<sounds>
    <!-- ENEMY SOUNDS --->

    <armadilloAttack delayFrames="0" delayBeats="0" delayMS="0" volume="0.6">
        <filename>en_armadillo_attack</filename>
    </armadilloAttack>
    <armadilloCry volume="0.4">
        <filename>en_armadillo_cry</filename>
    </armadilloCry>
    <armadilloDeath volume="0.4">
        <filename>en_armadillo_death</filename>
    </armadilloDeath>
    <armadilloHit volume="0.4">
        <filename>en_armadillo_hit</filename>
    </armadilloHit>
    <armadilloShielded volume="0.8">
        <filename>en_armadillo_shielded</filename>
    </armadilloShielded>
    <armadilloWall volume="0.4">
        <filename>en_armadillo_wallimpact</filename>
    </armadilloWall>

    <bansheeAttack volume="0.8">
        <filename>en_banshee_attack</filename>
    </bansheeAttack>
    <bansheeCry volume="0.8">
        <filename>en_banshee_cry</filename>
    </bansheeCry>
	<bansheeLoop volume="1.0">
        <filename>en_banshee_loop</filename>
    </bansheeLoop>
    <bansheeDeath volume="0.5">
        <filename>en_banshee_death</filename>
    </bansheeDeath>
	<bansheeHit volume="1.0">
        <filename>en_banshee_hit_01</filename>
        <filename>en_banshee_hit_02</filename>
        <filename>en_banshee_hit_03</filename>
    </bansheeHit>

    <batAttack volume="0.4">
        <filename>en_bat_attack</filename>
    </batAttack>
    <batHit volume="0.4">
        <filename>en_bat_hit</filename>
    </batHit>
    <batDeath volume="0.4">
        <filename>en_bat_death</filename>
    </batDeath>

	<beetleAttack volume="0.5" delayMS="50">
        <filename>en_beetle_attack</filename>
    </beetleAttack>
    <beetleHit volume="0.8" delayMS="150">
        <filename>en_beetle_hit</filename>
    </beetleHit>
    <beetleDeath volume="0.4">
        <filename>en_beetle_death</filename>
    </beetleDeath>
	<beetleDrop volume="0.5">
        <filename>en_beetle_drop</filename>
    </beetleDrop> 

	<chessAttack volume="0.5">
        <filename>en_blues_piece_attack</filename>
    </chessAttack>
    <chessDeath volume="0.5">
        <filename>en_blues_piece_death_01</filename>
        <filename>en_blues_piece_death_02</filename>
        <filename>en_blues_piece_death_03</filename>
    </chessDeath>

    <cloneAttack volume="0.4">
        <filename>en_clone_attack</filename>
    </cloneAttack>
    <cloneDeath volume="0.7">
        <filename>en_clone_death</filename>
    </cloneDeath>

	<deathMetal_attack volume="0.6">
		<filename>en_deathmetal_attack</filename>
	</deathMetal_attack>
	<deathMetal_hit volume="0.4">
		<filename>en_deathmetal_hit_01</filename>
		<filename>en_deathmetal_hit_02</filename>
		<filename>en_deathmetal_hit_03</filename>
	</deathMetal_hit>
	<deathMetal_death volume="0.5">
		<filename>en_deathmetal_death</filename>
	</deathMetal_death>
	<deathMetal_shieldHit volume="0.6">
		<filename>en_deathmetal_shieldhit</filename>
	</deathMetal_shieldHit>
	<deathMetal_shielddrop volume="0.6">
		<filename>en_deathmetal_shielddrop</filename>
	</deathMetal_shielddrop>
	<deathMetal_welcome volume="0.6">
		<filename>en_deathmetal_welcome</filename>
	</deathMetal_welcome>
	<deathMetal_skels volume="0.5">
		<filename>en_deathmetal_skels</filename>
	</deathMetal_skels>
	<deathMetal_skels2 volume="0.5">
		<filename>en_deathmetal_skels2</filename>
	</deathMetal_skels2>
	<deathMetal_fireball volume="0.5">
		<filename>en_deathmetal_fireball</filename>
	</deathMetal_fireball>

    <dragonAttack volume="0.7">
        <filename>en_dragon_attack_melee</filename>
    </dragonAttack>
    <dragonHit volume="0.7">
        <filename>en_dragon_hit_01</filename>
        <filename>en_dragon_hit_02</filename>
        <filename>en_dragon_hit_03</filename>
    </dragonHit>
    <dragonDeath volume="0.8">
        <filename>en_dragon_death</filename>
    </dragonDeath>
    <dragonFire volume="1.0">
        <filename>en_dragon_attack_fire</filename>
    </dragonFire>
	<dragonPrefire volume="0.9">
        <filename>en_dragon_attack_prefire</filename>
    </dragonPrefire>
    <dragonRoar volume="1.0">
        <filename>en_dragon_cry</filename>
    </dragonRoar>
    <dragonWalk>
        <filename>en_dragon_walk_01</filename>
        <filename>en_dragon_walk_02</filename>
        <filename>en_dragon_walk_03</filename>
    </dragonWalk>

