<?xml version="1.0" encoding="UTF-8"?>
<scene>
	<resource type="form" name="minigames\location_5\cash_register\cash_register">
		<shaders>
			<shader name="b_0" diffuse="minigames\location_5\cash_register\b_0" opacity="minigames\location_5\cash_register\buttons_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_1" diffuse="minigames\location_5\cash_register\b_1" opacity="minigames\location_5\cash_register\buttons_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_2" diffuse="minigames\location_5\cash_register\b_2" opacity="minigames\location_5\cash_register\buttons_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_3" diffuse="minigames\location_5\cash_register\b_3" opacity="minigames\location_5\cash_register\buttons_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_4" diffuse="minigames\location_5\cash_register\b_4" opacity="minigames\location_5\cash_register\buttons_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_5" diffuse="minigames\location_5\cash_register\b_5" opacity="minigames\location_5\cash_register\buttons_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_6" diffuse="minigames\location_5\cash_register\b_6" opacity="minigames\location_5\cash_register\buttons_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_7" diffuse="minigames\location_5\cash_register\b_7" opacity="minigames\location_5\cash_register\buttons_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_8" diffuse="minigames\location_5\cash_register\b_8" opacity="minigames\location_5\cash_register\buttons_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_9" diffuse="minigames\location_5\cash_register\b_9" opacity="minigames\location_5\cash_register\buttons_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_divide" diffuse="minigames\location_5\cash_register\b_division" opacity="minigames\location_5\cash_register\buttons_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_minus" diffuse="minigames\location_5\cash_register\b_minus" opacity="minigames\location_5\cash_register\buttons_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_multiply" diffuse="minigames\location_5\cash_register\b_multi" opacity="minigames\location_5\cash_register\buttons_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_number" diffuse="minigames\location_5\cash_register\b_number" opacity="minigames\location_5\cash_register\buttons_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_plus" diffuse="minigames\location_5\cash_register\b_plus" opacity="minigames\location_5\cash_register\buttons_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="w_cash_register_window" diffuse="minigames\location_5\cash_register\cash_register" opacity="minigames\location_5\cash_register\cash_register_alpha"/>
			<shader name="w_number_0" diffuse="minigames\location_5\cash_register\cash_register_font" opacity="minigames\location_5\cash_register\cash_register_font_alpha" sanim="SSAT_NET" swidth="16" sheight="1" sfcount="16"/>
			<shader name="w_number_1" diffuse="minigames\location_5\cash_register\cash_register_font" opacity="minigames\location_5\cash_register\cash_register_font_alpha" sanim="SSAT_NET" swidth="16" sheight="1" sfcount="16"/>
			<shader name="w_number_2" diffuse="minigames\location_5\cash_register\cash_register_font" opacity="minigames\location_5\cash_register\cash_register_font_alpha" sanim="SSAT_NET" swidth="16" sheight="1" sfcount="16"/>
			<shader name="w_number_3" diffuse="minigames\location_5\cash_register\cash_register_font" opacity="minigames\location_5\cash_register\cash_register_font_alpha" sanim="SSAT_NET" swidth="16" sheight="1" sfcount="16"/>
			<shader name="w_number_4" diffuse="minigames\location_5\cash_register\cash_register_font" opacity="minigames\location_5\cash_register\cash_register_font_alpha" sanim="SSAT_NET" swidth="16" sheight="1" sfcount="16"/>
		</shaders>
		<models>
			<model name="b_0" speed="1.500000" order="8"/>
			<model name="b_1" speed="1.500000" order="15"/>
			<model name="b_2" speed="1.500000" order="14"/>
			<model name="b_3" speed="1.500000" order="13"/>
			<model name="b_4" speed="1.500000" order="1"/>
			<model name="b_5" speed="1.500000" order="2"/>
			<model name="b_6" speed="1.500000" order="3"/>
			<model name="b_7" speed="1.500000" order="6"/>
			<model name="b_8" speed="1.500000" order="5"/>
			<model name="b_9" speed="1.500000" order="4"/>
			<model name="b_divide" speed="1.500000" order="11"/>
			<model name="b_minus" speed="1.500000" order="12"/>
			<model name="b_multiply" speed="1.500000" order="10"/>
			<model name="b_number" speed="1.500000" order="9"/>
			<model name="b_plus" speed="1.500000" order="7"/>
			<model name="w_cash_register_window" speed="1.500000" order="0"/>
			<model name="w_number_0" speed="1.500000" order="20"/>
			<model name="w_number_1" speed="1.500000" order="19"/>
			<model name="w_number_2" speed="1.500000" order="18"/>
			<model name="w_number_3" speed="1.500000" order="17"/>
			<model name="w_number_4" speed="1.500000" order="16"/>
		</models>
		<form>
			<window name="cash_register_window" model="w_cash_register_window"/>
			<button name="4" model="b_4"/>
			<button name="5" model="b_5"/>
			<button name="6" model="b_6"/>
			<button name="9" model="b_9"/>
			<button name="8" model="b_8"/>
			<button name="7" model="b_7"/>
			<button name="plus" model="b_plus"/>
			<button name="0" model="b_0"/>
			<button name="number" model="b_number"/>
			<button name="multiply" model="b_multiply"/>
			<button name="divide" model="b_divide"/>
			<button name="minus" model="b_minus"/>
			<button name="3" model="b_3"/>
			<button name="2" model="b_2"/>
			<button name="1" model="b_1"/>
			<window name="number_4" model="w_number_4"/>
			<window name="number_3" model="w_number_3"/>
			<window name="number_2" model="w_number_2"/>
			<window name="number_1" model="w_number_1"/>
			<window name="number_0" model="w_number_0"/>
		</form>
	</resource>
</scene>