<?xml version="1.0" encoding="utf-8" ?>
<animations>
	<!-- FX animations -->
	<animation id="FXBomb">
		<sound id="27"/>
		<enter id="f1" image="FXMentalBall1" center="true" left="true" x="64" y="32" alpha="0.5"/>
		<move id="f1" right="true" y="0" alpha="1.0" time="0.65" special="rotate"/>
		<wait time="0.65"/>
		<fx id="fximpact" item="f1"/>
		<exit id="f1"/>
		<wait time="0.5"/>
	</animation>

	<!-- Enemy animations -->
	<animation id="Blizzard">
		<sound id="5"/>
		<enter id="f1" image="FXIcicle" center="true" x="-256" y="300" scale="1.5" alpha="0.75" blend="add"/>
		<move id="f1" right="true" time="1.75"/>
		<sound id="17"/>
		<wait time="0.25"/>
		<enter id="f2" image="FXIcicle" center="true" x="-256" y="380" scale="1.25" alpha="0.95" blend="add"/>
		<move id="f2" right="true" time="1.75"/>
		<wait time="0.35"/>
		<enter id="f3" image="FXIcicle" center="true" x="-256" y="480" scale="1.75" alpha="0.85" blend="add"/>
		<move id="f3" right="true" time="2.0"/>
		<sound id="17"/>
		<wait time="0.25"/>
		<enter id="f4" image="FXIcicle" center="true" x="-256" y="400" scale="1.5" alpha="0.75" blend="add"/>
		<move id="f4" right="true" time="1.65"/>
		<wait time="0.35"/>
		<enter id="f5" image="FXIcicle" center="true" x="-256" y="380" scale="1.25" alpha="0.95" blend="add"/>
		<move id="f5" right="true" time="1.75"/>
		<sound id="17"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="f1"/>
		<right x="6"/>
		<exit id="f1"/>	
		<enter id="f6" image="FXIcicle" center="true" x="-256" y="400" scale="1.5" alpha="0.75" blend="add"/>
		<move id="f6" right="true" time="1.65"/>
		<wait time="0.25"/>
		<fx id="smallimpact" item="f2"/>
		<right x="6"/>
		<exit id="f2"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="f3"/>
		<right x="6"/>
		<exit id="f3"/>
		<enter id="f7" image="FXIcicle" center="true" x="-256" y="400" scale="2.5" alpha="1.0" blend="add"/>
		<move id="f7" right="true" time="2.5"/>
		<wait time="0.25"/>
		<fx id="smallimpact" item="f4"/>
		<right x="6"/>
		<exit id="f4"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="f5"/>
		<right x="6"/>
		<exit id="f5"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="f6"/>
		<right x="6"/>
		<exit id="f6"/>
		<wait time="1.45"/>
		<damage percent="1.0"/>
		<fx id="bigimpact" item="f7"/>
		<fx id="sideimplosion" item="f7"/>
		<move id="f7" alpha="0" time="0.15"/>
		<right x="16"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Paralysis">
		<sound id="5"/>
		<wait time="0.5"/>
		<enter id="b1" image="fxconfusion1" center="true" left="true" x="64" y="16" alpha="1" blend="add" scale="1.75"/>
		<enter id="f1" image="fxball3" center="true" left="true" x="64" y="16" scale="1.5"/>
		<move id="b1" right="true" y="0" alpha="1.0" time="0.75" special="rotate"/>
		<move id="f1" right="true" y="0" alpha="1.0" time="0.75"/>
		<wait time="0.03"/>
		<enter id="b2" image="fxball3" center="true" left="true" x="64" y="16" alpha="0.5" blend="add" scale="1.25"/>
		<move id="b2" right="true" y="0" alpha="0.75" time="0.80"/>
		<wait time="0.055"/>
		<enter id="b3" image="fxball3" center="true" left="true" x="64" y="16" alpha="0.35" blend="add" scale="1.5"/>
		<move id="b3" right="true" y="0" alpha="0.25" time="0.85"/>
		<wait time="0.7"/>
		<fx id="smallimpact" item="f1"/>
		<fx id="bigimpact" right="true"/>
		<damage percent="1.0"/>
		<right x="6"/>
		<exit id="b1"/>
		<exit id="f1"/>
		<wait time="0.02"/>
		<exit id="b2"/>
		<wait time="0.025"/>
		<exit id="b3"/>
		<wait time="0.15"/>
		<enter id="f1" image="fxball3" center="true" right="true" scale="1.0"/>
		<move id="f1" alpha="0" scale="2.0" time="1.75"/>
		<enter id="f2" image="fxconfusion1" center="true" right="true" scale="1.0" blend="add"/>
		<move id="f2" alpha="0" scale="2.0" time="1.75" special="rotate"/>
		<enter id="f3" image="fxconfusion2" center="true" right="true" scale="1.0" blend="add"/>
		<move id="f3" alpha="0" scale="1.5" time="1.75"/>
		<fx id="bigimpact" right="true"/>
		<fx id="sideimplosion" item="f1"/>
		<effect/>
		<wait time="2.0"/>
	</animation>
	<animation id="Power Blitz">
		<sound id="27"/>
		<wait time="0.5"/>
		<enter id="f1" image="fxball3" center="true" left="true" x="0" y="0" scale="2.5" blend="add"/>
		<move id="f1" right="true" y="0" time="0.75"/>
		<wait time="0.1"/>
		<enter id="f2" image="fxball3" center="true" left="true" x="0" y="0" scale="2.5" blend="add"/>
		<move id="f2" right="true" y="0" time="0.75"/>
		<wait time="0.1"/>
		<sound id="24"/>
		<enter id="f3" image="fxball3" center="true" left="true" x="0" y="0" scale="2.5" blend="add"/>
		<move id="f3" right="true" y="0" time="0.75"/>
		<wait time="0.1"/>
		<enter id="f4" image="fxball3" center="true" left="true" x="0" y="0" scale="2.5" blend="add"/>
		<move id="f4" right="true" y="0" time="0.75"/>
		<wait time="0.1"/>
		<enter id="f5" image="fxball3" center="true" left="true" x="0" y="0" scale="2.5" blend="add"/>
		<move id="f5" right="true" y="0" time="0.75"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="f1"/>
		<right x="8"/>
		<exit id="f1"/>
		<wait time="0.1"/>
		<fx id="smallimpact" item="f2"/>
		<right x="8"/>
		<exit id="f2"/>
		<wait time="0.1"/>
		<fx id="smallimpact" item="f3"/>
		<right x="8"/>
		<exit id="f3"/>
		<wait time="0.1"/>
		<fx id="smallimpact" item="f4"/>
		<right x="8"/>
		<exit id="f4"/>
		<wait time="0.1"/>
		<fx id="bigimpact" item="f5"/>
		<fx id="sideimplosion" item="f5"/>
		<self/>
		<damage percent="1.0"/>
		<right x="24"/>
		<exit id="f5"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Vicious Bite">
		<sound id="15"/>
		<left x="432"/>
		<wait time="0.5"/>
		<enter id="f1" image="fxbite1" center="true" right="true" x="24" y="0" blend="add"/>
		<move id="f1" alpha="0" time="0.35"/>
		<fx id="bigimpact" right="true"/>
		<damage percent="0.3"/>
		<right x="16"/>
		<wait time="0.35"/>
		<exit id="f1"/>		
		<enter id="f1" image="fxrender" center="true" right="true" x="0" y="0" blend="add"/>
		<move id="f1" alpha="0" time="0.25"/>
		<fx id="smallimpact" right="true"/>
		<damage percent="0.1"/>
		<right x="12"/>
		<wait time="0.25"/>
		<exit id="f1"/>
		<enter id="f1" image="fxrender" center="true" right="true" x="0" y="0" blend="add"/>
		<move id="f1" alpha="0" time="0.35"/>
		<fx id="smallimpact" right="true"/>
		<damage percent="0.1"/>
		<right x="12"/>
		<wait time="0.55"/>
		<exit id="f1"/>
		<enter id="f1" image="fxbite2" center="true" right="true" x="0" y="0" blend="add"/>
		<move id="f1" alpha="0" time="0.55"/>
		<fx id="bigimpact" right="true"/>
		<damage percent="0.5"/>
		<right x="16"/>
		<wait time="0.55"/>
		<exit id="f1"/>		
		<wait time="0.5"/>
