<necrodancer>
	<items>
		<addchest_black flyaway="+1 BLACK CHEST PER RUN" hint="+1 BLACK CHEST PER RUN" diamondCost="4">addchest_black.png</addchest_black>
		<addchest_red flyaway="+1 RED CHEST PER RUN" hint="+1 RED CHEST PER RUN" diamondCost="1">addchest_red.png</addchest_red>
		<addchest_white flyaway="+1 PURPLE CHEST PER RUN" hint="+1 PURPLE CHEST PER RUN" diamondCost="2">addchest_white.png</addchest_white>
		<armor_chainmail flyaway="CHAINMAIL" hint="DEFENSE UP" slotPriority="1" slot="body" coinCost="60" diamondCost="2" isArmor="True" data="2" chestChance="0|1|75|50|0" shopChance="25|100|75|50|25|0">armor_chainmail.png</armor_chainmail>
		<armor_heavyplate flyaway="HEAVY PLATE" hint="DEFENSE UP" slotPriority="1" slot="body" coinCost="400" diamondCost="9" isArmor="True" data="4" chestChance="0|0|0|1" shopChance="0|0|75|100">armor_heavyplate.png</armor_heavyplate>
		<armor_leather flyaway="LEATHER ARMOR" hint="DEFENSE UP" slotPriority="1" slot="body" coinCost="20" isArmor="True" data="1" chestChance="100|50|0" shopChance="100|75|50|0" unlocked="true">armor_leather.png</armor_leather>
		<armor_platemail flyaway="PLATE ARMOR" hint="DEFENSE UP" slotPriority="1" slot="body" coinCost="200" diamondCost="3" isArmor="True" data="3" chestChance="0|0|1|50" shopChance="0|75|100|75|50|25|0">armor_platemail.png</armor_platemail>
        <armor_spiked_chainmail flyaway="SPIKED CHAINMAIL" hint="HURT ATTACKERS" slotPriority="1" slot="body" coinCost="60" isArmor="True" data="2" chestChance="0" shopChance="0">armor_chainmail.png</armor_spiked_chainmail>
		<armor_spiked_heavyplate flyaway="SPIKED GOLDEN PLATE" hint="HURT ATTACKERS" slotPriority="1" slot="body" coinCost="400" isArmor="True" data="4" chestChance="0" shopChance="0">armor_heavyplate.png</armor_spiked_heavyplate>
		<armor_spiked_leather flyaway="SPIKED LEATHER ARMOR" hint="HURT ATTACKERS" slotPriority="1" slot="body" coinCost="20" isArmor="True" data="1" chestChance="0" shopChance="0">armor_leather.png</armor_spiked_leather>
		<armor_spiked_platemail flyaway="SPIKED PLATE ARMOR" hint="HURT ATTACKERS" slotPriority="1" slot="body" coinCost="150" isArmor="True" data="3" chestChance="0" shopChance="0">armor_platemail.png</armor_spiked_platemail>
        <armor_gi flyaway="KARATE GI" hint="1/2 DEF, 2X DMG" slotPriority="1" slot="body" coinCost="40" diamondCost="3" isArmor="True" data="-1" chestChance="1|5" shopChance="1|30">armor_gi.png</armor_gi>
        <armor_glass flyaway="GLASS ARMOR" hint="ONE USE DEFENSE" slotPriority="1" slot="body" coinCost="50" diamondCost="4" isArmor="True" data="-1" chestChance="1" shopChance="10">armor_glass.png</armor_glass>
        <armor_obsidian flyaway="OBSIDIAN ARMOR" hint="GROOVY DEFENSE" slotPriority="1" slot="body" coinCost="100" diamondCost="3" isArmor="True" numFrames="3" imageW="26" imageH="26" data="-1" lockedChestChance="75" lockedShopChance="100">armor_obsidian.png</armor_obsidian>
        <coins_x15 flyaway="COIN MULTIPLIER +0.5" hint="COIN MULTIPLIER +0.5" diamondCost="5">coins_x15.png</coins_x15>
		<coins_x2 flyaway="COIN MULTIPLIER +1" hint="COIN MULTIPLIER +1" diamondCost="8">coins_x2.png</coins_x2>
		<feet_ballet_shoes flyaway="BALLET SHOES" hint="???" slot="feet" coinCost="25" lockedChestChance="50" lockedShopChance="100" unlocked="true">feet_ballet_shoes.png</feet_ballet_shoes>
		<feet_boots_speed flyaway="BOOTS OF SPEED" hint="DOUBLE TIME" slot="feet" coinCost="200" lockedChestChance="50" lockedShopChance="100" unlocked="true">feet_boots_speed.png</feet_boots_speed>
		<feet_boots_winged flyaway="WINGED BOOTS" hint="LEVITATION" slot="feet" coinCost="50" lockedChestChance="100" lockedShopChance="100" unlocked="true">feet_boots_winged.png</feet_boots_winged>
        <feet_boots_explorers flyaway="EXPLORERS BOOTS" hint="IGNORE TERRAIN" slot="feet" coinCost="15" shopChance="2|35" chestChance="2|10|10|0" unlocked="true">feet_boots_explorers.png</feet_boots_explorers>
        <feet_boots_lead flyaway="LEAD BOOTS" hint="WEIGHT UP" slot="feet" imageH="25" coinCost="15" shopChance="2|35" chestChance="2|10|10|0" unlocked="true">feet_boots_lead.png</feet_boots_lead>
        <feet_boots_leaping flyaway="BOOTS OF LEAPING" hint="LONG JUMP" slot="feet" coinCost="1" lockedChestChance="1" lockedShopChance="10" unlocked="true">feet_boots_leaping.png</feet_boots_leaping>
        <feet_greaves flyaway="HARGREAVES" hint="#@!*" slot="feet" coinCost="35" diamondCost="7" shopChance="2|25" chestChance="1|5|5|0">feet_greaves.png</feet_greaves>
		<food_1 flyaway="APPLE" hint="RESTORE HEALTH" slot="action" coinCost="10" isFood="True" data="2" chestChance="75|50|12|5" shopChance="100|50|25|10" unlocked="true">food_1.png</food_1>
		<food_2 flyaway="CHEESE" hint="RESTORE HEALTH" slot="action" coinCost="25" diamondCost="1" isFood="True" data="4" chestChance="12|50|25|12|5" shopChance="25|100|50|25|10">food_2.png</food_2>
		<food_3 flyaway="DRUMSTICK" hint="RESTORE HEALTH" slot="action" coinCost="40" diamondCost="2" isFood="True" data="6" chestChance="0|12|50|25|12|5" shopChance="0|25|100|50|25|10">food_3.png</food_3>
		<food_4 flyaway="HAM" hint="RESTORE HEALTH" slot="action" coinCost="65" diamondCost="7" isFood="True" data="8" chestChance="0|0|25|50|25|12|5" shopChance="0|10|50|75|50|25|10">food_4.png</food_4>
		<lord_crown flyaway="LORD CROWN" hint="GIGANTISM" slot="action" coinCost="100">lord_crown.png</lord_crown>
        <bomb flyaway="BOMB" hint="BOOM!" slot="bomb" numFrames="5" coinCost="20" chestChance="10" shopChance="10" unlocked="true">bomb.png</bomb>
        <bomb_3 flyaway="3 BOMBS" hint="BOOM!" slot="bomb" coinCost="60" chestChance="5" shopChance="10" unlocked="true">bomb_3.png</bomb_3>
		<war_drum flyaway="WAR DRUM" hint="???" slot="action" numFrames="3" imageW="26" imageH="28" coinCost="5" diamondCost="4" chestChance="10" shopChance="20">war_drum.png</war_drum>
		<double_heart_transplant flyaway="DOUBLE HEART TRANSPLANT" hint="???" slot="action">double_heart_transplant.png</double_heart_transplant>
		<heart_transplant flyaway="HEART TRANSPLANT" hint="???" slot="action">heart_transplant.png</heart_transplant>
		<head_crown_of_thorns flyaway="CROWN OF THORNS" hint="???" slot="head" coinCost="30" diamondCost="3" lockedChestChance="50" shopChance="20">head_crown_of_thorns.png</head_crown_of_thorns>
        <head_crown_of_greed flyaway="CROWN OF GREED" hint="???" slot="head">head_crown_of_greed.png</head_crown_of_greed>
        <head_crown_of_teleportation flyaway="CROWN OF TELEPORTATION" hint="???" slot="head" coinCost="20" lockedChestChance="50" shopChance="20" unlocked="true">head_crown_of_teleportation.png</head_crown_of_teleportation>
        <head_circlet_telepathy flyaway="CIRCLET OF TELEPATHY" hint="???" slot="head" coinCost="20" lockedChestChance="50" shopChance="20" unlocked="true">head_circlet_telepathy.png</head_circlet_telepathy>
        <head_miners_cap flyaway="MINER'S CAP" hint="SPEEDY DIG" slot="head" coinCost="40" lockedChestChance="20" shopChance="20" unlocked="true">head_miners_cap.png</head_miners_cap>
        <head_monocle flyaway="MONOCLE" hint="ITEM SIGHT" slot="head" coinCost="35" lockedChestChance="100" shopChance="40" unlocked="true">head_monocle.png</head_monocle>
		<head_ninja_mask flyaway="NINJA MASK" hint="???" slot="head" coinCost="100" unlocked="true">head_ninja_mask.png</head_ninja_mask>
        <head_helm flyaway="HELM" hint="???" slot="head" coinCost="40" diamondCost="5" chestChance="10" shopChance="10">head_helmet.png</head_helm>
		<hud_backpack flyaway="BACKPACK" hint="STORAGE" slot="hud" coinCost="5" chestChance="5" shopChance="125|100|75|50" unlocked="true">hud_backpack.png</hud_backpack>
        <holster flyaway="HOLSTER" hint="STORE 2ND WEAPON" slot="hud_weapon" coinCost="10" diamondCost="1" chestChance="15" shopChance="40">holster.png</holster>
        <bag_holding flyaway="PACK OF HOLDING" hint="MORE STORAGE" slot="hud" coinCost="10" diamondCost="4" chestChance="0" shopChance="0" lockedShopChance="50" lockedChestChance="20">bag_holding.png</bag_holding>
        <misc_compass flyaway="COMPASS" hint="SHOW EXIT" slot="misc" coinCost="6" lockedChestChance="25" shopChance="30" unlocked="true">misc_compass.png</misc_compass>
		<misc_golden_key flyaway="GOLDEN KEY" hint="OPEN CAGE" slot="misc" coinCost="10">misc_key_golden.png</misc_golden_key>
		<misc_golden_key2 flyaway="GOLDEN KEY" hint="OPEN CAGE" slot="misc" coinCost="250">misc_key_golden.png</misc_golden_key2>
