<?xml version="1.0" encoding="UTF-8"?>
<locations>
	<location name="location_1">
		<inventory name="(1)key" text="Key"/>
		<inventory name="(1)stick" text="Stick"/>
		<inventory name="(2)map" text="Map"/>
		<inventory name="(2)money" text="Money"/>
		<inventory name="(3)birdseed" text="Birdseed"/>
		<inventory name="(3)disc_classic" text="Disc with classical music"/>
		<inventory name="(3)disc_rock" text="Disk with rock music"/>
		<inventory name="(3)document" text="Document"/>
		<inventory name="(3)key" text="Key"/>
		<inventory name="(3)keys" text="Keys"/>
		<inventory name="(3)lion_amulet" text="Lion-shaped amulet"/>
		<inventory name="(3)pen" text="Pen"/>
		<inventory name="(3)plug" text="Plug"/>
		<inventory name="(3)shawl" text="Shawl"/>
		<inventory name="(4)handle" text="Window handle"/>
		<inventory name="(4)key" text="Key"/>
		<inventory name="(4)screwdriver" text="Screwdriver"/>
		<inventory name="(4)scotch" text="Scotch"/>
		<inventory name="(4)sponge" text="Sponge"/>
		<inventory name="(4)sponge_wet" text="Wet sponge"/>
		<inventory name="(4)tie" text="Tie"/>
		<inventory name="(5)handle" text="Handle"/>
		<inventory name="(5)horseshoe" text="Horseshoe"/>
		<inventory name="(5)key" text="Key"/>
		<inventory name="(5)panel" text="Panel with buttons"/>
		<inventory name="(5)coil" text="Coil for cash desk"/>
		<inventory name="(5)paper" text="Paper with code"/>
		<inventory name="(5)plug" text="Plug"/>
		<inventory name="(5)insides" text="Cash register insides "/>
		<inventory name="(5)roller" text="Roller for music box"/>
		<inventory name="(6)battery1" text="Battery"/>
		<inventory name="(6)battery2" text="Battery"/>
		<inventory name="(6)battery3" text="Battery"/>
		<inventory name="(6)card" text="Activation card"/>
		<inventory name="(6)coin" text="Coin"/>
		<inventory name="(6)donuts" text="Doughnuts"/>
		<inventory name="(6)key" text="Key"/>
		<inventory name="(6)pen" text="Pen"/>
		<inventory name="(7)key2" text="Key"/>
		<inventory name="(7)disc" text="Disk"/>
		<inventory name="(7)key" text="Key"/>
		<inventory name="(7)scheme_half" text="Half scheme"/>
		<inventory name="(7)detail" text="Detail"/>
		<inventory name="(7)roller" text="Roller"/>
		<inventory name="(8)key" text="Key"/>
		<inventory name="(8)scheme" text="Scheme"/>
		<inventory name="(9)stone" text="Stone"/>
		<inventory name="(9)rod" text="Rod"/>
		<inventory name="(9)clipper" text="Clipper"/>
		<inventory name="(9)scoop" text="Scoop"/>
		<inventory name="(9)tape" text="Tape"/>
		<inventory name="(9)tapebird" text="Bird with tape"/>
		<inventory name="(9)bird" text="Bird"/>
		<inventory name="(10)baton" text="Police baton"/>
		<inventory name="(10)flash" text="Flashlight"/>
		<inventory name="(10)cheetah" text="Cheetah"/>
		<inventory name="(10)rhino" text="Rhino"/>
		<inventory name="(10)bear" text="Bear"/>
		<inventory name="(10)eagle" text="Eagle"/>
		<inventory name="(10)giraffe" text="Giraffe"/>
		<inventory name="(10)mouse" text="Mouse"/>
		<inventory name="(11)hook" text="Hook"/>
		<inventory name="(11)hook_used" text="Hook with chain"/>
		<inventory name="(11)item" text="Key"/>
		<inventory name="(11)key" text="Barrel key"/>
		<inventory name="(11)lamp" text="Lamp"/>
		<inventory name="(11)symbol1" text="Symbol"/>
		<inventory name="(11)symbol2" text="Symbol"/>
		<inventory name="(11)symbol3" text="Symbol"/>
		<inventory name="(11)symbol4" text="Symbol"/>
		<inventory name="(12)card" text="Card"/>
		<inventory name="(12)chair" text="Chair"/>
		<inventory name="(12)detail1" text="Detail for safe"/>
		<inventory name="(12)detail2" text="Detail for safe"/>
		<inventory name="(12)detail3" text="Detail for safe"/>
		<inventory name="(12)key" text="Key"/>
		<inventory name="(12)paper" text="Paper with code"/>
		<inventory name="(12)puzzle" text="Detail"/>
		<inventory name="(12)clip" text="Clip"/>
		<inventory name="(13)gum" text="Gum"/>
		<inventory name="(13)knife" text="Knife"/>
		<inventory name="(13)magnet" text="Magnet"/>
		<inventory name="(13)pick_main" text="Lockpick part"/>
		<inventory name="(13)picklock" text="Lockpick"/>
		<inventory name="(13)pinion" text="Pinion"/>
		<inventory name="(13)rung" text="Rung"/>
		<inventory name="(13)wheel" text="Wheel"/>
		<inventory name="(13)wire" text="Wire"/>
		<inventory name="(14)hook" text="Hook"/>
		<inventory name="(14)bugs" text="Bugs"/>
		<inventory name="(14)board" text="Board"/>
		<inventory name="(14)hammer" text="Hammer"/>
		<inventory name="(14)coil" text="Detail"/>
		<inventory name="(14)key" text="Key"/>
		<inventory name="(14)slingshot" text="Slingshot"/>
		<inventory name="(14)helmet" text="Helmet"/>
		<inventory name="(14)helmet_water" text="Helmet with water"/>
		<inventory name="(14)nails" text="Nails"/>
		<inventory name="(15)bug" text="Bug"/>
		<inventory name="(15)screwdriver" text="Screwdriver"/>
		<inventory name="(15)scotch" text="Sticky tape"/>
		<inventory name="(15)card" text="Card"/>
		<hint name="mini_game_lock">
			<state type="hero" text="You need to move the lock catches in a way that will lock them in the center."/>
		</hint>
		<hint name="mini_game_music_box">
			<state type="hero" text="You need to reproduce the shown shapes in the right sequence."/>
		</hint>
		<hint name="mini_game_food_machine">
			<state type="hero" text="You need to take the coins from one side of the level to the other by moving the platform."/>
		</hint>
		<hint name="mini_game_signalling">
			<state type="hero" text="Do not let the electric bolts reach the center of the alarm system."/>
			<state type="hero" text="Red bolts can be destroyed in the red sector only."/>
			<state type="hero" text="Blue bolts can be destroyed in the blue sector only."/>
			<state type="hero" text="White bolts can be destroyed in the white sector only."/>
		</hint>
		<hint name="mini_game_circles">
			<state type="hero" text="Collect a picture by moving its parts."/>
		</hint>
		<hint name="mini_game_remember_pictures">
			<state type="hero" text="Three symbols are shown in the three windows. You need to find these symbols on the surface of the stone. "/>
		</hint>
		<hint name="mini_game_break_window">
			<state type="hero" text="You need to choose the right direction and power to hit the window with a stone."/>
		</hint>
		<hint name="mini_game_collect_details">
			<state type="hero" text="You need to pick the right elements of the puzzle."/>
		</hint>
		<hint name="mini_game_round_puzzle">
			<state type="hero" text="You need to match the symbols on the chips and the ones on the field."/>
		</hint>
		<hint name="mini_game_gridlock">
			<state type="hero" text="You need to pull the blue part from the mechanism."/>
		</hint>
		<hint name="mini_game_get_through_rays">
			<state type="hero" text="Make it to the fisnish line. One arrow in a cell means that you need to proceed to the next one."/>
			<state type="hero" text="Two arrows mean that you need to jump over one cell."/>
			<state type="hero" text="Three arrows mean that you need to jump over two cells."/>
		</hint>
		<hint name="mini_game_slingshot">
			<state type="hero" text="When you shoot a slingshot, you need to hit all the sectors of the rotating mechanism. "/>
		</hint>
		<hint name="mini_game_switches">
			<state type="hero" text="Will you pull the switch while the green light is still on? You need to turn all the switches off. "/>
		</hint>
		<hint name="on_load">
			<state type="hero" text=" I remember my Granny used to hide the key under the rose."/>
		</hint>
		<hint name="brick">
			<state type="hero" text="It's heavy, I can't pull it out. I need some kind of stick."/>
		</hint>
		<hint name="brick_empty_appear">
			<state type="hero" text=" Aha! Here is the hiding place!"/>
		</hint>
		<hint name="pcard">
			<state type="hero" text="Half a postcard. Quite interesting."/>
		</hint>
		<hint name="gates">
			<state type="hero" text="Once my younger brother decided to get through them..."/>
			<state type="hero" text=" ...the pants caught on and he had been hanging here for the whole day until they took him off."/>
		</hint>
		<hint name="tree">
			<state type="hero" text="Granny planted it when she was just a little girl."/>
		</hint>
		<hint name="bas_relief">
			<state type="hero" text="There used to be many flowers carved..."/>
			<state type="hero" text="...but now part of the bás-reliefs is peeled off."/>
		</hint>
		<hint name="windows">
			<state type="hero" text="Seems like there is nobody home."/>
		</hint>
		<hint name="lock">
			<state type="hero" text="The key is really needed here. It can't be opened with a hairpin."/>
		</hint>
		<hint name="pcard_take">
			<state type="hero" text="There's some paper, I have to have a look..."/>
		</hint>
		<hint name="fence">
			<state type="hero" text="This is an unusual fence!"/>
			<state type="hero" text="Granny told me that the stones for it were brought over from Italy."/>
		</hint>
		<hint name="house">
			<state type="hero" text="Family mansion!"/>
			<state type="hero" text="My family have already owned it for three hundred years. "/>
			<state type="hero" text="Much water has flowed under the bridge since then..."/>
		</hint>
		<hint name="stick_taken">
			<state type="hero" text="I need to watch out for splinters..."/>
		</hint>
		<hint name="stones">
			<state type="hero" text="I should stub them up not to stumble over. "/>
		</hint>
		<hint name="bushes">
			<state type="hero" text="The bushes seem to be cut."/>
		</hint>
		<hint name="tree_right">
			<state type="hero" text="I planted it seven years ago and called Steve."/>
			<state type="hero" text="Hey Stevie, how are you?"/>
		</hint>
		<hint name="brick_empty">
			<state type="hero" text="Granny was losing the keys all the time, so she thought of hiding them here."/>
		</hint>
		<hint name="brick_lying">
			<state type="hero" text="Put it back? No I don't want to become dirty."/>
		</hint>
		<hint name="gates_opened">
			<state type="hero" text="Welcome home!"/>
		</hint>
		<hint name="key_taken">
			<state type="hero" text="It's a gate key. Truly antique! They don't make  them this way nowadays."/>
		</hint>
		<hint name="picture_hint">
			<state type="hero" text="I think it's a pice of a painting. But which one?"/>
		</hint>
		<hint name="level_task">
			<state type="hero" text="I have to open the gates to enter the house."/>
		</hint>
		<tooltip name="bas_relief" text="Bás-reliefs"/>
		<tooltip name="brick" text="Brick"/>
		<tooltip name="brick_empty" text="Hiding place"/>
		<tooltip name="brick_lying" text="Lying brick"/>
		<tooltip name="fence" text="Fence"/>
		<tooltip name="gates" text="Gates"/>
		<tooltip name="gates_opened" text="Opened gates"/>
		<tooltip name="house" text="House"/>
		<tooltip name="key" text="Key"/>
		<tooltip name="lock" text="Lock"/>
		<tooltip name="stick" text="Stick"/>
		<tooltip name="tree" text="Tree"/>
		<tooltip name="windows" text="Window"/>
		<tooltip name="stones" text="Stones"/>
		<tooltip name="bushes" text="Bushes"/>
		<tooltip name="tree_right" text="Tree"/>
		<tooltip name="pcard_1" text="Postcard"/>
		<tooltip name="pcard_2" text="Postcard"/>
		<tooltip name="trigger" text=""/>
	</location>
	<location name="location_2">
		<hint name="on_load">
			<state type="hero" text="Wow, you just look at all these letters! I guess granny didn’t'look through her correspondence too often."/>
		</hint>
		<hint name="no_money">
			<state type="hero" text="Would be great to call a cab, but I'm out of money."/>
			<state type="hero" text="I've got to look around, I am sure I can find some here."/>
		</hint>
		<hint name="map_taken">
			<state type="hero" text="City map will be useful."/>
		</hint>
		<hint name="pcard">
			<state type="hero" text="A postcard again?!"/>
		</hint>
		<hint name="picture">
			<state type="hero" text="This is my dear granny."/>
		</hint>
		<hint name="mirror">
			<state type="hero" text="Old broken mirror. I always wanted to throw it away, but Granny forbade it."/>
		</hint>
		<hint name="sofa">
			<state type="hero" text="Grandpa brough it from Paris. He keeps telling us that this coach belonged to Van Goth. I doubt it, though."/>
		</hint>
		<hint name="picture_right">
			<state type="hero" text="My younger brother painted all that. Flowers and painting are his passion."/>
		</hint>
		<hint name="flowers">
			<state type="hero" text="The flowers have to be watered!"/>
			<state type="hero" text="Or they will dry just like my crane's-bill in college. "/>
		</hint>
		<hint name="lamp">
			<state type="hero" text="Granny bought them at the flea market in Frankfurt before I was born."/>
			<state type="hero" text="It is strange that none of them had been broken for so many years."/>
		</hint>
		<hint name="picture_hint">
			<state type="hero" text="Another piece of a large painting."/>
		</hint>
		<hint name="table_small">
			<state type="hero" text="Granny used to hide sweets and jam here. "/>
		</hint>
		<hint name="level_task">
			<state type="hero" text="I am home! I have to check mail."/>
		</hint>
		<tooltip name="flowers" text="Flowers"/>
		<tooltip name="lamp" text="Lamp"/>
		<tooltip name="map" text="Map"/>
		<tooltip name="mirror" text="Mirror"/>
		<tooltip name="table" text="Table"/>
		<tooltip name="picture" text="Granny's picture"/>
		<tooltip name="picture_right" text="Brother's picture"/>
		<tooltip name="sofa" text="Sofa"/>
		<tooltip name="statue" text="Grandfather's statue"/>
		<tooltip name="pcard_1" text="Postcard"/>
		<tooltip name="pcard_2" text="Postcard"/>
		<tooltip name="pcard_3" text="Postcard"/>
		<tooltip name="table_small" text="Small table"/>
		<location name="table">
			<hint name="phone_talk">
				<state type="hero" text="Hi, my name is Nataly Brooks. I've received your letter."/>
				<state type="voice1" text="My congratulations. How can I help you?"/>
				<state type="hero" text="You wrote that my granny left something for me..."/>
				<state type="voice1" text="Oh, yes! I remember now. Come and take it, but make it quick! My office is not a left luggage room!"/>
				<state type="hero" text="Ok, I'll come right away. Where are you located?"/>
				<state type="voice1" text="Here you go: Mon.... Boul.... Sh-sh-shhhh..."/>
				<state type="hero" text="Hello! Hello! ! R-r... Seems like the battery is discharged. Junk!"/>
			</hint>
			<hint name="no_letter">
				<state type="hero" text="Unfortunately, I've got no one to call. But there is some letter on the table..."/>
			</hint>
			<hint name="phone_broken">
				<state type="hero" text="It’s broken. It’s absolutely out of order."/>
			</hint>
			<hint name="phone_no_money">
				<state type="hero" text="I need to call a cab, but I have no money on me. I'm sure there is some money around here."/>
			</hint>
			<hint name="phone_no_map">
				<state type="hero" text="I guess I need to find a map."/>
			</hint>
			<hint name="phone_nothing">
				<state type="hero" text="OK, I need money for the taxi and the city map, just in case."/>
			</hint>
			<hint name="after_letter">
				<state type="hero" text="Looks like I need to call him and arrange a meeting. Where is the phone?"/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I am home! I have to check mail."/>
				<state type="hero" text="I am home! I have to check mail."/>
			</hint>
			<tooltip name="letter" text="Letter"/>
			<tooltip name="phone" text="Phone"/>
			<tooltip name="phone_broken" text="Phone"/>
			<tooltip name="trigger" text="Триггер"/>
		</location>
		<location name="statue">
			<hint name="money_taken">
				<state type="hero" text="Thank you, grand father! I always knew that I could rely on you рассчитывать."/>
			</hint>
			<hint name="statue">
				<state type="hero" text="This is my grandpa. He ordered this statue from some Dutch sculptor. "/>
				<state type="hero" text="He posed for it for almost a month, and still the statue doesn't look like him at all."/>
			</hint>
			<tooltip name="done" text=""/>
			<tooltip name="statue" text="Grandfather's statue"/>
			<tooltip name="money" text="Money"/>
		</location>
	</location>
	<location name="location_3">
		<hint name="on_load">
			<state type="lawyer" text="Here is the box Granny asked to give you."/>
		</hint>
		<hint name="talk">
			<state type="lawyer" text="Are you in the swim? About the mansion?"/>
			<state type="hero" text="No, what are you talking about?"/>
			<state type="lawyer" text="The government is going to build a throughway..."/>
			<state type="lawyer" text="...and it will cross just across your living-room."/>
			<state type="hero" text="But... How is that..."/>
			<state type="lawyer" text="Don't worry, you will be moved to a better place."/>
			<state type="lawyer" text="Probably."/>
			<state type="hero" text="Can anything really be done?!"/>
			<state type="lawyer" text="Certainly it can be. I think if we file a petition against the demolition..."/>
			<state type="lawyer" text="...and if it is signed by the members of the City Council, that is hardly possible."/>
			<state type="lawyer" text="They wouldn't dare to demolish the house then."/>
			<state type="hero" text="It means we have a chance! I can't lose this house, it means so much for our family!"/>
