<?xml version="1.0" encoding="UTF-8"?>
<scene>
	<resource type="scene" name="levels\location_9\location_9">
		<shaders>
			<shader name="b_background" diffuse="levels\location_9\textures\location_9" opacity="" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_background05" diffuse="levels\location_9\textures\location_9_items" opacity="" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_grass1" diffuse="levels\location_1\textures\grass" opacity="levels\location_1\textures\grass_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_grass2" diffuse="levels\location_1\textures\grass" opacity="levels\location_1\textures\grass_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_leaves" diffuse="levels\location_1\textures\tree" opacity="levels\location_1\textures\tree_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="i_bag" diffuse="levels\location_9\textures\empty" opacity="levels\location_9\textures\empty"/>
			<shader name="i_bag_opened" diffuse="levels\location_9\textures\location_9_items" opacity=""/>
			<shader name="i_bird" diffuse="levels\location_9\textures\location_9_items" opacity=""/>
			<shader name="i_bushes" diffuse="levels\location_9\textures\empty" opacity="levels\location_9\textures\empty"/>
			<shader name="i_cache" diffuse="levels\location_9\textures\empty" opacity="levels\location_9\textures\empty"/>
			<shader name="i_clipper" diffuse="levels\location_9\textures\location_9_items" opacity=""/>
			<shader name="i_fence" diffuse="levels\location_9\textures\empty" opacity="levels\location_9\textures\empty"/>
			<shader name="i_gates" diffuse="levels\location_9\textures\empty" opacity="levels\location_9\textures\empty"/>
			<shader name="i_house" diffuse="levels\location_9\textures\empty" opacity="levels\location_9\textures\empty"/>
			<shader name="i_pcard_1" diffuse="levels\location_9\textures\location_9" opacity=""/>
			<shader name="i_pcard_2" diffuse="levels\location_9\textures\location_9" opacity=""/>
			<shader name="i_pcard_3" diffuse="levels\location_9\textures\location_9" opacity=""/>
			<shader name="i_pcard_4" diffuse="levels\location_9\textures\location_9" opacity=""/>
			<shader name="i_pcard_5" diffuse="levels\location_9\textures\location_9" opacity=""/>
			<shader name="i_policeman" diffuse="levels\location_9\textures\location_9_items" opacity=""/>
			<shader name="i_question" diffuse="levels\location_9\textures\location_9" opacity=""/>
			<shader name="i_scoop" diffuse="levels\location_9\textures\location_9_items" opacity=""/>
			<shader name="i_signs" diffuse="levels\location_9\textures\empty" opacity="levels\location_9\textures\empty"/>
			<shader name="i_stone1" diffuse="levels\location_9\textures\location_9_items" opacity=""/>
			<shader name="i_stone2" diffuse="levels\location_9\textures\location_9_items" opacity=""/>
			<shader name="i_stone3" diffuse="levels\location_9\textures\location_9_items" opacity=""/>
			<shader name="i_stone4" diffuse="levels\location_9\textures\location_9_items" opacity=""/>
			<shader name="i_tape" diffuse="levels\location_9\textures\location_9_items" opacity=""/>
			<shader name="i_tapebird" diffuse="levels\location_9\textures\location_9_items" opacity=""/>
			<shader name="i_tree" diffuse="levels\location_9\textures\empty" opacity="levels\location_9\textures\empty"/>
			<shader name="i_window" diffuse="levels\location_9\textures\empty" opacity="levels\location_9\textures\empty"/>
			<shader name="i_window_broken" diffuse="levels\location_9\textures\location_9_items" opacity=""/>
		</shaders>
		<models>
			<model name="b_background" speed="1.500000" order="0"/>
			<model name="b_background05" speed="1.500000" order="3"/>
			<model name="b_grass1" speed="1.500000" order="1">
				<state name="anim_loop" frames="0 20" speed="3.000000" loop="false"/>
			</model>
			<model name="b_grass2" speed="1.500000" order="2">
				<state name="anim_loop" frames="0 20" speed="3.000000" loop="false"/>
			</model>
			<model name="b_leaves" speed="1.500000" order="4">
				<state name="anim_loop" frames="0 20" speed="3.000000" loop="false"/>
			</model>
			<model name="i_bag" speed="1.500000" order="11"/>
			<model name="i_bag_opened" speed="1.500000" order="15"/>
			<model name="i_bird" speed="1.500000" order="16"/>
			<model name="i_bushes" speed="1.500000" order="10"/>
			<model name="i_cache" speed="1.500000" order="12"/>
			<model name="i_clipper" speed="1.500000" order="27"/>
			<model name="i_fence" speed="1.500000" order="8"/>
			<model name="i_gates" speed="1.500000" order="9"/>
			<model name="i_house" speed="1.500000" order="6"/>
			<model name="i_pcard_1" speed="1.500000" order="21"/>
			<model name="i_pcard_2" speed="1.500000" order="22"/>
			<model name="i_pcard_3" speed="1.500000" order="30"/>
			<model name="i_pcard_4" speed="1.500000" order="23"/>
			<model name="i_pcard_5" speed="1.500000" order="25"/>
			<model name="i_policeman" speed="1.500000" order="31"/>
			<model name="i_question" speed="1.500000" order="24"/>
			<model name="i_scoop" speed="1.500000" order="14"/>
			<model name="i_signs" speed="1.500000" order="29"/>
			<model name="i_stone1" speed="1.500000" order="17"/>
			<model name="i_stone2" speed="1.500000" order="18"/>
			<model name="i_stone3" speed="1.500000" order="19"/>
			<model name="i_stone4" speed="1.500000" order="20"/>
			<model name="i_tape" speed="1.500000" order="26"/>
			<model name="i_tapebird" speed="1.500000" order="28"/>
			<model name="i_tree" speed="1.500000" order="5"/>
			<model name="i_window" speed="1.500000" order="7"/>
			<model name="i_window_broken" speed="1.500000" order="13"/>
		</models>
	</resource>
</scene>