#Props

prop.idealExplosionMass = 3.0
prop.explosionMassVarianceFactor = 0.55

prop.impactSound.minDeltaVPerSec = 100.0
prop.impactSound.minImpulse = 2
prop.impactSound.maxImpulse = 10
prop.impactSound.numMultiSources = 2

prop.groundNormalThresh = 0.4
prop.groundedVYThresh = 50.0

#Switches

switch.buttonSteps = 8
switch.numMultiSources = 2

#Pressure Plate

pressurePlate.motorSpeed = 500.0
pressurePlate.maxForce = 56.25
pressurePlate.lockedForce = 5000.0
pressurePlate.signalDelaySteps = 14
pressurePlate.depressThreshhold = 4.0

pressurePlate.numMultiSources = 2
pressurePlate.playSoundReadyDist = 8.0

#Signal Display

signalPath.dotSep = 16.0

#Mechanisms

convBelt.defaultMoveSpeed = 200.0
convBelt.treadLength = 48.0
convBelt.friction = 1.0
convBelt.maxSpeedFactor = 10.0

convBelt.maxAlphaSpeed = 800.0
convBelt.minAlpha = 0.6

convBelt.basePitch = 0.5
convBelt.pitchSpeedFactor = 0.25

convBelt.baseGain = 0.075
convBelt.gainSpeedFactor = 0.075
convBelt.soundRolloffFactor = 4.0

#Rail Objects

railObject.numMultiSources = 2
railObject.playSoundReadyDist = 8.0

railObject.defaultSpeed = 200.0
railObject.defaultFrictionDeccel = 100.0
railObject.maxSpeedFactor = 20.0
railObject.maxGlowRailSpeedFactor = 5.0
railObject.minPolarityForceMassMult = 2.0

springRailObject.frequency = 0.5
springRailObject.dampingRatio = 1.0

#Revolving Objects

revolveObject.defaultSpeedDeg = 90.0
revolveObject.maxSpeedFactor = 20.0

#Energy Gate

enGate.defaultFriction = 0.75
enGate.scrollRate = -20.0
enGate.offAlpha = 0.25
enGate.offPulsateFactor = 0.75

enGate.pulsatePeriodSecs = 2.0
enGate.pulsateWidthMagnitude = 0.125
enGate.pulsateAlphaMagnitude = 0.1625

enGate.expandDist = 16.0

#Torch

torch.defaultFlameLength = 40.0
receiveTorch.flameLength = 38.0
receiveTorch.flameRotateOffset = 4.0
receiveTorch.flameVelocity = 250.0

#Polarity Node

polarityNode.glowFadeRate = 4.0

#Bomb

fuseBomb.flameLength = 24.0
fuseBomb.fuseDuration = 5000
fuseBomb.maxFlashPeriodSecs = 1.5
fuseBomb.minFlashPeriodSecs = 0.35
fuseBomb.impSoundPathArrayPath = sound/prop/heavyImpact

fuseBomb.explosionRadius = 192.0
fuseBomb.explosionForce = 8000.0

#Lantern

lantern.flameLength = 22.0
lantern.lightSizeFactor = 1.5

#Brick Wall

brick.lifetime = 3000