<root>
	<node templateName="bodypart" layer="main">
		<Box2dBody />
		<Path />
		<FilledPathRenderer />
		<Box2dFixture name="mainFixture" density="1.0" friction="1.0" collisionCategory="dynamic" collisionMask="environment" />
		<TickInterpolator />
		<PhysicsAnimator acceleration="1000000.0" maxVelocity="12.0" breakExponent="1.3" />
		<Box2dRevoluteJoint name="animation" limitEnabled="true" maxMotorTorque="0.3" />
	</node>
</root>
