<?xml version="1.0" encoding="UTF-8"?>
<!-- Created with TexturePacker http://texturepacker.com-->
<!-- $TexturePacker:SmartUpdate:be9e52ed88100a1aa1e0064255b98687$ -->
<!--Format:
n  => name of the sprite
x  => sprite x pos in texture
y  => sprite y pos in texture
w  => sprite width (may be trimmed)
h  => sprite height (may be trimmed)
oX => sprite's x-corner offset (only available if trimmed)
oY => sprite's y-corner offset (only available if trimmed)
oW => sprite's original width (only available if trimmed)
oH => sprite's original height (only available if trimmed)
r => 'y' only set if sprite is rotated
-->
<TextureAtlas imagePath="bow.png" width="216" height="93">
    <sprite n="bow1.png" x="0" y="0" w="72" h="93"/>
    <sprite n="bow2.png" x="72" y="0" w="72" h="93"/>
    <sprite n="bow3.png" x="144" y="0" w="72" h="93"/>
</TextureAtlas>
