<?xml version="1.0" encoding="UTF-8"?>
<scene>
	<resource type="scene" name="levels\location_4\safe">
		<shaders>
			<shader name="b_background" diffuse="levels\location_4\textures\safe" opacity="" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_sublocation" diffuse="gui\sublocations\sublocations_window" opacity="gui\sublocations\sublocations_window_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="i_bolt1" diffuse="levels\location_4\textures\safe_items" opacity=""/>
			<shader name="i_bolt2" diffuse="levels\location_4\textures\safe_items" opacity=""/>
			<shader name="i_key_used" diffuse="levels\location_4\textures\safe_items" opacity=""/>
			<shader name="i_lock_key" diffuse="levels\location_3\textures\empty" opacity="levels\location_3\textures\empty"/>
			<shader name="i_lock_number" diffuse="levels\location_4\textures\safe" opacity=""/>
			<shader name="i_lock_number_opened" diffuse="levels\location_4\textures\safe_items" opacity=""/>
			<shader name="i_trigger" diffuse="levels\location_3\textures\empty" opacity="levels\location_3\textures\empty"/>
			<shader name="i_wires" diffuse="levels\location_4\textures\safe_items" opacity=""/>
			<shader name="i_wires_torn" diffuse="levels\location_3\textures\empty" opacity="levels\location_3\textures\empty"/>
		</shaders>
		<models>
			<model name="b_background" speed="1.500000" order="0"/>
			<model name="b_sublocation" speed="1.500000" order="10"/>
			<model name="i_bolt1" speed="1.500000" order="9"/>
			<model name="i_bolt2" speed="1.500000" order="8"/>
			<model name="i_key_used" speed="1.500000" order="3"/>
			<model name="i_lock_key" speed="1.500000" order="2"/>
			<model name="i_lock_number" speed="1.500000" order="7"/>
			<model name="i_lock_number_opened" speed="1.500000" order="4"/>
			<model name="i_trigger" speed="1.500000" order="1"/>
			<model name="i_wires" speed="1.500000" order="6"/>
			<model name="i_wires_torn" speed="1.500000" order="5"/>
		</models>
	</resource>
</scene>