		<misc_heart_container flyaway="HEART CONTAINER" hint="HP UP" consumable="True" coinCost="50" lockedChestChance="100" shopChance="1" lockedShopChance="100" unlocked="true">misc_heart_container.png</misc_heart_container>
		<misc_heart_container2 flyaway="DOUBLE HEART CONTAINER" hint="HP UP" consumable="True" coinCost="200" lockedChestChance="10" shopChance="1" lockedShopChance="50" unlocked="true">misc_heart_container2.png</misc_heart_container2>
		<misc_key flyaway="KEY" hint="OPEN LOCKS" slot="misc" slotPriority="5">misc_key.png</misc_key>
		<misc_magnet flyaway="GOLD MAGNET" hint="MAGNETISM" slot="misc" slotPriority="3" coinCost="0">misc_magnet.png</misc_magnet>
		<misc_map flyaway="MAP" hint="ZONE MAP" slot="misc" slotPriority="1" coinCost="25" lockedChestChance="50" shopChance="30" unlocked="true">misc_map.png</misc_map>
		<misc_potion flyaway="POTION" hint="REFRESHING!" slot="misc" slotPriority="4" coinCost="500">misc_potion.png</misc_potion>
		<perm_heart2 flyaway="HEART CONTAINER" hint="HP UP" diamondCost="1">perm_heart2.png</perm_heart2>
		<perm_heart3 flyaway="HEART CONTAINER" hint="HP UP" diamondCost="1">perm_heart3.png</perm_heart3>
		<perm_heart4 flyaway="HEART CONTAINER" hint="HP UP" diamondCost="1">perm_heart4.png</perm_heart4>
		<perm_heart5 flyaway="HEART CONTAINER" hint="HP UP" diamondCost="2">perm_heart5.png</perm_heart5>
		<resource_coin0 isCoin="True" data="0">resource_coin1.png</resource_coin0>
		<resource_coin1 isCoin="True" data="1">resource_coin1.png</resource_coin1>
		<resource_coin2 isCoin="True" data="2">resource_coin2.png</resource_coin2>
		<resource_coin3 isCoin="True" data="3">resource_coin3.png</resource_coin3>
		<resource_coin4 isCoin="True" data="4">resource_coin4.png</resource_coin4>
		<resource_coin5 isCoin="True" data="5">resource_coin5.png</resource_coin5>
		<resource_coin6 isCoin="True" data="6">resource_coin6.png</resource_coin6>
		<resource_coin7 isCoin="True" data="7">resource_coin7.png</resource_coin7>
		<resource_coin8 isCoin="True" data="8">resource_coin8.png</resource_coin8>
		<resource_coin9 isCoin="True" data="9">resource_coin9.png</resource_coin9>
		<resource_coin10 isCoin="True" data="10">resource_coin10.png</resource_coin10>
		<resource_coin50 imageW="34" imageH="19" bouncer="False" flyaway="+50 COINS">resource_hoard.png</resource_coin50>
		<resource_coin100 imageW="34" imageH="19" bouncer="False" flyaway="+100 COINS">resource_hoard.png</resource_coin100>
		<resource_coin150 imageW="34" imageH="19" bouncer="False" flyaway="+150 COINS">resource_hoard.png</resource_coin150>
		<resource_diamond flyaway="DIAMOND" data="1" isDiamond="True">resource_diamond.png</resource_diamond>
		<resource_diamond2 flyaway="2 DIAMONDS" data="2" isDiamond="True">resource_diamond2.png</resource_diamond2>
		<resource_diamond3 flyaway="3 DIAMONDS" data="3" isDiamond="True">resource_diamond3.png</resource_diamond3>
		<resource_hoard imageW="34" imageH="19" bouncer="False" flyaway="+5 DIAMONDS">resource_hoard.png</resource_hoard>
		<resource_hoard_gold imageW="24" imageH="24" bouncer="False" isCoin="True" flyaway="COINS" data="25">resource_hoard_gold.png</resource_hoard_gold>
        <ring_courage flyaway="RING OF COURAGE" hint="KILL DASH" slot="ring" coinCost="20" diamondCost="1" chestChance="0|5" shopChance="5">ring_courage.png</ring_courage>
        <ring_war flyaway="RING OF WAR" hint="???" slot="ring" coinCost="70" diamondCost="7" chestChance="5" shopChance="10">ring_war.png</ring_war>
        <ring_peace flyaway="RING OF PEACE" hint="???" slot="ring" coinCost="80" diamondCost="2" chestChance="3" shopChance="5">ring_peace.png</ring_peace>
        <ring_mana flyaway="RING OF MANA" hint="FAST MAGIC" slot="ring" coinCost="40" diamondCost="1" chestChance="0|1" shopChance="10">ring_mana.png</ring_mana>
        <ring_shadows flyaway="RING OF SHADOWS" hint="???" slot="ring" coinCost="60" diamondCost="1" chestChance="0" lockedChestChance="25" shopChance="20">ring_shadows.png</ring_shadows>
        <ring_might flyaway="RING OF MIGHT" hint="ATTACK UP" slot="ring" coinCost="70" diamondCost="3" chestChance="0" lockedChestChance="100" shopChance="15">ring_might.png</ring_might>
        <ring_charisma flyaway="RING OF CHARISMA" hint="???" slot="ring" coinCost="40" chestChance="6" shopChance="20" unlocked="true">ring_charisma.png</ring_charisma>
        <ring_luck flyaway="RING OF LUCK" hint="LUCK UP" slot="ring" coinCost="40" diamondCost="1" chestChance="6" shopChance="20">ring_luck.png</ring_luck>
        <ring_gold flyaway="RING OF GOLD" hint="MORE GOLD" slot="ring" coinCost="30" diamondCost="2" chestChance="6" shopChance="20">ring_gold.png</ring_gold>
		<ring_phasing flyaway="RING OF PHASING" hint="???" slot="ring" coinCost="5" diamondCost="1" chestChance="4" shopChance="10">ring_phasing.png</ring_phasing>
		<ring_regeneration flyaway="RING OF REGENERATION" hint="???" slot="ring" coinCost="60" diamondCost="5" chestChance="5" shopChance="10">ring_regeneration.png</ring_regeneration>
		<ring_protection flyaway="RING OF PROTECTION" hint="???" slot="ring" coinCost="40" diamondCost="5" chestChance="2" shopChance="6">ring_protection.png</ring_protection>
        <scroll_descend flyaway="TEAL SCROLL" hint="DESCEND" slot="action" coinCost="30" diamondCost="2" isScroll="True" spell="spell_descend" chestChance="1" shopChance="5">scroll_teal.png</scroll_descend>
		<scroll_earthquake flyaway="BROWN SCROLL" hint="EARTHQUAKE" slot="action" coinCost="20" diamondCost="5" isScroll="True" spell="spell_earthquake" chestChance="1" shopChance="15">scroll_brown.png</scroll_earthquake>
		<scroll_fear flyaway="BLACK SCROLL" hint="FEAR" slot="action" coinCost="1" diamondCost="1" isScroll="True" spell="spell_fear" chestChance="1" shopChance="10">scroll_black.png</scroll_fear>
		<scroll_fireball flyaway="RED SCROLL" hint="FIRE" slot="action" coinCost="5" isScroll="True" spell="spell_fireball" chestChance="2" shopChance="5" unlocked="true">scroll_red.png</scroll_fireball>
		<scroll_freeze_enemies flyaway="WHITE SCROLL" hint="ICE" slot="action" coinCost="10" diamondCost="1" isScroll="True" spell="spell_freeze_enemies" chestChance="2" shopChance="5" unlocked="true">scroll_white.png</scroll_freeze_enemies>
		<scroll_gigantism flyaway="PURPLE SCROLL" hint="GIGANTISM" slot="action" coinCost="20" isScroll="True" spell="spell_gigantism" chestChance="0" shopChance="0">scroll_purple.png</scroll_gigantism>
		<scroll_riches flyaway="YELLOW SCROLL" hint="RICHES" slot="action" coinCost="50" diamondCost="1" isScroll="True" spell="spell_riches" chestChance="2" shopChance="10">scroll_yellow.png</scroll_riches>
		<shovel_crystal flyaway="CRYSTAL SHOVEL" hint="STRONGEST DIG" slotPriority="4" slot="shovel" coinCost="250">shovel_crystal.png</shovel_crystal>
		<shovel_titanium flyaway="TITANIUM SHOVEL" hint="STRONG DIG" slotPriority="3" slot="shovel" coinCost="40" lockedChestChance="100|100|100|0" shopChance="100" unlocked="true">shovel_titanium.png</shovel_titanium>
        <shovel_obsidian flyaway="OBSIDIAN SHOVEL" hint="GROOVY DIG" slotPriority="3" slot="shovel" numFrames="3" imageW="26" imageH="26" coinCost="60" diamondCost="4" lockedChestChance="20|20|20|0" shopChance="25">shovel_obsidian.png</shovel_obsidian>
        <shovel_glass flyaway="GLASS SHOVEL" hint="STRONG DIG?" slotPriority="3" slot="shovel" coinCost="20" diamondCost="7" lockedChestChance="20" shopChance="5">shovel_glass.png</shovel_glass>
		<shovel_shard flyaway="GLASS SHARD" hint="OOPS" slotPriority="1" slot="shovel">shovel_shard.png</shovel_shard>
		<shovel_basic flyaway="SHOVEL" hint="DIGGING" slotPriority="2" slot="shovel">shovel_basic.png</shovel_basic>
		<pickaxe flyaway="PICKAXE" hint="???" slotPriority="3" slot="shovel" coinCost="50" diamondCost="3" chestChance="10|10|10|20" shopChance="40">pickaxe.png</pickaxe>
        <spell_fireball flyaway="FIREBALL SPELL" hint="FIRE" isSpell="True" cooldown="10" slot="spell" coinCost="50" diamondCost="1" chestChance="10" shopChance="5" unlocked="true">spell_fireball.png</spell_fireball>
		<spell_freeze_enemies flyaway="FREEZE ENEMIES SPELL" hint="ICE" isSpell="True" cooldown="15" slot="spell" imageH="27" coinCost="125" diamondCost="3" chestChance="5" shopChance="5">spell_freeze_enemies.png</spell_freeze_enemies>
		<spell_heal flyaway="HEAL SPELL" isSpell="True" hint="HEAL" cooldown="20" slot="spell" imageW="25" coinCost="150" diamondCost="5" chestChance="8" shopChance="5">spell_heal.png</spell_heal>
		<spell_bomb flyaway="BOMB SPELL" isSpell="True" hint="BOMB" cooldown="25" slot="spell" imageW="26" coinCost="150" diamondCost="9" chestChance="8" shopChance="5">spell_bomb.png</spell_bomb>
