<root>
	<node name="modeHUD" active="false" layer="UI">
		<node name="HUD">
			<node name="healthbar">
				<node name="outline">
					<Path points="200.0 2.0, 200.0 -2.0, -200.0 -2.0, -200.0 2.0" />
					<OutlinePathRenderer blendColor="1.0 0.0 0.0 0.7" />
				</node>
				<node name="background">
					<Path points="200.0 2.0, 200.0 -2.0, -200.0 -2.0, -200.0 2.0" />
					<FilledPathRenderer blendColor="0.0 0.0 0.0 0.3" />
				</node>
				<node name="middleground">
					<Path points="199.0 1.0, 199.0 -1.0, -199.0 -1.0, -199.0 1.0" />
					<FilledPathRenderer blendColor="1.0 0.5686 0.5686 1.0" />
				</node>
				<node name="foreground">
					<Path points="199.0 1.0, 199.0 -1.0, -199.0 -1.0, -199.0 1.0" />
					<FilledPathRenderer blendColor="0.8275 0.0039 0.1961 1.0" />
				</node>
				<node name="maskLeft">
					<Path points="-200.0 2.0, -200.0 -2.0, -199.0 -2.0, -199.0 2.0" />
					<FilledPathRenderer blendColor="0.0 0.0 0.0 0.2275" />
				</node>
				<node name="indicator">
					<node name="particles" position="0.0 3.0">
						<ParticleSystem enabled="false" emissionRate="5.0" speed="0.0" lifetime="0.7" duration="0.6" color="1.0 0.0 0.2 0.51" needsCamera="false" keepOrder="true" />
						<SizeAffector targetSize="17.0 15.0" />
						<FadeInOutAffector fadeInDuration="0.1" fadeOutDuration="1.2" />
						<TriangleParticleRenderer />
						<Path points="0.0 -5.0, 4.0 1.0, -4.0 1.0" />
					</node>
					<Path points="0.0 -5.0, 4.0 1.0, -4.0 1.0" />
					<FilledPathRenderer blendColor="0.8902 0.0 0.1765 1.0" />
					<OutlinePathRenderer blendColor="0.0 0.0 0.0 0.3" />
				</node>
				<HealthBar />
				<Flash name="damage" color="1.0 0.4 0.4 1.0" scale="1.0 4.0" duration="0.5" />
				<Flash name="low" color="1.0 0.4 0.4 1.0" scale="1.0 3.0" duration="0.3" />
				<RepeatedEventSender interval="1.1" event="blink" delayFirst="false" startEvent=".hoopoe.healthLow" stopEvent=".hoopoe.healthNotLow" />
				<EventPropertyF32 name="frequenceIntensify" event=".hoopoe.healthCritical" path=":RepeatedEventSender/interval" value="0.45" />
				<EventPropertyF32 name="frequenceRelax" event=".hoopoe.healthNotCritical" path=":RepeatedEventSender/interval" value="1.1" />
				<SoundEventMux playEvent="blink" pitch="2.35" soundPool="heartbeat01,heartbeat02,heartbeat03,heartbeat04,heartbeat05" />
				<EventPropertyF32 name="pitchIntensify" event=".hoopoe.healthCritical" path=":SoundEventMux/pitch" value="2.8" />
				<EventPropertyF32 name="pitchRelax" event=".hoopoe.healthNotCritical" path=":SoundEventMux/pitch" value="2.35" />
				<EventPropertyCallback event=".hoopoe.damaged" path=":Flash(damage)/flash" />
				<EventPropertyCallback event="blink" path=":Flash(low)/flash" />
				<EventPropertyBool event="hoopoe.die" path=":Flash(low)/active" />
				<EventPropertyBool event="hoopoe.die" path=":Flash(damage)/active" />
			</node>
			<node name="shards" scale="0.5 0.5">
				<LocalizedLabel texture="small_font" font="small_font" />
			</node>
			<node name="slivers" position="-37.0 -15.0">
				<node name="sliver" position="-8.0 -9.0" scale="0.5 0.5">
					<Path points="0.0 8.335, 9.519 -8.335, 0.0 -8.335, -9.519 -8.335" />
					<FilledPathRenderer blendColor="1.0 0.9294 0.7882 1.0" />
					<OutlinePathRenderer blendColor="1.0 0.9059 0.7882 0.5" />
				</node>
				<node name="label" scale="0.7 0.7">
					<LocalizedLabel blendColor="1.0 0.9373 0.7882 1.0" texture="small_font_outline" alignment="left" font="small_font" />
				</node>
				<Flash name="sliverCollected" color="1.0 1.0 0.4 1.0" scale="1.2 1.2" duration="0.2" />
				<EventPropertyCallback event=".hoopoe.sliverCollected" path="owner:Flash(sliverCollected)/flash" />
