# -*- coding: utf-8 -*-

locale("WorldGenLayFoundation", "Laying World Foundation")
locale("WorldGenSurfaceBiomes", "Drafting Biome Blueprint")
locale("WorldGenPlaceSurfaceBiomes", "Building Biomes")
locale("WorldGenPlaceCaves", "Distributing Caves")
locale("WorldGenPlaceOres", "Distributing Ores")
locale("WorldGenPlaceWater", "Distributing Water")
locale("WorldGenPopulateUnderground", "Populating Underground")
locale("WorldGenFinishBiomes", "Polishing Biomes")
locale("WorldGenPlaceCrystals", "Placing Mysterious Crystals")
locale("WorldGenSimulateConflict", "Simulating Conflict")
locale("WorldGenSimulateGrass", "Simulating Grass")
locale("WorldGenSimulateWater", "Simulating Water")
locale("WorldGenCleanup", "Finishing World Generation")

#Stats
locale('HP', 'HP')
locale('SP', 'SP')
locale('Attack', 'Attack')
locale('Defense', 'Defense')
locale('M. Attack', 'M. Attack')
locale('M. Defense', 'M. Defense')
locale('Agility', 'Agility')
locale('Luck', 'Luck')
locale('HP Regeneration', 'HP Regeneration')
locale('SP Regeneration', 'SP Regeneration')
locale('Reach Radius', 'Reach Radius')
locale('Pickup Radius', 'Pickup Radius')
locale('Craft Skill', 'Craft Skill')
locale('Tool Power', 'Tool Power')
locale('Fire Resistance', 'Fire Resistance')
locale('Water Resistance', 'Water Resistance')
locale('Earth Resistance', 'Earth Resistance')
locale('Wind Resistance', 'Wind Resistance')

locale('Attack Speed', 'Attack Speed')
locale('Knockback Power', 'Knockback Power')
locale('Knockback Resistance', 'Knockback Resistance')

#Chat Dialog
locale("ChatTab", "Chat")
locale("HistoryTab", "History")
locale("ChatSend", "Send")
locale("ChatSystem", "System")

#Craft Dialog
locale("CraftAvailabilityFilter", "Only Available")
locale("SetMaxButton", "Max: %d")

#Inventory Dialog
locale("InventoryTitle", "Inventory")
locale("TreasureTitle", "Treasure")

#Research Dialog
locale("ResearchTitle", "Research")
locale("ResearchMaterialsTitle", "Materials")
locale("ResearchUnavailble", "There is no Research Desk nearby.")

# Tooltip Dialog
locale("TooltipLevelRequired", "Requires Level {}")
locale("TooltipSkillLevel", "Level {}")

#Craft Categories
locale("basics", "Basics")
locale("armor", "Armor")
locale("recipes", "Recipes")
locale("weapons", "Weapons")
locale("home", "Home")
locale("tools", "Tools")

#Equipment Slots
locale("head", "Head")
locale("chest", "Chest")
locale("leg", "Leg")
locale("hand", "Hand")
locale("feet", "Feet")
locale("accessory", "Accessory")
locale("ammo", "Ammo")

#Weapon Types
locale("Bow", "Bow")
locale("Sword", "Sword")

#Equipment Attributes
locale("ChangeStatAttr", "{amount:+} {stat}")
locale("TpBonusAttr", "{bonus:+}% chance to gain {talent} TP")
locale("BreathAttr", "{bonus:+}% Breath")
locale("AttackTypeAttr", "{bonus:+}% {type} Damage")
locale("OnJumpAttr", "{bonus:+} Jump")

locale("Melee", "Melee")
locale("Magic", "Magic")
locale("Ranged", "Ranged")


locale("foot", "foot")
locale("foot_plural", "feet")

locale("all", "All")
#Arcane skill names and descriptions
locale("arcane", "Arcane")
locale("Fire", "Fire")
locale("FireDesc", "Sends a fireball shooting in the direction of the cursor.")
locale("Blizzard", "Blizzard")
locale("BlizzardDesc", "Sends icicles flying in the direction of the cursor.")
locale("Aero", "Aero")
locale("AeroDesc", "Sends a cutting wind in the direction of the cursor.")
locale("Stone", "Stone")
locale("StoneDesc", "Sends boulders flying in the direction of the cursor.")
locale("Enfire", "Enfire")
locale("EnfireDesc", "Changes player's physical attacks to cause fire damage.")
locale("Enblizzard", "Enblizzard")
locale("EnblizzardDesc", "Changes player's physical attacks to cause water damage.")
locale("Enaero", "Enaero")
locale("EnaeroDesc", "Changes player's physical attacks to cause wind damage.")
locale("Enstone", "Enstone")
locale("EnstoneDesc", "Changes player's physical attacks to cause earth damage.")
locale("Firestorm", "Firestorm")
locale("FirestormDesc", "Surrounds the player with a storm of deadly fire.")
locale("Snowstorm", "Snowstorm")
locale("SnowstormDesc", "Surrounds the player with a storm of sharp icicles.")
locale("Windstorm", "Windstorm")
locale("WindstormDesc", "Surrounds the player with a storm of cutting winds.")
locale("Sandstorm", "Sandstorm")
locale("SandstormDesc", "Surrounds the player with a storm of biting sand.")
locale("Flare", "Flare")
locale("FlareDesc", "Causes a pillar of fire to burst from the ground.")
locale("Freeze", "Freeze")
locale("FreezeDesc", "Causes a pillar of ice to burst from the ground.")
locale("Tornado", "Tornado")
locale("TornadoDesc", "Causes a tornado to burst from the ground.")
locale("Upheaval", "Upheaval")
locale("UpheavalDesc", "Causes a boulder to burst from the ground.")