		<torch_1 flyaway="TORCH" slotPriority="1" hint="LIGHT" slot="torch" coinCost="3" isTorch="True" data="1" chestChance="100|50|5|0" shopChance="200|50|25|0" unlocked="true">torch_1.png</torch_1>
		<torch_2 flyaway="BRIGHT TORCH" slotPriority="2" hint="LIGHT" slot="torch" coinCost="15" diamondCost="1" isTorch="True" data="2" chestChance="0|25|75|100|50|0" shopChance="50|100|75|50|25|0">torch_2.png</torch_2>
		<torch_3 flyaway="MAGIC TORCH" slotPriority="3" hint="LIGHT" slot="torch" coinCost="40" diamondCost="5" isTorch="True" data="3" chestChance="0|0|20|40|100" shopChance="1|25|75|100">torch_3.png</torch_3>
		
        <!-- WEAPONS -->
        <weapon_dagger slot="weapon" hint="ATTACKING" coinCost="1" flyaway="DAGGER" isWeapon="True" chestChance="0" shopChance="0">weapon_dagger.png</weapon_dagger>
		<weapon_dagger_shard slot="weapon" hint="OOPS" coinCost="1" flyaway="GLASS SHARD" isWeapon="True" chestChance="0" shopChance="0">weapon_dagger_shard.png</weapon_dagger_shard>
        <weapon_titanium_dagger slot="weapon" hint="STRONG ATTACK" coinCost="15" flyaway="TITANIUM DAGGER" isWeapon="True" isTitanium="True" chestChance="50|0" shopChance="25|0" unlocked="true">weapon_dagger_titanium.png</weapon_titanium_dagger>
        <weapon_obsidian_dagger slot="weapon" hint="GROOVY ATTACK" numFrames="3" coinCost="25" flyaway="OBSIDIAN DAGGER" isWeapon="True" isObsidian="True" chestChance="20|10|1" shopChance="50|10|0" unlocked="true">weapon_dagger_obsidian.png</weapon_obsidian_dagger>
        <weapon_golden_dagger slot="weapon" hint="MORE GOLD" coinCost="15" flyaway="GOLDEN DAGGER" isWeapon="True" isGold="True" chestChance="10|5|0" shopChance="50|0" unlocked="true">weapon_dagger_golden.png</weapon_golden_dagger>
        <weapon_blood_dagger slot="weapon" hint="ABSORB BLOOD" coinCost="40" flyaway="BLOOD DAGGER" isWeapon="True" isBlood="True" chestChance="25|1" shopChance="25|0" unlocked="true">weapon_dagger_blood.png</weapon_blood_dagger>
        <weapon_glass_dagger slot="weapon" hint="STRONG ATTACK?" coinCost="20" flyaway="GLASS DAGGER" isWeapon="True" isGlass="True" chestChance="2|3" shopChance="0" lockedShopChance="25" unlocked="true">weapon_dagger_glass.png</weapon_glass_dagger>
        <weapon_dagger_jeweled slot="weapon" hint="ONE SHOT MONEY" coinCost="5" flyaway="JEWELED DAGGER" isWeapon="True" chestChance="1" shopChance="25|5" unlocked="true">weapon_dagger_jeweled.png</weapon_dagger_jeweled>
        <weapon_broadsword slot="weapon" hint="WIDE ATTACK" coinCost="30" flyaway="BROADSWORD" isWeapon="True" chestChance="100|50|25" shopChance="0|50|0" unlocked="true">weapon_broadsword.png</weapon_broadsword>
		<weapon_titanium_broadsword slot="weapon" hint="STRONG ATTACK" coinCost="75" flyaway="TITANIUM BROADSWORD" isWeapon="True" isTitanium="True" chestChance="1|5|15|50" shopChance="25|50|25|0" unlocked="true">weapon_broadsword_titanium.png</weapon_titanium_broadsword>
		<weapon_obsidian_broadsword slot="weapon" hint="GROOVY ATTACK" imageW="26" imageH="26" numFrames="3" coinCost="250" flyaway="OBSIDIAN BROADSWORD" isWeapon="True" isObsidian="True" chestChance="1|1|3|25" shopChance="0" lockedShopChance="100" unlocked="true">weapon_broadsword_obsidian.png</weapon_obsidian_broadsword>
        <weapon_golden_broadsword slot="weapon" hint="MORE GOLD" coinCost="75" flyaway="GOLDEN BROADSWORD" isWeapon="True" isGold="True" chestChance="3|5|15|50" shopChance="5|30|40|15|5" unlocked="true">weapon_broadsword_golden.png</weapon_golden_broadsword>
        <weapon_blood_broadsword slot="weapon" hint="ABSORB BLOOD" coinCost="125" flyaway="BLOOD BROADSWORD" isWeapon="True" isBlood="True" chestChance="1|3|5|20" shopChance="0|30|40|15|5" unlocked="true">weapon_broadsword_blood.png</weapon_blood_broadsword>
        <weapon_glass_broadsword slot="weapon" hint="STRONG ATTACK?" coinCost="75" flyaway="GLASS BROADSWORD" isWeapon="True" isGlass="True" chestChance="1|1|3|25" shopChance="0" lockedShopChance="100" unlocked="true">weapon_broadsword_glass.png</weapon_glass_broadsword>
        <weapon_longsword slot="weapon" hint="LONG ATTACK" coinCost="50" diamondCost="3" flyaway="LONGSWORD" isWeapon="True" chestChance="30|75|50|0" shopChance="100|50|25|0">weapon_longsword.png</weapon_longsword>
		<weapon_titanium_longsword slot="weapon" hint="STRONG ATTACK" coinCost="120" flyaway="TITANIUM LONGSWORD" isWeapon="True" isTitanium="True" chestChance="1|3|5|25" shopChance="0|50|50|25|5">weapon_longsword_titanium.png</weapon_titanium_longsword>
		<weapon_obsidian_longsword slot="weapon" hint="GROOVY ATTACK" imageW="26" imageH="26" numFrames="3" coinCost="350" flyaway="OBSIDIAN LONGSWORD" isWeapon="True" isObsidian="True" chestChance="1|1|5|20" shopChance="0" lockedShopChance="100">weapon_longsword_obsidian.png</weapon_obsidian_longsword>
		<weapon_golden_longsword slot="weapon" hint="MORE GOLD" coinCost="125" flyaway="GOLDEN LONGSWORD" isWeapon="True" isGold="True" chestChance="1|1|5|25" shopChance="5|15|20|10|5">weapon_longsword_golden.png</weapon_golden_longsword>
        <weapon_blood_longsword slot="weapon" hint="ABSORB BLOOD" coinCost="150" flyaway="BLOOD LONGSWORD" isWeapon="True" isBlood="True" chestChance="1|1|1|25" shopChance="0|10|15|25">weapon_longsword_blood.png</weapon_blood_longsword>
        <weapon_glass_longsword slot="weapon" hint="STRONG ATTACK?" coinCost="125" flyaway="GLASS LONGSWORD" isWeapon="True" isGlass="True" chestChance="1|1|10|25" shopChance="0" lockedShopChance="100">weapon_longsword_glass.png</weapon_glass_longsword>
        <weapon_whip slot="weapon" hint="WIDER ATTACK" coinCost="50" diamondCost="2" flyaway="WHIP" isWeapon="True" chestChance="5|50|0" shopChance="25|50|1">weapon_whip.png</weapon_whip>
        <weapon_titanium_whip slot="weapon" hint="STRONG ATTACK" coinCost="100" flyaway="TITANIUM WHIP" isWeapon="True" isTitanium="True" chestChance="1|1|5|50" shopChance="25|30|50|25|0">weapon_whip_titanium.png</weapon_titanium_whip>
        <weapon_obsidian_whip slot="weapon" hint="GROOVY ATTACK" numFrames="3" coinCost="300" flyaway="OBSIDIAN WHIP" isWeapon="True" isObsidian="True" chestChance="1|1|5|15" shopChance="1">weapon_whip_obsidian.png</weapon_obsidian_whip>
        <weapon_golden_whip slot="weapon" hint="MORE GOLD" coinCost="100" flyaway="GOLDEN WHIP" isWeapon="True" isGold="True" chestChance="3|5|10|25" shopChance="0|5|10|5">weapon_whip_golden.png</weapon_golden_whip>
        <weapon_blood_whip slot="weapon" hint="ABSORB BLOOD" coinCost="150" flyaway="BLOOD WHIP" isWeapon="True" isBlood="True" chestChance="1|5|10|25" shopChance="3">weapon_whip_blood.png</weapon_blood_whip>
        <weapon_glass_whip slot="weapon" hint="STRONG ATTACK?" coinCost="100" flyaway="GLASS WHIP" isWeapon="True" isGlass="True" chestChance="1|5|10|20" shopChance="0" lockedShopChance="100">weapon_whip_glass.png</weapon_glass_whip>
        <weapon_spear slot="weapon" hint="LONG ATTACK" coinCost="40" diamondCost="1" flyaway="SPEAR" isWeapon="True" chestChance="30|75|50|0" shopChance="100|50|25|0">weapon_spear.png</weapon_spear>
		<weapon_titanium_spear slot="weapon" hint="STRONG ATTACK" coinCost="100" flyaway="TITANIUM SPEAR" isWeapon="True" isTitanium="True" chestChance="1|5|10|20" shopChance="0|50|50|25|5">weapon_spear_titanium.png</weapon_titanium_spear>
		<weapon_obsidian_spear slot="weapon" hint="GROOVY ATTACK" numFrames="3" coinCost="300" flyaway="OBSIDIAN SPEAR" isWeapon="True" isObsidian="True" chestChance="1|1|5|20" shopChance="0" lockedShopChance="100">weapon_spear_obsidian.png</weapon_obsidian_spear>
		<weapon_golden_spear slot="weapon" hint="MORE GOLD" coinCost="100" flyaway="GOLDEN SPEAR" isWeapon="True" isGold="True"  chestChance="1|1|5|25" shopChance="5|15|20|10|5">weapon_spear_golden.png</weapon_golden_spear>
        <weapon_blood_spear slot="weapon" hint="ABSORB BLOOD" coinCost="130" flyaway="BLOOD SPEAR" isWeapon="True" isBlood="True" chestChance="1|1|1|15" shopChance="0|10|15|10|5">weapon_spear_blood.png</weapon_blood_spear>
        <weapon_glass_spear slot="weapon" hint="STRONG ATTACK?" coinCost="100" flyaway="GLASS SPEAR" isWeapon="True" isGlass="True" chestChance="1|1|5|25" shopChance="0" lockedShopChance="100">weapon_spear_glass.png</weapon_glass_spear>
        <weapon_rapier slot="weapon" hint="DASH ATTACK" imageW="26" imageH="27" coinCost="60" diamondCost="3" flyaway="RAPIER" isWeapon="True"  chestChance="20|40|30|0" shopChance="100|50|25|0">weapon_rapier.png</weapon_rapier>
