Initialize engine version: 4.5.0f6 (fd4616464986)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1106]
    Renderer: NVIDIA GeForce 405  
    Vendor:   NVIDIA
    VRAM:     1103 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: Z:\尚未打包完成的\mndt\MiniMetro_Data\Managed\UnityEngine.dll (this message is harmless)
Loading Z:\尚未打包完成的\mndt\MiniMetro_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\mndt\MiniMetro_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading Z:\尚未打包完成的\mndt\MiniMetro_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.654 seconds
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

XInput1_3.dll not found.
<RI> Input initialized.

Platform assembly: Z:\尚未打包完成的\mndt\MiniMetro_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: Z:\尚未打包完成的\mndt\MiniMetro_Data\Managed\System.dll (this message is harmless)
.NET: assembly is mscorlib, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

.NET: assembly location is Z:\尚未打包完成的\mndt\MiniMetro_Data\Managed\mscorlib.dll
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Futile: Display scale is 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Futile: Resource scale is 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Futile: Resource suffix is sd
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

FScreen: Screen size in pixels is (1024px,768px)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

FScreen: Screen size in points is (1024,768)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

FScreen: Origin is at (512,384)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

FScreen: Initial orientation is Landscape
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading city cache Cities/menu-cache
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Profile path: C:/Users/Test/AppData/LocalLow/Dinosaur Polo Club/MiniMetro/profile.json
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading city cache Cities/auckland-cache
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=1, Start=(-220.0, 290.0), End=(-60.0, 10.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=4, Start=(-220.0, 290.0), End=(0.0, 120.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=7, Start=(0.0, 120.0), End=(-60.0, 10.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading city cache Cities/cairo-cache
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=1, Start=(-190.0, 370.0), End=(-640.0, -60.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=4, Start=(-190.0, 370.0), End=(-190.0, 130.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=7, Start=(-190.0, 130.0), End=(-640.0, -60.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading city cache Cities/hongkong-cache
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=1, Start=(400.0, -640.0), End=(-30.0, -560.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=4, Start=(400.0, -640.0), End=(170.0, -280.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=7, Start=(170.0, -280.0), End=(-30.0, -560.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading city cache Cities/london-cache
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=1, Start=(-60.0, 80.0), End=(280.0, -90.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=4, Start=(-60.0, 80.0), End=(280.0, 150.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=7, Start=(280.0, 150.0), End=(280.0, -90.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading city cache Cities/nyc-cache
 
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[Line: Links=[Link: Id=1, Start=(290.0, -40.0), End=(10.0, -120.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=4, Start=(290.0, -40.0), End=(90.0, -320.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=7, Start=(90.0, -320.0), End=(10.0, -120.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading city cache Cities/paris-cache
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=1, Start=(-390.0, -250.0), End=(130.0, -180.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=4, Start=(-390.0, -250.0), End=(-390.0, 130.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=7, Start=(-390.0, 130.0), End=(130.0, -180.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading city cache Cities/stpetersburg-cache
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=1, Start=(-40.0, 380.0), End=(-240.0, 20.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=4, Start=(-40.0, 380.0), End=(80.0, 140.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=7, Start=(80.0, 140.0), End=(-240.0, 20.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading city cache Cities/saopaulo-cache
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=1, Start=(-510.0, 220.0), End=(-750.0, 60.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=4, Start=(-510.0, 220.0), End=(-350.0, 60.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Line: Links=[Link: Id=7, Start=(-350.0, 60.0), End=(-750.0, 60.0), State=ACTIVE, Prev=-1, Next=-1]]
 
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[Line: Links=[Link: Id=1, Start=(0.0, 400.0), End=(0.0, 180.0), State=ACTIVE, Prev=-1, Next=2], [Link: Id=2, Start=(0.0, 180.0), End=(0.0, 0.0), State=ACTIVE, Prev=1, Next=3], [Link: Id=3, Start=(0.0, 0.0), End=(0.0, -440.0), State=ACTIVE, Prev=2, Next=4], [Link: Id=4, Start=(0.0, -440.0), End=(260.0, -700.0), State=ACTIVE, Prev=3, Next=-1]]
 
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[Line: Links=[Link: Id=7, Start=(0.0, 400.0), End=(0.0, 180.0), State=ACTIVE, Prev=-1, Next=8], [Link: Id=8, Start=(0.0, 180.0), End=(140.0, 60.0), State=ACTIVE, Prev=7, Next=9], [Link: Id=9, Start=(140.0, 60.0), End=(500.0, 60.0), State=ACTIVE, Prev=8, Next=-1]]
 
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[Line: Links=[Link: Id=12, Start=(0.0, 400.0), End=(0.0, 180.0), State=ACTIVE, Prev=-1, Next=13], [Link: Id=13, Start=(0.0, 180.0), End=(140.0, 60.0), State=ACTIVE, Prev=12, Next=14], [Link: Id=14, Start=(140.0, 60.0), End=(500.0, 60.0), State=ACTIVE, Prev=13, Next=-1]]
 
