<root>
	<node templateName="coinOrb" ref="orb">
		<node name="glow">
			<GpuParticleSystem blendColor="0.0 1.0 0.9294 0.1882" targetScaleRange="10.0 10.0" />
		</node>
		<node name="outlinePulse">
			<ParticleSystem color="0.0 1.0 0.898 0.0" />
		</node>
		<node name="triangle" position="0.0 -0.054">
			<Path points="0.223 0.181, 0.0 -0.181, -0.223 0.181" />
			<FilledPathRenderer blendColor="0.3333 1.0 0.9333 1.0" />
		</node>
		<Dispensible gravityScale="0.5" spawnSpeedRange="20.0 40.0" />
		<CoinOrb />
	</node>
	<node templateName="healthOrb" ref="orb">
		<node name="glow">
			<GpuParticleSystem blendColor="1.0 0.098 0.3098 0.1882" />
		</node>
		<node name="outlinePulse">
			<ParticleSystem color="1.0 0.0 0.231 0.549" force="0.0 0.04" />
			<SizeAffector targetSize="8.0 8.0" />
			<Path points="0.0 0.157, 0.193 -0.157, -0.193 -0.157" />
		</node>
		<node name="triangle">
			<Path points="-0.4 -0.325, 0.0 0.325, 0.4 -0.325" />
			<FilledPathRenderer blendColor="0.9608 0.3216 0.4471 1.0" />
		</node>
		<Dispensible gravityScale="0.5" spawnSpeedRange="20.0 40.0" ignoreFullyHealed="true" />
		<HealthOrb />
	</node>
	<node templateName="healthPickUpParticles_A" layer="front02">
		<GpuParticleSystem size="0.1 0.1" material="psStateless" blendColor="1.0 0.2627 0.4706 0.2706" duration="0.3" emissionRate="200.0" force="0.0 0.0" lifetimeRange="0.4 0.4" scaleRange="0.7 0.7" targetScaleRange="6.0 6.0" velocityRange="-80.0 80.0 -80.0 80.0" centrifugal="true" colorVariation="2.3" fadeOut="true" reverse="true" />
		<Follow trackSpawner="true" />
	</node>
	<node templateName="healthPickUpParticles_B" layer="front02">
		<ParticleSystem emissionRate="1.0" lifetime="0.5" duration="0.1" color="1.0 0.357 0.455 1.0" forceSpawnThreshold="0.3" />
		<ParticleRenderer texture="glow01" />
		<SizeAffector targetSize="30.0 30.0" />
		<FadeInOutAffector fadeInDuration="0.1" fadeOutDuration="0.4" />
		<Follow trackSpawner="true" />
	</node>
	<node templateName="knowledgeOrb" ref="orb">
		<node name="glow">
			<GpuParticleSystem blendColor="1.0 0.6 0.0 0.1882" emissionRate="1.1" targetScaleRange="35.0 35.0" />
		</node>
		<node name="outlinePulse">
			<ParticleSystem emissionRate="1.0" color="1.0 0.78 0.0 0.58" force="0.0 0.15" />
			<SizeAffector targetSize="10.0 10.0" />
			<FadeInOutAffector fadeOutDuration="2.0" />
			<TriangleParticleRenderer blendColor="1.0 1.0 1.0 1.0" />
			<Path points="0.0 0.253, 0.311 -0.253, -0.311 -0.253" />
		</node>
		<node name="triangle" position="0.0 0.2">
			<Pulser name="scale" amplitude="0.5" offset="1.0" />
			<Path points="-0.644 -0.523, 0.0 0.523, 0.644 -0.523" />
			<FilledPathRenderer blendColor="1.0 0.9333 0.0196 1.0" />
			<Pulser name="alpha" frequency="0.5" amplitude="0.2" offset="0.1" />
		</node>
		<node name="rune" position="-0.35 0.1" scale="0.04 0.04">
			<Pulser name="hover" kind="scale" frequency="0.5" amplitude="0.008" offset="0.001" />
			<LocalizedLabel material="font" blendColor="1.0 0.949 0.0 1.0" texture="brokenRunes_64" uppercase="false" font="brokenRunes_64" text="!" />
		</node>
		<KnowledgeOrb />
		<Dispensible gravityScale="0.5" spawnSpeedRange="20.0 40.0" />
	</node>
	<node templateName="orb" layer="main">
		<node name="glow">