			<state type="hero" text="Tell me please do you happen to have such a petition?"/>
			<state type="lawyer" text="I had it somewhere... I can't remember where I have put it. "/>
			<state type="lawyer" text="And after all, that's your problem! So settle it down yourself, I am busy."/>
		</hint>
		<hint name="box_unable">
			<state type="lawyer" text="Miss! What are you doing! Don't poke around my drawers!"/>
		</hint>
		<hint name="center_off">
			<state type="hero" text="It is turned off."/>
		</hint>
		<hint name="center_on">
			<state type="hero" text="Now it is on."/>
		</hint>
		<hint name="lawyer">
			<state type="hero" text="Seems he doesn't like me. Well, so do I!"/>
		</hint>
		<hint name="lawyer_sleep">
			<state type="hero" text="Classical hypnotic! Sweet dreams!"/>
		</hint>
		<hint name="lawyer_snore">
			<state type="hero" text="He is snoring! Snoring as a hippopotamus! Do the hippopotamuses snore?"/>
		</hint>
		<hint name="key_box3">
			<state type="hero" text="No, these keys are not right."/>
		</hint>
		<hint name="tinkle">
			<state type="hero" text="Seems like something tinkled."/>
		</hint>
		<hint name="document_sleep">
			<state type="hero" text="Hey, wake up! Time to get up!"/>
		</hint>
		<hint name="lawyer_awaken">
			<state type="lawyer" text="Rock'n'roll? I hate it! Turn it off!"/>
		</hint>
		<hint name="document_found">
			<state type="lawyer" text="Where did you find it? Did you poke around my drawers when I was sleeping?"/>
			<state type="hero" text="Oh, no! How can I!"/>
			<state type="lawyer" text="Um-m... Ok."/>
		</hint>
		<hint name="lawyer_signed">
			<state type="lawyer" text="I need your signature, miss."/>
		</hint>
		<hint name="no_pen">
			<state type="hero" text="I need a pen to put my signature."/>
		</hint>
		<hint name="document_signed">
			<state type="lawyer" text="Take the paper and go away. You waste my time that costs a lot. "/>
		</hint>
		<hint name="parrot">
			<state type="hero" text="I wonder can it speak? I doubt. The lawyer wouldn't keep a parrot able to blurt something out."/>
		</hint>
		<hint name="glass">
			<state type="hero" text="Binocular? What for?! I wouldn't like to live facing his house."/>
		</hint>
		<hint name="diploma">
			<state type="hero" text="Harvard, Sorbonne... Fie, Boredom! Diploma of PacMan champion! Oho!"/>
		</hint>
		<hint name="femida">
			<state type="hero" text="She resembles my lecture in Law at the University. "/>
		</hint>
		<hint name="statuette">
			<state type="hero" text="What is that? Egyptian pokemon?"/>
		</hint>
		<hint name="window">
			<state type="hero" text="What a nice sunny day. I like that!"/>
		</hint>
		<hint name="note">
			<state type="hero" text="I wonder if he has Curse of Montezuma? I'd like to play."/>
		</hint>
		<hint name="folders">
			<state type="hero" text="Roger's File, Williams's File, Best comics 2007, Muffin's File... Hm-m..."/>
		</hint>
		<hint name="phone">
			<state type="hero" text="This phone is much older than that I have at home. And it works while mine is out of order!"/>
		</hint>
		<hint name="papers_right">
			<state type="hero" text="Form Е-234А, form МК-15, form... bureaucracy!"/>
		</hint>
		<hint name="table">
			<state type="hero" text="Nice. One can spend a life at such a table."/>
		</hint>
		<hint name="books_left">
			<state type="hero" text="Laws, codes, regulatory acts and a lot of dust!"/>
			<state type="hero" text="Has anybody ever opened them?"/>
		</hint>
		<hint name="carpet">
			<state type="hero" text="Probably Persian."/>
		</hint>
		<hint name="box_closed">
			<state type="hero" text="Closed. May the petition be in one of them?"/>
		</hint>
		<hint name="papers_table">
			<state type="hero" text="So many papers! I guess Mr. Edison does work a lot."/>
		</hint>
		<hint name="cage">
			<state type="hero" text="Such a small cage. It's cruel to keep birds in captivity!"/>
		</hint>
		<hint name="shawl_taken">
			<state type="hero" text="Who is here? Oh! What a nice parrot."/>
		</hint>
		<hint name="shawl_parrot">
			<state type="hero" text="I won't do that. He seems to be lonely sitting it the darkness."/>
		</hint>
		<hint name="disc_classic">
			<state type="hero" text="Nice set of classics, but such music makes me sleepy."/>
		</hint>
		<hint name="socket">
			<state type="hero" text="Ordinary electric socket. Do not put inside metal objects. "/>
		</hint>
		<hint name="center_turn_on">
			<state type="hero" text="Now it is on."/>
		</hint>
		<hint name="search_more">
			<state type="hero" text="I'd better go on searching while he is sleeping..."/>
		</hint>
		<hint name="shawl_urn">
			<state type="hero" text="To throw out such a nice shawl? Oh, no!"/>
		</hint>
		<hint name="birdseed_urn">
			<state type="hero" text="To throw out and leave the bird without the birdseed."/>
		</hint>
		<hint name="shawl_lawyer">
			<state type="lawyer" text="Listen, don't touch my stuff! "/>
		</hint>
		<hint name="shawl_lawyer_sleep">
			<state type="hero" text="Why?! I don' want to strangle him! Not yet."/>
		</hint>
		<hint name="pen_diploma">
			<state type="hero" text="Certainly, I don't like him but it is meanly to mar the diplomas."/>
		</hint>
		<hint name="key">
			<state type="hero" text="Something has fallen out of cage. "/>
			<state type="hero" text="Looks like a key but very dirty."/>
		</hint>
		<hint name="shawl_used">
			<state type="hero" text="A-ha! Here's the key!"/>
		</hint>
		<hint name="pen_lawyer">
			<state type="hero" text="It's not necessary. I'll need a good lawyer."/>
		</hint>
		<hint name="plug_on">
			<state type="hero" text="Even if I turn it off, Mr. Edison won't wake up anyway."/>
			<state type="hero" text="I need something cheerful and lively. "/>
		</hint>
		<hint name="lion_amulet">
			<state type="lawyer" text="Granny asked me to give it to you. It is probably a  heirloom, you know better.  "/>
		</hint>
		<hint name="lawyer_rock">
			<state type="hero" text="I think rock music will only annoy him now."/>
		</hint>
		<hint name="level_task">
			<state type="hero" text="I have to find the petition and give it to mr. Edisson. It has to be it one of the drawers."/>
		</hint>
		<hint name="disc_center_off">
			<state type="hero" text="Musical centre is turned off. I have to turn it on first."/>
		</hint>
		<tooltip name="box" text="Box"/>
		<tooltip name="box1" text="Closed box"/>
		<tooltip name="box1_opened" text="Opened box"/>
		<tooltip name="box2" text="Closed box"/>
		<tooltip name="box2_opened" text="Opened box"/>
		<tooltip name="box3" text="Closed box"/>
		<tooltip name="box3_opened" text="Opened box"/>
		<tooltip name="diploma" text="Diploma"/>
		<tooltip name="disc_classic" text="Disc with classical music"/>
		<tooltip name="disc_rock" text="Disk with rock music"/>
		<tooltip name="document" text="Document"/>
		<tooltip name="fan" text="Fan"/>
		<tooltip name="femida" text="Statue of Femida"/>
		<tooltip name="folders" text="Folders"/>
		<tooltip name="glass" text="Binoculars"/>
		<tooltip name="key" text="Lump of sawdust"/>
		<tooltip name="keys" text="Bunch of keys"/>
		<tooltip name="lawyer" text="Mr. Edison, Lawyer"/>
		<tooltip name="lawyer_awaken" text="Mr. Edison, Lawyer"/>
		<tooltip name="lawyer_sleeping" text="sleeping Mr. Edison"/>
		<tooltip name="music_center" text="Turned off music centre"/>
		<tooltip name="music_center_on" text="Turned on music centre"/>
		<tooltip name="note" text="Laptop"/>
		<tooltip name="parrot" text="Parrot"/>
		<tooltip name="plug" text="Plug"/>
		<tooltip name="plug_on" text="Plug"/>
		<tooltip name="shawl" text="Shawl"/>
		<tooltip name="socket" text="Socket"/>
		<tooltip name="statuette" text="Statuette"/>
		<tooltip name="urn" text="Urn"/>
		<tooltip name="window" text="Window"/>
		<tooltip name="phone" text="Phone"/>
		<tooltip name="papers_right" text="Papers"/>
		<tooltip name="table" text="Table"/>
		<tooltip name="table1" text=""/>
		<tooltip name="table2" text=""/>
		<tooltip name="table3" text=""/>
		<tooltip name="books_left" text="Books"/>
		<tooltip name="carpet" text="Carpet"/>
		<tooltip name="papers_table" text="Papers"/>
		<tooltip name="cage" text="Cage"/>
		<tooltip name="pcard_1" text=""/>
		<tooltip name="pcard_2" text=""/>
		<tooltip name="pcard_3" text=""/>
		<tooltip name="question" text=""/>
		<tooltip name="lock_off" text="Выиграл в игре замок"/>
		<tooltip name="white" text=""/>
		<location name="urn">
			<hint name="urn">
				<state type="hero" text="He doesn't like me and if I start poking into the litter he will turn me out."/>
			</hint>
			<hint name="disc_rock">
				<state type="hero" text="Real rock'n'roll invigorates better than any coffee."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to find the petition and give it to mr. Edisson. It has to be it one of the drawers."/>
			</hint>
			<tooltip name="done" text=""/>
			<tooltip name="disc_rock" text="Disk with rock music"/>
			<tooltip name="keys" text="Bunch of keys"/>
			<tooltip name="litter" text="Litter"/>
		</location>
		<location name="box">
			<tooltip name="done" text=""/>
			<tooltip name="lion_amulet" text="Lion amulet"/>
			<tooltip name="lens" text="Lens"/>
		</location>
		<location name="box1">
			<hint name="document">
				<state type="hero" text="Some agreement or a contract, nothing interesting."/>
			</hint>
			<hint name="pen">
				<state type="hero" text="I'll take it, it can be useful."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to find the petition and give it to mr. Edisson. It has to be it one of the drawers."/>
			</hint>
			<tooltip name="done" text=""/>
			<tooltip name="document" text="Document"/>
			<tooltip name="pen" text="Pen"/>
		</location>
		<location name="box2">
			<hint name="birdseed">
				<state type="hero" text="I feed my canary bird with the same birdseed."/>
			</hint>
			<hint name="diary">
				<state type="hero" text="I've never had a diary."/>
				<state type="hero" text="I think they make people boring and dried-up. "/>
				<state type="hero" text="Mr. Edison makes a perfect example."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to find the petition and give it to mr. Edisson. It has to be it one of the drawers."/>
			</hint>
			<tooltip name="done" text=""/>
			<tooltip name="diary" text="Diary"/>
			<tooltip name="birdseed" text="Birdseed"/>
		</location>
		<location name="box3">
			<hint name="folders">
				<state type="hero" text="It is not written here what is inside but I don't think that it's something interesting."/>
			</hint>
			<hint name="document_taken">
				<state type="hero" text="It is quite the thing! Now I have to give it to mister Edison to sign it. "/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to find the petition and give it to mr. Edisson. It has to be it one of the drawers."/>
			</hint>
			<tooltip name="done" text=""/>
			<tooltip name="folders" text="Folders"/>
			<tooltip name="document" text="Petition"/>
		</location>
		<hint name="i_spy">
			<state type="hero" text="This is the Search game mode. This mode implies a special task: find a specific item."/>
			<state type="hero" text="Once you have successfully completed a task, you will get a hint for continuing the game."/>
		</hint>
	</location>
	<location name="location_4">
		<hint name="on_load">
			<state type="banker" text="What can I do for you, miss? I am very busy now."/>
			<state type="hero" text="I just want you to sign one document."/>
			<state type="hero" text="They are going to demolish my house and build a bypass in its place."/>
			<state type="hero" text="You are a member of the City Council. If you sign the petition against the demolition it can help me to save my house."/>
			<state type="banker" text="Ok, I understand you. Do you happen to know that your Granny was in debt to the bank for a large sum?"/>
			<state type="hero" text="What? Debt? I had no idea!"/>
			<state type="banker" text="But the debt is not discharged."/>
			<state type="banker" text="If you pay out the needed sum of money I'll sign your petition with pleasure."/>
			<state type="hero" text="And what about an extension on debt repayment?"/>
			<state type="banker" text="Even don't think about it. And you know I am busy."/>
			<state type="banker" text="The stockholders may come any minute now..."/>
			<state type="banker" text="...and I can't find one very important thing."/>
			<state type="hero" text="I need to persuade him to give me some more time!"/>
		</hint>
		<hint name="banker_sad">
			<state type="hero" text="He is so upset. Poor thing!"/>
		</hint>
		<hint name="tie_unable">
			<state type="banker" text="Nothing funny! My lucky tie is a very important thing. I can't reach it."/>
		</hint>
		<hint name="no_handle">
			<state type="hero" text="I can't open it, there is no handle. Not with nails..."/>
		</hint>
		<hint name="spot">
			<state type="hero" text="Seems like it was specially stained..."/>
		</hint>
		<hint name="window_opened">
			<state type="banker" text="Do you want me to jump out? Of course, I'm upset but not to such an extent..."/>
		</hint>
		<hint name="sponge">
			<state type="hero" text="Cleaning is not for me. But I actually know that you should make the sponge wet before cleaning something. "/>
		</hint>
		<hint name="banker_happy">
			<state type="hero" text="He scares me... I'd better give him back the tie."/>
		</hint>
		<hint name="buckster">
			<state type="hero" text="So vulgar!"/>
			<state type="banker" text="It's my Buckster!"/>
			<state type="hero" text="What?"/>
			<state type="banker" text="It's something like Emmy but for bankers."/>
		</hint>
		<hint name="comp">
			<state type="hero" text="There must be just boring share-lists and information from the exchange."/>
		</hint>
		<hint name="table">
			<state type="hero" text="A table. Absolutely ordinary table."/>
			<state type="banker" text="Yes, ordinary, very expensive table."/>
		</hint>
		<hint name="sofa">
			<state type="hero" text="It looks like not very comfortable."/>
			<state type="banker" text="Sure! That's it. You should work but not lying on the sofas."/>
		</hint>
		<hint name="carpet">
			<state type="hero" text="It's beautiful... Beautiful with its own unique beauty. "/>
			<state type="banker" text="One colleague from the East gave it to me."/>
		</hint>
		<hint name="sight">
			<state type="hero" text="When you look at the city at such a height you feel like the master of the world!"/>
		</hint>
		<hint name="wallpapers">
			<state type="hero" text="I'd loose my mind from such a picture \ design (если на обоях)."/>
			<state type="banker" text="Oh, yes! Money can craze anyone. Especially a young lady..."/>
		</hint>
		<hint name="bucket">
			<state type="hero" text="A bucket with water. But I don't want to clean the windows!"/>
		</hint>
		<hint name="spot_cleaned">
			<state type="hero" text="What is that, code?!"/>
			<state type="banker" text="Do you think I should hide it in a better way?"/>
		</hint>
		<hint name="table_small">
			<state type="hero" text="I'd like to have the same one in the living-room."/>
			<state type="banker" text="No dice! It's a handicraft. It's in a single exemplar."/>
			<state type="hero" text="It's a pity..."/>
		</hint>
		<hint name="picture">
			<state type="hero" text="It's classics to hide something behind the pictures."/>
		</hint>
		<hint name="handle_taken">
			<state type="banker" text="Yes, it has peeled off, I should call a repairman."/>
		</hint>
		<hint name="handle_used">
			<state type="hero" text="That's it. And there is no need to call a repairman."/>
		</hint>
		<hint name="screwdriver">
			<state type="banker" text="I was just going to repair the window but the slump in prices for Chinese toothpicks distracted me from that."/>
		</hint>
		<hint name="screw_banker">
			<state type="banker" text="They say that rich people sometimes like to work with a plane, a saw or a screwdriver..."/>
			<state type="banker" text="That's not true!"/>
		</hint>
		<hint name="sponge_wet">
			<state type="hero" text="Gosh! The water is cold!"/>
		</hint>
		<hint name="scotch_taken">
			<state type="hero" text="I heard that scotch tape was invented in NASA to patch holes in spaceships."/>
		</hint>
		<hint name="code">
			<state type="hero" text="It looks like a safe code. Not very inventive, mister Miller."/>
		</hint>
		<hint name="arm_chair">
			<state type="hero" text="I wonder how many millions were earned in this armchair..."/>
		</hint>
		<hint name="pens">
			<state type="hero" text="Parker, probably. "/>
		</hint>
		<hint name="safe_opened">
			<state type="hero" text="Aha! Well!"/>
			<state type="banker2" text="Great! You have unlocked this damn safe! Hurry up, give me the tie!"/>
		</hint>
		<hint name="safe_insides">
			<state type="hero" text="Some savings for a rainy day, as I see."/>
		</hint>
		<hint name="picture_hint">
			<state type="hero" text="What weill we have in the end, I wonder?"/>
		</hint>
		<hint name="level_task">
			<state type="hero" text="I have to make mr. Miller happy. To do it I have to find a thing he lost."/>