		<weapon_titanium_rapier slot="weapon" hint="STRONG ATTACK" imageW="26" imageH="27" coinCost="120" flyaway="TITANIUM RAPIER" isWeapon="True" isTitanium="True" chestChance="1|3|5|25" shopChance="0|30|40|15|5">weapon_rapier_titanium.png</weapon_titanium_rapier>
		<weapon_obsidian_rapier slot="weapon" hint="GROOVY ATTACK" imageW="26" imageH="27" numFrames="3" coinCost="400" flyaway="OBSIDIAN RAPIER" isWeapon="True" isObsidian="True" chestChance="1|1|3|10" shopChance="0" lockedShopChance="100">weapon_rapier_obsidian.png</weapon_obsidian_rapier>
		<weapon_golden_rapier slot="weapon" hint="MORE GOLD" imageW="26" imageH="27" coinCost="120" flyaway="GOLDEN RAPIER" isWeapon="True" isGold="True" chestChance="1|5|10|15" shopChance="5|30|40|15|5">weapon_rapier_golden.png</weapon_golden_rapier>
        <weapon_blood_rapier slot="weapon" hint="ABSORB BLOOD" imageW="26" imageH="27" coinCost="300" flyaway="BLOOD RAPIER" isWeapon="True" isBlood="True" chestChance="1|1|2|15" shopChance="0|30|40|15|5">weapon_rapier_blood.png</weapon_blood_rapier>
        <weapon_glass_rapier slot="weapon" hint="STRONG ATTACK?" imageW="26" imageH="27" coinCost="120" flyaway="GLASS RAPIER" isWeapon="True" isGlass="True" chestChance="1|1|5|25" shopChance="0" lockedShopChance="100">weapon_rapier_glass.png</weapon_glass_rapier>
        <weapon_bow slot="weapon" hint="RANGED ATTACK" imageW="25" imageH="26" coinCost="200" flyaway="BOW" isWeapon="True" chestChance="0|0|1|5" shopChance="0" lockedShopChance="100" unlocked="true">weapon_bow.png</weapon_bow>
		<weapon_titanium_bow slot="weapon" hint="STRONG ATTACK" imageW="25" imageH="26" coinCost="400" flyaway="TITANIUM BOW" isWeapon="True" isTitanium="True" chestChance="0|0|1" shopChance="0" lockedShopChance="100" unlocked="true">weapon_bow_titanium.png</weapon_titanium_bow>
		<weapon_obsidian_bow slot="weapon" hint="GROOVY ATTACK" imageW="25" imageH="26" numFrames="3" coinCost="600" flyaway="OBSIDIAN BOW" isWeapon="True" isObsidian="True" chestChance="0|0|0|2" shopChance="0" lockedShopChance="15" unlocked="true">weapon_bow_obsidian.png</weapon_obsidian_bow>
		<weapon_golden_bow slot="weapon" hint="MORE GOLD" imageW="25" imageH="26" coinCost="300" flyaway="GOLDEN BOW" isWeapon="True" isGold="True" chestChance="0|0|1" shopChance="0|0|0|0" lockedShopChance="50" unlocked="true">weapon_bow_golden.png</weapon_golden_bow>
        <weapon_blood_bow slot="weapon" hint="ABSORB BLOOD" imageW="25" imageH="26" coinCost="400" flyaway="BLOOD BOW" isWeapon="True" isBlood="True" chestChance="0|0|1" shopChance="0|0|0|0" lockedShopChance="25" unlocked="true">weapon_bow_blood.png</weapon_blood_bow>
        <weapon_glass_bow slot="weapon" hint="STRONG ATTACK?" imageW="25" imageH="26" coinCost="500" flyaway="GLASS BOW" isWeapon="True" isGlass="True" chestChance="0|0|1" shopChance="0|0|0|0" lockedShopChance="15" unlocked="true">weapon_bow_glass.png</weapon_glass_bow>
        <weapon_crossbow slot="weapon" hint="RANGED ATTACK" imageW="27" imageH="27" numFrames="4" coinCost="175" flyaway="CROSSBOW" isWeapon="True" chestChance="0|1|1" shopChance="0" lockedShopChance="100" unlocked="true">weapon_crossbow.png</weapon_crossbow>
		<weapon_titanium_crossbow slot="weapon" hint="STRONG ATTACK" imageW="27" imageH="27" numFrames="4" coinCost="350" flyaway="TITANIUM CROSSBOW" isWeapon="True" isTitanium="True" chestChance="0|0|1" shopChance="0" lockedShopChance="100" unlocked="true">weapon_crossbow_titanium.png</weapon_titanium_crossbow>
        <weapon_obsidian_crossbow slot="weapon" hint="GROOVY ATTACK" numFrames="12" imageW="27" imageH="27" coinCost="700" flyaway="OBSIDIAN CROSSBOW" isWeapon="True" isObsidian="True" chestChance="1|1|1|1" shopChance="5|10|5|0" unlocked="true">weapon_crossbow_obsidian.png</weapon_obsidian_crossbow>
		<weapon_golden_crossbow slot="weapon" hint="MORE GOLD" imageW="27" imageH="27" numFrames="4" coinCost="250" flyaway="GOLDEN CROSSBOW" isWeapon="True" isGold="True" chestChance="0|0|1" shopChance="0|0|0|0" lockedShopChance="50" unlocked="true">weapon_crossbow_golden.png</weapon_golden_crossbow>
        <weapon_blood_crossbow slot="weapon" hint="ABSORB BLOOD" imageW="27" imageH="27" numFrames="4" coinCost="350" flyaway="BLOOD CROSSBOW" isWeapon="True" isBlood="True" chestChance="0|0|1" shopChance="0" lockedShopChance="10" unlocked="true">weapon_crossbow_blood.png</weapon_blood_crossbow>
        <weapon_glass_crossbow slot="weapon" hint="STRONG ATTACK?" imageW="27" imageH="27" numFrames="4" coinCost="300" flyaway="GLASS CROSSBOW" isWeapon="True" isGlass="True" chestChance="0|0|1" shopChance="0" lockedShopChance="10" unlocked="true">weapon_crossbow_glass.png</weapon_glass_crossbow>
        <weapon_flail slot="weapon" hint="SIDE ATTACK" coinCost="100" flyaway="FLAIL" diamondCost="9" isWeapon="True" chestChance="5|25|10|5" shopChance="40|30|20|0">weapon_flail.png</weapon_flail>
		<weapon_titanium_flail slot="weapon" hint="STRONG ATTACK" coinCost="200" flyaway="TITANIUM FLAIL" isWeapon="True" isTitanium="True" chestChance="1|1|3|10" shopChance="0|20|20|8">weapon_flail_titanium.png</weapon_titanium_flail>
		<weapon_obsidian_flail slot="weapon" hint="GROOVY ATTACK" coinCost="300" flyaway="OBSIDIAN FLAIL" isWeapon="True" isObsidian="True" numFrames="3" chestChance="1|1|3|10" shopChance="0" lockedShopChance="100">weapon_flail_obsidian.png</weapon_obsidian_flail>
		<weapon_golden_flail slot="weapon" hint="MORE GOLD" coinCost="200" flyaway="GOLDEN FLAIL" isWeapon="True" isGold="True" chestChance="1|1|5|15" shopChance="5|15|20|10|5">weapon_flail_gold.png</weapon_golden_flail>
		<weapon_blood_flail slot="weapon" hint="ABSORB BLOOD" coinCost="300" flyaway="BLOOD FLAIL" isWeapon="True" isBlood="True" chestChance="1|1|1|15" shopChance="0|10|15|25">weapon_flail_blood.png</weapon_blood_flail>
		<weapon_glass_flail slot="weapon" hint="STRONG ATTACK?" coinCost="200" flyaway="GLASS FLAIL" isWeapon="True" isGlass="True" chestChance="1|1|5|15" shopChance="0" lockedShopChance="100">weapon_flail_glass.png</weapon_glass_flail>
		<weapon_cat slot="weapon" hint="SIDE ATTACK" coinCost="50" flyaway="CAT O NINE TAILS" diamondCost="9" isWeapon="True" chestChance="10|30|20|0" shopChance="40|20|10|0">weapon_cat.png</weapon_cat>
		<weapon_titanium_cat slot="weapon" hint="STRONG ATTACK" coinCost="120" flyaway="TITANIUM CAT" isWeapon="True" isTitanium="True" chestChance="1|1|3|15" shopChance="0|20|20|8">weapon_cat_titanium.png</weapon_titanium_cat>
		<weapon_obsidian_cat slot="weapon" hint="GROOVY ATTACK" coinCost="300" flyaway="OBSIDIAN CAT" isWeapon="True" isObsidian="True" imageW="25" numFrames="3" chestChance="1|1|5|20" shopChance="0" lockedShopChance="100">weapon_cat_obsidian.png</weapon_obsidian_cat>
		<weapon_golden_cat slot="weapon" hint="MORE GOLD" coinCost="150" flyaway="GOLDEN CAT" isWeapon="True" isGold="True" chestChance="1|1|5|25" shopChance="5|15|20|10|5">weapon_cat_gold.png</weapon_golden_cat>
		<weapon_blood_cat slot="weapon" hint="ABSORB BLOOD" coinCost="180" flyaway="BLOOD CAT" isWeapon="True" isBlood="True" chestChance="1|1|1|25" shopChance="0|10|15|25">weapon_cat_blood.png</weapon_blood_cat>
		<weapon_glass_cat slot="weapon" hint="STRONG ATTACK?" coinCost="150" flyaway="GLASS CAT" isWeapon="True" isGlass="True" chestChance="1|1|10|25" shopChance="0" lockedShopChance="100">weapon_cat_glass.png</weapon_glass_cat>
		<weapon_blunderbuss sound="blunderbussShoot" hint="EXPLOSIVE ATTACK" slot="weapon" playerKnockback="True" screenFlash="True" screenShake="True" coinCost="350" flyaway="BLUNDERBUSS" isWeapon="True" chestChance="0|1|1|10" shopChance="0|15|30" lockedShopChance="100" unlocked="true">weapon_blunderbuss.png</weapon_blunderbuss>
    </items>
	<enemies>
		<armadillo type="1" friendlyName="White Armadillo">
			<spritesheet numFrames="22" frameW="24" frameH="24" yOff="3">entities/armadillo.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.15" offFraction="0.85" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.85" offFraction="0.15" />
			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="2" damagePerHit="2" health="1" movement="custom" />
			<particle hit="particles/TEMP_particle_dirt.png" />
		</armadillo>
		<armadillo type="2" friendlyName="Yellow Armadillo">
			<spritesheet numFrames="22" frameW="24" frameH="24" yOff="3">entities/armadillo_yellow.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.15" offFraction="0.85" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.85" offFraction="0.15" />
			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="5" damagePerHit="4" health="2" movement="custom" />
