<?xml version="1.0" encoding="UTF-8"?>
<scene>
	<resource type="form" name="minigames\location_9\break_window\break_window">
		<shaders>
			<shader name="w_arrow" diffuse="minigames\location_9\break_window\break_window" opacity="minigames\location_9\break_window\break_window_alpha"/>
			<shader name="w_background" diffuse="minigames\location_9\break_window\break_window" opacity="minigames\location_9\break_window\break_window_alpha"/>
			<shader name="w_bbox" diffuse="minigames\location_9\break_window\break_window" opacity="minigames\location_9\break_window\break_window_alpha"/>
			<shader name="w_boom" diffuse="minigames\location_9\break_window\break_window" opacity="minigames\location_9\break_window\break_window_alpha"/>
			<shader name="w_fence" diffuse="minigames\location_9\break_window\empty" opacity="minigames\location_9\break_window\empty"/>
			<shader name="w_frame" diffuse="minigames\location_9\break_window\frame" opacity="minigames\location_9\break_window\frame_alpha"/>
			<shader name="w_indicator" diffuse="minigames\location_9\break_window\indicator" opacity="minigames\location_9\break_window\indicator_alpha"/>
			<shader name="w_indicator_full" diffuse="minigames\location_9\break_window\indicator_full" opacity="minigames\location_9\break_window\indicator_alpha"/>
			<shader name="w_stone" diffuse="minigames\location_9\break_window\break_window" opacity="minigames\location_9\break_window\break_window_alpha"/>
			<shader name="w_window_0" diffuse="minigames\location_9\break_window\empty" opacity="minigames\location_9\break_window\empty"/>
			<shader name="w_window_1" diffuse="minigames\location_9\break_window\break_window" opacity="minigames\location_9\break_window\break_window_alpha"/>
			<shader name="w_window_2" diffuse="minigames\location_9\break_window\break_window" opacity="minigames\location_9\break_window\break_window_alpha"/>
			<shader name="w_window_3" diffuse="minigames\location_9\break_window\break_window" opacity="minigames\location_9\break_window\break_window_alpha"/>
			<shader name="w_window_4" diffuse="minigames\location_9\break_window\break_window" opacity="minigames\location_9\break_window\break_window_alpha"/>
		</shaders>
		<models>
			<model name="w_arrow" speed="1.500000" order="2"/>
			<model name="w_background" speed="1.500000" order="6"/>
			<model name="w_bbox" speed="1.500000" order="4"/>
			<model name="w_boom" speed="1.500000" order="1"/>
			<model name="w_fence" speed="1.500000" order="8"/>
			<model name="w_frame" speed="1.500000" order="13"/>
			<model name="w_indicator" speed="1.500000" order="0"/>
			<model name="w_indicator_full" speed="1.500000" order="5">
				<state name="main" frames="0 100" speed="1.000000"/>
			</model>
			<model name="w_stone" speed="1.500000" order="3"/>
			<model name="w_window_0" speed="1.500000" order="7"/>
			<model name="w_window_1" speed="1.500000" order="9"/>
			<model name="w_window_2" speed="1.500000" order="10"/>
			<model name="w_window_3" speed="1.500000" order="11"/>
			<model name="w_window_4" speed="1.500000" order="12"/>
		</models>
		<form>
			<window name="indicator" model="w_indicator"/>
			<window name="boom" model="w_boom"/>
			<window name="arrow" model="w_arrow"/>
			<window name="stone" model="w_stone" xyz="196,325,200"/>
			<window name="bbox" model="w_bbox"/>
			<window name="indicator_full" model="w_indicator_full"/>
			<window name="background" model="w_background"/>
			<window name="window_0" model="w_window_0"/>
			<window name="fence" model="w_fence"/>
			<window name="window_1" model="w_window_1"/>
			<window name="window_2" model="w_window_2"/>
			<window name="window_3" model="w_window_3"/>
			<window name="window_4" model="w_window_4"/>
			<window name="frame" model="w_frame"/>
		</form>
	</resource>
</scene>