	<elementalFireAttack>
        <filename>en_elem_fire_attack</filename>
    </elementalFireAttack>
    <elementalFireDeath>
        <filename>en_elem_fire_death</filename>
    </elementalFireDeath>
    <elementalFireHit>
        <filename>en_elem_fire_hit</filename>
    </elementalFireHit>

	<elementalIceAttack>
        <filename>en_elem_ice_attack</filename>
    </elementalIceAttack>
    <elementalIceDeath>
        <filename>en_elem_ice_death</filename>
    </elementalIceDeath>
    <elementalIceHit>
        <filename>en_elem_ice_hit</filename>
    </elementalIceHit>

    <generalDeath>
        <filename>en_general_death</filename>
    </generalDeath>
    <generalHit>
        <filename>en_general_hit</filename>
    </generalHit>

	<ghastAttack>
        <filename>en_ghast_attack</filename>
    </ghastAttack>
    <ghastCry>
        <filename>en_ghast_cry</filename>
    </ghastCry>
    <ghastDeath>
        <filename>en_ghast_death</filename>
    </ghastDeath>
    <ghastTeleport>
        <filename>en_ghast_teleport</filename>
    </ghastTeleport>

    <ghostAttack volume="0.6">
        <filename>en_ghost_attack</filename>
    </ghostAttack>
    <ghostDeath volume="0.6">
        <filename>en_ghost_death</filename>
    </ghostDeath>

	<goblinAttack>
        <filename>en_goblin_attack</filename>
    </goblinAttack>
    <goblinAway volume="0.5">
        <filename>en_goblin_away</filename>
    </goblinAway>
    <goblinDeath>
        <filename>en_goblin_death</filename>
    </goblinDeath>
    <goblinToward volume="0.4">
        <filename>en_goblin_toward</filename>
    </goblinToward>

    <golemAttack volume="0.6">
        <filename>en_golemstone_attack</filename>
    </golemAttack>
    <golemHit volume="0.6">
        <filename>en_golemstone_hit_01</filename>
        <filename>en_golemstone_hit_02</filename>
        <filename>en_golemstone_hit_03</filename>
    </golemHit>
    <golemDeath volume="0.6">
        <filename>en_golemstone_death</filename>
    </golemDeath>
	<golemChase volume="0.6">
        <filename>en_golemstone_move_01</filename>
        <filename>en_golemstone_move_02</filename>
        <filename>en_golemstone_move_03</filename>
    </golemChase>

	<hellhoundAttack volume="0.6">
        <filename>en_hellhound_attack</filename>
    </hellhoundAttack>
    <hellhoundDeath volume="0.6">
        <filename>en_hellhound_death</filename>
    </hellhoundDeath>

    <kingAttack volume="0.4">
        <filename>en_blues_king_attack_01</filename>
        <filename>en_blues_king_attack_02</filename>
        <filename>en_blues_king_attack_03</filename>
        <filename>en_blues_king_attack_04</filename>
        <filename>en_blues_king_attack_05</filename>
        <filename>en_blues_king_attack_06</filename>
        <filename>en_blues_king_attack_07</filename>
    </kingAttack>
    <kingCry volume="0.5">
        <filename>en_blues_king_cry</filename>
    </kingCry>
    <kingDeath volume="0.4">
        <filename>en_blues_king_death</filename>
    </kingDeath>
	<kingHit volume="0.4">
        <filename>en_blues_king_hit_01</filename>
        <filename>en_blues_king_hit_02</filename>
        <filename>en_blues_king_hit_03</filename>
        <filename>en_blues_king_hit_04</filename>
    </kingHit>

	<kingCongaAttack volume="0.75">
        <filename>en_kingconga_attack_01</filename>
        <filename>en_kingconga_attack_02</filename>
        <filename>en_kingconga_attack_03</filename>
    </kingCongaAttack>
    <kingCongaCry volume="0.6">
        <filename>en_kingconga_cry_01</filename>
        <filename>en_kingconga_cry_02</filename>
    </kingCongaCry>
    <kingCongaDeath volume="0.6">
        <filename>en_kingconga_death</filename>
    </kingCongaDeath>
	<kingCongaHit volume="0.6">
        <filename>en_kingconga_hit_01</filename>
        <filename>en_kingconga_hit_02</filename>
        <filename>en_kingconga_hit_03</filename>
    </kingCongaHit>

