<?xml version="1.0"?>

<root>
  <scenes>
    <common_scene>
      <dialogs>
        <text_hint_dialog
          deny_skip="0.00"
          dimensions="1024; 768"
          input_transparancy="true"
          non_transparent_spots="false"
          pages_count="1"
          position="0; 0"
        >
          <page_1
            can_skip="true"
            duration="4.00"
            input_transparancy="unset"
            spots="color; text"
          >
            <actions
              actions=""
            />
            <color
              actions="show; hide"
              color="0; 0; 0; 255"
              deep_level="0"
              die_on_page="2"
              dimensions="1024; 100"
              position="0; 0"
            >
              <hide
                alpha="0"
                hide_time="0.50"
                start_time="3.50"
              />
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.50"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.50"
                start_time="0"
              />
            </color>
            <sounds
              sounds=""
            />
            <text
              actions="show; hide"
              common_resource="true"
              deep_level="0"
              die_on_page="2"
              dimensions="1024; 100"
              position="0; 0"
              text_key=""
            >
              <hide
                alpha="0"
                hide_time="0.50"
                start_time="3.50"
              />
              <page_2_actions
                actions="hide"
              >
                <hide
                  alpha="0"
                  hide_time="0.50"
                  start_time="0"
                />
              </page_2_actions>
              <show
                alpha="1"
                show_time="0.00"
                start_time="0"
              />
            </text>
          </page_1>
          <page_2
            can_skip="true"
            duration="0.50"
            input_transparancy="transparent"
            spots=""
          >
            <actions
              actions=""
            />
            <sounds
              sounds=""
            />
          </page_2>
        </text_hint_dialog>
        <tutorial_hint_button
          deny_skip="0.5"
          dimensions="1024; 768"
          input_transparancy="true"
          non_transparent_spots="false"
          pages_count="1"
          position="1; -6"
        >
          <page_1
            can_skip="true"
            duration="0"
            input_transparancy="unset"
            spots="baloon"
          >
            <actions
              actions=""
            />
            <baloon
              actions="show"
              common_resource="true"
              deep_level="0"
              die_on_page="1"
              dimensions="50; 50"
              flip_horizontal="true"
              flip_vertical="true"
              max_width="400"
              min_width="200"
              pointer_offset="15; -20"
              position="955; 699"
              text_key="root/tutorial/hidden_mini_game/hint/@text"
              tooltip_base="root/common/tooltips/say_baloon_2"
            >
              <show
                alpha="1"
                show_time="0.50"
                start_time="0"
              />
            </baloon>
            <sounds
              sounds=""
            />
          </page_1>
        </tutorial_hint_button>
      </dialogs>
      <objects>
        <ing>
          <inventory_actions
            objects="stupka_in_game"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <stupka_in_game
              actions="remove_from_inventory; take_object; hide_object; show_object; hide_object_2; show_object_2; activate_task; set_task_complete; activate_task_2"
              need_contour="false"
              remove_after_use="true"
              need_fly_back="true"
              remove_from_inventory="false"
            >
              <activate_task
                action_delay="3.60"
                execute_once="false"
                name="find_gorelka"
                scene_name=""
              >
                <conditions
                  conditions="task_complete"
                >
                  <task_complete
                    complete="false"
                    name="find_kotel"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </activate_task>
              <activate_task_2
                action_delay="0"
                execute_once="false"
                name="drop_ing_into_pot"
                scene_name=""
              >
                <conditions
                  conditions="task_complete"
                >
                  <task_complete
                    complete="true"
                    name="find_kotel"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </activate_task_2>
              <hide_object
                action_delay="0"
                execute_once="false"
                hide_time="0.50"
                name="stupka_in_game"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                action_delay="3.60"
                execute_once="false"
                hide_time="0.50"
                name="stupka_anim"
                remove_on_hide="true"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="ing"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_task_complete
                action_delay="3.60"
                execute_once="false"
                name="prepare_ingredients"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_task_complete>
              <show_object
                action_delay="0"
                execute_once="false"
                name="stupka_anim"
                scene_name=""
                show_time="0.50"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                action_delay="3.60"
                execute_once="false"
                name="stupka_in_game"
                scene_name=""
                show_time="0.50"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <take_object
                action_delay="3.60"
                execute_once="false"
                instantly="true"
                name="ing_molot"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </take_object>
            </stupka_in_game>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/ing"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="ing"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </ing>
        <ing_molot>
          <inventory_actions
            objects="kotel_in_game_fuel"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <kotel_in_game_fuel
