<root>
	<node name="savingIcon" position="550.6 -342.3" layer="UI 2">
		<node name="pulse">
			<node name="label" scale="0.55 0.55">
				<LocalizedLabel material="font" blendColor="1.0 0.831 0.0 1.0" texture="medium_font_outline" uppercase="false" font="medium_font_outline" text="SAVING" />
			</node>
			<node name="triangle" position="0.0 15.0" scale="0.2 0.2" pivot="5.4 138.0">
				<Path points="130.4 38.0, -119.6 38.0, 6.9 238.0" />
				<FilledPathRenderer blendColor="1.0 0.831 0.0 1.0" />
			</node>
			<Pulser name="scale" kind="scale" amplitude="0.2" offset="0.2" realtime="true" />
			<Pulser name="alpha" amplitude="0.5" offset="0.7" realtime="true" />
		</node>
		<Snap direction="0.49 -0.49" offset="-180.0 130.0" alignment="bottom right" />
		<DelayedEventSender name="hide" event=".levelStarts" sendEvent="hide" />
		<DelayedEventSender name="show" event=".showSavingIcon" sendEvent="show" />
		<EventPropertyBool name="hideLabel" event="hide" path="owner.pulse.label:LocalizedLabel/visible" />
		<EventPropertyBool name="showLabel" event="show" path="owner.pulse.label:LocalizedLabel/visible" value="true" />
		<EventPropertyBool name="hideTriangle" event="hide" path="owner.pulse.triangle:FilledPathRenderer/visible" />
		<EventPropertyBool name="showTriangle" event="show" path="owner.pulse.triangle:FilledPathRenderer/visible" value="true" />
	</node>
	<node name="hidingScreen" scale="40.0 40.0" layer="UI 1">
		<Path points="-1000.0 -1000.0, 1000.0 -1000.0, 1000.0 1000.0, -1000.0 1000.0" />
		<FilledPathRenderer blendColor="0.0 0.0 0.0 0.0" />
		<FadeTo name="fadeIn" active="false" color="0.0 0.0 0.0 1.0" duration="3.0" />
		<FadeMasterVolume name="fadeOutVolume" active="false" volume="0.0" />
		<EventPropertyCallback name="fadeInScreen" event=".destructionDirector.endGame" path=":FadeTo(fadeIn)/fade" />
		<EventPropertyCallback name="fadeInScreen" event=".hoopoe.die" path=":FadeTo(fadeIn)/fade" />
	</node>
	<node name="loadingScreen" scale="40.0 40.0" layer="UI 1">
		<Path points="-1000.0 -1000.0, 1000.0 -1000.0, 1000.0 1000.0, -1000.0 1000.0" />
		<FilledPathRenderer blendColor="0.0 0.0 0.0 0.0" />
		<FadeTo name="fadeOut" active="false" color="0.0 0.0 0.0 1.0" duration="0.5" />
		<FadeTo name="fadeIn" active="false" color="0.0 0.0 0.0 0.0" duration="0.3" />
		<FadeMasterVolume name="fadeOutVolume" active="false" volume="0.0" />
		<FadeMasterVolume name="fadeInVolume" active="false" />
		<EventPropertyCallback name="fadeOutScreen" event=".levelEnds" path=":FadeTo(fadeOut)/fade" />
		<EventPropertyCallback name="fadeOutSound" event=".levelEnds" path=":FadeMasterVolume(fadeOutVolume)/fade" />
		<EventPropertyF32 name="turnOn" event=".levelStarts" path=":FilledPathRenderer/alpha" value="1.0" />
		<DelayedEventSender name="startFadeIn" event=".levelStarts" sendEvent="startFadeIn" />
		<EventPropertyCallback name="fadeInScreen" event="startFadeIn" path=":FadeTo(fadeIn)/fade" />
		<EventPropertyCallback name="fadeInSound" event="startFadeIn" path=":FadeMasterVolume(fadeInVolume)/fade" />
	</node>
	<node name="musicDebugLabel" active="false" layer="UI">
		<node name="upper" scale="0.7 1.0">
			<Path points="-150.0 -10.0, 150.0 -10.0, 150.0 10.0, -150.0 10.0" />
			<OutlinePathRenderer blendColor="1.0 0.0 0.0 0.7" />
		</node>
		<node name="lower" scale="0.3 1.0">
			<Path points="-150.0 -10.0, 150.0 -10.0, 150.0 10.0, -150.0 10.0" />
			<OutlinePathRenderer blendColor="0.0 1.0 0.0 0.7" />
		</node>
		<node name="intensity" scale="0.01 1.0">
			<Path points="-150.0 -10.0, 150.0 -10.0, 150.0 10.0, -150.0 10.0" />
			<FilledPathRenderer blendColor="1.0 1.0 0.4 1.0" />
		</node>
		<DebugMusic />
		<Path points="-150.0 -10.0, 150.0 -10.0, 150.0 10.0, -150.0 10.0" />
		<FilledPathRenderer blendColor="0.2 0.2 0.0 1.0" />
		<OutlinePathRenderer blendColor="0.0 0.0 0.0 1.0" />
		<Snap direction="0.49 0.475" alignment="left" />
	</node>
</root>
