity="levels\location_6\textures\full"/>
			<shader name="i_battery2_put" diffuse="levels\location_6\textures\robot_items" opacity="levels\location_6\textures\full"/>
			<shader name="i_battery3_put" diffuse="levels\location_6\textures\robot_items" opacity="levels\location_6\textures\full"/>
			<shader name="i_card_put" diffuse="levels\location_6\textures\robot_items" opacity="levels\location_6\textures\full"/>
			<shader name="i_key_unable" diffuse="levels\location_6\textures\robot_items" opacity="levels\location_6\textures\full"/>
			<shader name="i_panel_opened" diffuse="levels\location_6\textures\robot_items" opacity="levels\location_6\textures\full"/>
			<shader name="i_robot" diffuse="levels\location_6\textures\empty" opacity="levels\location_6\textures\empty"/>
		</shaders>
		<models>
			<model name="b_background" speed="1.500000" order="0"/>
			<model name="b_sublocation" speed="1.500000" order="9"/>
			<model name="i_battery1" speed="1.500000" order="4"/>
			<model name="i_battery1_put" speed="1.500000" order="6"/>
			<model name="i_battery2_put" speed="1.500000" order="7"/>
			<model name="i_battery3_put" speed="1.500000" order="8"/>
			<model name="i_card_put" speed="1.500000" order="5"/>
			<model name="i_key_unable" speed="1.500000" order="3"/>
			<model name="i_panel_opened" speed="1.500000" order="2"/>
			<model name="i_robot" speed="1.500000" order="1"/>
		</models>
	</resource>
</scene>