#Arm skill names and descriptions
locale("arms", "Arms")
locale("AttackBoost", "Attack Boost")
locale("AttackBoostDesc", "Permanently increases attack power.")
locale("DefenseBoost", "Defense Boost")
locale("DefenseBoostDesc", "Permanently increases defense.")
locale("AgilityBoost", "Agility Boost")
locale("AgilityBoostDesc", "Permanently increases agility.")
locale("SpeedBoost", "Speed Boost")
locale("SpeedBoostDesc", "Permanently increases attack speed.")
locale("Stun", "Stun")
locale("StunDesc", "Sends out a shockwave that temporarily stuns the target.")
locale("TripleStrike", "Triple Strike")
locale("TripleStrikeDesc", "A quick triple melee attack.")
locale("Knockup", "Knockup")
locale("KnockupDesc", "Forcefully hits the ground, sending the target flying into the air.")
locale("Shockwave", "Shockwave")
locale("ShockwaveDesc", "Sends out a damaging shockwave in front of the user.")
locale("RapidShot", "Rapid Shot")
locale("RapidShotDesc", "Increases the rapidity of ranged attacks.")
locale("RegenBoost", "Regen Boost")
locale("RegenBoostDesc", "Permanently increases natural HP regeneration.")
locale("SpectralShot", "Spectral Shot")
locale("SpectralShotDesc", "Sends out a ghostly arrow that fires straight and passes through terrain.")

# Divine skill names and descriptions
locale("divine", "Divine")
locale("Heal", "Heal")
locale("HealDesc", "Recovers the target's HP.")
locale("Protect", "Protect")
locale("ProtectDesc", "Increases resistance to physical damage.")
locale("Shell", "Shell")
locale("ShellDesc", "Increases resistance to magical damage.")
locale("Regenerate", "Regenerate")
locale("RegenerateDesc", "Heals the player gradually over time.")
locale("Dispel", "Dispel")
locale("DispelDesc", "Removes any magic effects from the target.")
locale("Invisible", "Invisible")
locale("InvisibleDesc", "Renders the target undetectable to monsters.")
locale("Raise", "Raise")
locale("RaiseDesc", "Revives a fallen player.")
locale("Haste", "Haste")
locale("HasteDesc", "Increases the player's attack speed.")
locale("Stoneskin", "Stoneskin")
locale("StoneskinDesc", "Absorbs a small amount of damage from each hit.")
locale("Veil", "Veil")
locale("VeilDesc", "Occasionally absorbs entire physical hits.")
locale("Quicken", "Quicken")
locale("QuickenDesc", "Reduces spell cooldown times.")
locale("SPRegenBoost", "SP Regen Boost")
locale("SPRegenBoostDesc", "Permanently increases natural SP regeneration.")

#Gather skill names and descriptions
locale("gather", "Gather")
locale("Collect", "Collect")
locale("CollectDesc", "Gathers placed items and harvests some small plants.")
locale("ToolSpeed", "Tool Speed Boost")
locale("ToolSpeedDesc", "Increases speed of all tools.")
locale("ToolPower", "Tool Power Boost")
locale("ToolPowerDesc", "Increases power of all tools.")
locale("ToolReach", "Tool Reach Boost")
locale("ToolReachDesc", "Increases reach of all tools.")
locale("PickupReach", "Pickup Reach Boost")
locale("PickupReachDesc", "Increases pickup reach.")
locale("Scavenge", "Scavenge")
locale("ScavengeDesc", "Increased chance of finding items during gathering.")
locale("Precision", "Precision")
locale("PrecisionDesc", "Increased chance of destroying a block in a single swing.")

#Craft Skill Names and Descriptions
locale("craft", "Craft")
locale("Expertise", "Expertise")
locale("ExpertiseDesc", "Increases a crafted item's potential maximium quality.")
locale("Efficiency", "Efficiency")
locale("EfficiencyDesc", "Increased chance of having leftover materials when crafting.")
locale("EfficiencyMsg", "Efficiency Success! Saved 1 {item}.")
locale("Armorer", "Armorer")
locale("ArmorerDesc", "Increases quality of crafted armor.")
locale("Smith", "Smith")
locale("SmithDesc", "Increases quality of crafted weapons.")
locale("Fundamentals", "Fundamentals")
locale("FundamentalsDesc", "Increased chance of yielding a higher quality result while crafting lower level items.")
locale("Artisan", "Artisan")
locale("ArtisanDesc", "Significantly increases quality of the next crafted item.")
locale("Concentrate", "Concentrate")
locale("ConcentrateDesc", "Guarantees that the next crafted item will be of higher quality.")
locale("Refine", "Refine")
locale("RefineDesc", "Adds an additional attribute to the next crafted equipment.")
locale("Duplicate", "Duplicate")
locale("DuplicateDesc", "Increased chance of producing duplicate items during crafting.")

