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	</node>
	<node templateName="windStreamMenu" layer="particles">
		<ParticleSystem size="1.0 1.0" emissionRate="70.0" speed="0.0" scale="0.3 0.3" mass="0.1" lifetime="10.0" color="1.0 1.0 1.0 0.15" needsCamera="false" keepOrder="true" />
		<RibbonParticleRenderer material="particlesOverlay" texture="windStream" />
		<ForceGridWindMovement jumpTimeRange="2.0" fadeInDuration="0.8" fadeOutDuration="0.6" speed="25.0" speedRange="10.0" accelerationFactor="0.1" accelerationFactorRange="0.1" requiredForce="0.1 10.0" forceLimits="0.0 3.0" innerBufferRange="0.0 0.3" sideBuffer="10.0" />
	</node>
	<node templateName="windStreamStormy" layer="particles">
		<ParticleSystem emissionRate="70.0" speed="0.0" scale="2.0 2.0" mass="0.1" lifetime="3.0" color="1.0 1.0 1.0 1.0" needsCamera="false" keepOrder="true" />
		<RibbonParticleRenderer material="particlesOverlay" blendColor="0.9059 0.8392 0.5059 0.4824" texture="windStream" />
		<ForceGridWindMovement jumpTime="1.0" jumpTimeRange="1.0" fadeInDuration="0.4" fadeOutDuration="0.6" speed="160.0" accelerationFactor="0.4" accelerationFactorRange="0.4" requiredForce="7.0 30.0" forceLimits="0.1 10.0" innerBufferRange="0.0 0.0" mapForceToAlpha="true" />
	</node>
	<node templateName="windStreamStrong" layer="particles">
		<ParticleSystem emissionRate="70.0" speed="0.0" scale="1.2 1.2" mass="0.1" lifetime="0.6" color="1.0 1.0 1.0 0.82" needsCamera="false" keepOrder="true" />
		<RibbonParticleRenderer material="particlesOverlay" blendColor="0.9059 0.8392 0.5059 0.4824" texture="windStream" />
		<ForceGridWindMovement jumpTime="1.5" jumpTimeRange="1.0" fadeInDuration="0.3" fadeOutDuration="0.6" speed="100.0" accelerationFactor="0.4" accelerationFactorRange="0.4" requiredForce="4.5 30.0" forceLimits="0.1 10.0" innerBufferRange="0.0 0.7" mapForceToAlpha="true" />
	</node>
	<node templateName="windStreamWeak" layer="particles">
		<ParticleSystem emissionRate="70.0" speed="0.0" scale="3.0 3.0" mass="0.1" lifetime="3.0" color="1.0 1.0 1.0 0.22" needsCamera="false" keepOrder="true" />
		<RibbonParticleRenderer material="particlesOverlay" blendColor="0.9059 0.8392 0.5059 0.4824" texture="windStream" />
		<ForceGridWindMovement jumpTime="1.5" jumpTimeRange="1.0" fadeOutDuration="0.6" speed="40.0" speedRange="1.0" accelerationFactor="0.4" accelerationFactorRange="0.4" requiredForce="0.5 3.0" forceLimits="0.1 10.0" innerBufferRange="0.1 0.3" sideBuffer="20.0" />
	</node>
	<node templateName="windStreamWeakBold" layer="particles">
		<ParticleSystem emissionRate="70.0" speed="0.0" scale="2.0 2.0" mass="0.1" lifetime="3.0" color="1.0 1.0 1.0 0.5" needsCamera="false" keepOrder="true" />
		<RibbonParticleRenderer material="particlesOverlay" blendColor="0.9059 0.8392 0.5059 0.4824" texture="windStream" />
		<ForceGridWindMovement jumpTime="1.0" jumpTimeRange="1.0" fadeOutDuration="0.6" speed="40.0" speedRange="1.0" accelerationFactor="0.4" accelerationFactorRange="0.4" requiredForce="0.5 4.0" forceLimits="0.1 10.0" innerBufferRange="0.1 0.3" sideBuffer="20.0" spawnInCamera="" />
	</node>
	<node templateName="windStreamsAreaAll" layer="particles">
		<Path />
		<Spawner name="weak" templateName="windStreamWeak" amount="5" />
		<Spawner name="medium" templateName="windStreamMedium" amount="8" />
		<Spawner name="strong" templateName="windStreamStrong" amount="12" />
		<WindFollowerManager onlySpawnInside="true" needsCameras="true" />
	</node>
	<node templateName="windStreamsAreaMedium" layer="particles">
		<Path />
		<Spawner templateName="windStreamMedium" amount="10" />
		<WindFollowerManager onlySpawnInside="true" needsCameras="true" />
	</node>
	<node templateName="windStreamsAreaStrong" layer="particles">
		<Path />
		<Spawner templateName="windStreamStrong" amount="10" />
		<WindFollowerManager onlySpawnInside="true" needsCameras="true" />
	</node>
	<node templateName="windStreamsAreaWeak" layer="particles">
		<Path />
		<Spawner templateName="windStreamWeak" amount="10" />
		<WindFollowerManager onlySpawnInside="true" needsCameras="true" />
	</node>
	<node templateName="windStreamsGPU" layer="particles">
		<GpuWindStreamsConfigurator velocityFactor="12.0" stretchFactor="80.0" windRange="0.2 8.0" controlPointCount="15" streamWidth="0.175" particleScale="0.15" fadeFactor="0.2" />
		<GpuWindStreamsParticleDraw size="3.0 3.0" material="psWindStreamsParticleDrawMaterial" blendColor="1.0 1.0 1.0 0.3" linkedTextures="gpuWindstreamTexture" />
		<GpuWindStreamsDraw size="3.0 3.0" material="psWindStreamsDrawMaterial" blendColor="1.0 1.0 1.0 0.7059" linkedTextures="gpuWindstreamTexture" />
		<GpuWindStreamsSimulation size="750.0 600.0" material="psWindStreamsSimulationMaterial" blendColor="0.2 0.7804 0.0 0.2155" needsCamera="false" instanceCount="1" angularRangeRad="0.0 6.5" emissionRate="10000.0" force="0.0 0.0" lifetimeRange="1.5 3.0" scaleRange="0.5 3.0" redistributionWindRange="1.5 7.0" controlPoints="6" fboDimension="256 256" linkedTextures="gpuWindstreamTexture" />
	</node>
</root>
