<?xml version="1.0" encoding="utf-8" ?>
<dialogues>
	<dialogue id="random_resource">
		<wait value="500"/>
		<text text="Citizens sometimes drop random resources for you to pick up!"/>
	</dialogue>
	<dialogue id="nothing">
		<wait value="500"/>
		<text text="There's nothing to do here right now!"/>
	</dialogue>
	<dialogue id="battle_fail">
		<wait value="500"/>
		<text text="If you can't beat an opponent you can level up your superpowers first and try again later!\n\nOr try learning a power that's strong against this opponent's powers."/>
		<text text="Physical powers are strong against Mental opponents, and Mental powers are strong against Elemental opponents.<IMG:Tutorial01>Finally, Elemental powers are strong against Physical opponents."/>
	</dialogue>

	<dialogue id="job_overseer">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters06" index="1" right="true"/>
		<text id="character" text="$NAME$... You have performed very well lately."/>
		<text id="character" text="How would you like to manage the production instead?"/>
		<text id="hero" text="Sure thing!"/>
		<text id="character" text="Then I shall inform the staff that you are our new overseer as of now."/>
		<text id="character" text="But no slacking off now! I shall keep an eye on you!"/>
		<exit id="character" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="job_busboy">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters06" index="2" right="true"/>
		<text id="character" text="Hello there! You look like a service minded young hero. Would you like to make some money?"/>
		<text id="hero" text="I dunno... Mom always told me not to trust random strangers making strangely appealing offers in the middle of the street!"/>
		<text id="character" text="Oh, don't be silly! My name is Jackal, and I need a new busboy here at the hotel."/>
		<text id="character" text="Feel free to drop by if you're interested!"/>
		<exit id="character" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="job_director">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters06" index="2" right="true"/>
		<text id="character" text="$NAME$, we have greatly appreciated having you as a busboy at the hotel."/>
		<text id="hero" text="Uh oh, sounds like someone has a pink slip prepared!"/>
		<text id="character" text="Not quite. I am in need of a Director of Hospitality."/>
		<text id="character" text="I think you would be an excellent option for that position."/>
		<text id="character" text="Think about it. If you choose to accept, just drop by the hotel!"/>
		<exit id="character" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="job_assistant">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters05" index="0" right="true"/>
		<text id="character" text="You there! Do you have any teaching experience?"/>
		<text id="hero" text="Well, I taught my dog to sit. Does that count?"/>
		<text id="character" text="That's good enough. We are in need of a new teaching assistant here at the Mandrake Institute."/>
		<text id="character" text="Drop by whenever you have some extra time!"/>
		<exit id="character"/>
		<text id="hero" text="The glamour of a superhero life. I never thought it would lead me back to school."/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="job_teacher">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters05" index="0" right="true"/>
		<text id="character" text="Well met, $NAME$!"/>
		<text id="character" text="You have been doing a splendid job as teaching assistant here at Mandrake Institute!"/>
		<text id="hero" text="Awesome! So am I getting a bonus or something?"/>
		<text id="character" text="In a manner of speaking. You'll be getting some extra responsibilities."/>
		<text id="hero" text="My hard work is rewarded by extra work, huh?"/>
		<text id="character" text="We're upgrading you to full teacher. Now let's get going! Your class is waiting for you!"/>
		<exit id="character" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="job_principal">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters05" index="0" right="true"/>
		<text id="character" text="There you are! Disaster has befallen Mandrake Institute!"/>
		<text id="hero" text="Tell me more! Is Galactrix on the move? Do we need to take care of a robot uprising?"/>
		<text id="character" text="It's even worse!"/>
		<text id="hero" text="Oooh!"/>
		<text id="character" text="The principal has resigned!"/>
		<text id="hero" text="Oh."/>
		<text id="character" text="I need you to pitch in instead, $NAME$!"/>
		<exit id="character" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="job_lab">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters02" index="1" right="true"/>
		<text id="mentor" text="You there! My name is Professor Aphasia, from the Westchester Academy."/>
		<text id="mentor" text="We need clever people of good repute for our lab work."/>
		<text id="mentor" text="Do you think that you're GOOD ENOUGH for a job at Westchester Academy?"/>
		<text id="mentor" text="Have you got what it TAKES?"/>
		<text id="hero" text="Um... Yes?"/>
		<text id="mentor" text="Eeexcellent! Then put on a lab coat and start WORKING!"/>