#System Messages

#System Messages - Battle
locale("AttackDamage", "{attacker} hits {target} for {amount} damage.")
locale("DeathCombat", "{target} was slain by a {attacker}.")
locale("DeathExplosion", "{target} was caught hugging a bomb.")
locale("DeathDrown", "{target} is swimming with the fishes.")
locale("DeathDescent", "{target} plummeted to the ground.")
locale("CombatGainXp", "{target} was slain for {amount}XP.")
locale("CharacterLevelUp", "You gained a level!")
locale("GainTp", "Gain {amount}TP for {talent} talent.")
locale("TalentLevelUp", "Your {talent} talent leveled up!")

#System Messages - Crafting/Research
locale("CraftSuccess", "Successfully crafted {amount} {recipe}.")
locale("ResearchRecipe", "You learned part of the {recipe} recipe.")
locale("ResearchRecipeComplete", "You completed the {recipe} recipe.")

#System Messages - Traveling
locale("TravelAttuneNeeded", "You must first attune to a Way Crystal before using a Way Shard.")
locale("TravelAttune", "You attuned yourself to {crystal}.")
locale("TravelActivate", "A cold glow surrounds you.  The {crystal} has been activated.")
locale("TravelComplete", "{player} traveled to {crystal}.")


#Commands
locale("CmdNotPrivileged", "You are not privileged to run this command.")
locale("CmdUnknown", "The specified command is not known.")
locale("CmdPromote", "{player} was promoted to {privilege}.")
locale("CmdPromoteHelp", "Grants privileges to a player. Usage: /promote <username>")
locale("CmdDemote", "{player} was demoted to {privilege}.")
locale("CmdDemoteHelp", "Removes privileges from a player. Usage: /demote <username>")
locale("CmdPrivilege", "{command} requires {privilege}.")
locale("CmdPrivilegeHelp", "Checks the required privilege to use a command. Usage: /privilege <command>")
locale("CmdSpawn", "Spawned {name} ({amount}).")
locale("CmdSpawnHelp", "Spawns a dropped item with the given amount. Usage: /spawn <path> <amount>")
locale("CmdTime", "Game time changed to {time}")
locale("CmdTimeHelp", "Sets the game time to the specified hour. Usage: /time <hour>")
locale("CmdHelp", "Prints all commands. If a command is provided then it prints that command's help. Usage: /help <command>")
locale("CmdWarp", "Warp successful.")
locale("CmdAerLike", "A new Aer has been born.")
locale("CmdAerLikeHelp", "Secret")


#----------
#  Items
#----------

locale("Altar", "Altar")
locale("AltarFlavor", "Show off where you like to keep your valuables!")
locale("Platform", "Platform")
locale("PlatformDesc", "Provides a stable surface.")
locale("Torch", "Torch")
locale("TorchFlavor", "Peasants use these crude torches to light their way.")

# Containers
locale("Bag", "Bag")
locale("BagFlavor", "A simple leather bag often seen on the backs of travelers.")
locale("WoodenBox", "Wooden Box")
locale("WoodenBoxFlavor", "A small wooden box made for storing goods.")
locale("Bucket", "Bucket")
locale("BucketFlavor", "Try not to kick it")
locale("LargeGoldChest", "Large Gold Chest")
locale("LargeGoldChestFlavor", "King Baritus had towers full of these before the war.")
locale("LargeSilverChest", "Large Silver Chest")
locale("LargeSilverChestFlavor", "These roomy chests are favored by common merchants.")
locale("SmallGoldChest", "Small Gold Chest")
locale("SmallGoldChestFlavor", "Keep your valuables in a valuable chest!")
locale("SmallSilverChest", "Small Silver Chest")
locale("SmallSilverChestFlavor", "During winter festivals, children carry these small chests to collect gifts.")

#Crafting Surfaces
locale("Anvil", "Anvil")
locale("AnvilDesc", "Provides a surface for crafting.")
locale("AnvilFlavor", "Weathered and beaten. Perfect for shaping metal..")
locale("Furnace", "Furnace")
locale("FurnaceDesc", "Good for crafting and cooking.")
locale("FurnaceFlavor", "Burns bright and hot.")
locale("ResearchDesk", "Research Desk")
locale("ResearchDeskDesc", "Provides support for researching new item recipes.")
locale("ResearchDeskFlavor", "Papers filled with notes are scattered about.")
locale("CarpenterTools", "Carpenter Tools")
locale("CarpenterToolsFlavor", "Essential tools for any carpenter.")
locale("IngotMould", "Ingot Mould")
locale("IngotMouldFlavor", "An iron mould made for shaping ingots.")
locale("SmithingTools", "Smithing Tools")
locale("SmithingToolsFlavor", "Essential tools for any smithy.")
locale("TanningRack", "Tanning Rack")
locale("TanningRackDesc", "Used for making leather.")
locale("Workstation", "Workstation")
locale("WorkstationFlavor", "A simple workspace made for the common craftsman.")