			</node>
			<node name="coins" position="37.0 -15.0">
				<node name="coin" position="-8.0 -9.0" scale="0.5 0.5">
					<Path points="0.0 8.335, 9.519 -8.335, 0.0 -8.335, -9.519 -8.335" />
					<FilledPathRenderer blendColor="0.0 0.8157 1.0 1.0" />
					<OutlinePathRenderer blendColor="0.0 0.8157 1.0 0.5" />
				</node>
				<node name="label" scale="0.7 0.7">
					<LocalizedLabel blendColor="0.0 0.8157 1.0 1.0" texture="small_font" alignment="left" font="small_font" />
				</node>
				<Flash name="collected" color="0.333 1.0 0.922 1.0" scale="1.2 1.2" duration="0.2" />
				<EventPropertyCallback event="coinCollected" path="owner:Flash(collected)/flash" />
			</node>
			<node name="lives" position="0.0 20.0" scale="0.5 0.5">
				<node name="heart_000" ref="HUDHeart" />
				<node name="heart_001" ref="HUDHeart" />
				<node name="heart_002" ref="HUDHeart" />
				<node name="heart_003" ref="HUDHeart" />
				<node name="heart_004" ref="HUDHeart" />
				<node name="heart_005" ref="HUDHeart" />
				<node name="heart_006" ref="HUDHeart" />
				<node name="heart_007" ref="HUDHeart" />
				<node name="heart_008" ref="HUDHeart" />
				<node name="heart_009" ref="HUDHeart" />
			</node>
		</node>
		<node name="HUDDebugLabel" active="false" position="0.0 20.0" scale="0.7 0.7">
			<BitmapFontLabel material="font" texture="small_font" font="small_font" />
		</node>
		<FadeTo name="fadeOut" active="false" color="0.0 0.0 0.0 0.0" />
		<EventPropertyCallback name="fadeOutScreen" event=".destructionDirector.endGame" path=":FadeTo(fadeOut)/fade" />
		<EventPropertyCallback name="fadeOutSound" event=".hoopoe.die" path=":FadeTo(fadeOut)/fade" />
		<Snap direction="0.0 0.5" offset="0.0 -20.0" alignment="bottom" />
	</node>
	<node name="popupBar" active="false" position="0.0 -600.0" layer="UI">
		<node name="text">
			<LocalizedLabel font="small_font" />
		</node>
		<Path points="-970.0 50.0, -970.0 -50.0, 970.0 -50.0, 970.0 50.0" />
		<FilledPathRenderer blendColor="0.0 0.0 0.0 0.3" />
	</node>
	<node name="controlsPanel" ref="centerPanel" active="false">
		<node name="header_keyboard" position="0.0 100.0" scale="0.3 0.3">
			<LocalizedLabel blendColor="1.0 1.0 1.0 0.6" uppercase="false" font="brokenRunes_64" text="keyboard . mouse" />
		</node>
		<node name="header_gamepad" position="170.0 100.0" scale="0.3 0.3">
			<LocalizedLabel blendColor="1.0 1.0 1.0 0.6" uppercase="false" font="brokenRunes_64" text="gamepad" />
		</node>
		<node name="list" position="-230.0 -20.0">
			<node name="up" ref="controlOption" position="0.0 76.0">
				<node name="title">
					<LocalizedLabel text="up" />
				</node>
				<node name="key_keyboard">
					<LocalizedLabel text="&lt;KEY_UP&gt;" />
				</node>
				<node name="key_gamepad">
					<LocalizedLabel text="&lt;STICK_UP&gt;" />
				</node>
				<ListOption id="0" />
			</node>
			<node name="down" ref="controlOption" position="0.0 36.0">
				<node name="title">
					<LocalizedLabel text="down" />
				</node>
				<node name="key_keyboard">
					<LocalizedLabel text="&lt;KEY_DOWN&gt;" />
				</node>
				<node name="key_gamepad">
					<LocalizedLabel text="&lt;STICK_DOWN&gt;" />
				</node>
				<ListOption id="1" />
			</node>
			<node name="right" ref="controlOption" position="0.0 -4.0">
				<node name="title">
					<LocalizedLabel text="right" />
				</node>
				<node name="key_keyboard">
					<LocalizedLabel text="&lt;KEY_RIGHT&gt;" />
				</node>
				<node name="key_gamepad">
					<LocalizedLabel text="&lt;STICK_RIGHT&gt;" />
				</node>
				<ListOption id="2" />
			</node>