	</animation>
	<animation id="Onslaught">
		<sound id="15"/>
		<left x="432"/>
		<wait time="0.5"/>
		<enter id="f1" image="fxbite1" center="true" right="true" x="24" y="0" blend="add"/>
		<move id="f1" alpha="0" time="0.35"/>
		<enter id="f2" image="fxball3" center="true" right="true" x="24" y="0" scale="2"/>
		<move id="f2" alpha="0" time="0.35"/>
		<fx id="bigimpact" right="true"/>
		<damage percent="0.3"/>
		<right x="16"/>
		<wait time="0.35"/>
		<exit id="f1"/>		
		<exit id="f2"/>		
		<enter id="f1" image="fxbite2" center="true" right="true" x="0" y="0" blend="add"/>
		<move id="f1" alpha="0" time="0.25"/>
		<enter id="f2" image="fxball3" center="true" right="true" x="24" y="0" scale="1.25"/>
		<move id="f2" alpha="0" time="0.25"/>
		<fx id="smallimpact" right="true"/>
		<damage percent="0.1"/>
		<right x="8"/>
		<wait time="0.25"/>
		<exit id="f1"/>
		<exit id="f2"/>
		<enter id="f1" image="fxbite2" center="true" right="true" x="0" y="0" blend="add"/>
		<move id="f1" alpha="0" time="0.25"/>
		<enter id="f2" image="fxball3" center="true" right="true" x="24" y="0" scale="1.25"/>
		<move id="f2" alpha="0" time="0.25"/>
		<fx id="smallimpact" right="true"/>
		<damage percent="0.1"/>
		<right x="8"/>
		<wait time="0.25"/>
		<exit id="f1"/>
		<exit id="f2"/>
		<enter id="f1" image="fxbite1" center="true" right="true" x="0" y="0" blend="add"/>
		<move id="f1" alpha="0" time="0.35"/>
		<enter id="f2" image="fxball3" center="true" right="true" x="24" y="0" scale="1.25"/>
		<move id="f2" alpha="0" time="0.35"/>
		<fx id="bigimpact" right="true"/>
		<damage percent="0.2"/>
		<right x="12"/>
		<wait time="0.55"/>
		<exit id="f1"/>		
		<exit id="f2"/>
		<enter id="f1" image="fxbite2" center="true" right="true" x="0" y="0" blend="add"/>
		<move id="f1" alpha="0" time="0.55"/>
		<enter id="f2" image="fxball3" center="true" right="true" x="24" y="0" scale="2"/>
		<move id="f2" alpha="0" time="0.55"/>
		<fx id="sideimplosion" right="true"/>
		<damage percent="0.3"/>
		<right x="16"/>
		<wait time="0.55"/>
		<exit id="f1"/>		
		<exit id="f2"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Render">
		<sound id="15"/>
		<left x="432"/>
		<wait time="0.5"/>
		<enter id="f1" image="fxrender" center="true" right="true" x="0" y="0" blend="add"/>
		<move id="f1" alpha="0" time="0.25"/>
		<fx id="smallimpact" right="true"/>
		<damage percent="0.2"/>
		<right x="12"/>
		<wait time="0.25"/>
		<exit id="f1"/>
		<enter id="f1" image="fxrender" center="true" right="true" x="0" y="0" blend="add"/>
		<move id="f1" alpha="0" time="0.25"/>
		<fx id="smallimpact" right="true"/>
		<damage percent="0.2"/>
		<right x="12"/>
		<wait time="0.25"/>
		<exit id="f1"/>
		<enter id="f1" image="fxrender" center="true" right="true" x="0" y="0" blend="add"/>
		<move id="f1" alpha="0" time="0.45"/>
		<fx id="bigimpact" right="true"/>
		<damage percent="0.6"/>
		<right x="12"/>
		<wait time="0.45"/>
		<exit id="f1"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Mighty Punch">
		<sound id="5"/>
		<enter id="f1" image="fxball3" center="true" left="true" x="0" y="32" alpha="0" blend="add"/>
		<enter id="f2" image="fxball3" center="true" left="true" x="0" y="32" alpha="0" blend="add"/>
		<move id="f1" alpha="0.5" time="0.5" special="rotate"/>
		<wait time="0.15"/>
		<move id="f2" alpha="0.5" time="0.5" special="rotate"/>
		<wait time="0.5"/>
		<enter id="f3" image="fxfist1" center="true" left="true" x="64" y="32" alpha="0.15"/>
		<move id="f1" right="true" time="0.35"/>
		<move id="f2" right="true" time="0.35"/>
		<move id="f3" alpha="0.75" right="true" time="0.35"/>
		<wait time="0.35"/>
		<fx id="sideimplosion" right="true"/>
		<fx id="bigimpact" right="true"/>
		<damage percent="1.0"/>
		<right x="48"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Body Blow">
		<sound id="15"/>
		<left x="432"/>
		<wait time="0.5"/>
		<fx id="smallimpact" right="true"/>
		<damage percent="0.1"/>
		<right x="12"/>
		<wait time="0.25"/>
		<fx id="smallimpact" right="true"/>
		<damage percent="0.1"/>
		<right x="12"/>
		<wait time="0.25"/>
		<fx id="smallimpact" right="true"/>
		<damage percent="0.3"/>
		<right x="12"/>
		<wait time="0.45"/>
		<fx id="bigimpact" right="true"/>
		<damage percent="0.5"/>
		<right x="32"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Throwing Knife">
		<sound id="27"/>
		<enter id="b1" image="fxknife" center="true" left="true" x="0" y="32"/>
		<enter id="b2" image="fxknife" center="true" left="true" x="0" y="32" blend="add" alpha="0.25"/>
		<move id="b1" right="true" y="0" time="0.35"/>
		<move id="b2" right="true" y="0" time="0.40"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="b1"/>
		<damage percent="1.0"/>
		<right x="6"/>
		<exit id="b1"/>
		<exit id="b2"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Gunshot">
		<sound id="19"/>
		<enter id="b1" image="fxbullet1" center="true" left="true" x="0" y="32"/>
		<move id="b1" right="true" y="0" time="0.35"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="b1"/>
		<damage percent="1.0"/>
		<right x="6"/>
		<exit id="b1"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Rifle">
		<sound id="19"/>
		<enter id="b1" image="fxbullet1" center="true" left="true" x="0" y="32"/>
		<move id="b1" right="true" y="0" time="0.5"/>
		<wait time="0.15"/>
		<sound id="19"/>
		<enter id="b2" image="fxbullet1" center="true" left="true" x="0" y="32"/>
		<move id="b2" right="true" y="16" time="0.5"/>
		<wait time="0.15"/>
		<sound id="19"/>
		<enter id="b3" image="fxbullet1" center="true" left="true" x="0" y="32"/>
		<move id="b3" right="true" y="8" time="0.5"/>
		<wait time="0.20"/>
		<fx id="smallimpact" item="b1"/>
		<damage percent="0.25"/>
		<right x="4"/>
		<exit id="b1"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="b2"/>
		<damage percent="0.25"/>
		<right x="4"/>
		<exit id="b2"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="b3"/>
		<damage percent="0.5"/>
		<right x="4"/>
		<exit id="b3"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Machinegun">
		<sound id="19"/>
		<enter id="b1" image="fxbullet1" center="true" left="true" x="0" y="32"/>
		<move id="b1" right="true" y="0" time="0.5"/>
		<wait time="0.15"/>
		<sound id="19"/>
		<enter id="b2" image="fxbullet1" center="true" left="true" x="0" y="32"/>
		<move id="b2" right="true" y="32" time="0.5"/>
		<wait time="0.15"/>
		<sound id="19"/>
		<enter id="b3" image="fxbullet1" center="true" left="true" x="0" y="32"/>
		<move id="b3" right="true" y="8" time="0.5"/>
		<wait time="0.15"/>
		<sound id="19"/>
		<enter id="b4" image="fxbullet1" center="true" left="true" x="0" y="32"/>
