<root>
	<node templateName="HUDHeart">
		<Path points="8.785 11.069, 15.812 2.635, -0.351 -11.069, -15.812 2.635, -7.028 11.069, -0.351 7.555" />
		<FilledPathRenderer blendColor="1.0 0.0 0.4667 1.0" />
		<OutlinePathRenderer blendColor="1.0 0.0 0.4667 0.6275" />
	</node>
	<node templateName="centerPanel" layer="UI 2">
		<node name="background" position="0.0 -52.0">
			<Path points="282.0 214.0, 282.0 -303.5, 58.63 -303.5, 40.384 -321.1, 22.038 -303.5, -299.0 -303.5, -299.0 214.0" />
			<FilledPathRenderer blendColor="0.0 0.0 0.0 0.3" />
		</node>
		<node name="foreground" />
		<Snap offset="0.0 115.0" alignment="bottom" />
	</node>
	<node templateName="controlOption" scale="0.5 0.5">
		<node name="title">
			<LocalizedLabel blendColor="1.0 1.0 1.0 0.6" alignment="left" uppercase="false" font="brokenRunes_64" />
		</node>
		<node name="key_keyboard" position="500.0 -30.0" scale="1.1 1.1">
			<LocalizedLabel blendColor="1.0 1.0 1.0 0.6" uppercase="false" font="brokenButtonsBlack" />
		</node>
		<node name="key_gamepad" position="800.0 -30.0" scale="1.1 1.1">
			<LocalizedLabel blendColor="1.0 1.0 1.0 0.6" uppercase="false" font="brokenButtonsBlack" />
		</node>
		<ListOption wrap="true" />
		<SoundEvent sound="menuSwitch" playEvent="onNewHighlighted" soundType="menu" speakerType="drc + tv" />
		<Button pressedEvent="select" releasedEvent="selected" touchLayer="UI 2" />
	</node>
	<node templateName="healthIndicatorParticles" layer="UI">
		<ParticleSystem emissionRate="20.0" speed="0.0" lifetime="2.0" duration="0.8" color="1.0 0.824 0.184 0.58" needsCamera="false" />
		<SizeAffector targetSize="60.0 45.0" />
		<FadeInOutAffector fadeInDuration="0.5" />
		<TriangleParticleRenderer material="shardIndicatorLines" outline="true" />
		<Path points="-0.256 -0.26, 0.0 0.261, 0.256 -0.261" />
		<Follow trackSpawner="true" />
	</node>
	<node templateName="menuOption">
		<ListOption wrap="true" />
		<LocalizedLabel blendColor="1.0 1.0 1.0 0.6" tracking="2" font="small_font" />
		<SoundEvent sound="menuSwitch" playEvent="onNewHighlighted" soundType="menu" speakerType="drc + tv" />
		<Button pressedEvent="select" releasedEvent="selected" touchLayer="UI 2" />
	</node>
	<node templateName="menuPanel">
		<Sizer size="4000.0 100.0" />
		<Snap direction="0.0 -0.5" alignment="top" />
	</node>
	<node templateName="runeLetterLeft" ref="runesHUD_letter">
		<node name="regular" position="25.0 0.0" />
		<node name="rune" position="-38.0 0.0" />
	</node>
	<node templateName="runeLetterRight" ref="runesHUD_letter">
		<node name="regular" position="-38.0 0.0" />
		<node name="rune" position="25.0 0.0" />
	</node>
	<node templateName="runesHUD" layer="UI">
		<node name="background">
			<FilledPathRenderer blendColor="0.0 0.0 0.0 0.3" />
			<Path points="-70.0 4000.0, -70.0 -4000.0, 70.0 -4000.0, 70.0 4000.0" />
		</node>
		<Snap />
		<MoveBy name="move" moveBy="140.0 0.0" duration="0.5" />
		<EventPropertyCallback name="moveOut" event=".hoopoe.runesReleased" path=":MoveBy/moveBack" />
		<EventPropertyCallback name="moveIn" event=".hoopoe.runesPressed" path=":MoveBy/move" />
	</node>
	<node templateName="runesHUD_letter">
		<node name="regular" scale="0.8 0.8">
			<LocalizedLabel material="font" texture="brokenRunes_64" uppercase="false" font="brokenRunes_64" />
		</node>
		<node active="false" name="line">
			<Path points="-2.0 22.5, -2.0 -22.5, 2.0 -22.5, 2.0 22.5" />
			<FilledPathRenderer blendColor="1.0 0.831 0.0 0.0" />
		</node>
		<node active="false" name="rune" scale="0.8 0.8">
			<LocalizedLabel material="font" blendColor="1.0 0.831 0.0 0.0" texture="brokenRunes_64" font="brokenRunes_64" />
		</node>
		<UniqueObjectQuery templateName="knowledgeOrb" ignoreLevel="true" />
		<ConditionalEventBool event=".hoopoe.runesPressed" sendEvent="showNode" path=":UniqueObjectQuery/isStored" />
