Stratagus default config file loading ...

Can't open file `data.magnant/sounds/red-ants/basic_voices/work_complete.wav'
Can't open file `data.magnant/sounds/ships/sinking.wav'
Can't open file `data.magnant/sounds/neutral/buildings/gold_mine.wav'
Can't open file `data.magnant/sounds/red-ants/units/advanced-knight/ready.wav'
Can't open file `data.magnant/sounds/red-ants/archer/ready.wav'
Can't open file `data.magnant/sounds/missiles/punch.wav'
Can't open file `data.magnant/sounds/missiles/fireball_hit.wav'
Can't open file `data.magnant/sounds/missiles/fireball_throw.wav'
Can't open file `data.magnant/sounds/spells/lightning.wav'
Can't open file `data.magnant/sounds/red-ants/units/advanced-knight/acknowledgement_1.wav'
Can't open file `data.magnant/sounds/red-ants/units/advanced-knight/selected_1.wav'
Can't open file `data.magnant/sounds/red-ants/units/advanced-knight/annoyed_1.wav'
Can't open file `data.magnant/sounds/ui/statsthump.wav'
Ailevel set to Easy... 

... ready!

Stratagus V2.1, (c) 1998-2004 by The Stratagus Project. See license info.
  written by Lutz Sammer, Fabrice Rossi, Vladi Shabanski, Patrice Fortier,
  Jon Gabrielson, Andreas Arens, Nehal Mistry, Jimmy Salmon and others.
	(http://Stratagus.Org)
  VP3 codec Copyright by On2 Technologies Inc.
  SDL Copyright by Sam Lantinga.
Compile options ZLIB BZ2LIB SDL LIBCDA FLAC OGG MP3 MAP-REGIONS 

Stratagus may be copied only under the terms of the GNU General Public License
which may be found in the Stratagus source kit.

DISCLAIMER:
This software is provided as-is.  The author(s) can not be held liable for any
damage that might arise from the use of this software.
Use it at your own risk.

launching campaign level01a.cm
Trigger not set, defining trigger
Executing land_funcs[1]
Executing land_funcs[2]
Executing land_funcs[2]
Executing land_funcs[3]
Executing land_funcs[4]
Executing land_funcs[5]
Executing land_funcs[6]
Executing land_funcs[7]
Executing land_funcs[8]
Executing land_funcs[9]
Number of Special Units (Table Size)= 14
table size = 0
UnitName = unit-warrior
UnitAIType = AiSoldier
unit-warrior is a AiSoldier
UnitName = unit-grenadier
UnitAIType = AiShooter
UnitName = unit-beetle
UnitAIType = AiCavalry
UnitName = unit-axe-ant
UnitAIType = AiSoldier
unit-axe-ant is a AiSoldier
UnitName = unit-advwarrior
UnitAIType = AiSoldier
unit-advwarrior is a AiSoldier
UnitName = unit-helicopter
UnitAIType = AiFlyer
UnitName = unit-butterfly
UnitAIType = AiFlyer
UnitName = unit-missile-house
UnitAIType = AiEliteBarracks
UnitName = unit-sniper
UnitAIType = AiEliteShooter
UnitName = unit-acid-ant
UnitAIType = AiEliteShooter
UnitName = unit-medic-house
UnitAIType = AiHealingBuilding
UnitName = unit-medic-ant
UnitAIType = AiHealer
UnitName = unit-bee
UnitAIType = AiEliteShooter
UnitName = unit-bee
UnitAIType = AiEliteShooter
table size = 3
i = 1
 unit unit-warrior removed
table size = 2
i = 1
 unit unit-axe-ant removed
table size = 1
i = 1
 unit unit-advwarrior removed
table size before switching= 0
Found an AiSoldier
Executing land_funcs[10]
Number of Special Units (Table Size)= 14
table size = 0
UnitName = unit-warrior
UnitAIType = AiSoldier
unit-warrior is a AiSoldier
UnitName = unit-grenadier
UnitAIType = AiShooter
UnitName = unit-beetle
UnitAIType = AiCavalry
UnitName = unit-axe-ant
UnitAIType = AiSoldier
unit-axe-ant is a AiSoldier
UnitName = unit-advwarrior
UnitAIType = AiSoldier
unit-advwarrior is a AiSoldier
UnitName = unit-helicopter
UnitAIType = AiFlyer
UnitName = unit-butterfly
UnitAIType = AiFlyer
UnitName = unit-missile-house
UnitAIType = AiEliteBarracks
UnitName = unit-sniper
UnitAIType = AiEliteShooter
UnitName = unit-acid-ant
UnitAIType = AiEliteShooter
UnitName = unit-medic-house
UnitAIType = AiHealingBuilding
UnitName = unit-medic-ant
UnitAIType = AiHealer
UnitName = unit-bee
UnitAIType = AiEliteShooter
UnitName = unit-bee
UnitAIType = AiEliteShooter
table size = 3
i = 1
 unit unit-warrior removed
table size = 2
i = 1
 unit unit-axe-ant removed
table size = 1
i = 1
 unit unit-advwarrior removed
table size before switching= 0
Found an AiSoldier
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Stratagus default config file loading ...