		<move id="b4" right="true" y="48" time="0.5"/>
		<wait time="0.05"/>
		<fx id="smallimpact" item="b1"/>
		<damage percent="0.2"/>
		<right x="4"/>
		<exit id="b1"/>
		<wait time="0.10"/>
		<sound id="19"/>
		<enter id="b5" image="fxbullet1" center="true" left="true" x="0" y="32"/>
		<move id="b5" right="true" y="16" time="0.5"/>
		<wait time="0.05"/>
		<fx id="smallimpact" item="b2"/>
		<damage percent="0.2"/>
		<right x="4"/>
		<exit id="b2"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="b3"/>
		<damage percent="0.2"/>
		<right x="4"/>
		<exit id="b3"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="b4"/>
		<damage percent="0.2"/>
		<right x="4"/>
		<exit id="b4"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="b5"/>
		<damage percent="0.2"/>
		<right x="4"/>
		<exit id="b5"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Mob Rules">
		<sound id="15"/>
		<enter id="f1" image="fxfist1" center="true" left="true" x="64" y="32" alpha="0.5"/>
		<move id="f1" right="true" y="0" alpha="1.0" time="0.35"/>
		<wait time="0.15"/>
		<sound id="15"/>
		<enter id="f2" image="fxfist1" center="true" left="true" x="64" y="64" alpha="0.5"/>
		<move id="f2" right="true" y="16" alpha="1.0" time="0.35"/>
		<wait time="0.20"/>
		<fx id="smallimpact" item="f1"/>
		<damage percent="0.25"/>
		<right x="6"/>	
		<exit id="f1"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="f2"/>
		<damage percent="0.25"/>
		<right x="6"/>	
		<exit id="f2"/>
		<wait time="0.15"/>
		<sound id="15"/>
		<enter id="f3" image="fxfist1" center="true" left="true" x="64" y="48" alpha="0.5"/>
		<move id="f3" right="true" y="32" alpha="1.0" time="0.35"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="f3"/>
		<damage percent="0.5"/>
		<right x="10"/>	
		<exit id="f3"/>	
		<wait time="0.5"/>
	</animation>
	<animation id="Mental Bolt">
		<sound id="17"/>
		<enter id="f1" image="FXMentalBall1" center="true" left="true" x="64" y="32" alpha="0" blend="add"/>
		<enter id="f2" image="FXMentalBall1" center="true" left="true" x="64" y="32" alpha="0"/>
		<move id="f1" alpha="0.5" time="0.75" special="rotate"/>
		<move id="f2" alpha="0.5" time="0.75" special="rotate"/>
		<wait time="0.75"/>
		<move id="f1" right="true" y="-16" time="0.40" special="rotate"/>
		<move id="f2" right="true" y="-16" time="0.35" special="rotate"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="f1"/>
		<damage percent="1.0"/>
		<right x="6"/>
		<exit id="f1"/>
		<exit id="f2"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Confusion">
		<sound id="5"/>
		<enter id="f1" image="fxconfusion1" center="true" left="true" x="0" y="32" alpha="0" blend="add"/>
		<enter id="f2" image="fxconfusion1" center="true" left="true" x="0" y="32" alpha="0" blend="add"/>
		<move id="f1" alpha="0.25" time="1.0" special="rotate"/>
		<wait time="0.15"/>
		<move id="f2" alpha="0.25" time="1.0" special="rotate"/>
        <wait time="1.0"/>
		<sound id="27"/>
		<enter id="e1" image="fxconfusion1" center="true" right="true" x="0" alpha="0" blend="add"/>
		<enter id="e2" image="fxconfusion1" center="true" right="true" x="0" alpha="0" blend="add"/>
		<enter id="b1" image="FXMentalBall1" center="true" right="true" alpha="0" scale="0" blend="add"/>
		<move id="b1" alpha="0.75" scale="5" time="3" special="rotate"/>
		<move id="e1" alpha="0.25" time="1.0" special="rotate"/>
		<wait time="0.15"/>
		<move id="e2" alpha="0.25" time="1.0" special="rotate"/>
		<enter id="b2" image="fxconfusion1" center="true" right="true" alpha="0" scale="0" blend="add"/>
		<move id="b2" alpha="0.75" scale="4" time="3"/>
		<wait time="1.0"/>
		<enter id="c" image="fxconfusion2" center="true" right="true" x="0" y="32" alpha="0" blend="add"/>
		<move id="c" alpha="1.0" time="0.5"/>
		<wait time="0.75"/>
		<fx id="bigimpact" item="b1"/>
		<fx id="sideimplosion" item="b1"/>
		<damage percent="1.0"/>
		<right x="6"/>
		<effect/>
		<exit id="c"/>
		<exit id="f1"/>
		<exit id="f2"/>
		<exit id="e1"/>
		<exit id="e2"/>
		<exit id="b1"/>
		<exit id="b2"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Psycho Beam">
		<sound id="24"/>
		<enter id="b1" image="fxbeam2" center="true" left="true" x="16" y="40" alpha="1.0" blend="add"/>
		<move id="b1" right="true" y="76" alpha="1.0" time="0.55" special="wrap"/>
		<wait time="0.15"/>
		<sound id="24"/>
		<enter id="b2" image="fxbeam2" center="true" left="true" x="16" y="8" alpha="1.0" blend="add"/>
		<move id="b2" right="true" y="32" alpha="1.0" time="0.75" special="wrap"/>
		<wait time="0.45"/>
		<fx id="smallimpact" item="b1"/>
		<damage percent="0.25"/>
		<right x="2"/>
		<move id="b1" alpha="0" time="0.01"/>
		<wait time="0.05"/>
		<exit id="b1"/>
		<fx id="smallimpact" item="b2"/>
		<damage percent="0.25"/>
		<right x="2"/>
		<wait time="0.05"/>
		<fx id="smallimpact" item="b2"/>
		<damage percent="0.25"/>
		<right x="2"/>
		<wait time="0.05"/>
		<fx id="smallimpact" item="b2"/>
		<damage percent="0.25"/>
		<right x="2"/>
		<move id="b2" alpha="0" time="0.01"/>
		<wait time="0.01"/>
		<exit id="b2"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Riddle Me This">
		<sound id="5"/>
		<enter id="f1" image="fxconfusion1" center="true" left="true" x="64" y="32" alpha="0" blend="add"/>
		<enter id="f2" image="fxconfusion1" center="true" left="true" x="64" y="32" alpha="0" blend="add"/>
		<enter id="f3" image="fxconfusion1" center="true" left="true" x="64" y="32" alpha="0" blend="add"/>
		<move id="f1" alpha="0.65" time="0.75" special="rotate"/>
		<wait time="0.10"/>
		<move id="f2" alpha="0.45" time="0.75" special="rotate"/>
		<wait time="0.10"/>
		<move id="f3" alpha="0.25" time="0.75" special="rotate"/>
		<wait time="1.5"/>
		<sound id="17"/>
		<move id="f1" right="true" y="-16" time="0.35" special="rotate"/>
		<move id="f2" right="true" y="-16" time="0.50" special="rotate"/>
		<move id="f3" right="true" y="-16" time="0.65" special="rotate"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="f1"/>
		<damage percent="0.25"/>
		<right x="6"/>
		<exit id="f1"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="f2"/>
		<damage percent="0.25"/>
		<right x="6"/>
		<exit id="f2"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="f3"/>
		<damage percent="0.25"/>
		<right x="12"/>
		<exit id="f3"/>
		<wait time="0.5"/>
		<fx id="bigimpact" right="true"/>
		<damage percent="0.25"/>
		<wait time="0.75"/>
	</animation>
	<animation id="PSI Strike">
		<sound id="27"/>
		<enter id="f1" image="fxball2" center="true" left="true" x="-64" y="64" alpha="0" scale="0" blend="add"/>
		<enter id="f2" image="fxball2" center="true" left="true" x="-64" y="32" alpha="0" scale="0" blend="add"/>
