<?xml version="1.0" encoding="UTF-8"?>
<!-- Created with TexturePacker http://texturepacker.com-->
<!-- $TexturePacker:SmartUpdate:7b3dd37f6f50402348750f4506a41154$ -->
<!--Format:
n  => name of the sprite
x  => sprite x pos in texture
y  => sprite y pos in texture
w  => sprite width (may be trimmed)
h  => sprite height (may be trimmed)
oX => sprite's x-corner offset (only available if trimmed)
oY => sprite's y-corner offset (only available if trimmed)
oW => sprite's original width (only available if trimmed)
oH => sprite's original height (only available if trimmed)
r => 'y' only set if sprite is rotated
-->
<TextureAtlas imagePath="goat.png" width="128" height="128">
    <sprite n="faint1.png" x="0" y="0" w="39" h="30"/>
    <sprite n="faint2.png" x="39" y="0" w="39" h="30"/>
    <sprite n="faint3.png" x="78" y="0" w="39" h="30"/>
    <sprite n="faint4.png" x="0" y="30" w="39" h="30"/>
    <sprite n="faint5.png" x="39" y="30" w="39" h="30"/>
    <sprite n="fall.png" x="78" y="30" w="34" h="28"/>
    <sprite n="idle.png" x="0" y="60" w="35" h="31"/>
    <sprite n="jump.png" x="35" y="60" w="33" h="33"/>
    <sprite n="revive1.png" x="68" y="60" w="36" h="28"/>
    <sprite n="revive2.png" x="0" y="93" w="36" h="28"/>
</TextureAtlas>
