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<!-- Created with TexturePacker http://texturepacker.com-->
<!-- $TexturePacker:SmartUpdate:a85b6feea6ed787f6edd94e60c21507c$ -->
<!--Format:
n  => name of the sprite
x  => sprite x pos in texture
y  => sprite y pos in texture
w  => sprite width (may be trimmed)
h  => sprite height (may be trimmed)
oX => sprite's x-corner offset (only available if trimmed)
oY => sprite's y-corner offset (only available if trimmed)
oW => sprite's original width (only available if trimmed)
oH => sprite's original height (only available if trimmed)
r => 'y' only set if sprite is rotated
-->
<TextureAtlas imagePath="boot.png" width="64" height="64">
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    <sprite n="10.png" x="14" y="0" w="15" h="14"/>
    <sprite n="11.png" x="29" y="0" w="15" h="14"/>
    <sprite n="2.png" x="44" y="0" w="13" h="14"/>
    <sprite n="3.png" x="0" y="14" w="14" h="14"/>
    <sprite n="4.png" x="14" y="14" w="12" h="16"/>
    <sprite n="6.png" x="26" y="14" w="14" h="14"/>
    <sprite n="7.png" x="40" y="14" w="12" h="15"/>
    <sprite n="8.png" x="0" y="30" w="16" h="11"/>
    <sprite n="9.png" x="16" y="30" w="15" h="15"/>
</TextureAtlas>
