<?xml version="1.0" encoding="utf-8" ?>
<dialogues>
	<dialogue id="intro_battle">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text text="Meet $REALNAME$, a high school dropout who scrapes through life without any HOPES or AMBITIONS."/>
		<text text="But everything will soon change after a chance meeting with a local thug..."/>
		<music id="3"/>
		<enter id="mentor" image="Characters02" index="0" right="true"/>
		<text id="mentor" text="Hey kid, hand over your wallet!"/>
		<move id="hero" x="-16"/>
		<text id="hero" text="What?"/>
		<text id="mentor" text="I said, hand over your wallet! You deaf, kid?"/>
		<move id="hero" x="16"/>
		<text id="hero" text="Are you robbing me?!"/>
		<move id="mentor" x="16"/>
		<text id="mentor" text="Whaddya think I'm doing?! Of COURSE I'm robbin' ya!"/>
		<text id="mentor" text="I think you need a beating as well, you little runt!"/>
		<move id="hero" x="-32"/>
		<text id="hero" text="Heeelp! HEEELP!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="battle_no_powers">
		<wait value="500"/>
		<text text="CLICK and DRAG to select groups of three or more tokens."/>
		<text text="But it looks like you have no powers available in this battle!\n\nYou might be in real trouble now..."/>
	</dialogue>
	<dialogue id="intro_1">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="$EXCLAMATION$! That HURT!"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="You there! The one who got beat up just now!"/>
		<text id="hero" text="That would be me... Ow."/>
		<text id="mentor" text="You look like a MISERABLE excuse for a human being!"/>
		<move id="hero" x="16"/>
		<text id="hero" text="Say what?!"/>
		<text id="mentor" text="And I am sure you are a WEAK and PATHETIC failure without any future prospects."/>
		<move id="hero" x="16"/>
		<text id="hero" text="HEY!!!"/>
		<text id="mentor" text="Never fear! I, the Blizzard Wizard, shall turn you into a splendid SUPERHERO one month from now. From now on you shall be know as..."/>
		<text id="mentor" text="$NAME$!"/>
		<text id="mentor" text="Follow my instructions and I shall make you powerful beyond your wildest imaginations!"/>
		<text id="mentor" text="But first of all you have to learn how to earn some money. I do not intend to pay for your expenses!"/>
		<text id="mentor" text="Come along now! We do not have all day."/>
		<exit id="mentor"/>
		<text id="hero" text="What... What just happened?!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="intro_job">
		<wait value="500"/>
		<text text="Fill up the METERS, and do it quickly to get a higher BONUS!"/>
	</dialogue>
	<dialogue id="intro_2">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="Very good, you have earned some money! There is hope for you after all."/>
		<move id="hero" x="8"/>
		<text id="hero" text="Thanks a LOT, you old goat!"/>
		<text id="mentor" text="Be nice! Otherwise I will not show you the SUPERHERO BASE I have prepared for you!"/>
		<move id="hero" x="8"/>
		<text id="hero" text="A superhero base! Just for me?!"/>
		<text id="hero" text="NOW we're talking!"/>
		<text id="mentor" text="Come now. Off to the base we go!"/>
		<exit id="hero" block="false"/>
		<exit id="mentor"/>
	</dialogue>
<!--
	<dialogue id="intro_1">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text text="Meet $REALNAME$, a high school dropout who scrapes through life without any HOPES or AMBITIONS."/>
		<text text="But everything will soon change after a chance meeting with Blizzard Wizard, dean of Superhero U..."/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="You there! You look like just the one I need!"/>
		<text id="hero" text="I do?"/>
		<text id="mentor" text="You look like a MISERABLE excuse for a human being!"/>
		<text id="hero" text="Say what?!"/>
		<text id="mentor" text="I bet that you have never done anything worthwhile in your entire life."/>
		<text id="hero" text="Hey!"/>
