<?xml version="1.0" encoding="utf-8" ?>
<dialogues>
	<dialogue id="act2_intro">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="So this is how it feels to be a real superhero!"/>
		<text id="hero" text="Beware, criminals! $NAME$ is on the prowl, ready to dish out a main cource of JUSTICE...followed by a dessert of TRUTH!"/>
		<text id="hero" text="Mmm... I'm getting hungry!"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="The only things you should be digesting now are KNOWLEDGE and EXPERIENCE!"/>
		<text id="mentor" text="You still have much to learn, young hero. For one thing, you need to improve your Reputation!"/>
		<text id="mentor" text="Reputation determines your superhero rank and unlocks access to new quests."/>
		<text id="hero" text="Sounds great! So... How do I do that?"/>
		<text id="mentor" text="The best way to collect Reputation is by helping citizens in distress."/>
		<text id="mentor" text="Your next task is to collect $500 to upgrade your Distress-o-Meter!"/>
		<text id="mentor" text="If you desire to speak with me you can find me at Superhero U."/>
		<text id="mentor" text="Now, go forth, $NAME$!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act2_zh_1">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="You did it, $NAME$! Your rank has now gone up from Unknown to Wannabe."/>
		<text id="hero" text="Awesome! I FEEL like a Wannabe too."/>
		<text id="mentor" text="If I did not know better I might almost mistake you for a REAL superhero!"/>
		<text id="hero" text="How come you can NEVER give any encouraging comments?!"/>
		<enter id="opponent" image="Characters04" index="2" right="true" x="-100"/>
		<text id="opponent" text="Hey! You guys are superheroes, right?"/>
		<text id="opponent" text="There's some weird kind of beasts messing up Ravenclaw Prison!"/>
		<text id="opponent" text="Please, get there as soon as possible! All the inmates are terrified!"/>
		<exit id="opponent"/>
		<text id="hero" text="$EXCLAMATION$! That sounds like a job for... $NAME$!"/>
		<text id="mentor" text="Excellent! This is a perfect opportunity for you to practice your heroic skills."/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
<!--
	<dialogue id="act2_gp_1">
		<wait value="500"/>
		<text text="Awesome, keep leveling up your Strength, Intelligence or Essence!"/>
	</dialogue>
	<dialogue id="act2_gp_2">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="You have really powered up nowm, $NAME$."/>
		<text id="mentor" text="If I did not know better I might almost mistake you for a REAL superhero!"/>
		<text id="hero" text="How come you can NEVER give any encouraging comments?!"/>
		<enter id="opponent" image="Characters04" index="2" right="true" x="-100"/>
		<text id="opponent" text="Hey! You guys are superheroes, right?"/>
		<text id="opponent" text="There's some weird kind of beast messing up Ravenclaw Prison!"/>
		<text id="opponent" text="Please, get there as soon as possible! All the inmates are terrified!"/>
		<exit id="opponent"/>
		<text id="hero" text="$EXCLAMATION$! That sounds like a job for... $NAME$!"/>
		<text id="mentor" text="Excellent! This is a perfect opportunity for you to try out your new and improved powers."/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
-->
	<dialogue id="act2_ce_1">
		<music id="3"/>
		<wait value="500"/>
		<enter id="opponent" image="Animals" index="1" right="true" block="false"/>
		<enter id="o2" image="Characters07" index="1" x="-48" block="false"/>
		<enter id="o1" image="Characters07" index="2" x="64" block="false"/>
		<enter id="o3" image="Characters07" index="0" x="-150"/>
		<text id="o1" text="A MONSTER!"/>
		<text id="o3" text="Mommy, I'm scared!"/>
		<text id="o1" text="Run AWAY!"/>
		<exit id="o1" block="false"/>
		<exit id="o2" block="false"/>
		<exit id="o3"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="Hah, look at those hardened criminals running for their lives!"/>
		<text id="hero" text="You cowards!"/>
		<move id="hero" x="-24"/>
		<text id="opponent" text="ROOOOOOAAAAR!"/>
		<text id="hero" text="Mommy, I'm SCARED!"/>
		<exit id="opponent" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act2_ce_2">
		<wait value="500"/>
		<text text="You found an inmate's hidden stash of $100. No one's gonna miss that..."/>
	</dialogue>
	<dialogue id="act2_ce_3">
		<wait value="500"/>
		<text text="A group of trapped prisoners cheer as you rescue them. You gain 75 reputation!"/>
	</dialogue>
