<?xml version="1.0" encoding="UTF-8"?>
<scene>
	<resource type="form" name="gui\game_panel\game_panel">
		<shaders>
			<shader name="b_exit_from_get_hint" diffuse="gui\game_panel\cap_button" opacity="gui\game_panel\cap_button_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_game_menu" diffuse="gui\game_panel\menu_button" opacity="gui\game_panel\menu_button_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_get_hint" diffuse="gui\game_panel\lens_button" opacity="gui\game_panel\lens_button_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_get_hint_exit_true" diffuse="gui\game_panel\get_hint_exit_button" opacity="gui\game_panel\get_hint_exit_button_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_hint_0" diffuse="gui\game_panel\hint_button" opacity="gui\game_panel\hint_button_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_hint_1" diffuse="gui\game_panel\hint_button" opacity="gui\game_panel\hint_button_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_hint_2" diffuse="gui\game_panel\hint_button" opacity="gui\game_panel\hint_button_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_hint_3" diffuse="gui\game_panel\hint_button" opacity="gui\game_panel\hint_button_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_hint_4" diffuse="gui\game_panel\hint_button" opacity="gui\game_panel\hint_button_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_journal" diffuse="gui\game_panel\journal_button" opacity="gui\game_panel\journal_button_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_map" diffuse="gui\game_panel\map_button" opacity="gui\game_panel\map_button_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="b_map_true" diffuse="gui\game_panel\map_button" opacity="gui\game_panel\map_button_alpha" sanim="SSAT_NET" swidth="2" sheight="2" sfcount="4"/>
			<shader name="w_amulet" diffuse="gui\game_panel\game_panel" opacity="gui\game_panel\game_panel_alpha"/>
			<shader name="w_game_panel" diffuse="gui\game_panel\game_panel" opacity="gui\game_panel\game_panel_alpha"/>
			<shader name="w_game_panel_cap" diffuse="gui\game_panel\game_panel" opacity="gui\game_panel\game_panel_alpha"/>
			<shader name="w_get_hint_error" diffuse="gui\game_panel\get_hint_error" opacity="gui\game_panel\get_hint_error_alpha"/>
			<shader name="w_get_hint_panel_true" diffuse="gui\game_panel\game_panel" opacity="gui\game_panel\game_panel_alpha"/>
			<shader name="w_hero" diffuse="gui\game_panel\game_panel" opacity="gui\game_panel\game_panel_alpha"/>
			<shader name="w_hero_eyes" diffuse="gui\game_panel\game_panel" opacity="gui\game_panel\game_panel_alpha"/>
			<shader name="w_hero_hair" diffuse="gui\game_panel\game_panel" opacity="gui\game_panel\game_panel_alpha"/>
			<shader name="w_hero_lips" diffuse="gui\game_panel\game_panel" opacity="gui\game_panel\game_panel_alpha"/>
			<shader name="w_hint_stroke_0" diffuse="gui\game_panel\hint_button_stroke" opacity="gui\game_panel\hint_button_stroke_alpha"/>
			<shader name="w_hint_stroke_1" diffuse="gui\game_panel\hint_button_stroke" opacity="gui\game_panel\hint_button_stroke_alpha"/>
			<shader name="w_hint_stroke_2" diffuse="gui\game_panel\hint_button_stroke" opacity="gui\game_panel\hint_button_stroke_alpha"/>
			<shader name="w_hint_stroke_3" diffuse="gui\game_panel\hint_button_stroke" opacity="gui\game_panel\hint_button_stroke_alpha"/>