              actions="hide_object; show_object; remove_from_inventory; activate_task; set_task_complete"
              need_contour="false"
              remove_after_use="true"
              need_fly_back="true"
              remove_from_inventory="false"
            >
              <activate_task
                action_delay="0"
                execute_once="false"
                name="ing_mix_in_pot"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </activate_task>
              <hide_object
                action_delay="0"
                execute_once="false"
                hide_time="0.50"
                name="kotel_in_game_fuel; fog_blue"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="ing_molot"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_task_complete
                action_delay="0"
                execute_once="false"
                name="drop_ing_into_pot"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_task_complete>
              <show_object
                action_delay="0"
                execute_once="false"
                name="kotel_in_game_ing; fog_pink"
                scene_name=""
                show_time="0.50"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
            </kotel_in_game_fuel>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/ing_molot"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="ing_molot"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </ing_molot>
        <key>
          <inventory_actions
            objects="dver_block_zarzhav; dver_block"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <dver_block
              actions="show_object; hide_object; remove_from_inventory; show_object_2; hide_object_2; play_sound"
              need_contour="false"
              remove_after_use="true"
              need_fly_back="true"
              remove_from_inventory="false"
            >
              <hide_object
                action_delay="0"
                execute_once="false"
                hide_time="0.20"
                name="dver_block"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                action_delay="1.33"
                execute_once="false"
                hide_time="0"
                name="unclose"
                remove_on_hide="true"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <play_sound
                action_delay="0"
                execute_once="false"
                name="open_door"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="key"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <show_object
                action_delay="1.33"
                execute_once="false"
                name="door_dark"
                scene_name=""
                show_time="0.50"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                action_delay="0"
                execute_once="false"
                name="unclose"
                scene_name=""
                show_time="0"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
            </dver_block>
            <dver_block_zarzhav
              actions="set_hint"
              need_contour="false"
              remove_after_use="true"
              need_fly_back="true"
              remove_from_inventory="false"
            >
              <set_hint
                action_delay="0"
                execute_once="false"
                name="root/hints/dver_rzhavaya/@text"
                other_dialog_policy="skip_current"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </set_hint>
            </dver_block_zarzhav>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/key"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="key"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </key>
        <kolba>
          <inventory_actions
            objects="kotel_in_game_ing_pom; kotel_in_game_spoon"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <kotel_in_game_ing_pom
              actions="remove_from_inventory; take_object; show_object; hide_object; activate_task; set_task_complete"
              need_contour="false"
              remove_after_use="true"
              need_fly_back="true"
              remove_from_inventory="false"
            >
              <activate_task
                action_delay="3.10"
                execute_once="false"
                name="activate_potion"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </activate_task>
              <hide_object
                action_delay="2.40"
                execute_once="false"
                hide_time="0.50"
                name="kolba_fueling"
                remove_on_hide="true"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="kolba"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_task_complete
                action_delay="3.10"
                execute_once="false"
                name="pour_into_the_flask"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_task_complete>
              <show_object
                action_delay="0.00"
                execute_once="false"
                name="kolba_fueling"
                scene_name=""
                show_time="0.00"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <take_object
                action_delay="3.10"
                execute_once="false"
                instantly="true"
                name="kolba_fuel"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </take_object>
            </kotel_in_game_ing_pom>
            <kotel_in_game_spoon
              actions="remove_from_inventory; take_object; show_object; hide_object; activate_task; set_task_complete; hide_object_2; set_task_complete_2; activate_task_2; show_object_2"
              need_contour="false"
              remove_after_use="true"
              need_fly_back="true"
              remove_from_inventory="false"
            >
              <activate_task
                action_delay="3.10"
                execute_once="false"
                name="activate_potion"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </activate_task>
              <activate_task_2
                action_delay="0"
                execute_once="false"
                name="pour_into_the_flask"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </activate_task_2>
              <hide_object
                action_delay="2.40"
                execute_once="false"
                hide_time="0.50"
                name="kolba_fueling"
                remove_on_hide="true"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                action_delay="0"
                execute_once="false"
