<?xml version="1.0" encoding="UTF-8"?>
<scene>
	<resource type="scene" name="levels\location_4\location_4">
		<shaders>
			<shader name="b_background" diffuse="levels\location_4\textures\location_4" opacity="" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_curtain" diffuse="levels\location_4\textures\shtora" opacity="levels\location_4\textures\shtora_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_flowers" diffuse="levels\location_4\textures\table" opacity="levels\location_4\textures\table_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_table_mask" diffuse="levels\location_4\textures\table" opacity="levels\location_4\textures\table_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="i_arm_chair" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_banker_happy" diffuse="levels\location_4\textures\bankir_happy1" opacity="levels\location_4\textures\bankir_happy1_alpha" sanim="SSAT_SEQUENCE" swidth="300" sheight="336" sfcount="47"/>
			<shader name="i_banker_sad" diffuse="levels\location_4\textures\bankir_sad" opacity="levels\location_4\textures\bankir_sad_alpha" sanim="SSAT_SEQUENCE" swidth="220" sheight="323" sfcount="47"/>
			<shader name="i_bucket" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_buckster" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_carpet" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_clock_won" diffuse="levels\location_4\textures\items" opacity="levels\location_4\textures\items_alpha"/>
			<shader name="i_code" diffuse="levels\location_4\textures\items" opacity="levels\location_4\textures\items_alpha"/>
			<shader name="i_comp" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_dollar" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_handle" diffuse="levels\location_4\textures\items" opacity="levels\location_4\textures\items_alpha"/>
			<shader name="i_handle_used" diffuse="levels\location_4\textures\items" opacity="levels\location_4\textures\items_alpha"/>
			<shader name="i_money_box" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_pcard_1" diffuse="levels\location_4\textures\items" opacity="levels\location_4\textures\items_alpha"/>
			<shader name="i_pcard_2" diffuse="levels\location_4\textures\items" opacity="levels\location_4\textures\items_alpha"/>
			<shader name="i_pcard_3" diffuse="levels\location_4\textures\items" opacity="levels\location_4\textures\items_alpha"/>
			<shader name="i_pens" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_picture" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_picture_opened" diffuse="levels\location_4\textures\items" opacity="levels\location_4\textures\items_alpha"/>
			<shader name="i_question" diffuse="levels\location_4\textures\location_4" opacity=""/>
			<shader name="i_safe" diffuse="levels\location_4\textures\items" opacity="levels\location_4\textures\items_alpha"/>
			<shader name="i_safe_insides" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_safe_opened" diffuse="levels\location_4\textures\items" opacity="levels\location_4\textures\items_alpha"/>
			<shader name="i_safe_unlocked" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_scotch" diffuse="levels\location_4\textures\items" opacity="levels\location_4\textures\items_alpha"/>
			<shader name="i_screwdriver" diffuse="levels\location_4\textures\items" opacity="levels\location_4\textures\items_alpha"/>
			<shader name="i_sight" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_sofa" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_sponge" diffuse="levels\location_4\textures\items" opacity="levels\location_4\textures\items_alpha"/>
			<shader name="i_spot" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_table" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_table_small" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_tie" diffuse="levels\location_4\textures\items" opacity="levels\location_4\textures\items_alpha"/>
			<shader name="i_tie_unable" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_tie_unable_safe" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_wallpapers" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_window" diffuse="levels\location_4\textures\empty" opacity="levels\location_4\textures\empty"/>
			<shader name="i_window_opened" diffuse="levels\location_4\textures\items" opacity="levels\location_4\textures\items_alpha"/>
		</shaders>
		<models>
			<model name="b_background" speed="1.500000" order="0"/>
			<model name="b_curtain" speed="1.500000" order="1">
				<state name="anim_loop" frames="0 20" speed="3.000000" loop="false"/>
			</model>
			<model name="b_flowers" speed="1.500000" order="2">
				<state name="anim_loop" frames="0 20" speed="3.000000" loop="false"/>
			</model>
			<model name="b_table_mask" speed="1.500000" order="3"/>
			<model name="i_arm_chair" speed="1.500000" order="17"/>
			<model name="i_banker_happy" speed="1.500000" order="38">
				<state name="anim1" frames="0 20" speed="2.300000" loop="false"/>
				<state name="anim2" frames="21 47" speed="2.300000" loop="false"/>
			</model>
			<model name="i_banker_sad" speed="1.500000" order="32">
				<state name="anim1" frames="0 20" speed="2.300000" loop="false"/>
				<state name="anim2" frames="21 46" speed="2.300000" loop="false"/>
			</model>
			<model name="i_bucket" speed="1.500000" order="35"/>
			<model name="i_buckster" speed="1.500000" order="11"/>
			<model name="i_carpet" speed="1.500000" order="9"/>
			<model name="i_clock_won" speed="1.500000" order="21"/>
			<model name="i_code" speed="1.500000" order="34"/>
			<model name="i_comp" speed="1.500000" order="41"/>
			<model name="i_dollar" speed="1.500000" order="7"/>
			<model name="i_handle" speed="1.500000" order="36"/>
			<model name="i_handle_used" speed="1.500000" order="18"/>
			<model name="i_money_box" speed="1.500000" order="19"/>
			<model name="i_pcard_1" speed="1.500000" order="5"/>
			<model name="i_pcard_2" speed="1.500000" order="23"/>
			<model name="i_pcard_3" speed="1.500000" order="14"/>
			<model name="i_pens" speed="1.500000" order="22"/>
			<model name="i_picture" speed="1.500000" order="4"/>
			<model name="i_picture_opened" speed="1.500000" order="26"/>
			<model name="i_question" speed="1.500000" order="24"/>
			<model name="i_safe" speed="1.500000" order="27"/>
			<model name="i_safe_insides" speed="1.500000" order="39"/>
			<model name="i_safe_opened" speed="1.500000" order="37"/>
			<model name="i_safe_unlocked" speed="1.500000" order="29"/>
			<model name="i_scotch" speed="1.500000" order="20"/>
			<model name="i_screwdriver" speed="1.500000" order="25"/>
			<model name="i_sight" speed="1.500000" order="15"/>
			<model name="i_sofa" speed="1.500000" order="8"/>
			<model name="i_sponge" speed="1.500000" order="31"/>
			<model name="i_spot" speed="1.500000" order="30"/>
			<model name="i_table" speed="1.500000" order="10"/>
			<model name="i_table_small" speed="1.500000" order="12"/>
			<model name="i_tie" speed="1.500000" order="40"/>
			<model name="i_tie_unable" speed="1.500000" order="6"/>
			<model name="i_tie_unable_safe" speed="1.500000" order="33"/>
			<model name="i_wallpapers" speed="1.500000" order="13"/>
			<model name="i_window" speed="1.500000" order="16"/>
			<model name="i_window_opened" speed="1.500000" order="28"/>
		</models>
	</resource>
</scene>