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  <LastAuthor>James</LastAuthor>
  <Created>2006-10-04T22:28:33Z</Created>
  <LastSaved>2014-05-01T07:22:10Z</LastSaved>
  <Version>10.6870</Version>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Tasty Blue</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Play Game</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">singleplayertip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Play the game by yourself.</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">twoplayertip</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Gallery</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Check out all the things that you have eaten.</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Change the music volume and other settings.</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">More Games</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">More Levels</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Exit</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Exit the game.</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Change Player</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">changeplayertip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Change player (so that multiple people can progress through the game).</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Edit Name</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Change the selected player's name.</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Delete Player</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">deleteplayertip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Permanently delete the selected player.</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">deleteplayeryestip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Permanently delete the player.</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Do not delete the player.</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Permanently delete %1%</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Are you sure you want to delete %1%?</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">OK</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Cancel</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Yes</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Continue</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Please enter your name:</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">enterkeylabel</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Enter the e-mail address that you used when buying the game (This is to verify that you are a legitimate user - your e-mail address will remain private):</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">invalidkeylabel</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Enter a high score name. This name will be shown publicly, so don't name yourself anything offensive.</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Enter a new high score name. This name will be shown publicly, so don't name yourself anything offensive.</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">alreadyusedprofilelabel</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Name not available to use.</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">contactingserver1</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Contacting high score server.</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Contacting high score server..</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Contacting high score server...</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">connectionerror</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">A connection error occurred.</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">highscoretitle</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">High Scores</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">highscoredifficulty</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Difficulty: %1%</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">changehighscorename</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Change Name</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Change Level</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">changehighscoreleveltip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Change to a different level</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">changeleveltitle</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Change Level</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">topbuttontip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Go to top</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">upbuttontip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Go up</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">downbuttontip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Go down</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">mainmenu</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Main Menu</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">mainmenutip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Go back to the main menu.</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">buygame</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Buy Now</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">buygametip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Purchase the untimed full version of the game</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">unlocklevels</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Unlock Levels</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">unlockcarnage</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Unlock Carnage</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">getothergame</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Get It Now!</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">maybelater</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Maybe Later</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">maybelatertip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Don't buy the game yet</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">demotimeleft</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">You have %1% minutes left in the demo.</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">demooutoftime</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Your demo has expired. Get the full version to keep playing!</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">dolphinnag2ios</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Get over 70 different&lt;br&gt;levels to play!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">dolphinnag2down</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">There are over 70 levels to play in the full version!</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">dolphinnag3</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">I'm trapped in captivity... Help me eat my way to freedom!</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">dolphinnag4</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Play as a goldfish, a shark, and ME, a loveable dolphin!</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">dolphinnag5ios</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Unlock all the levels and we'll have hundreds of tasty things to eat.</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">dolphinnag5down</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Get the full version and we'll have hundreds of tasty things to eat.</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">dolphinnag6</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Fish fish fish... Fish fish fish! Who loves fish? I love fish!</Data></Cell>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Get Carnage Mode</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">talkingnagblood_1</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Satisfy your inner shark with CARNAGE MODE!</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">talkingnagblood_2</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">I can smell blood from 0.4 kilometres away (because I'm a shark)!</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">talkingnagblood_3</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">In carnage mode, the water will turn red as you devour your prey.</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">talkingnagblood_4</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Scientists tell me that I can detect one drop of blood in a million drops of water. Mmmmm, TASTY!</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">titlecc</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Get Clumsy Cat</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">talkingcc_1</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Play as a cat on a destructive rampage in Clumsy Cat!</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">talkingcc_2</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">It's free! Play it now!</Data></Cell>
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    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">titletp1</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Get the original Tasty Planet</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">talkingtp1_1</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Play as an out-of-control ball&lt;br&gt;of grey goo, eating everything&lt;br&gt;in its path!</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">talkingtp1_2</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">This is the &quot;Tasty&quot; game that started it all!</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">talkingtp1_3</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Eat everything: dirt, bacteria,&lt;br&gt;bugs, fish, mice, cats, dogs,&lt;br&gt;cars, trees, houses...</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