		<exit id="mentor"/>
		<text id="hero" text="What just happened? Did I get a job?"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="job_research">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters02" index="1" right="true"/>
		<text id="mentor" text="$NAME$, I have been observing you."/>
		<text id="hero" text="Um... Not in a creepy way like taking photos of me and keeping a shrine of me somewhere, I hope..."/>
		<text id="mentor" text="Of course not! I have observed your WORK!"/>
		<text id="mentor" text="You will serve better as a researcher rather than a mere lab assistant."/>
		<text id="hero" text="Sounds great to me!"/>
		<text id="mentor" text="I figured as much. I have prepared an office for you at Westchester."/>
		<text id="mentor" text="I will talk to you later. Start with your new assignment immediately!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="job_trainee">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters04" index="0" right="true"/>
		<text id="mentor" text="Hello there, young hero. My name is Infinitorax Supreme, and I represent Soylent Corporation."/>
		<text id="mentor" text="We have a factory in town where we produce the finest product available..."/>
		<text id="mentor" text="Soylent Blue! Succulent food that will end world hunger!"/>
		<text id="hero" text="Sounds spiffy! Not ominous at all!"/>
		<text id="mentor" text="Indeed."/>
		<text id="hero" text="And not at all too good to be true!"/>
		<text id="mentor" text="Quite."/>
		<text id="mentor" text="We are in need of a trainee, and you seem to fit the bill."/>
		<text id="mentor" text="Please stop by and have a look around!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="job_manager">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters04" index="0" right="true"/>
		<text id="hero" text="Infinitorax Supreme, what a pleasure to see you!"/>
		<text id="mentor" text="Quite. $NAME$, you seem to have the qualities required to make something of yourself."/>
		<text id="hero" text="I AM making something of myself! A superhero!"/>
		<text id="mentor" text="Yes, but even superheroes need to earn money somehow."/>
		<text id="mentor" text="We have need for a General Manager at Soylent Corporation."/>
		<text id="mentor" text="You have a reputation for getting things done and you don't seem the squeamish type."/>
		<text id="mentor" text="So consider yourself promoted as of now!"/>
		<exit id="mentor"/>
		<text id="hero" text="Not ominous at all. Nope, not at all."/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="job_cleaner">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters03" index="1" right="true"/>
		<text id="character" text="Hey! What are you doing here?"/>
		<text id="character" text="If you are going to loiter around the hydro plant you might as well do something useful!"/>
		<text id="hero" text="Something useful? Like what?"/>
		<text id="character" text="Here, grab this rag. Now go scrub some vats until they are sparkling clean!"/>
		<exit id="character"/>
		<text id="hero" text="What... When... How..."/>
		<text id="hero" text="What just happened?!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="job_analyst">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters03" index="1" right="true"/>
		<text id="hero" text="Stormbringer, I really don't feel like doing any more vat cleaning!"/>
		<text id="character" text="Well, why did you not say so earlier? I have something else in mind for you."/>
		<text id="character" text="We need someone to analyze the data and optimize our efficiency."/>
		<text id="hero" text="I can do that! I'm good with numbers."/>
		<text id="character" text="Yes. Maybe you WILL suffice."/>
		<text id="character" text="You will find your office in the corner over there. Now start crunching those numbers!"/>
		<exit id="character"/>
		<text id="hero" text="I THINK I just got a promotion!"/>
		<text id="hero" text="It's hard to tell with her temper..."/>
		<exit id="hero"/>
	</dialogue>

	<dialogue id="sidequest_wonder_boy">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters07" index="3" right="true"/>
		<text id="hero" text="Who are YOU? And why are you DRESSED like that?!"/>
		<text id="character" text="Aren't these clothes wonderful! I found them in a closet here in this UFO."/>
		<text id="character" text="And I discovered something else as well... A mind control device!"/>
		<text id="character" text="This is going to get me REAL easy money!"/>
		<text id="hero" text="Not so fast! $NAME$ will put a stop to those plans."/>
		<text id="character" text="Have at you! Taste the wrath of... Wonder Boy!"/>
		<exit id="character" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="sidequest_wonder_boy_win">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters07" index="3" right="true"/>
		<text id="hero" text="Wonder Boy huh? More like Old Man Blunder!"/>
		<text id="hero" text="You're not doing any foul deeds on MY watch!"/>
		<exit id="character" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="sidequest_hyena">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters06" index="3" right="true"/>
