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<!-- Created with TexturePacker http://texturepacker.com-->
<!-- $TexturePacker:SmartUpdate:b4622be0837a7ddf163581e3c24e16d9$ -->
<!--Format:
n  => name of the sprite
x  => sprite x pos in texture
y  => sprite y pos in texture
w  => sprite width (may be trimmed)
h  => sprite height (may be trimmed)
oX => sprite's x-corner offset (only available if trimmed)
oY => sprite's y-corner offset (only available if trimmed)
oW => sprite's original width (only available if trimmed)
oH => sprite's original height (only available if trimmed)
r => 'y' only set if sprite is rotated
-->
<TextureAtlas imagePath="sword.png" width="464" height="112">
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    <sprite n="sword3.png" x="100" y="0" w="91" h="112"/>
    <sprite n="sword4.png" x="191" y="0" w="91" h="97"/>
    <sprite n="sword5.png" x="282" y="0" w="91" h="83"/>
    <sprite n="sword6.png" x="373" y="0" w="91" h="83"/>
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