-- level_achieve.lua
-- this is automatic generated file! do not modify it!
-- script for nls16 window loader. version 1.60.
-- copyright (c) 2005-2010 rionix. all rights reserved.

function FillWindow(wnd)

	setWndActive(wnd, false)
	setWndModal(wnd, false)

	local ctrl

	ctrl = createFrameCtrl(wnd, "noname")
	setCtrlFrame(ctrl, { x=312, y=0, w=400, h=70 }, { x=15, y=15 }, 0)
	setCtrlUVFrame(ctrl, { x=0.3838, y=0.1582, w=0.1924, h=0.0820 }, { x=0.0146, y=0.0293 }, 0)
	setCtrlTexture(ctrl, "gui_1")
	drawFrameCtrlInnerRect(ctrl, true)
	ignoreCtrl(ctrl, false)

	ctrl = createImageCtrl(wnd, "image")
	setCtrlRect(ctrl, { x=330, y=9, w=48, h=48 }, 0)
	setCtrlUVRect(ctrl, { x=0.2617, y=0.6465, w=0.1563, h=0.2109 }, 0)
	setCtrlTexture(ctrl, "gui_main0", 0)
	enableCtrl(ctrl, false)
	ignoreCtrl(ctrl, false)

	ctrl = createLabelCtrl(wnd, "name")
	setCtrlRect(ctrl, { x=383, y=7, w=193, h=50 }, 0)
	setCtrlFont(ctrl, "MirandolinaRegular34", 0)
	setCtrlColor(ctrl, 1.000, 1.000, 1.000, 0)
	setCtrlAlign(ctrl, align.Left + align.Middle, 0)
	setCtrlText(ctrl, "Achieve Name", 0)
	enableCtrl(ctrl, false)
	ignoreCtrl(ctrl, false)


end