		<text id="character" text="GRROOOWWLL!"/>
		<text id="character" text="This shack belongs to HYENA!"/>
		<text id="character" text="BEGONE!"/>
		<text id="hero" text="Hey, watch it! Those claws look dangerous!"/>
		<text id="character" text="Enough talk! KILL!"/>
		<exit id="character" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="sidequest_hyena_win">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters06" index="3" right="true"/>
		<text id="character" text="You're strong... I shall leave you alone."/>
		<text id="character" text="For now!"/>
		<exit id="character"/>
		<text id="hero" text="Just who IS that weird hyena guy?!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="sidequest_infinitorax">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters04" index="0" right="true"/>
		<text id="character" text="Now listen here you little whippersnapper!"/>
		<text id="character" text="This is a bank robbery and I would appreciate NO interruptions!"/>
		<text id="character" text="Off with you!"/>
		<text id="hero" text="A bank robbery?! I'm having none of that, grampa!"/>
		<exit id="character" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="sidequest_infinitorax_win">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters04" index="0" right="true"/>
		<text id="character" text="I lost..."/>
		<text id="character" text="But I'm INVINCIBLE!"/>
		<text id="hero" text="Hah! You might've been a hotshot back in the 1800's or something!"/>
		<text id="hero" text="It's off to jail with you now!"/>
		<exit id="character" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="sidequest_supreme">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters06" index="1" right="true"/>
		<text id="character" text="Get out!"/>
		<text id="hero" text="But I just-"/>
		<text id="character" text="Get OUT!"/>
		<text id="character" text="This is a private meeting with VERY important clients."/>
		<text id="hero" text="Clients? All I can see are some gangsters back-"/>
		<text id="character" text="That's enough from you."/>
		<exit id="character" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="sidequest_supreme_win">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters06" index="1" right="true"/>
		<text id="hero" text="Why did you attack me?!"/>
		<text id="character" text="..."/>
		<text id="character" text="I'm not telling you ANYTHING!"/>
		<exit id="character"/>
		<text id="hero" text="She ran off! What was going ON here?!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="sidequest_wombat">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters06" index="0" right="true"/>
		<text id="character" text="ROOOOAAR!"/>
		<text id="hero" text="What the heck is THIS?!"/>
		<text id="character" text="WOMBAT IS THE STRONGEST THERE IS!"/>
		<text id="hero" text="Sure, whatever! Just don't-"/>
		<text id="character" text="Little hero talks too much. WOMBAT SMASH!"/>
		<exit id="character" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="sidequest_wombat_win">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters06" index="0" right="true"/>
		<text id="character" text="..."/>
		<text id="character" text="Wombat not the strongest?"/>
		<text id="hero" text="A-a-apparently not! Phew!"/>
		<text id="hero" text="$EXCLAMATION$, you are TOUGH!"/>
		<text id="character" text="Wombat will train even more! Wombat will be back!"/>
		<exit id="character"/>
		<text id="hero" text="Oh no, he got away!"/>
		<exit id="hero"/>
	</dialogue>

    <dialogue id="game_end_time">
		<music id="8"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o1" image="Characters01" index="3" right="true"/>
		<text id="o1" text="$NAME$... I would like to have a word with you."/>
		<text id="hero" text="Blizzard Wizard...? What's the matter?"/>
		<text id="o1" text="I regret to inform you that I will not be tutoring you anymore."/>
		<text id="hero" text="What?!"/>
		<text id="o1" text="I am sorry. I endeavoured to teach you how to be a TRUE hero within one month..."/>
		<text id="o1" text="...And that time is now up."/>
		<text id="hero" text="One month? What are you TALKING about? You never told me this!"/>
		<text id="o1" text="I never did, no. Maybe things would have been different if I had. Or maybe not."/>
		<text id="o1" text="Trust me, I WANTED to see you succeed!"/>
		<text id="o1" text="And maybe you WILL become a splendid hero without my tutelage! Only time will tell."/>
		<text id="o1" text="Regardless, it is with a heavy heart that I bid you adieu now. Fare thee well, $NAME$!"/>
        <exit id="o1"/>
		<text id="hero" text="Uh..."/>
		<text id="hero" text="I don't know what to say..."/>
		<text id="hero" text="The Blizzard Wizard was acting REALLY weird. I bet there's something more behind all of this!"/>
		<exit id="hero"/>
    </dialogue>
    <dialogue id="game_end_time_2">
		<music id="8"/>
		<wait value="500"/>
        <text text="$NAME$ was right. There WAS a story behind the Blizzard Wizard's strange behavior."/>
        <text text="Unfortunately, that is something that $NAME$ would never learn!"/>
    </dialogue>
</dialogues>