# Home Decor
locale("Door", "Door")
locale("DoorFlavor", "May Gildor guard your threshold.")
locale("Shingles", "Shingles")
locale("ShinglesDesc", "Don't wait for a rainy day to build a roof.")
locale("WindowPanel", "Window Panel")
locale("WindowPanelDesc", "Creates a large, solid glass window.")
locale("WindowPanesPanel", "Window Panes Panel")
locale("WindowPanesPanelDesc", "Creates a window with windowpanes.")
locale("Antlers", "Antlers")
locale("AntlersFlavor", "A symbol of good fortune.")
locale("Bookshelf", "Bookshelf")
locale("BookshelfFlavor", "Adds a little culture to the room.")
locale("Candle", "Candle")
locale("CandleDesc", "Provides a soft golden glow.")
locale("CandleFlavor", "Cleaner and less smelly than torches, candles are preferred by the wealthy.")
locale("Candelabra", "Candelabra")
locale("CandelabraFlavor", "A decorative candle holder.")
locale("Fireplace", "Fireplace")
locale("FireplaceFlavor", "Provides warmth and light.")
locale("FlowerVase", "Flower Vase")
locale("FlowerVaseFlavor", "Bring fresh fragrances into the house.")
locale("Lantern", "Lantern")
locale("LanternFlavor", "Hung during summer festivals in Crea.")
locale("LlamaBanner", "Llama Banner")
locale("LlamaBannerFlavor", "May the llama smile upon your household.")
locale("LlamaStatue", "Llama Statue")
locale("LlamaStatueFlavor", "Behold.")
locale("Painting", "Painting")
locale("TheStarePainting", "'The Stare' Painting")
locale("TheStarePaintingDesc", "'The Stare' Painting")
locale("OilSlimePainting", "Oil Slime Painting")
locale("CreaPainting", "Crea Painting")
locale("HeartPainting", "Heart Painting")
locale("NormanPortrait", "Norman Portrait")
locale("SmallNormanPortrait", "Small Norman Portrait")
locale("HimPainting", "'Him' Painting")
locale("HimPaintingDesc", "'Him' Painting")
locale("SquirrelPainting", "Squirrel #4 Painting")
locale("SquirrelPaintingDesc", "Squirrel #4 Painting")
locale("PeachbosPainting", "Peachbos Painting")
locale("ShieldDecor", "Shield Decor")
locale("Bed", "Bed")
locale("BedFlavor", "Here to welcome tired explorers at the end of the day.")
locale("CanopyBed", "Canopy Bed")
locale("CanopyBedFlavor", "Made with fluffy feathers and embroidered silk.")
locale("Chair", "Chair")
locale("ChairFlavor", "Not recommended for keeping monsters at bay.")
locale("SmallTable", "Small Table")
locale("SmallTableFlavor", "A table for two.")
locale("Table", "Table")
locale("TableFlavor", "Still only two spots to place chairs...")
locale("Chandelier", "Chandelier")
locale("ChandelierFlavor", "An impressive way to light up a room.")
locale("LanternSmall", "Lantern Small")
locale("LanternSmallFlavor", "A small and unobtrusive light.")
locale("LargeTapestry", "Large Tapestry")
locale("LargeTapestryFlavor", "A woven depiction of the legendary llamacorn, lavishly illuminated with golden thread.")
locale("Pot", "Pot")
locale("PotFlavor", "A handmade clay pot with a simple design.")
locale("PottedPlant", "Potted Plant")
locale("PottedPlantFlavor", "A tall plant with thick, large leaves.")
locale("SkullCandle", "Skull Candle")
locale("SkullCandleFlavor", "A little creepy, but ok.")
locale("SmallTapestry", "Small Tapestry")
locale("SmallTapestryFlavor", "An artful depiction of a Quaridin in shimmering silver thread.")
locale("Teapot", "Teapot")
locale("TeapotFlavor", "Hot tea is perfect for making guests feel at home.")
locale("Nightstand", "Nightstand")
locale("NightstandFlavor", "The perfect height for placing next to a bed.")
locale("Skull", "Skull")
locale("SkullFlavor", "Alas, poor Yorick.")