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   <Row>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Tasty Planet Back for Seconds</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">talkingtp2_1</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Eat your way through time!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">talkingtp2_2</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Travel to six time periods: modern, dinosaurs, ancient egypt, ancient rome, feudal Japan, and the distant future.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">talkingtp2_3</Data></Cell>
    <Cell><Data ss:Type="String">Eat rats, dinosaurs, gladiators, samurai, hovercars, pyramids, volcanoes... Everything! </Data></Cell>
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    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
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   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
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   <Row>
    <Cell ss:StyleID="s21"/>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">dolphinnagtitleios1</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Play tons of new levels</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">dolphinnagtitledown1</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Get the full version of Tasty Blue</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">dolphinnagtitledownshort1</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Get the full version</Data></Cell>
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    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">inapppurchasewaiting</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Connecting to App Store...</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">inapppurchasesuccess</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Succeeded!</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">inapppurchasefailure</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Failed!</Data></Cell>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">profilewelcome</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Welcome, %1%</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">naglevel</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">That level is not available in the demo.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">naghighscore</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">High Scores are not available in the demo.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">nagtwoplayer</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Two player mode is not available in the demo.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">nagcarnage</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Carnage mode is not available in the demo.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">galleryemptytitle</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Gallery</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">gallerypagenumber</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">%1% of %2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">galleryeaten</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">%1% Eaten</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">soundeffectvolume</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Sound Effect Volume</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">musicvolume</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Music Volume</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">quietlabel</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Quiet</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">loudlabel</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Loud</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">fullscreen</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Full Screen</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">highdetail</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">High Detail</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">highdetailtip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Show extra details in graphics (use if you have a fast computer)</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">32bitcolour</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">32-Bit Colour</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">customcursor</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Custom Cursor</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">customcursortip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Show a custom cursor instead of default system cursor.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">splitscreen</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">2-Player Split Screen</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">splitscreentip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Each player will have their own half of the screen. Effective on the next level you start.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">horizontalsplit</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Horizontal Split Screen</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">horizontalsplittip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">One player gets the top half of the screen, the other gets the bottom half.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">bloodbutton</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Carnage</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">bloodbuttontip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Change carnage settings.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">bloodwindow</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Carnage</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">bloodslider</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Carnage Amount</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">bloodlow</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Low</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">bloodhigh</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">High</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">bloodcheckbox</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Carnage Active</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">bloodcheckboxtip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Show blood when eating other creatures.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">confirmexit</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Are you sure you want to quit?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">levelselectbackbutton</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Main Menu</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">levelselectbackbuttontip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Go back to the main menu.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">levelselectplaygame</Data></Cell>
    <Cell><Data ss:Type="String">Play Game</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">levelselectplaygametip</Data></Cell>
    <Cell><Data ss:Type="String">Play the next (flashing) level.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">levelselecttimeleft</Data></Cell>
    <Cell><Data ss:Type="String">Best Time: %1%</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">picometers_abr</Data></Cell>
    <Cell><Data ss:Type="String">pm</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">nanometers_abr</Data></Cell>
    <Cell><Data ss:Type="String">nm</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">micrometers_abr</Data></Cell>
    <Cell><Data ss:Type="String">µm</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">millimeters_abr</Data></Cell>
    <Cell><Data ss:Type="String">mm</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">centimeters_abr</Data></Cell>
    <Cell><Data ss:Type="String">cm</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">meters_abr</Data></Cell>
    <Cell><Data ss:Type="String">m</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">kilometers_abr</Data></Cell>
    <Cell><Data ss:Type="String">km</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">megameters_abr</Data></Cell>
    <Cell><Data ss:Type="String">Mm</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">gigameters_abr</Data></Cell>
    <Cell><Data ss:Type="String">Gm</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">astronomicalunit_abr</Data></Cell>
    <Cell><Data ss:Type="String">au</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">kiloastronomicalunit_abr</Data></Cell>
    <Cell><Data ss:Type="String">kau</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">parsec_abr</Data></Cell>
    <Cell><Data ss:Type="String">pc</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">kiloparsec_abr</Data></Cell>
    <Cell><Data ss:Type="String">kpc</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">megaparsec_abr</Data></Cell>
    <Cell><Data ss:Type="String">Mpc</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">gigaparsec_abr</Data></Cell>
    <Cell><Data ss:Type="String">Gpc</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">teraparsec_abr</Data></Cell>
    <Cell><Data ss:Type="String">Tpc</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">petaparsec_abr</Data></Cell>
    <Cell><Data ss:Type="String">Ppc</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">exaparsec_abr</Data></Cell>
    <Cell><Data ss:Type="String">Epc</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">picometers_full</Data></Cell>
    <Cell><Data ss:Type="String">Picometers</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">nanometers_full</Data></Cell>
    <Cell><Data ss:Type="String">Nanometers</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">micrometers_full</Data></Cell>
