{display/messageScreenTick}
< file: {/sounds/display/messageScreenTick.wav} >
{explosion/bomb}
< file: {/sounds/explosion/bomb.wav} >
{fire/extinguish}
< file: {/sounds/fire/extinguish.wav} >
{fire/ignite}
< file: {/sounds/fire/ignite.wav} >
{fire/receiverTorchIgnite}
< file: {/sounds/fire/receiver ignite.wav} >
{gui/buttonClick}
< file: {/sounds/gui/click.wav} >
{gui/dialogTick}
< file: {/sounds/gui/dialogTick.wav} >
{gui/transmissionEnd}
< file: {/sounds/gui/transmissionEnd.wav} >
{gui/transmissionStart}
< file: {/sounds/gui/transmissionStart.wav} >
{mechanism/conveyorBelt}
< file: {/sounds/mechanism/conveyorBelt.wav} >
{mechanism/pressurePlate/down}
< file: {/sounds/mechanism/pressurePlate/down.wav} >
{mechanism/pressurePlate/up}
< file: {/sounds/mechanism/pressurePlate/up.wav} >
{mechanism/railObject/doorClose}
< file: {/sounds/mechanism/railObject/doorClose.wav} >
{mechanism/railObject/doorOpen}
< file: {/sounds/mechanism/railObject/doorOpen.wav} >
{mechanism/railObject/reachEndpoint}
< file: {/sounds/mechanism/railObject/reachEndpoint.wav} >
{music/elevator}
< file: {/sounds/music/elevatorFull.ogg} streamingOnly: 1 >
{music/floor1}
< file: {/sounds/music/floor1.ogg} streamingOnly: 1 >
{music/floor10}
< file: {/sounds/music/floor10.ogg} streamingOnly: 1 >
{music/floor2}
< file: {/sounds/music/floor2.ogg} streamingOnly: 1 >
{music/floor3}
< file: {/sounds/music/floor3.ogg} streamingOnly: 1 >
{music/floor4}
< file: {/sounds/music/floor4.ogg} streamingOnly: 1 >
{music/floor5}
< file: {/sounds/music/floor5.ogg} streamingOnly: 1 >
{music/floor6}
< file: {/sounds/music/floor6.ogg} streamingOnly: 1 >
{music/floor7}
< file: {/sounds/music/floor7.ogg} streamingOnly: 1 >
{music/floor8}
< file: {/sounds/music/floor8.ogg} streamingOnly: 1 >
{music/floor9}
< file: {/sounds/music/floor9.ogg} streamingOnly: 1 >
{player/jump/jump1}
< file: {/sounds/player/jump/jump1.wav} >
{player/jump/land}
< file: {/sounds/player/jump/land.wav} >
{player/prop/grab}
< file: {/sounds/player/prop/grab.wav} >
{player/prop/throw}
< file: {/sounds/player/prop/throw.wav} >
{player/run/step1}
< file: {/sounds/player/run/step1.wav} >
{prop/heavy/impact1}
< file: {/sounds/prop/heavy/impact1.wav} >
{prop/heavy/impact2}
< file: {/sounds/prop/heavy/impact2.wav} >
{prop/heavy/impact3}
< file: {/sounds/prop/heavy/impact3.wav} >
{prop/hollowMetal/impact1}
< file: {/sounds/prop/hollowMetal/impact1.wav} >
{prop/hollowMetal/impact2}
< file: {/sounds/prop/hollowMetal/impact2.wav} >
{prop/hollowMetal/impact3}
< file: {/sounds/prop/hollowMetal/impact3.wav} >
{prop/light/impact1}
< file: {/sounds/prop/light/impact1.wav} >
{prop/light/impact2}
< file: {/sounds/prop/light/impact2.wav} >
{prop/light/impact3}
< file: {/sounds/prop/light/impact3.wav} >
{prop/light/impact4}
< file: {/sounds/prop/light/impact4.wav} >
{switch/activator/off}
< file: {/sounds/switch/activator/off.wav} >
{switch/activator/on}
< file: {/sounds/switch/activator/on.wav} >
{switch/impact/off}
< file: {/sounds/switch/impact/off.wav} >
{switch/impact/on}
< file: {/sounds/switch/impact/on.wav} >
{weapon/confiscate}
< file: {/sounds/weapon/confiscate.wav} >
{weapon/drop}
< file: {/sounds/weapon/drop.wav} >
{weapon/fail}
< file: {/sounds/weapon/fail.wav} >
{weapon/take}
< file: {/sounds/weapon/take.wav} >
{weapon/crossbow/drawHum}
< file: {/sounds/weapon/crossbow/drawHum.wav} >
{weapon/crossbow/drawIndexInc}
< file: {/sounds/weapon/crossbow/drawIndexInc.wav} >
{weapon/crossbow/reloadClick}
< file: {/sounds/weapon/crossbow/reloadClick.wav} >
{weapon/crossbow/fire/hard}
< file: {/sounds/weapon/crossbow/fire/hard.wav} >
{weapon/crossbow/fire/light}
< file: {/sounds/weapon/crossbow/fire/light.wav} >
{weapon/crossbow/fire/med}
< file: {/sounds/weapon/crossbow/fire/med.wav} >
{weapon/crossbow/hit/hard}
< file: {/sounds/weapon/crossbow/hit/hard.wav} >
{weapon/crossbow/hit/light}
< file: {/sounds/weapon/crossbow/hit/light.wav} >
{weapon/crossbow/hit/med}
< file: {/sounds/weapon/crossbow/hit/med.wav} >
{weapon/grappleGun/fire}
< file: {/sounds/weapon/grappleGun/fire.wav} >
{weapon/grappleGun/grab}
< file: {/sounds/weapon/grappleGun/grab.wav} >
{weapon/grappleGun/hit}
< file: {/sounds/weapon/grappleGun/hit.wav} >
{weapon/grappleGun/reset}
< file: {/sounds/weapon/grappleGun/reset.wav} >
{weapon/grappleGun/retractPull}
< file: {/sounds/weapon/grappleGun/retractPull.wav} >
{weapon/platformGun/createGun}
< file: {/sounds/weapon/platformGun/createGun.wav} >
{weapon/platformGun/createPlatform}
< file: {/sounds/weapon/platformGun/createPlatform.wav} >
{weapon/platformGun/destroyPlatform}
< file: {/sounds/weapon/platformGun/destroyPlatform.wav} >
{weapon/polarityBeam/beamHit}
< file: {/sounds/weapon/polarityBeam/beamHit.wav} >
{weapon/polarityBeam/beamHum}
< file: {/sounds/weapon/polarityBeam/beamHum.wav} >
{weapon/polarityBeam/polarityChangeGun}
< file: {/sounds/weapon/polarityBeam/polarityChangeGun.wav} >
{weapon/polarityBeam/polarityChangeNode}
< file: {/sounds/weapon/polarityBeam/polarityChangeNode.wav} >
{weapon/zapper/zapHit}
< file: {/sounds/weapon/zapper/zapHit.wav} >