		<enter id="f3" image="fxball2" center="true" left="true" x="-64" y="48" alpha="0" scale="0" blend="add"/>
		<move id="f1" right="true" y="-16" time="0.55" alpha="1" scale="1"/>
		<move id="f2" right="true" y="0" time="0.80" alpha="1" scale="1"/>
		<move id="f3" right="true" y="-24" time="1.10" alpha="1" scale="1"/>
		<wait time="0.55"/>
		<fx id="smallimpact" item="f1"/>
		<damage percent="0.25"/>
		<right x="6"/>
		<exit id="f1"/>
		<wait time="0.25"/>
		<fx id="smallimpact" item="f2"/>
		<damage percent="0.25"/>
		<right x="6"/>
		<exit id="f2"/>
		<wait time="0.30"/>
		<fx id="smallimpact" item="f3"/>
		<damage percent="0.25"/>
		<right x="6"/>
		<exit id="f3"/>
		<wait time="0.75"/>
		<fx id="bigimpact" right="true"/>
		<right x="16"/>
		<damage percent="0.25"/>
		<wait time="0.75"/>
	</animation>
	<animation id="Ice Bolt">
		<sound id="27"/>
		<enter id="f1" image="FXIcicle" center="true" left="true" x="64" y="32" alpha="0" scale="0.75" blend="add"/>
		<enter id="f2" image="FXIcicle" center="true" left="true" x="64" y="32" alpha="0" scale="0.75" blend="add"/>
		<enter id="f3" image="FXIcicle" center="true" left="true" x="64" y="32" alpha="0" blend="add"/>
		<move id="f1" alpha="0.55" time="0.55"/>
		<wait time="0.10"/>
		<move id="f2" alpha="0.45" time="0.55"/>
		<wait time="0.10"/>
		<move id="f3" alpha="0.25" time="0.55"/>
		<wait time="0.55"/>
		<move id="f1" right="true" y="-16" time="0.35"/>
		<move id="f2" right="true" y="8" time="0.50"/>
		<move id="f3" right="true" y="32" time="0.65"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="f1"/>
		<damage percent="0.25"/>
		<right x="6"/>
		<exit id="f1"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="f2"/>
		<damage percent="0.25"/>
		<right x="6"/>
		<exit id="f2"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="f3"/>
		<damage percent="0.25"/>
		<right x="12"/>
		<exit id="f3"/>
		<wait time="0.15"/>
		<fx id="bigimpact" right="true"/>
		<damage percent="0.25"/>
		<effect/>
		<wait time="0.75"/>
	</animation>
	<animation id="EMP Strike">
		<sound id="23"/>
		<enter id="electro1" image="FXLightning1" center="true" left="true" x="128" y="16" alpha="1.0" blend="add"/>
		<move id="electro1" right="true" y="-16" alpha="1.0" time="0.25" special="wrap"/>
		<wait time="0.15"/>
		<sound id="23"/>
		<enter id="electro2" image="FXLightning2" center="true" left="true" x="132" y="32" alpha="1.0" blend="add"/>
		<move id="electro2" right="true" y="64" alpha="1.0" time="0.35" special="wrap" />
		<wait time="0.10"/>
		<fx id="smallimpact" item="electro1"/>
		<damage percent="0.25"/>
		<right x="6"/>
		<move id="electro1" alpha="0" time="0.01"/>
		<enter id="electro3" image="FXLightning1" center="true" left="true" x="128" y="64" alpha="1.0" blend="add"/>
		<move id="electro3" right="true" y="-64" alpha="1.0" time="0.40" special="wrap" />
		<wait time="0.15"/>
		<sound id="23"/>
		<enter id="electro4" image="FXLightning2" center="true" left="true" x="132" y="32" alpha="1.0" blend="add"/>
		<move id="electro4" right="true" y="32" alpha="1.0" time="0.35" special="wrap" />
		<wait time="0.10"/>
		<fx id="smallimpact" item="electro2"/>
		<damage percent="0.25"/>
		<right x="6"/>
		<move id="electro2" alpha="0" time="0.01"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="electro3"/>
		<damage percent="0.25"/>
		<right x="6"/>
		<move id="electro3" alpha="0" time="0.01"/>
		<wait time="0.10"/>
		<fx id="smallimpact" item="electro4"/>
		<damage percent="0.25"/>
		<right x="16"/>
		<move id="electro4" alpha="0" time="0.01"/>
		<exit id="electro1"/>
		<exit id="electro2"/>
		<exit id="electro3"/>
		<exit id="electro4"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Electric Storm">
		<sound id="25"/>
<!--		<enter id="e1" image="FXLightning1" left="true" x="-85" y="-96" alpha="0" blend="add"/>-->
		<enter id="e1" image="FXLightning1" left="true" x="-24" y="-96" alpha="0" blend="add"/>
		<move id="e1" alpha="1.0" time="0.15"/>
		<wait time="0.15"/>
		<move id="e1" alpha="0.25" time="0.10"/>
		<wait time="0.10"/>
		<move id="e1" alpha="1.0" time="0.10"/>
		<wait time="0.10"/>
		<move id="e1" alpha="0.25" time="0.10"/>
		<sound id="23"/>
		<wait time="0.10"/>
		<move id="e1" alpha="1.0" time="0.10"/>
		<wait time="0.10"/>
		<fx id="bigimpact" right="true"/>
		<damage percent="1.0"/>
		<right x="16"/>
		<move id="e1" alpha="0" time="0.15"/>
		<wait time="0.15"/>
		<exit id="e1"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Hellfire">
		<sound id="24"/>
		<enter id="f1" image="fxball3" center="true" left="true" x="64" y="32" alpha="0.75" blend="add"/>
		<move id="f1" x="384" y="128" alpha="1.0" time="1.25"/>
		<wait time="1.25"/>
		<sound id="15"/>
		<enter id="b1" image="fxball3" center="true" x="384" y="128" alpha="0" blend="add"/>
		<move id="b1" right="true" y="0" alpha="1.0" time="0.30"/>
		<wait time="0.15"/>
		<sound id="15"/>
		<enter id="b2" image="fxball3" center="true" x="384" y="128" alpha="0" blend="add"/>
		<move id="b2" right="true" y="32" alpha="1.0" time="0.30"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="b1"/>
		<damage percent="0.1"/>
		<right x="12"/>
		<exit id="b1"/>
		<sound id="15"/>
		<enter id="b3" image="fxball3" center="true" x="384" y="128" alpha="0" blend="add"/>
		<move id="b3" right="true" y="-16" alpha="1.0" time="0.30"/>
		<wait time="0.15"/>
		<fx id="bigimpact" item="b2"/>
		<damage percent="0.1"/>
		<right x="12"/>
		<exit id="b2"/>
		<sound id="15"/>
		<enter id="b4" image="fxball3" center="true" x="384" y="128" alpha="0" blend="add"/>
		<move id="b4" right="true" y="24" alpha="1.0" time="0.30"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="b3"/>
		<damage percent="0.1"/>
		<right x="12"/>
		<exit id="b3"/>
		<wait time="0.15"/>
		<fx id="bigimpact" item="b4"/>
		<damage percent="0.1"/>
		<right x="12"/>
		<exit id="b4"/>
		<move id="f1" right="true" y="0" alpha="1.0" time="0.50"/>
		<wait time="0.50"/>
		<fx id="bigimpact" item="f1"/>
		<fx id="sideimplosion" item="f1"/>
		<damage percent="0.6"/>
		<right x="16"/>
		<exit id="f1"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Vibro Blade">
		<sound id="27"/>
		<enter id="b1" image="fxknife" center="true" left="true" x="0" y="32" blend="add" alpha="0.5"/>
		<enter id="b2" image="fxknife" center="true" left="true" x="0" y="32" blend="add" alpha="0.25"/>
		<move id="b1" right="true" y="0" time="0.35"/>
		<move id="b2" right="true" y="0" time="0.40"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="b1"/>
		<damage percent="1.0"/>
		<right x="6"/>
		<exit id="b1"/>