		<text id="mentor" text="And I am sure you are a PATHETIC failure without any future prospects."/>
		<text id="hero" text="HEY!!!"/>
		<text id="mentor" text="But never fear! I shall turn you into a splendid superhero one year from now. From now on you shall be know as..."/>
		<text id="mentor" text="$NAME$!"/>
		<text id="mentor" text="Follow my instructions and I shall make you powerful beyond your wildest imaginations!"/>
		<text id="mentor" text="But first of all you have to learn how to earn some money. I do not intend to pay for your expenses!"/>
		<text id="mentor" text="Come along now! We do not have all day."/>
		<exit id="mentor"/>
		<text id="hero" text="What... What just happened?!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="intro_2">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="Very good, you have earned some money. Now, give me $50."/>
		<text id="hero" text="What?"/>
		<text id="mentor" text="Give me your money."/>
        <wait value="1000"/>
		<text id="hero" text="...Why are you robbing me, Mr. Blizzard Wizard?"/>
		<text id="mentor" text="Silly child! I am not robbing you."/>
		<text id="mentor" text="This is your weekly rent for a superhero base I have prepared for you!"/>
		<text id="hero" text="A superhero base! Just for me?"/>
		<text id="hero" text="NOW we're talking!"/>
		<text id="mentor" text="Come now. Off to the base we go!"/>
		<exit id="hero" block="false"/>
		<exit id="mentor"/>
	</dialogue>
-->
	<dialogue id="intro_3">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="Behold, $NAME$... Your first superhero base!"/>
		<move id="hero" x="16"/>
		<text id="hero" text="Cool! So, what can I do with it?"/>
		<text id="mentor" text="Well, at the moment... Nothing."/>
		<move id="hero" x="-16"/>
		<text id="hero" text="Oh MAN!"/>
		<text id="mentor" text="Do not despair! All you have to do is upgrade it to unlock its hidden potential."/>
		<text id="hero" text="I assume that's a thinly veiled metaphor?"/>
		<text id="mentor" text="Shush. Now, go inside the base and upgrade the Training Mastery!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="intro_training_dialog">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="hero" text="Hey, I can access new places now!"/>
		<text id="mentor" text="Indeed! You now have access to training locations around the city."/>
		<text id="mentor" text="And the time has come for you to make a CHOICE! Will you focus on Strength, Essence or Intelligence?"/>
		<text id="mentor" text="Those three attributes lead to Physical, Elemental or Mental superpowers."/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="intro_training_powers">
		<wait value="500"/>
		<text text="Physical powers are strong against Mental opponents, and Mental powers are strong against Elemental opponents.<IMG:Tutorial01>Finally, Elemental powers are strong against Physical opponents."/>
	</dialogue>
	<dialogue id="intro_burglar_alarm">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="You did it! How do you feel?"/>
		<text id="hero" text="I feel like I need to go to the bathroom..."/>
		<text id="mentor" text="Do not be silly! No one goes to the toilet in a comic book."/>
		<text id="mentor" text="What you feel is the tingling of your budding superpowers!"/>
		<text id="mentor" text="Your next step will be to find someone to try it out on..."/>
		<text id="mentor" text="Collect $250 to upgrade the Burglar Alarm in your base!"/>
		<exit id="hero" block="false"/>
		<exit id="mentor"/>
	</dialogue>
	<dialogue id="intro_4">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="hero" text="Awesome! With this I can detect burglars afoot in the city!"/>
		<text id="mentor" text="Well then, what are you WAITING for? A written invitation?"/>
		<text id="mentor" text="Quickly, hunt down a burglar and show me what you can do!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="intro_burglar_no_power">
		<wait value="500"/>