	<dialogue id="act2_ce_4">
		<wait value="500"/>
		<enter id="opponent" image="Animals" index="2" right="true" block="false"/>
		<enter id="o2" image="Characters07" index="1" x="-48" block="false"/>
		<enter id="o1" image="Characters07" index="2" x="64" block="false"/>
		<enter id="o3" image="Characters07" index="0" x="-150"/>
		<text id="o1" text="SAVE US! SAVE US!"/>
		<exit id="o1" block="false"/>
		<exit id="o2" block="false"/>
		<exit id="o3"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="$EXCLAMATION$! What kind of creature IS that?!"/>
		<exit id="opponent" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act2_ce_5">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="You have dispatched the creatures in Ravenclaw Prison, but where did they come from in the first place?"/>
		<text id="mentor" text="Search for clues, $NAME$! See what you can find out!"/>
		<exit id="mentor"/>
		<text id="hero" text="MORE work? Wasn't it good enough that I saved the day?!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act2_ce_6">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="I have it!"/>
		<text id="hero" text="Analyzing the times and places of beast sightings combined with a triangulation of roars shows me that the creatures came from-"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="-a mysterious flying saucer close to your superhero base!"/>
		<text id="hero" text="MAN! I wanted to say that!"/>
		<text id="mentor" text="Let us not bicker about who stole who's thunder. Off to the flying saucer we go!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act2_ce_7">
		<music id="3"/>
		<wait value="500"/>
		<enter id="mentor" image="Characters01" index="3" block="false"/>
		<enter id="hero" image="Characters01" x="100" index="0" block="false"/>
		<enter id="opponent" image="Characters05" index="1" right="true"/>
		<text id="mentor" text="There it is! The strange creature from outer space who released those hell-hounds upon us!"/>
		<text id="opponent" text="Who, me?"/>
		<text id="hero" text="Who, him?"/>
		<text id="mentor" text="Less questioning, more fighting! Get to it, $NAME$!"/>
		<exit id="mentor" block="false"/>
		<exit id="opponent" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act2_ce_8">
		<wait value="500"/>
		<enter id="mentor" image="Characters01" index="3" block="false"/>
		<enter id="hero" image="Characters01" x="100" index="0" block="false"/>
		<enter id="opponent" image="Characters05" index="1" right="true"/>
		<text id="hero" text="Blizzard Wizard, I don't think he means us any harm."/>
		<text id="opponent" text="I don't! I don't!"/>
		<text id="hero" text="There's no reason to fight him!"/>
		<text id="opponent" text="There isn't! There isn't!"/>
		<text id="mentor" text="I guess you are right. There is no need for fighting after all!"/>
		<enter id="o1" image="Animals" index="2" right="true" x="-64" block="false"/>
		<text id="o1" text="ROOOAAR!"/>
		<text id="mentor" text="...Unless you count THAT thing!"/>
		<text id="mentor" text="Get him, $NAME$!"/>
		<exit id="o1" block="false"/>
		<exit id="mentor" block="false"/>
		<exit id="opponent" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act2_ce_good">
		<wait value="500"/>
		<text text="For avoiding an unnecessary fight with Lighting Lad you are awarded 50 extra Ethics!"/>
	</dialogue>
	<dialogue id="act2_ce_9">
		<music id="8"/>
		<wait value="500"/>
		<enter id="mentor" image="Characters01" index="3" block="false"/>
		<enter id="hero" image="Characters01" x="100" index="0" block="false"/>
		<enter id="opponent" image="Characters05" index="1" right="true"/>
		<goto id="good">
			<conditions>
				<flag name="ID.act2_ce_8" value="1"/>
			</conditions>
		</goto>
		<text id="opponent" text="Ow! Ow! Enough, you guys!"/>
		<text id="mentor" text="Ah-hah! Had ENOUGH, eh? Tell us what you are doing on Planet Earth, you FOUL alien being!"/>
		<move id="opponent" x="-16"/>
		<text id="opponent" text="Alien? Me?!"/>
		<move id="opponent" x="24"/>
		<goto id="end"/>
		<label id="good"/>
		<text id="opponent" text="Thanks a lot for rescuing me! That thing was about to eat me!"/>
		<text id="mentor" text="Not to worry! Now, if you would be so kind as to tell us who you are?"/>
		<label id="end"/>
		<text id="opponent" text="I'm Lighting Lad! Don't you RECOGNIZE me, Professor Blizzard Wizard? You had me in Elemental Powers 201 last semester!"/>
		<text id="mentor" text="Oh. Um. Sorry, lad."/>