    <mimicAttack volume="0.6">
        <filename>en_mimic_attack</filename>
    </mimicAttack>
    <mimicCry volume="0.4">
        <filename>en_mimic_cry</filename>
    </mimicCry>
    <mimicChase volume="0.4">
        <filename>en_mimic_chase_01</filename>
        <filename>en_mimic_chase_02</filename>
        <filename>en_mimic_chase_03</filename>
        <filename>en_mimic_chase_04</filename>
        <filename>en_mimic_chase_05</filename>
        <filename>en_mimic_chase_06</filename>
    </mimicChase>
    <mimicDeath volume="0.6">
        <filename>en_mimic_death</filename>
    </mimicDeath>

    <minotaurAttack volume="0.6">
        <filename>en_minotaur_attack</filename>
    </minotaurAttack>
	<minotaurCharge volume="0.6">
	    <filename>en_minotaur_charge</filename>
	</minotaurCharge>
    <minotaurCry volume="0.6">
        <filename>en_minotaur_cry</filename>
    </minotaurCry>
    <minotaurDeath volume="0.6">
        <filename>en_minotaur_death</filename>
    </minotaurDeath>
    <minotaurHit volume="0.6">
        <filename>en_minotaur_hit_01</filename>
        <filename>en_minotaur_hit_02</filename>
        <filename>en_minotaur_hit_03</filename>
    </minotaurHit>
    <minotaurWall volume="0.6">
        <filename>en_minotaur_wallimpact</filename>
    </minotaurWall>

    <moleAttack volume="0.5">
        <filename>en_mole_attack</filename>
    </moleAttack>
    <moleChase volume="0.6">
        <filename>en_mole_chase</filename>
    </moleChase>
    <moleDeath volume="0.5">
        <filename>en_mole_death</filename>
    </moleDeath>
    <molePopout volume="0.5">
        <filename>en_mole_popout</filename>
    </molePopout>

    <monkeyHit>
        <filename>en_monkey_hit_01</filename>
        <filename>en_monkey_hit_02</filename>
        <filename>en_monkey_hit_03</filename>
    </monkeyHit>
    <monkeyDeath>
        <filename>en_monkey_hit_02</filename>
    </monkeyDeath>
    <monkeyGrab volume="0.6">
        <filename>en_monkey_grab</filename>
    </monkeyGrab>

    <mushroomAttack volume="0.5">
        <filename>en_mushroom_attack</filename>
    </mushroomAttack>
    <mushroomHit volume="0.6">
        <filename>en_mushroom_hit</filename>
    </mushroomHit>
    <mushroomDeath volume="0.5">
        <filename>en_mushroom_death</filename>
    </mushroomDeath>

    <nightmareAttack volume="0.8">
        <filename>en_nightmare_attack</filename>
    </nightmareAttack>
    <nightmareCry volume="0.8">
        <filename>en_nightmare_cry</filename>
    </nightmareCry>
    <nightmareDeath volume="0.8">
        <filename>en_nightmare_death</filename>
    </nightmareDeath>
	<nightmareHit volume="0.8">
        <filename>en_nightmare_hit_01</filename>
        <filename>en_nightmare_hit_02</filename>
        <filename>en_nightmare_hit_03</filename>
    </nightmareHit>

	<queenAttack volume="0.4">
        <filename>en_blues_queen_sing_01</filename>
        <filename>en_blues_queen_sing_02</filename>
        <filename>en_blues_queen_sing_03</filename>
        <filename>en_blues_queen_sing_04</filename>
        <filename>en_blues_queen_sing_05</filename>
        <filename>en_blues_queen_sing_06</filename>
    </queenAttack>
    <queenDeath volume="0.4">
        <filename>en_blues_queen_death_01</filename>
        <filename>en_blues_queen_death_02</filename>
        <filename>en_blues_queen_death_03</filename>
    </queenDeath>

	<shovemonsterShove volume="0.6">
        <filename>en_shovemonster_shove</filename>
    </shovemonsterShove>
    <shovemonsterDeath volume="0.99">
        <filename>en_shovemonster_death</filename>
    </shovemonsterDeath>