    <Cell><Data ss:Type="String">Micrometers</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">millimeters_full</Data></Cell>
    <Cell><Data ss:Type="String">Millimeters</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">centimeters_full</Data></Cell>
    <Cell><Data ss:Type="String">Centimeters</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">meters_full</Data></Cell>
    <Cell><Data ss:Type="String">Meters</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">kilometers_full</Data></Cell>
    <Cell><Data ss:Type="String">Kilometers</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">megameters_full</Data></Cell>
    <Cell><Data ss:Type="String">Megameters</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">gigameters_full</Data></Cell>
    <Cell><Data ss:Type="String">Gigameters</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">astronomicalunit_full</Data></Cell>
    <Cell><Data ss:Type="String">Astronomical Units</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">kiloastronomicalunit_full</Data></Cell>
    <Cell><Data ss:Type="String">Kilo Astro Units</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">parsec_full</Data></Cell>
    <Cell><Data ss:Type="String">Parsecs</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">kiloparsec_full</Data></Cell>
    <Cell><Data ss:Type="String">Kiloparsecs</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">megaparsec_full</Data></Cell>
    <Cell><Data ss:Type="String">Megaparsecs</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">gigaparsec_full</Data></Cell>
    <Cell><Data ss:Type="String">Gigaparsecs</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">teraparsec_full</Data></Cell>
    <Cell><Data ss:Type="String">Teraparsecs</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">petaparsec_full</Data></Cell>
    <Cell><Data ss:Type="String">Petaparsecs</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">exaparsec_full</Data></Cell>
    <Cell><Data ss:Type="String">Exaparsecs</Data></Cell>
   </Row>
   <Row ss:Index="187">
    <Cell><Data ss:Type="String">howtomovetitle</Data></Cell>
    <Cell><Data ss:Type="String">Tip</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">howtomovetip</Data></Cell>
    <Cell><Data ss:Type="String">Use the mouse or the arrow keys to control the goldfish. Eat everything that is smaller than yourself.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">howtomovemultitip</Data></Cell>
    <Cell><Data ss:Type="String">Use the mouse to control the %1%. Use the arrow keys to control the %2%. Eat everything that is smaller than yourself.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">howtomovedownloadabletap</Data></Cell>
    <Cell><Data ss:Type="String">Click or tap the screen to move. Eat everything that is smaller than yourself.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">boosttitle</Data></Cell>
    <Cell><Data ss:Type="String">Tip</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">mouseboosttip</Data></Cell>
    <Cell><Data ss:Type="String">Hold down the mouse button to boost. This will let you accelerate very quickly.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">keyboardboosttip</Data></Cell>
    <Cell><Data ss:Type="String">Hold down the spacebar to boost. This will let you go faster and perform impressive jumps.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">keyboardjumptip</Data></Cell>
    <Cell><Data ss:Type="String">Hold down the spacebar to boost and jump over the rocks!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">boostmultitip</Data></Cell>
    <Cell><Data ss:Type="String">Boost the %1% by holding down the mouse button. Boost the %2% by holding down the spacebar. This will let you go faster and jump higher.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tiltboosttip</Data></Cell>
    <Cell><Data ss:Type="String">Touch the screen to boost. This will let you go faster and perform impressive jumps.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tiltjumptip</Data></Cell>
    <Cell><Data ss:Type="String">Touch the screen to boost and jump over the rocks!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">virtualjoystickboosttip</Data></Cell>
    <Cell><Data ss:Type="String">Press and hold the boost button to go faster and perform impressive jumps.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">virtualjoystickjumptip</Data></Cell>
    <Cell><Data ss:Type="String">Press and hold the boost button to go faster and jump over the rocks!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">physicaljoystickboosttip</Data></Cell>
    <Cell><Data ss:Type="String">Press and hold any button to boost. This will let you go faster and perform impressive jumps.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">physicaljoystickboosttip</Data></Cell>
    <Cell><Data ss:Type="String">Press and hold any button to boost and jump over the rocks!</Data></Cell>
   </Row>
   <Row ss:Index="203">
    <Cell><Data ss:Type="String">howtomovetiltiphone</Data></Cell>
    <Cell><Data ss:Type="String">Tilt your iPhone to move the goldfish. Eat everything that is smaller than yourself.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">howtomovetiltipad</Data></Cell>
    <Cell><Data ss:Type="String">Tilt your iPad to move the goldfish. Eat everything that is smaller than yourself.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">howtomoveiostouch</Data></Cell>
    <Cell><Data ss:Type="String">Tap the screen and the goldfish will travel to that spot. Eat everything that is smaller than yourself.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">howtomovevirtualjoystick</Data></Cell>
    <Cell><Data ss:Type="String">Use the joystick to control the goldfish. Eat everything that is smaller than yourself.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">howtomovephysicaljoystick</Data></Cell>
    <Cell><Data ss:Type="String">Use the left joystick to control the goldfish. Eat everything that is smaller than yourself.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">howtomovetrackpad</Data></Cell>
    <Cell><Data ss:Type="String">Slide your finger across the screen, as if using a trackpad. The goldfish will mimic your finger movement. Eat everything that is smaller than yourself.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tipthreetouch</Data></Cell>
    <Cell><Data ss:Type="String">Pause the game by touching the screen with three fingers.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tiptwoplayer</Data></Cell>
    <Cell><Data ss:Type="String">Sit across from the other player. Use your finger to control your animal. Eat everything that is smaller than yourself.</Data></Cell>
   </Row>
   <Row ss:Index="216">
    <Cell><Data ss:Type="String">hoopjumptitle</Data></Cell>
    <Cell><Data ss:Type="String">Tip</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">hoopjumptip</Data></Cell>
    <Cell><Data ss:Type="String">Jump through the hoop to earn fish. If you can push the beach ball through the hoop you'll earn even more fish!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">hoopcoursetitle</Data></Cell>
    <Cell><Data ss:Type="String">Tip</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">hoopcoursetip</Data></Cell>
    <Cell><Data ss:Type="String">Jump through all the hoops.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">skullhoopjumptitle</Data></Cell>
    <Cell><Data ss:Type="String">Tip</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">skullhoopjumptip</Data></Cell>
    <Cell><Data ss:Type="String">Push the skull through the hoop.</Data></Cell>
   </Row>
   <Row ss:Index="223">
    <Cell><Data ss:Type="String">returntooptions</Data></Cell>
    <Cell><Data ss:Type="String">Return to options screen.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">mousecontrol</Data></Cell>
    <Cell><Data ss:Type="String">the mouse</Data></Cell>
   </Row>
   <Row ss:Index="228">
    <Cell><Data ss:Type="String">difficultywindowtitle</Data></Cell>
    <Cell><Data ss:Type="String">Difficulty</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">difficultywindowbutton</Data></Cell>
    <Cell><Data ss:Type="String">Difficulty</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">difficultytip</Data></Cell>
    <Cell><Data ss:Type="String">Click here to change how difficult the game is.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">veryeasy</Data></Cell>
    <Cell><Data ss:Type="String">Very Easy</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">easy</Data></Cell>
    <Cell><Data ss:Type="String">Easy</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">normal</Data></Cell>
    <Cell><Data ss:Type="String">Normal</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">hard</Data></Cell>
    <Cell><Data ss:Type="String">Hard</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">veryhard</Data></Cell>
    <Cell><Data ss:Type="String">Deadly</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">veryeasybuttontip</Data></Cell>
    <Cell><Data ss:Type="String">Enemies do almost no damage.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">easybuttontip</Data></Cell>
    <Cell><Data ss:Type="String">Enemies do little damage.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">normalbuttontip</Data></Cell>
    <Cell><Data ss:Type="String">Enemies do a normal amount of damage.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">hardbuttontip</Data></Cell>
    <Cell><Data ss:Type="String">Enemies do a lot of damage.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">veryhardbuttontip</Data></Cell>
    <Cell><Data ss:Type="String">Enemies will eat you.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">difficultychange</Data></Cell>
    <Cell><Data ss:Type="String">New difficulty will be active next time you start a level.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">restartleveldisplaychange</Data></Cell>
    <Cell><Data ss:Type="String">New settings will be active next time you start a level.</Data></Cell>
