 ___ ___ ___ ___ ___ _____ ___    ___  ___ 
/ __| __/ __| _ \ __|_   _/ __|  / _ \| __|
\__ \ _| (__|   / _|  | | \__ \ | (_) | _| 
|___/___\___|_|_\___| |_| |___/__\___/|_|  
| _ \  /_\ | __|_   _|_ _| |/ / _ \| \| |  
|   / / _ \| _|  | |  | || ' < (_) | .` |  
|_|_\/_/ \_\___| |_| |___|_|\_\___/|_|\_|  

._|.<(x_x)>.|_. CHANGELOG ._|.<(x_x)>.|_.

--------------- ALPHA 10 ----------------
            7th January 2013

+ Completely reworked tutorial.
+ Replaced the thunderstorm level with a fun diving challenge.
+ New platforms: native Linux 64 bit and OSX 10.6!
+ Re-worked water behaviour - now more realistic than in real life!
+ Animals are now able to swim (but cannot drown … yet).
+ Improved lynx attack and defence patterns, as well as overall movement.
+ Improved buzzard movement and attack patterns. It can actually fight lynx now!
+ Buzzards pauses at nest after being hatched.
+ Lots of new plants to uproot and trees to break apart.
+ Made the robin statue parts a bit harder to find.
+ Fixed daw king wings.
+ Fixed game end.
+ Fixed runes hud (partially).
+ Fixed gamepad support on Linux.
+ Enabling the system cursor again when pausing the game.
+ Ginked: Lots of fixes and improvements.

---------------- ALPHA 9 ----------------
           17th December 2013

+ ADDED LINUX SUPPORT!
+ Added Windows XP support.
+ Completely reworked mouse controls to be more intuitive. (WIP)
+ Awesomized area behind fox den!
+ Added a completely new temple room area between fox den and lynx area. (WIP)
+ Updated swamp area colours and added background elements. (WIP)
+ Completely revamped water movement for players and animals, and for floating of other objects.
+ Added an indicator to rune stones to tell if they have been grabbed already or not.
+ Reworked controls screen in the main menu.
+ Added new buttons font that will be used in tutorial.
+ Added 'use gamepad' hint at the start of the game.
+ Ginked: undo now works for values set in property fields.
+ Ginked: path points can be moved along a horizontal/vertical axis now
+ Ginked: colour editor doesn't overwrite alpha values on entering any more


---------------- ALPHA 8 ----------------
            9th December 2013

+ New game mechanic: start out with three lives.
+ New item: blue orbs. Collect 100 to gain an extra live.
+ New item: rune orbs. Collect all 26 to decipher the rune alphabet.
+ New content: rune stones. Find all rune stones and decipher their messages.
+ Added new rune translation table HUD (press Triangle(PS3), Y(Xbox) or 'R' (Keyboard)).
+ Added a new rune font.
+ Added a 'Game Over' screen.
+ Replaced labels at altars with a nice progress display.
+ Updated and stream lined all altars.
+ Tuned difficulty by redistributing slivers and health.
+ New challenges: try to get all the collectibles in the lynx area.
+ Tuned brambles for better readability (see wind tunnel to the fox queen).
+ Redistributed nests and eggs - hatch some birds!
+ New challenge: get the collectibles at the living tree.
+ Added lots of secret caves to discover.
+ Updated level geometry and decoration at the living tree.
+ Added a rabbit cave in the lynx area.
+ Improved lynx and stag movement.
+ Tuned thunder sound in storm area.
+ Fixed a bug where slivers kept circling around altars at a low framerate.
+ Fixed jumbled layers of spawned creatures
+ Smoother camera handling.
+ Game now has an icon. Hurray!
+ Game pauses now when switching to another application.
+ Lots of minor bug fixes and tweaks.
+ Possible bug fix for OS X 10.6
+ Updated game manual.
+ Ginked: Fixed cursor visibility issue in fullscreen.
+ Ginked: wind editor now has sliders to adjust values.
+ Ginked: new error log notification window (WIP).
+ Ginked: Added axis configuration to ConfigurablePlayerInput and Keymapping


---------------- ALPHA 7 ----------------
           26th November 2013

+ Added new bird nests - hatch all kinds of birds by finding their eggs! (WIP)
+ Added a weird alien pineapple plant that can attach itself to terrain after it's been ripped out (WIP)
+ Some branches can be broken off trees now (WIP)
+ Completely re-worked area next to living tree. (WIP)
+ Added glows to birds for better visibility.
+ Added tons of rock templates of various shapes and sizes.
+ Added fading foreground elements when the player is behind.
+ Updated and added various dust particle systems.
+ Reactivated sideward movement while nosediving.
+ Cursor is now hidden in fullscreen and when mousecontrols are on.
+ Fixed a crash related to music.
+ Fixed some slivers that were synced incorrectly.
+ Fixed a bunch of minor bugs.
+ Ginked: joints can be connected to any physical object by selecting the joint and pressing shift+click.
+ Ginked: selecting isolated subsnodes is much easier now by pressing cmd+click.
+ Ginked: Improved path editing for subnodes.
+ Ginked: Added component (FadeTo) to manipulate colors of renderers in a node.
+ Ginked: Package Physics Sandbox doesn't crash any more on load.
+ Ginked: enhanced overall stability of deleting and spawning nodes

---------------- ALPHA 6 ----------------
           12th November 2013

+ Game runs 666% faster on slow graphic cards.
+ Health is saved after game is quit.
+ Added total awesomeness to lynx and stag movement and fighting.
+ All slivers are lost after death. You have to return to the place you died to collect them again.
+ Fixed health indicator after level switch.
+ Showing save icon to tell you when the game autosaves.
+ Lots of small gameplay fixes.
+ Lots of editor improvements.

---------------- ALPHA 5 ----------------
            1st November 2013

+ Fixed player spawning in level geometry on respawn
+ Fixed player spawn position when respawning in tutorial
+ Fixed player loses grabbed objects after level transition
+ Fixed GPU particles not rendering correctly on many Windows systems
+ Per default, the game starts in windowed mode on Windows
+ Disabled Scoroid temporarily to see if it fixes game not displaying correctly
