--       _________ __                 __                               
--      /   _____//  |_____________ _/  |______     ____  __ __  ______
--      \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
--      /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \ 
--     /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
--             \/                  \/          \//_____/            \/ 
--  ______________________                           ______________________
--			  T H E   W A R   B E G I N S
--	   Stratagus - A free fantasy real time strategy game engine
--
--	buttons.ccl	-	Define the general unit-buttons.
--
--	(c) Copyright 2000,2004 by Jimmy Salmon and Mohydine
--
--      This program is free software; you can redistribute it and/or modify
--      it under the terms of the GNU General Public License as published by
--      the Free Software Foundation; either version 2 of the License, or
--      (at your option) any later version.
--  
--      This program is distributed in the hope that it will be useful,
--      but WITHOUT ANY WARRANTY; without even the implied warranty of
--      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--      GNU General Public License for more details.
--  
--      You should have received a copy of the GNU General Public License
--      along with this program; if not, write to the Free Software
--      Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
--
--	$Id: buttons.lua,v 1.5 2004/03/14 23:25:05 mohydine Exp $

-- Load the buttons of all races

Load("scripts/red-ants/buttons.lua")
--- Load("ccl/orc/buttons.lua")

------------------------------------------------------------------------------
--	Define unit-button.
--
--	DefineButton( { Pos = n Level = n Icon = ident Action = name ['value value]
--		['allowed check ['values]] Key = key Hint = hint ForUnit = units)
--

-- neutral --------------------------------------------------------------------

--[[
if (extensions) then
DefineButton( { Pos = 1, Level = 0, Icon = "icon-hole",
  Action = "cast-spell", Value = "spell-circle-of-power",
  Allowed = "check-true",
  Key = "d", Hint = "SET ~!DESTINATION",
  ForUnit = {"unit-tunnel"} } )
end

if (extensions) then
DefineButton( { Pos = 2, Level = 0, Icon = "icon-blank20",
  Action = "train-unit", Value = "unit-daemon",
  Key = "d", Hint = "SUMMON ~!DAEMON",
  ForUnit = {"unit-tunnel"} } )
end
]]
-- general cancel button ------------------------------------------------------

DefineButton( { Pos = 9, Level = 9, Icon = "icon-cancel",
  Action = "cancel",
  Key = "\033", Hint = " CANCEL",
  ForUnit = {"*"} } )

DefineButton( { Pos = 9, Level = 0, Icon = "icon-cancel",
  Action = "cancel-upgrade",
  Key = "\033", Hint = " CANCEL UPGRADE",
  ForUnit = {"cancel-upgrade"} } )

DefineButton( { Pos = 9, Level = 0, Icon = "icon-cancel",
  Action = "cancel-train-unit",
  Key = "\033", Hint = " CANCEL UNIT TRAINING",
  ForUnit = {"*"} } )

DefineButton( { Pos = 9, Level = 0, Icon = "icon-cancel",
  Action = "cancel-build",
  Key = "\033", Hint = " CANCEL CONSTRUCTION",
  ForUnit = {"cancel-build"} } )