			<node name="left" ref="controlOption" position="0.0 -44.0">
				<node name="title">
					<LocalizedLabel text="left" />
				</node>
				<node name="key_keyboard">
					<LocalizedLabel text="&lt;KEY_LEFT&gt;" />
				</node>
				<node name="key_gamepad">
					<LocalizedLabel text="&lt;STICK_LEFT&gt;" />
				</node>
				<ListOption id="3" />
			</node>
			<node name="flap" ref="controlOption" position="0.0 -84.0">
				<node name="title">
					<LocalizedLabel text="flap" />
				</node>
				<node name="key_keyboard">
					<LocalizedLabel text="&lt;SPACE&gt;" />
				</node>
				<node name="key_gamepad">
					<LocalizedLabel blendColor="0.3216 0.7804 0.3686 0.6275" text="&lt;BUT_A&gt;" />
				</node>
				<ListOption id="4" />
			</node>
			<node name="grab" ref="controlOption" position="0.0 -124.0">
				<node name="title">
					<LocalizedLabel text="grab" />
				</node>
				<node name="key_keyboard">
					<LocalizedLabel text="Q.&lt;LMB&gt;" />
				</node>
				<node name="key_gamepad">
					<LocalizedLabel text="&lt;BUT_RT&gt;.&lt;BUT_RB&gt;" />
				</node>
				<ListOption id="5" />
			</node>
			<node name="dive" ref="controlOption" position="0.0 -164.0">
				<node name="title">
					<LocalizedLabel text="dive" />
				</node>
				<node name="key_keyboard">
					<LocalizedLabel text="E.&lt;RMB&gt;" />
				</node>
				<node name="key_gamepad">
					<LocalizedLabel text="&lt;BUT_LT&gt;.&lt;BUT_LB&gt;" />
				</node>
				<ListOption id="6" />
			</node>
			<node name="dispense" ref="controlOption" position="0.0 -204.0">
				<node name="title">
					<LocalizedLabel text="dispense" />
				</node>
				<node name="key_keyboard">
					<LocalizedLabel text="W" />
				</node>
				<node name="key_gamepad">
					<LocalizedLabel blendColor="0.2314 0.5765 1.0 0.6118" text="&lt;BUT_X&gt;" />
				</node>
				<ListOption id="7" />
			</node>
			<node name="runes" ref="controlOption" position="0.0 -244.0">
				<node name="title">
					<LocalizedLabel text="runes" />
				</node>
				<node name="key_keyboard">
					<LocalizedLabel text="R" />
				</node>
				<node name="key_gamepad">
					<LocalizedLabel blendColor="1.0 0.9333 0.0 0.6118" text="&lt;BUT_Y&gt;" />
				</node>
				<ListOption id="8" />
			</node>
			<List playerID="0" offset="0.0 10.0" autolayout="false" selectable="false" horizontal="false" />
		</node>
	</node>
	<node name="statsPanel" ref="centerPanel" active="false" position="0.0 114.49">
		<node name="background" position="0.0 -52.0">
			<Path points="282.0 329.0, 282.0 -303.5, 58.63 -303.5, 40.384 -321.1, 22.038 -303.5, -299.0 -303.5, -299.0 329.0" />
		</node>
		<node name="foreground" position="0.0 -52.0">
			<AchievementLabel texture="xsmall_font" font="xsmall_font" />
		</node>
	</node>
	<node name="settingsPanel" ref="centerPanel" active="false">
		<node name="background" position="0.0 -52.0">
			<Path points="282.0 329.0, 282.0 -303.5, 58.63 -303.5, 40.384 -321.1, 22.038 -303.5, -299.0 -303.5, -299.0 329.0" />
		</node>
	</node>
	<node name="settingsMenu" ref="centerPanel" active="false">
		<node name="background" position="0.0 -52.0">
			<Path points="282.0 207.24, 282.0 -303.5, 58.63 -303.5, 40.384 -321.1, 22.038 -303.5, -299.0 -303.5, -299.0 207.24" />
		</node>
		<node name="labels">
			<node name="169" position="-100.0 75.0">
				<LocalizedLabel font="small_font" text="FULLSCREEN" />
			</node>
			<node name="170" position="-100.0 25.0">
				<LocalizedLabel font="small_font" text="MOUSE CONTROLS" />
			</node>
			<node name="171" position="-100.0 -25.0">
				<LocalizedLabel font="small_font" text="POSTPROCESSING" />
			</node>
			<node name="172" position="-100.0 -100.0">