    <skeletonAttack volume="0.5">
        <filename>en_skel_attack_melee</filename>
    </skeletonAttack>
    <skeletonAttackSpear>
        <filename>en_skel_attack_spear</filename>
    </skeletonAttackSpear>
    <skeletonDeath volume="0.5">
        <filename>en_skel_death</filename>
    </skeletonDeath>
    <skeletonHead volume="0.5">
        <filename>en_skel_head_loss_01</filename>
        <filename>en_skel_head_loss_02</filename>
        <filename>en_skel_head_loss_03</filename>
    </skeletonHead>
    <skeletonHit volume="0.5">
        <filename>en_skel_hit</filename>
    </skeletonHit>
    <skeletonShieldHit volume="0.5">
        <filename>en_skel_shield_hit</filename>
    </skeletonShieldHit>
    <skeletonShieldBreak volume="0.5">
        <filename>en_skel_shield_break</filename>
    </skeletonShieldBreak>

	<skeletonKnightAttack>
        <filename>en_skeleton_knight_attack</filename>
    </skeletonKnightAttack>
    <skeletonKnightCry>
        <filename>en_skeleton_knight_cry</filename>
    </skeletonKnightCry>
    <skeletonKnightDeath>
        <filename>en_skeleton_knight_death</filename>
    </skeletonKnightDeath>

    <slimeAttack volume="0.30">
        <filename>en_slime_attack</filename>
    </slimeAttack>
    <slimeHit volume="0.30">
        <filename>en_slime_hit</filename>
    </slimeHit>
    <slimeDeath volume="0.30">
        <filename>en_slime_death</filename>
    </slimeDeath>

    <tarMonsterAttack volume="0.6">
        <filename>en_tarmonster_attack</filename>
    </tarMonsterAttack>
	<tarMonsterChase volume="0.6">
        <filename>en_tarmonster_chase_01</filename>
        <filename>en_tarmonster_chase_02</filename>
        <filename>en_tarmonster_chase_03</filename>
    </tarMonsterChase>
	<tarMonsterCry volume="0.8">
        <filename>en_tarmonster_cry</filename>
    </tarMonsterCry>
    <tarMonsterHit volume="0.6">
        <filename>en_tarmonster_hit_01</filename>
        <filename>en_tarmonster_hit_02</filename>
        <filename>en_tarmonster_hit_03</filename>
    </tarMonsterHit>
    <tarMonsterDeath volume="0.6">
        <filename>en_tarmonster_death</filename>
    </tarMonsterDeath>
    <tarMonsterGrab volume="0.6">
        <filename>en_tarmonster_grab</filename>
    </tarMonsterGrab>
  
    <vampbatCry volume="0.6">
          <filename>en_vampbat_cry</filename>
    </vampbatCry>
     <vampbatAttack volume="0.6">
        <filename>en_vampbat_attack</filename>
    </vampbatAttack>
    <vampbatHit volume="0.6">
        <filename>en_vampbat_hit_01</filename>
        <filename>en_vampbat_hit_02</filename>
        <filename>en_vampbat_hit_03</filename>
    </vampbatHit>
    <vampbatDeath volume="0.6">
        <filename>en_vampbat_death</filename>
    </vampbatDeath>

	<wallMonsterAttack volume="0.7" delayMS="75">
		<filename>en_wallmonster_attack</filename>
	</wallMonsterAttack>
	<wallMonsterChase volume="0.7">
		<filename>en_wallmonster_chase_01</filename>
		<filename>en_wallmonster_chase_02</filename>
		<filename>en_wallmonster_chase_03</filename>
	</wallMonsterChase>
	<wallMonsterCry volume="0.4">
		<filename>en_wallmonster_cry</filename>
	</wallMonsterCry>
	<wallMonsterDeath volume="0.45">
		<filename>en_wallmonster_death</filename>
	</wallMonsterDeath>
	<wallMonsterHit volume="0.4">
		<filename>en_wallmonster_hit</filename>
	</wallMonsterHit>

    <wightAttack volume="0.4">
        <filename>en_wight_attack</filename>
    </wightAttack>
    <wightCry volume="0.4">
        <filename>en_wight_cry</filename>
    </wightCry>
    <wightDeath volume="0.4">
        <filename>en_wight_death</filename>
    </wightDeath>

    <wraithAttack volume="0.7">
        <filename>en_wraith_attack</filename>
    </wraithAttack>
    <wraithCry volume="0.9">
        <filename>en_wraith_cry</filename>
    </wraithCry>
    <wraithDeath volume="0.6">
        <filename>en_wraith_death</filename>
    </wraithDeath>

	<yetiAttack>
        <filename>en_yeti_attack_mel</filename>
    </yetiAttack>
    <yetiAOE>
        <filename>en_yeti_attack_aoe</filename>
    </yetiAOE>
    <yetiDeath>
        <filename>en_yeti_death</filename>
    </yetiDeath>

