<?xml version="1.0" encoding="windows-1251"?>

<root>
  <locations>
    <location_2>
      <town>
        <ambient
          audio_count="21"
          type="random"
        >
          <audio.
            path="sounds/amb/bird_1"
            pause="0"
            start_delay_interval="0; 20"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/bird_2"
            pause="0"
            start_delay_interval="30; 50"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/bird_7"
            pause="0"
            start_delay_interval="50; 70"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/bird_4"
            pause="0"
            start_delay_interval="60; 90"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/bird_8"
            pause="0"
            start_delay_interval="90; 120"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/bird_9"
            pause="0"
            start_delay_interval="100; 130"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/forest_amb_1"
            pause="0"
            start_delay_interval="0; 20"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/forest_amb_2"
            pause="0"
            start_delay_interval="20; 30"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/forest_amb_3"
            pause="0"
            start_delay_interval="30; 50"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/forest_amb_4"
            pause="0"
            start_delay_interval="50; 70"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/forest_amb_5"
            pause="0"
            start_delay_interval="0; 30"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/forest_amb_6"
            pause="0"
            start_delay_interval="40; 50"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/forest_amb_7"
            pause="0"
            start_delay_interval="60; 90"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/wood_creak_1"
            pause="0"
            start_delay_interval="10; 30"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/wood_creak_2"
            pause="0"
            start_delay_interval="40; 50"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/wood_creak_3"
            pause="0"
            start_delay_interval="60; 80"
            time_interval="50; 80"
            type="sound"
          />
		  <audio.
            path="sounds/amb/wood_creak_4"
            pause="0"
            start_delay_interval="20; 50"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/wood_creak_5"
            pause="0"
            start_delay_interval="40; 60"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/wood_creak_6"
            pause="0"
            start_delay_interval="60; 80"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/wood_creak_7"
            pause="0"
            start_delay_interval="60; 100"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/wood_creak_8"
            pause="0"
            start_delay_interval="80; 90"
            time_interval="50; 80"
            type="sound"
          />
        </ambient>
      </town>
    </location_2>
  </locations>
</root>