		<text text="That thug will just beat you up! Go do some training first!"/>
	</dialogue>
	<dialogue id="intro_first_lose">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="hero" text="Ow! That HURT!"/>
		<text id="mentor" text="What are you, mouse or hero?"/>
		<text id="mentor" text="Get back there and try again!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="intro_training">
		<wait value="500"/>
		<text text="Get as many POWER CUBES as possible to the bottom by removing all tokens in the way!"/>
		<text text="You have a limited number of moves!"/>
	</dialogue>
	<dialogue id="intro_5">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="You did it! How do you feel?"/>
		<text id="hero" text="I feel like I need to pee!"/>
		<text id="mentor" text="Do not be silly! No one goes to the toilet in a comic book."/>
		<text id="mentor" text="What you feel is the tingling of your budding superpowers!"/>
		<text id="mentor" text="Quickly, hunt down a burglar and show me what you can do!"/>
		<exit id="hero" block="false"/>
		<exit id="mentor"/>
	</dialogue>

	<dialogue id="intro_6">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="You actually DID it! Maybe you're not as HOPELESS as I assumed!"/>
		<text id="hero" text="I REALLY hate you!"/>
		<text id="mentor" text="Watch it, you little whippersnapper!"/>
		<text id="mentor" text="Anyway, now you can get revenge at the villain who robbed you earlier!"/>
		<text id="mentor" text="Search the city for clues as to his whereabouts!"/>
		<exit id="mentor"/>
		<text id="hero" text="Has that guy ever HEARD of a break now and then?"/>
		<exit id="hero"/>
	</dialogue>
<!--
	<dialogue id="intro_6">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="You actually DID it! Maybe you're not as HOPELESS as I assumed!"/>
		<text id="hero" text="I REALLY hate you!"/>
		<text id="hero" text="And by the way, what were those starry things I got after the battle?"/>
		<text id="mentor" text="Ah... You have gotten your first Reputation points!"/>
		<text id="mentor" text="Reputation determines your superhero rank and unlocks access to new quests."/>
		<text id="mentor" text="You will get a lot more reputation from helping citizens in distress compared to fighting burglars."/>
		<text id="mentor" text="Gather $250 for another base upgrade, and then raise your superhero rank to Wannabe by helping people!"/>
		<exit id="mentor"/>
		<text id="hero" text="Has that guy ever HEARD of a break now and then?"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="intro_7">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="You did it, $NAME$! Your rank has now gone up from Unknown to Wannabe."/>
		<text id="hero" text="Awesome! I FEEL like a Wannabe too."/>
		<text id="mentor" text="And speak of the devil, this means that you have just activated a new quest."/>
		<text id="mentor" text="Here is your chance to get revenge at the villain who robbed you earlier!"/>
		<exit id="hero" block="false"/>
		<exit id="mentor"/>
	</dialogue>
-->
	<dialogue id="intro_clues">
		<wait value="500"/>
		<text text="You can now collect clues by training, working or battling crooks in the city!"/>
		<text text="Let's go, hero!"/>
	</dialogue>
	<dialogue id="cometh_a_hero_1">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="The villain who robbed me seems to be a two bit crook called Honcho Guevara!"/>
		<enter id="mentor" image="Characters02" index="0" right="true"/>
		<text id="mentor" text="Who're you calling two bit, kid?! I'm at least 16 bits!"/>
		<move id="hero" x="16"/>
		<text id="hero" text="You!"/>
		<text id="hero" text="Come here and I'll make sure that you never rob anyone again!"/>
		<move id="mentor" x="-16"/>
		<text id="mentor" text="That's what YOU think! I ain't sticking around here!"/>
		<exit id="mentor"/>
		<move id="hero" x="16"/>
		<text id="hero" text="$EXCLAMATION$! He ran off to the clocktower!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="intro_dungeon">
