-2 abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ
-1 The chronicles of Emerland. Solitaire.

1 Start Game
2 To map
3 Undo
4 Play
5 To Menu
6 Store
7 Ok
8 Buy
9 Exit

10 Next
11 Time: 
12 Scores: 
13 The biggest combo: 
14 Multiplier: 
15 Total: 
16 Perfect bonus: 
17 Found parts: %i:%i
18 Stage objectives:
19 Replay
20 Hint

21 Total scores: %i
22 Manage profiles
23 Skip
24 Back
25 Undo 2
26 Undo 3
27 The biggest combo ever: %i
28 Click to continue

29 Acquiring this amulet will let you receive two cards to the deck at the beginning of each level.
30 A rare black pearl amulet will let you receive three cards to the deck at the beginning of each level.
31 This amulet is able to increase the number of all found coins by 20%.
32 This amulet can bring you another step back to the past and change your move.
33 Buying this amulet will let you see all the available moves on the field.
34 These rare stones will let you increase all your earned level experience by 5%.
35 This amulet will reveal the unknown by letting you see the top card in the deck.
36 Having this amulet will let you see the number of cards left in the deck.
37 This rare green sapphire is able to increase your earned level experience by 15%.
38 Combined with an emerald amulet, it will let you change your move three times.
39 Possessing this amulet will increase the chance of the wild card appearance in game levels.

41 300-year-old boar tusk
42 Nomad's beads
43 Mother Tree pollen
44 Emerald eye
45 Golden wheel
46 Dragon's tears
47 Hydra's blood
48 Pearl necklace
49 All-seeing eye
50 Sapphire dawn
51 Do you really want to buy "%s"?
52 Insufficient funds
53 Bought
54 Turquoise teardrop
55 Wild card
56 Wild card
57 You have the maximum number of wild cards
58 Do you really want to sell "%s" for %i?
59 You have completed the whole game. Select a level on the map you want to replay, or create a new profile to play through the game all over again.
60 Having this card will let you exchange a card in the deck at any time.
61 There are more than four card left on the field. You cannot get an extra stage reward, if this happens again five or more times.

80 Coins earned: 
81 Expected stage reward: +
82 Received stage reward: +
83 Continue
84 To the map
85 progress max

90 Level-up
91 progress %i
92 %
93 Find all changing items. Left - %i.

94 Yes
95 Do you want to replay this level?
96 You've improved the stage result!
97 You've failed to improve the stage result!
99 No

100 To start training we'll need cards. Find them all. Left - %i.
101  Hello... you dozed off waiting for me, I see. Your face tells me that your dreams were not good.\nNo matter, we're starting your training now. We will need a deck of cards. Where are they?
102 Oh I must have a head of straw. I left the cards outside and the wind scattered the them all over the lawn! Help me gather them all, will you?
103 Great, we've got a complete deck! Let us get down to your training.


105 Light all lanterns. Left - %i.
106 It is getting dark and my eyes are not what they used to be. Would you do an old man a favor and light all the lanterns, please, so we can continue with your training?
107 Excellent. much better now. Let us continue.
108 Ouch, my back hurts too much, perhaps it is a sign of rain to come. Help me gather the flowers for making a healing concoction. I will need blue flowers for it.
109 Perfect! You really saved the old man. I shall go make the concoction while you are training.
110 Find all caterpillars. Left - %i.
111 Seth has sent caterpillars upon us. If we do not pick them off, the tree will die! You must help me find all of them.
112 Excellent! Our school is safe, let us hurry to the Kingdom of the Humans! Seth cannot completely destroy the amulets, but he can weaken them and summon dark forces into our world to spread great misfortune to all!
131 We must thwart his plans!
113 Find all blue flowers. Left - %i.