   </Row>
   <Row ss:Index="244">
    <Cell><Data ss:Type="String">displaybutton</Data></Cell>
    <Cell><Data ss:Type="String">Display</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">displaywindowtitle</Data></Cell>
    <Cell><Data ss:Type="String">Display</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">displaybuttontip</Data></Cell>
    <Cell><Data ss:Type="String">Configure display options (resolution, full screen, quality)</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">displayrestartmessage</Data></Cell>
    <Cell><Data ss:Type="String">Game needs to be restarted for display changes to take effect.</Data></Cell>
   </Row>
   <Row ss:Index="250">
    <Cell><Data ss:Type="String">soundbutton</Data></Cell>
    <Cell><Data ss:Type="String">Sound</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">soundbuttontip</Data></Cell>
    <Cell><Data ss:Type="String">Change volume of sound effects and music.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">soundwindowtitle</Data></Cell>
    <Cell><Data ss:Type="String">Sound</Data></Cell>
   </Row>
   <Row ss:Index="254">
    <Cell ss:StyleID="s21"><Data ss:Type="String">highscores</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">High Scores</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">highscorestip</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Compare your times with other people around the world.</Data></Cell>
   </Row>
   <Row ss:Index="257">
    <Cell><Data ss:Type="String">controlsbutton</Data></Cell>
    <Cell><Data ss:Type="String">Controls</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">controlsbuttontip</Data></Cell>
    <Cell><Data ss:Type="String">Change control type and sensitivity.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">controlswindowtitle</Data></Cell>
    <Cell><Data ss:Type="String">Controls</Data></Cell>
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    <Cell><Data ss:Type="String">clicktogocheckbox</Data></Cell>
    <Cell><Data ss:Type="String">Click to Go</Data></Cell>
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   <Row>
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    <Cell><Data ss:Type="String">Click or touch the screen to control.</Data></Cell>
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    <Cell><Data ss:Type="String">Mouse Sensitivity:</Data></Cell>
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    <Cell><Data ss:Type="String">Low</Data></Cell>
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   <Row>
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    <Cell><Data ss:Type="String">High</Data></Cell>
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    <Cell><Data ss:Type="String">Auto Attract</Data></Cell>
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   <Row>
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    <Cell><Data ss:Type="String">nottabletclicktogo</Data></Cell>
    <Cell><Data ss:Type="String">Are you using a tablet? If so, you need to leave &quot;Click to Go&quot; active.</Data></Cell>
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   <Row>
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    <Cell><Data ss:Type="String">Are you using a tablet computer? (Controls will be adjusted)</Data></Cell>
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   <Row>
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    <Cell><Data ss:Type="String">I'm using a tablet.</Data></Cell>
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    <Cell><Data ss:Type="String">I'm using a mouse.</Data></Cell>
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    <Cell><Data ss:Type="String">helperarrowtiptitle</Data></Cell>
    <Cell><Data ss:Type="String">Tip</Data></Cell>
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    <Cell><Data ss:Type="String">The arrow points to the largest nearby entity that you can eat.</Data></Cell>
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    <Cell><Data ss:Type="String">Be careful around larger entities - some of them will hurt you if they touch you.</Data></Cell>
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    <Cell><Data ss:Type="String">Level Failed</Data></Cell>
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    <Cell><Data ss:Type="String">You were destroyed. Hide behind minisubs to avoid the torpedoes.</Data></Cell>
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    <Cell><Data ss:Type="String">There is nothing left to eat. Eat the grass quickly before the manatee gets it. Push the manatee aside if necessary.</Data></Cell>
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    <Cell><Data ss:Type="String">Retry</Data></Cell>
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    <Cell><Data ss:Type="String">Play this level again from the beginning.</Data></Cell>
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    <Cell><Data ss:Type="String">Level Select</Data></Cell>
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    <Cell><Data ss:Type="String">Choose another level to play.</Data></Cell>
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    <Cell><Data ss:Type="String">You were destroyed. Avoid anything that is larger than you.</Data></Cell>
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   <Row>
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    <Cell><Data ss:Type="String">You were destroyed. All players must survive.</Data></Cell>
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    <Cell><Data ss:Type="String">You ran out of time.</Data></Cell>
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   <Row>
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    <Cell><Data ss:Type="String">There is nothing left for you to eat. Try to avoid anything that is larger than you (if you hit them you will shrink).</Data></Cell>
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    <Cell><Data ss:Type="String">There is nothing left for you to eat. You need to eat the seals and whales on the way down.</Data></Cell>
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    <Cell><Data ss:Type="String">Paused</Data></Cell>
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    <Cell><Data ss:Type="String">Resume</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">resumetip</Data></Cell>
    <Cell><Data ss:Type="String">Continue playing the game.</Data></Cell>
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   <Row>
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    <Cell><Data ss:Type="String">Restart</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">restarttip</Data></Cell>
    <Cell><Data ss:Type="String">Restart this level from the beginning.</Data></Cell>
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    <Cell><Data ss:Type="String">Level Select</Data></Cell>
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   <Row>
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    <Cell><Data ss:Type="String">Choose another level to play.</Data></Cell>
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   <Row>
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    <Cell><Data ss:Type="String">More Levels</Data></Cell>
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   <Row>
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    <Cell><Data ss:Type="String">Return to previous screen.</Data></Cell>
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   <Row>
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    <Cell><Data ss:Type="String">Tip</Data></Cell>
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   <Row>
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    <Cell><Data ss:Type="String">Start playing the level.</Data></Cell>
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   <Row>
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    <Cell><Data ss:Type="String">Success</Data></Cell>
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   <Row>
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    <Cell><Data ss:Type="String">Go to the level select screen.</Data></Cell>
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    <Cell><Data ss:Type="String">timetaken</Data></Cell>
    <Cell><Data ss:Type="String">Time: %1%</Data></Cell>
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    <Cell><Data ss:Type="String">Total Eaten: %1%</Data></Cell>
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    <Cell><Data ss:Type="String">Record!</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Version: %1%</Data></Cell>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Copyright (C) 2014, Dingo Games. All Rights Reserved.</Data></Cell>
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    <Cell ss:StyleID="s21"/>
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   <Row>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"/>
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   <Row>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Executive Producer:</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">James Sayer</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Producer:</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Kris Sayer</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Game Designers:</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">James Sayer</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">credits9_kan</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Kris Sayer</Data></Cell>
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    <Cell ss:StyleID="s21"/>