# Materials
locale("Bone", "Bone")
locale("BoneFlavor", "He's dead, Jim.")
locale("Cactus", "Cactus")
locale("CactusFlavor", "Behind the spiky shell lies a soft pulpous center.")
locale("Catalyst", "Catalyst")
locale("CatalystFlavor", "The trigger to making something great")
locale("DiamondShard", "Diamond Shard")
locale("DiamondShardFlavor", "Less valuable than a solid diamond")
locale("Cloth", "Cloth")
locale("ClothFlavor", "Natural, handwoven cloth with a slightly rough texture")
locale("Ectoplasm", "Ectoplasm")
locale("EctoplasmDesc", "A gooey substance left by supernatural beings")
locale("EctoplasmFlavor", "Collected by alchemists and healers.")
locale("Fang", "Fang")
locale("FangDesc", "Can be ground up and used as an ingredient.")
locale("FangFlavor", "It's got dried spit on it.")
locale("Feather", "Feather")
locale("FeatherFlavor", "Finding a feather is said to be a sign of forgiveness from Sano.")
locale("Frill", "Frill")
locale("FrillDesc", "The flared and stretchy skin from the ears of a Ortomi.")
locale("FrillFlavor", "Ortomi are known to extend their frills just before an attack.")
locale("GlowBall", "Glow Ball")
locale("GlowBallFlavor", "A small ball that emits a mysterious glow.")
locale("StickyGlowBall", "Sticky Glow Ball")
locale("StickyGlowBallFlavor", "A small glowing ball made to stick to things.")
locale("Leather", "Leather")
locale("LeatherDesc", "A tough and flexible material.")
locale("LeatherFlavor", "Leather is a staple of many fashions and equipment.")
locale("Lumber", "Lumber")
locale("LumberDesc", "Refined wood, ready for crafting.")
locale("ObsidianOre", "Obsidian Ore")
locale("OilClot", "Oil Clot")
locale("OilClotDesc", "A large dollop of oil. Useful for crafting.")
locale("OilClotFlavor", "Oil slimes are reviled creatures, but their oil provides the basis of many everyday items.")
locale("Paper", "Paper")
locale("PaperFlavor", "Smooth and thin enough for writing")
locale("RubyShard", "Ruby Shard")
locale("SapphireShard", "Sapphire Shard")
locale("Silk", "Silk")
locale("SilkFlavor", "A fabric as thin and shimmering as a butterfly's wing.")
locale("Sinew", "Sinew")
locale("SinewDesc", "Thin and elastic, useful as bow strings.")
locale("SinewFlavor", "Creatures learned to fear the hum of his sinew string.")
locale("SyleCore", "Syle Core")
locale("SyleCoreDesc", "A concentrated ball of syle energy, used for creating magic items")
locale("SyleCoreFlavor", "Eutress can manipulate syle energy to strengthen herself or allies.")
locale("Tusk", "Tusk")
locale("TuskDesc", "Long and white. Useful for recipes and weapons.")
locale("TuskFlavor", "The tusks of the wool elephant are considered sacred in the north.")
locale("Vine", "Vine")
locale("VineDesc", "A long, curly piece of vine.")
locale("VineFlavor", "Vines conceal the doorways to the underworld.")
locale("WayShard", "Way Shard")
locale("WayShardDesc", "Transports users to their attuned crystal.")
locale("WayShardFlavor", "A powerful energy emits from the shard.")
locale("Wood", "Wood")
locale("WoodFlavor", "A standard wood log.")
locale("Quiver", "Quiver")
locale("QuiverDesc", "A collection of 999 arrows.")
locale("QuiverFlavor", "That's a lot of arrows!")
locale("Hide", "Hide")
locale("HideDesc", "The skin of a defeated monster.")
locale("HideFlavor", "That's kind of gross.")
locale("BottledWater", "Bottled Water")
locale("BottledWaterFlavor", "A bottle filled with crystal clear water.")
locale("EmptyBottle", "Empty Bottle")
locale("EmptyBottleDesc", "Can be filled with liquids.")
locale("EmptyBottleFlavor", "A simple bottle, useful when collecting and gathering.")

#Food
locale("OilPudding", "Oil Pudding")
locale("OilPuddingDesc", "Restores a small amount of HP")
locale("OilPuddingFlavor", "Made with extra virgin oil slime!")

#Recipes
locale("GreenPotion", "Green Potion")
locale("HealthPotion", "Health Potion")
locale("HealthPotionDesc", "Restores a small amount of HP")
locale("HealthPotionFlavor", "A slightly bubbly beverage, with a refreshing flavor.")
locale("InvincibilityPotion", "Invincibility Potion")
locale("BlueGlass", "Blue Glass")
locale("BlueGlassFlavor", "A glass orb with a blue tint")
locale("BronzeIngot", "Bronze Ingot")
locale("BronzeIngotFlavor", "A  bar of refined copper.")
locale("Glass", "Glass")
locale("GlassFlavor", "A clear glass orb")
locale("GoldIngot", "Gold Ingot")
locale("GoldIngotFlavor", "A bar of refined gold")
locale("IronIngot", "Iron Ingot")
locale("IronIngotFlavor", "A bar of refined iron")
locale("OsmiumIngot", "Osmium Ingot")
locale("OsmiumIngotFlavor", "A bar of refined osmium")
locale("RedGlass", "Red Glass")
locale("RedGlassFlavor", "A glass orb with a red tint")
locale("SilverIngot", "Silver Ingot")
locale("SilverIngotFlavor", "A bar of refined silver")