		</hint>
		<tooltip name="banker_happy" text="Mr. Miller, banker"/>
		<tooltip name="banker_sad" text="Mr. Miller, banker"/>
		<tooltip name="bucket" text="Bucket"/>
		<tooltip name="buckster" text="Buckster"/>
		<tooltip name="carpet" text="Carpet"/>
		<tooltip name="clock_won" text="Clock"/>
		<tooltip name="code" text="Code"/>
		<tooltip name="comp" text="Computer"/>
		<tooltip name="dollar" text="Dollar in a frame"/>
		<tooltip name="handle" text="Handle"/>
		<tooltip name="handle_used" text="Handle"/>
		<tooltip name="money_box" text="Moneybox"/>
		<tooltip name="picture" text="Picture"/>
		<tooltip name="picture_opened" text="Picture"/>
		<tooltip name="safe" text="Safe"/>
		<tooltip name="safe_opened" text="Safe"/>
		<tooltip name="safe_unlocked" text="Safe"/>
		<tooltip name="scotch" text="Scotch"/>
		<tooltip name="screwdriver" text="Screwdriver"/>
		<tooltip name="sight" text="Sight"/>
		<tooltip name="sofa" text="Sofa"/>
		<tooltip name="sponge" text="Sponge"/>
		<tooltip name="spot" text="Spot"/>
		<tooltip name="table" text="Table"/>
		<tooltip name="tie" text="Tie"/>
		<tooltip name="tie_unable" text="Tie"/>
		<tooltip name="tie_unable_safe" text="Tie"/>
		<tooltip name="wallpapers" text="Wallpapers"/>
		<tooltip name="window" text="Window"/>
		<tooltip name="window_opened" text="Window"/>
		<tooltip name="table_small" text="Coffee table"/>
		<tooltip name="arm_chair" text="Armchair"/>
		<tooltip name="pens" text="Pens"/>
		<tooltip name="safe_insides" text="Safe contents"/>
		<tooltip name="pcard_1" text="Postcard"/>
		<tooltip name="pcard_2" text="Postcard"/>
		<tooltip name="pcard_3" text="Postcard"/>
		<tooltip name="question" text=""/>
		<location name="safe">
			<hint name="lock_broken">
				<state type="hero" text="I can't do it. Looks like the lock is broken. Maybe I should take it apart and see what's wrong?"/>
			</hint>
			<hint name="bolts_turned_off">
				<state type="hero" text="Aha! Now I see everything, the wires are broken. I should stick them together."/>
			</hint>
			<hint name="wires_connected">
				<state type="hero" text="That's it, now it must work."/>
			</hint>
			<hint name="lock_key">
				<state type="hero" text="If there is a lock, there is a key."/>
			</hint>
			<hint name="lock_number">
				<state type="hero" text="The lock seems to be broken. Should I unscrew it and have a look what is wrong?"/>
			</hint>
			<hint name="bolts">
				<state type="hero" text="Seems quite firm, but I can try to unscrew it once more."/>
			</hint>
			<hint name="bolt_first">
				<state type="hero" text="Got one!"/>
			</hint>
			<hint name="key_used_locked">
				<state type="hero" text="I found the key, but I need to dial the code."/>
			</hint>
			<hint name="lock_no_code">
				<state type="hero" text="I don't know the combination of the safe. "/>
			</hint>
			<hint name="close_safe">
				<state type="hero" text="Firstly I should close the cover. "/>
			</hint>
			<hint name="safe_no_key">
				<state type="banker" text="Excellent! Now, I need to put the key in the lock."/>
				<state type="banker" text="But where is it?  It must be in the coin box."/>
			</hint>
			<hint name="lock_on">
				<state type="hero" text="I’ve picked one lock. Now I need a key. Mister Miller told me that it’s in the moneybox."/>
			</hint>
			<hint name="safe_use_key">
				<state type="hero" text="I’ve picked one lock, now I need to insert a key."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to make mr. Miller happy. To do it I have to find a thing he lost."/>
			</hint>
			<tooltip name="bolt1" text="Bolt"/>
			<tooltip name="bolt2" text="Bolt"/>
			<tooltip name="lock_key" text="Lock"/>
			<tooltip name="lock_number" text="Lid of the electronic lock"/>
			<tooltip name="lock_number_opened" text="Electronic lock"/>
			<tooltip name="wires" text="Wires"/>
			<tooltip name="wires_torn" text="Torn wires"/>
			<tooltip name="key_used" text="Key"/>
			<tooltip name="trigger" text="триггер"/>
		</location>
		<location name="money_box">
			<hint name="dollar_first">
				<state type="banker" text="Oh, ye-e-es... the first earned dollar! Even now I remember that day."/>
				<state type="banker" text="It was autumn, rather rainy, and I was selling newspapers."/>
				<state type="banker" text="And early in the morning I sold my first issue! "/>
			</hint>
			<hint name="dollar">
				<state type="hero" text="At seven? You should try to set this time on the moneybox."/>
				<state type="hero" text="By the way there's are no alternative."/>
			</hint>
			<hint name="money_fallen">
				<state type="banker" text="Safe key. I keep it there."/>
			</hint>
			<hint name="money_box">
				<state type="hero" text="What a pig! I'm a pig according to the Chinese horoscope, that's why I like these beauties. "/>
				<state type="banker" text="And I collect them. For example, that one was brought from Switzerland."/>
			</hint>
			<hint name="money">
				<state type="hero" text="Not very much. "/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to make mr. Miller happy. To do it I have to find a thing he lost."/>
			</hint>
			<tooltip name="dollar" text="Dollar in a frame"/>
			<tooltip name="key" text="Key"/>
			<tooltip name="money" text="Moneybox"/>
			<tooltip name="clock" text="Clock"/>
			<tooltip name="clock_won" text="Clock"/>
			<tooltip name="money_box" text="Moneybox"/>
			<tooltip name="done" text=""/>
		</location>
		<hint name="i_spy">
			<state type="hero" text="Not only can't the absent-minded mister Miller find his tie, but other things as well. We must help him! "/>
		</hint>
	</location>
	<location name="location_5">
		<hint name="on_load">
			<state type="hero" text="I can't see anything. Where is the switch?"/>
		</hint>
		<hint name="light">
			<state type="jeweller" text="Hey, is there anybody? Help! I am here! Behind the wardrobe!"/>
			<state type="hero" text="Where? Is it behind the bookcase? Mister Goldberg – is that you?"/>
			<state type="jeweller" text="Yes, it’s me! And you are Natalie Brooks if I’m not mistaken?"/>
			<state type="hero" text="Yes and how did you know?"/>
			<state type="jeweller" text="Max Miller gave me a call. He told me you would come. "/>
			<state type="jeweller" text="That’s why I’m here. I have something for you in my secret room."/>
			<state type="jeweller" text="Your grandmother asked me to give you ... But I’m afraid you’ll have to open the door first."/>
		</hint>
		<hint name="glass_door">
			<state type="hero" text="Sorry, but the door is closed."/>
			<state type="jeweller" text="The key is under the carpet. At least it must be there."/>
		</hint>
		<hint name="cache_door">
			<state type="hero" text="Mr. Goldberg, is that you? Is there a door in the closet?"/>
			<state type="jeweller" text="Yes, but it has shut down! It never happened for the last twenty years."/>
			<state type="jeweller" text="Let me out... Sara must be going crazy already!"/>
			<state type="hero" text="But how can we open it?"/>
			<state type="jeweller" text="With the help of the music box. The lock is intricate."/>
		</hint>
		<hint name="roller_unable">
			<state type="hero" text="It's a roller. But the counter is closed, I can't get it."/>
		</hint>
		<hint name="paper_unable">
			<state type="hero" text="I can't get it, the counter is closed."/>
		</hint>
		<hint name="paper_taken">
			<state type="hero" text="Some slits. A cipher? A code? How mysterious!"/>
		</hint>
		<hint name="horseshoe_used">
			<state type="hero" text="Eh! For luck!"/>
			<state type="jeweller" text="What? What happened there?"/>
		</hint>
		<hint name="web">
			<state type="hero" text="They don't tidy up here very often."/>
		</hint>
		<hint name="plant">
			<state type="hero" text="Nice bush."/>
			<state type="jeweller" text="It is medicinal! If you should dry up the leaves, add some juniper and a valerian root..."/>
			<state type="jeweller" text="But it is not really interesting for you, the young."/>
		</hint>
		<hint name="jewels">
			<state type="hero" text="There is so much stuff in here!"/>
			<state type="jeweller" text="Rubies, emeralds, sapphires. Around $2000 per carat. Are you interested?"/>
			<state type="hero" text="I don't think so, thanks."/>
			<state type="jeweller" text="Is it about the price? Come on, what are you doing to me!"/>
			<state type="jeweller" text="All right. I'll give you a discount, but you are killing me!"/>
			<state type="hero" text="Mr. Goldberg, you are locked!"/>
			<state type="hero" text="You are trying to sell something even in this situation."/>
		</hint>
		<hint name="lamp">
			<state type="hero" text="An ordinary lamp. I have the same at home."/>
		</hint>
		<hint name="sight">
			<state type="hero" text="There is no light. Everybody seems to sleep."/>
			<state type="jeweller" text="Oh! And Sarah, she may be worried."/>
		</hint>
		<hint name="crown">
			<state type="hero" text="It may suit me. In my childhood I used to dream about being a princess of a small but very beautiful country."/>
		</hint>
		<hint name="cup1">
			<state type="hero" text="Hmmm.... Just like Holy Grail."/>
		</hint>
		<hint name="cup2">
			<state type="hero" text="Looks like a pure gold."/>
		</hint>
		<hint name="cup3">
			<state type="hero" text="It is chock-full with jewellery."/>
		</hint>
		<hint name="socket">
			<state type="hero" text="What ? It's an ordinary socket. I won't get fingers into it."/>
		</hint>
		<hint name="door">
			<state type="hero" text="An ordinary door, you can break it easily."/>
		</hint>
		<hint name="dresser_objects">
			<state type="hero" text="Emeralds, rubies, , sapphires. Jewellery will fit any taste. "/>
			<state type="jeweller" text="Hm-m, why don't you use it as a slogan for your shop?"/>
		</hint>
		<hint name="carpet_opened">
			<state type="hero" text="Nice."/>
		</hint>
		<hint name="coil_unable">
			<state type="hero" text="Some detail. It looks rather strange here. Isit sold here too?"/>
		</hint>
		<hint name="showcase">
			<state type="hero" text="Nice counter. They don't do them now."/>
		</hint>
		<hint name="horseshoe_taken">
			<state type="hero" text="Seems the horseshoe hasn't brought luck to the shop."/>
		</hint>
		<hint name="switch">
			<state type="hero" text="No, I will not turn the light off."/>
		</hint>
		<hint name="curtain">
			<state type="hero" text="Old dusty curtain."/>
		</hint>
		<hint name="panel_taken">
			<state type="hero" text="Some detail."/>
		</hint>
		<hint name="plug_on">
			<state type="hero" text="Ok, I turned off the register, what next?"/>
		</hint>
		<hint name="glass_door_carpet">
			<state type="hero" text="It is closed, I need a key."/>
		</hint>
		<hint name="insides_taken">
			<state type="hero" text="Some electronic part... I know nothing about electronics!"/>
		</hint>
		<hint name="bg_dark">
			<state type="hero" text="It's dark in here! I need to turn the light on."/>
		</hint>
		<hint name="level_task">
			<state type="hero" text="I have to free mr. Goldberg! "/>
		</hint>
		<tooltip name="bg_dark" text="Dark room"/>
		<tooltip name="cache_door" text="Cache door"/>
		<tooltip name="carpet" text="Carpet"/>
		<tooltip name="carpet_opened" text="Carpet"/>
		<tooltip name="cash_register" text="Cash register"/>
		<tooltip name="cash_register_broken" text="Cash register"/>
		<tooltip name="cash_register_opened" text="Cash register"/>
		<tooltip name="code" text="Code"/>
		<tooltip name="coil" text="Cash register coil"/>
		<tooltip name="coil_unable" text="Cash register coil"/>
		<tooltip name="crown" text="Crown"/>
		<tooltip name="cup1" text="Cup"/>
		<tooltip name="cup2" text="Cup"/>
		<tooltip name="cup3" text="Cup"/>
		<tooltip name="curtain" text="Curtain"/>
		<tooltip name="door" text="Door"/>
		<tooltip name="glass_door" text="Dresser door"/>
		<tooltip name="glass_door_opened" text="Dresser door"/>
		<tooltip name="glass_door_on" text="Contents of the dresser"/>
		<tooltip name="dresser_objects" text="Horseshoe"/>
		<tooltip name="horseshoe" text="Cash register insides"/>
		<tooltip name="insides" text="Jewellery"/>
		<tooltip name="jewels" text="Key"/>
		<tooltip name="key" text="Lamp"/>
		<tooltip name="lamp" text="Broken music box"/>
		<tooltip name="music_box" text="Music box"/>
		<tooltip name="music_box_collected" text="Panel with buttons"/>
		<tooltip name="panel" text="Paper with cuts"/>
		<tooltip name="paper" text="Paper with cuts"/>
		<tooltip name="paper_unable" text="Plant"/>
		<tooltip name="plant" text="Plug"/>
		<tooltip name="plug" text="Plug"/>
		<tooltip name="plug_on" text="Roller for the box"/>
		<tooltip name="roller" text="Roller for the box"/>
		<tooltip name="roller_unable" text="Showcase"/>
		<tooltip name="showcase" text="Broken showcase"/>
		<tooltip name="showcase_broken" text="Sight"/>
		<tooltip name="sight" text="Socket"/>
		<tooltip name="socket" text="Switch"/>
		<tooltip name="switch" text="Trigger"/>
		<tooltip name="trigger" text="Web"/>
		<tooltip name="web" text="Postcard"/>
		<tooltip name="pcard_1" text="Postcard"/>
		<tooltip name="pcard_2" text="Postcard"/>
		<tooltip name="pcard_3" text="Postcard"/>
		<tooltip name="question" text=""/>
		<location name="cash_register">
			<hint name="code">
				<state type="hero" text="As if it was scratched with a nail."/>
				<state type="jeweller" text="By the way, it it cut out with a brilliant!"/>
			</hint>
			<hint name="cash_register_broken">
				<state type="hero" text="Oho, the cash register seems to had bitter enemies!"/>
				<state type="jeweller" text="Was it broken? Badly?"/>
				<state type="hero" text="I'd rather say that it war a personal vendetta."/>
				<state type="jeweller" text="Oh-h... and it will cost to repair not less than a thousand dollars! Sarah will kill me. Good grief!"/>
				<state type="jeweller" text="By the way, there should be a part of the musical box inside the register."/>
			</hint>
			<hint name="cash_register_opened">
				<state type="hero" text="Great! Seems like I have a jackpot..."/>
			</hint>
			<hint name="details_put_on">
				<state type="hero" text="I've just saved a thousand bucks by repairing the cash register."/>
				<state type="hero" text="Now I should open it."/>
				<state type="jeweller" text="We need a code to open it. Look in the window."/>
			</hint>
			<hint name="details_put_off">
				<state type="hero" text="Well! I've just saved a thousand bucks by repairing the cash register."/>
				<state type="hero" text="Now I should turn it on and open."/>
				<state type="jeweller" text="We need a code to open it. Look in the window."/>
			</hint>
			<hint name="paper_used">
				<state type="hero" text="Oho! Just like in detective stories!"/>
			</hint>
			<hint name="cash_code_plug">
				<state type="hero" text="The cash register is turned off and I don't know the code to open it."/>
			</hint>
			<hint name="cash_plug">
				<state type="hero" text="I turned it on but I need a code to open it."/>
			</hint>
			<hint name="cash_code">
				<state type="hero" text="I know the code but I should turn the cash register on."/>
			</hint>
			<hint name="money">
				<state type="hero" text="I am not a thief! A couple of dollars will not solve my problems anyway."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to free mr. Goldberg! "/>
			</hint>
			<tooltip name="cash_register" text="Cash register"/>
			<tooltip name="cash_register_broken" text="Broken cash register"/>
			<tooltip name="cash_register_opened" text="Cash register"/>
			<tooltip name="code" text="Code"/>
			<tooltip name="code_solved" text="Solved code"/>
			<tooltip name="coil" text="Coil"/>
			<tooltip name="insides" text="Cash register insides"/>
			<tooltip name="handle" text="Handle"/>
			<tooltip name="panel" text="Panel with buttons"/>
			<tooltip name="money" text="Money"/>
			<tooltip name="done" text=""/>
		</location>
		<location name="music_box">
			<hint name="music_box_broken">
				<state type="hero" text="What a lovely thing!"/>
				<state type="jeweller" text="That's it. Handicraft!"/>
				<state type="hero" text="Some details are missing."/>
				<state type="jeweller" text="Yes, I've hidden them. They are somewhere there, try to find them."/>
				<state type="jeweller" text="You see, there is a special mechanism."/>
				<state type="jeweller" text="If you assemble the music box you will open a secret door."/>
				<state type="hero" text="Oh, it's so complicated. "/>
			</hint>
			<hint name="music_box">
				<state type="hero" text="I've fixed it!"/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to free mr. Goldberg! "/>
			</hint>
			<tooltip name="handle" text="Handle"/>
			<tooltip name="music_box" text="Music box"/>
			<tooltip name="music_box_empty" text="Music box"/>
			<tooltip name="music_box_closed" text="Music box"/>
			<tooltip name="music_box_broken" text="Broken music box"/>
			<tooltip name="music_box_opened" text="Opened music box"/>
			<tooltip name="roller" text="Roller for music box"/>
		</location>
		<hint name="i_spy">
			<state type="hero" text="Mister Goldberg, the jeweler, has totally given up on his store. It's such a mess! We need to help him clean up. "/>