		<wait value="500"/>
		<text text="You have entered a dungeon!\n\nIn dungeons you can find treasure, random events and evil villains to defeat. Let's see what you find here!"/>
		<text text="Click the question marks to navigate your way forward."/>
	</dialogue>
	<dialogue id="cometh_a_hero_2">
		<wait value="500"/>
		<text text="Take the path to the right in the intersection for a surprise!"/>
	</dialogue>
	<dialogue id="cometh_a_hero_3">
		<wait value="500"/>
		<text text="You found $50 lying on the ground. It must be your lucky day!"/>
	</dialogue>
	<dialogue id="dcahx">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters07" index="1" right="true"/>
		<text id="mentor" text="The boss was right! You WOULD follow the sign, after all."/>
		<text id="mentor" text="Now I've got ya!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act_1_end">
		<music id="8"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="Well done, $NAME$!"/>
		<move id="hero" x="16"/>
		<text id="hero" text="Yeah! I totally DID it!"/>
		<text id="mentor" text="That was not a COMPLETELY inept display of heroics! It is all due to my EXCELLENT tutelage of course."/>
		<text id="mentor" text="My BRILLIANCE has brought forth a glimpse of WORTH from this useless piece of dirt that is YOU."/>
		<text id="mentor" text="I truly am a wonderful teacher!"/>
		<text id="hero" text="Aren't you forgetting someone in all that praise?"/>
		<text id="hero" text="Who's the one who did all the HARD WORK?!"/>
		<move id="hero" x="-16"/>
		<text id="mentor" text="Do not be silly, child. All praise belongs to me for guiding you along the correct path."/>
		<text id="mentor" text="And continue to guide you I shall!"/>
		<exit id="mentor"/>
		<text id="hero" text="Uh... Don't I have anything to say about that?"/>
		<wait value="1000"/>
		<text id="hero" text="I guess not..."/>
		<text id="hero" text="Oh well, now that I've proven myself maybe Blizzard Wizard will lay off the abuse at least."/>
		<text id="hero" text="Yeah, I'm sure he'll be much nicer from now on, and teach me some real superhero secrets!"/>
		<exit id="hero"/>
		<text text="Unfortunately, $NAME$ is a lousy fortune teller."/>
		<music id="5"/>
		<text text="As our young hero walked away with proud steps, an interesting conversation took place just around the corner..."/>
		<enter id="bw" image="Characters01" index="3" block="false"/>
		<enter id="opponent" image="Characters02" index="3" right="true"/>
		<text id="bw" text="You see? Even that pile of manure has the potential for heroics!"/>
		<text id="opponent" text="Phah! That youngster has just begun to explore hidden potentials. There's no telling yet how it will end..."/>
		<text id="opponent" text="Maybe I should make an appearance? I can bring out TRUE greatness by FORCE!"/>
		<text id="bw" text="No no no! It is yet much too early for that!"/>
		<text id="bw" text="Have you not read the supervillain handbook? Villains ALWAYS appear in a strictly ascending order by menace."/>
		<text id="opponent" text="Very WELL... I shall bide my time and let our young hero gather strength."/>
		<text id="opponent" text="...For now!"/>
		<exit id="opponent" block="false"/>
		<exit id="bw"/>
	</dialogue>

	<dialogue id="training_1">
		<wait value="500"/>
		<text text="You can do specialized training focusing on Strength at Force Fitness. Just follow the arrow!"/>
	</dialogue>
	<dialogue id="blocked_1">
		<wait value="500"/>
		<text text="Some damage was blocked!\n\nStrength based powers are weak against Elemental opponents, Essence based powers are weak against Mental opponents, and Intelligence based powers are weak against Physical opponents."/>
	</dialogue>
	<dialogue id="extra_1">
		<wait value="500"/>
		<text text="Extra damage was dealt!\n\nStrength based powers are strong against Mental opponents, Essence based powers are strong against Physical opponents, and Intelligence based powers are strong against Elemental opponents."/>