114 Old man, I see you have a new disciple?\nI didn't expect to see anyone here besides you.
115 What do you want, Seth? I cannot believe having a new disciple in my school has diverted you from practicing your vile black magic!
116 You're right, old man, it is of no interest to me. I merely came to inform you that my skill is now beyond perfection!
117 I will no longer live in the shadow and soon all four kingdoms will fall at my feet!
118 You will not conquer the four kingdoms. they are under the protection of the four amulets!
119 Amulets?! Now I have enough power to destroy all of them! Walls of temples will not protect them!
121 Abate your pride, Seth. I entreat you to stop before it is late!
122 Too late, old man, too late! I lived in the shadow of the four kings, now it's my time, I have to take my place of honor!
123 I will not let you destroy our world, we will stop you!
124 Have a try, but first we'll see how you cope with this!

120 Flies, filthy creatures! We cannot go on while they are buzzing around the bridge. But luckily I know the solution – we will need fly agarics. Help me gather them, would you?
125 Fantastic, now we can restore the bridge. We will need good planks.
130 Gather all fly agarics. Left - %i.

160 What is this? Crows flying together. Seth is definitely up to no good! We need to chase them away before they do anything sinister.
165 Outstanding, let's go on. Now we'll need ropes to fix the planks and logs.
170 Find all crows. Left - %i.

171 Bully for you! I have transformed you into a good disciple, but I am afraid it is time to part ways. I am sorry, but you will have to walk alone. This long crusade is beyond my abilities.
172 I am quite sure that you will find new friends on this journey, and together you will overcome Seth. Hurry now, we have no time for long farewells. I believe you can do it!


200 My greetings, wizard! My people and I badly need your help in this dark hour! Black magic has infested the temple and the Flame Amulet has lost its power. To bring it back we need to cleanse this holy place.
201 You did it perfectly, the Temple is clear!\nYet to return it to its former greatness, we need to put everything as it was. All missing items need to be found.
202 I'm sure we can do this with your help. I'll be near, you can count on my sword!
203 Can you see this changing place? The temple is fighting against the magic, but it needs help! Click on this scroll to start cleansing.
204 Very good, one down! Now look around carefully, the temple needs cleansing from the black magic.
205 Find all black magic effects as changing items. Left - %i.

206 By collecting hearts you activate "Sword Stroke". Use it to change a card in the deck.
207 By collecting clubs you activate "Archer's Shot ", use it to remove a card from the field.
208 By collecting diamonds you activate "Hammer Fall". Use it to turn one third of all face-down cards.
209 By collecting spades you activate "Trident Hit". Use it to remove two random cards from the field.

210 Brilliant, all the items have been found!\nBut our city has been suffering from a plague of rats. It seems that something attracts them here. They will undo all our hard work! We need to rid the temple of them urgently!
211 Excellent, I was informed that the rats are fleeing the city! You're doing well. Now we'll need coal to bring the holy Flame back into the temple. I'm sure it won't be a problem for you.
212 Find all rats. Left - %i.

220 Thanks for playing the demo. If you want play once again, please, make another user.

221 "Sword Stroke" - change a card in the deck.
222 "Archer's Shot " - remove a card.
223 "Hammer Fall" - turn cards.
224 "Trident Hit" - remove two random cards.
225 "Sword Stroke" - change a card in the deck.
226 "Archer's Shot " - remove two cards.
227 "Hammer Fall" - turn cards.
228 "Trident Hit" - remove three random cards.

230 Excellent, now almost nothing remains of the breach!\nBut look at these crabs, they're rushing to the sand bags. If no one stops them, they will tear the bags and destroy what we've done!
231 Praise be to Great Hammer, all the crabs have been found! To be honest, I feel much calmer now that they're gone.\nThe captain reports zero wind at sea, we can't go further without oars. I hope it's not a problem for you to find oars for us?
232 Find all crabs. Left - %i.

240 Great, the breach is patched!\nHowever some fish are in the hold. We should return those poor creatures to the sea or they'll die.
241 Well done, you found all the fish!\nNow we have to bail out the hold. We can do it quickly if we have buckets.
242 Find all fish. Left - %i.