			<GpuParticleSystem size="0.001 0.001" blendColor="1.0 1.0 1.0 0.1882" shapeNode="circle" emissionRate="1.0" force="0.0 0.0" lifetimeRange="8.0 8.0" scaleRange="0.1 0.1" targetScaleRange="15.0 15.0" fadeOut="true" />
		</node>
		<node name="outlinePulse">
			<ParticleSystem emissionRate="0.4" speed="0.0" lifetime="4.0" color="1.0 1.0 1.0 0.3" force="0.0 -0.03" needsCamera="false" useNodeWorldPosition="false" activeIsEnable="true" />
			<SizeAffector targetSize="6.0 6.0" />
			<FadeInOutAffector fadeInDuration="0.1" />
			<MovementAffector />
			<TriangleParticleRenderer material="shardIndicatorLines" blendColor="1.0 1.0 1.0 0.3255" outline="true" />
			<Path points="0.0 -0.157, -0.193 0.157, 0.193 0.157" />
		</node>
		<node name="triangle">
			<Pulser name="scale" kind="scale" frequency="0.5" amplitude="0.2" offset="0.1" />
			<Path points="0.4 0.325, 0.0 -0.325, -0.4 0.325" />
			<FilledPathRenderer />
		</node>
		<node name="sizer">
			<Path points="-2.0 2.0, -2.0 -2.0, 2.0 -2.0, 2.0 2.0" />
		</node>
		<Box2dBody gravityScale="0.0" linearDamping="3.0" fixedRotation="true" />
		<Box2dFixture name="environment" friction="0.1" restitution="0.5" collisionCategory="sliver,dynamic" collisionMask="player" excludeMask="creature" pathNode="triangle" />
		<TickInterpolator />
		<SoundPositioner />
		<SoundEvent name="spawned" sound="beaconCharge" playEvent="spawned" soundType="positional" />
		<UniqueObject />
	</node>
	<node templateName="sliver" ref="orb">
		<node name="glow">
			<GpuParticleSystem blendColor="1.0 0.8627 0.6078 0.2863" />
		</node>
		<node name="outlinePulse">
			<ParticleSystem emissionRate="0.6" force="0.0 -0.08" />
			<SizeAffector targetSize="9.0 9.0" />
		</node>
		<node name="triangle" position="0.0 -0.054">
			<FilledPathRenderer blendColor="1.0 0.9373 0.7882 1.0" />
		</node>
		<node name="sizer" scale="3.0 3.0" />
		<SoundEvent name="spawned" variations="0.05 0.0 0.02" />
		<Sliver acceleration="0.65" maxSpeed="100.0" gravityScale="0.5" spawnSpeedRange="20.0 40.0" emissionSpeed="40.0" />
		<SoundEvent name="dispensed" sound="beaconCharge" playEvent="dispensed" volume="0.8" variations="0.05 0.0 0.02" soundType="positional" />
	</node>
	<node templateName="sliverConsumedParticles" layer="front">
		<ParticleSystem emissionRate="1.0" speed="0.0" lifetime="1.8" duration="0.1" color="1.0 0.824 0.184 0.58" needsCamera="false" activeIsEnable="true" />
		<SizeAffector targetSize="170.0 130.0" />
		<FadeInOutAffector fadeInDuration="0.1" />
		<TriangleParticleRenderer material="shardIndicatorLines" outline="true" />
		<Path points="-0.256 -0.26, 0.0 0.261, 0.256 -0.261" />
	</node>
	<node templateName="sliverPickUpParticles" layer="front02">
		<Path name="collisionPath" points="0.0 0.867, 0.8 -0.433, -0.8 -0.433" />
		<GpuParticleSystem material="psStateless" blendColor="0.922 0.98 1.0 0.159" instanceCount="500" angularVelocityRangeRad="-100.0 100.0" duration="0.001" emissionRate="99999.0" force="0.0 0.0" lifetimeRange="0.1 0.3" scaleRange="0.1 0.25" velocityRange="-55.0 55.0 -55.0 55.0" />
		<GpuParticleSystem material="psStatelessOverlay" blendColor="1.0 0.98 0.92 0.0023" instanceCount="8" angularVelocityRangeRad="-13.0 13.0" duration="0.1" emissionRate="1000.0" force="0.0 0.0" lifetimeRange="0.3 0.5" scaleRange="30.0 50.0" />
	</node>
</root>