		</hint>
	</location>
	<location name="location_6">
		<hint name="chief_first">
			<state type="hero" text="Hello, I'd like to..."/>
			<state type="chief" text="Later! I'm busy, I need to get a doughnut."/>
			<state type="hero" text="But I wanted..."/>
			<state type="chief" text="I've told you that I am busy. I need a damn doughnut!"/>
		</hint>
		<hint name="chief">
			<state type="hero" text="He really seems to need doughnuts. He is going to shoot at this machine."/>
		</hint>
		<hint name="director_first">
			<state type="hero" text="Good afternoon."/>
			<state type="director" text="Good afternoon, miss. Do you happen to have a pen?"/>
			<state type="hero" text="Unfortunately no."/>
			<state type="director" text="Such a pity. I am the director of a museum, which was robbed yesterday, and came to file a report on that. "/>
			<state type="director" text="But I can't find a pen. I wouldn't ask the boss, he's not in good spirits today."/>
			<state type="chief" text="Damn machine, give me a doughnut! I want one with cinnamon! Do you hear me? With cin-na-mon!!!"/>
		</hint>
		<hint name="director">
			<state type="hero" text="It's a director of the local museum. Yesterday the museum was robbed and it seems that they took even pens."/>
		</hint>
		<hint name="key_unable">
			<state type="hero" text="I can't pull them out, he's holding them too tightly."/>
		</hint>
		<hint name="pocket_unused">
			<state type="hero" text="Seems like there is something in the pocket of the coat."/>
		</hint>
		<hint name="pen_used">
			<state type="hero" text="Here it is, take it."/>
			<state type="director" text="Oh! Thank you very much!"/>
			<state type="hero" text="Excuse me, do you know anything about ancient languages and ciphers?"/>
			<state type="hero" text="I have a paper here. It was my grandma's..."/>
			<state type="director" text="What are you talking about? Do you think it is in some forgotten dialect? Very interesting!"/>
			<state type="director" text="Bring it to the museum tonight, we'll sort it out."/>
		</hint>
		<hint name="donuts_taken">
			<state type="chief" text="Miss, could you give me a doughnut? Otherwise I have to confiscate them."/>
		</hint>
		<hint name="wanted">
			<state type="hero" text="Robbers, swindlers... Heyй! And that one resembles my neighbour. No, I was wrong."/>
		</hint>
		<hint name="flag">
			<state type="hero" text="is it true that the star-spangled banner yet waves o'er the land of the free and the home of the brave?"/>
		</hint>
		<hint name="camera">
			<state type="hero" text="What is she doing here? How could it come into her mind to break into the office of the Chief of Police ?!"/>
		</hint>
		<hint name="door">
			<state type="hero" text="Judging by the plate, this door leads to the Boss's office."/>
		</hint>
		<hint name="folders">
			<state type="hero" text="Police files, reports- nothing interesting."/>
		</hint>
		<hint name="donuts_used">
			<state type="hero" text="Chief, it's for you!"/>
			<state type="chief" text="Oh! With cinnamon! My favourite! Doughnuts!!"/>
		</hint>
		<hint name="quit_talk">
			<state type="hero" text="As for my house, the authorities are going to demolish it..."/>
			<state type="chief" text="I am in the know."/>
			<state type="hero" text="Then if only you sign..."/>
			<state type="chief" text="No, young lady, I won't agree. I remember you grandmother - she was one flighty old lady. "/>
			<state type="chief" text="I had one problem after another with her. And I do remember your house perfectly well."/>
			<state type="chief" text="My '78 Caddy is a much greater historical value than your mansion."/>
			<state type="hero" text="But... but... you are unjust!"/>
			<state type="chief" text="Do you think it is just to draw Chief's of police attention away from doughnuts? Get out."/>
			<state type="hero" text="What a disgusting person..."/>
			<state type="chief" text="What? What did you say?"/>
			<state type="hero" text="Oh, no, nothing."/>
		</hint>
		<hint name="coin2">
			<state type="hero" text="Not much, but at least something."/>
		</hint>
		<hint name="coin3">
			<state type="hero" text="I hope it's not considered theft."/>
		</hint>
		<hint name="coin4">
			<state type="hero" text="As mister Miller would say: money draws money. "/>
		</hint>
		<hint name="papers_table">
			<state type="hero" text="Crime solution statistics for the district. Looks like the police are working quite efficiently."/>
			<state type="chief" text="Of course! We are always on guard."/>
		</hint>
		<hint name="box">
			<state type="hero" text="The box is closed. I need a key."/>
		</hint>
		<hint name="books">
			<state type="hero" text="Book. Crime scene observation:  Guide to Missing no Clues; Crime Reenactment: Where It Can Take You. That's so boring..."/>
		</hint>
		<hint name="cup">
			<state type="hero" text="A Best Shot cup"/>
		</hint>
		<hint name="books_table">
			<state type="hero" text="Book title: How to Correctly Fill Out a Report, 900 Simple Tips."/>
			<state type="hero" text="I'll find the criminal myself before I finish with all these documents."/>
		</hint>
		<hint name="key_taken">
			<state type="hero" text="I hope these are the table keys."/>
		</hint>
		<hint name="picture_hint">
			<state type="hero" text="Honestly, I don't understand much yet."/>
		</hint>
		<hint name="level_task">
			<state type="hero" text="I have to make a deal with chef Johnson to have him to sign the petition. But he want doughnuts from the food machine."/>
		</hint>
		<tooltip name="battery2" text="Battery"/>
		<tooltip name="books" text="Books"/>
		<tooltip name="books_table" text="Books"/>
		<tooltip name="box" text="Box"/>
		<tooltip name="box_opened" text="Opened box"/>
		<tooltip name="camera" text="Observation camera"/>
		<tooltip name="chief" text="Mr. Jonson, police chief"/>
		<tooltip name="chief_on" text="Mr. Jonson, police chief"/>
		<tooltip name="coin2" text="Coin"/>
		<tooltip name="coin3" text="Coin"/>
		<tooltip name="coin4" text="Coin"/>
		<tooltip name="coin5" text="Coin"/>
		<tooltip name="cup" text="Cup"/>
		<tooltip name="director" text="Mrs. Robinson"/>
		<tooltip name="director_on" text="Mrs. Robinson"/>
		<tooltip name="door" text="Door"/>
		<tooltip name="doors" text="Doors"/>
		<tooltip name="doors_opened" text="Opened doors"/>
		<tooltip name="flag" text="Flag"/>
		<tooltip name="folders" text="Folders"/>
		<tooltip name="food_machine" text="Doughnuts machine"/>
		<tooltip name="key" text="Key"/>
		<tooltip name="key_unable" text="Key"/>
		<tooltip name="papers_table" text="Docs"/>
		<tooltip name="radio" text="Radiostation"/>
		<tooltip name="robot" text="Turned off robot"/>
		<tooltip name="trigger" text="Триггер"/>
		<tooltip name="wanted" text="Stand"/>
		<tooltip name="pcard_1" text=""/>
		<tooltip name="pcard_2" text=""/>
		<tooltip name="pcard_3" text=""/>
		<tooltip name="pcard_4" text=""/>
		<tooltip name="question" text=""/>
		<location name="food_machine">
			<hint name="food_machine">
				<state type="hero" text="Maybe something got stuck in it? "/>
			</hint>
			<hint name="card_fallen">
				<state type="hero" text="A card? How did it get in there anyway?"/>
			</hint>
			<hint name="coins_needed">
				<state type="hero" text="If I want to buy something, I need money.  "/>
			</hint>
			<hint name="coins_few">
				<state type="hero" text="It's not enough, the doughnuts are more expensive. I used to think that policemen get them free of charge."/>
				<state type="chief" text="It used to be so until one officer got stuck into a sewer manhole while he was trying to pursuit the crime ."/>
				<state type="chief" text="He weighed as a dinosaur ... Doughnuts cut short his career."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to make a deal with chef Johnson to have him to sign the petition. But he want doughnuts from the food machine."/>
			</hint>
			<tooltip name="card" text="Activation card"/>
			<tooltip name="food_machine" text="Doughnuts machine"/>
			<tooltip name="hole" text="Hole for coins"/>
			<tooltip name="done" text=""/>
		</location>
		<location name="robot">
			<hint name="panel_opened">
				<state type="hero" text="A-ha, the batteries and the card are missing."/>
			</hint>
			<hint name="robot">
				<state type="hero" text="Robocop IV: a Hanger Cyborg!"/>
			</hint>
			<hint name="panel_nothing">
				<state type="hero" text="It's as complex as a blender! The batteries and a plastic card are definitely missing."/>
			</hint>
			<hint name="panel_no_battery">
				<state type="hero" text="Да он не сложнее блендера! Тут явно не хватает батареек."/>
			</hint>
			<hint name="battery1">
				<state type="hero" text="It fits!"/>
			</hint>
			<hint name="battery2">
				<state type="hero" text="It's so cool! He's so big, but only needs five batteries."/>
			</hint>
			<hint name="battery3">
				<state type="hero" text="Even my stereo needs more batteries!"/>
			</hint>
			<hint name="robot_on">
				<state type="hero" text="Aha, now I can take the keys."/>
			</hint>
			<hint name="key_unable">
				<state type="hero" text="I can't get it, it holds it too firm."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to make a deal with chef Johnson to have him to sign the petition. But he want doughnuts from the food machine."/>
			</hint>
			<tooltip name="batteries_empty" text="Battery slot"/>
			<tooltip name="battery1" text="Battery"/>
			<tooltip name="battery1_put" text="Battery"/>
			<tooltip name="battery2_put" text="Battery"/>
			<tooltip name="battery3_put" text="Battery"/>
			<tooltip name="card_put" text="Activation card"/>
			<tooltip name="key_unable" text="Key"/>
			<tooltip name="robot" text="Robot"/>
			<tooltip name="panel_opened" text="Cover"/>
		</location>
		<location name="radio">
			<hint name="radio">
				<state type="hero" text="I think we can take a battery off it."/>
			</hint>
			<hint name="radio2">
				<state type="hero" text="It must be very old."/>
			</hint>
			<hint name="speaker1">
				<state type="hero" text="Does it work? Woodpecker, Woodpecker! It's Oak. Over. Oak calls Woodpecker. Over."/>
				<state type="bird" text="Listen, Oak. Woodpecker is on. Over."/>
				<state type="hero" text="Oh! Sorry! I didn't want..."/>
				<state type="chief" text="Don't touch there anything!"/>
			</hint>
			<hint name="speaker2">
				<state type="chief" text="Miss, leave the radio alone!"/>
				<state type="hero" text="Sorry..."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to make a deal with chef Johnson to have him to sign the petition. But he want doughnuts from the food machine."/>
			</hint>
			<tooltip name="battery3" text="Battery"/>
			<tooltip name="radio" text="Radiostation"/>
			<tooltip name="panel_opened" text="Panel "/>
			<tooltip name="speaker" text="Speaker"/>
			<tooltip name="tested" text=""/>
			<tooltip name="done" text=""/>
		</location>
		<location name="box">
			<tooltip name="done" text=""/>
			<tooltip name="pen" text="Pen"/>
			<tooltip name="coin1" text="Coin"/>
		</location>
		<hint name="i_spy">
			<state type="hero" text="Although it's a police station, there's no order here. Tons of useless stuff accumulated over the years."/>
			<state type="hero" text="Chief Johnson asks us to find some clues for him. My civil duty is to help him!"/>
		</hint>
	</location>
	<location name="location_7">
		<hint name="on_load">
			<state type="director" text="Oh, it's you! After the robbery I give a start of any noise."/>
			<state type="hero" text="I understand you very well. I briught some notes, have a look..."/>
			<state type="director" text="Unfortunately I can do nothing for you now. "/>
			<state type="director" text="I left the dictionary that I use for decoding inside the sarcophagus, and the lock is so intricate."/>
			<state type="hero" text="But it is possible to open it somehow?"/>
			<state type="director" text="I should choose the right details... I have a scheme, but its not complete."/>
		</hint>
		<hint name="on_load2">
			<state type="director" text="Another part of scheme must be somewhere in the storage if I'm not mistaken."/>
		</hint>
		<hint name="sarc_main">
			<state type="director" text="The inscriptions on the sarcophagus denote the name of the defunct and incantations that should protect the body from any harm."/>
			<state type="hero" text="From hundreds of curious scientists, for example."/>
		</hint>
		<hint name="sarc_lock">
			<state type="hero" text="There must be some intricate mechanism!"/>
			<state type="hero" text="People don't believe that Egyptians built the pyramids themselves!"/>
		</hint>
		<hint name="bag">
			<state type="hero" text="A traveller of a real scientist!"/>
		</hint>
		<hint name="detail">
			<state type="hero" text="I think it's for the sarcophagus lock."/>
		</hint>
		<hint name="stand_unable">
			<state type="hero" text="Alarm system! Firstly I should turn it off, if we don't want people to collect."/>
		</hint>
		<hint name="signalling_opened">
			<state type="hero" text="Aha! The alarm system is likely to be turned off here. I should de-energize it somehow."/>
		</hint>
		<hint name="signalling_off">
			<state type="hero" text="Nothing special. I could be a good burglar or electrician."/>
		</hint>
		<hint name="disc">
			<state type="hero" text="What's that, Egyptan frisbee?"/>
		</hint>
		<hint name="sarc">
			<state type="hero" text="It looks like poorer."/>
			<state type="director" text="There were to be no glass formerly and the visitors used to snap something off as a remembrance."/>
			<state type="director" text="I suggested to introduce capital punishment for damaging exhibits."/>
			<state type="director" text="But they didn't took up my initiative."/>
		</hint>
		<hint name="detail7">
			<state type="hero" text="I'll take it as a remembrance."/>
		</hint>
		<hint name="roller">
			<state type="hero" text="Another mysterious thingumajig?"/>
			<state type="director" text="We still don't know what that is."/>
			<state type="director" text="Probably a rattle, or a calculator, or something like a kaleidoscope, or..."/>
			<state type="hero" text="So it can be just about anything ?"/>
			<state type="director" text="On the whole-yes."/>
		</hint>
		<hint name="lock">
			<state type="hero" text="All ancient artifacts are locked."/>
		</hint>
		<hint name="board">
			<state type="hero" text="that seems to be an entrance to the storage of the museum."/>
		</hint>
		<hint name="cat">
			<state type="director" text="In Egypt the cat was a sacred animal and its murder carried the death penalty."/>
		</hint>
		<hint name="stone">
			<state type="director" text="This part of the obelisk dates back to the time of the Persian Achaemenid empire. Give you a detailed account?"/>
			<state type="hero" text="Oh, no. thank you! Some other time."/>
		</hint>
		<hint name="columns">
			<state type="director" text="There is an ancient Egyptian legend about a Small Green crocodile written on these columns."/>
			<state type="director" text="At the times when people where weak as a blade of grass at the foot of the pyramids..."/>
			<state type="hero" text="Ok, Ok. I've got it. Thank you. "/>
		</hint>
		<hint name="board_right">
			<state type="hero" text="The sarcophagus of a dignitary who lived during the period of Persian conquests."/>
		</hint>
		<hint name="gong">
			<state type="director" text="Striking a gong they used to call the pyramids' builders for lunch."/>
			<state type="hero" text="Did the Egyptians have lunch?"/>
			<state type="director" text="Sure! Lunch was always. "/>
		</hint>
		<hint name="vase">
			<state type="hero" text="I remember I broke a pair of such ones in my childhood..."/>
			<state type="director" text="So keep away from it!"/>
		</hint>
		<hint name="books">
			<state type="hero" text="Different scientific reference books and monographs. They could hardly ever help."/>
		</hint>
		<hint name="key_wrong">
			<state type="hero" text="This is a wrong key."/>
		</hint>
		<hint name="stand_big">
			<state type="hero" text="This stand is locked, I need to find the right key."/>
		</hint>
		<hint name="grate">
			<state type="hero" text="This is the door to the museum storage. "/>
			<state type="hero" text="According to Maria Robinson, I will find the necessary parts for the sarcophagus there."/>
		</hint>
		<hint name="signalling_done">
			<state type="hero" text="I have already disabled the sucurity system, I don't need to go there."/>
		</hint>
		<hint name="director">
			<state type="hero" text="It’s Mary Robinson – the Director of the museum."/>
		</hint>
		<hint name="level_task">
			<state type="hero" text="I have to fix the sarcophagus lock to make Maria Robinson get her dictionary for the translation."/>
		</hint>
		<tooltip name="bag" text="Bag"/>
		<tooltip name="bag_opened" text="Bag"/>
		<tooltip name="board" text="Board"/>
		<tooltip name="board_right" text="Board"/>
		<tooltip name="books" text="Books"/>
		<tooltip name="cat" text="Cat"/>
		<tooltip name="columns" text="Columns"/>
		<tooltip name="detail2" text="Detail"/>