		<EventPropertyBool name="showNode" event="showNode" path="owner.rune/active" value="true" />
		<EventPropertyBool name="showNode" event="showNode" path="owner.line/active" value="true" />
		<DelayedEventSender name="delayTurnOnFade" event="showNode" sendEvent="turnOnFade" delay="0.5" />
		<EventPropertyCallback name="fadeToYellow" event="turnOnFade" path="owner:FadeTo/fade" />
		<FadeTo active="false" color="1.0 0.831 0.0 1.0" duration="1.2" />
	</node>
	<node templateName="tutorialHint" layer="triggers">
		<node name="exclamationMark" layer="frontParallax01">
			<node name="glow" position="0.0 0.5">
				<Path points="0.22 0.189, -0.005 -0.189, -0.22 0.189" />
				<ParticleSystem size="1.0 1.0" emissionRate="2.0" speed="0.0" lifetime="2.0" color="1.0 1.0 1.0 1.0" force="0.0 -0.3" needsCamera="false" keepOrder="true" />
				<MovementAffector />
				<TriangleParticleRenderer needsCamera="false" />
				<ColorEnvelopeAffector2 startColor="1.0 0.816 0.0 0.0" attackColor="1.0 0.765 0.0 1.0" targetColor="1.0 0.6 0.0 1.0" endColor="1.0 0.0 0.565 0.0" adsrIntervals="0.2 0.1 0.1 0.6" />
				<SizeAffector targetSize="20.0 20.0" />
			</node>
			<node name="deco" pivot="0.0 0.365">
				<node name="shape_001" position="0.0 -0.697">
					<Path points="0.189 0.205, 0.189 -0.205, -0.189 -0.205, -0.189 0.205" />
					<FilledPathRenderer blendColor="1.0 0.945 0.616 1.0" />
				</node>
				<node name="shape_002" position="0.0 0.697">
					<Path points="-0.283 0.935, 0.283 0.935, 0.141 -0.935, 0.0 -0.935, -0.141 -0.935" />
					<FilledPathRenderer blendColor="1.0 0.961 0.616 1.0" />
				</node>
				<Pulser kind="scale" frequency="1.3" amplitude="0.1" offset="0.2" realtime="true" />
			</node>
			<EventPropertyBool name="toggleActive" event="parent.showSign" path="owner/active" value="true" negateEvent="parent.showText" />
		</node>
		<node name="labels" position="0.0 1.0" layer="frontParallax01">
			<node name="gamepad" position="-2.0 0.5" scale="0.04 0.04">
				<LocalizedLabel blendColor="1.0 1.0 1.0 0.0" uppercase="false" font="brokenButtonsBlack" />
			</node>
			<node name="separator" position="0.0 0.5" scale="0.04 0.04">
				<LocalizedLabel blendColor="1.0 1.0 1.0 0.0" uppercase="false" font="brokenButtonsBlack" text="&lt;DOT&gt;" />
			</node>
			<node name="keyboard" position="2.0 0.5" scale="0.04 0.04">
				<LocalizedLabel blendColor="1.0 1.0 1.0 0.0" uppercase="false" font="brokenButtonsBlack" />
			</node>
			<node name="text" position="0.0 -2.0" scale="0.02 0.02">
				<LocalizedLabel blendColor="1.0 1.0 1.0 0.0" uppercase="false" font="brokenRunes_64" />
			</node>
			<FadeTo active="false" duration="0.5" />
			<EventPropertyCallback name="fadeIn" event="parent.showText" path=":FadeTo/fade" />
			<EventPropertyCallback name="fadeOut" event="parent.showSign" path=":FadeTo/fadeBack" />
		</node>
		<Path points="-20.0 0.0, 20.0 0.0" />
		<Box2dBody bodyType="static" />
		<Box2dFixture collisionCategory="environment" collisionMask="player" shapeType="circle" />
		<Trigger />
		<DelayedEventSender name="delayTurnOff" event="delayTurnOff" sendEvent="turnOff" />
		<DelayedEventSender name="delayTurnOn" event="delayTurnOn" sendEvent="turnOn" />
		<EventDemux name="showTextEvents" listenToEvents="onEnter,turnOn" sendEvent="showTextEvents" />
		<EventPropertyBool name="toggleActive" event="turnOff" path="owner/active" negateEvent="turnOn" />
		<EventPropertyBool name="toggleShowText" event="delayTurnOff" path=":DelayedEventSender(showText)/active" negateEvent="delayTurnOn" />
		<EventPropertyBool name="toggleShowSign" event="delayTurnOff" path=":DelayedEventSender(showSign)/active" negateEvent="delayTurnOn" />
		<DelayedEventSender name="showText" event="showTextEvents" deactivateable="true" sendEvent="showText" />
		<DelayedEventSender name="showSign" event="onExit" deactivateable="true" sendEvent="showSign" />
		<UniqueObject />
	</node>
</root>