                hide_time="0"
                name="kotel_in_game_spoon"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="kolba"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_task_complete
                action_delay="3.10"
                execute_once="false"
                name="pour_into_the_flask"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_task_complete>
              <set_task_complete_2
                action_delay="0"
                execute_once="false"
                name="ing_mix_in_pot"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_task_complete_2>
              <show_object
                action_delay="0.00"
                execute_once="false"
                name="kolba_fueling"
                scene_name=""
                show_time="0.00"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                action_delay="0"
                execute_once="false"
                name="kotel_in_game_ing_pom"
                scene_name=""
                show_time="0"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <take_object
                action_delay="3.10"
                execute_once="false"
                instantly="true"
                name="kolba_fuel"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </take_object>
            </kotel_in_game_spoon>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/kolba"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="kolba"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </kolba>
        <kolba_activ>
          <inventory_actions
            objects=""
          />
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/kolba_activ"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                mark_for_hint="false"
                name="kolba_activ"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
              </take_from_inventory>
            </normal>
          </states>
        </kolba_activ>
        <kolba_fuel>
          <inventory_actions
            objects="nagnetatel_in_game"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <nagnetatel_in_game
              actions="remove_from_inventory; show_object; show_object_2; hide_object; show_object_3"
              need_contour="false"
              remove_after_use="true"
              need_fly_back="true"
              remove_from_inventory="false"
            >
              <hide_object
                action_delay="0"
                execute_once="false"
                hide_time="0"
                name="nagnetatel_in_game_fuel;nagnetatel_in_game_colba"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions="object_visible; object_visible_1"
                >
                  <object_visible
                    name="rey"
                    visible="true"
                  />
                  <object_visible_1
                    name="tryapka_windows_clear"
                    visible="false"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="kolba_fuel"
                scene_name=""
              >
                <conditions
                  conditions="object_visible"
                >
                  <object_visible
                    name="tryapka_windows_clear"
                    visible="false"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <show_object
                action_delay="0"
                execute_once="false"
                name="nagnetatel_in_game_colba"
                scene_name=""
                show_time="0.10"
              >
                <conditions
                  conditions="object_visible; object_visible_1"
                >
                  <object_visible
                    name="rey"
                    visible="false"
                  />
                  <object_visible_1
                    name="tryapka_windows_clear"
                    visible="false"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                action_delay="0"
                execute_once="false"
                name="nagnetatel_in_game_fuel"
                scene_name=""
                show_time="0.10"
              >
                <conditions
                  conditions="object_visible; object_visible_1"
                >
                  <object_visible
                    name="rey"
                    visible="false"
                  />
                  <object_visible_1
                    name="tryapka_windows_clear"
                    visible="false"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <show_object_3
                action_delay="0"
                execute_once="false"
                name="kolba_ready"
                scene_name=""
                show_time="0"
              >
                <conditions
                  conditions="object_visible; object_visible_1"
                >
                  <object_visible
                    name="rey"
                    visible="true"
                  />
                  <object_visible_1
                    name="tryapka_windows_clear"
                    visible="false"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
            </nagnetatel_in_game>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/kolba_fuel"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="kolba_fuel"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </kolba_fuel>
        <kremniy>
          <inventory_actions
            objects="gorelka_in_game_fuel; lampa_in_game_fuel; gorelka_in_game;lampa_in_game"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <gorelka_in_game
              actions="set_hint"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <set_hint
                action_delay="0"
                execute_once="false"
                name="root/hints/need_oil/@text"
                other_dialog_policy="skip_current"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </set_hint>
            </gorelka_in_game>
            <gorelka_in_game_fuel
              actions="show_object; show_object_1; hide_object; set_mark; remove_from_inventory; hide_object_1; set_task_complete; activate_task"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <activate_task
                action_delay="0"
                execute_once="false"
                name="find_kotel"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </activate_task>
              <hide_object
                action_delay="3.00"
                execute_once="true"
                hide_time="0.00"
                name="gorelka_in_game_fuel"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_1
                action_delay="2.00"
                execute_once="false"