		<tooltip name="detail3" text="Detail"/>
		<tooltip name="detail4" text="Detail"/>
		<tooltip name="detail5" text="Detail"/>
		<tooltip name="detail6" text="Detail"/>
		<tooltip name="detail7" text="Detail"/>
		<tooltip name="director2" text="Detail"/>
		<tooltip name="director_hint" text=""/>
		<tooltip name="disc" text="Disk"/>
		<tooltip name="gong" text="Gong"/>
		<tooltip name="grate" text="Grate"/>
		<tooltip name="grate_opened" text=""/>
		<tooltip name="key" text="Key"/>
		<tooltip name="lock" text="Lock"/>
		<tooltip name="roller" text="Roller"/>
		<tooltip name="sarc" text="Sarcophagus"/>
		<tooltip name="sarc_lock" text="Sarcophagus lock"/>
		<tooltip name="sarc_main" text="Sarcophagus"/>
		<tooltip name="sarc_opened" text="Sarcophagus"/>
		<tooltip name="signalling" text="Signalling"/>
		<tooltip name="signalling_off" text="Signalling Off"/>
		<tooltip name="signalling_opened" text="Signalling"/>
		<tooltip name="stand1" text="Stand"/>
		<tooltip name="stand1_opened" text="Stand"/>
		<tooltip name="stand2" text="Stand"/>
		<tooltip name="stand2_opened" text="Stand"/>
		<tooltip name="stand_big" text="Stand"/>
		<tooltip name="stand_big_on" text=""/>
		<tooltip name="stand_big_opened" text="Stand"/>
		<tooltip name="stone" text="Stone"/>
		<tooltip name="vase" text="Vase"/>
		<tooltip name="pcard_1" text=""/>
		<tooltip name="pcard_2" text=""/>
		<tooltip name="pcard_3" text=""/>
		<tooltip name="pcard_4" text=""/>
		<tooltip name="pcard_5" text=""/>
		<tooltip name="question" text=""/>
		<location name="bag">
			<hint name="detail">
				<state type="hero" text="One more detail..."/>
			</hint>
			<hint name="key">
				<state type="hero" text="A bunch of keys. What are they for, I wonder?"/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to fix the sarcophagus lock to make Maria Robinson get her dictionary for the translation."/>
			</hint>
			<tooltip name="detail1" text="Detail"/>
			<tooltip name="key" text="Key"/>
			<tooltip name="done" text=""/>
		</location>
		<location name="lock">
			<hint name="lock">
				<state type="hero" text="I need to find the lock scheme and some spare parts for it."/>
			</hint>
			<hint name="details_more">
				<state type="hero" text="I don't have the scheme and all the necessary parts."/>
			</hint>
			<hint name="scheme_used">
				<state type="hero" text="Ok, let's see if I have all the parts..."/>
			</hint>
			<hint name="details_used">
				<state type="hero" text="Are these really the right ones?"/>
			</hint>
			<hint name="scheme_half">
				<state type="hero" text="I only have half the scheme. That's not enough!"/>
			</hint>
			<hint name="disc_used">
				<state type="hero" text="No, this thing won't work here."/>
			</hint>
			<hint name="roller_used">
				<state type="hero" text="I have no idea how to insert it here."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to fix the sarcophagus lock to make Maria Robinson get her dictionary for the translation."/>
			</hint>
			<tooltip name="lock" text="Sarcophagus lock"/>
			<tooltip name="scheme_used" text="Sarcophagus lock"/>
			<tooltip name="lock_on" text="Sarcophagus lock"/>
			<tooltip name="visited" text="Visited"/>
		</location>
		<hint name="i_spy">
			<state type="hero" text="Maria Robinson, the director of the museum, asked me to find a couple of valuable exhibits. I just can't say no to her!"/>
		</hint>
	</location>
	<location name="location_8">
		<hint name="detail4">
			<state type="hero" text="Another part for the sarcophagus."/>
		</hint>
		<hint name="dresser">
			<state type="hero" text="A massive old cabinet in the Egyptian style. Plus some strange drawing on the cabinet door."/>
			<state type="hero" text="I think it's a kind of tricky lock..."/>
		</hint>
		<hint name="lock">
			<state type="hero" text="Something is missing here. Some disk in the center..."/>
		</hint>
		<hint name="stone">
			<state type="hero" text="How did they bring ti in here? It's much bigger then the door!"/>
			<state type="hero" text="I can't even take my old bed from out of my room, and they managed to do it with a thing of this size!"/>
		</hint>
		<hint name="trunk">
			<state type="hero" text="Locked! Well, I'll need to find the key."/>
		</hint>
		<hint name="win">
			<state type="hero" text="I've always loved puzzles! I never thought, though, that I'd need these skills in real life."/>
		</hint>
		<hint name="scheme_full">
			<state type="hero" text="Great! Now I have a scheme and can compare it with the lock on the sarcophagus."/>
		</hint>
		<hint name="cache">
			<state type="hero" text="I think this part should open somehow."/>
		</hint>
		<hint name="panel">
			<state type="hero" text="There is a  hole here. What is it for, I wonder?"/>
		</hint>
		<hint name="window">
			<state type="hero" text="There are bars on the window. Protection from thieves, I guess. "/>
			<state type="hero" text="What kind of thief would rob this place? There is nothing to steal here, except for a mop and dusty scrolls..."/>
		</hint>
		<hint name="swab">
			<state type="hero" text="Just about time. This place is begging for some cleaning."/>
		</hint>
		<hint name="vase">
			<state type="hero" text="The cinerary vase of Andrip IV. Yuck!"/>
		</hint>
		<hint name="packs">
			<state type="hero" text="Judging by labels, these ones were sent from other museums. From Paris, London, Moscow, Samarcand."/>
		</hint>
		<hint name="rolls">
			<state type="hero" text="They look so ancient that I am afraid to touch them. What if they fall apart? "/>
		</hint>
		<hint name="books">
			<state type="hero" text="Judging by titles, these are all references and encyclopedias."/>
		</hint>
		<hint name="mask">
			<state type="hero" text="I don't know who it is, but he's got serious intentions."/>
		</hint>
		<hint name="box">
			<state type="hero" text="The label says: Congo City Museum, Strange Ritual Staff, 4."/>
		</hint>
		<hint name="cat">
			<state type="hero" text="A cat that walks alone."/>
		</hint>
		<hint name="picture_window">
			<state type="hero" text="Seems like these are techniques of Egyptian massage."/>
			<state type="hero" text="Or a mummification technique... Anyway, it doesn't matter much!"/>
		</hint>
		<hint name="bag">
			<state type="hero" text="An old British hadbag. I don't want to open it. It's too dirty."/>
		</hint>
		<hint name="objects">
			<state type="hero" text="Some head... yuck! That's gross!"/>
		</hint>
		<hint name="bust">
			<state type="hero" text="It says: Hatshesup, female pharaon of the New Kingdom from the XVIII dynasty."/>
			<state type="hero" text="Oh, that's so boring!"/>
		</hint>
		<hint name="mummy">
			<state type="hero" text="Ah, that's a mummy! It's real! Yuck!"/>
		</hint>
		<hint name="dress">
			<state type="hero" text="Real vintage, no doubt."/>
		</hint>
		<hint name="wheel">
			<state type="hero" text="I haven't seem anything more ridiculous in my entire life."/>
		</hint>
		<hint name="fan">
			<state type="hero" text="If he ever worked anywhere, that definitely happened before Christ."/>
		</hint>
		<hint name="helmet">
			<state type="hero" text="This helmet looks like a food strainer."/>
		</hint>
		<hint name="head">
			<state type="hero" text="Yuck! They totally forgot about sanitary norms!"/>
		</hint>
		<hint name="stone_light">
			<state type="hero" text="They are glowing! I don't know how to explain it, but they are glowing!"/>
		</hint>
		<hint name="picture_door">
			<state type="hero" text="The painting depicts a cruel scene of a primeval hunt. Br-r-r!"/>
		</hint>
		<hint name="door_on">
			<state type="hero" text="I’ve found everything I need.  Now I’ll go back to the sarcophagus."/>
		</hint>
		<hint name="door">
			<state type="hero" text="I feel like I’ll have to come back here..."/>
		</hint>
		<hint name="level_task">
			<state type="hero" text="I have to fix the sarcophagus lock to make Maria Robinson get her dictionary for the translation."/>
		</hint>
		<tooltip name="bag" text="Bag"/>
		<tooltip name="books" text="Books"/>
		<tooltip name="box" text="Box"/>
		<tooltip name="bust" text="Pharaoh's bust"/>
		<tooltip name="cache" text=""/>
		<tooltip name="cache_opened" text=""/>
		<tooltip name="cat" text="Cat"/>
		<tooltip name="detail1" text="Detail"/>
		<tooltip name="detail2" text="Detail"/>
		<tooltip name="detail3" text="Detail"/>
		<tooltip name="detail4" text="Detail"/>
		<tooltip name="detail5" text="Detail"/>
		<tooltip name="detail6" text="Detail"/>
		<tooltip name="door" text="Door"/>
		<tooltip name="dress" text="Dress"/>
		<tooltip name="dresser" text="Dresser"/>
		<tooltip name="dresser_opened" text="Dresser"/>
		<tooltip name="fan" text="Fan"/>
		<tooltip name="head" text="Skull"/>
		<tooltip name="helmet" text="Helmet"/>
		<tooltip name="key" text="Key"/>
		<tooltip name="lock" text="Lock"/>
		<tooltip name="mask" text="Mask"/>
		<tooltip name="mummy" text="Mummy"/>
		<tooltip name="objects" text=""/>
		<tooltip name="packs" text="Packs"/>
		<tooltip name="panel" text="Panel"/>
		<tooltip name="pcard_1" text=""/>
		<tooltip name="pcard_2" text=""/>
		<tooltip name="pcard_3" text=""/>
		<tooltip name="pcard_4" text=""/>
		<tooltip name="picture_door" text="Picture"/>
		<tooltip name="picture_window" text="Picture"/>
		<tooltip name="question" text=""/>
		<tooltip name="rolls" text="Rolls"/>
		<tooltip name="roller_used" text="Roller"/>
		<tooltip name="scheme" text="Scheme"/>
		<tooltip name="stone" text="Stone"/>
		<tooltip name="stone_light" text="Stone"/>
		<tooltip name="swab" text="Swab"/>
		<tooltip name="trunk" text="Chest"/>
		<tooltip name="trunk_on" text=""/>
		<tooltip name="trunk_opened" text="Chest"/>
		<tooltip name="vase" text="Vase"/>
		<tooltip name="wheel" text="Wheel"/>
		<tooltip name="window" text="Window"/>
		<hint name="i_spy">
			<state type="hero" text="It's hard to find anything here, but I'll try!"/>
		</hint>
	</location>
	<location name="location_9">
		<hint name="gates_tape_off">
			<state type="police" text="Hey! Stop! Don't get in!"/>
			<state type="hero" text="But that's my house!"/>
			<state type="police" text="Don't get in!"/>
			<state type="hero" text="I should draw his attention somehow... should I throw some stones."/>
		</hint>
		<hint name="stone">
			<state type="hero" text="M-m-m! Eh! Got stuck! I can't get it!"/>
		</hint>
		<hint name="scoop_used">
			<state type="hero" text="The last time when I was digging in the ground was when my brother told me that there was a magic medallion in the yard."/>
			<state type="hero" text="I've digged over the whole flowerbed and Granny was laughing a lot. "/>
			<state type="hero" text="She told me that I would surely find my medallion one day..."/>
		</hint>
		<hint name="window">
			<state type="hero" text="Generally I don't throw stones into my windows, but this time I'll have to."/>
		</hint>
		<hint name="after_game">
			<state type="hero" text="Great! He left. I feel sorry for the glass but it was funny!"/>
		</hint>
		<hint name="tape_on">
			<state type="hero" text="It's tied up rather firmly, so it' not easy to tear up."/>
		</hint>
		<hint name="bird">
			<state type="hero" text="Vandals! They almost destroyed such a wonderful gate! The bird is hardly holding."/>
		</hint>
		<hint name="bag">
			<state type="hero" text="The gardener must have lost it here. I should invite him for a cup of tea."/>
		</hint>
		<hint name="gates_on">
			<state type="hero" text="Closed! But how can I get in?"/>
		</hint>
		<hint name="fence">
			<state type="hero" text="I can try to climb over the fence but it's too high."/>
			<state type="hero" text="I need something to catch hold of."/>
		</hint>
		<hint name="tree">
			<state type="hero" text="Granny's tree."/>
		</hint>
		<hint name="rod_used">
			<state type="hero" text="Sorry, bird. I'll surely fix you later."/>
		</hint>
		<hint name="tape_used">
			<state type="hero" text="Not a bad hook for throwing. I hope the tape is securely fastened."/>
		</hint>
		<hint name="cache">
			<state type="hero" text="Empty. There is surely no key in it."/>
		</hint>
		<hint name="policeman">
			<state type="hero" text="He reminds me of someone... And this voice... And the smell of cinnamon..."/>
		</hint>
		<hint name="stone_first">
			<state type="hero" text="I'll break a nail! And it's so dirty!"/>
		</hint>
		<hint name="stone_third">
			<state type="hero" text="As a five- years old boy who is going to play tricks."/>
		</hint>
		<hint name="scoop">
			<state type="hero" text="If I am going to search for treasures I'll definitely need a spade."/>
		</hint>
		<hint name="clipper">
			<state type="hero" text="Garden shears. By the way, my uncle affirms that he had invented the secateurs."/>
			<state type="hero" text="And the mustard, Mondays and a question mark."/>
		</hint>
		<hint name="bushes">
			<state type="hero" text="The gardener hadn't time to clip them. "/>
		</hint>
		<hint name="signs">
			<state type="hero" text="Tape, signs! As if I am a dangerous special offender!"/>
		</hint>
		<hint name="house">
			<state type="hero" text="I won't let them demolish my house! I must prevent it!"/>
		</hint>
		<hint name="level_task">
			<state type="hero" text="My house is sealed by police. I have to get in, but I have to get rid of the policeman."/>
		</hint>
		<tooltip name="bag" text="Bag"/>
		<tooltip name="bag_opened" text="Bag"/>
		<tooltip name="bird" text="Bird"/>
		<tooltip name="bushes" text="Bushes"/>
		<tooltip name="cache" text="Cache"/>
		<tooltip name="clipper" text="Clipper"/>
		<tooltip name="fence" text="Fence"/>
		<tooltip name="gates" text="Gates"/>
		<tooltip name="house" text="House"/>
		<tooltip name="policeman" text="Policeman"/>
		<tooltip name="scoop" text="Scoop"/>
		<tooltip name="signs" text="Signs"/>
		<tooltip name="stone1" text="Stone"/>
		<tooltip name="stone2" text="Stone"/>
		<tooltip name="stone3" text="Stone"/>
		<tooltip name="stone4" text="Stone"/>
		<tooltip name="tape" text="Tape"/>
		<tooltip name="tapebird" text="Tape"/>
		<tooltip name="tree" text="Tree"/>
		<tooltip name="window" text="Window"/>
		<tooltip name="window_broken" text="Window"/>
		<tooltip name="pcard_1" text=""/>
		<tooltip name="pcard_2" text=""/>
		<tooltip name="pcard_3" text=""/>
		<tooltip name="pcard_4" text=""/>
		<tooltip name="pcard_5" text=""/>
		<tooltip name="question" text=""/>
		<location name="bag">
			<hint name="rod">
				<state type="hero" text="Heavy!"/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="My house is sealed by police. I have to get in, but I have to get rid of the policeman."/>
			</hint>
			<tooltip name="done" text=""/>
			<tooltip name="rod" text="Rod"/>
		</location>
		<hint name="i_spy">
			<state type="hero" text="The neighbours are having a yard sale right in front of my house."/>
			<state type="hero" text="Okay, I think I can find something interesting here."/>
		</hint>
	</location>
	<location name="location_10">
		<hint name="on_load">
			<state type="hero" text="Everything is upside down here! Was there a search here?!"/>
			<state type="hero" text="Okay, back to the treasure. According to a note in the grandma's book, it's in the basement."/>
			<state type="hero" text="I will have to fix the mirror to get to the basement. Sounds easy, doesn't it?"/>
		</hint>
		<hint name="statue">
			<state type="hero" text="Oh, no! Grandpa loved it so much. But it's shallow inside! A statue with a secret?"/>
		</hint>
		<hint name="giraffe_taken">
			<state type="hero" text="There is an image of a giraffe or something like that on the leg of the armchair. I never noticed it before."/>
		</hint>
		<hint name="eagle_taken">
			<state type="hero" text="I wonder if the eagle from the frame will match the mirror.."/>
		</hint>
		<hint name="cheetah_taken">
			<state type="hero" text="The cheetah looks good on the stairs. How will it look in the mirror?"/>
		</hint>
		<hint name="rhino_taken">
			<state type="hero" text="Looks like a rhino. It may work for the mirror."/>
		</hint>
		<hint name="hole">
			<state type="hero" text="Where did that hole in the wall come from? Do I have mice in the house?"/>
		</hint>
		<hint name="mir_opened1">
			<state type="hero" text="The mechanism seems to have jammed! It's not surprising - it hardly ever gets oiled."/>
		</hint>
		<hint name="mir_opened2">
			<state type="hero" text="Brute force is the key to success!"/>
		</hint>
		<hint name="flash_out">
			<state type="hero" text="I am afraid of heights, spiders, bats, clowns and dark closed spaces. "/>
			<state type="hero" text="I am not going there without light."/>
		</hint>
		<hint name="flash_in">
			<state type="hero" text="I am a bit scared, but the good thing is that I have a flashlight."/>
		</hint>
		<hint name="hat">
			<state type="hero" text="These cops broke into my house and smashed by granpa's statue!"/>
			<state type="hero" text="They created such a mess and left their stuff all around the place! Argh!!!"/>
		</hint>
		<hint name="baton">
			<state type="hero" text="I always dreamt about something like that!"/>
		</hint>
		<hint name="flash">