250 The bushes have been sawn off! If we don't destroy the flowers, their seeds will drop to the ground and sprout, closing the passage again. We have to find all the flowers!
251 You're doing well! I hope the seeds didn't have time to drop to the ground. Now we need to chop the sawn shrub to bits. If I had an axe, I would do it fast!
252 Find all flowers. Left - %i.

260 My worst fears came true, some seeds have dropped and sprouted. We have to destroy these green sprouts before they grow into thorny bushes again!
261 We've wasted so much time dealing with these bushes but we can't just leave these piles of garbage. Let's find some bags and clear all this stuff, so there's nothing left of your acquaintance's visit!
262 Find all fresh shrub sprouts. Left - %i.

280 Good, the sacred books have been found!\nBut we've no time to relax, while the temple was in darkness  it was invaded by spiders.
281 Thumbs up, you did it perfectly!\nNow we shall return the white magic into the temple to restore the vital energy of the Earth Amulet. To do this, we have to find the ancient spell scrolls.
282 Find all spider cocoons. Left - %i.
283 We should do something about this, otherwise our cave tunnels will be flooded with them. We have to seek out and destroy all the spider cocoons quickly!

290 I have a feeling that these bats are watching us. It gives me a very bad feeling, I think we should chase them away.
291 The gloomy mood has gone with the bats. We can go further, but we'll need torches to light the passage. We won't be able to find the way to the temple in the darkness.
292 Chase all bats away. Left - %i.

500 I didn't expect to see you so soon!\nYou won't stop me!
501 You won't stop me!
502 Remember, you can find all required items under the last card in the column. The fewer cards that are left, the higher the chance you have of finding what you want.
505 Seth is trying to slow us down and we have to admit that he has succeeded so far. We will have to repair the bridge to reach the Kingdom of the Humans. First, we will need logs.
506 Long time no see, my old acquaintance! Your stubbornness is very entertaining! Here's a little surprise for you, try to pass through these bushes!
507 Evil sorcerer, it's him again! We can't go through these bushes or cut them with a sword. If only we had saws, we could saw it down.
508 dummy text dummy text dummy text

600 Create
601 Delete
602 Cancel
603 Enter your name
604 Are you sure you want to delete player - 
605 Username already exists!
607 player
608 Music
609 Sound
610 Full Screen
611 Custom Cursors
612 Do you really want to quit? The level progress will be lost.
613 Quit
614 Cancel
615 Wide screen

620 You failed to collect all required items. Try again.

630 Mermaid's trident booster
631 This trident will hit three cards on the playing field at once!

633 Guardian's sword booster
634 With a stroke of the sword the guardian will change a card to a useful one!

636 Archer's arrow booster
637 With this arrow the archer can hit 2 cards at once!

639 Dwarf's hammer booster
640 With this hammer the dwarf can turn half of the cards!

750 Magic school
751 Elves
752 Humans
753 Mermaids
754 Volcano
755 Dwarves

770 Select Difficulty
771 Click here if your goal is to relax and enjoy the game.
772 Click here if you think you're a solitaire master or you're looking for a challenge.

800 Coal has been found! There's not too much left. Now all the pieces of the Flame Amulet should be gathered together to restore its power.
801 Words cannot express my joy! Oh, Great Wizard, your deeds will be legendary. I suppose your path will lead to the Kingdom of the Elves? I will go with you on your quest!
850 My greetings, wayfarers! Sorry that you had to see our holy place in such a dire state. I hope we can fix all this and restore the Nature Amulet with your help.
851 The temple is clear, what a weight off my shoulders! But look, all the flowers have died. We need to plant new flowers to revive our temple. Hurry to work,  my bow and I will help you.
855 Find all changing items. Left - %i.
856 Don't be surprised, tales of your deeds precede your steps. The restoration of the Flame Amulet in the lands of the humans is worthy of praise! Now the Elves are imploring you to help them to free their temple from black magic spells.

