<?xml version="1.0" encoding="windows-1251"?>

<root>
  <locations>
    <location_2>
      <farm>
        <ambient
          audio_count="17"
          type="random"
        >
          <audio.
            path="sounds/amb/cave_amb_1"
            pause="0"
            start_delay_interval="0; 10"
            time_interval="60; 90"
            type="sound"
          />
          <audio.
            path="sounds/amb/cave_amb_5"
            pause="0"
            start_delay_interval="20; 40"
            time_interval="60; 100"
            type="sound"
          />
          <audio.
            path="sounds/amb/cave_amb_6"
            pause="0"
            start_delay_interval="50; 70"
            time_interval="60; 100"
            type="sound"
          />
          <audio.
            path="sounds/amb/cave_amb_4"
            pause="0"
            start_delay_interval="70; 90"
            time_interval="60; 90"
            type="sound"
          />
          <audio.
            path="sounds/amb/cave_amb_2"
            pause="0"
            start_delay_interval="80; 100"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/cave_amb_3"
            pause="0"
            start_delay_interval="100; 120"
            time_interval="60; 90"
            type="sound"
          />
          <audio.
            path="sounds/amb/cave_amb_7"
            pause="0"
            start_delay_interval="120; 150"
            time_interval="70; 90"
            type="sound"
          />
          <audio.
            path="sounds/amb/cave_amb_8"
            pause="0"
            start_delay_interval="0; 20"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/cave_amb_9"
            pause="0"
            start_delay_interval="40; 60"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/cave_amb_10"
            pause="0"
            start_delay_interval="50; 80"
            time_interval="60; 90"
            type="sound"
          />
          <audio.
            path="sounds/amb/cave_amb_11"
            pause="0"
            start_delay_interval="30; 70"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/drip_1"
            pause="0"
            start_delay_interval="40; 90"
            time_interval="60; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/drip_2"
            pause="0"
            start_delay_interval="40; 70"
            time_interval="60; 90"
            type="sound"
          />
          <audio.
            path="sounds/amb/drip_3"
            pause="0"
            start_delay_interval="60; 70"
            time_interval="50; 80"
            type="sound"
          />
          <audio.
            path="sounds/amb/dust_1"
            pause="0"
            start_delay_interval="0; 20"
            time_interval="60; 90"
            type="sound"
          />
          <audio.
            path="sounds/amb/dust_2"
            pause="0"
            start_delay_interval="30; 60"
            time_interval="50; 100"
            type="sound"
          />
		  <audio.
            path="sounds/amb/dust_3"
            pause="0"
            start_delay_interval="40; 50"
            time_interval="50; 80"
            type="sound"
          />
        </ambient>
      </farm>
    </location_2>
  </locations>
</root>