<root>
	<node name="buzzard_001" ref="buzzard" active="false" position="28.364 -41.213">
		<UniqueObject originalPath="buzzard_001" originalLevel="Singleplayer.felix" />
	</node>
	<node name="breakableSkull_001" ref="breakableSkull" position="39.44 -68.664">
		<node name="jaw">
			<Box2dRevoluteJoint collideConnected="true" />
			<CollisionEvent threshold="12.0" />
			<UniqueObject originalPath="breakableSkull_001.jaw" originalLevel="Singleplayer.felix" />
		</node>
		<CollisionEvent threshold="80.0" />
		<UniqueObject originalPath="breakableSkull_001" originalLevel="Singleplayer.felix" />
	</node>
	<node name="ripablePlantSpike" ref="ripablePlantSpike" position="69.001 2.294" layer="front01">
		<node name="plant">
			<UniqueObject originalPath="ripablePlantSpike.plant" />
		</node>
		<UniqueObject originalPath="ripablePlantSpike" originalLevel="Singleplayer.felix" />
	</node>
	<node name="rockSpikes_001" ref="rockSpikes" position="57.638 16.589">
		<UniqueObject originalPath="rockSpikes_001" />
	</node>
	<node name="buzzard_002" ref="buzzard" position="-73.669 -18.458">
		<UniqueObject originalPath="buzzard_002" originalLevel="Singleplayer.felix" />
	</node>
</root>