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[Line: Links=[Link: Id=17, Start=(140.0, 400.0), End=(140.0, 60.0), State=ACTIVE, Prev=-1, Next=18], [Link: Id=18, Start=(140.0, 60.0), End=(680.0, -480.0), State=ACTIVE, Prev=17, Next=19], [Link: Id=19, Start=(680.0, -480.0), End=(1680.0, -1480.0), State=ACTIVE, Prev=18, Next=20], [Link: Id=20, Start=(1680.0, -1480.0), End=(1772.0, -1572.0), State=ACTIVE, Prev=19, Next=21], [Link: Id=21, Start=(1772.0, -1572.0), End=(1864.0, -1664.0), State=ACTIVE, Prev=20, Next=22], [Link: Id=22, Start=(1864.0, -1664.0), End=(1956.0, -1756.0), State=ACTIVE, Prev=21, Next=23], [Link: Id=23, Start=(1956.0, -1756.0), End=(2048.0, -1848.0), State=ACTIVE, Prev=22, Next=24], [Link: Id=24, Start=(2048.0, -1848.0), End=(2140.0, -1940.0), State=ACTIVE, Prev=23, Next=25], [Link: Id=25, Start=(2140.0, -1940.0), End=(2232.0, -2032.0), State=ACTIVE, Prev=24, Next=26], [Link: Id=26, Start=(2232.0, -2032.0), End=(2324.0, -2124.0), State=ACTIVE, Prev=25, Next=-1]]
 
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[Line: Links=[Link: Id=29, Start=(680.0, -480.0), End=(1680.0, -880.0), State=ACTIVE, Prev=-1, Next=30], [Link: Id=30, Start=(1680.0, -880.0), End=(1772.0, -972.0), State=ACTIVE, Prev=29, Next=31], [Link: Id=31, Start=(1772.0, -972.0), End=(1864.0, -1064.0), State=ACTIVE, Prev=30, Next=32], [Link: Id=32, Start=(1864.0, -1064.0), End=(1956.0, -1156.0), State=ACTIVE, Prev=31, Next=33], [Link: Id=33, Start=(1956.0, -1156.0), End=(2048.0, -1248.0), State=ACTIVE, Prev=32, Next=34], [Link: Id=34, Start=(2048.0, -1248.0), End=(2140.0, -1340.0), State=ACTIVE, Prev=33, Next=35], [Link: Id=35, Start=(2140.0, -1340.0), End=(2232.0, -1432.0), State=ACTIVE, Prev=34, Next=36], [Link: Id=36, Start=(2232.0, -1432.0), End=(2324.0, -1524.0), State=ACTIVE, Prev=35, Next=-1]]
 
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[Line: Links=[Link: Id=39, Start=(680.0, -480.0), End=(1280.0, -1680.0), State=ACTIVE, Prev=-1, Next=-1]]
 
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Version available on server: beta3
 
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Local version: beta0
 
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RAM: 42968Mb
 
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RAM: 33784Mb
 
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RAM: 38172Mb
 
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RAM: 36808Mb
 
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Consumed asset ROUTE (now 2 / 3)
 
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Consumed asset CROSSING (now 3 / 4)
 
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Released asset CROSSING (now 4 / 4)
 
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Released asset ROUTE (now 3 / 3)
 
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Consumed asset ROUTE (now 2 / 3)
 
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Consumed asset LOCOMOTIVE (now 2 / 3)
 
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[Line: Links=[Link: Id=2, Start=(-350.0, -200.0), End=(-100.0, -200.0), State=ACTIVE, Prev=-1, Next=-1]]
 
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Consumed asset ROUTE (now 1 / 3)
 
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Consumed asset LOCOMOTIVE (now 1 / 3)
 
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[Line: Links=[Link: Id=6, Start=(-100.0, -200.0), End=(-100.0, -450.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Not spawning station, timer at 2 (target: 8)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RAM: 39448Mb
 
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Consumed asset ROUTE (now 0 / 3)
 
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Released asset ROUTE (now 1 / 3)
 
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Consumed asset ROUTE (now 0 / 3)
 
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Released asset ROUTE (now 1 / 3)
 
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Not spawning station, timer at 4 (target: 8)
 
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Consumed asset ROUTE (now 0 / 3)
 
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RAM: 42632Mb
 
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Released asset ROUTE (now 1 / 3)
 
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Consumed asset ROUTE (now 0 / 3)
 
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Consumed asset LOCOMOTIVE (now 0 / 3)
 
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[Line: Links=[Link: Id=13, Start=(-350.0, -200.0), End=(-100.0, -200.0), State=ACTIVE, Prev=-1, Next=-1]]
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Showing error NoLine, station  on frame 1748
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hiding error NoLine, station  on frame 1824
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Not spawning station, timer at 6 (target: 8)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Showing error NoLine, station  on frame 1857
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RAM: 41336Mb
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hiding error NoLine, station  on frame 1909
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Showing error NoLine, station  on frame 1928
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hiding error NoLine, station  on frame 1941
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Showing error NoLine, station  on frame 2028
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Spawned station, timer at 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RAM: 41036Mb
 
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Consumed asset CROSSING (now 3 / 4)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hiding error NoLine, station  on frame 2219
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Released asset CROSSING (now 4 / 4)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Showing error NoLine, station  on frame 2246
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Consumed asset CROSSING (now 3 / 4)
 
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Released asset CROSSING (now 4 / 4)
 
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Consumed asset CROSSING (now 3 / 4)
 
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Released asset CROSSING (now 4 / 4)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Not spawning station, timer at 2 (target: 8)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hiding error NoLine, station  on frame 2347
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RAM: 37848Mb
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