                hide_time="0.50"
                name="kindle_gorelka"
                remove_on_hide="true"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_1>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="kremniy"
                scene_name=""
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="zazheg_lampu"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_mark
                action_delay="0"
                execute_once="false"
                name="zazheg_goreku"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <set_task_complete
                action_delay="0"
                execute_once="false"
                name="create_fire_gorelka"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_task_complete>
              <show_object
                action_delay="2.50"
                execute_once="false"
                name="gorelka_in_game_fire; gorelka_in_game_fire_light"
                scene_name=""
                show_time="0.50"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_1
                action_delay="0.00"
                execute_once="false"
                name="kindle_gorelka"
                scene_name=""
                show_time="0.50"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_1>
            </gorelka_in_game_fuel>
            <lampa_in_game
              actions="set_hint"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <set_hint
                action_delay="0"
                execute_once="false"
                name="root/hints/need_oil_2/@text"
                other_dialog_policy="skip_current"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </set_hint>
            </lampa_in_game>
            <lampa_in_game_fuel
              actions="show_object; hide_object; show_object_2; set_mark; remove_from_inventory; show_object_3; hide_object_3; show_object_4; hide_object_4; enable_blink"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <enable_blink
                action_delay="0"
                enable="true"
                execute_once="false"
                object_name="key"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </enable_blink>
              <hide_object
                action_delay="2.50"
                execute_once="false"
                hide_time="0"
                name="lampa_in_game_fuel"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_3
                action_delay="2.00"
                execute_once="false"
                hide_time="0.50"
                name="kindle_lamp"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_3>
              <hide_object_4
                action_delay="6.00"
                execute_once="false"
                hide_time="0"
                name="lampa_to_coner; dark_coner"
                remove_on_hide="true"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_4>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="kremniy"
                scene_name=""
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="zazheg_goreku"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_mark
                action_delay="0"
                execute_once="false"
                name="zazheg_lampu"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                action_delay="6.00"
                execute_once="false"
                name="lampa_svet"
                scene_name=""
                show_time="0.00"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                action_delay="2.50"
                execute_once="false"
                name="key"
                scene_name=""
                show_time="3.50"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <show_object_3
                action_delay="0"
                execute_once="false"
                name="kindle_lamp"
                scene_name=""
                show_time="0.50"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
              <show_object_4
                action_delay="2.00"
                execute_once="false"
                name="lampa_to_coner"
                scene_name=""
                show_time="0.50"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_4>
            </lampa_in_game_fuel>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/kremniy"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="kremniy"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </kremniy>
        <lozhka>
          <inventory_actions
            objects="kotel_in_game_ing"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <kotel_in_game_ing
              actions="hide_object; show_object;  remove_from_inventory; hide_object_1; show_object_1; set_task_complete; activate_task"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <activate_task
                action_delay="5.50"
                execute_once="false"
                name="pour_into_the_flask"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </activate_task>
              <hide_object
                action_delay="5.5"
                execute_once="false"
                hide_time="0.50"
                name="kotel_in_game_ing"
                remove_on_hide="true"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_1
                action_delay="5.00"
                execute_once="false"
                hide_time="0.50"
                name="kotel_in_game_spoon"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_1>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="lozhka"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_task_complete
                action_delay="5.50"
                execute_once="false"
                name="ing_mix_in_pot"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_task_complete>
              <show_object
                action_delay="5.5"
                execute_once="false"
                name="kotel_in_game_ing_pom"
                scene_name=""
                show_time="0.00"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_1
                action_delay="0"
                execute_once="false"
                name="kotel_in_game_spoon"
                scene_name=""
                show_time="0.50"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_1>
            </kotel_in_game_ing>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/lozhka"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="lozhka"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </lozhka>
        <maslo>
          <inventory_actions
            objects="gorelka_in_game; lampa_in_game; dver_block_zarzhav"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <dver_block_zarzhav