	</dialogue>

	<dialogue id="burglar_win">
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="Take THAT you evil miscreant!">
			<conditions>
				<flag name="Flag.Burglar" value="" or="true"/>
				<flag name="Flag.Burglar" value="0"/>
			</conditions>
		</text>
		<text id="hero" text="No one messes with $NAME$!">
			<conditions>
				<flag name="Flag.Burglar" value="1"/>
			</conditions>
		</text>
		<text id="hero" text="Hah! Is that all you've got?">
			<conditions>
				<flag name="Flag.Burglar" value="2"/>
			</conditions>
		</text>
		<text id="hero" text="One more bad guy behind bars!">
			<conditions>
				<flag name="Flag.Burglar" value="3"/>
			</conditions>
		</text>
		<text id="hero" text="Villains beware! $NAME$ is here!">
			<conditions>
				<flag name="Flag.Burglar" value="4"/>
			</conditions>
		</text>
		<text id="hero" text="Anyone else wants a piece of me?!">
			<conditions>
				<flag name="Flag.Burglar" value="5"/>
			</conditions>
		</text>
		<flag name="Flag.Burglar" add="1"/>
		<goto id="quit">
			<conditions>
				<flag name="Flag.Burglar" value="6" type="lower"/>
			</conditions>
		</goto>
		<flag name="Flag.Burglar" value="0"/>
		<label id="quit"/>
		<exit id="hero"/>
	</dialogue>

	<dialogue id="warehouse_intro">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters06" index="1" right="true"/>
		<text id="hero" text="Hey there! Blizzard Wizard told me that I could find some work here..."/>
		<text id="character" text="Work? Yes... I do believe we have an opening."/>
		<text id="character" text="How do you feel about grueling and back breaking labor?"/>
		<move id="hero" x="-16"/>
		<text id="hero" text="Awful!"/>
		<text id="character" text="Then I'm sure you'll fit right in with the rest of the crew."/>
		<text id="character" text="Well then, get to it. Chop chop!"/>
		<exit id="character" block="false"/>
		<exit id="hero"/>
	</dialogue>
<!--
	<dialogue id="warehouse_1">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters06" index="1" right="true"/>
		<text id="hero" text="Who are you by the way? And what is this place?"/>
		<text id="character" text="What? You don't know who I am? I'm Ms. Supreme, CEO of Soylent Corporation."/>
		<text id="character" text="And this is a warehouse where we store raw material for our nearby factory."/>
		<text id="hero" text="Oh, I see!"/>
		<text id="hero" text="Pleased to meet you, Ms. Supreme! I'm $NAME$."/>
		<text id="character" text="Charmed..."/>
		<text id="hero" text="Maybe we'll run into each other again some time!"/>
		<text id="character" text="Oh... Well... I guess it might be unavoidable."/>
		<exit id="character"/>
		<text id="hero" text="I feel like we really hit it off!"/>
		<exit id="hero"/>
	</dialogue>

	<dialogue id="intro_bank">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters07" index="4" right="true"/>
		<text id="character" text="Welcome to Fifth Second Bank! What can I do for you?"/>
		<text id="hero" text="Blizzard Wizard told me that you might have some work for me..."/>
		<text id="character" text="But of course! The floors are in dire need of a good sweeping."/>
		<text id="character" text="It's not too bad. When you get into it it'll almost feel like meditating!"/>
		<text id="hero" text="And they pay is good since this is a bank, right?"/>
		<text id="character" text="Hahaha! What a sense of humor."/>
		<text id="character" text="The brush is in the closet over there. Now, please excuse me - I have customers to attend to."/>
		<exit id="character" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="bank_1">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="character" image="Characters07" index="4" right="true"/>
		<text id="character" text="Welcome to Fifth Second Bank! What can I do... Oh, it's you again."/>
		<text id="hero" text="Don't I know you from somewhere...?"/>
