<root>
	<node templateName="SecondsPlayedTimer">
		<AchievementTimer event=".levelLoaded" achievementName="SecondsPlayedTutorial" endEvent=".unloadLevel" />
	</node>
	<node templateName="camShaker">
		<ShakeCamera durationRange="10.0 10.0" pauseRange="0.0 0.1" startMagnitude="0.6" />
	</node>
	<node templateName="levelSwitchCameraControl" layer="triggers">
		<Path points="-46.377 -30.046, 46.377 -30.046, 46.377 17.954, -46.377 30.046" />
		<Box2dBody bodyType="static" />
		<Box2dFixture collisionCategory="environment" collisionMask="player" />
		<Trigger />
		<SnapCamera />
	</node>
	<node templateName="levelSwitchLeft" ref="transitionLeft">
		<LoadLevel />
		<DelayedEventSender event="onEnter" sendEvent="save" delay="0.2" />
	</node>
	<node templateName="levelSwitchRight" ref="transitionRight">
		<LoadLevel />
		<DelayedEventSender event="onEnter" sendEvent="save" delay="0.2" />
	</node>
	<node templateName="pointOfInterest" position="37.485 -28.852" layer="triggers">
		<Path points="0.407 -13.058, -68.007 0.0, 68.007 0.0" />
		<Box2dBody fixedRotation="true" bodyType="static" />
		<Box2dFixture density="1.0" friction="0.5" collisionCategory="environment" collisionMask="player" shapeType="circle" />
		<Trigger />
		<PointOfInterest weight="1.5" fallOff="4.0" zoomRange="2.0 2.0" />
	</node>
	<node templateName="pointOfInterestRestricted" position="37.485 -28.852" layer="main">
		<node name="POIActivatorPath">
			<Path points="-60.714 -33.177, 70.284 -18.201, 70.284 70.755, -43.753 70.755, -81.103 5.437" />
		</node>
		<Path points="0.407 -6.529, -68.007 6.529, 68.007 6.529" />
		<PointOfInterest active="false" zoomRange="1.0 1.0" trigger="POITrigger" />
		<Box2dBody fixedRotation="true" bodyType="static" />
		<Box2dFixture name="POIFixture" density="1.0" friction="0.5" collisionCategory="environment" collisionMask="player" shapeType="circle" />
		<Trigger name="POITrigger" fixture="POIFixture" />
		<Box2dFixture name="POIActivatorFixture" collisionCategory="environment" collisionMask="player" pathNode="POIActivatorPath" />
		<Trigger name="POIActivatorTrigger" fixture="POIActivatorFixture" />
		<EventPropertyBool event="POIActivatorTrigger_onExit" path=":PointOfInterest/active" />
		<EventPropertyBool event="POIActivatorTrigger_onEnter" path=":PointOfInterest/active" value="true" />
	</node>
	<node templateName="skyDropLimit" layer="triggers">
		<Path />
		<Box2dBody bodyType="static" />
		<Box2dFixture collisionCategory="environment" collisionMask="player,creature" />
		<Trigger />
		<SkydiveTrigger isEnterArea="false" />
	</node>
	<node templateName="skyDropZone" layer="back10">
		<Path />
		<Box2dBody bodyType="static" />
		<Box2dFixture collisionCategory="environment" collisionMask="player,creature" />
		<Trigger />
		<SkydiveTrigger />
		<Terrain />
		<OutlinePathRenderer blendColor="1.0 0.9647 0.851 0.8353" />
	</node>
	<node templateName="startPosition" layer="main">
		<Sizer size="10.0 10.0" />
	</node>
	<node templateName="target" layer="triggers">
		<Path points="2.0 -2.0, -2.0 -2.0, -2.0 2.0, 2.0 2.0" />
		<FilledPathRenderer active="false" visible="false" blendColor="0.0 1.0 1.0 0.15" />
		<OutlinePathRenderer active="false" blendColor="0.0 1.0 1.0 1.0" />
	</node>
	<node templateName="teleporterLeft" ref="transitionLeft">
		<node name="forcefield">
			<LevelTransitionPusher tangentForce="2.0" minExitVelocity="20.0" angularDamping="5.0" />
		</node>
		<Teleporter />
	</node>
	<node templateName="teleporterRight" ref="transitionRight">
		<Teleporter />
	</node>
	<node templateName="transition" layer="triggers">
		<node name="gradient" scale="5.2 3.0" layer="back06">
			<GradientRenderer size="10.0 10.0" blendcolorTop="0.035 0.043 0.051 1.0" blendcolorBottom="0.0 0.0 0.0 0.0" />
		</node>
		<node name="forcefield">
			<node name="securityBorder">
				<Box2dBody bodyType="static" />
				<Box2dFixture density="1.0" friction="0.5" collisionCategory="environment" collisionMask="dynamic" />
				<Path points="-31.717 -25.923, 31.717 -25.923, 31.717 -14.449, -18.782 -14.449, -18.782 11.165, 24.452 11.165, 24.452 25.923, -31.717 25.923" />
			</node>
			<Box2dBody bodyType="static" />
			<Box2dFixture density="1.0" collisionCategory="environment" collisionMask="dynamic" excludeMask="player" />
			<Path points="-25.25 -12.807, 25.249 -12.807, 17.984 12.807, -25.25 12.807" />
			<Trigger sensorizeFixture="false" />
			<LevelTransitionPusher normalForce="5.0" tangentForce="0.0" velocityThreshold="0.0" minExitVelocity="20.0" angularDamping="7.0" />
		</node>
		<Path points="-2.255 -14.348, 2.255 -14.348, 2.255 14.348, -2.255 14.348" />
		<Box2dBody bodyType="static" />
		<Box2dFixture collisionCategory="environment" collisionMask="player" />
		<Trigger />
	</node>
	<node templateName="transitionLeft" ref="transition" pivot="10.0 0.0">
		<node name="gradient" position="12.676 1.908" rotation="1.57" />
		<node name="forcefield" position="-6.503 0.131" pivot="-6.468 1.641">
			<node name="securityBorder" position="-6.468 1.642">
				<Path points="-31.717 -25.923, 31.717 -25.923, 31.717 -14.449, -18.782 -14.449, -18.782 11.165, 24.452 11.165, 24.452 25.923, -31.717 25.923" />
			</node>
			<Path points="-25.25 -12.807, 25.249 -12.807, 17.984 12.807, -25.25 12.807" />
		</node>
		<Path points="-2.255 -14.348, 2.255 -14.348, 2.255 14.348, -2.255 14.348" />
	</node>
	<node templateName="transitionRight" ref="transition" pivot="-10.0 0.0">
		<node name="gradient" position="-12.676 1.908" rotation="-1.57" />
		<node name="forcefield" position="6.503 0.131" pivot="6.467 1.642">
			<node name="securityBorder" position="6.467 1.642">
				<Path points="31.717 -25.923, -31.717 -25.923, -31.717 -14.449, 18.782 -14.449, 18.782 11.165, -24.452 11.165, -24.452 25.923, 31.717 25.923" />
			</node>
			<Path points="25.249 -12.807, -25.249 -12.807, -17.984 12.807, 25.249 12.807" />
		</node>
		<Path points="2.255 -14.348, -2.255 -14.348, -2.255 14.348, 2.255 14.348" />
	</node>
	<node templateName="wayPoint" layer="triggers">
		<WayPoint />
		<Sizer size="3.0 3.0" />
	</node>
	<node templateName="weightedTerrain" layer="triggers">
		<Path />
		<Box2dBody bodyType="static" />
		<Box2dFixture collisionCategory="environment" />
		<Terrain cost="200" />
	</node>
</root>
