Initialize engine version: 4.1.3f3 (9174d583c97b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim32.dll 10.18.10.3325]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     880 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\yxdown\jinjidejuren\AOG_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\yxdown\jinjidejuren\AOG_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\yxdown\jinjidejuren\AOG_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\yxdown\jinjidejuren\AOG_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\yxdown\jinjidejuren\AOG_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\yxdown\jinjidejuren\AOG_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\yxdown\jinjidejuren\AOG_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\yxdown\jinjidejuren\AOG_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\yxdown\jinjidejuren\AOG_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\yxdown\jinjidejuren\AOG_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.048 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

0:game
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 189 unused Assets to reduce memory usage. Loaded Objects now: 2962.
Total: 1.928499 ms (FindLiveObjects: 0.111611 ms CreateObjectMapping: 0.039769 ms MarkObjects: 0.274537 ms  DeleteObjects: 1.137279 ms)

1:game2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