# Armor
locale("BronzeArmor", "Bronze Armor")
locale("BronzeArmorFlavor", "It's definitely shiny.")
locale("EnchantedRobe", "Enchanted Robe")
locale("EnchantedRobeFlavor", "Embroidered with protective sylic runes.")
locale("EnchantedRobePlus", "Enchanted Robe +")
locale("EnchantedRobePlusFlavor", "Embroidered with protective sylic runes.")
locale("HeavyChestplate", "Heavy Chestplate")
locale("HeavyChestplateFlavor", "Thick and clunky armor, effective but considered old-fashioned in many regions.")
locale("HeavyChestplatePlus", "Heavy Chestplate +")
locale("HeavyChestplatePlusFlavor", "Thick and clunky armor, effective but considered old-fashioned in many regions.")
locale("LightDoublet", "Light Doublet")
locale("LightDoubletFlavor", "Comfortable and stylish, but provides minimal protection.")
locale("LightDoubletPlus", "Light Doublet +")
locale("LightDoubletPlusFlavor", "Comfortable and stylish, but provides minimal protection.")
locale("StuddedVest", "Studded Vest")
locale("StuddedVestFlavor", "The thick leather is comfortable yet strong.")
locale("StuddedVestPlus", "Studded Vest +")
locale("StuddedVestPlusFlavor", "The thick leather is comfortable yet strong.")
locale("WoodenBarrel", "Wooden Barrel")
locale("WoodenBarrelFlavor", "Arguably better than death.")
locale("BucketHelm", "Bucket Helm")
locale("BucketHelmFlavor", "Provides hardly any protection.")
locale("BronzeCap", "Bronze Cap")
locale("BronzeCapFlavor", "So shiny!")
locale("EnchantedHood", "Enchanted Hood")
locale("EnchantedHoodFlavor", "Wear it low over your eyes for a mysterious look.")
locale("EnchantedHoodPlus", "Enchanted Hood +")
locale("EnchantedHoodPlusFlavor", "Wear it low over your eyes for a mysterious look.")
locale("HeavyHelm", "Heavy Helm")
locale("HeavyHelmFlavor", "Like a skull, but heavier.")
locale("HeavyHelmPlus", "Heavy Helm +")
locale("HeavyHelmPlusFlavor", "Like a skull, but heavier.")
locale("LightHood", "Light Hood")
locale("LightHoodFlavor", "Worn by shepherds in the western regions.")
locale("LightHoodPlus", "Light Hood +")
locale("LightHoodPlusFlavor", "Worn by shepherds in the western regions.")
locale("StuddedHelm", "Studded Helm")
locale("StuddedHelmFlavor", "A simple leather and metal helm sometimes assembled by soldiers.")
locale("StuddedHelmPlus", "Studded Helm +")
locale("StuddedHelmPlusFlavor", "A simple leather and metal helm sometimes assembled by soldiers.")
locale("BronzeLeggings", "Bronze Leggings")
locale("BronzeLeggingsFlavor", "Those are some shiny pants!")
locale("EnchantedBreeches", "Enchanted Breeches")
locale("EnchantedBreechesFlavor", "Comfortable, flexible breeches favored by mages.")
locale("EnchantedBreechesPlus", "Enchanted Breeches +")
locale("EnchantedBreechesFlavor", "Comfortable, flexible breeches favored by mages.")
locale("HeavyBreeches", "Heavy Breeches")
locale("HeavyBreechesFlavor", "Not recommended for running marathons.")
locale("HeavyBreechesPlus", "Heavy Breeches +")
locale("HeavyBreechesPlusFlavor", "Not recommended for running marathons.")
locale("LightBreeches", "Light Breeches")
locale("LightBreechesFlavor", "Flexible and slightly shimmery, like yoga pants.")
locale("LightBreechesPlus", "Light Breeches +")
locale("LightBreechesPlusFlavor", "Flexible and slightly shimmery, like yoga pants.")
locale("StuddedBreeches", "Studded Breeches")
locale("StuddedBreechesFlavor", "Commonly worn by motorcyclists and rock stars.")
locale("StuddedBreechesPlus", "Studded Breeches +")
locale("StuddedBreechesPlusFlavor", "Commonly worn by motorcyclists and rock stars.")
locale("BoundingBoots", "Bounding Boots")
locale("BoundingBootsDesc", "Increases jumping abilities.")
locale("BoundingBootsFlavor", "Poets sing of the graceful leaps of fainting goats.")
locale("RunningShoes", "Running Shoes")
locale("RunningShoesDesc", "Increases running speed")
locale("RunningShoesFlavor", "One can never outrun shadows.")
locale("ArtisanGloves", "Artisan Gloves")
locale("ArtisanGlovesFlavor", "These gloves were designed by a dedicated craftsman.")
locale("CombatGloves", "Combat Gloves")
locale("CombatGlovesFlavor", "Tough and sturdy gloves, ready for battle.")
locale("HarvestGloves", "Harvest Gloves")
locale("HarvestGlovesFlavor", "Similar to the gloves farmers wear during harvest.")
locale("MasterGloves", "Master Gloves")
locale("MasterGlovesFlavor", "Perfectly tailored, strong and flexible gloves.")
locale("SylicGloves", "Sylic Gloves")
locale("SylicGlovesFlavor", "Sylic energy is woven into the fabric of these gloves.")
locale("AmnisScarf", "Amnis' Scarf")
locale("AmnisScarfDesc", "Allows the wearer to breathe without oxygen.")
locale("AmnisScarfFlavor", "The fabric flows and sparkles like a clear stream.")
locale("SanosGorget", "Sano's Gorget")
locale("SanosGorgetDesc", "Blessed by Sano, this gorget provides great protection.")
locale("CombatRing", "Combat Ring")
locale("CombatRingDesc", "Hones the wearer's combat skills.")
locale("SniperRing", "Sniper Ring")
locale("SniperRingDesc", "Steadies the wearer's hand for superior accuracy.")
locale("SyleRing", "Syle Ring")
locale("SyleRingDesc", "Enables the wearer to have greater syle focus.")