			<state type="hero" text="Considering the number of adventures I have had over the past few days, I will definitely need a flashlight."/>
		</hint>
		<hint name="picture">
			<state type="hero" text="My grandma's life was full of secrets and riddles."/>
			<state type="hero" text="I won't be surprised if I find out that she was a spy..."/>
			<state type="hero" text="A queen in exile or the inventor of popcorn."/>
		</hint>
		<hint name="key">
			<state type="hero" text="A small key for a small door."/>
		</hint>
		<hint name="pictures_right">
			<state type="hero" text="The cops wreaked real chaos here. I am glad they haven't done anything to the paintings."/>
		</hint>
		<hint name="table">
			<state type="hero" text="Even if there was anything valuable inside, they must have taken it already."/>
		</hint>
		<hint name="lamps">
			<state type="hero" text="Surprisingly, all lamps are intact in this chaos!"/>
		</hint>
		<hint name="flower">
			<state type="hero" text="It's starting to die away. I must water it afterwards."/>
		</hint>
		<hint name="litter">
			<state type="hero" text="Bills, notes, some trash."/>
		</hint>
		<hint name="table_right">
			<state type="hero" text="Grandma used to hide sweets from me here. "/>
			<state type="hero" text="There are no sweets or jam in the night table now."/>
		</hint>
		<hint name="cache">
			<state type="hero" text="What's in the stairs? A keyhole?!"/>
		</hint>
		<hint name="cache_opened">
			<state type="hero" text="A little door and a keyhole... a secret place! "/>
			<state type="hero" text="I never thought that my house was full of secrets and stashes."/>
		</hint>
		<hint name="picture_hint">
			<state type="hero" text="All right, some kind of tower."/>
		</hint>
		<hint name="level_task">
			<state type="hero" text="I have to fix and open the mirror to get to the basement."/>
		</hint>
		<tooltip name="baton" text="Police baton"/>
		<tooltip name="bear" text="Bear"/>
		<tooltip name="bear_used" text=""/>
		<tooltip name="cache" text="Keyhole"/>
		<tooltip name="cache_opened" text="Hidden place"/>
		<tooltip name="cheetah" text="Cheetah"/>
		<tooltip name="cheetah_used" text=""/>
		<tooltip name="eagle" text="Eagle"/>
		<tooltip name="eagle_used" text=""/>
		<tooltip name="flash" text="Flashlight"/>
		<tooltip name="flower" text="Flower"/>
		<tooltip name="giraffe" text="Giraffe"/>
		<tooltip name="giraffe_used" text=""/>
		<tooltip name="hat" text="Police hat"/>
		<tooltip name="hole" text="Hole"/>
		<tooltip name="hole_opened" text="Hole"/>
		<tooltip name="key" text="Key"/>
		<tooltip name="lamps" text="Lamp"/>
		<tooltip name="lion_used" text=""/>
		<tooltip name="litter" text="Litter"/>
		<tooltip name="mir_opened1" text="To basement"/>
		<tooltip name="mir_opened2" text="To basement"/>
		<tooltip name="mirror" text="Mirrow"/>
		<tooltip name="mouse" text="Mouse"/>
		<tooltip name="mouse_used" text=""/>
		<tooltip name="pcard_1" text=""/>
		<tooltip name="pcard_2" text=""/>
		<tooltip name="pcard_3" text=""/>
		<tooltip name="pcard_4" text=""/>
		<tooltip name="picture" text="Picture"/>
		<tooltip name="pictures_right" text="Картина"/>
		<tooltip name="question" text=""/>
		<tooltip name="rhino" text="Rhino"/>
		<tooltip name="rhino_used" text=""/>
		<tooltip name="statue" text="Statue"/>
		<tooltip name="table" text="Table"/>
		<tooltip name="table_right" text="Cabinet"/>
		<location name="mirror">
			<hint name="mirror_first">
				<state type="hero" text="I surely need to put here in the statuettes of different animals."/>
				<state type="hero" text="Just a second! The medallion Granny gave me! The lion is depicted there!"/>
			</hint>
			<hint name="all_animals">
				<state type="hero" text="Now the whole zoo is assembled!"/>
				<state type="hero" text="If Granny’s note is true now I have to press the statuettes in the right order."/>
				<state type="hero" text="There was even a poem about this in the journal."/>
			</hint>
			<hint name="mirror">
				<state type="hero" text="So: cheetah, lion, rhinoceros, bear, eagle, elephant, giraffe and mouse."/>
			</hint>
			<hint name="lion_used">
				<state type="hero" text="Great! The king of beasts is on the top!"/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to fix and open the mirror to get to the basement."/>
			</hint>
			<tooltip name="all_animals_on" text="Все фигурки нажаты"/>
			<tooltip name="bear" text="Bear"/>
			<tooltip name="bear_on" text="Bear"/>
			<tooltip name="cheetah" text="Cheetah"/>
			<tooltip name="cheetah_on" text="Cheetah"/>
			<tooltip name="eagle" text="Eagle"/>
			<tooltip name="eagle_on" text="Eagle"/>
			<tooltip name="elephant" text="Elephant"/>
			<tooltip name="elephant_on" text="Elephant"/>
			<tooltip name="giraffe" text="Giraffe"/>
			<tooltip name="giraffe_on" text="Giraffe"/>
			<tooltip name="lion" text="Lion amulet"/>
			<tooltip name="lion_on" text="Lion amulet"/>
			<tooltip name="mirror" text="Mirror"/>
			<tooltip name="mouse" text="Mouse"/>
			<tooltip name="mouse_on" text="Mouse"/>
			<tooltip name="rhino" text="Rhino"/>
			<tooltip name="rhino_on" text="Rhino"/>
		</location>
		<hint name="i_spy">
			<state type="hero" text="Oh my! While I was away, the house fell into complete desolation. "/>
			<state type="hero" text="I am expecting guests tonight, and the house looks a mess! I need to clean up urgently."/>
		</hint>
	</location>
	<location name="location_11">
		<hint name="on_load">
			<state type="hero" text="It's dark in here! And the flashlight batteries have suddenly gone dead at this very moment..."/>
		</hint>
		<hint name="switch_nolamp">
			<state type="hero" text="It doesn't work. May be the bulb burnt out?"/>
		</hint>
		<hint name="lamp_taken">
			<state type="hero" text="I hope it works."/>
		</hint>
		<hint name="socket">
			<state type="hero" text="No bulb , no light."/>
		</hint>
		<hint name="lamp_used">
			<state type="hero" text="Now I can try it turn it on."/>
		</hint>
		<hint name="light">
			<state type="hero" text="In my childhood I used to think that trolls lived in all cellars."/>
			<state type="hero" text="In the daytime they sleep,  and at night they drink vine and scrape in doors."/>
			<state type="hero" text="I was greatly afraid of them. Even now I am ill at ease."/>
		</hint>
		<hint name="symbols_taken">
			<state type="hero" text="I have four  tiles, I think it's something like keys...or not?"/>
		</hint>
		<hint name="barrels">
			<state type="hero" text="I never thought that Granny had such supplies of alcohol."/>
		</hint>
		<hint name="symbol_absent">
			<state type="hero" text="Some ancient symbol. How mysterious!"/>
		</hint>
		<hint name="clock">
			<state type="hero" text="I remember this alarm clock! Oh I hated it so much in my childhood. "/>
		</hint>
		<hint name="books">
			<state type="hero" text="The titles of the books are in a language I can't understand."/>
			<state type="hero" text="Looks like runic letters...  I am ill at ease."/>
		</hint>
		<hint name="suitcase">
			<state type="hero" text="Old grandfather's suitcase. He used to travel with it round the world."/>
		</hint>
		<hint name="stuff">
			<state type="hero" text="I think that only spiders dropped in here during last years."/>
		</hint>
		<hint name="box_roll_top">
			<state type="hero" text="When my grandfather and grandmother were young they used to travel a lot."/>
			<state type="hero" text="They visited the most unusual places on the planet."/>
			<state type="hero" text="So that, there can be really valuable items scrolls. "/>
		</hint>
		<hint name="cloth_opened">
			<state type="hero" text="Aha!"/>
		</hint>
		<hint name="statue">
			<state type="hero" text="For sure, my grand father brought it from Tibet. But what symbol does he hold?"/>
		</hint>
		<hint name="box_roll_left">
			<state type="hero" text="Just old useless junk."/>
		</hint>
		<hint name="box_balls">
			<state type="hero" text="If I don't find the treasures I would earn a good screw after selling all that on a fair. "/>
		</hint>
		<hint name="dustpan">
			<state type="hero" text="What? Cleaning ? Oh, no! I'm here to look for the treasures!"/>
		</hint>
		<hint name="bucket">
			<state type="hero" text="What? Cleaning ? Oh, no! I'm here to look for the treasures!"/>
		</hint>
		<hint name="wall">
			<state type="hero" text="Sometimes the earthquakes happen here but the masonry looks hard."/>
		</hint>
		<hint name="symbol_present">
			<state type="hero" text="It is rather strange but there is the same symbol as on the tile. A coincidence? I don't think so."/>
		</hint>
		<hint name="drawer_off">
			<state type="hero" text="Closed. What a strange lock. It seems to be opened not with the key."/>
		</hint>
		<hint name="drawer_on">
			<state type="hero" text="Opened! Aha, the ray serves as the key."/>
		</hint>
		<hint name="item_taken">
			<state type="hero" text="Looks like a special key for a special lock."/>
		</hint>
		<hint name="hatch">
			<state type="hero" text="During the last few days I saw so many strange devices and intricate locks!"/>
			<state type="hero" text="So that another puzzle doesn't surprise me at all."/>
		</hint>
		<hint name="grate_locked">
			<state type="hero" text="There is an enormous lock, I am afraid I can't take it off."/>
		</hint>
		<hint name="item2_unable">
			<state type="hero" text="Something is glittering behind the grating. I am just like a magpie - everything glittering attracts me."/>
		</hint>
		<hint name="chain">
			<state type="hero" text="I don't see how can I use the chain? May it be is just a decoration?"/>
		</hint>
		<hint name="lever_off">
			<state type="hero" text="Seems like it is possible to raise the chain with this item."/>
		</hint>
		<hint name="hook_taken">
			<state type="hero" text="I wish I picked up with the hook a Prince Charming."/>
			<state type="hero" text="At least a doctor or a lawyer."/>
		</hint>
		<hint name="grate_unlocked">
			<state type="hero" text="No! Too heavy! I can't lift it."/>
		</hint>
		<hint name="carpet_opened">
			<state type="hero" text="Hm-m... What's that?!"/>
		</hint>
		<hint name="bottle">
			<state type="hero" text="Who could break it?! "/>
		</hint>
		<hint name="bg_dark">
			<state type="hero" text="It's too dark! I got to find the switch!"/>
		</hint>
		<hint name="level_task">
			<state type="hero" text="There is a treasure in this basement! I have to find it."/>
		</hint>
		<tooltip name="barrel" text="Barrel"/>
		<tooltip name="barrel_opened" text="Opened barrel"/>
		<tooltip name="barrels" text="Barrel"/>
		<tooltip name="bg_dark" text="Basement"/>
		<tooltip name="books" text="Books"/>
		<tooltip name="bottle" text="Bottle"/>
		<tooltip name="box_balls" text="Box"/>
		<tooltip name="box_roll_left" text="Box"/>
		<tooltip name="box_roll_top" text="Box"/>
		<tooltip name="bucket" text="Bucket"/>
		<tooltip name="carpet" text="Carpet"/>
		<tooltip name="carpet_opened" text="Opened carpet"/>
		<tooltip name="chain" text="Chain"/>
		<tooltip name="chain_used" text="Chain with hook"/>
		<tooltip name="clock" text="Clock"/>
		<tooltip name="cloth" text="Cloth"/>
		<tooltip name="cloth_opened" text="Opened cloth"/>
		<tooltip name="drawer" text="Drawer"/>
		<tooltip name="drawer_on" text="Opened drawer"/>
		<tooltip name="dresser" text="Dresser"/>
		<tooltip name="dresser_opened" text="Opened dresser"/>
		<tooltip name="dustpan" text="Dustpan"/>
		<tooltip name="grate" text="Grate"/>
		<tooltip name="grate_opened" text="Opened grate"/>
		<tooltip name="hatch" text="Hatch"/>
		<tooltip name="hatch_opened" text="Opened hatch"/>
		<tooltip name="hook" text="Hook"/>
		<tooltip name="hook_used" text="Used hook"/>
		<tooltip name="item2" text="Key"/>
		<tooltip name="item2_unable" text="Key"/>
		<tooltip name="item3" text="Key"/>
		<tooltip name="item4" text="Key"/>
		<tooltip name="item4_taken" text="Взял ключ 4"/>
		<tooltip name="lamp" text="Lamp"/>
		<tooltip name="lamp_used" text="Lamp"/>
		<tooltip name="lever" text="Lever"/>
		<tooltip name="lever_turned" text="Lever"/>
		<tooltip name="lock_unlocked" text="Lock"/>
		<tooltip name="ray1" text="Ray"/>
		<tooltip name="ray2" text="Ray"/>
		<tooltip name="ray3" text="Ray"/>
		<tooltip name="ray4" text="Ray"/>
		<tooltip name="shelf" text="Shelf"/>
		<tooltip name="socket" text="Socket"/>
		<tooltip name="statue" text="Statue"/>
		<tooltip name="stuff" text="Stuff"/>
		<tooltip name="suitcase" text="Suitcase"/>
		<tooltip name="switch" text="Switch"/>
		<tooltip name="symbol1" text="Symbol"/>
		<tooltip name="symbol2" text="Symbol"/>
		<tooltip name="symbol3" text="Symbol"/>
		<tooltip name="symbol4" text="Symbol"/>
		<tooltip name="tap_fallen" text="Tap fallen"/>
		<tooltip name="tile" text="Tile"/>
		<tooltip name="tile_opened" text="Hidden place"/>
		<tooltip name="trunk_opened" text="Chest"/>
		<tooltip name="wall" text="Wall"/>
		<tooltip name="pcard_1" text=""/>
		<tooltip name="pcard_2" text=""/>
		<tooltip name="pcard_3" text=""/>
		<tooltip name="pcard_4" text=""/>
		<tooltip name="question" text=""/>
		<location name="barrel">
			<hint name="tap_fallen">
				<state type="hero" text="Has it peeled off? Because of the ray?"/>
			</hint>
			<hint name="keyhole">
				<state type="hero" text="A key hole? A barrel- cache?"/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="There is a treasure in this basement! I have to find it."/>
			</hint>
			<tooltip name="key_used" text="Barrel key"/>
			<tooltip name="keyhole" text="Lock"/>
			<tooltip name="tap_fallen" text="Tap fallen"/>
		</location>
		<location name="drawer">
			<hint name="item1_taken">
				<state type="hero" text="That's exactly the key. But what for?"/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="There is a treasure in this basement! I have to find it."/>
			</hint>
			<tooltip name="visited" text="Уже открывал ящик"/>
			<tooltip name="item1" text="Key"/>
		</location>
		<location name="hatch">
			<hint name="items_used">
				<state type="hero" text="The last obstacle on the way to wealth!"/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="There is a treasure in this basement! I have to find it."/>
			</hint>
			<tooltip name="items_used" text="Использованые ключи"/>
			<tooltip name="hatch" text="Hatch"/>
		</location>
		<location name="trunk">
			<hint name="symbol4">
				<state type="hero" text="Seems like something is missing."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="There is a treasure in this basement! I have to find it."/>
			</hint>
			<tooltip name="key" text="Barrel key"/>
			<tooltip name="symbol4" text="Symbol"/>
			<tooltip name="done" text=""/>
		</location>
		<hint name="i_spy">
			<state type="hero" text="The are always tons of useless stuff in basements, but sometimes you can come across really valuable things. "/>
			<state type="hero" text="I need to find the souvenirs that grandma and grandpa brought from their journeys."/>
			<state type="hero" text="I want to make a small museum in my living room..."/>
		</hint>
	</location>
	<location name="location_12">
		<hint name="on_load">
			<state type="hero" text="Oh god! I really did it! I got into the office of the Chief of police!"/>
			<state type="hero" text="It looks like I'm a criminal now. I shouldn't be caught! I shouldn't be caught!"/>
		</hint>
		<hint name="papers">
			<state type="hero" text="Does it mean that the man in black near the house is a shadowing? A police spy!"/>
			<state type="hero" text="Do they spy on me!? From the very arrival!? But what do they need?"/>
			<state type="hero" text="Could it be connected with the treasures in the house..."/>
		</hint>
		<hint name="ball">
			<state type="hero" text="I see there is something in the hole. No wonder if it's a doughnut."/>
		</hint>
		<hint name="paper_taken">
			<state type="hero" text="A paper with numbers. Looks like code. But why can't it be just kept in mind!"/>
		</hint>
		<hint name="drawer2">
			<state type="hero" text="What a nonsense!"/>
			<state type="hero" text="Or not? It's a code! Criminology..."/>
			<state type="hero" text="What can it be? The title of the book? The dog's name?"/>
		</hint>
		<hint name="cache_opened">
			<state type="voice1" text="Is Chief in his office? I have some business to discuss with him..."/>
			<state type="voice1" text="I don't know what happened?"/>
			<state type="hero" text="Damn! Someone is coming ! We should block the door, quick!"/>
			<state type="voice1" text="It's about the smugglers, it's tome to visit them, ha-ha."/>
		</hint>
		<hint name="chair_used">
			<state type="hero" text="They always block the door with a chair in the movies. I can cope not worse than James Bond!"/>
		</hint>
		<hint name="journal_used">
			<state type="hero" text="It's so interesting! I wonder where is their king?"/>
			<state type="hero" text="And all his royal attributes: the crown, the medallion, the shield. "/>
			<state type="hero" text="Such valuable things can't be lost without a trace!"/>
		</hint>
		<hint name="all_done">
			<state type="hero" text="Time's to get away, if Chief will come back I am lost!."/>
		</hint>
		<hint name="petition_used">