860 The way to the volcano is bewitched. Find all magic.
871 Good, but not enough. You have to find brushwood.
875 Find all changing items. Left - %i.

900 Your deeds have not gone unnoticed, the kingdom has been attacked by swarms of beetles! Someone definitely wants to stop the restoration of the Amulet. You need to find all the insects in the temple to stop this invasion.
901 Great, the fight has been won, the beetles have gone! A final task remains, however. The arches of our temple are part of the surrounding forest, we have to revive them. To do this, we need to gather the morning dew of the Emerald Forest. 
905 Find all beetles in the temple. Left - %i.

950 The temple has been revived, I feel the magic of Nature flow once more! The only thing remaining is to make the Amulet whole.
951 The Amulet has been restored! Our kingdom is safe again! But alarming tidings come from the Kingdom of the Dwarves. The Dark Wizard is making his way to the Earth temple.

956 We have to come to aid the dwarves. We can only defeat the evil if we work together. Let's hurry!

970 You again! You're like an annoying fly! Watch out or I'll squash you under my shoe!

980 A landslide has blocked the cave entrance, we cannot go in until the passage is cleared. First, we have to smash these huge stones, so we'll need pickaxes.

1000 The cave entrance used to have a runic inscription, but now its fragments are lying among the stone chips. We have to find all the runes before clearing the heap.
1001 All the runes have been found and the inscription has been restored! Now we can continue clearing the heap. We'll need shovels to remove all these stones from the passage.
1005 Find runes for restoring the inscription. Left - %i.

1100 Light all torches. Left - %i.
1101 Light all lanterns. Left - %i.

1200 My greetings, strangers! It seems like the ancestor spirits sent you to help us! The Earth Amulet left the temple and its power expired. 
1201 To restore it we need to find all the sacred books and return them to their place. I'm sure we can do this with your help!
1202 Let's not waste any time.\nAnd one more thing, you can count on my hammer!

1250 It's a miracle! The temple has been revived!\nIf we gather all its parts the Earth Amulet will be restored.
1251 Oh, great wizard, you have restored our relic,  Allow me to accompany you on your difficult crusade, you won't regret it!

1280 The ship has been breached! If we don't patch it, we'll sink. We need sand bags urgently, you're our only hope, wizard!

1350 Greetings, strangers! We've not been visited by residents of all the kingdoms for so long. I'm sure your arrival is the work of the ocean gods!
1351 Perfect, you freed the temple from the black magic! Now we have to return six huge pearls to the shrine, the Amulet cannot be restored without them. My trident will help you!
1355 Find all changing items. Left - %i.
1356 We need your help, the Water Amulet has been destroyed and the temple is in danger. Black magic is trying to destroy it! There's no time to lose, I'm sure you know what to do!

1360 The shrine has been restored!\nBut what's this?! Starfish are trying to destroy the corals supporting the temple. We have to remove all the starfish from the temple!
1361 The starfish have been found! There is no longer a threat to the temple. We just have to find the caviar of the Sacred Fish and place it into these bubbles. Let's not waste any time!
1365 Find all starfish. Left - %i.

1370 Good job! Now if we find all the pieces of the Water Amulet it will be restored!
1371 This great event will enter the annals of our people! We've regained our relic!\nBut the evil is still undefeated.
1372 Our watchmen reported that the black wizard headed towards the crater of the volcano - the very place where he'll try to awaken the ancient evil. We can stop him together!
1380 We need to fill the cracks with stones, or else we won't be able to pass through these plumes of hot steam!
1381 Strange, there is no road beyond the bridge! It seems the black wizard is trying to bewitch us. We need to break his charms or else we'll never get up.
1382 The way is clear but the bridge is so hot that we cannot cross it. If we put some brushwood on it, we'll be able to run across quickly.