			<shader name="w_hint_stroke_4" diffuse="gui\game_panel\hint_button_stroke" opacity="gui\game_panel\hint_button_stroke_alpha"/>
			<shader name="w_inventory" diffuse="gui\common\empty" opacity="gui\common\empty"/>
			<shader name="w_inventory_0" diffuse="gui\common\empty" opacity="gui\common\empty"/>
			<shader name="w_inventory_1" diffuse="gui\common\empty" opacity="gui\common\empty"/>
			<shader name="w_inventory_2" diffuse="gui\common\empty" opacity="gui\common\empty"/>
			<shader name="w_inventory_3" diffuse="gui\common\empty" opacity="gui\common\empty"/>
			<shader name="w_inventory_4" diffuse="gui\common\empty" opacity="gui\common\empty"/>
			<shader name="w_inventory_5" diffuse="gui\common\empty" opacity="gui\common\empty"/>
			<shader name="w_inventory_6" diffuse="gui\common\empty" opacity="gui\common\empty"/>
			<shader name="w_inventory_7" diffuse="gui\common\empty" opacity="gui\common\empty"/>
			<shader name="w_inventory_8" diffuse="gui\common\empty" opacity="gui\common\empty"/>
			<shader name="w_medalion_full" diffuse="gui\game_panel\game_panel" opacity="gui\game_panel\game_panel_alpha"/>
			<shader name="w_medalion_half" diffuse="gui\game_panel\game_panel" opacity="gui\game_panel\game_panel_alpha"/>
			<shader name="w_timer_cap" diffuse="gui\game_panel\game_panel" opacity="gui\game_panel\game_panel_alpha"/>
		</shaders>
		<models>
			<model name="b_exit_from_get_hint" speed="1.500000" order="38"/>
			<model name="b_game_menu" speed="1.500000" order="4"/>
			<model name="b_get_hint" speed="1.500000" order="2"/>
			<model name="b_get_hint_exit_true" speed="1.500000" order="60"/>
			<model name="b_hint_0" speed="1.500000" order="50"/>
			<model name="b_hint_1" speed="1.500000" order="49"/>
			<model name="b_hint_2" speed="1.500000" order="51"/>
			<model name="b_hint_3" speed="1.500000" order="52"/>
			<model name="b_hint_4" speed="1.500000" order="48"/>
			<model name="b_journal" speed="1.500000" order="3"/>
			<model name="b_map" speed="1.500000" order="5"/>
			<model name="b_map_true" speed="1.500000" order="62"/>
			<model name="sc_center" speed="1.500000" order="53"/>
			<model name="sc_center_true" speed="1.500000" order="64"/>
			<model name="sc_exit_from_get_hint_text" speed="1.500000" order="40"/>
			<model name="sc_game_menu" speed="1.500000" order="23"/>
			<model name="sc_get_hint_exit_true_text" speed="1.500000" order="61"/>
			<model name="sc_get_hint_item_00" speed="1.500000" order="30"/>
			<model name="sc_get_hint_item_01" speed="1.500000" order="31"/>
			<model name="sc_get_hint_item_02" speed="1.500000" order="33"/>
			<model name="sc_get_hint_item_03" speed="1.500000" order="29"/>
			<model name="sc_get_hint_item_04" speed="1.500000" order="28"/>
			<model name="sc_get_hint_item_05" speed="1.500000" order="34"/>
			<model name="sc_get_hint_item_06" speed="1.500000" order="32"/>
			<model name="sc_get_hint_item_07" speed="1.500000" order="27"/>
			<model name="sc_inventory_count_0" speed="1.500000" order="20"/>
			<model name="sc_inventory_count_1" speed="1.500000" order="21"/>
			<model name="sc_inventory_count_2" speed="1.500000" order="22"/>
			<model name="sc_inventory_count_3" speed="1.500000" order="25"/>
			<model name="sc_inventory_count_4" speed="1.500000" order="16"/>
			<model name="sc_inventory_count_5" speed="1.500000" order="17"/>
			<model name="sc_inventory_count_6" speed="1.500000" order="18"/>
			<model name="sc_inventory_count_7" speed="1.500000" order="19"/>