			<particle hit="particles/TEMP_particle_dirt.png" />
		</armadillo>
		<armoredskeleton type="1" friendlyName="White Armored Skeleton">
			<spritesheet numFrames="12" frameW="24" frameH="24">entities/armoredskeleton.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.74" offFraction="0.99" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.49" offFraction="0.74" />
			<frame inSheet="3" inAnim="3" animType="normal" onFraction="0.24" offFraction="0.49" />
			<frame inSheet="4" inAnim="4" animType="normal" onFraction="0.99" offFraction="0.24" />
			<frame inSheet="5" inAnim="1" animType="tell" />
			<frame inSheet="6" inAnim="2" animType="tell" />
			<frame inSheet="7" inAnim="3" animType="tell" />
			<frame inSheet="8" inAnim="4" animType="tell" />
			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="2" damagePerHit="1" health="1" movement="custom" />
			<particle hit="particles/TEMP_particle_white.png" />
		</armoredskeleton>
		<armoredskeleton type="2" friendlyName="Yellow Armored Skeleton">
			<spritesheet numFrames="12" frameW="24" frameH="24">entities/armoredskeleton_yellow.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.74" offFraction="0.99" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.49" offFraction="0.74" />
			<frame inSheet="3" inAnim="3" animType="normal" onFraction="0.24" offFraction="0.49" />
			<frame inSheet="4" inAnim="4" animType="normal" onFraction="0.99" offFraction="0.24" />
			<frame inSheet="5" inAnim="1" animType="tell" />
			<frame inSheet="6" inAnim="2" animType="tell" />
			<frame inSheet="7" inAnim="3" animType="tell" />
			<frame inSheet="8" inAnim="4" animType="tell" />
			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="4" damagePerHit="3" health="2" movement="custom" />
			<particle hit="particles/TEMP_particle_yellowgreen.png" />
		</armoredskeleton>
		<armoredskeleton type="3" friendlyName="Black Armored Skeleton">
			<spritesheet numFrames="12" frameW="24" frameH="24">entities/armoredskeleton_black.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.74" offFraction="0.99" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.49" offFraction="0.74" />
			<frame inSheet="3" inAnim="3" animType="normal" onFraction="0.24" offFraction="0.49" />
			<frame inSheet="4" inAnim="4" animType="normal" onFraction="0.99" offFraction="0.24" />
			<frame inSheet="5" inAnim="1" animType="tell" />
			<frame inSheet="6" inAnim="2" animType="tell" />
			<frame inSheet="7" inAnim="3" animType="tell" />
			<frame inSheet="8" inAnim="4" animType="tell" />
			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="6" damagePerHit="5" health="3" movement="custom" />
			<particle hit="particles/TEMP_particle_gray.png" />
		</armoredskeleton>
		<banshee type="1" friendlyName="Blue Banshee">
			<spritesheet numFrames="16" frameW="34" frameH="39" xOff="-6" yOff="-15" zOff="18" heartYOff="-24">entities/banshee.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.49" offFraction="0.99" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.99" offFraction="0.49" />
			<frame inSheet="3" inAnim="1" animType="normal2" onFraction="0.49" offFraction="0.99" />
			<frame inSheet="4" inAnim="2" animType="normal2" onFraction="0.99" offFraction="0.49" />
			<shadow yOff="4">entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="10" damagePerHit="4" health="3" movement="basicSeek" />
			<optionalStats floating="True" bounceOnMovementFail="False" ignoreWalls="False" miniboss="True" />
			<bouncer min="-2.5" max="0" power="1.5" steps="15" />
			<tweens move="slide" moveShadow="slide" hit="slide" hitShadow="slide" />
            <particle hit="particles/TEMP_particle_white.png" />
		</banshee>
		<banshee type="2" friendlyName="Green Banshee">
			<spritesheet numFrames="16" frameW="34" frameH="39" xOff="-6" yOff="-15" zOff="18" heartYOff="-24">entities/banshee2.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.49" offFraction="0.99" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.99" offFraction="0.49" />
			<frame inSheet="3" inAnim="1" animType="normal2" onFraction="0.49" offFraction="0.99" />
			<frame inSheet="4" inAnim="2" animType="normal2" onFraction="0.99" offFraction="0.49" />
			<shadow yOff="4">entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="15" damagePerHit="6" health="4" movement="basicSeek" />
			<optionalStats floating="True" bounceOnMovementFail="False" ignoreWalls="False" miniboss="True" />
			<bouncer min="-2.5" max="0" power="1.5" steps="15" />
			<tweens move="slide" moveShadow="slide" hit="slide" hitShadow="slide" />
            <particle hit="particles/TEMP_particle_white.png" />
		</banshee>
		<bat type="1" friendlyName="Blue Bat">
			<spritesheet numFrames="8" frameW="24" frameH="24" xOff="0" yOff="-4">entities/bat.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.74" offFraction="0.99" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.49" offFraction="0.74" />
			<frame inSheet="3" inAnim="3" animType="normal" onFraction="0.24" offFraction="0.49" />
			<frame inSheet="4" inAnim="4" animType="normal" onFraction="0.99" offFraction="0.24" />
			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="2" damagePerHit="1" health="1" movement="random" />
			<optionalStats floating="True" bounceOnMovementFail="False" />
			<bouncer min="-2.5" max="0" power="1.5" steps="15" />
			<tweens move="slide" moveShadow="slide" hit="slide" hitShadow="slide" />
		</bat>
		<bat type="2" friendlyName="Red Bat">
			<spritesheet numFrames="8" frameW="24" frameH="24" xOff="0" yOff="-4">entities/bat_red.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.74" offFraction="0.99" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.49" offFraction="0.74" />
			<frame inSheet="3" inAnim="3" animType="normal" onFraction="0.24" offFraction="0.49" />
			<frame inSheet="4" inAnim="4" animType="normal" onFraction="0.99" offFraction="0.24" />
			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="3" damagePerHit="2" health="1" movement="random" />
			<optionalStats floating="True" bounceOnMovementFail="False" />
			<bouncer min="-2.5" max="0" power="1.5" steps="15" />
			<tweens move="slide" moveShadow="slide" hit="slide" hitShadow="slide" />
		</bat>
		<bat type="3" friendlyName="Green Bat">
			<spritesheet numFrames="8" frameW="24" frameH="24" xOff="0" yOff="-4">entities/bat_green.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.74" offFraction="0.99" />
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			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="20" damagePerHit="3" health="1" movement="randomWithDiagonals" />
			<optionalStats floating="True" bounceOnMovementFail="False" />
			<bouncer min="-2.5" max="0" power="1.5" steps="15" />
			<tweens move="slide" moveShadow="slide" hit="slide" hitShadow="slide" />
		</bat>
		<bat_miniboss type="1" friendlyName="Yellow DireBat">
			<spritesheet numFrames="8" frameW="36" frameH="24" xOff="-7" yOff="-4">entities/bat_miniboss_yellow.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.74" offFraction="0.99" />
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			<frame inSheet="4" inAnim="4" animType="normal" onFraction="0.99" offFraction="0.24" />
			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="10" damagePerHit="3" health="2" movement="random" />
			<optionalStats floating="True" bounceOnMovementFail="False" miniboss="True" />
			<bouncer min="-2.5" max="0" power="1.5" steps="15" />
			<tweens move="slide" moveShadow="slide" hit="slide" hitShadow="slide" />
		</bat_miniboss>
		<bat_miniboss type="2" friendlyName="Brown DireBat">
			<spritesheet numFrames="8" frameW="36" frameH="24" xOff="-7" yOff="-4">entities/bat_miniboss.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.74" offFraction="0.99" />
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			<frame inSheet="4" inAnim="4" animType="normal" onFraction="0.99" offFraction="0.24" />
			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="15" damagePerHit="4" health="3" movement="random" />
			<optionalStats floating="True" bounceOnMovementFail="False" miniboss="True" />
			<bouncer min="-2.5" max="0" power="1.5" steps="15" />
			<tweens move="slide" moveShadow="slide" hit="slide" hitShadow="slide" />
		</bat_miniboss>
		<beastmaster type="1">
			<spritesheet numFrames="4" frameW="27" frameH="25" yOff="0">entities/beastmaster.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.15" offFraction="0.85" />
