Initialize engine version: 4.5.2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdx32.dll 8.15.10.2869]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     695 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\soft\kaxq\LovelyPlanet_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\soft\kaxq\LovelyPlanet_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\soft\kaxq\LovelyPlanet_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\soft\kaxq\LovelyPlanet_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\soft\kaxq\LovelyPlanet_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\soft\kaxq\LovelyPlanet_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\soft\kaxq\LovelyPlanet_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\soft\kaxq\LovelyPlanet_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.063 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: D:\soft\kaxq\LovelyPlanet_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\soft\kaxq\LovelyPlanet_Data\Managed\Boo.Lang.dll (this message is harmless)
Fallback handler could not load library D:/soft/kaxq/LovelyPlanet_Data/Mono/.\D:/soft/kaxq/LovelyPlanet_Data/Plugins/CSteamworks.dll
Fallback handler could not load library D:/soft/kaxq/LovelyPlanet_Data/Mono/.\D:/soft/kaxq/LovelyPlanet_Data/Plugins/CSteamworks
Fallback handler could not load library D:/soft/kaxq/LovelyPlanet_Data/Mono/libD:/soft/kaxq/LovelyPlanet_Data/Plugins/CSteamworks.dll
Fallback handler could not load library D:/soft/kaxq/LovelyPlanet_Data/Mono/.\libD:/soft/kaxq/LovelyPlanet_Data/Plugins/CSteamworks.dll
Fallback handler could not load library D:/soft/kaxq/LovelyPlanet_Data/Mono/libD:/soft/kaxq/LovelyPlanet_Data/Plugins/CSteamworks.dll
Platform assembly: D:\soft\kaxq\LovelyPlanet_Data\Managed\System.dll (this message is harmless)
Fallback handler could not load library D:/soft/kaxq/LovelyPlanet_Data/Mono/.\D:/soft/kaxq/LovelyPlanet_Data/Plugins/CSteamworks.dll
Fallback handler could not load library D:/soft/kaxq/LovelyPlanet_Data/Mono/.\D:/soft/kaxq/LovelyPlanet_Data/Plugins/CSteamworks
Fallback handler could not load library D:/soft/kaxq/LovelyPlanet_Data/Mono/libD:/soft/kaxq/LovelyPlanet_Data/Plugins/CSteamworks.dll
Fallback handler could not load library D:/soft/kaxq/LovelyPlanet_Data/Mono/.\libD:/soft/kaxq/LovelyPlanet_Data/Plugins/CSteamworks.dll
Fallback handler could not load library D:/soft/kaxq/LovelyPlanet_Data/Mono/libD:/soft/kaxq/LovelyPlanet_Data/Plugins/CSteamworks.dll
Fallback handler could not load library D:/soft/kaxq/LovelyPlanet_Data/Mono/.\D:/soft/kaxq/LovelyPlanet_Data/Plugins/CSteamworks.dll
Fallback handler could not load library D:/soft/kaxq/LovelyPlanet_Data/Mono/.\D:/soft/kaxq/LovelyPlanet_Data/Plugins/CSteamworks
Fallback handler could not load library D:/soft/kaxq/LovelyPlanet_Data/Mono/libD:/soft/kaxq/LovelyPlanet_Data/Plugins/CSteamworks.dll
Fallback handler could not load library D:/soft/kaxq/LovelyPlanet_Data/Mono/.\libD:/soft/kaxq/LovelyPlanet_Data/Plugins/CSteamworks.dll
Fallback handler could not load library D:/soft/kaxq/LovelyPlanet_Data/Mono/libD:/soft/kaxq/LovelyPlanet_Data/Plugins/CSteamworks.dll
[lib]steam_api.dll/so/dylib Not Found Error.
System.DllNotFoundException: D:/soft/kaxq/LovelyPlanet_Data/Plugins/CSteamworks.dll

  at (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_RestartAppIfNecessary (Steamworks.AppId_t)

  at Steamworks.SteamAPI.RestartAppIfNecessary (AppId_t unOwnAppID) [0x00000] in <filename unknown>:0 

  at SteamManager.Awake () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