		<exit id="b2"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Lousy Punch">
		<sound id="15"/>
		<enter id="f1" image="fxfist1" center="true" left="true" scale="0.5" x="64" y="32" alpha="0.5"/>
		<move id="f1" right="true" y="0" alpha="1.0" time="0.55"/>
		<wait time="0.55"/>
		<fx id="smallimpact" item="f1"/>
		<damage percent="1.0"/>
		<right x="6"/>
		<exit id="f1"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Weak Blast">
		<sound id="27"/>
		<enter id="f1" image="FXMentalBall1" center="true" left="true" x="64" y="32" scale="0.5" alpha="0" blend="add"/>
		<enter id="f2" image="FXMentalBall1" center="true" left="true" x="64" y="32" scale="0.5" alpha="0"/>
		<move id="f1" alpha="0.5" time="0.75" special="rotate"/>
		<move id="f2" alpha="0.5" time="0.75" special="rotate"/>
		<wait time="0.75"/>
		<move id="f1" right="true" y="-16" time="0.45" special="rotate"/>
		<move id="f2" right="true" y="-16" time="0.40" special="rotate"/>
		<wait time="0.40"/>
		<fx id="smallimpact" item="f1"/>
		<damage percent="1.0"/>
		<right x="6"/>
		<exit id="f1"/>
		<exit id="f2"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Supreme Blast">
		<sound id="26"/>
		<enter id="f1" image="FXMentalBall1" center="true" left="true" x="64" y="32" alpha="0" blend="add" scale="2.0"/>
		<enter id="f2" image="FXMentalBall1" center="true" left="true" x="64" y="32" alpha="0" blend="add" scale="2.5"/>
		<enter id="f3" image="FXMentalBall1" center="true" left="true" x="64" y="32" alpha="0" blend="add" scale="3.0"/>
		<move id="f1" alpha="0.65" time="0.75" special="rotate"/>
		<wait time="0.10"/>
		<move id="f2" alpha="0.45" time="0.75" special="rotate"/>
		<wait time="0.10"/>
		<move id="f3" alpha="0.25" time="0.75" special="rotate"/>
		<wait time="1.5"/>
		<move id="f1" right="true" y="-16" time="0.35" special="rotate"/>
		<move id="f2" right="true" y="8" time="0.50" special="rotate"/>
		<move id="f3" right="true" y="32" time="0.65" special="rotate"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="f1"/>
		<damage percent="0.25"/>
		<right x="6"/>
		<exit id="f1"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="f2"/>
		<damage percent="0.25"/>
		<right x="6"/>
		<exit id="f2"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="f3"/>
		<damage percent="0.25"/>
		<right x="12"/>
		<exit id="f3"/>
		<wait time="0.5"/>
		<fx id="bigimpact" right="true"/>
		<effect/>
		<damage percent="0.25"/>
		<wait time="0.75"/>
	</animation>
	<animation id="Telekinesis">
		<enter id="f1" image="hotspotsci2" center="true" left="true" x="-384" y="0"/>
		<move id="f1" right="true" y="0" time="1.75" special="rotate"/>
		<wait time="0.5"/>
		<sound id="15"/>
		<enter id="f2" image="hotspotsci3" center="true" left="true" x="-384" y="32"/>
		<move id="f2" right="true" y="32" time="1.75" special="rotate"/>
		<wait time="0.55"/>
		<sound id="15"/>
		<enter id="f3" image="hotspotphys2" center="true" left="true" x="-384" y="16"/>
		<move id="f3" right="true" y="0" time="1.5" special="rotate"/>
		<wait time="0.65"/>
		<sound id="15"/>
		<fx id="smallimpact" item="f1"/>
		<damage percent="0.25"/>
		<right x="6"/>
		<exit id="f1"/>
		<wait time="0.5"/>
		<fx id="smallimpact" item="f2"/>
		<damage percent="0.25"/>
		<right x="6"/>
		<exit id="f2"/>
		<wait time="0.3"/>
		<fx id="bigimpact" item="f3"/>
		<damage percent="0.5"/>
		<right x="16"/>
		<exit id="f3"/>
		<wait time="0.5"/>
	</animation>
<!--
	<animation id="electro_1">
		<enter id="electro1" image="fxlightning2" center="true" left="true" x="128" y="16" alpha="0.5"/>
		<enter id="electro2" image="fxlightning" center="true" left="true" x="128" y="64" alpha="0.5"/>
		<move id="electro1" right="true" y="-16" alpha="1.0" time="2.25" special="wrap"/>
		<move id="electro2" right="true" y="32" alpha="1.0" time="2.35" special="wrap" />
		<wait time="2.25"/>
		<fx id="smallimpact" item="electro1"/>
		<damage constant="0" level="1.0" physical="2.0"/>
		<right x="6"/>
		<move id="electro1" alpha="0" time="0.01"/>
		<wait time=".1"/>
		<fx id="smallimpact" item="electro2"/>
		<damage constant="0" level="1.0" physical="2.0"/>
		<right x="6"/>
		<move id="electro2" alpha="0" time="0.01"/>
		<wait time="0.1"/>
		<fx id="smallimpact" item="electro1" x="32" y="64" />
		<exit id="electro1"/>
		<exit id="electro2"/>
		<wait time="0.5"/>
	</animation>
-->
	<!-- Player powers -->
	<animation id="Mind Blast">
		<sound id="17"/>
		<enter id="f1" image="FXMentalBall1" center="true" left="true" x="64" y="32" alpha="0.5"/>
		<move id="f1" right="true" y="0" alpha="1.0" time="0.65" special="rotate"/>
		<wait time="0.65"/>
		<fx id="smallimpact" item="f1"/>
		<effect/>
		<damage percent="1.0"/>
		<right x="6"/>
		<exit id="f1"/>
		<wait time="0.5"/>
	</animation>

	<animation id="Left Hook">
		<sound id="15"/>
		<enter id="f1" image="fxfist1" center="true" left="true" x="64" y="32" alpha="0.5"/>
		<move id="f1" right="true" y="0" alpha="1.0" time="0.35"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="f1"/>
		<self/>
		<damage percent="1.0"/>
		<right x="6"/>
		<exit id="f1"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Stone Skin">
		<sound id="5"/>
		<enter id="f1" image="fxball1" center="true" left="true" x="0" y="32" alpha="0" blend="add"/>
		<enter id="f2" image="fxball1" center="true" left="true" x="0" y="32" alpha="0" blend="add"/>
		<move id="f1" alpha="0.25" time="1.0" special="rotate"/>
		<wait time="0.15"/>
		<move id="f2" alpha="0.25" time="1.0" special="rotate"/>
		<wait time="1.0"/>
		<move id="f1" scale="4.0" alpha="0" time="0.5" special="rotate"/>
		<move id="f2" scale="4.0" alpha="0" time="0.5" special="rotate"/>
		<wait time="0.25"/>
		<fx id="sideimplosion" item="f1"/>
		<Self/>
		<self/>
		<wait time="0.25"/>
		<exit id="f1"/>
		<exit id="f2"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Power Punch">
		<sound id="15"/>
		<enter id="b1" image="fxball1" center="true" left="true" x="64" y="16" alpha="1" blend="add"/>
		<enter id="f1" image="fxfist1" center="true" left="true" x="64" y="16" alpha="0.5"/>
		<move id="b1" right="true" y="0" alpha="1.0" time="0.5"/>
		<move id="f1" right="true" y="0" alpha="1.0" time="0.5"/>
		<wait time="0.02"/>
		<enter id="b2" image="fxball1" center="true" left="true" x="64" y="16" alpha="0.35" blend="add" scale="0.5"/>
		<move id="b2" right="true" y="0" alpha="0.5" time="0.55"/>
		<wait time="0.025"/>
		<enter id="b3" image="fxball1" center="true" left="true" x="64" y="16" alpha="0.15" blend="add" scale="0.25"/>
		<move id="b3" right="true" y="0" alpha="0.25" time="0.60"/>
		<wait time="0.4"/>
		<fx id="smallimpact" item="f1"/>
		<self/>