		<text id="hero" text="But what are you DOING here?"/>
		<text id="hero" text="And what about all those creatures that escaped from this place?"/>
		<text id="opponent" text="Ah... Well, you see, I found this abandoned spaceship with a bunch of creatures locked in cages."/>
		<text id="hero" text="So you released them?"/>
		<text id="opponent" text="Yeeah... And they sorta went on a rampage immediately afterwards."/>
		<text id="opponent" text="Sorry about that!"/>
		<text id="mentor" text="But why would alien beings have dangerous creatures locked up in the first place?"/>
		<move id="mentor" x="16"/>
		<text id="mentor" text="It makes no SENSE!"/>
		<text id="hero" text="Or maybe it does..."/>
		<text id="hero" text="Look at all the colors and the cheesy posters all over this place."/>
		<text id="hero" text="It looks just like an intergalactic circus!"/>
		<move id="mentor" x="-16"/>
		<text id="mentor" text="A circus? So those horrible beings were actually interstellar equivalents of bears and lions?"/>
		<text id="hero" text="I don't feel as heroic anymore."/>
		<text id="mentor" text="Oh well, never mind that! The good thing is that the threat is averted and no one came to harm!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
		<text id="opponent" text="...Except for me, that is. Ow!">
			<conditions>
				<flag name="ID.act2_ce_8" value=""/>
			</conditions>
		</text>
		<exit id="opponent"/>
	</dialogue>
	<dialogue id="act_2_end">
		<wait value="500"/>
		<text text="After everything had settled down our young hero went home for a cup of hot cocoa and a well earned rest."/>
		<text text="But the Blizzard Wizard had other business to attend to..."/>
		<music id="5"/>
		<enter id="bw" image="Characters01" index="3" block="false"/>
		<enter id="opponent" image="Characters02" index="3" right="true"/>
		<text id="bw" text="Ah-hah! Did you see that? That worthless youngster is becoming a proper hero now!"/>
		<text id="opponent" text="Are you so sure about that? I sense weakness still..."/>
		<text id="bw" text="You say that about everyone! When you met Captain Fantastic you were all 'Oooh, I sense weakness' and look who gave you a solid thrashing!"/>
		<text id="opponent" text="..."/>
		<text id="opponent" text="Do not mention that ever again."/>
		<text id="opponent" text="Very well. We shall wait and see what this...hero...will become..."/>
		<exit id="opponent" block="false"/>
		<exit id="bw"/>
	</dialogue>


	<dialogue id="bw_nothing">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="I have no time for you now, $NAME$! Go look for something useful to do!"/>
		<exit id="mentor"/>
		<text id="hero" text="Wow, another great instruction from the great Blizzard Wizard. Thanks a LOT!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="bw_extra_1">
		<wait value="500"/>
		<enter id="bw" image="Characters01" index="3" block="false"/>
		<enter id="opponent" image="Characters02" index="3" right="true"/>
		<text id="bw" text="...And as you see, everything is going according to the plan!"/>
		<text id="opponent" text="Very well. Let me know if anything changes."/>
		<text id="opponent" text="Talk to you later, Blizzard Wizard!"/>
		<text id="bw" text="Ta ta for now!"/>
		<exit id="opponent" block="false"/>
		<exit id="bw"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="$EXCLAMATION$! Who WAS that shady guy?"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="bw_extra_2">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o2" image="Characters07" index="1" x="48" right="true" block="false"/>
		<enter id="o1" image="Characters07" index="2" x="-64" right="true" block="false"/>
		<enter id="o3" image="Characters07" index="0" x="150" right="true"/>
		<text id="o1" text="Hey, thanks again for saving us from those monsters!"/>
		<text id="hero" text="No problem! Do you have any idea where they might've come from?"/>
		<text id="o2" text="Can't say that we do..."/>
		<text id="o2" text="They seemed kinda like wild animals with no plan at all."/>
		<text id="o1" text="Maybe drawn by some interesting sound or scent."/>
		<text id="o3" text="Probably the stench of your socks!"/>
		<text id="o1" text="Why you little... I oughta..."/>
		<text id="hero" text="Wild animals... Not sent by anyone in that case. Interesting."/>
		<exit id="o1" block="false"/>
		<exit id="o2" block="false"/>
		<exit id="o3" block="false"/>
		<exit id="hero"/>
	</dialogue>
</dialogues>