1400 Novice
1401 You are at the very beginning of your journey. A world of magic and adventure awaits you!
1402 Junior disciple
1403 The first steps in magic are like the first steps of a baby learning to walk. But the more you train, the firmer your next step will be!
1404 Disciple
1405 You shouldn't avoid repetitions during your training! The one who understands this will easily get ahead of his peers.
1406 Senior disciple
1407 Your hand cramps from constant spell practice, you see cards in your sleep instead of dreams. But there's no way back!
1408 Junior assistant
1409 You have learned a lot and come far, but this is only a halfway!
1410 Assistant
1411 You have achieved another stage of skill, the magic world reveals its secrets reluctantly.
1412 Senior assistant
1413 The things that seemed impossible yesterday are not so difficult today. However, this is no time to rest on your laurels!
1414 Expert
1415 Cards follow your will, making fancy patterns. Only one step remains before you reach the summit of mastery!
1416 Master
1417 Reaching empyrean heights in skill, standing on the very top, you can easily say\nMagic is Me!
1418 Outstanding combo!
1419 20-card combo made!
1420 Amulet collector!
1421 More than a half of all amulets bought in the store!
1422 Solitaire expert!
1423 More than a half of the game passed with Excellent result!
1424 Real banker!
1425 More than 5000 coins accumulated!
1426 Super speed!
1427 Level passed perfectly in under a minute!

1430 New level reached!\nA bonus is now available allowing you to show TWO face-down cards!\nYou can read more details in the book.
1431 New level reached!\nA bonus is now available allowing you to DOUBLE your earned level experience!\nYou can read more details in the book.
1432 New level reached!\nA bonus is now available allowing you to get TWO extra cards to the deck!\nYou can read more details in the book.
1433 New level reached!\nA bonus is now available allowing you to get extra thirty coins during the game!\nYou can read more details in the book.
1434 New level reached!\nA bonus is now available allowing you to show THREE face-down cards!\nYou can read more details in the book.
1435 New level reached!\nA bonus is now available allowing you to TRIPLE your earned level experience!\nYou can read more details in the book.
1436 New level reached!\nA bonus is now available allowing you to get THREE extra cards to the deck!\nYou can read more details in the book.
1437 New level reached!\nA bonus is now available allowing you to get extra fifty coins during the game!\nYou can read more details in the book.
1438 You have reached the peak of magic mastery!
1439 Outstanding combo!\n\n20-card combo made!
1440 Amulet collector!\n\nMore than a half of all amulets bought in the store!
1441 Solitaire expert!\n\nMore than a half of the game passed with Excellent result!
1442 Real banker!\n\nMore than 5000 coins accumulated during the whole game!
1443 Super speed!\n\nLevel passed perfectly in under a minute!

1450 Tremble before my creation!\nNo army can defeat this product of fire! Like a scorching tornado, we'll cross all the kingdoms and they will fall at my feet and beg for mercy!
1451 And now we'll see how this golem deals with you!
1452 The Amulets will help us to defeat the golem, but we have to activate them first! Stay focused, you'll have only 10 hands of cards to activate the amulets.

1500 In the depths of the endless Emerald forest there is the Kingdom of the Elves. Their lands spread from the Great Desert in the north to the Land of Waterfalls in the south. All their lands are full of the energy of the Nature Amulet, which is kept in the main temple.
1510 At the river bend at the foot of the Misty Mountains there is the Kingdom of the Humans. The human race was the first to tame the fire that came from lightning storms. That is why their lands receive magic energy from the Flame Amulet.
1520 The Kingdom of the Mermaids is deep in the sea and its relic - the Water Amulet - is kept in the Coral Temple. Few people can boast of seeing it with their own eyes.
1530 A long and narrow road leads to the top of the Misty Mountains, where the entrance to the Kingdom of the Dwarves is situated on an unreachable pass. There is a temple in the center of the kingdom. It holds the Earth Amulet which powers the caves of the Dwarves.
1540 You must go to the very crater. This will be a very dangerous climb!