		<damage percent="1.0"/>
		<right x="6"/>
		<exit id="b1"/>
		<exit id="f1"/>
		<wait time="0.02"/>
		<exit id="b2"/>
		<wait time="0.025"/>
		<exit id="b3"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Haymaker">
		<sound id="26"/>
		<enter id="f1" image="fxball1" center="true" left="true" x="64" y="32" alpha="0" blend="add"/>
		<enter id="f2" image="fxball3" center="true" left="true" x="64" y="32" alpha="0" blend="add"/>
		<enter id="f3" image="FXMentalBall1" center="true" left="true" x="64" y="32" alpha="0" blend="add"/>
		<move id="f1" alpha="0.65" time="0.55" special="rotate"/>
		<wait time="0.10"/>
		<move id="f2" alpha="0.45" time="0.55" special="rotate"/>
		<wait time="0.10"/>
		<move id="f3" alpha="0.25" time="0.55" special="rotate"/>
		<wait time="0.55"/>
		<move id="f1" right="true" y="-16" time="0.35" special="rotate"/>
		<move id="f2" right="true" y="8" time="0.50" special="rotate"/>
		<move id="f3" right="true" y="32" time="0.65" special="rotate"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="f1"/>
		<damage percent="0.25"/>
		<right x="6"/>
		<exit id="f1"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="f2"/>
		<damage percent="0.25"/>
		<right x="6"/>
		<exit id="f2"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="f3"/>
		<damage percent="0.25"/>
		<right x="12"/>
		<exit id="f3"/>
		<wait time="0.35"/>
		<fx id="bigimpact" right="true"/>
		<self/>
		<damage percent="0.25"/>
		<wait time="0.75"/>
	</animation>
	<animation id="Stunner">
		<sound id="5"/>
		<enter id="b1" image="fxconfusion1" center="true" left="true" x="64" y="16" alpha="1" blend="add"/>
		<enter id="f1" image="fxfist1" center="true" left="true" x="64" y="16" alpha="0.5"/>
		<move id="b1" right="true" y="0" alpha="1.0" time="0.75" special="rotate"/>
		<move id="f1" right="true" y="0" alpha="1.0" time="0.75"/>
		<wait time="0.03"/>
		<enter id="b2" image="fxfist1" center="true" left="true" x="64" y="16" alpha="0.35" blend="add" scale="1.25"/>
		<move id="b2" right="true" y="0" alpha="0.75" time="0.80"/>
		<wait time="0.055"/>
		<enter id="b3" image="fxfist1" center="true" left="true" x="64" y="16" alpha="0.15" blend="add" scale="1.5"/>
		<move id="b3" right="true" y="0" alpha="0.25" time="0.85"/>
		<wait time="0.7"/>
		<fx id="smallimpact" item="f1"/>
		<fx id="sideimplosion" item="f1"/>
		<damage percent="1.0"/>
		<right x="6"/>
		<exit id="b1"/>
		<exit id="f1"/>
		<wait time="0.02"/>
		<exit id="b2"/>
		<wait time="0.025"/>
		<exit id="b3"/>
		<wait time="0.5"/>
		<fx id="bigimpact" right="true"/>
		<self/>
		<wait time="0.10"/>
	</animation>
	<animation id="Clobbering Time">
		<sound id="15"/>
		<left x="432"/>
		<wait time="0.5"/>
		<fx id="smallimpact" right="true"/>
		<damage percent="0.1"/>
		<right x="12"/>
		<wait time="0.25"/>
		<fx id="smallimpact" right="true"/>
		<damage percent="0.1"/>
		<right x="12"/>
		<wait time="0.25"/>
		<fx id="smallimpact" right="true"/>
		<damage percent="0.1"/>
		<right x="12"/>
		<wait time="0.45"/>
		<fx id="bigimpact" right="true"/>
		<damage percent="0.2"/>
		<right x="16"/>
		<wait time="0.85"/>
		<fx id="bigimpact" right="true"/>
		<fx id="sideimplosion" right="true"/>
		<damage percent="0.5"/>
		<right x="32"/>
		<wait time="0.5"/>
	</animation>

	<animation id="Force Field">
		<sound id="5"/>
		<enter id="f1" image="fxball3" center="true" left="true" x="0" y="32" alpha="0" blend="add"/>
		<enter id="f2" image="fxball3" center="true" left="true" x="0" y="32" alpha="0" blend="add"/>
		<move id="f1" alpha="0.75" time="1.0" special="rotate"/>
		<wait time="0.15"/>
		<move id="f2" alpha="0.75" time="1.0" special="rotate"/>
		<wait time="1.0"/>
		<move id="f1" scale="4.0" alpha="0" time="0.5" special="rotate"/>
		<move id="f2" scale="4.0" alpha="0" time="0.5" special="rotate"/>
		<wait time="0.25"/>
		<fx id="sideimplosion" item="f1"/>
		<self/>
		<wait time="0.25"/>
		<exit id="f1"/>
		<exit id="f2"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Fiery Furnace">
		<sound id="15"/>
		<enter id="f1" image="fxball3" center="true" left="true" x="64" y="32" alpha="0.75" blend="add"/>
		<move id="f1" right="true" y="0" alpha="1.0" time="0.35"/>
		<wait time="0.15"/>
		<sound id="15"/>
		<enter id="f2" image="fxball3" center="true" left="true" x="64" y="64" alpha="0.75" blend="add"/>
		<move id="f2" right="true" y="16" alpha="1.0" time="0.35"/>
		<wait time="0.20"/>
		<fx id="smallimpact" item="f1"/>
		<damage percent="0.25"/>
		<right x="6"/>	
		<exit id="f1"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="f2"/>
		<damage percent="0.25"/>
		<right x="6"/>	
		<exit id="f2"/>
		<wait time="0.15"/>
		<sound id="15"/>
		<enter id="f3" image="fxball3" center="true" left="true" x="64" y="48" alpha="0.75" scale="1.5" blend="add"/>
		<move id="f3" right="true" y="32" alpha="1.0" time="0.35"/>
		<wait time="0.35"/>
		<fx id="bigimpact" item="f3"/>
		<damage percent="0.5"/>
		<right x="10"/>	
		<exit id="f3"/>	
		<wait time="0.5"/>
	</animation>
	<animation id="Thunderstorm">
		<sound id="25"/>
		<enter id="e1" image="FXLightning3" left="true" x="16" y="-90" alpha="0" blend="add" center="true"/>
		<move id="e1" alpha="0.75" time="0.15"/>
		<wait time="0.15"/>
		<fx id="bigimpact" right="true"/>
		<damage percent="0.25"/>
		<right x="16"/>
		<move id="e1" alpha="1.0" time="0.15"/>
		<wait time="0.15"/>
		<move id="e1" alpha="0.25" time="0.10"/>
		<wait time="0.10"/>
		<move id="e1" alpha="1.0" time="0.10"/>
		<wait time="0.10"/>
		<move id="e1" alpha="0.25" time="0.10"/>
		<sound id="23"/>
		<wait time="0.10"/>
		<move id="e1" alpha="1.0" time="0.10"/>
		<wait time="0.10"/>
		<fx id="bigimpact" right="true"/>
		<damage percent="0.25"/>
		<right x="16"/>
		<move id="e1" alpha="1.0" time="0.15"/>
		<wait time="0.15"/>
		<move id="e1" alpha="0.25" time="0.10"/>
		<wait time="0.10"/>
		<move id="e1" alpha="1.0" time="0.10"/>
		<wait time="0.10"/>
		<move id="e1" alpha="0.25" time="0.10"/>
		<sound id="23"/>
		<wait time="0.10"/>
		<move id="e1" alpha="1.0" time="0.10"/>
		<wait time="0.10"/>
		<fx id="bigimpact" right="true"/>
		<effect/>
		<damage percent="0.5"/>
		<right x="16"/>
		<move id="e1" alpha="0" time="0.15"/>
		<wait time="0.15"/>
		<exit id="e1"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Ice Beam">
		<sound id="24"/>
		<enter id="b1" image="fxbeam1" center="true" left="true" x="124" y="16" alpha="1.0" blend="add"/>
		<move id="b1" right="true" y="16" alpha="1.0" time="0.4" special="wrap"/>
		<wait time="0.25"/>
		<fx id="smallimpact" item="b1"/>
		<damage percent="0.25"/>
		<right x="2"/>
		<wait time="0.05"/>