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   <Row>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Lead Programmer:</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">James Sayer</Data></Cell>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Art Director:</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Kris Sayer</Data></Cell>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Art:</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Kris Sayer</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Quality Assurance:</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">James Sayer</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Kris Sayer</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Special Thanks:</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Gabito Sayer</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">&quot;A Merry Dance&quot; song created by Alexander Khaskin</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">&quot;Four Leaf Clover&quot; song composed by Christopher Pennington</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">&quot;Morrisons - Out in the Ocean&quot; song created by Emmett Cooke</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Sound effect created by user &quot;mjudo12&quot; called &quot;freewilly.mp3&quot; was used from freesound.org (http://www.freesound.org/people/mjudo12/sounds/74908/)</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Licensed under the creative commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/legalcode)</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Sounds were modified to better fit in the game.</Data></Cell>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"/>
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   <Row>
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   <Row>
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    <Cell ss:StyleID="s21"/>
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   <Row>
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    <Cell ss:StyleID="s21"/>
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   <Row>
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    <Cell ss:StyleID="s21"/>
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   <Row>
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    <Cell ss:StyleID="s21"/>
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   <Row>
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    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">credits51_kan</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Thanks for playing!</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Try playing the bonus levels</Data></Cell>
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   <Row>
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    <Cell><Data ss:Type="String">or try beating the game on a more challenging difficulty level.</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"/>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Do Not Overfeed%1%%2%</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Rubber Ducky Diet%1%%2%</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Lobster Lunch%1%%2%</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Jumping Snack%1%%2%</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Paddler Picnic%1%%2%</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Barnacle Brunch%1%%2%</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Salmon Snack%1%%2%</Data></Cell>
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    <Cell ss:StyleID="s21"><Data ss:Type="String">Fisherman Feast%1%%2%</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">scuba1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Scrumptious Scuba%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">grass2_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Munching Marine%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">frog1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Frog Fare%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">sink1part3_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Monster Fish%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">attackhelicopter1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Orcas and Helicopters%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">salmon2_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Fish Ladder%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">fisherman1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Release the Kraken%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">moby1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Moby Dick%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">sink1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Tale of a Goldfish%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">flying2_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Dropping%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">pac1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Waka%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">pac2_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Waka Waka%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">torpedo1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Fast Torpedoes%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">squid1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Squids%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">pier1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Pier%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">orca1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Ravenous Orca%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">lochness1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Lochness%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">dolphin2part1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Dolphin Escape%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">coral1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Coral Crunch%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">treasure2_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Skull Treasure%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">anemone1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Anemones and Octo%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">coconut1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Coconuts%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">lifeguard1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Lifeguard Luncheon%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">flying1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Flying%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">jellyfish1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Jelly Sandwich%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">mermaid1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Merpeeps%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">clampdown1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Pearls%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">octopus1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Calamari%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">dolphin2part2_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Dolphin Free%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">anemone2_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Barracuda Breakfast%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">treasure1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Treasure Ship%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">clampdown2_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Oyster Oysters%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">crocodile1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Crocodining%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">barrel1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Barrel Stacks%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">aircraftcarrier1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Aircraft Carrier%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">mines1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Munching on Mines%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">clampdown3_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Ponies%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">fighterjet2_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Jets and Helicopters%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">ferry1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Tropical Growth%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">traffic1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Underwater Traffic%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">dolphin2_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Tale of a Dolphin%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">coconut2_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Coconut Fire%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">junk1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Great White Race%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">manatee1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">One Manatee%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">manatee2_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Two Manatees%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">flying3_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">So Long%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">plankton1part1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Partaking of Plankton%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">icecrate1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Ice Crates%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">slideeasy1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Penguin Slide%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">plankton1part2_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Mega-Nano-Shark%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">garbage1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Garbage%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">iceburg1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Polar Penguins%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">fighterjet1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Whales%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">plankton1part3_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Mission Accomplished%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">iceburg3_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Iceberg Containment%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">hoopcourse1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Hoop Race%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">iceburg2_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Growing Shark%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">slidehard2_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Whale Mountain%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">plankton1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Tale of a Shark%1%%2%</Data></Cell>