				<LocalizedLabel font="small_font" text="SAVE AND CONTINUE" />
			</node>
		</node>
		<node name="knobgroup">
			<node name="fullscreen" ref="menuOption" position="100.0 75.0">
				<ListOption id="0" isSlider="true" />
				<LocalizedLabel text="NO, YES" />
			</node>
			<node name="mouse" ref="menuOption" position="100.0 25.0">
				<ListOption id="1" isSlider="true" />
				<LocalizedLabel text="NO, YES" />
			</node>
			<node name="postProcessing" ref="menuOption" position="100.0 -25.0">
				<ListOption id="2" isSlider="true" />
				<LocalizedLabel text="NO, YES" />
			</node>
			<node name="done" ref="menuOption" position="100.0 -100.0">
				<ListOption id="3" />
				<LocalizedLabel text="DONE" />
			</node>
			<node name="list">
				<List playerID="0" offset="0.0 10.0" autolayout="false" selectable="false" horizontal="false" />
			</node>
		</node>
	</node>
	<node name="mainMenu" ref="menuPanel" active="false" position="0.0 -400.0" layer="UI 2">
		<node name="knobgroup">
			<node name="continue" ref="menuOption" position="-410.0 0.0">
				<ListOption id="0" />
				<LocalizedLabel text="CONTINUE" />
			</node>
			<node name="controls" ref="menuOption" position="-245.0 0.0">
				<ListOption id="1" />
				<LocalizedLabel text="CONTROLS" />
			</node>
			<node name="settings" ref="menuOption" position="-90.0 0.0">
				<ListOption id="2" />
				<LocalizedLabel text="SETTINGS" />
			</node>
			<node name="stats" ref="menuOption" position="35.0 0.0">
				<ListOption id="3" />
				<LocalizedLabel text="STATS" />
			</node>
			<node name="editor" ref="menuOption" position="150.0 0.0">
				<ListOption id="4" />
				<LocalizedLabel text="EDITOR" />
			</node>
			<node name="new" ref="menuOption" position="295.0 0.0">
				<ListOption id="5" />
				<LocalizedLabel text="NEW GAME" />
			</node>
			<node name="quit" ref="menuOption" position="420.0 0.0">
				<ListOption id="6" />
				<LocalizedLabel text="QUIT" />
			</node>
			<node name="list">
				<List playerID="0" offset="0.0 10.0" autolayout="false" />
			</node>
			<node name="pointer" position="-240.0 36.0">
				<SpriteRenderer size="30.0 15.0" material="textured" texture="pointerUpDown" frame="1" />
			</node>
			<Snap alignment="top" />
		</node>
		<node name="decoLine" position="0.0 43.0">
			<Path points="-2000.0 1.0, -2000.0 -1.0, 2000.0 -1.0, 2000.0 1.0" />
			<FilledPathRenderer />
		</node>
		<node name="background">
			<Path points="-2000.0 50.0, -2000.0 -50.0, 2000.0 -50.0, 2000.0 50.0" />
			<FilledPathRenderer blendColor="0.0 0.0 0.0 0.3" />
		</node>
	</node>
	<node name="menuSoundFX">
		<SoundEvent name="select" sound="menuSelect" soundType="menu" speakerType="drc + tv" />
		<EventPropertyCallback event="showMenuBackground" path=":SoundEvent(select)/play" />
		<EventPropertyCallback event="hideMenuBackground" path=":SoundEvent(select)/play" />
	</node>
	<node name="mouseHighlight" scale="20.0 20.0" layer="UI">
		<Path points="0.0 0.423, 0.5 -0.423, -0.5 -0.423" />
		<OutlinePathRenderer blendColor="1.0 1.0 0.8 0.2" />
		<CursorHide />
		<LinkPropertiesV2f path="owner/position" sourcePath="hoopoe:MouseDirection/targetPositionUI" />
		<FilledPathRenderer />
		<RenderInCamera />
	</node>
	<node name="runesHUD_left" ref="runesHUD">
		<node name="runes_A" ref="runeLetterLeft" position="0.0 350.0">
			<node name="regular">
				<LocalizedLabel text="a" />
			</node>
			<node name="rune">
				<LocalizedLabel text="A" />
			</node>
			<UniqueObjectQuery path="runes_A" />
		</node>
		<node name="runes_B" ref="runeLetterLeft" position="0.0 292.0">
			<node name="regular">
				<LocalizedLabel text="b" />