		<fx id="smallimpact" item="b1"/>
		<damage percent="0.25"/>
		<right x="2"/>
		<wait time="0.05"/>
		<fx id="smallimpact" item="b1"/>
		<damage percent="0.25"/>
		<right x="2"/>
		<wait time="0.05"/>
		<fx id="smallimpact" item="b1"/>
		<damage percent="0.25"/>
		<right x="2"/>
		<move id="b1" alpha="0" time="0.01"/>
		<wait time="0.01"/>
		<exit id="b1"/>
		<effect/>
		<wait time="0.5"/>
	</animation>

	<animation id="Electro Blast">
		<sound id="23"/>
		<enter id="electro1" image="FXLightning2" center="true" left="true" x="124" y="16" alpha="1.0" blend="add"/>
		<enter id="electro2" image="FXLightning1" center="true" left="true" x="132" y="64" alpha="1.0" blend="add"/>
		<move id="electro1" right="true" y="-16" alpha="1.0" time="0.25" special="wrap"/>
		<move id="electro2" right="true" y="32" alpha="1.0" time="0.35" special="wrap" />
		<wait time="0.25"/>
		<sound id="23"/>
		<fx id="smallimpact" item="electro1"/>
		<damage percent="0.5"/>
		<right x="6"/>
		<move id="electro1" alpha="0" time="0.01"/>
		<wait time="0.1"/>
		<fx id="smallimpact" item="electro2"/>
		<damage percent="0.5"/>
		<right x="6"/>
		<move id="electro2" alpha="0" time="0.01"/>
		<wait time="0.1"/>
		<fx id="smallimpact" item="electro1" x="32" y="64" />
		<effect/>
		<exit id="electro1"/>
		<exit id="electro2"/>
		<wait time="0.5"/>
	</animation>

	<animation id="Flame Arrow">
		<sound id="27"/>
		<enter id="arrow1" image="fxfirearrow" center="true" left="true" x="64" y="0" alpha="0.5"/>
		<move id="arrow1" right="true" y="32" alpha="1.0" time="0.35"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="arrow1"/>
		<effect/>
		<damage percent="1.0"/>
		<right x="6"/>
		<exit id="arrow1"/>
		<wait time="0.5"/>
	</animation>
<!--
	<animation id="flamearrow_2">
		<enter id="arrow1" image="fxfirearrow" center="true" left="true" x="64" y="0" alpha="0.5"/>
		<enter id="arrow2" image="fxfirearrow" center="true" left="true" x="64" y="16" alpha="0.5"/>
		<move id="arrow1" right="true" y="32" alpha="1.0" time="0.5"/>
		<move id="arrow2" right="true" y="64" alpha="1.0" time="0.35"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="arrow2"/>
		<damage percent="0.4"/>
		<right x="4"/>
		<exit id="arrow2"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="arrow1"/>
		<damage percent="0.6"/>
		<exit id="arrow1"/>
		<right x="6"/>
		<wait time="0.5"/>
	</animation>
	<animation id="flamearrow_3">
		<enter id="arrow1" image="fxfirearrow" center="true" left="true" x="64" y="-16" alpha="0.5"/>
		<enter id="arrow2" image="fxfirearrow" center="true" left="true" x="64" alpha="0.5"/>
		<enter id="arrow3" image="fxfirearrow" center="true" left="true" x="64" y="16" alpha="0.5"/>
		<move id="arrow1" right="true" y="-16" alpha="1.0" time="0.65"/>
		<move id="arrow2" right="true" y="32" alpha="1.0" time="0.5"/>
		<move id="arrow3" right="true" y="80" alpha="1.0" time="0.35"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="arrow3"/>
		<damage percent="0.2"/>
		<right x="4"/>
		<exit id="arrow3"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="arrow2"/>
		<damage percent="0.2"/>
		<exit id="arrow2"/>
		<right x="4"/>
		<wait time="0.15"/>
		<fx id="smallimpact" item="arrow1"/>
		<damage percent="0.6"/>
		<exit id="arrow1"/>
		<right x="6"/>
		<wait time="0.5"/>
	</animation>
	<animation id="firearrow_tmp">
		<enter id="arrow" image="fxfirearrow" center="true" left="true" x="64" alpha="0.5"/>
		<move id="arrow" right="true" y="-16" alpha="1.0" time="0.35"/>
		<wait time="0.35"/>
		<fx id="smallimpact" item="arrow"/>
		<exit id="arrow"/>
		<right x="8"/>
		<wait time="0.5"/>
	</animation>
	-->
	<animation id="Soul Crusher">
		<sound id="5"/>
		<enter id="b1" image="FXMentalBall1" center="true" left="true" y="32" alpha="0" scale="4.0" blend="add"/>
		<move id="b1" alpha="1.0" scale="0.5" time="0.75"/>
		<wait time="0.4"/>
		<enter id="b2" image="FXMentalBall1" center="true" left="true" y="32" alpha="0" scale="4.0" blend="add"/>
		<move id="b2" alpha="1.0" scale="0.5" time="0.95"/>
		<wait time="0.35"/>
		<exit id="b1"/>
		<sound id="24"/>
		<enter id="b1" image="FXMentalBall1" center="true" left="true" y="32" alpha="0" scale="4.0" blend="add"/>
		<move id="b1" alpha="1.0" scale="0.5" time="1.25"/>
		<wait time="0.60"/>
		<exit id="b2"/>
		<wait time="0.65"/>
		<exit id="b1"/>

		<enter id="b1" image="FXMentalBall1" center="true" right="true" x="64" y="-600" alpha="0" scale="1" blend="add"/>
		<move id="b1" right="true" x="-64" alpha="1.0" scale="3" time="0.5" special="rotate"/>
		<wait time="0.5"/>
		<fx id="bigimpact" item="b1"/>
		<damage percent="0.2"/>
		<right x="6"/>
		<move id="b1" alpha="0" scale="1" time="0.2"/>
		<wait time="0.2"/>
		<exit id="b1"/>

		<wait time="0.25"/>
		<enter id="b1" image="FXMentalBall1" center="true" right="true" x="256" y="-600" alpha="0" scale="1" blend="add"/>
		<move id="b1" right="true" x="48" alpha="1.0" scale="3" time="0.5" special="rotate"/>
		<wait time="0.5"/>
		<fx id="bigimpact" item="b1"/>
		<damage percent="0.2"/>
		<right x="6"/>
		<move id="b1" alpha="0" scale="1" time="0.2"/>
		<wait time="0.2"/>
		<exit id="b1"/>

		<wait time="0.25"/>
		<enter id="b1" image="FXMentalBall1" center="true" right="true" x="128" y="-600" alpha="0" scale="1" blend="add"/>
		<move id="b1" right="true" x="16" alpha="1.0" scale="3" time="0.5" special="rotate"/>
		<wait time="0.5"/>
		<fx id="bigimpact" item="b1"/>
		<damage percent="0.2"/>
		<right x="6"/>
		<move id="b1" alpha="0" scale="1" time="0.2"/>
		<wait time="0.2"/>
		<exit id="b1"/>

		<wait time="0.5"/>
		<enter id="b1" image="FXMentalBall1" center="true" right="true" x="256" y="-600" alpha="0" scale="1" blend="add"/>
		<enter id="b2" image="FXMentalBall1" center="true" right="true" x="256" y="-600" alpha="0" scale="1" blend="add"/>
		<move id="b1" right="true" x="-32" alpha="1.0" scale="4" time="0.95" special="rotate"/>
		<move id="b2" right="true" x="-32" alpha="0.55" scale="4" time="1.15"/>
		<wait time="0.95"/>
		<fx id="bigimpact" item="b1"/>
		<fx id="sideimplosion" item="b1"/>
		<effect/>
		<damage percent="0.4"/>
		<right x="6"/>
		<move id="b1" alpha="0" scale="1" time="0.2"/>
		<move id="b2" alpha="0" scale="1" time="0.2"/>
		<wait time="0.2"/>
		<exit id="b1"/>
		<exit id="b2"/>

		<wait time="0.5"/>
	</animation>
	<animation id="Ragnarok">
		<sound id="27"/>
		<enter id="b1" image="fxball3" center="true" left="true" alpha="0" scale="4.0" blend="add"/>
		<move id="b1" alpha="1.0" scale="0.5" time="0.75"/>
		<wait time="0.4"/>
		<enter id="b2" image="fxbite2" center="true" left="true" alpha="0" scale="4.0" blend="add"/>