   </Row>
   <Row ss:Index="469">
    <Cell ss:StyleID="s21"><Data ss:Type="String">skullhoop1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Skull Hoop%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">slideeasy2_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Sliding Growth%1%%2%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">slidehard1_level</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Sliding Crates%1%%2%</Data></Cell>
   </Row>
   <Row ss:Index="480">
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row ss:Index="482">
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">deadlyname</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String"> Hard</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">twoplayername</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String"> (2p)</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">shark_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Shark</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">dolphin_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Dolphin</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">goldfish_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Goldfish</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">shark_lower</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">shark</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">dolphin_lower</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">dolphin</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">goldfish_lower</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">goldfish</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">biologist_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Marine Biologist</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">lifeguard_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Lifeguard</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">fisherman_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Fisherman</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">fish_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Fish</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">barracuda_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Barracuda</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">greatwhiteshark_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Great White Shark</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">whitetipshark_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">White Tip Reef Shark</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">salmon_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Salmon</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">crocodile_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Crocodile</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">killerwhale_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Orca</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">spermwhale_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Sperm Whale</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">bluewhale_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Blue Whale</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">turtle_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Turtle</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">frog_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Frog</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">walrus_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Walrus</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">polarbear_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Polar Bear</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">sealion_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Seal</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">beluga_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Beluga Whale</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">underwatercar_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Aquacar</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">phytoplankton_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Phytoplankton</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">zooplankton_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Zooplankton</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">krill_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Krill</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">shrimp_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Prawn</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">lobster_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Lobster</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">personalsubmarine_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Minisub</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">jumbosquid_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Giant Squid</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">kraken_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Kraken</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">lochness_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Loch Ness Monster</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">jellyfish_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Jellyfish</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">octopus_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Octopus</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">squid_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Squid</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">fish_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Fish</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">dragon_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Sea Dragon</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">manatee_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Manatee</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">penguin_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Penguin</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">mermaid_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Mermaid</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">merman_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Merman</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">narwhal_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Narwhal</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">seahorse_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Seahorse</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">swordfish_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Swordfish</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">aircraftcarrier_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Aircraft Carrier</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">destroyer_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Destroyer</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">tallship_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Tall Ship</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">yacht_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Yacht</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">ferry_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Ferry</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">steamboat_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Steamboat</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">oilplatform_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Oil Platform</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">oiltanker_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Oil Tanker</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">nuclearsubmarine_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Nuclear Submarine</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">cruise_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Cruise Ship</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">rowboat_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Row Boat</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">canoe_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Canoe</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">kayak_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Kayak</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">aluminumfishingboat_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Fishing Boat</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">sailboat_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Sailboat</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">hovercraft_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Hovercraft</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">windsurfer_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Windsurfer</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">iceburg_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Iceberg</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">raft_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Raft</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">toyboat_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Toy