# Weapons
locale("HuntingBow", "Hunting Bow")
locale("HuntingBowFlavor", "Designed to strike fear into the hearts of monsters.")
locale("HuntingBowPlus", "Hunting Bow +")
locale("HuntingBowPlusFlavor", "Designed to strike fear into the hearts of monsters.")
locale("LongBow", "Long Bow")
locale("LongBowFlavor", "A huge bow that takes great strength to bend.")
locale("LongBowPlus", "Long Bow +")
locale("LongBowPlusFlavor", "A huge bow that takes great strength to bend.")
locale("ShortBow", "Short Bow")
locale("ShortBowFlavor", "Almost looks like a child's toy.")
locale("SiegeBow", "Siege Bow")
locale("SiegeBowFlavor", "A beefy metal bow.")
locale("SiegeBowPlus", "Siege Bow +")
locale("SiegeBowPlusFlavor", "A beefy metal bow.")
locale("SylicBow", "Sylic Bow")
locale("SylicBowFlavor", "A shimmering bow infused with sylic energy.")
locale("SylicBowPlus", "Sylic Bow +")
locale("SylicBowPlusFlavor", "A shimmering bow infused with sylic energy.")
locale("VineBow", "Vine Bow")
locale("VineBowFlavor", "Made from a branch with vines still growing on it.")
locale("WingedBow", "Winged Bow")
locale("WingedBowFlavor", "Rain down angelic vengence on the world.")
locale("WingedBowPlus", "Winged Bow +")
locale("WingedBowPlusFlavor", "Rain down angelic vengence on the world.")
locale("ArtisanBroadsword", "Artisan Broadsword")
locale("ArtisanBroadswordFlavor", "A sturdy sword forged with fine detailing.")
locale("ArtisanBroadswordPlus", "Artisan Broadsword +")
locale("ArtisanBroadswordPlusFlavor", "A sturdy sword forged with fine detailing.")
locale("Broadsword", "Broadsword")
locale("BroadswordFlavor", "A sturdy sword forged from iron. It shows much potential.")
locale("BroadswordPlus", "Broadsword +")
locale("BroadswordPlusFlavor", "A sturdy sword forged from iron. It shows much potential.")
locale("Cleaver", "Cleaver")
locale("CleaverFlavor", "A crude weapon, hungry for destruction.")
locale("Greatsword", "Greatsword")
locale("GreatswordFlavor", "Only great warriors are capable of wielding such a blade.")
locale("GreatswordPlus", "Greatsword +")
locale("GreatswordPlusFlavor", "Only great warriors are capable of wielding such a blade.")
locale("Rapier", "Rapier")
locale("RapierFlavor", "Refined and artful, but quick as lightning.")
locale("RapierPlus", "Rapier +")
locale("RapierPlusFlavor", "Refined and artful, but quick as lightning.")
locale("SylicBlade", "Sylic Blade")
locale("SylicBladeFlavor", "A gold-syle alloy endows this blade with a magical attack.")
locale("SylicBladePlus", "Sylic Blade +")
locale("SylicBladePlusFlavor", "A gold-syle alloy endows this blade with a magical attack.")
locale("WoodClub", "Wood Club")
locale("WoodClubFlavor", "Good for hitting things like a brute.")

# Throwing
locale("StickyBomb", "Sticky Bomb")
locale("StickyBombDesc", "An explosive that can stick to vertical surfaces.")
locale("SylicBomb", "Sylic Bomb")
locale("SylicBombDesc", "A magical explosive.")

# Ammo
locale("IronArrow", "Iron Arrow")
locale("StoneArrow", "Stone Arrow")
locale("WoodArrow", "Wood Arrow")
locale("IronQuiver", "Iron Quiver")
locale("StoneQuiver", "Stone Quiver")
locale("WoodQuiver", "Wood Quiver")

# Tools
locale("PioneerMattock", "Pioneer Mattock")
locale("PioneerMattockDesc", "Used for chopping and digging.")
locale("PioneerMattockFlavor", "Slightly stronger than stone, but still heavy to carry.")
locale("IvoryMattock", "Ivory Mattock")
locale("IvoryMattockDesc", "Strong and sparkling. Used for chopping and digging.")
locale("IvoryMattockFlavor", "Even a mountain couldn't stand in the way.")
locale("AdventurersMattock", "Adventurer's Mattock")
locale("AdventurersMattockDesc", "Used for chopping and digging.")
locale("AdventurersMattockFlavor", "A tool commonly carried by explorers.")
locale("OsmiumMattock", "Osmium Mattock")
locale("OsmiumMattockDesc", "Leightweight and fast. Used for chopping and digging.")
locale("OsmiumMattockFlavor", "The legendary mattock of Laetan Yidar, who dug a tunnel straight out of the Shadow World.")
locale("SylicMattock", "Sylic Mattock")
locale("SylicMattockDesc", "A bright blade, used for chopping and digging.")
locale("OsmiumMattockFlavor", "The companion of fearless explorers.")
locale("MakeshiftTool", "Makeshift Tool")
locale("MakeshiftToolDesc", "Used for chopping and digging.")
locale("MakeshiftToolFlavor", "A rock tied to a stick with a vine.")

# Plants
locale("Ashberry", "Ashberry")
locale("AshberryDesc", "Used to plant ashberry bushes.")
locale("AshberryFlavor", "Dark berries that are poisonous unless cooked.")
locale("GhostShell", "Ghost Shell")
locale("GhostShellDesc", "Used to plant ghost plants.")
locale("GhostShellFlavor", "The translucent husk has an eerie glow.")
locale("PricklyPear", "Prickly Pear")
locale("PricklyPearDesc", "Used to plant prickly pears.")
locale("PricklyPearFlavor", "OUCH!")
locale("Puracas", "Puracas")
locale("PuracasDesc", "Used to plant puracas bushes.")
locale("PuracasFlavor", "Prized for their rich purple juices.")
locale("CactusSeed", "Cactus Seed")
locale("CactusSeedDesc", "Used to plant cactus.")
locale("CactusSeedFlavor", "Bright and squishy.")
locale("DeadSeed", "Dead Seed")
locale("DeadSeedDesc", "Used to plant dead trees. Yes, we realize that doesn't make sense.")
locale("DeadSeedFlavor", "Has a faintly rotten smell.")
locale("MarshmallowSeed", "Marshmallow Seed")
locale("MarshmallowSeedDesc", "Used to plant marshmallow trees.")
locale("MarshmallowSeedFlavor", "Children eagerly await the blossoming marshmallow trees in spring.")
locale("MushroomSeed", "Mushroom Seed")
locale("MushroomSeedDesc", "Used to plant mushroom trees.")
locale("MushroomSeedFlavor", "Quickly dries up when exposed to sunlight.")
locale("OakSeed", "Oak Seed")
locale("OakSeedDesc", "Used to plant oak trees.")
locale("OakSeedFlavor", "Oak trees are some of the oldest life forms on the surface of Crea.")
locale("PalmSeed", "Palm Seed")
locale("PalmSeedDesc", "Used to plant palm trees.")
locale("PalmSeedFlavor", "Jasson doesn't even like these trees")
locale("PineSeed", "Pine Seed")
locale("PineSeedDesc", "Used to plant pine trees.")
locale("PineSeedFlavor", "Gives off a pleasant scent when burned.")
locale("ZebraSeed", "Zebra Seed")
locale("ZebraSeedDesc", "Used to plant zebra trees.")
locale("ZebraSeedFlavor", "Elegantly striped in brown and silver.")