			<state type="hero" text="That is. I hope we will not read id."/>
		</hint>
		<hint name="drawer1_off">
			<state type="hero" text="Closed. There must be something interesting inside."/>
		</hint>
		<hint name="aquarium">
			<state type="hero" text="If I were a Chief of police I should keep a pair of fighting fish."/>
			<state type="hero" text="Just for... Frightening!"/>
		</hint>
		<hint name="articles">
			<state type="hero" text="Laudatory clippings."/>
			<state type="hero" text="Chief of police Steve Johnson rendered harmless the dealers of fake popcorn."/>
			<state type="hero" text="Steve Johnson was awarded for saving the life of mayor's cat."/>
			<state type="hero" text="Well,  he can really be proud of himself. The Cats' Rescuer!"/>
		</hint>
		<hint name="map">
			<state type="hero" text="The most dangerous parts of the city must be marked red."/>
			<state type="hero" text="Oh, no, these are snack bars! In green ones the food is tasty, in red - you can be poisoned."/>
			<state type="hero" text="Really important police information!"/>
		</hint>
		<hint name="plant">
			<state type="hero" text="I don't know what flower is that. Its' definitely not a cactus."/>
		</hint>
		<hint name="golf">
			<state type="hero" text="Quite cramped. Seems like something got stuck in the hole."/>
		</hint>
		<hint name="stick">
			<state type="hero" text="By the way, a great tool for self-defense."/>
		</hint>
		<hint name="door">
			<state type="hero" text="Leaving is not the best choice."/>
		</hint>
		<hint name="monitor">
			<state type="hero" text="The computer is turned off."/>
		</hint>
		<hint name="socket">
			<state type="hero" text="I wouldn't get into the socket without some extra necessity."/>
		</hint>
		<hint name="chair">
			<state type="hero" text="An ordinary not very comfortable chair."/>
		</hint>
		<hint name="phone">
			<state type="hero" text="It is the height of impudence: to break into the office of the Chief of police..."/>
			<state type="hero" text="...and start keeping calling somewhere to Mexico. Oh, no!"/>
		</hint>
		<hint name="puzzle3_taken">
			<state type="hero" text="Some detail. I wonder what is it for?"/>
		</hint>
		<hint name="detail3_taken">
			<state type="hero" text="What an unlucky burglar I am. Instead of safecracking I broke it down. "/>
		</hint>
		<hint name="cup">
			<state type="hero" text="There some green tea I  the cup. Mister Jones seems like taking care of his health.  "/>
		</hint>
		<hint name="gridlock">
			<state type="hero" text="There is some mechanism in the cache..."/>
			<state type="hero" text="Something like an intricate lock."/>
			<state type="hero" text="The details are not enough."/>
		</hint>
		<hint name="locket_half">
			<state type="hero" text="Half my medallion?! But where did he take it!!"/>
		</hint>
		<hint name="puzzle_used">
			<state type="hero" text="Well, now I can try to open it."/>
		</hint>
		<hint name="more_details">
			<state type="hero" text="Not enough parts..."/>
		</hint>
		<hint name="ban">
			<state type="hero" text="I've got no time! I need to block the door with something right now!"/>
		</hint>
		<hint name="do_more">
			<state type="hero" text="Yes, it's dangerous to stay here, but I can't leave without sorting it out."/>
			<state type="hero" text="Why did I run risks when I stole here up?"/>
		</hint>
		<hint name="win_no_petition">
			<state type="hero" text="I may have to leave though the window, but the time hasn't come yet. I need to leave my petition."/>
		</hint>
		<hint name="win_no_cache">
			<state type="hero" text="I can't leave without knowing what the boss keeps in his cache."/>
		</hint>
		<hint name="win_no_safe">
			<state type="hero" text="I risked so much to get here! I can leave without taling a look inside his safe."/>
		</hint>
		<hint name="level_task">
			<state type="hero" text="I have to plant the petition into chef's papers."/>
		</hint>
		<tooltip name="aquarium" text="Aquarium"/>
		<tooltip name="articles" text="Articles"/>
		<tooltip name="ball" text="Golf ball"/>
		<tooltip name="ban" text="Police chief office"/>
		<tooltip name="book_crim" text="Criminology"/>
		<tooltip name="book_moved" text="Book"/>
		<tooltip name="cache_opened" text="Cache"/>
		<tooltip name="case_in" text="Paper tray of incoming documents"/>
		<tooltip name="chair" text="Chair"/>
		<tooltip name="chair_used" text="Chair"/>
		<tooltip name="cup" text="Cup"/>
		<tooltip name="detail1" text="Safe detail"/>
		<tooltip name="detail2" text="Safe detail"/>
		<tooltip name="detail3" text="Safe detail"/>
		<tooltip name="door" text="Door"/>
		<tooltip name="drawer1" text="Closed drawer"/>
		<tooltip name="drawer1_opened" text="Drawer"/>
		<tooltip name="drawer2" text="Drawer"/>
		<tooltip name="golf" text="Minigolf"/>
		<tooltip name="gridlock" text="Lock"/>
		<tooltip name="gridlock_allowed" text="Все детали вставил"/>
		<tooltip name="hole" text="Hole"/>
		<tooltip name="jalousie" text="Jalousie"/>
		<tooltip name="journal" text="Journal"/>
		<tooltip name="journal_used" text="Смотрел журнал"/>
		<tooltip name="locket_half2" text="Вторая половина амулета"/>
		<tooltip name="locket_half2_used" text="Взял вторую половину амулета"/>
		<tooltip name="map" text="Map"/>
		<tooltip name="monitor" text="Monitor"/>
		<tooltip name="notebook_used" text="Заглянул в блокнотик"/>
		<tooltip name="papers" text="Paper with code"/>
		<tooltip name="petition" text="Petition"/>
		<tooltip name="phone" text="Phone"/>
		<tooltip name="plant" text="Plant"/>
		<tooltip name="puzzle1" text="Detail"/>
		<tooltip name="puzzle2" text="Detail"/>
		<tooltip name="puzzle3" text="Detail"/>
		<tooltip name="puzzle4" text="Detail"/>
		<tooltip name="puzzle5" text="Detail"/>
		<tooltip name="puzzle6" text="Detail"/>
		<tooltip name="safe" text="Safe"/>
		<tooltip name="socket" text="Socket"/>
		<tooltip name="stick" text="Stick"/>
		<tooltip name="window" text="Window"/>
		<tooltip name="window_opened" text="Window"/>
		<tooltip name="pcard_1" text=""/>
		<tooltip name="pcard_2" text=""/>
		<tooltip name="pcard_3" text=""/>
		<tooltip name="pcard_4" text=""/>
		<tooltip name="question" text=""/>
		<tooltip name="book1" text="Investigation for greenhorns"/>
		<tooltip name="book2" text="Methods of pets' rescue"/>
		<tooltip name="book3" text="All that a policeman must know"/>
		<tooltip name="book4" text="The most famous crimes of the XX century"/>
		<tooltip name="book5" text="Ballistics: how to learn to hit?"/>
		<tooltip name="book6" text="Technique of interrogation from A to Z"/>
		<tooltip name="book7" text="Thefts: psychology of a kleptomaniac"/>
		<tooltip name="book8" text="Evidence of crime: where to find?"/>
		<location name="drawer1">
			<hint name="donut">
				<state type="hero" text="A sloven and glutton!"/>
			</hint>
			<hint name="card_taken">
				<state type="hero" text="A piece of plastic that will unlock thousands dreary secrets.Ooh! Cool!"/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to plant the petition into chef's papers."/>
			</hint>
			<tooltip name="donut" text="Doughnut"/>
			<tooltip name="card" text="Activation card"/>
			<tooltip name="done" text=""/>
		</location>
		<location name="safe">
			<hint name="on_load">
				<state type="hero" text="This safe is so old that I’m afraid of touching it. It must stay in the antique shop."/>
			</hint>
			<hint name="safe_broken">
				<state type="hero" text="Oh! I as thought I’d rather hadn’t touch it.  "/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to plant the petition into chef's papers."/>
			</hint>
			<tooltip name="broken" text="Ломал сейф"/>
			<tooltip name="detail1" text="Detail"/>
			<tooltip name="detail2" text="Detail"/>
			<tooltip name="detail3" text="Detail"/>
			<tooltip name="safe" text="Safe"/>
			<tooltip name="paper_used" text="Использовал бумажку с кодом"/>
		</location>
		<location name="safe_opened">
			<hint name="on_load">
				<state type="hero" text="Files...keys...not too much."/>
			</hint>
			<hint name="document_used">
				<state type="hero" text="An eavesdropping device?! Hum!"/>
				<state type="hero" text="I must know what Chief is planning."/>
				<state type="hero" text="An eavesdropping device is an ideal means for that!"/>
				<state type="hero" text="It is written here that in-depth information is kept in the archives."/>
				<state type="hero" text="It means that I’m going to the archives to get to know where I should look for the smuggler."/>
				<state type="hero" text="And then I should buy an eavesdropping device from him."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to plant the petition into chef's papers."/>
			</hint>
			<tooltip name="document_smuggler" text="Doc"/>
			<tooltip name="document_sm_used" text="Смотрел документ"/>
			<tooltip name="key" text="Key"/>
			<hint name="all_done">
				<state type="hero" text="It’s time to leave; if Chief comes back I’ll be lost."/>
			</hint>
		</location>
		<hint name="i_spy">
			<state type="hero" text="It's not an office, but a junkyard! Finding the right stuff will be anything but easy!"/>
		</hint>
	</location>
	<location name="location_13">
		<hint name="on_load">
			<state type="hero" text="Just like the Fort Knox, so many sensors! I must be careful."/>
		</hint>
		<hint name="signalling_on">
			<state type="hero" text="I think it's an alarm system power off unit. "/>
		</hint>
		<hint name="signalling_off">
			<state type="hero" text="Great! I need just to turn the light on."/>
		</hint>
		<hint name="light">
			<state type="hero" text="Let' start! Well, I need to find the file of Eddy Brown, the smuggler."/>
		</hint>
		<hint name="drawer_file">
			<state type="hero" text="The file of Eddy Brown seems to be inside."/>
		</hint>
		<hint name="drawers">
			<state type="hero" text="No, not that one.I don't want to read all the files one by one."/>
		</hint>
		<hint name="box_off">
			<state type="hero" text="Too high! I can't get it."/>
		</hint>
		<hint name="box_on">
			<state type="hero" text="Let's see if I can use something of this."/>
		</hint>
		<hint name="ladder_broken">
			<state type="hero" text="They had enough money for the protection system."/>
			<state type="hero" text="But not enough for new stairs."/>
		</hint>
		<hint name="lamp">
			<state type="hero" text="A dull office lamp. There are millions of them."/>
		</hint>
		<hint name="gum">
			<state type="hero" text="A chewing gum. I don't know whether it could be useful, and I can't rip it off either."/>
		</hint>
		<hint name="ladder">
			<state type="hero" text="Of course it is not legal to break into the police archives but I repaired their stairs."/>
			<state type="hero" text="But I doubt that they won't reduce the punishment anyway."/>
		</hint>
		<hint name="pinion">
			<state type="hero" text="I have no idea how can I use it."/>
		</hint>
		<hint name="magnet">
			<state type="hero" text="The magnet is an important part of electrical motors, loudspeakers, computers."/>
			<state type="hero" text="That is all that I remember about the magnets from the course of physics."/>
		</hint>
		<hint name="switch_no">
			<state type="hero" text="What? Should I stay again in the dark room? No way."/>
		</hint>
		<hint name="rungs_more">
			<state type="hero" text="You need more stair-steps to fix the stair."/>
		</hint>
		<hint name="rung_used">
			<state type="hero" text="It fits! Now you have to put in the rest details."/>
		</hint>
		<hint name="ladder_on">
			<state type="hero" text="There you are, I've repaired it. Now it can be moved."/>
		</hint>
		<hint name="picture_hint">
			<state type="hero" text="Now it's more or less clear."/>
		</hint>
		<hint name="level_task">
			<state type="hero" text="I have to find Eddie Brown file here."/>
		</hint>
		<tooltip name="bg_dark" text=""/>
		<tooltip name="box1" text="Cracking"/>
		<tooltip name="box2" text="Thievery"/>
		<tooltip name="drawer1" text="Kidnaping"/>
		<tooltip name="drawer2" text="Murder"/>
		<tooltip name="drawer3" text="Fraud"/>
		<tooltip name="drawer_file" text="Smuggling"/>
		<tooltip name="drawer_table" text="Drawer"/>
		<tooltip name="gum" text="Gum"/>
		<tooltip name="ladder" text="Ladder"/>
		<tooltip name="ladder_broken" text="Broken ladder"/>
		<tooltip name="ladder_moved" text=""/>
		<tooltip name="lamp" text="Lamp"/>
		<tooltip name="magnet" text="Magnet"/>
		<tooltip name="papers" text="Papers"/>
		<tooltip name="pick_main" text=""/>
		<tooltip name="pinion" text="Pinion"/>
		<tooltip name="rays" text=""/>
		<tooltip name="rung1" text="Rung"/>
		<tooltip name="rung2" text="Rung"/>
		<tooltip name="rung3" text="Rung"/>
		<tooltip name="rung1_used" text="Rung"/>
		<tooltip name="rung2_used" text="Rung"/>
		<tooltip name="rung3_used" text="Rung"/>
		<tooltip name="signalling" text="Signalling"/>
		<tooltip name="switch" text="Switch"/>
		<tooltip name="wheel" text="Wheel"/>
		<tooltip name="wheel_used" text="Wheel"/>
		<tooltip name="wire" text="Wire"/>
		<tooltip name="pcard_1" text=""/>
		<tooltip name="pcard_2" text=""/>
		<tooltip name="pcard_3" text=""/>
		<tooltip name="pcard_4" text=""/>
		<tooltip name="question" text=""/>
		<tooltip name="evidence_used" text=""/>
		<location name="drawer_file">
			<hint name="drawer_off">
				<state type="hero" text="Bad luck! Closed!"/>
				<state type="hero" text="I'll have to force it somehow."/>
				<state type="hero" text="And I even don't have a master key."/>
			</hint>
			<hint name="picklock_used">
				<state type="hero" text="Well, let's see if this picklock is good enough."/>
			</hint>
			<hint name="file_closed">
				<state type="hero" text="Something cleared up.  The cave is located on the south-east...   Let's start the search!"/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to find Eddie Brown file here."/>
			</hint>
			<tooltip name="drawer" text="Drawer"/>
			<tooltip name="drawer_opened" text="Drawer"/>
			<tooltip name="file_used" text="Читал документ"/>
			<tooltip name="keyhole" text="Keyhole"/>
			<tooltip name="picklock_used" text="Lockpick"/>
			<tooltip name="smuggler_file" text="Smuggler file"/>
		</location>
		<location name="drawer_table">
			<hint name="documents">
				<state type="hero" text="Forms, forms, forms..."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to find Eddie Brown file here."/>
			</hint>
			<tooltip name="clip" text="Clip"/>
			<tooltip name="documents" text="Documents"/>
			<tooltip name="done" text=""/>
		</location>
		<location name="box">
			<hint name="evidence">
				<state type="hero" text="He has stolen some valuables from the museum, jury-rigged a master key."/>
				<state type="hero" text="I should keep tabs on him!"/>
				<state type="hero" text="I think I can find the details for such a master key right here."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to find Eddie Brown file here."/>
			</hint>
			<tooltip name="evidence" text="Evidence"/>
			<tooltip name="pick_main" text="Lockpick part"/>
		</location>
		<location name="papers">
			<hint name="knife">
				<state type="hero" text="It’s not quite reliable but I’ll be able to cut off something small."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to find Eddie Brown file here."/>
			</hint>
			<tooltip name="knife" text="Knife"/>
			<tooltip name="done" text=""/>
		</location>
		<hint name="i_spy">
			<state type="hero" text="I always thought that the archive was an example of order and cleanness. "/>
			<state type="hero" text="I was so wrong! How do I find the necessary clues here?! "/>
		</hint>
	</location>
	<location name="location_14">
		<hint name="on_load">
			<state type="smuggler" text="Who are you? What are you doing here?"/>
			<state type="hero" text="I heard that you are selling some really exclusive merchandise."/>
			<state type="smuggler" text="Oh, client! It's not going to work, baby."/>
			<state type="smuggler" text="The cops raided my warehouse and took everything - even my rum!"/>
			<state type="hero" text="I don't need rum, I need radio bugs."/>
			<state type="smuggler" text="Ha-ha, the girl wants to play a snoop?"/>
			<state type="smuggler" text="You want to keep an eye on your boyfriend? Or are you trying to cheat on an exam?"/>
			<state type="hero" text="Neither. I have some complaints about the way our police work."/>
			<state type="hero" text="About chief Steve Johnson, to be specific."/>
			<state type="smuggler" text="Wow! You've got some plans, sister! Let me check what I've got..."/>
			<state type="smuggler" text="Well of course! I have that old thing on those shelves. Not sure if it works, but you can fix it."/>
			<state type="hero" text="So how much do you want for it?"/>
			<state type="smuggler" text="What are you talking about, baby? Everything's on the house for you!"/>
			<state type="smuggler" text="Chief and I are not best friends either, if you know what I mean."/>
			<state type="smuggler" text="But if you can fix my boat, I'll appreciate it. "/>
		</hint>
		<hint name="boat_repaired">
			<state type="hero" text="Hacker, electrician, carpenter. I am a jack-of-all-trades!"/>
