//-------------------------- 6/9/2014 -- 09:24:39 -----
Processor Init:
   Intel Pentium III, ~3.25 Ghz
     (timed at roughly 3.23 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Initializing chunk mappings...
   o 'TEXT' maps to TextChunk
   o 'SCHK' maps to UnknownChunk
   o 'SCHK' maps to SimChunk
Loading compiled script D:/lzw/common/main.cs.
Loading compiled script D:/lzw/game/main.cs.
 % - Initializing Common
Loading compiled script D:/lzw/common/preferences/defaultPrefs.cs.
Reading Display Device information...
   Primary Display Device Found:
      Vendor Id: VEN_0000
      Device Id: DEV_0000

Using OpenGL rendering. Fullscreen: 0

Loading compiled script D:/lzw/common/gameScripts/xml.cs.
Loading compiled script D:/lzw/common/gameScripts/properties.cs.
Loading compiled script D:/lzw/common/gameScripts/common.cs.
Loading compiled script D:/lzw/common/gameScripts/audio.cs.
Loading compiled script D:/lzw/common/gameScripts/canvas.cs.
Loading compiled script D:/lzw/common/gameScripts/cursor.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Accelerated D3D device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 800x600x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 650 Ti/PCIe/SSE2
  Version: 4.4.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_blend_color
  EXT_blend_minmax
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16)
  WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

Max Texture Size reported as: 16384
Setting screen mode to 1024x768x32 (w)...
OpenAL Driver Init:
  Audio description
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
 Audid channelVolume 1
 Audid channelVolume 2
 Audid channelVolume 3
 Audid channelVolume 4
 Audid channelVolume 5
 Audid channelVolume 6
 Audid channelVolume 7
 Audid channelVolume 8

Loading compiled script D:/lzw/common/gui/profiles.cs.
Loading compiled script D:/lzw/common/gui/messageBoxOk.gui.
Loading compiled script D:/lzw/common/gui/console.gui.
Loading compiled script D:/lzw/common/gameScripts/options.cs.
Loading compiled script D:/lzw/common/gameScripts/levelManagement.cs.
Loading compiled script D:/lzw/common/gameScripts/projectManagement.cs.
Loading compiled script D:/lzw/common/gameScripts/projectResources.cs.
Loading compiled script D:/lzw/common/gameScripts/AudioOperation.cs.
Loading compiled script D:/lzw/common/gameScripts/audioDatablocks.cs.
Loading compiled script D:/lzw/common/gameScripts/align.cs.
DefaultCursor is not a valid cursor.
Loading compiled script D:/lzw/common/gameScripts/server/ClintServer/optScreen.cs.
Loading compiled script D:/lzw/common/gameScripts/server/clintProfiles.cs.
Loading compiled script D:/lzw/common/gameScripts/server/ClintLoadLevels.cs.
Loading compiled script D:/lzw/common/gamescripts/server/ClintServer/InformationArr.cs.
Loading compiled script D:/lzw/common/gamescripts/server/ClintServer/HiddenObjectEffect.cs.
Loading compiled script D:/lzw/common/gamescripts/server/ClintServer/InventoryObjEffect.cs.
Loading compiled script D:/lzw/common/gamescripts/server/ClintServer/journalParticleAdd.cs.
Loading compiled script D:/lzw/common/gamescripts/server/ClintServer/HONameDD.cs.
Loading compiled script D:/lzw/common/gamescripts/server/ClintServer/HintDragonDance.cs.
Loading compiled script D:/lzw/game/gameScripts/FontProfileDD.cs.
Loading compiled script D:/lzw/game/gui/SceneWindowSecond.gui.
Loading compiled script D:/lzw/game/gui/PauseScreen.cs.
Loading compiled script D:/lzw/common/gameScripts/server/MessageSceneLoading.cs.
Loading compiled script D:/lzw/common/gameScripts/server/ClintServer/cursordd.cs.
Loading compiled script D:/lzw/common/gameScripts/server/ClintPObject.cs.
saves/TheDragonDance.dd
loadProfileManager(), (saves/TheDragonDance.dd) does not exist.
create profile manager
createNewProfileManager(), ProfileManager object created
createNewProfileManager shunmugam
common/gameScripts/server/clintProfiles.cs (315): Unable to find object: 'CPUs1' attempting to call function 'setActive'
common/gameScripts/server/clintProfiles.cs (316): Unable to find object: 'UPNBG1' attempting to call function 'setVisible'
common/gameScripts/server/clintProfiles.cs (315): Unable to find object: 'CPUs2' attempting to call function 'setActive'
common/gameScripts/server/clintProfiles.cs (316): Unable to find object: 'UPNBG2' attempting to call function 'setVisible'
common/gameScripts/server/clintProfiles.cs (315): Unable to find object: 'CPUs3' attempting to call function 'setActive'
common/gameScripts/server/clintProfiles.cs (316): Unable to find object: 'UPNBG3' attempting to call function 'setVisible'
common/gameScripts/server/clintProfiles.cs (315): Unable to find object: 'CPUs4' attempting to call function 'setActive'
common/gameScripts/server/clintProfiles.cs (316): Unable to find object: 'UPNBG4' attempting to call function 'setVisible'
common/gameScripts/server/clintProfiles.cs (315): Unable to find object: 'CPUs5' attempting to call function 'setActive'
common/gameScripts/server/clintProfiles.cs (316): Unable to find object: 'UPNBG5' attempting to call function 'setVisible'
Set::getObject index out of range.
Setting screen mode to 1680x1050x32 (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
game/gui/PauseScreen.cs (110): Unable to find object: 'scenewindow2d' attempting to call function 'getSceneGraph'
game/gui/PauseScreen.cs (115): Unable to find object: '' attempting to call function 'setScenePause'
Paused:1
      Canvas PushDilaog Fun Canvas
t2dStaticSprite::setImageMap() - t2dImageMapDatablock Datablock is invalid! (GamepauseImageMap)
t2dStaticSprite::setFrame() - Cannot set Frame without existing t2dImageMapDatablock Datablock!
Changing the display settings to 1680x1050x32...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
game/gui/PauseScreen.cs (110): Unable to find object: 'scenewindow2d' attempting to call function 'getSceneGraph'
game/gui/PauseScreen.cs (115): Unable to find object: '' attempting to call function 'setScenePause'
Paused:0
Loading compiled script D:/lzw/common/gui/cursors.cs.

Torque Game Builder (v1.7.4) initialized...
Loading compiled script D:/lzw/game/managed/datablocks.cs.
Loading compiled script D:/lzw/game/managed/persistent.cs.
Loading compiled script D:/lzw/game/managed/brushes.cs.
Loading compiled script D:/lzw/game/behaviors/Scale.cs.
Loading compiled script D:/lzw/game/behaviors/genericButton.cs.
Loading compiled script D:/lzw/game/behaviors/faceMouse.cs.
Loading compiled script D:/lzw/game/gameScripts/game.cs.
Loading compiled script D:/lzw/game/gui/mainScreen.gui.
Loading compiled script D:/lzw/game/gui/Company.gui.
game/gui/PauseScreen.cs (115): Unable to find object: '' attempting to call function 'setScenePause'
Paused:0
exit: Unknown command.
game/gui/PauseScreen.cs (115): Unable to find object: '' attempting to call function 'setScenePause'
Paused:1
      Canvas PushDilaog Fun Canvas
t2dStaticSprite::setImageMap() - t2dImageMapDatablock Datablock is invalid! (GamepauseImageMap)
