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			<PhysicsConfigurator swayFactor="0.05" maxForce="1000.0" maxVelocity="15.0" fallOff="0.15" density="1.0" collisionCategories="dynamic" collisionMask="dynamic,environment" />
			<DelayedEventSender name="setIkTarget" event="observerTrigger_onEnter" sendEvent="targetEntered" />
			<EventPropertyTransfer name="setIntruderToIk" event="targetEntered" path="owner.trunk1.trunk2.trunk3.grabber.ik:InverseKinemator/target" sourcePath="owner:WorldView/intruderName" />
			<EventDemux name="turnOffIk" listenToEvents="observerTrigger_onExit,owner.trunk1.trunk2.trunk3.grabber.targetGrabbed" sendEvent="removeIkTarget" />
			<EventPropertyName name="setEmptyIkTarget" event="removeIkTarget" path="owner.trunk1.trunk2.trunk3.grabber.ik:InverseKinemator/target" />
			<EventPropertySymbol name="setStrikeoutState" event="owner.trunk1.trunk2.trunk3.grabber.targetGrabbed" path="owner:AnimationStateMachine/currentState" value="strikeOut" />
			<EventPropertyBool name="deactivateObserver" event="owner.trunk1.trunk2.trunk3.grabber.targetGrabbed" path="owner:Trigger(observerTrigger)/active" />
			<ConditionalEventSymbol event="animationFinished" sendEvent="startThrow" path="owner:AnimationStateMachine/currentState" value="strikeOut" />
			<EventPropertySymbol name="setThrowState" event="startThrow" path="owner:AnimationStateMachine/currentState" value="throw" />
			<EventPropertyBool name="turnOffGrabber" event="owner.trunk1.trunk2.trunk3.grabber.targetReleased" path="owner.trunk1.trunk2.trunk3.grabber:Grabber/active" />
			<DelayedEventSender name="reactivateAfterRelease" event="owner.trunk1.trunk2.trunk3.grabber.targetReleased" sendEvent="reactivate" delay="2.0" />
			<EventPropertyTransfer name="resetIkTarget" event="reactivate" path="owner.trunk1.trunk2.trunk3.grabber.ik:InverseKinemator/target" sourcePath="owner:WorldView/intruderName" />
			<EventPropertySymbol name="setIdleState" event="reactivate" path="owner:AnimationStateMachine/currentState" value="idle" />
			<EventPropertyBool name="reactivateGrabber" event="reactivate" path="owner.trunk1.trunk2.trunk3.grabber:Grabber/active" value="true" />
			<ConditionalEventSymbol name="sendReleaseOnTrigger" event=".throwTrigger.onEnter" sendEvent="doRelease" path="owner:AnimationStateMachine/currentState" value="throw" />
			<EventPropertyCallback name="doRelease" event="doRelease" path="owner.trunk1.trunk2.trunk3.grabber:Grabber/releaseTarget" />
			<EventPropertyBool name="activateObserver" event="doRelease" path="owner:Trigger(observerTrigger)/active" value="true" />
		</node>
		<Box2dBody bodyType="dynamic" />
		<Path points="-10.657 1.032, -8.176 5.224, -0.674 5.224, 4.181 1.032, 4.181 -4.926, -1.998 -6.47, -8.176 -6.47" />
	</node>
</root>