			<state type="hero" text="maybe I should start my own TV show?"/>
			<state type="hero" text="In today's program: making a lockpick from bubble gum and staples."/>
			<state type="hero" text="Or: the ABC's of fixing a smuggler's boat.  "/>
		</hint>
		<hint name="key_unable">
			<state type="hero" text="Fakirs swallow burning torches in the circus, but I can't do this! I don't even want to try!"/>
		</hint>
		<hint name="dresser">
			<state type="hero" text="Locked. Looks like even the police couldn't break this door."/>
			<state type="smuggler" text="Stupid, stupid cops!"/>
		</hint>
		<hint name="stuff">
			<state type="hero" text="I can't go through the bars. How is it opened, anyway?"/>
			<state type="smuggler" text="That's my baby, my pride! Even cops couldn't get in there. Do you see the mechanism up there, on the wall? "/>
		</hint>
		<hint name="game">
			<state type="hero" text="Looks complicated..."/>
			<state type="smuggler" text="Yeah, my brother made it. Take a slings and make a shot! Like in a shooting range!"/>
		</hint>
		<hint name="grate_opened">
			<state type="hero" text="The bars have opened!"/>
		</hint>
		<hint name="hammer_unable">
			<state type="hero" text="The bars are so tight, I can't even stick my hand through."/>
		</hint>
		<hint name="box_water">
			<state type="hero" text="So how do I get it? I wish I could hook it with something..."/>
		</hint>
		<hint name="bugs">
			<state type="smuggler" text="ЕX-248, the latest model! Almost impossible to detect."/>
			<state type="smuggler" text="It is best to attach them to wiring, sockets or phones."/>
		</hint>
		<hint name="cola">
			<state type="smuggler" text="Yeah, baby! Various sodas make up a significant part of my income."/>
			<state type="smuggler" text="I am a soda king!"/>
		</hint>
		<hint name="paper">
			<state type="smuggler" text="This is a review of the latest movie by Uwe Boll. I hate him!"/>
		</hint>
		<hint name="bottles">
			<state type="hero" text="Judging by the smell, they contained rum a long time ago."/>
		</hint>
		<hint name="objects">
			<state type="smuggler" text="I have absolutely no idea what it is. "/>
		</hint>
		<hint name="helmet">
			<state type="hero" text="An ancient helmet, must be really rare."/>
			<state type="smuggler" text="Nope, just a cheap fake."/>
		</hint>
		<hint name="ship">
			<state type="smuggler" text="Santa-Maria! Christopher Columbuses's flagship! She's a bauty!"/>
		</hint>
		<hint name="boat_on">
			<state type="hero" text="No problem, it can swim a couple of meters for sure."/>
		</hint>
		<hint name="footballs">
			<state type="hero" text="Oh! It even has autographs!"/>
			<state type="smuggler" text="Yes, the whole Brazilian team signed here after they won the world championship."/>
		</hint>
		<hint name="teapot">
			<state type="hero" text="Something gurgles in it. I am afraid to think what it may be. "/>
		</hint>
		<hint name="tv">
			<state type="smuggler" text="By the way, this television works! That's a truly antique thing!"/>
		</hint>
		<hint name="cup">
			<state type="hero" text="Inscription on the cup: 1st place in Hurdle Racing."/>
			<state type="smuggler" text="That's right, baby. My job makes me run around a lot. "/>
		</hint>
		<hint name="bombs">
			<state type="smuggler" text="Small, but efficient bombs. Poachers like hem a lot."/>
		</hint>
		<hint name="printer">
			<state type="smuggler" text="Counting expenses. Nothing can be sadder than that. "/>
		</hint>
		<hint name="basket">
			<state type="hero" text="There isn't much room for playing here."/>
		</hint>
		<hint name="balls">
			<state type="hero" text="A large box with billiard balls. "/>
		</hint>
		<hint name="board1">
			<state type="hero" text="Construction is something I have never done!"/>
		</hint>
		<hint name="device_noboat">
			<state type="hero" text="It should work. But Eddie asked me to fix his boat."/>
		</hint>
		<hint name="level_task">
			<state type="hero" text="Eddie can give me a eavesdropping device if I fix his boat and find some parts of it."/>
		</hint>
		<tooltip name="balls" text="Billiard ball"/>
		<tooltip name="basket" text="Basket"/>
		<tooltip name="board1" text="Board"/>
		<tooltip name="board2" text="Board"/>
		<tooltip name="boards_used" text="Board"/>
		<tooltip name="boat" text="Boat"/>
		<tooltip name="bombs" text="Bombs"/>
		<tooltip name="bottles" text="Bottles"/>
		<tooltip name="box_land" text="Box"/>
		<tooltip name="box_water" text="Detail"/>
		<tooltip name="bugs" text="Box with bugs"/>
		<tooltip name="coil1" text="Detail"/>
		<tooltip name="coil2" text="Detail"/>
		<tooltip name="coil3" text="Detail"/>
		<tooltip name="coils_used" text=""/>
		<tooltip name="cola" text="Cola"/>
		<tooltip name="cup" text="Cup"/>
		<tooltip name="device" text="Spy device"/>
		<tooltip name="device_opened" text=""/>
		<tooltip name="dresser" text="Dresser"/>
		<tooltip name="dresser_on" text="Dresser"/>
		<tooltip name="dresser_opened" text="Dresser"/>
		<tooltip name="fire" text="Fire"/>
		<tooltip name="fire_key" text=""/>
		<tooltip name="footballs" text="Footballs"/>
		<tooltip name="game" text="Lock"/>
		<tooltip name="grate_opened" text=""/>
		<tooltip name="hammer" text="Hammer"/>
		<tooltip name="helmet" text="Helmet"/>
		<tooltip name="hook" text="Hook"/>
		<tooltip name="key" text="Key"/>
		<tooltip name="key_unable" text="Key"/>
		<tooltip name="nails" text="Nails"/>
		<tooltip name="objects" text="Штуки"/>
		<tooltip name="paper" text="Paper"/>
		<tooltip name="pcard_1" text=""/>
		<tooltip name="pcard_2" text=""/>
		<tooltip name="pcard_3" text=""/>
		<tooltip name="pcard_4" text=""/>
		<tooltip name="printer" text="Printer"/>
		<tooltip name="question" text=""/>
		<tooltip name="ship" text="Ship"/>
		<tooltip name="slingshot" text="Slingshot"/>
		<tooltip name="smuggler" text="Eddie Brown"/>
		<tooltip name="stuff" text=""/>
		<tooltip name="teapot" text="Teapot"/>
		<tooltip name="trunk" text="Chest"/>
		<tooltip name="tv" text="TV"/>
		<tooltip name="water" text="Water"/>
		<tooltip name="boat_on" text="Boat"/>
		<tooltip name="device_on" text="Spy device"/>
		<location name="device">
			<hint name="device_broken">
				<state type="hero" text="And what am I supposed to do with this junk? I am not an electrician, after all!"/>
				<state type="smuggler" text="It's simple! Just insert the parts and you are done."/>
			</hint>
			<hint name="coils_used">
				<state type="hero" text="I really don't know if this is going to work..."/>
			</hint>
			<hint name="device_closed">
				<state type="hero" text="The bugs are the only thing left."/>
			</hint>
			<hint name="device_noboat">
				<state type="hero" text="Seems like it's ready. It should work. But Eddie asked us to fix his boat."/>
			</hint>
			<hint name="more_details">
				<state type="hero" text="The details are definitely not enough."/>
			</hint>
			<hint name="bugs_needed">
				<state type="hero" text="Now just the bugs are left."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="Eddie can give me a eavesdropping device if I fix his boat and find some parts of it."/>
			</hint>
			<tooltip name="bugs_used" text="Bugs"/>
			<tooltip name="coils_used" text=""/>
			<tooltip name="device" text="Spy device"/>
			<tooltip name="device_opened" text="Spy device"/>
		</location>
		<location name="boat">
			<hint name="boat_broken">
				<state type="hero" text="What happened to it?"/>
				<state type="smuggler" text="Ran into an iceberg on my way back to Greenland..."/>
				<state type="smuggler" text="That were cops that broke it, who else could do this?!"/>
			</hint>
			<hint name="boards_used">
				<state type="hero" text="I think we should fasten them up a bit with something..."/>
			</hint>
			<hint name="nails_used">
				<state type="hero" text="Not with your hands! "/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="Eddie can give me a eavesdropping device if I fix his boat and find some parts of it."/>
			</hint>
			<tooltip name="boards_used" text="Boards"/>
			<tooltip name="boat" text="Boat"/>
			<tooltip name="hole" text="Hole"/>
			<tooltip name="nails_hammer" text="Nails"/>
			<tooltip name="nails_used" text="Nails"/>
		</location>
		<location name="trunk">
			<tooltip name="coil4" text="Detail"/>
			<tooltip name="taken" text="Взял деталь"/>
		</location>
		<hint name="i_spy">
			<state type="hero" text="That's how a real smuggler's warehouse should look like! "/>
			<state type="hero" text="I'll need to do my best to find the things I want to purchase. "/>
			<state type="hero" text="Just like a flea market! Awesome!"/>
		</hint>
	</location>
	<location name="location_15">
		<hint name="camera_on">
			<state type="hero" text="Hush... there is a camera here! I can be spotted!"/>
		</hint>
		<hint name="camera_win">
			<state type="hero" text="Great! Now the camera is off."/>
		</hint>
		<hint name="plant_off">
			<state type="hero" text="I think, a small black bug will look very natural in a bunch of flowers."/>
		</hint>
		<hint name="bug">
			<state type="hero" text="Let me put a bug into the robot as well - just to assure him he has not been forgotten."/>
		</hint>
		<hint name="switch_on">
			<state type="hero" text="No, enough! I've had enough of electric stuff."/>
		</hint>
		<hint name="dark">
			<state type="hero" text="It's too dark! I can't see anything."/>
		</hint>
		<hint name="socket_off">
			<state type="hero" text="I can't reach for the socket because of the robot."/>
			<state type="hero" text="Why is this stupid tin always standing in my way?"/>
		</hint>
		<hint name="socket_on">
			<state type="hero" text="A socket again? No, I have already placed a bug, that's enough!"/>
		</hint>
		<hint name="panel_opened">
			<state type="hero" text="I need to insert a card in here or it won't work."/>
		</hint>
		<hint name="panel">
			<state type="hero" text="No activation card. Where is it this time, I wonder?"/>
		</hint>
		<hint name="books">
			<state type="hero" text="Chief Johnson cannot be so silly to still use this cache."/>
		</hint>
		<hint name="camera_off">
			<state type="hero" text="I have fully diaabled it. "/>
		</hint>
		<hint name="box">
			<state type="hero" text="There can be something interesting there. "/>
		</hint>
		<hint name="read_articles">
			<state type="hero" text="One moment! What is that glowing in the frames?"/>
		</hint>
		<hint name="articles_light">
			<state type="hero" text="I remember. These are clippings from local newspapers."/>
			<state type="hero" text="They tell us about the brave deeds of Steve Johnson, a simple police chief."/>
		</hint>
		<hint name="articles_dark">
			<state type="hero" text="What is it glowing on the wall?"/>
			<state type="hero" text="Looks like the numbers are marked with a special paint. And they glow in the dark!"/>
			<state type="hero" text="3-5-6-9-1... I'd better not forget it. It's some kind of code."/>
		</hint>
		<hint name="safe">
			<state type="hero" text="I'll try entering the code from the paper sclippings."/>
		</hint>
		<hint name="safe_unable">
			<state type="hero" text="Oh! Chief has installed a new model."/>
		</hint>
		<hint name="scotch">
			<state type="hero" text="Judging by recent events, scotch tape is a highly useful thing."/>
			<state type="hero" text="I have definitely underestimated its usefulness."/>
		</hint>
		<hint name="plant_on">
			<state type="hero" text="Looks great and the bug is well hidden!"/>
		</hint>
		<hint name="phone_on">
			<state type="hero" text="Seems to work, despite the bug inside."/>
		</hint>
		<hint name="petition">
			<state type="hero" text="My petition!"/>
		</hint>
		<hint name="map">
			<state type="hero" text="Hey, there's my house! "/>
		</hint>
		<hint name="aqua">
			<state type="hero" text="No fishes yet..."/>
		</hint>
		<hint name="grate">
			<state type="hero" text="Good protection, but it won't stop me."/>
		</hint>
		<hint name="drawers">
			<state type="hero" text="Locked!"/>
		</hint>
		<hint name="comp">
			<state type="hero" text="Something makes me think he never turns it on."/>
		</hint>
		<hint name="chair">
			<state type="hero" text="I hope I won't need this chair again."/>
		</hint>
		<hint name="safe_opened">
			<state type="hero" text="Great! It worked! It opened."/>
		</hint>
		<hint name="all_done">
			<state type="hero" text="I finished.  It's time to get out of here. "/>
		</hint>
		<hint name="papers">
			<state type="hero" text="It means, my grandmother's  lawyer works for Johnson's chief!"/>
			<state type="hero" text="I should have guessed they are at one. Everybody wants to get hold of my treasure! "/>
		</hint>
		<hint name="level_task">
			<state type="hero" text="I have to place bugs in chef's Johnson room."/>
		</hint>
		<tooltip name="aqua" text="Aquarium"/>
		<tooltip name="articles" text="Articles"/>
		<tooltip name="articles_on" text="Articles"/>
		<tooltip name="ban" text=""/>
		<tooltip name="bg_dark" text=""/>
		<tooltip name="books" text="Book"/>
		<tooltip name="box" text="Box"/>
		<tooltip name="box_opened" text="Box"/>
		<tooltip name="bug" text="Bug"/>
		<tooltip name="bug2" text="Bug"/>
		<tooltip name="camera" text="Camera off"/>
		<tooltip name="camera_off" text="Camera off"/>
		<tooltip name="card_used" text="Card"/>
		<tooltip name="chair" text="Chair"/>
		<tooltip name="comp" text="Computer"/>
		<tooltip name="drawers" text="Drawers"/>
		<tooltip name="grate" text="Grate"/>
		<tooltip name="map" text="Map"/>
		<tooltip name="panel" text="Panel"/>
		<tooltip name="panel_opened" text="Panel"/>
		<tooltip name="papers" text="Docs"/>
		<tooltip name="petition" text="Petition"/>
		<tooltip name="phone" text="Phone"/>
		<tooltip name="phone_on" text="Phone with bug"/>
		<tooltip name="plant" text="Plant"/>
		<tooltip name="plant_on" text="Plant with bug"/>
		<tooltip name="robot" text="Robot"/>
		<tooltip name="robot_box" text=""/>
		<tooltip name="robot_moved" text="Robot"/>
		<tooltip name="safe" text="Safe"/>
		<tooltip name="safe_visited" text="Safe"/>
		<tooltip name="scotch" text="Sticky tape"/>
		<tooltip name="scotch_dark" text="Sticky tape"/>
		<tooltip name="socket" text="Socket"/>
		<tooltip name="switch" text="Switch"/>
		<tooltip name="switch_on" text="Switch'n'bug"/>
		<tooltip name="window" text="Window"/>
		<tooltip name="pcard_1" text=""/>
		<tooltip name="pcard_2" text=""/>
		<tooltip name="pcard_3" text=""/>
		<tooltip name="question" text=""/>
		<location name="phone">
			<hint name="phone">
				<state type="hero" text="Eddy told me that I should install bugs into phones, sockets and switches."/>
			</hint>
			<hint name="panel_moved">
				<state type="hero" text="Aha! A nice place for a bug!"/>
			</hint>
			<hint name="wires">
				<state type="hero" text="I think it will be a great place for a bug."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to place bugs in chef's Johnson room."/>
			</hint>
			<tooltip name="bug" text="Bug"/>
			<tooltip name="panel" text="Panel"/>
			<tooltip name="panel_moved" text="Panel"/>
			<tooltip name="wires" text="Wires"/>
		</location>
		<location name="box">
			<hint name="screwdriver">
				<state type="hero" text="Quite useful thing!"/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to place bugs in chef's Johnson room."/>
			</hint>
			<tooltip name="screwdriver" text="Screwdriver"/>
		</location>
		<location name="safe">
			<hint name="safe_opened">
				<state type="hero" text="It worked out! The safe is open now."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to place bugs in chef's Johnson room."/>
			</hint>
			<tooltip name="card" text="Card"/>
			<tooltip name="done" text=""/>
		</location>
		<location name="switch">
			<hint name="panel">
				<state type="hero" text="If I try to take it with bare hands I will break the nail."/>
				<state type="hero" text="It's worse than the house demolition, by the way."/>
			</hint>
			<hint name="panel_moved">
				<state type="hero" text="Well, I'll try to install a bug."/>
			</hint>
			<hint name="switch_repair">
				<state type="hero" text="The wire was torn. You need to stick it. "/>
			</hint>
			<hint name="light_off">
				<state type="hero" text="Oops.. she torn the wire."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to place bugs in chef's Johnson room."/>
			</hint>
			<tooltip name="bg_dark" text=""/>
			<tooltip name="bug" text="Bug"/>
			<tooltip name="panel" text="Panel"/>
			<tooltip name="switch" text="Switch"/>
			<tooltip name="wire" text="Cut wire"/>
		</location>
		<location name="socket">
			<hint name="panel">
				<state type="hero" text="I don't want to break a nail. I need a screwdriver."/>
			</hint>
			<hint name="level_task">
				<state type="hero" text="I have to place bugs in chef's Johnson room."/>
			</hint>
			<tooltip name="bug" text="Bug"/>
			<tooltip name="panel" text="Panel"/>
			<tooltip name="socket" text="Socket"/>
		</location>
		<hint name="i_spy">
			<state type="hero" text="He hasn't done anything to the room since the last time I was here. I think, it's gotten evern worse!"/>
		</hint>
	</location>
</locations>