<?xml version="1.0"?>

<root>
  <game>
    <global_shop_items
      items_names="alive_fire;chronometer;diamond_collar;golden_pan;insecticide;iron_wood_potion;magic_book;magic_crystal;magic_magnifier;magic_mirror;magic_scissors;pollen_of_fairies;rain_transformator;small_dublicate_box;stack_of_fertilizers;statue_of_merchant"
    >
      <alive_fire
        bonus="percent_helper_fire_attack_interval_decress; percent_helper_fire_attack_add"
        condition_count="0"
        price_count="2"
      >
        <percent_helper_fire_attack_add
          percent="0.25"
        />
        <percent_helper_fire_attack_interval_decress
          percent="0.10"
        />
        <prices>
          <price.
            money_location="location_1"
            price_value="12000"
          />
          <price.
            money_location="location_2"
            price_value="18000"
          />
        </prices>
      </alive_fire>
      <chronometer
        bonus="percent_add_time_to_timed_bouquet"
        condition_count="0"
        price_count="2"
      >
        <percent_add_time_to_timed_bouquet
          percent="0.25"
        />
        <prices>
          <price.
            money_location="location_1"
            price_value="15000"
          />
          <price.
            money_location="location_2"
            price_value="15000"
          />
        </prices>
      </chronometer>
      <diamond_collar
        bonus="percent_helper_attack_add"
        condition_count="0"
        price_count="2"
      >
        <percent_helper_attack_add
          percent="0.20"
        />
        <prices>
          <price.
            money_location="location_1"
            price_value="11000"
          />
          <price.
            money_location="location_2"
            price_value="8000"
          />
        </prices>
      </diamond_collar>
      <golden_pan
        bonus="percent_add_fast_pour_producing"
        condition_count="0"
        price_count="2"
      >
        <percent_add_fast_pour_producing
          percent="0.03"
        />
        <prices>
          <price.
            money_location="location_1"
            price_value="10000"
          />
          <price.
            money_location="location_2"
            price_value="6000"
          />
        </prices>
      </golden_pan>
      <insecticide
        bonus="percent_hero_attack_bug_add"
        condition_count="0"
        conditions=""
        price_count="1"
      >
        <percent_hero_attack_bug_add
          percent="0.20"
        />
        <prices>
          <price.
            money_location="location_2"
            price_value="13000"
          />
        </prices>
      </insecticide>
      <iron_wood_potion
        bonus="percent_add_vegetation_life"
        condition_count="0"
        price_count="2"
      >
        <percent_add_vegetation_life
          percent="0.10"
        />
        <prices>
          <price.
            money_location="location_1"
            price_value="10000"
          />
          <price.
            money_location="location_2"
            price_value="10000"
          />
        </prices>
      </iron_wood_potion>
      <magic_book
        bonus="percent_money_to_exp_on_sell_bouquet"
        condition_count="0"
        price_count="2"
      >
        <percent_money_to_exp_on_sell_bouquet
          percent="0.15"
        />
        <prices>
          <price.
            money_location="location_1"
            price_value="12000"
          />
          <price.
            money_location="location_2"
            price_value="12000"
          />
        </prices>
      </magic_book>
      <magic_crystal
        bonus="percent_bug_speed_decress"
        condition_count="0"
        price_count="2"
      >
        <percent_bug_speed_decress
          percent="0.20"
        />
        <prices>
          <price.
            money_location="location_1"
            price_value="12000"
          />
          <price.
            money_location="location_2"
            price_value="15000"
          />
        </prices>
      </magic_crystal>
      <magic_magnifier
        bonus="percent_bug_items_add"
        condition_count="0"
        price_count="2"
      >
        <percent_bug_items_add
          percent="0.50"
        />
        <prices>
          <price.
            money_location="location_1"
            price_value="5000"
          />
          <price.
            money_location="location_2"
            price_value="15000"
          />
        </prices>
      </magic_magnifier>
      <magic_mirror
        bonus=""
        condition_count="0"
        price_count="1"
      >
        <prices>
          <price.
            money_location="location_1"
            price_value="1000"
          />
        </prices>
      </magic_mirror>
      <magic_scissors
        bonus="percent_add_exp_on_gather_product"
        condition_count="0"
        price_count="2"
      >
        <percent_add_exp_on_gather_product
          percent="0.30"
        />
        <prices>
          <price.
            money_location="location_1"
            price_value="25000"
          />
          <price.
            money_location="location_2"
            price_value="15000"
          />
        </prices>
      </magic_scissors>
      <pollen_of_fairies
        bonus="percent_helper_speed_add"
        condition_count="0"
        price_count="2"
      >
        <percent_helper_speed_add
          percent="0.10"
        />
        <prices>
          <price.
            money_location="location_1"
            price_value="25000"
          />
          <price.
            money_location="location_2"
            price_value="25000"
          />
        </prices>
      </pollen_of_fairies>
      <rain_transformator
        bonus="percent_produce_on_pour"
        condition_count="0"
        price_count="2"
      >
        <percent_produce_on_pour
          percent="0.05"
        />
        <prices>
          <price.
            money_location="location_1"
            price_value="25000"
          />
          <price.
            money_location="location_2"
            price_value="30000"
          />
        </prices>
      </rain_transformator>
      <small_dublicate_box
        bonus="double_prizes"
        condition_count="0"
        price_count="2"
      >
        <double_prizes
          percent="0"
        />
        <prices>
          <price.
            money_location="location_1"
            price_value="25000"
          />
          <price.
            money_location="location_2"
            price_value="33000"
          />
        </prices>
      </small_dublicate_box>
      <stack_of_fertilizers
        bonus="percent_time_upgrade_vegetation_decress"
        condition_count="0"
        price_count="1"
      >
        <percent_time_upgrade_vegetation_decress
          percent="0.05"
        />
        <prices>
          <price.
            money_location="location_1"
            price_value="10000"
          />
        </prices>
      </stack_of_fertilizers>
      <statue_of_merchant
        bonus="percent_add_price_to_sell_bouquet"
        condition_count="0"
        price_count="2"
      >
        <percent_add_price_to_sell_bouquet
          percent="0.05"
        />
        <prices>
          <price.
            money_location="location_1"
            price_value="25000"
          />
          <price.
            money_location="location_2"
            price_value="12000"
          />
        </prices>
      </statue_of_merchant>
    </global_shop_items>
  </game>
</root>