Ailevel set to Easy... 

... ready!

Trigger not set, defining trigger
Executing land_funcs[1]
Executing land_funcs[2]
Executing land_funcs[2]
Executing land_funcs[3]
Executing land_funcs[4]
Executing land_funcs[5]
Executing land_funcs[6]
Executing land_funcs[7]
Executing land_funcs[8]
Executing land_funcs[9]
Number of Special Units (Table Size)= 14
table size = 0
UnitName = unit-warrior
UnitAIType = AiSoldier
unit-warrior is a AiSoldier
UnitName = unit-grenadier
UnitAIType = AiShooter
UnitName = unit-beetle
UnitAIType = AiCavalry
UnitName = unit-axe-ant
UnitAIType = AiSoldier
unit-axe-ant is a AiSoldier
UnitName = unit-advwarrior
UnitAIType = AiSoldier
unit-advwarrior is a AiSoldier
UnitName = unit-helicopter
UnitAIType = AiFlyer
UnitName = unit-butterfly
UnitAIType = AiFlyer
UnitName = unit-missile-house
UnitAIType = AiEliteBarracks
UnitName = unit-sniper
UnitAIType = AiEliteShooter
UnitName = unit-acid-ant
UnitAIType = AiEliteShooter
UnitName = unit-medic-house
UnitAIType = AiHealingBuilding
UnitName = unit-medic-ant
UnitAIType = AiHealer
UnitName = unit-bee
UnitAIType = AiEliteShooter
UnitName = unit-bee
UnitAIType = AiEliteShooter
table size = 3
i = 1
 unit unit-warrior removed
table size = 2
i = 1
 unit unit-axe-ant removed
table size = 1
i = 1
 unit unit-advwarrior removed
table size before switching= 0
Found an AiSoldier
Executing land_funcs[10]
Number of Special Units (Table Size)= 14
table size = 0
UnitName = unit-warrior
UnitAIType = AiSoldier
unit-warrior is a AiSoldier
UnitName = unit-grenadier
UnitAIType = AiShooter
UnitName = unit-beetle
UnitAIType = AiCavalry
UnitName = unit-axe-ant
UnitAIType = AiSoldier
unit-axe-ant is a AiSoldier
UnitName = unit-advwarrior
UnitAIType = AiSoldier
unit-advwarrior is a AiSoldier
UnitName = unit-helicopter
UnitAIType = AiFlyer
UnitName = unit-butterfly
UnitAIType = AiFlyer
UnitName = unit-missile-house
UnitAIType = AiEliteBarracks
UnitName = unit-sniper
UnitAIType = AiEliteShooter
UnitName = unit-acid-ant
UnitAIType = AiEliteShooter
UnitName = unit-medic-house
UnitAIType = AiHealingBuilding
UnitName = unit-medic-ant
UnitAIType = AiHealer
UnitName = unit-bee
UnitAIType = AiEliteShooter
UnitName = unit-bee
UnitAIType = AiEliteShooter
table size = 3
i = 1
 unit unit-warrior removed
table size = 2
i = 1
 unit unit-axe-ant removed
table size = 1
i = 1
 unit unit-advwarrior removed
table size before switching= 0
Found an AiSoldier
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Executing land_funcs[11]
Stratagus default config file loading ...

Ailevel set to Easy... 

... ready!

Trigger not set, defining trigger
Thanks for playing Stratagus.