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			<shadow xOff="-2" yOff="2">entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="100" damagePerHit="20" health="10" movement="custom" />
			<optionalStats bounceOnMovementFail="False" />
		</beastmaster>
		<bossmaster type="1">
			<spritesheet numFrames="4" frameW="26" frameH="31" yOff="-2">entities/bossmaster.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.15" offFraction="0.85" />
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			<shadow yOff="4">entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="100" damagePerHit="20" health="10" movement="custom" />
			<optionalStats bounceOnMovementFail="False" />
		</bossmaster>
        <beetle type="1" friendlyName="Fire Beetle">
			<spritesheet numFrames="16" frameW="32" frameH="23" xOff="-4" yOff="5">entities/beetle.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.74" offFraction="0.99" />
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			<frame inSheet="4" inAnim="4" animType="normal" onFraction="0.99" offFraction="0.24" />
			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="2" damagePerHit="3" health="3" movement="basicSeek" />
		</beetle>
        <beetle type="2" friendlyName="Ice Beetle">
			<spritesheet numFrames="16" frameW="32" frameH="23" xOff="-4" yOff="5">entities/beetle2.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.74" offFraction="0.99" />
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			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="2" damagePerHit="3" health="3" movement="basicSeek" />
		</beetle>
		<bishop type="1">
			<spritesheet numFrames="10" frameW="18" frameH="32" xOff="3" yOff="-8">entities/bishop.png</spritesheet>
			<frame inSheet="2" inAnim="1" animType="normal" onFraction="0.49" offFraction="0.99" />
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			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="4" coinsToDrop="2" damagePerHit="2" health="1" movement="custom" />
			<particle hit="particles/TEMP_particle_blue.png" />
		</bishop>
		<bishop type="2" friendlyName="Red Bishop">
			<spritesheet numFrames="10" frameW="18" frameH="32" xOff="3" yOff="-8">entities/bishop_red.png</spritesheet>
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			<frame inSheet="5" inAnim="2" animType="tell" onFraction="0.99" offFraction="0.49" />
			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="4" coinsToDrop="2" damagePerHit="2" health="2" movement="custom" />
			<particle hit="particles/TEMP_particle_blue.png" />
		</bishop>
		<blademaster type="1">
			<spritesheet numFrames="2" frameW="41" frameH="26" xOff="-13" yOff="0">entities/blademaster.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.15" offFraction="0.85" />
			<frame inSheet="1" inAnim="2" animType="normal" onFraction="0.85" offFraction="0.15" />
			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="5" damagePerHit="1" health="1" movement="custom" />
			<particle hit="particles/TEMP_particle_blood.png" />
		</blademaster>
		<cauldron type="1">
			<spritesheet numFrames="2" frameW="24" frameH="24" xOff="0" yOff="6">entities/cauldron_coals.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" singleFrame="True" />
			<stats beatsPerMove="1" coinsToDrop="0" damagePerHit="1" health="1" movement="custom" />
			<particle hit="particles/TEMP_particle_red.png" />
			<optionalStats bounceOnMovementFail="False" />
		</cauldron>
		<cauldron type="2">
			<spritesheet numFrames="2" frameW="24" frameH="24" xOff="0" yOff="6">entities/cauldron_ice.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" singleFrame="True" />
			<stats beatsPerMove="1" coinsToDrop="0" damagePerHit="1" health="1" movement="custom" />
			<particle hit="particles/TEMP_particle_blue.png" />
			<optionalStats bounceOnMovementFail="False" />
		</cauldron>
        <clone type="1">
			<spritesheet numFrames="8" frameW="24" frameH="24" xOff="0" yOff="2">entities/clone.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.74" offFraction="0.99" />
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			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="2" damagePerHit="3" health="1" movement="custom" />
			<particle hit="particles/TEMP_particle_white.png" />
		</clone>
		<deathmetal type="1" friendlyName="Death Metal">
			<spritesheet numFrames="20" frameW="88" frameH="53" xOff="-32" yOff="-24" zOff="38" heartXOff="-10" heartYOff="-26">entities/death_metal.png</spritesheet>
			<frame inSheet="9" inAnim="1" animType="normal" onFraction="0.49" offFraction="0.99" />
			<frame inSheet="10" inAnim="2" animType="normal" onFraction="0.99" offFraction="0.49" />
			<shadow>entities/large_shadow.png</shadow>
			<stats beatsPerMove="3" coinsToDrop="0" damagePerHit="3" health="9" movement="custom" />
			<particle hit="particles/TEMP_particle_gray.png" />
		</deathmetal>
		<doppelganger type="1">
			<spritesheet numFrames="8" frameW="24" frameH="24" xOff="0" yOff="2">entities/clone.png</spritesheet>
			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="3" damagePerHit="3" health="5" movement="custom" />
		</doppelganger>
		<dragon type="1" friendlyName="Green Dragon">
			<spritesheet numFrames="4" frameW="54" frameH="51" xOff="-15" yOff="-24" zOff="36" heartYOff="-28">entities/dragon_green.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.15" offFraction="0.85" />
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			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="10" damagePerHit="4" health="4" movement="custom" />
			<optionalStats massive="True" miniboss="True" />
		</dragon>
		<dragon type="2" friendlyName="Red Dragon">
			<spritesheet numFrames="14" frameW="61" frameH="51" xOff="-22" yOff="-24" zOff="36" heartYOff="-28">entities/dragon_red.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.15" offFraction="0.85" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.85" offFraction="0.15" />
			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="20" damagePerHit="6" health="6" movement="custom" />
			<optionalStats massive="True" miniboss="True" />
		</dragon>
		<dragon type="3" friendlyName="Blue Dragon">
			<spritesheet numFrames="14" frameW="61" frameH="51" xOff="-22" yOff="-24" zOff="36" heartYOff="-28">entities/dragon_blue.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.15" offFraction="0.85" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.85" offFraction="0.15" />
			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="20" damagePerHit="6" health="6" movement="custom" />
			<optionalStats massive="True" miniboss="True" />
		</dragon>
		<fakewall type="1" friendlyName="Wall Mimic">
			<spritesheet numFrames="6" frameW="24" frameH="55" yOff="-10" zOff="10">entities/fakewall.png</spritesheet>
			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="3" damagePerHit="2" health="1" movement="custom" />
			<optionalStats bounceOnMovementFail="False" />
		</fakewall>
        <fireelemental type="1" friendlyName="Fire Elemental">
			<spritesheet numFrames="8" frameW="43" frameH="53" xOff="-10" yOff="-22" zOff="25" heartYOff="-23">entities/fire_elemental1.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.74" offFraction="0.99" />
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			<shadow yOff="4">entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="3" coinsToDrop="2" damagePerHit="3" health="2" movement="basicSeek" />
            <particle hit="particles/TEMP_particle_red.png" />
		</fireelemental>
		<gargoyle type="1">
			<spritesheet numFrames="10" frameW="48" frameH="48" xOff="-12" yOff="-20" zOff="25" heartYOff="-21">entities/gargoyle.png</spritesheet>
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			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="2" damagePerHit="4" health="1" movement="custom" />
			<particle hit="particles/TEMP_particle_dirt.png" />
		</gargoyle>
		<ghast type="1">
			<spritesheet numFrames="6" frameW="24" frameH="24">entities/ghast.png</spritesheet>
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			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="2" damagePerHit="2" health="1" movement="custom" />
			<optionalStats floating="True" bounceOnMovementFail="False" ignoreWalls="True"/>
			<bouncer min="-2.5" max="0" power="1.5" steps="15" />
			<tweens move="slide" moveShadow="slide" hit="slide" hitShadow="slide" />
			<particle hit="particles/TEMP_particle_white.png" />
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		<ghost type="1">