Boat</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">jetski_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Jet Ski</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">swimmer_male_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Swimmer</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">swimmer_female_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Swimmer</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">snorkle_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Snorkeler</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">scuba_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Scuba Diver</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">seagull_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Seagull</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">puffin_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Puffin</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">pelican_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Pelican</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">floatplane_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Float Plane</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">fighterjet_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Fighter Jet</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">attackhelicopter_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Attack Helicopter</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">helicopter_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Helicopter</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">missile_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Missile</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">bullet_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Bullet</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">torpedo_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Torpedo</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">jumbojet_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Jumbo Jet</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">crab_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Crab</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">beachball_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Beach Ball</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">buoy_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Buoy</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">mackerel_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Mackerel</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">bucket_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Bucket</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">armour_breastplate_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Breastplate</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">armour_gauntlet_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Gauntlet</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">armour_helmet_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Helm</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">sunkenpiratesship_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Pirate Ship</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">doubloon_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Gold Doubloon</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">humanskull_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Skull</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">goldbar_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Gold Bar</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">tricorn_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Tricorn</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">anchor_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Anchor</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">cutlass_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Cutlass</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">jump_hoop_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Hoop</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">seaweed_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Seaweed</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">anemone_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Anemone</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">pillarcoral_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Pillar Coral</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">redcoral_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Red Coral</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">braincoral_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Brain Coral</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">staghorncoral_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Staghorn Coral</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">pearl_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Pearl</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">lifeguardtower_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Lifeguard Tower</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">lighthouse_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Lighthouse</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">palmtree_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Palm Tree</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">barnacle_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Barnacle</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">clam_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Clam</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">oyster_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Oyster</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">treasurechest_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Treasure Chest</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">woodenbarrel_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Barrel</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">woodencrate_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Crate</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">rubberducky_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Rubber Duck</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">lifering_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Life Preserver</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">lifevest_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Life Vest</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">log_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Log</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">helmet_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Diving Helmet</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">popcan_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Pop Can</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">beerbottle_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Beer Bottle</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">bottlecap_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Bottle Cap</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">starfish_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Sea Star</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">mine_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Mine</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">coconut_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Coconut</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">fishfood_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Fish Food</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">house_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">House</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">aquariumbuilding_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Aquarium</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">crust_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Earth's Crust</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">mantle_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Earth's Mantle</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">outercore_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Earth's Outer Core</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">innercore_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Earth's Core</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">earthchunk_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Earth Chunk</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">moon_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Moon</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">island_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Island</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">pier_disp</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Pier</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s21"/>
    <Cell ss:StyleID="s21"/>
   </Row>
   <Row ss:Index="646">
    <Cell><Data ss:Type="String">digitgroupseparator</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">,</Data></Cell>
   </Row>
   <Row ss:Index="648">
    <Cell><Data ss:Type="String">nextcomic</Data></Cell>
    <Cell><Data ss:Type="String">Continue</Data></Cell>
   </Row>
   <Row ss:Index="650">
    <Cell><Data ss:Type="String">comic_goldfish1_d1</Data></Cell>
    <Cell><Data ss:Type="String">Pet Store</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_goldfish1_d2</Data></Cell>
    <Cell><Data ss:Type="String">Goldfish - DO NOT OVERFEED</Data></Cell>
   </Row>
   <Row ss:Index="653">
    <Cell><Data ss:Type="String">comic_goldfish2_d1</Data></Cell>