              actions="hide_object; show_object; set_mark; remove_from_inventory; show_object_2; show_object_3; hide_object_2"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <hide_object
                action_delay="2.50"
                execute_once="false"
                hide_time="0"
                name="dver_block_zarzhav"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                action_delay="2.50"
                execute_once="false"
                hide_time="0"
                name="maslo_1_anim"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <remove_from_inventory
                action_delay="2.50"
                execute_once="false"
                name="maslo"
                scene_name=""
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="maslo_gorelka; maslo_lampa"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_mark
                action_delay="2.50"
                execute_once="false"
                name="maslo_dver"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                action_delay="2.50"
                execute_once="false"
                name="dver_block"
                scene_name=""
                show_time="0"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                action_delay="2.50"
                execute_once="false"
                name="maslo_in_game"
                scene_name=""
                show_time="0"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="maslo_gorelka; maslo_lampa"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <show_object_3
                action_delay="0"
                execute_once="false"
                name="maslo_1_anim"
                scene_name=""
                show_time="0"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
            </dver_block_zarzhav>
            <gorelka_in_game
              actions="hide_object; show_object; set_mark; remove_from_inventory; show_object_2; remove_from_inventory; show_object_3; hide_object_2"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <hide_object
                action_delay="2.50"
                execute_once="false"
                hide_time="0.00"
                name="gorelka_in_game"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                action_delay="2.50"
                execute_once="false"
                hide_time="0"
                name="maslo_2_anim"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <remove_from_inventory
                action_delay="2.50"
                execute_once="false"
                name="maslo"
                scene_name=""
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="maslo_dver; maslo_lampa"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_mark
                action_delay="2.50"
                execute_once="false"
                name="maslo_gorelka"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                action_delay="2.50"
                execute_once="false"
                name="gorelka_in_game_fuel"
                scene_name=""
                show_time="0.00"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                action_delay="2.50"
                execute_once="false"
                name="maslo_in_game"
                scene_name=""
                show_time="0"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="maslo_dver; maslo_lampa"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <show_object_3
                action_delay="0"
                execute_once="false"
                name="maslo_2_anim"
                scene_name=""
                show_time="0"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
            </gorelka_in_game>
            <lampa_in_game
              actions="hide_object; show_object; set_mark; remove_from_inventory; show_object_2; show_object; show_object_3; hide_object_2"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <hide_object
                action_delay="2.50"
                execute_once="false"
                hide_time="0"
                name="lampa_in_game"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                action_delay="2.50"
                execute_once="false"
                hide_time="0"
                name="maslo_anim"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="maslo"
                scene_name=""
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="maslo_gorelka; maslo_dver"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_mark
                action_delay="2.50"
                execute_once="false"
                name="maslo_lampa"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <show_object
                action_delay="2.50"
                execute_once="false"
                name="lampa_in_game_fuel"
                scene_name=""
                show_time="0.00"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                action_delay="2.50"
                execute_once="false"
                name="maslo_in_game"
                scene_name=""
                show_time="0"
              >
                <conditions
                  conditions="have_marks"
                >
                  <have_marks
                    keys="maslo_gorelka; maslo_dver"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <show_object_3
                action_delay="0"
                execute_once="false"
                name="maslo_anim"
                scene_name=""
                show_time="0"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
            </lampa_in_game>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/maslo"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="maslo"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </maslo>
        <shchetka>
          <inventory_actions
            objects="stol_dirt"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <stol_dirt
              actions="hide_object; show_object; remove_from_inventory; set_mark; show_object_2; hide_object_2; set_task_complete"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <hide_object
                action_delay="0.50"
                execute_once="false"
                hide_time="3.00"
                name="stol_dirt"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                action_delay="3.00"
                execute_once="false"
                hide_time="0.50"
                name="shetka_clearing_table"
                remove_on_hide="true"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="shchetka"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_mark
                action_delay="0"
                execute_once="false"