			</node>
			<node name="rune">
				<LocalizedLabel text="B" />
			</node>
			<UniqueObjectQuery path="runes_B" />
		</node>
		<node name="runes_C" ref="runeLetterLeft" position="0.0 234.0">
			<node name="regular">
				<LocalizedLabel text="c" />
			</node>
			<node name="rune">
				<LocalizedLabel text="C" />
			</node>
			<UniqueObjectQuery path="runes_C" />
		</node>
		<node name="runes_D" ref="runeLetterLeft" position="0.0 176.0">
			<node name="regular">
				<LocalizedLabel text="d" />
			</node>
			<node name="rune">
				<LocalizedLabel text="D" />
			</node>
			<UniqueObjectQuery path="runes_D" />
		</node>
		<node name="runes_E" ref="runeLetterLeft" position="0.0 118.0">
			<node name="regular">
				<LocalizedLabel text="e" />
			</node>
			<node name="rune">
				<LocalizedLabel text="E" />
			</node>
			<UniqueObjectQuery path="runes_E" />
		</node>
		<node name="runes_F" ref="runeLetterLeft" position="0.0 60.0">
			<node name="regular">
				<LocalizedLabel text="f" />
			</node>
			<node name="rune">
				<LocalizedLabel text="F" />
			</node>
			<UniqueObjectQuery path="runes_F" />
		</node>
		<node name="runes_G" ref="runeLetterLeft" position="0.0 2.0">
			<node name="regular">
				<LocalizedLabel text="g" />
			</node>
			<node name="rune">
				<LocalizedLabel text="G" />
			</node>
			<UniqueObjectQuery path="runes_G" />
		</node>
		<node name="runes_H" ref="runeLetterLeft" position="0.0 -56.0">
			<node name="regular">
				<LocalizedLabel text="h" />
			</node>
			<node name="rune">
				<LocalizedLabel text="H" />
			</node>
			<UniqueObjectQuery path="runes_H" />
		</node>
		<node name="runes_I" ref="runeLetterLeft" position="0.0 -114.0">
			<node name="regular">
				<LocalizedLabel text="i" />
			</node>
			<node name="rune">
				<LocalizedLabel text="I" />
			</node>
			<UniqueObjectQuery path="runes_I" />
		</node>
		<node name="runes_J" ref="runeLetterLeft" position="0.0 -172.0">
			<node name="regular">
				<LocalizedLabel text="j" />
			</node>
			<node name="rune">
				<LocalizedLabel text="J" />
			</node>
			<UniqueObjectQuery path="runes_J" />
		</node>
		<node name="runes_K" ref="runeLetterLeft" position="0.0 -230.0">
			<node name="regular">
				<LocalizedLabel text="k" />
			</node>
			<node name="rune">
				<LocalizedLabel text="K" />
			</node>
			<UniqueObjectQuery path="runes_K" />
		</node>
		<node name="runes_L" ref="runeLetterLeft" position="0.0 -288.0">
			<node name="regular">
				<LocalizedLabel text="l" />
			</node>
			<node name="rune">
				<LocalizedLabel text="L" />
			</node>
			<UniqueObjectQuery path="runes_L" />
		</node>
		<node name="runes_M" ref="runeLetterLeft" position="0.0 -346.0">
			<node name="regular">
				<LocalizedLabel text="m" />
			</node>
			<node name="rune">
				<LocalizedLabel text="M" />
			</node>
			<UniqueObjectQuery path="runes_M" />
		</node>
		<Snap direction="-0.5 0.0" offset="-70.0 0.0" />
	</node>
	<node name="runesHUD_right" ref="runesHUD">
		<node name="runes_N" ref="runeLetterRight" position="0.0 350.0">
			<node name="regular">
				<LocalizedLabel text="n" />
			</node>
			<node name="rune">
				<LocalizedLabel text="N" />
			</node>
			<UniqueObjectQuery path="runes_N" />
		</node>
		<node name="runes_O" ref="runeLetterRight" position="0.0 292.0">
			<node name="regular">
				<LocalizedLabel text="o" />
			</node>
			<node name="rune">
				<LocalizedLabel text="O" />
			</node>
			<UniqueObjectQuery path="runes_O" />
		</node>
		<node name="runes_P" ref="runeLetterRight" position="0.0 234.0">
			<node name="regular">
				<LocalizedLabel text="p" />
			</node>
			<node name="rune">