			<spritesheet numFrames="4" frameW="24" frameH="24">entities/ghost.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.15" offFraction="0.85" />
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			<stats beatsPerMove="1" coinsToDrop="2" damagePerHit="2" health="1" movement="custom" />
			<optionalStats floating="True" bounceOnMovementFail="False" />
			<bouncer min="-2.5" max="0" power="1.5" steps="25" />
			<tweens move="slide" moveShadow="slide" hit="slide" hitShadow="slide" />
			<particle hit="particles/TEMP_particle_white.png" />
		</ghost>
		<ghoul type="1">
			<spritesheet numFrames="6" frameW="24" frameH="24">entities/ghoul.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.15" offFraction="0.85" />
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			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="2" damagePerHit="2" health="1" movement="custom" />
			<optionalStats floating="True" bounceOnMovementFail="False" ignoreWalls="True"/>
			<bouncer min="-2.5" max="0" power="1.5" steps="15" />
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			<particle hit="particles/TEMP_particle_white.png" />
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		<goblin type="1" friendlyName="Purple Goblin">
			<spritesheet numFrames="16" frameW="24" frameH="24">entities/goblin.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.74" offFraction="0.99" />
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			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="2" damagePerHit="4" health="1" movement="custom" />
			<particle hit="particles/TEMP_particle_red.png" />
		</goblin>
		<goblin type="2" friendlyName="Gray Goblin">
			<spritesheet numFrames="16" frameW="24" frameH="24">entities/goblin2.png</spritesheet>
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			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="4" damagePerHit="6" health="2" movement="custom" />
			<particle hit="particles/TEMP_particle_red.png" />
		</goblin>
        <golem type="1" friendlyName="Light Golem">
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			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="4" coinsToDrop="4" damagePerHit="4" health="5" movement="basicSeek" />
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			<particle hit="particles/TEMP_particle_dirt.png" />
		</golem>
        <golem type="2" friendlyName="Dark Golem">
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			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="4" coinsToDrop="7" damagePerHit="6" health="7" movement="basicSeek" />
            <optionalStats massive="True" />
			<particle hit="particles/TEMP_particle_dirt.png" />
		</golem>
		<harpy type="1">
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			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="3" damagePerHit="3" health="1" movement="custom" />
			<optionalStats floating="True" bounceOnMovementFail="False" />
			<bouncer min="-2.5" max="0" power="1.5" steps="15" />
			<particle hit="particles/TEMP_particle_green.png" />
		</harpy>
		<hellhound type="1">
			<spritesheet numFrames="8" frameW="25" frameH="24" yOff="3">entities/hellhound.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.74" offFraction="0.99" />
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			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="2" damagePerHit="3" health="1" movement="custom" />
			<particle hit="particles/TEMP_particle_orange.png" />
		</hellhound>
		<hephaestus type="1">
			<spritesheet numFrames="4" frameW="24" frameH="24">entities/TEMP_hephaestus.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.15" offFraction="0.85" />
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			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="100" damagePerHit="20" health="10" movement="custom" />
			<optionalStats bounceOnMovementFail="False" />
		</hephaestus>
        <iceelemental type="1" friendlyName="Ice Elemental">
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			<shadow yOff="4">entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="3" coinsToDrop="2" damagePerHit="3" health="2" movement="basicSeek" />
            <particle hit="particles/TEMP_particle_white.png" />
		</iceelemental>
		<king type="1">
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			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<optionalStats floating="True" bounceOnMovementFail="False" />
			<bouncer min="-2.5" max="0" power="1.5" steps="30" />
			<tweens move="slide" moveShadow="slide" hit="slide" hitShadow="slide" />
			<stats beatsPerMove="2" coinsToDrop="2" damagePerHit="4" health="3" movement="custom" />
			<particle hit="particles/TEMP_particle_blue.png" />
		</king>
		<king type="2" friendlyName="Red King">
			<spritesheet numFrames="8" frameW="25" frameH="45" xOff="-2" yOff="-28" zOff="23" heartYOff="-31">entities/king_red.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.74" offFraction="0.99" />
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			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<optionalStats floating="True" bounceOnMovementFail="False" />
			<bouncer min="-2.5" max="0" power="1.5" steps="30" />
			<tweens move="slide" moveShadow="slide" hit="slide" hitShadow="slide" />
			<stats beatsPerMove="2" coinsToDrop="2" damagePerHit="5" health="5" movement="custom" />
			<particle hit="particles/TEMP_particle_blue.png" />
		</king>
		<king_conga type="1" friendlyName="King Conga">
			<spritesheet numFrames="8" frameW="58" frameH="79" xOff="-19" yOff="-29" zOff="42" heartYOff="-23">entities/king_conga.png</spritesheet>
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			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="0" damagePerHit="3" health="2" movement="custom" />
			<optionalStats massive="True" />
		</king_conga>
		<knight type="1">
			<spritesheet numFrames="10" frameW="23" frameH="28" yOff="-4">entities/knight.png</spritesheet>
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			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="4" coinsToDrop="2" damagePerHit="2" health="1" movement="custom" />
			<particle hit="particles/TEMP_particle_blue.png" />
		</knight>
		<knight type="2" friendlyName="Red Knight">
			<spritesheet numFrames="10" frameW="23" frameH="28" yOff="-4">entities/knight_red.png</spritesheet>
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			<stats beatsPerMove="4" coinsToDrop="2" damagePerHit="2" health="2" movement="custom" />
			<particle hit="particles/TEMP_particle_blue.png" />
		</knight>
		<medic type="1">
			<spritesheet numFrames="4" frameW="24" frameH="24">entities/TEMP_medic.png</spritesheet>
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			<stats beatsPerMove="1" coinsToDrop="100" damagePerHit="20" health="10" movement="custom" />
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		</medic>
		<merlin type="1">
			<spritesheet numFrames="4" frameW="24" frameH="24" yOff="-4">entities/TEMP_merlin.png</spritesheet>
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			<stats beatsPerMove="1" coinsToDrop="100" damagePerHit="20" health="10" movement="custom" />
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			<bouncer min="-2.5" max="0" power="1.5" steps="15" />
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		<minotaur type="1" friendlyName="Light Minotaur">
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			<stats beatsPerMove="1" coinsToDrop="10" damagePerHit="4" health="3" movement="custom" />
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		</minotaur>
		<minotaur type="2" friendlyName="Dark Minotaur">
			<spritesheet numFrames="18" frameW="50" frameH="49" xOff="-13" yOff="-24" zOff="36" heartYOff="-28">entities/minotaur2.png</spritesheet>
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			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="15" damagePerHit="5" health="5" movement="custom" />
			<optionalStats massive="True" miniboss="True" />
		</minotaur>
		<mole type="1">
			<spritesheet numFrames="2" frameW="24" frameH="24" yOff="7">entities/mole.png</spritesheet>
			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="3" damagePerHit="2" health="1" movement="custom" />
			<tweens move="none" moveShadow="none" />
		</mole>
		<monkey type="1" friendlyName="Purple Monkey">
			<spritesheet numFrames="12" frameW="25" frameH="24">entities/monkey.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.74" offFraction="0.99" />