    <Cell><Data ss:Type="String">Help! I overfed the fish you sold me!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_goldfish2_d2</Data></Cell>
    <Cell><Data ss:Type="String">What do you want me to do about it?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_goldfish2_d3</Data></Cell>
    <Cell><Data ss:Type="String">Uh oh.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_goldfish2_d4_alt1</Data></Cell>
    <Cell><Data ss:Type="String">Eaten by a fish. My mom is going to kill me!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_goldfish2_d4_alt2</Data></Cell>
    <Cell><Data ss:Type="String">Eaten by a fish. Why would you sell that goldfish to a kid?!?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_goldfish2_d4_alt3</Data></Cell>
    <Cell><Data ss:Type="String">Eaten by a fish. I blame this on you.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_goldfish2_d5</Data></Cell>
    <Cell><Data ss:Type="String">The sign said&lt;br&gt;&quot;Don't Overfeed&quot;...</Data></Cell>
   </Row>
   <Row ss:Index="661">
    <Cell><Data ss:Type="String">comic_dolphin_d1</Data></Cell>
    <Cell><Data ss:Type="String">Breaking News!&lt;br&gt;A monster goldfish is terrorizing our oceans!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_dolphin_d2</Data></Cell>
    <Cell><Data ss:Type="String">The goldfish is out of control. It keeps growing bigger and bigger!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_dolphin_d3</Data></Cell>
    <Cell><Data ss:Type="String">Scientists say that the goldfish was as an ordinary sized pet before it escaped from captivity...</Data></Cell>
   </Row>
   <Row ss:Index="665">
    <Cell><Data ss:Type="String">comic_shark_d1</Data></Cell>
    <Cell><Data ss:Type="String">Congratulations on the success of the Penguin Project!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_shark_d2</Data></Cell>
    <Cell><Data ss:Type="String">...But now the world needs your help! Giant sea creatures are eating everything!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_shark_d3</Data></Cell>
    <Cell><Data ss:Type="String">I have the perfect solution!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_shark_d4</Data></Cell>
    <Cell><Data ss:Type="String">My creation will grow faster and bigger than the other creatures.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_shark_d5</Data></Cell>
    <Cell><Data ss:Type="String">...and eat them!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_shark_d6</Data></Cell>
    <Cell><Data ss:Type="String">Save us Nano-Shark!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_shark_d6</Data></Cell>
    <Cell><Data ss:Type="String">Polar Research Facility</Data></Cell>
   </Row>
   <Row ss:Index="673">
    <Cell><Data ss:Type="String">comic_shark_2_d1</Data></Cell>
    <Cell><Data ss:Type="String">Nano-Shark ate too much!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_shark_2_d2</Data></Cell>
    <Cell><Data ss:Type="String">It should have stopped eating when we flipped the failsafe switch!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_shark_2_d3</Data></Cell>
    <Cell><Data ss:Type="String">Why didn't the failsafe work?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">comic_shark_2_d4</Data></Cell>
    <Cell><Data ss:Type="String">What chewed through this wire?!</Data></Cell>
   </Row>
   <Row ss:Index="691">
    <Cell><Data ss:Type="String">galleryunknownitem</Data></Cell>
    <Cell><Data ss:Type="String">Unknown</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">gallerynumeaten</Data></Cell>
    <Cell><Data ss:Type="String">%1% eaten</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">numberoutofnumbereaten</Data></Cell>
    <Cell><Data ss:Type="String">%1%/%2%</Data></Cell>
   </Row>
   <Row ss:Index="696">
    <Cell><Data ss:Type="String">continuelevel</Data></Cell>
    <Cell><Data ss:Type="String">Continue &quot;%1%&quot; from where you left off?</Data></Cell>
   </Row>
   <Row ss:Index="702">
    <Cell><Data ss:Type="String">playlevelwindowplaybutton</Data></Cell>
    <Cell><Data ss:Type="String">Play</Data></Cell>
   </Row>
   <Row ss:Index="713">
    <Cell><Data ss:Type="String">calibratetext</Data></Cell>
    <Cell><Data ss:Type="String">Hold device in a comfortable position and press &quot;Calibrate&quot;. This sets the position at which you will be stationary.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tiltoptions</Data></Cell>
    <Cell><Data ss:Type="String">Tilt the device in the direction that you want to travel. Touch and hold anywhere on the screen to go faster.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">touchoptions</Data></Cell>
    <Cell><Data ss:Type="String">Tap the screen and you will travel to that spot.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">joystickoptions</Data></Cell>
    <Cell><Data ss:Type="String">Use the joystick on the left side of the screen to move around. Use the boost button on the right to go faster and jump higher.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trackpadoptions</Data></Cell>
    <Cell><Data ss:Type="String">Slide your finger across the screen, as if using a trackpad. The creature will mimic your finger movement.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">sensitivityoptions</Data></Cell>
    <Cell><Data ss:Type="String">Sensitivity:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">lowsensitivity</Data></Cell>
    <Cell><Data ss:Type="String">Low</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">highsensitivity</Data></Cell>
    <Cell><Data ss:Type="String">High</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">joysticksizeoptions</Data></Cell>
    <Cell><Data ss:Type="String">Joystick Size:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">joysticksizesmall</Data></Cell>
    <Cell><Data ss:Type="String">Small</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">joysticksizelarge</Data></Cell>
    <Cell><Data ss:Type="String">Large</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">floatingoptions</Data></Cell>
    <Cell><Data ss:Type="String">Floating</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">fixedoptions</Data></Cell>
    <Cell><Data ss:Type="String">Fixed</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">backoptions</Data></Cell>
    <Cell><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">defaultsoptions</Data></Cell>
    <Cell><Data ss:Type="String">Defaults</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tilttaboptions</Data></Cell>
    <Cell><Data ss:Type="String">Tilt</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">taptaboptions</Data></Cell>
    <Cell><Data ss:Type="String">Tap</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">joysticktaboptions</Data></Cell>
    <Cell><Data ss:Type="String">Joystick</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trackpadtaboptions</Data></Cell>
    <Cell><Data ss:Type="String">Trackpad</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">calibratebutton</Data></Cell>
    <Cell><Data ss:Type="String">Calibrate</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">gcleaderboardsbutton</Data></Cell>
    <Cell><Data ss:Type="String">Leaderboards</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">gcachievementsbutton</Data></Cell>
    <Cell><Data ss:Type="String">Achievements</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">gcgamecenterbutton</Data></Cell>
    <Cell><Data ss:Type="String">Game Center</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">gamecenterwindowtitle</Data></Cell>
    <Cell><Data ss:Type="String">Game Center</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">moregamesbutton</Data></Cell>
    <Cell><Data ss:Type="String">More Games</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">restorepurchases</Data></Cell>
    <Cell><Data ss:Type="String">Restore Purchases</Data></Cell>
   </Row>
   <Row ss:Index="742">
    <Cell><Data ss:Type="String">bonuslevelsbutton</Data></Cell>
    <Cell><Data ss:Type="String">Bonus</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">bonuslevelstitle</Data></Cell>
    <Cell><Data ss:Type="String">Bonus Levels</Data></Cell>
   </Row>
   <Row ss:Index="745">
    <Cell><Data ss:Type="String">bonuslevelsunlocked</Data></Cell>
    <Cell><Data ss:Type="String">Bonus levels unlocked! Access them from the level select screen.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">flashingreminder</Data></Cell>
    <Cell><Data ss:Type="String">Play the flashing level next! You need to beat that level (Moby Dick) to progress further in the game.</Data></Cell>
   </Row>
   <Row ss:Index="748">
    <Cell><Data ss:Type="String">tellafriendtitle</Data></Cell>
    <Cell><Data ss:Type="String">Tell a Friend</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">shareemailtext</Data></Cell>
    <Cell><Data ss:Type="String">Email the game to a friend</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">sharesmstext</Data></Cell>
    <Cell><Data ss:Type="String">Text the game to a friend</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">sharefacebooktext</Data></Cell>
    <Cell><Data ss:Type="String">Post the game to your Facebook wall</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">sharetwittertext</Data></Cell>
    <Cell><Data ss:Type="String">Tweet about the game</Data></Cell>
   </Row>
  </Table>
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   <Print>
    <ValidPrinterInfo/>
    <HorizontalResolution>600</HorizontalResolution>
    <VerticalResolution>0</VerticalResolution>
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   <Zoom>85</Zoom>
   <Selected/>
   <TopRowVisible>208</TopRowVisible>
   <Panes>
    <Pane>
     <Number>3</Number>
     <ActiveRow>242</ActiveRow>
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   <ProtectObjects>False</ProtectObjects>
   <ProtectScenarios>False</ProtectScenarios>
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