<root>
	<node templateName="reverbEffectGlobal">
		<ObjectStateEvent />
		<EventPropertyCallback event="levelStarts" path=":ReverbEffect/switchOn" />
		<EventPropertyCallback event="unloadLevel" path=":ReverbEffect/switchOff" />
		<ReverbEffect channelGroup="environment" wetLevel="0.7" room="0.65" delay="0.048" density="0.75" />
	</node>
	<node templateName="soundPositioned" layer="triggers">
		<SoundPositioner />
		<SoundEvent playEvent="levelStarts" stopEvent="unloadLevel" soundType="positional" />
		<ObjectStateEvent />
	</node>
	<node templateName="soundReverbArea">
		<node name="triggerPath">
			<Path />
		</node>
	</node>
</root>
