<root>
	<node templateName="configureMusic">
		<Sizer size="5.0 5.0" />
		<ConfigureMusicManager />
		<EventPropertyCallback event=".levelLoaded" path=":ConfigureMusicManager/apply" />
	</node>
	<node templateName="musicEnvironmentBirds">
		<ObjectStateEvent />
		<MusicChunk name="bird_atmo" startEvent="levelStarts" stopEvent="unloadLevel" loops="forst_bird_atmosphere_01,forst_bird_atmosphere_02,forst_bird_atmosphere_03,forst_bird_atmosphere_04,forst_bird_atmosphere_05" loopLength="7" />
	</node>
	<node templateName="musicMain">
		<Sizer size="10.0 10.0" />
		<ObjectStateEvent />
		<MusicChunk name="main" startEvent="levelStarts" stopEvent="unloadLevel" neverRepeat="true" />
	</node>
	<node templateName="musicMainFaded">
		<Sizer size="10.0 10.0" />
		<ObjectStateEvent />
		<MusicChunkFaded name="main" startEvent="levelStarts" stopEvent="unloadLevel" stopTiming="beat" neverRepeat="true" fadeDuration="0.0 1.0" />
	</node>
	<node templateName="musicTriggerCrickets" layer="triggers">
		<node name="triggerPath">
			<Path points="-100.0 50.0, 100.0 50.0, 100.0 -50.0, -100.0 -50.0" />
		</node>
		<Box2dBody bodyType="static" />
		<Box2dFixture name="musicFixture" sensor="true" collisionCategory="environment" collisionMask="player" pathNode="triggerPath" />
		<Trigger fixture="musicFixture" />
		<MarkovChainComponent weights="2.0, 3.0, 0.0, 0.0, 0.0, 2.0, 1.0, 1.0, 1.0, 2.0, 0.5, 0.0, 2.0, 3.0, 1.0, 0.5, 0.5, 3.0, 2.0, 2.0, 0.5, 0.0, 0.0, 1.0, 2.5" />
		<MusicChunkFaded name="crickets" startEvent="onEnter" stopEvent="onExit" loops="crickets01,crickets02,crickets03,crickets04,crickets05" useReferenceCount="true" playTiming="direct" neverRepeat="true" />
	</node>
	<node templateName="musicTriggerOminous" layer="triggers">
		<node name="triggerPath">
			<Path points="-100.0 50.0, 100.0 50.0, 100.0 -50.0, -100.0 -50.0" />
		</node>
		<Box2dBody fixedRotation="true" bodyType="static" />
		<Box2dFixture name="musicFixture" density="0.0" sensor="true" collisionCategory="environment" collisionMask="player" pathNode="triggerPath" shapeType="circle" />
		<Trigger fixture="musicFixture" />
		<MusicChunk />
	</node>
</root>