1998 Cards
1999 Card magic is multifaceted and deep, some spells can seem too difficult and vague to a novice. Have a look at this section and nothing will catch you unaware later on.
2000 Burning card
2001 To put out the fire you'll need a card with a consecutive value (1 rank higher or lower) in relation to the burning one, but you'll have to sacrifice it.
2005 Frozen cards
2006 To free the frozen cards you'll have to gather cards covered by rime first.
2010 Entangled cards
2011 A thorny ivy has ensnared the column of cards! To free them you'll have to find three swords.
2015 Overwhelmed cards
2016 A hammer will help to smash the stone heap! You can free all overwhelmed cards with one mighty strike.
2020 Drowned cards
2021 Water hides the cards, you'll need a bailer to free them. The problem is that you don't know where to find it beforehand!

2048 Bonuses
2049 While improving your card magic skills and reaching new heights of mastery you'll receive rewards - bonuses appearing on the cards from time to time. Using bonuses can significantly change the course of the game. To do this, you simply need to be fast in taking a card on which a bonus appears to the deck. Keep in mind, a bonus doesn't last forever and will vanish after a while!
2050 Add cards
2051 When using these bonuses, two or three extra cards will be added to the deck.
2055 Multiply points
2056 Using one of these bonuses results in all your earned level points being multiplied by 2 or 3.
2060 Show cards
2061 These bonuses let you turn two or three random cards on the playing field.
2065 Add coins
2066 Using one of these bonuses will add either 30 coins or 50 coins to your account!


2098 Companions
2099 During the journey through Emerland you'll meet new friends and they will join you to help you fulfill your destiny. Each of your companions possesses a unique ability which can be upgraded if needed by buying the corresponding amulet in the store. You can read more about these abilities later in this section.
2100 Hammer fall
2101 The dwarf can turn one third of all face-down cards lying on the field with a mighty hammer fall. Diamonds will let you do this.
2105 Archer's shot
2106 The elf archer can hit any face-up card on the playing field. Gather clubs to use this ability.
2110 Sword stroke
2111 A steel sword is a faithful companion. The guardian can change a card in the deck with a sword stroke. Gather hearts to activate this ability.
2115 Trident strike
2116 The mermaid can hit two face-up cards on the playing field at once. The disadvantage is that you cannot predict which cards will be eliminated. Gather spades to use the trident.



2200 You made a combination of five cards in a row!
2201 The combination you made transforms into a point multiplier. The longer the combo, the more experience points you get.
2202 You can place a card with a consecutive value (1 rank higher or lower) on it.
2203 You overlooked a move! This can be fixed by clicking "Undo".
2204 All the cards in this column have been collected! Note that something can always be found under the bottom card.
2205 This is a wild card. You can change any card in the deck with it at any time. Use it later as an ordinary card.
2206 Here is the stage score display. The better the score, the higher the reward. Remember, any level can be replayed.
2207 No moves available! Click here to change a card in the deck.
2208 At the bottom there is always a face-up card.
2209 By using the bonus on this card you can turn two random cards on the playing field.\n You can read more about bonuses in the book.
2210 This card is covered with ice, you cannot use it.
2211 To free the frozen cards you'll have to gather cards covered by rime first.
2212 This card is blocked by a stone heap, you cannot use it.
2213 Free the hammer to remove stones from the cards.
2214 These cards are drowned in water, which can be removed by a bailer. But first you'll have to find it among the cards.
2215 These cards are ensnared by thorny bushes.
2216 Free all swords to cut the bushes.
2217 This is a burning card, the flame won't do it any harm. But to put out the fire you'll have to sacrifice a card from the deck.
2218 The guardian has joined you!\nHe can change a card in the deck with a stroke of his sword\nYou can read more details in the book.
2219 The dwarf has joined you!\nHe can turn face-down cards on the playing field with a fall of his hammer\nYou can read more details in the book.
2220 The mermaid has joined you!\nHe can remove two random cards from the field with a hit of his trident\nYou can read more details in the book.
2221 The elf girl has joined you!\nShe can remove any card from the field with a shot of her bow\nYou can read more details in the book.
2222 You've earned some coins, you can make good use of them in the store.
2223 To pass a level you'll need to collect all the items that are outlined in this bar. You can find an item under the last card in a column.