                name="clear"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_mark>
              <set_task_complete
                action_delay="3.00"
                execute_once="false"
                name="clear_table_2"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_task_complete>
              <show_object
                action_delay="3.50"
                execute_once="false"
                name="stol_clear"
                scene_name=""
                show_time="0.50"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                action_delay="0"
                execute_once="false"
                name="shetka_clearing_table"
                scene_name=""
                show_time="0.50"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
            </stol_dirt>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/shchetka"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="shchetka"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </shchetka>
        <tryapka>
          <inventory_actions
            objects="voda; okno_dirt"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <okno_dirt
              actions="set_hint"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <set_hint
                action_delay="0"
                execute_once="false"
                name="root/hints/tryapka_on_window/@text"
                other_dialog_policy="skip_current"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </set_hint>
            </okno_dirt>
            <voda
              actions="remove_from_inventory; take_object; show_object; hide_object"
              need_contour="false"
              remove_after_use="true"
              remove_from_inventory="false"
              need_fly_back="true"
            >
              <hide_object
                action_delay="1.50"
                execute_once="false"
                hide_time="0.50"
                name="tryapka_in_water"
                remove_on_hide="true"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <remove_from_inventory
                action_delay="0.00"
                execute_once="false"
                name="tryapka"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <show_object
                action_delay="0"
                execute_once="false"
                name="tryapka_in_water"
                scene_name=""
                show_time="0.50"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <take_object
                action_delay="2.00"
                execute_once="false"
                instantly="true"
                name="tryapka_wet"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </take_object>
            </voda>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/tryapka"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="tryapka"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </tryapka>
        <tryapka_wet>
          <inventory_actions
            objects="okno_dirt"
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </random_hint>
            </default>
            <okno_dirt
              actions="hide_object; show_object; remove_from_inventory; show_object_2; hide_object_1; show_object_3; hide_object_3; hide_object_4; show_object_4; set_task_complete"
              need_contour="false"
              remove_after_use="true"
              need_fly_back="true"
              remove_from_inventory="false"
            >
              <hide_object
                action_delay="0"
                execute_once="false"
                hide_time="0.50"
                name="okno_dirt"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_1
                action_delay="0"
                execute_once="false"
                hide_time="0"
                name="okno_dirt_light"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_1>
              <hide_object_3
                action_delay="1.00"
                execute_once="false"
                hide_time="1.50"
                name="tryapka_windows_clear"
                remove_on_hide="true"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_3>
              <hide_object_4
                action_delay="2.01"
                execute_once="false"
                hide_time="0"
                name="nagnetatel_in_game_fuel;nagnetatel_in_game_colba"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_4>
              <remove_from_inventory
                action_delay="0"
                execute_once="false"
                name="tryapka_wet"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </remove_from_inventory>
              <set_task_complete
                action_delay="2.00"
                execute_once="false"
                name="clean_window"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </set_task_complete>
              <show_object
                action_delay="0.00"
                execute_once="false"
                name="okno_clean"
                scene_name=""
                show_time="2.50"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                action_delay="2"
                execute_once="false"
                name="rey"
                scene_name=""
                show_time="0.50"
              >
                <conditions
                  conditions="object_visible"
                >
                  <object_visible
                    name="nagnetatel_in_game"
                    visible="true"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <show_object_3
                action_delay="0"
                execute_once="false"
                name="tryapka_windows_clear"
                scene_name=""
                show_time="0"
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
              <show_object_4
                action_delay="2.00"
                execute_once="false"
                name="kolba_ready"
                scene_name=""
                show_time="0.00"
              >
                <conditions
                  conditions="object_visible"
                >
                  <object_visible
                    name="nagnetatel_in_game; nagnetatel_in_game_fuel"
                    visible="true"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_4>
            </okno_dirt>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/tryapka_wet"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                name="tryapka_wet"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </take_from_inventory>
            </normal>
          </states>
        </tryapka_wet>
      </objects>
    </common_scene>
  </scenes>
</root>