			<model name="sc_inventory_count_8" speed="1.500000" order="26"/>
			<model name="sc_vasya_pupkin" speed="1.500000" order="24">
				<state name="anim" frames="0 10" speed="1.000000"/>
			</model>
			<model name="sl_left" speed="1.500000" order="55"/>
			<model name="sl_left_true" speed="1.500000" order="63"/>
			<model name="sl_right" speed="1.500000" order="54"/>
			<model name="sl_right_true" speed="1.500000" order="65"/>
			<model name="w_amulet" speed="1.500000" order="57"/>
			<model name="w_game_panel" speed="1.500000" order="0"/>
			<model name="w_game_panel_cap" speed="1.500000" order="35"/>
			<model name="w_get_hint_error" speed="1.500000" order="56">
				<state name="anim" frames="0 10" speed="0.200000"/>
			</model>
			<model name="w_get_hint_panel_true" speed="1.500000" order="59"/>
			<model name="w_hero" speed="1.500000" order="36"/>
			<model name="w_hero_eyes" speed="1.500000" order="39"/>
			<model name="w_hero_hair" speed="1.500000" order="37"/>
			<model name="w_hero_lips" speed="1.500000" order="41"/>
			<model name="w_hint_stroke_0" speed="1.500000" order="43"/>
			<model name="w_hint_stroke_1" speed="1.500000" order="44"/>
			<model name="w_hint_stroke_2" speed="1.500000" order="45"/>
			<model name="w_hint_stroke_3" speed="1.500000" order="46"/>
			<model name="w_hint_stroke_4" speed="1.500000" order="47"/>
			<model name="w_inventory" speed="1.500000" order="15"/>
			<model name="w_inventory_0" speed="1.500000" order="7"/>
			<model name="w_inventory_1" speed="1.500000" order="8"/>
			<model name="w_inventory_2" speed="1.500000" order="10"/>
			<model name="w_inventory_3" speed="1.500000" order="12"/>
			<model name="w_inventory_4" speed="1.500000" order="14"/>
			<model name="w_inventory_5" speed="1.500000" order="11"/>
			<model name="w_inventory_6" speed="1.500000" order="9"/>
			<model name="w_inventory_7" speed="1.500000" order="13"/>
			<model name="w_inventory_8" speed="1.500000" order="6"/>
			<model name="w_medalion_full" speed="1.500000" order="58"/>
			<model name="w_medalion_half" speed="1.500000" order="1"/>
			<model name="w_timer_cap" speed="1.500000" order="42"/>
		</models>
		<form>
			<window name="game_panel" model="w_game_panel"/>
			<window name="medalion_half" model="w_medalion_half"/>
			<button name="get_hint" model="b_get_hint"/>
			<button name="journal" model="b_journal"/>
			<button name="game_menu" model="b_game_menu"/>
			<button name="map" model="b_map"/>
			<window name="inventory_8" model="w_inventory_8"/>
			<window name="inventory_0" model="w_inventory_0"/>
			<window name="inventory_1" model="w_inventory_1"/>
			<window name="inventory_6" model="w_inventory_6"/>
			<window name="inventory_2" model="w_inventory_2"/>
			<window name="inventory_5" model="w_inventory_5"/>
			<window name="inventory_3" model="w_inventory_3"/>
			<window name="inventory_7" model="w_inventory_7"/>
			<window name="inventory_4" model="w_inventory_4"/>
			<window name="inventory" model="w_inventory"/>
			<static name="inventory_count_4" model="sc_inventory_count_4" alignment="cc" font_id="1"/>
			<static name="inventory_count_5" model="sc_inventory_count_5" alignment="cc" font_id="1"/>
			<static name="inventory_count_6" model="sc_inventory_count_6" alignment="cc" font_id="1"/>
			<static name="inventory_count_7" model="sc_inventory_count_7" alignment="cc" font_id="1"/>