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			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="1" damagePerHit="0" health="4" movement="basicSeek" />
		</monkey>
		<monkey type="2" friendlyName="White Monkey">
			<spritesheet numFrames="12" frameW="25" frameH="24">entities/monkey_white.png</spritesheet>
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			<stats beatsPerMove="1" coinsToDrop="3" damagePerHit="0" health="6" movement="basicSeek" />
			<particle hit="particles/TEMP_particle_white.png" />
		</monkey>
		<motherslime type="1" friendlyName="Mother Slime">
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			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="0" damagePerHit="4" health="2" movement="custom" />
			<particle hit="particles/TEMP_particle_green.png" />
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		<mommy type="1" friendlyName="The Mommy">
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			<stats beatsPerMove="2" coinsToDrop="5" damagePerHit="4" health="5" movement="custom" />
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		<mummy type="1">
			<spritesheet numFrames="10" frameW="24" frameH="25">entities/mummy.png</spritesheet>
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			<stats beatsPerMove="1" coinsToDrop="0" damagePerHit="2" health="1" movement="basicSeek" />
		</mummy>
        <mushroom type="1" friendlyName="Blue Mushroom">
			<spritesheet numFrames="20" frameW="25" frameH="24" yOff="2">entities/mushroom.png</spritesheet>
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			<particle hit="particles/TEMP_particle_spore.png" />
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		</mushroom>
        <mushroom type="2" friendlyName="Purple Mushroom">
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		<mushroom_light type="1">
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		</mushroom_light>
		<mushroom_exploding type="1" friendlyName="Exploding Mushroom">
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			<frame inSheet="1" inAnim="1" animType="normal" singleFrame="True" />
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			<particle hit="particles/TEMP_particle_spore.png" />
			<optionalStats bounceOnMovementFail="False" />
		</mushroom_exploding>
		<nightmare type="1" friendlyName="Dark Nightmare">
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			<shadow>entities/TEMP_shadow_nightmare.png</shadow>
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			<particle hit="particles/TEMP_particle_black.png" />
			<optionalStats massive="True" miniboss="True" />
		</nightmare>
		<nightmare type="2" friendlyName="Blood Nightmare">
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			<shadow>entities/TEMP_shadow_nightmare.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="15" damagePerHit="5" health="5" movement="basicSeek" />
			<particle hit="particles/TEMP_particle_black.png" />
			<optionalStats massive="True" miniboss="True" />
		</nightmare>
		<octoboss type="1">
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			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.15" offFraction="0.85" />
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			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="0" damagePerHit="3" health="2" movement="custom" />
			<optionalStats bounceOnMovementFail="False" floating="True" />
			<tweens move="slide" moveShadow="slide" hit="slide" hitShadow="slide" />
		</octoboss>
		<pawn type="1">
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		<pixie type="1">
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			<particle hit="particles/TEMP_particle_blue.png" />
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		<queen type="2" friendlyName="Red Queen">
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		<rook type="1">
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		<rook type="2" friendlyName="Red Rook">
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			<particle hit="particles/TEMP_particle_blue.png" />
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		<sarcophagus type="1">
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			<shadow yOff="2">entities/TEMP_shadow_large.png</shadow>
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		<sarcophagus type="2">
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		<sarcophagus type="3">
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			<shadow yOff="2">entities/TEMP_shadow_large.png</shadow>
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		<shopkeeper type="1">
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		<shopkeeper type="2">
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		<shopkeeper type="3">
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		<shovemonster type="1">
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		<slime type="1" friendlyName="Green Slime">
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			<particle hit="particles/TEMP_particle_green.png" />
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		<slime type="2" friendlyName="Blue Slime">
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			<particle hit="particles/TEMP_particle_blue.png" />
		</slime>
		<slime type="3" friendlyName="Orange Slime">
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			<particle hit="particles/TEMP_particle_orange.png" />
		</slime>
		<slime type="4" friendlyName="Ice Slime">
			<spritesheet numFrames="8" frameW="26" frameH="26">entities/slime_ice.png</spritesheet>
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		</slime>
		<slime type="5" friendlyName="Fire Slime">
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			<particle hit="particles/TEMP_particle_orange.png" />
		</slime>
		<tarmonster type="1">
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		</tarmonster>
		<tentacle type="1">
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			<tweens move="slide" moveShadow="slide" hit="slide" hitShadow="slide" />
		</tentacle>
		<tinyslime type="1">
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			<particle hit="particles/TEMP_particle_green.png" />
		</tinyslime>
		<trainingsarcophagus type="1">
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			<optionalStats bounceOnMovementFail="False" />
			<shadow yOff="2">entities/TEMP_shadow_large.png</shadow>
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		<transmogrifier type="1">
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		</transmogrifier>
		<trapchest type="1" friendlyName="Chest Mimic">
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		<trapchest type="2" friendlyName="Locked Chest Mimic">
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		</trapchest>
		<trapcauldron type="1" friendlyName="Fire Cauldron Mimic">
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		<trapcauldron type="2" friendlyName="Ice Cauldron Mimic">
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			<particle hit="particles/TEMP_particle_blue.png" />
		</trapcauldron>
		<toad type="1">
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			<particle hit="particles/TEMP_particle_green.png" />
		</toad>
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			<particle hit="particles/TEMP_particle_white.png" />
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		<wight type="1">
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			<optionalStats floating="True" bounceOnMovementFail="False" ignoreWalls="True"/>
			<bouncer min="-2.5" max="0" power="1.5" steps="15" />
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			<particle hit="particles/TEMP_particle_white.png" />
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		<wraith type="1">
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			<particle hit="particles/TEMP_particle_white.png" />
		</wraith>
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			<stats beatsPerMove="4" coinsToDrop="3" damagePerHit="3" health="1" movement="basicSeek" />
			<optionalStats massive="True" />
		</yeti>
		<zombie type="1">
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			<stats beatsPerMove="2" coinsToDrop="1" damagePerHit="2" health="1" movement="custom" />
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		<zombie_snake type="1" friendlyName="Conga Line">
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			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="1" damagePerHit="2" health="1" movement="custom" />
		</zombie_snake>
	</enemies>
</necrodancer>