				<LocalizedLabel text="P" />
			</node>
			<UniqueObjectQuery path="runes_P" />
		</node>
		<node name="runes_Q" ref="runeLetterRight" position="0.0 176.0">
			<node name="regular">
				<LocalizedLabel text="q" />
			</node>
			<node name="rune">
				<LocalizedLabel text="Q" />
			</node>
			<UniqueObjectQuery path="runes_Q" />
		</node>
		<node name="runes_R" ref="runeLetterRight" position="0.0 118.0">
			<node name="regular">
				<LocalizedLabel text="r" />
			</node>
			<node name="rune">
				<LocalizedLabel text="R" />
			</node>
			<UniqueObjectQuery path="runes_R" />
		</node>
		<node name="runes_S" ref="runeLetterRight" position="0.0 60.0">
			<node name="regular">
				<LocalizedLabel text="s" />
			</node>
			<node name="rune">
				<LocalizedLabel text="S" />
			</node>
			<UniqueObjectQuery path="runes_S" />
		</node>
		<node name="runes_T" ref="runeLetterRight" position="0.0 2.0">
			<node name="regular">
				<LocalizedLabel text="t" />
			</node>
			<node name="rune">
				<LocalizedLabel text="T" />
			</node>
			<UniqueObjectQuery path="runes_T" />
		</node>
		<node name="runes_U" ref="runeLetterRight" position="0.0 -56.0">
			<node name="regular">
				<LocalizedLabel text="u" />
			</node>
			<node name="rune">
				<LocalizedLabel text="U" />
			</node>
			<UniqueObjectQuery path="runes_U" />
		</node>
		<node name="runes_V" ref="runeLetterRight" position="0.0 -114.0">
			<node name="regular">
				<LocalizedLabel text="v" />
			</node>
			<node name="rune">
				<LocalizedLabel text="V" />
			</node>
			<UniqueObjectQuery path="runes_V" />
		</node>
		<node name="runes_W" ref="runeLetterRight" position="0.0 -172.0">
			<node name="regular">
				<LocalizedLabel text="w" />
			</node>
			<node name="rune">
				<LocalizedLabel text="W" />
			</node>
			<UniqueObjectQuery path="runes_W" />
		</node>
		<node name="runes_X" ref="runeLetterRight" position="0.0 -230.0">
			<node name="regular">
				<LocalizedLabel text="x" />
			</node>
			<node name="rune">
				<LocalizedLabel text="X" />
			</node>
			<UniqueObjectQuery path="runes_X" />
		</node>
		<node name="runes_Y" ref="runeLetterRight" position="0.0 -288.0">
			<node name="regular">
				<LocalizedLabel text="y" />
			</node>
			<node name="rune">
				<LocalizedLabel text="Y" />
			</node>
			<UniqueObjectQuery path="runes_Y" />
		</node>
		<node name="runes_Z" ref="runeLetterRight" position="0.0 -346.0">
			<node name="regular">
				<LocalizedLabel text="z" />
			</node>
			<node name="rune">
				<LocalizedLabel text="Z" />
			</node>
			<UniqueObjectQuery path="runes_Z" />
		</node>
		<Snap direction="0.5 0.0" offset="70.0 0.0" />
		<MoveBy name="move" moveBy="-140.0 0.0" />
	</node>
	<node name="gameOverLabel" layer="UI">
		<LocalizedLabel material="font" blendColor="1.0 1.0 1.0 0.0" texture="brokenRunes_64" font="brokenRunes_64" text="game over" />
		<FadeTo name="fadeIn" active="false" duration="5.0" />
		<EventPropertyBool name="showNode" event=".gameOver" path=":FadeTo/active" value="true" />
	</node>
	<node name="runesHUD_Director">
		<DelayedEventSender name="delayTurnOnTimeScale" event=".hoopoe.runesPressed" sendEvent="turnOnTimeScale" delay="0.3" cancelEvent=".hoopoe.runesReleased" />
		<DelayedEventSender name="delayDestroyNode" event=".hoopoe.runesReleased" sendEvent="destroyNode" delay="0.6" />
		<EventPropertyBool name="turnOnTimeScale" event="turnOnTimeScale" path="owner:TimeScaler/active" value="true" />
		<EventPropertyBool name="turnOffTimeScale" event=".hoopoe.runesReleased" path="owner:TimeScaler/active" />
		<TimeScaler active="false" factor="0.2" />
	</node>
</root>