    <zombieAttack volume="0.45" delayMS="50">
		<filename>en_zombie_attack</filename>
    </zombieAttack>
    <zombieDeath volume="0.6">
		<filename>en_zombie_death</filename>
	</zombieDeath>

    <!--- MOVEMENT SOUNDS --->
	<coalsDamage>
		<filename>mov_coals_damage</filename>
	</coalsDamage>
	<coalsStep volume="0.2">
		<filename>mov_coals_step_01</filename>
		<filename>mov_coals_step_02</filename>
		<filename>mov_coals_step_03</filename>
	</coalsStep>
    <digFail>
        <filename>mov_dig_fail</filename>
    </digFail>
    <digBrick>
        <filename>mov_dig_brick</filename>
    </digBrick>
    <digStone>
        <filename>mov_dig_stone</filename>
    </digStone>
    <digDirt>
        <filename>mov_dig_dirt</filename>
    </digDirt>
    <iceSlip volume="0.3">
        <filename>mov_ice_slip</filename>
    </iceSlip>
    <waterIn>
        <filename>mov_water_in</filename>
    </waterIn>
    <waterOut>
        <filename>mov_water_out</filename>
    </waterOut>
    <tarIn volume="0.6">
        <filename>mov_tar_in</filename>
    </tarIn>
    <tarOut volume="0.6">
        <filename>mov_tar_out</filename>
    </tarOut>
    
    <!--- OBJECT SOUNDS --->
    <bounceTrap>
        <filename>obj_trap_bounce</filename>
    </bounceTrap>
    <chestAppear>
        <filename>obj_chest_appear_ST</filename>
    </chestAppear>
    <chestOpen>
        <filename>obj_chest_open</filename>
    </chestOpen>
    <doorOpen>
        <filename>obj_door_open</filename>
    </doorOpen>
    <spikeTrap>
        <filename>obj_trap_spike</filename>
    </spikeTrap>
	<trapdoorOpen>
        <filename>obj_trap_trapdoor_open</filename>
    </trapdoorOpen>
    <trapdoorFall delayFrames="5">
        <filename>obj_trap_trapdoor_fall</filename>
    </trapdoorFall>

    <!--- WEAPON/SPELL SOUNDS --->
    <blunderbussShoot>
		<filename>wep_blunderbuss_shoot</filename>
	</blunderbussShoot>
	<blunderbussReload>
		<filename>wep_blunderbuss_reload</filename>
	</blunderbussReload>
	<crossbowReload>
		<filename>wep_crossbow_reload_ST</filename>
	</crossbowReload>
	<spellBomb volume="0.5">
		<filename>wep_spell_bomb</filename>
	</spellBomb>
	<spellDescend volume="0.5">
		<filename>wep_spell_descend</filename>
	</spellDescend>
	<spellFear volume="0.5">
		<filename>wep_spell_fear</filename>
	</spellFear>
	<spellFireball>
		<filename>wep_spell_general_ST</filename>
	</spellFireball>
	<spellFreeze>
		<filename>wep_spell_freeze</filename>
	</spellFreeze>
	<spellGeneral>
		<filename>wep_spell_general_ST</filename>
	</spellGeneral>
	<spellGigantism volume="0.8">
		<filename>wep_spell_gigantism</filename>
	</spellGigantism>
	<spellGold volume="0.5">
		<filename>wep_spell_riches</filename>
	</spellGold>
	<spellHeal>
		<filename>wep_spell_heal</filename>
	</spellHeal>
	<spellQuake volume="0.5">
		<filename>wep_spell_quake</filename>
	</spellQuake>
	<spellWind volume="0.7">
		<filename>wep_spell_wind</filename>
	</spellWind>
    