			<static name="inventory_count_0" model="sc_inventory_count_0" alignment="cc" font_id="1"/>
			<static name="inventory_count_1" model="sc_inventory_count_1" alignment="cc" font_id="1"/>
			<static name="inventory_count_2" model="sc_inventory_count_2" alignment="cc" font_id="1"/>
			<static name="game_menu" model="sc_game_menu" alignment="cc" font_id="4" text_id="menu"/>
			<static name="vasya_pupkin" model="sc_vasya_pupkin" alignment="cc" alpha="8,100" alpha="10,0" font_id="13" text_id="journal_updated"/>
			<static name="inventory_count_3" model="sc_inventory_count_3" alignment="cc" font_id="1"/>
			<static name="inventory_count_8" model="sc_inventory_count_8" alignment="cc" font_id="1"/>
			<static name="get_hint_item_07" model="sc_get_hint_item_07" alignment="cc" font_id="9"/>
			<static name="get_hint_item_04" model="sc_get_hint_item_04" alignment="cc" font_id="9"/>
			<static name="get_hint_item_03" model="sc_get_hint_item_03" alignment="cc" font_id="9"/>
			<static name="get_hint_item_00" model="sc_get_hint_item_00" alignment="cc" font_id="9"/>
			<static name="get_hint_item_01" model="sc_get_hint_item_01" alignment="cc" font_id="9"/>
			<static name="get_hint_item_06" model="sc_get_hint_item_06" alignment="cc" font_id="9"/>
			<static name="get_hint_item_02" model="sc_get_hint_item_02" alignment="cc" font_id="9"/>
			<static name="get_hint_item_05" model="sc_get_hint_item_05" alignment="cc" font_id="9"/>
			<window name="game_panel_cap" model="w_game_panel_cap"/>
			<window name="hero" model="w_hero"/>
			<window name="hero_hair" model="w_hero_hair"/>
			<button name="exit_from_get_hint" model="b_exit_from_get_hint"/>
			<window name="hero_eyes" model="w_hero_eyes"/>
			<static name="exit_from_get_hint_text" model="sc_exit_from_get_hint_text" alignment="cc" font_id="7" text_id="exit_from_get_hint"/>
			<window name="hero_lips" model="w_hero_lips"/>
			<window name="timer_cap" model="w_timer_cap"/>
			<window name="hint_stroke_0" model="w_hint_stroke_0"/>
			<window name="hint_stroke_1" model="w_hint_stroke_1"/>
			<window name="hint_stroke_2" model="w_hint_stroke_2"/>
			<window name="hint_stroke_3" model="w_hint_stroke_3"/>
			<window name="hint_stroke_4" model="w_hint_stroke_4"/>
			<button name="hint_4" model="b_hint_4"/>
			<button name="hint_1" model="b_hint_1"/>
			<button name="hint_0" model="b_hint_0"/>
			<button name="hint_2" model="b_hint_2"/>
			<button name="hint_3" model="b_hint_3"/>
			<static name="center" model="sc_center" alignment="cc" font_id="1"/>
			<static name="right" model="sl_right" alignment="lc" font_id="1"/>
			<static name="left" model="sl_left" alignment="lc" font_id="1"/>
			<window name="get_hint_error" model="w_get_hint_error"/>
			<window name="amulet" model="w_amulet"/>
			<window name="medalion_full" model="w_medalion_full"/>
			<window name="get_hint_panel_true" model="w_get_hint_panel_true"/>
			<button name="get_hint_exit_true" model="b_get_hint_exit_true"/>
			<static name="get_hint_exit_true_text" model="sc_get_hint_exit_true_text" alignment="cc" font_id="7" text_id="exit_from_get_hint"/>
			<button name="map_true" model="b_map_true"/>
			<static name="left_true" model="sl_left_true" alignment="lc" font_id="10"/>
			<static name="center_true" model="sc_center_true" alignment="cc" font_id="10"/>
			<static name="right_true" model="sl_right_true" alignment="lc" font_id="10"/>
		</form>
	</resource>
</scene>