<?xml version="1.0"?>

<root>
  <locations>
    <location_3>
      <farm>
        <ambient audio_count="16" type="random">
          <audio. path="sounds/amb/cave_amb_2" pause="0" start_delay_interval="0; 10" time_interval="60; 90" type="sound" /> 
          <audio. path="sounds/amb/cave_amb_4" pause="0" start_delay_interval="20; 40" time_interval="60; 100" type="sound" /> 
          <audio. path="sounds/amb/cave_amb_5" pause="0" start_delay_interval="50; 70" time_interval="60; 100" type="sound" /> 
          <audio. path="sounds/amb/cave_amb_6" pause="0" start_delay_interval="70; 90" time_interval="60; 90" type="sound" /> 
          <audio. path="sounds/amb/river_2" pause="0" start_delay_interval="80; 100" time_interval="50; 80" type="sound" /> 
          <audio. path="sounds/amb/river_4" pause="0" start_delay_interval="100; 120" time_interval="60; 90" type="sound" /> 
          <audio. path="sounds/amb/waterfall_1" pause="0" start_delay_interval="120; 150" time_interval="70; 90" type="sound" /> 
          <audio. path="sounds/amb/waterfall_2" pause="0" start_delay_interval="0; 20" time_interval="50; 80" type="sound" /> 
          <audio. path="sounds/amb/wind_cold_1" pause="0" start_delay_interval="40; 60" time_interval="50; 80" type="sound" /> 
          <audio. path="sounds/amb/wind_cold_2" pause="0" start_delay_interval="50; 80" time_interval="60; 90" type="sound" /> 
          <audio. path="sounds/amb/wind_cold_3" pause="0" start_delay_interval="30; 70" time_interval="50; 80" type="sound" /> 
          <audio. path="sounds/amb/wind_cold_4" pause="0" start_delay_interval="40; 90" time_interval="60; 80" type="sound" /> 
          <audio. path="sounds/amb/wind_cold_5" pause="0" start_delay_interval="40; 70" time_interval="60; 90" type="sound" /> 
          <audio. path="sounds/amb/wind_cold_6" pause="0" start_delay_interval="60; 70" time_interval="50; 80" type="sound" /> 
          <audio. path="sounds/amb/wind_cold_7" pause="0" start_delay_interval="0; 20" time_interval="60; 90" type="sound" /> 
          <audio. path="sounds/amb/wood_creak_3" pause="0" start_delay_interval="30; 60" time_interval="50; 100" type="sound" /> 
        </ambient>
      </farm>
    </location_3>
  </locations>
</root>