    <!--- MISCELLANEOUS SOUND EFFECTS -->
    <bombExplode volume="0.7">
        <filename>sfx_bomb_explode</filename>
    </bombExplode>
    <bombLit volume="0.4">
        <filename>sfx_bomb_lit</filename>
    </bombLit>
    <bossShake>
        <filename>en_dragon_walk_03</filename>
    </bossShake>
    <bossWalls volume="0.3">
        <filename>boss_zone1_walls</filename>
    </bossWalls>
    <cauldronHit volume="0.8">
        <filename>sfx_cauldron_hit</filename>
    </cauldronHit>
	<cadenceGiantWalk volume="0.3">
        <filename>en_golemstone_move_01</filename>
        <filename>en_golemstone_move_02</filename>
        <filename>en_golemstone_move_03</filename>
    </cadenceGiantWalk>
    <chainBreak>
        <filename>sfx_chain_break_ST</filename>
    </chainBreak>
    <chainGroove>
        <filename>sfx_chain_groove_ST</filename>
    </chainGroove>
    <countinBeat1>
        <filename>sfx_countin_beat1</filename>
    </countinBeat1>
    <countinOther>
        <filename>sfx_countin_other</filename>
    </countinOther>
    <digDiamond>
        <filename>sfx_dig_diamond</filename>
    </digDiamond>
    <drinkPotion delayMS="100">
        <filename>sfx_item_potion</filename>
    </drinkPotion>
    <eatFood>
        <filename>sfx_item_food</filename>
    </eatFood>
    <error>
        <filename>sfx_error_ST</filename>
    </error>
	<glassBreak volume="0.6" delayMS="150">
		<filename>sfx_glass_break</filename>
	</glassBreak>
	<iceBreak volume="0.3">
		<filename>sfx_glass_break</filename>
	</iceBreak>
	<iceMelt volume="0.9">
		<filename>sfx_ice_melt</filename>
	</iceMelt>
	<minibossShake>
        <filename>en_dragon_walk_03</filename>
    </minibossShake>
    <missedBeat>
        <filename>sfx_missedbeat</filename>
    </missedBeat>
    <mushroomLightHit volume="0.5">
        <filename>sfx_mushroomlight_hit</filename>
    </mushroomLightHit>
    <pickupArmor>
        <filename>sfx_pickup_armor</filename>
    </pickupArmor>
    <pickupGeneral>
        <filename>sfx_pickup_general_ST</filename>
    </pickupGeneral>
    <pickupDiamond>
        <filename>sfx_pickup_diamond</filename>
    </pickupDiamond>
    <pickupGold>
        <filename>sfx_pickup_gold_01</filename>
        <filename>sfx_pickup_gold_02</filename>
        <filename>sfx_pickup_gold_03</filename>
    </pickupGold>
    <pickupPurchase>
        <filename>sfx_pickup_purchase</filename>
    </pickupPurchase>
    <pickupWeapon>
        <filename>sfx_pickup_weapon</filename>
    </pickupWeapon>
    <playerDeath>
        <filename>sfx_player_death_ST</filename>
    </playerDeath>
    <playerHit>
        <filename>sfx_player_hit_ST</filename>
    </playerHit>
	<secretFound>
		<filename>sfx_secretfound</filename>
	</secretFound>
	<shrineActivate volume="0.5">
        <filename>sfx_shrine_on</filename>
    </shrineActivate>
    <teleport volume="0.5">
        <filename>sfx_teleport</filename>
    </teleport>
    <tick>
        <filename>TEMP_tick</filename>
    </tick>
    <UISelect>
        <filename>sfx_ui_select</filename>
    </UISelect>
    <UIStart>
        <filename>sfx_ui_start</filename>
    </UIStart>
	<UIBack>
        <filename>sfx_ui_start</filename>
    </UIBack>
    <unlock>
        <filename>sfx_use_key_to_unlock</filename>
    </unlock>
	<warDrum1>
		<filename>sfx_wardrum_high</filename>
	</warDrum1>
	<warDrum2>
		<filename>sfx_wardrum_low</filename>
	</warDrum2>
    
