attribute vec3 a_position;
attribute vec4 a_color;
attribute vec2 a_texcoord;
/*
uniform mat4 u_modelMtx;
uniform mat4 u_viewMtx;
uniform mat4 u_projMtx;
*/
uniform mat4 u_mvpMtx;

varying vec2 v_texcoord;

void main()
{
	v_texcoord = a_texcoord;
	//gl_Position = u_projMtx * u_viewMtx * u_modelMtx * vec4(a_position,1.0);
	gl_Position = u_mvpMtx * vec4(a_position,1.0);
}