2229 Advice
2230 Show tips
2231 Upgrade the skills of your companions by buying corresponding amulets for them. This will help you to obtain much better results on the playing field.
2232 You can spend earned coins in the store by buying wild cards or amulets, which could help you to pass game levels.
2233 The more face-up cards on the playing field, the longer the chain you can make.
2234 The longer the chain of collected cards, the more points you can earn and the higher the level that you can reach.
2235 By earning your game experience and upgrading your level you get bonuses from cards. The higher your level, the more various bonuses that appear.
2236 When collecting cards on the playing field, first try to unlock blocked columns.
2237 If you overlook a scoring move, use Undo. You can increase the number of available Undos by buying amulets in the store.
2238 If you lack cards in the deck, perhaps you should make use of the amulets by adding 2 or 3 cards. Sometimes, even one card can alter the card hand.
2239 If you often face a dilemma over which card to remove - a higher or a lower card comparing to that of the card in the deck - take notice of the amulet allowing you to see the top face-down card in the deck.
2240 If you face a dilemma over which cards with the same values to remove, select the one card of the suit that charges your companion. Perhaps his or her help will be crucial.
2241 You can get an extra reward of 500 coins by completing at least 5 hands of a stage perfectly.

2300 Congratulations you have finished the game!
2301  
2302 The game was made by:
2303   
2304 Andrew Mescheryakov
2305 Victor Nikulin
2306 Svetlana Kolosova
2307 Anastasia Sudakova
2308 Alexander Melnikov
2309 Mikhail Yakushenko
2310 Mikhail Makovkin 
2311 Alyona Pristavakina
2312 Sergey Pristavakin
2313  
2314 Music and sounds
2315 Scienart Media 
2316  
2317 Sound design:
2318 Alexander Sablin
2319 Egor Arkhipov
2320 Konstantin Kharitonov
2321  
2322 Music:
2323 Egor Arkhipov
2324  
2325 Musicians:
2326  
2327 Flute:
2328 Nikolay Plotnikov
2329  
2330 Violin:
2331 Anna Kokhan
2332  
2333 Guitar:
2334 Egor Sydorenko
2335  
2336 Vocals:
2337 Olga Makarova
2338  
2339 Cracked By Twisted EndZ - 09-14-2012
2340 Don't Hate The Hacker, Hate The Code. -TE


2400 Finish the tutorial.
2401 Collect logs %i/%i
2402 Collect boards %i/%i
2403 Collect ropes %i/%i
2404 Collect missing items %i/%i
2405 Collect charkcoal %i/%i
2406 Collect saws %i/%i
2407 Collect axes %i/%i
2408 Collect sacks %i/%i
2409 Collect flowers %i/%i
2410 Collect pitchers %i/%i
2411 Collect pickaxes %i/%i
2412 Collect shovels %i/%i
2413 Collect torches %i/%i
2414 Collect books %i/%i
2415 Collect spells %i/%i
2416 Collect sand bags %i/%i
2417 Collect buckets %i/%i
2418 Collect oars %i/%i
2419 Collect pearls %i/%i
2420 Collect caviar %i/%i
2421 Collect stones %i/%i
2422 Collect brushwoods %i/%i
2423 Recharge artefacts %i/%i

3000 Trophies
3001 Profiles
3002 Store
3003 Options
3004 Exit
3005 Start
3006 More Games
3007 Menu
3008 Play
3009 Hint
3010 End hand and save
3011 End combo
3012 Combo
3013 One card left
3014 Two cards left
3015 Three cards left
3016 Four cards left
3017 Perfect!