    <!--- VOICEOVER SOUNDS --->
	<cadenceBomb volume="0.5">
        <filename>vo_cad_castspell_bomb</filename>
    </cadenceBomb>
    <cadenceConfused delayFrames="6" volume="0.5">
        <filename>vo_cad_confused_01</filename>
        <filename>vo_cad_confused_02</filename>
        <filename>vo_cad_confused_03</filename>
        <filename>vo_cad_confused_04</filename>
    </cadenceConfused>
    <cadenceDeath volume="0.4">
        <filename>vo_cad_death_01</filename>
        <filename>vo_cad_death_02</filename>
        <filename>vo_cad_death_03</filename>
    </cadenceDeath>
	<cadenceDescend volume="0.5">
        <filename>vo_cad_castspell_descend</filename>
    </cadenceDescend>
    <cadenceDig volume="0.15">
        <filename>vo_cad_dig_01</filename>
        <filename>vo_cad_dig_02</filename>
        <filename>vo_cad_dig_03</filename>
        <filename>vo_cad_dig_04</filename>
        <filename>vo_cad_dig_05</filename>
        <filename>vo_cad_dig_06</filename>
    </cadenceDig>
    <cadenceHurt delayFrames="4" volume="0.9">
        <filename>vo_cad_hurt_01</filename>
        <filename>vo_cad_hurt_02</filename>
        <filename>vo_cad_hurt_03</filename>
        <filename>vo_cad_hurt_04</filename>
        <filename>vo_cad_hurt_05</filename>
        <filename>vo_cad_hurt_06</filename>
    </cadenceHurt>
	<cadenceFear volume="0.5">
        <filename>vo_cad_castspell_fear</filename>
    </cadenceFear>
	<cadenceFireball volume="0.5">
        <filename>vo_cad_castspell_fire</filename>
    </cadenceFireball>
    <cadenceFreeze volume="0.5">
        <filename>vo_cad_castspell_freeze</filename>
    </cadenceFreeze>
	<cadenceGold volume="0.5">
        <filename>vo_cad_castspell_gold</filename>
    </cadenceGold>
    <cadenceGrabbed volume="0.5">
        <filename>vo_cad_grabbed_01</filename>
        <filename>vo_cad_grabbed_02</filename>
        <filename>vo_cad_grabbed_03</filename>
        <filename>vo_cad_grabbed_04</filename>
    </cadenceGrabbed>
    <cadenceHeal volume="0.5">
        <filename>vo_cad_castspell_heal</filename>
    </cadenceHeal>
    <cadenceHealing volume="0.4" delayMS="325">
        <filename>vo_cad_heal_03</filename>
    </cadenceHealing>
    <cadenceHi volume="0.45">
        <filename>vo_cad_hello_01</filename>
        <filename>vo_cad_hello_02</filename>
        <filename>vo_cad_hello_03</filename>
        <filename>vo_cad_hello_04</filename>
        <filename>vo_cad_hello_05</filename>
    </cadenceHi>
    <cadenceHm delayFrames="12" volume="0.5">
        <filename>vo_cad_hm_01</filename>
        <filename>vo_cad_hm_02</filename>
        <filename>vo_cad_hm_03</filename>
    </cadenceHm>
    <cadenceHotCoals delayFrames="2" volume="0.4">
        <filename>vo_cad_hotcoals_01</filename>
        <filename>vo_cad_hotcoals_02</filename>
        <filename>vo_cad_hotcoals_03</filename>
        <filename>vo_cad_hotcoals_04</filename>
        <filename>vo_cad_hotcoals_05</filename>
        <filename>vo_cad_hotcoals_06</filename>
        <filename>vo_cad_hotcoals_07</filename>
        <filename>vo_cad_hotcoals_08</filename>
		<filename>vo_cad_hotcoals_09</filename>
		<filename>vo_cad_hotcoals_10</filename>
        <filename>vo_cad_hotcoals_11</filename>
        <filename>vo_cad_hotcoals_12</filename>
    </cadenceHotCoals>
    <cadenceIceSlide volume="0.3">
        <filename>vo_cad_iceslip_01</filename>
        <filename>vo_cad_iceslip_02</filename>
        <filename>vo_cad_iceslip_03</filename>
        <filename>vo_cad_iceslip_04</filename>
        <filename>vo_cad_iceslip_05</filename>
        <filename>vo_cad_iceslip_06</filename>
        <filename>vo_cad_iceslip_07</filename>
        <filename>vo_cad_iceslip_08</filename>
    </cadenceIceSlide>
    <cadenceMelee1 volume="0.6">
        <filename>vo_cad_melee_1_01</filename>
        <filename>vo_cad_melee_1_02</filename>
        <filename>vo_cad_melee_1_03</filename>
        <filename>vo_cad_melee_1_04</filename>
    </cadenceMelee1>
    <cadenceMelee2 volume="0.6">
        <filename>vo_cad_melee_2_01</filename>
        <filename>vo_cad_melee_2_02</filename>
        <filename>vo_cad_melee_2_03</filename>
        <filename>vo_cad_melee_2_04</filename>
    </cadenceMelee2>
    <cadenceMelee3 volume="0.6">
        <filename>vo_cad_melee_3_01</filename>
        <filename>vo_cad_melee_3_02</filename>
        <filename>vo_cad_melee_3_03</filename>
        <filename>vo_cad_melee_3_04</filename>
    </cadenceMelee3>