#Tiles
locale("AdamantiteOre", "Adamantite Ore")
locale("CoriumOre", "Corium Ore")
locale("ObsidianShard", "Obsidian Shard")
locale("Obsidian", "Obsidian")
locale("OsmiumOre", "Osmium Ore")
locale("GoldOre", "Gold Ore")
locale("Diamond", "Diamond")
locale("Sapphire", "Sapphire")

locale("Clay", "Clay")
locale("ClayBrick", "Clay Brick")
locale("CopperOre", "Copper Ore")
locale("Dirt", "Dirt")
locale("DirtGrass", "Dirt Grass")
locale("FireplaceBrick", "Fireplace Brick")
locale("Foliage", "Foliage")
locale("GoldBrick", "Gold Brick")
locale("IronOre", "Iron Ore")
locale("Ruby", "Ruby")
locale("Sand", "Sand")
locale("SilverOre", "Silver Ore")
locale("Snow", "Snow")
locale("Soot", "Soot")
locale("Stone", "Stone")
locale("StoneBrick", "Stone Brick")
locale("StoneWall", "Stone Wall")
locale("VineBases", "Vine Bases")
locale("VineEnds", "Vine Ends")
locale("VineMids", "Vine Mids")
locale("WoodBlock", "Wood Block")
locale("WoodWall", "Wood Wall")


#Equipment Attributes
locale("Stout", "Stout {name}")
locale("Robust", "Robust {name}")
locale("Behemoth", "Behemoth {name}")
locale("Blessed", "Blessed {name}")
locale("Sacred", "Sacred {name}")
locale("Mystical", "Mystical {name}")
locale("Strike", "Strike {name}")
locale("Onslaught", "Onslaught {name}")
locale("Baritus'", "Baritus' {name}")
locale("Guarded", "Guarded {name}")
locale("Fortified", "Fortified {name}")
locale("Gildor's", "Gildor's {name}")
locale("Enchanted", "Enchanted {name}")
locale("Sorceror's", "Sorceror's {name}")
locale("Eutrice's", "Eutrice's {name}")
locale("Warded", "Warded {name}")
locale("Protective", "Protective {name}")
locale("Aegis", "Aegis {name}")
locale("Lithe", "Lithe {name}")
locale("Agile", "Agile {name}")
locale("Boreous'", "Boreous' {name}")
locale("Fortuitous", "Fortuitous {name}")
locale("Prosperous", "Prosperous {name}")
locale("Golden", "Golden {name}")
locale("Accurate", "Accurate {name}")
locale("Precise", "Precise {name}")
locale("Fated", "Fated {name}")
locale("Deft", "Deft {name}")
locale("Nimble", "Nimble {name}")
locale("Elusive", "Elusive {name}")
locale("Sharp", "Sharp {name}")
locale("Quick", "Quick {name}")
locale("Mercurial", "Mercurial {name}")
locale("Restless", "Restless {name}")
locale("Swift", "Swift {name}")
locale("Vivacious", "Vivacious {name}")
locale("Cooling", "Cooling {name}")
locale("Insulated", "Insulated {name}")
locale("Aegnix's", "Aegnix's {name}")
locale("Absorbant", "Absorbant {name}")
locale("of Evaporation", "{name} of Evaporation")
locale("Amnis'", "Amnis' {name}")
locale("Silvan's", "Silvan's {name}")
locale("Aeolus'", "Aeolus' {name}")
locale("of Recovery", "{name} of Recovery")
locale("of Restoration", "{name} of Restoration")
locale("of Regenration", "{name} of Regenration")
locale("of Renewal", "{name} of Renewal")
locale("of Recharging", "{name} of Recharging")
locale("of Replenishment", "{name} of Replenishment")
locale("of Breaking", "{name} of Breaking")
locale("Impactful", "Impactful {name}")
locale("Crushing", "Crushing {name}")
locale("Steady", "Steady {name}")
locale("Tenacious", "Tenacious {name}")
locale("Expansive", "Expansive {name}")
locale("of Snatching", "{name} of Snatching")
locale("Resourceful", "Resourceful {name}")
locale("Talented", "Talented {name}")
locale("Gifted", "Gifted {name}")
locale("Knack", "Knack {name}")
locale("Gardener", "Gardener {name}")
locale("Inspiring", "Inspiring {name}")
locale("Leaping", "Leaping {name}")