		<move id="b2" alpha="1.0" scale="0.5" time="0.95"/>
		<wait time="0.35"/>
		<exit id="b1"/>
		<sound id="24"/>
		<enter id="b1" image="fxball2" center="true" left="true" alpha="0" scale="4.0" blend="add"/>
		<move id="b1" alpha="1.0" scale="0.5" time="1.25"/>
		<wait time="0.60"/>
		<exit id="b2"/>
		<wait time="0.65"/>
		<exit id="b1"/>
		<wait time="0.35"/>
		<enter id="x1" image="fxball3" center="true" right="true" x="25" y="-48" alpha="0" scale="0" blend="add"/>
		<move id="x1" alpha="1.0" scale="3.0" time="0.25"/>
		<wait time="0.25"/>
		<fx id="smallimpact" item="x1"/>
		<damage percent="0.1"/>
		<right x="6"/>
		<move id="x1" alpha="0" scale="4.0" time="0.10"/>
		<wait time="0.10"/>
		<exit id="x1"/>
		<enter id="x1" image="fxball2" center="true" right="true" x="-25" y="64" alpha="0" scale="0" blend="add"/>
		<move id="x1" alpha="1.0" scale="3.0" time="0.25"/>
		<wait time="0.25"/>
		<fx id="smallimpact" item="x1"/>
		<damage percent="0.1"/>
		<right x="6"/>
		<move id="x1" alpha="0" scale="4.0" time="0.10"/>
		<wait time="0.10"/>
		<exit id="x1"/>
		<enter id="x1" image="fxball3" center="true" right="true" x="0" y="16" alpha="0" scale="0" blend="add"/>
		<move id="x1" alpha="1.0" scale="3.0" time="0.25"/>
		<wait time="0.25"/>
		<fx id="smallimpact" item="x1"/>
		<damage percent="0.1"/>
		<right x="6"/>
		<move id="x1" alpha="0" scale="4.0" time="0.10"/>
		<wait time="0.10"/>
		<exit id="x1"/>
		<enter id="x1" image="fxball3" center="true" right="true" x="-32" y="-52" alpha="0" scale="0" blend="add"/>
		<move id="x1" alpha="1.0" scale="3.0" time="0.25"/>
		<wait time="0.25"/>
		<fx id="smallimpact" item="x1"/>
		<damage percent="0.1"/>
		<right x="6"/>
		<move id="x1" alpha="0" scale="4.0" time="0.10"/>
		<wait time="0.10"/>
		<exit id="x1"/>
		<enter id="x1" image="fxball2" center="true" right="true" x="30" y="40" alpha="0" scale="0" blend="add"/>
		<move id="x1" alpha="1.0" scale="3.0" time="0.25"/>
		<wait time="0.25"/>
		<fx id="smallimpact" item="x1"/>
		<damage percent="0.1"/>
		<right x="6"/>
		<move id="x1" alpha="0" scale="4.0" time="0.10"/>
		<wait time="0.10"/>
		<exit id="x1"/>
		<wait time="0.25"/>
		<enter id="x1" image="fxball3" center="true" right="true" x="-32" y="-52" alpha="0" scale="0" blend="add"/>
		<move id="x1" alpha="1.0" scale="3.0" time="0.30"/>
		<wait time="0.10"/>
		<enter id="x2" image="fxball2" center="true" right="true" x="25" y="-48" alpha="0" scale="0" blend="add"/>
		<move id="x2" alpha="1.0" scale="3.0" time="0.30"/>
		<wait time="0.10"/>
		<enter id="x3" image="fxball3" center="true" right="true" x="0" y="16" alpha="0" scale="0" blend="add"/>
		<move id="x3" alpha="1.0" scale="3.0" time="0.30"/>
		<wait time="0.10"/>
		<enter id="x4" image="fxbite2" center="true" right="true" x="-25" y="64" alpha="0" scale="0" blend="add"/>
		<move id="x4" alpha="1.0" scale="3.0" time="0.30"/>
		<fx id="smallimpact" item="x1"/>
		<damage percent="0.1"/>
		<right x="6"/>
		<move id="x1" alpha="0" scale="4.0" time="0.10"/>
		<wait time="0.10"/>
		<enter id="x5" image="fxball3" center="true" right="true" x="30" y="40" alpha="0" scale="0" blend="add"/>
		<move id="x5" alpha="1.0" scale="3.0" time="0.30"/>
		<fx id="bigimpact" item="x2"/>
		<damage percent="0.1"/>
		<right x="6"/>
		<move id="x2" alpha="0" scale="4.0" time="0.10"/>		
		<wait time="0.10"/>
		<fx id="smallimpact" item="x3"/>
		<damage percent="0.1"/>
		<right x="6"/>
		<move id="x3" alpha="0" scale="4.0" time="0.10"/>
		<wait time="0.10"/>
		<fx id="smallimpact" item="x4"/>
		<damage percent="0.1"/>
		<right x="6"/>
		<move id="x4" alpha="0" scale="4.0" time="0.10"/>
		<wait time="0.10"/>
		<fx id="bigimpact" item="x5"/>
		<fx id="sideimplosion" item="x5"/>
		<effect/>
		<damage percent="0.1"/>
		<right x="6"/>
		<move id="x5" alpha="0" scale="4.0" time="0.10"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Illusion">
		<sound id="15"/>
		<left x="432"/>
		<wait time="0.5"/>
		<enter id="f1" image="fxconfusion1" center="true" right="true" x="0" y="0" scale="2" blend="add"/>
		<move id="f1" alpha="0" time="0.25"/>
		<fx id="smallimpact" right="true"/>
		<damage percent="0.2"/>
		<right x="12"/>
		<wait time="0.25"/>
		<exit id="f1"/>
		<enter id="f1" image="fxconfusion2" center="true" right="true" x="0" y="0" scale="2" blend="add"/>
		<move id="f1" alpha="0" time="0.25"/>
		<fx id="smallimpact" right="true"/>
		<damage percent="0.2"/>
		<right x="12"/>
		<wait time="0.25"/>
		<exit id="f1"/>
		<enter id="f1" image="fxconfusion1" center="true" right="true" x="0" y="0" scale="2" blend="add"/>
		<move id="f1" alpha="0" time="0.45"/>
		<fx id="bigimpact" right="true"/>
		<damage percent="0.6"/>
		<right x="12"/>
		<wait time="0.45"/>
		<exit id="f1"/>
		<wait time="0.5"/>
	</animation>
	<animation id="Mystical Alignment">
		<sound id="5"/>
		<enter id="b1" image="FXMentalBall1" center="true" right="true" alpha="0" scale="0" blend="add"/>
		<move id="b1" alpha="0.75" scale="5" time="3" special="rotate"/>
		<wait time="1"/>
		<sound id="27"/>
		<enter id="b2" image="fxconfusion1" center="true" right="true" alpha="0" scale="0" blend="add"/>
		<move id="b2" alpha="0.75" scale="4" time="3"/>
		<wait time="0.5"/>
		<enter id="b3" image="fxconfusion2" center="true" right="true" alpha="0" scale="0" blend="add"/>
		<move id="b3" alpha="0.75" scale="3" time="3"/>
		<sound id="24"/>
		<wait time="1"/>
		<fx id="bigimpact" item="b1"/>
		<fx id="sideimplosion" item="b1"/>
		<effect/>
		<damage percent="1"/>
		<right x="16"/>
		<exit id="b1"/>
		<exit id="b2"/>
		<exit id="b3"/>
		<wait time="0.65"/>
	</animation>

	<animation id="Dimensional Vortex">
		<sound id="5"/>
		<enter id="b1" image="FXLightning2" center="true" right="true" alpha="0" scale="0" blend="add"/>
		<move id="b1" alpha="0.75" scale="6" time="5" special="rotate"/>
		<wait time="0.5"/>
		<enter id="b12" image="FXLightning1" center="true" right="true" alpha="0" scale="0" blend="add"/>
		<move id="b12" alpha="0.75" scale="6" time="5" special="rotate"/>
		<wait time="0.5"/>
		<sound id="27"/>
		<enter id="b2" image="fxball3" center="true" right="true" alpha="0" scale="0" blend="add"/>
		<move id="b2" alpha="0.75" scale="6" time="5"/>
		<wait time="1"/>
		<enter id="b3" image="fxball2" center="true" right="true" alpha="0" scale="0"/>
		<move id="b3" alpha="0.5" scale="6" time="5"/>
		<wait time="1"/>
		<sound id="24"/>
		<wait time="2"/>
		<fx id="bigimpact" item="b1"/>
		<fx id="sideimplosion" item="b1"/>
		<damage percent="1"/>
		<right x="16"/>
		<exit id="b1"/>
		<exit id="b12"/>
		<exit id="b2"/>
		<exit id="b3"/>
		<wait time="0.65"/>
	</animation>

</animations>