    <cadenceMelee4 volume="0.5">
        <filename>vo_cad_melee_4_01</filename>
        <filename>vo_cad_melee_4_02</filename>
        <filename>vo_cad_melee_4_03</filename>
        <filename>vo_cad_melee_4_04</filename>
        <filename>vo_cad_melee_4_05</filename>
    </cadenceMelee4>
	<cadenceQuake volume="0.5">
        <filename>vo_cad_castspell_quake</filename>
    </cadenceQuake>
    <cadenceRanged volume="0.3">
        <filename>vo_cad_ranged_01</filename>
        <filename>vo_cad_ranged_02</filename>
        <filename>vo_cad_ranged_03</filename>
        <filename>vo_cad_ranged_04</filename>
        <filename>vo_cad_ranged_05</filename>
        <filename>vo_cad_ranged_06</filename>
        <filename>vo_cad_ranged_07</filename>
    </cadenceRanged>
	<cadenceRoar volume="0.5">
        <filename>vo_cad_castspell_gigantism_01</filename>
        <filename>vo_cad_castspell_gigantism_02</filename>
    </cadenceRoar>
	<cadenceSquish delayFrames="4" volume="0.6">
        <filename>vo_cad_squish_01</filename>
        <filename>vo_cad_squish_02</filename>
        <filename>vo_cad_squish_03</filename>
        <filename>vo_cad_squish_04</filename>
        <filename>vo_cad_squish_05</filename>
    </cadenceSquish>
    <cadenceTeleport delayFrames="12" volume="0.5">
        <filename>vo_cad_teleport_01</filename>
        <filename>vo_cad_teleport_02</filename>
        <filename>vo_cad_teleport_03</filename>
        <filename>vo_cad_teleport_04</filename>
        <filename>vo_cad_teleport_05</filename>
    </cadenceTeleport>
    <cadenceTrapdoor volume="0.5">
        <filename>vo_cad_trapdoor_01</filename>
        <filename>vo_cad_trapdoor_02</filename>
        <filename>vo_cad_trapdoor_03</filename>
        <filename>vo_cad_trapdoor_04</filename>
        <filename>vo_cad_trapdoor_05</filename>
    </cadenceTrapdoor>
	<cadenceTutorial1 delayFrames="60" volume="0.65">
        <filename>vo_tutorial_cad_01</filename>
    </cadenceTutorial1>
	<cadenceTutorial2 delayFrames="120" volume="0.95">
        <filename>vo_tutorial_cad_02</filename>
    </cadenceTutorial2>
	<cadenceTutorial3 delayFrames="60" volume="0.95">
        <filename>vo_tutorial_cad_03</filename>
    </cadenceTutorial3>
	<cadenceTutorial4 delayFrames="120" volume="0.95">
        <filename>vo_tutorial_cad_04</filename>
    </cadenceTutorial4>
	<cadenceTutorial5 volume="0.95">
        <filename>vo_tutorial_cad_05</filename>
    </cadenceTutorial5>
	<cadenceTutorial6 delayFrames="30" volume="0.95">
        <filename>vo_tutorial_cad_06</filename>
    </cadenceTutorial6>
    <cadenceYeah delayFrames="12" volume="0.5">
        <filename>vo_cad_yeah_01</filename>
        <filename>vo_cad_yeah_02</filename>
        <filename>vo_cad_yeah_03</filename>
        <filename>vo_cad_yeah_04</filename>
        <filename>vo_cad_yeah_05</filename>
    </cadenceYeah>
    <medicGroove>
        <filename>vo_healthbro_groove_1</filename>
        <filename>vo_healthbro_groove_2</filename>
        <filename>vo_healthbro_groove_3</filename>
        <filename>vo_healthbro_groove_4</filename>
        <filename>vo_healthbro_groove_5</filename>
        <filename>vo_healthbro_groove_6</filename>
        <filename>vo_healthbro_groove_7</filename>
        <filename>vo_healthbro_groove_8</filename>
        <filename>vo_healthbro_groove_9</filename>
        <filename>vo_healthbro_groove_10</filename>
        <filename>vo_healthbro_groove_11</filename>
        <filename>vo_healthbro_groove_12</filename>
        <filename>vo_healthbro_groove_13</filename>
        <filename>vo_healthbro_groove_14</filename>
        <filename>vo_healthbro_groove_15</filename>
        <filename>vo_healthbro_groove_16</filename>
    </medicGroove>
    <shopkeepGroove>
        <filename>vo_shopkeep_groove_1</filename>
        <filename>vo_shopkeep_groove_2</filename>
        <filename>vo_shopkeep_groove_3</filename>
        <filename>vo_shopkeep_groove_4</filename>
        <filename>vo_shopkeep_groove_5</filename>
        <filename>vo_shopkeep_groove_6</filename>
        <filename>vo_shopkeep_groove_7</filename>
        <filename>vo_shopkeep_groove_8</filename>
        <filename>vo_shopkeep_groove_9</filename>
        <filename>vo_shopkeep_groove_10</filename>
        <filename>vo_shopkeep_groove_11</filename>
        <filename>vo_shopkeep_groove_12</filename>
        <filename>vo_shopkeep_groove_13</filename>
        <filename>vo_shopkeep_groove_14</filename>
    </shopkeepGroove>
</sounds>