		<text id="character" text="Hah! It's not the first time I've heard THAT line!"/>
		<text id="hero" text="No, I mean... I think I recognize your face."/>
		<text id="character" text="I wouldn't think so. Now, is there anything else I can help you with?"/>
		<text id="hero" text="Well... No, nothing right now."/>
		<text id="character" text="Then please excuse me. I have work to do."/>
		<exit id="character" block="false"/>
		<exit id="hero"/>
	</dialogue>

	<dialogue id="nothing">
		<wait value="750"/>
		<text text="There's nothing to do here right now."/>
	</dialogue>
-->
	<dialogue id="distress_falling">
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="$EXCLAMATION$, who threw those things at that poor old lady?!">
			<conditions>
				<flag name="Flag.Falling" value="" or="true"/>
				<flag name="Flag.Falling" value="0"/>
			</conditions>
		</text>
		<text id="hero" text="That was CLOSE! That thing almost hit me!">
			<conditions>
				<flag name="Flag.Falling" value="1"/>
			</conditions>
		</text>
		<text id="hero" text="Whoa, that thing could have SQUASHED me!">
			<conditions>
				<flag name="Flag.Falling" value="2"/>
			</conditions>
		</text>
		<text id="hero" text="I... I almost got hit! This is DANGEROUS!">
			<conditions>
				<flag name="Flag.Falling" value="3"/>
			</conditions>
		</text>
		<text id="hero" text="Come ON! Who throws stuff like that?!">
			<conditions>
				<flag name="Flag.Falling" value="4"/>
			</conditions>
		</text>
		<text id="hero" text="I've heard about raining cats and dogs but this is ridiculous!">
			<conditions>
				<flag name="Flag.Falling" value="5"/>
			</conditions>
		</text>
		<flag name="Flag.Falling" add="1"/>
		<goto id="quit">
			<conditions>
				<flag name="Flag.Falling" value="6" type="lower"/>
			</conditions>
		</goto>
		<flag name="Flag.Falling" value="0"/>
		<label id="quit"/>
		<exit id="hero"/>
	</dialogue>

	<dialogue id="distress_car">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="lady" image="Characters08" index="0" right="true"/>
		<text id="lady" text="Oh my, you saved me! Thank you so much!"/>
		<text id="hero" text="Lady, you should watch it when crossing the road!">
			<conditions>
				<flag name="Flag.Car" value="" or="true"/>
				<flag name="Flag.Car" value="0"/>
			</conditions>
		</text>
		<text id="hero" text="Whoa, that was too close for comfort!">
			<conditions>
				<flag name="Flag.Car" value="1"/>
			</conditions>
		</text>
		<text id="hero" text="I almost got hit! Did someone get the number on that plate?">
			<conditions>
				<flag name="Flag.Car" value="2"/>
			</conditions>
		</text>
		<text id="hero" text="I swear, that car was trying to hit me!">
			<conditions>
				<flag name="Flag.Car" value="3"/>
			</conditions>
		</text>
		<text id="hero" text="You maniac! Look where you're driving!">
			<conditions>
				<flag name="Flag.Car" value="4"/>
			</conditions>
		</text>
		<text id="hero" text="Seriously, we have to stop meeting each other like this!">
			<conditions>
				<flag name="Flag.Car" value="5"/>
			</conditions>
		</text>
		<flag name="Flag.Car" add="1"/>
		<goto id="quit">
			<conditions>
				<flag name="Flag.Car" value="6" type="lower"/>
			</conditions>
		</goto>
		<flag name="Flag.Car" value="0"/>
		<label id="quit"/>
		<exit id="lady" block="false"/>
		<exit id="hero"/>
	</dialogue>

	<dialogue id="distress_search">
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="Take that! You can't hide from $NAME$!">
			<conditions>
				<flag name="Flag.Search" value="" or="true"/>
				<flag name="Flag.Search" value="0"/>
			</conditions>
		</text>
		<text id="hero" text="Another gang of miscreants safely behind bars!">
			<conditions>
				<flag name="Flag.Search" value="1"/>
			</conditions>
		</text>
		<text id="hero" text="Where do all of these guys COME from?!">
			<conditions>
				<flag name="Flag.Search" value="2"/>
			</conditions>
		</text>
		<text id="hero" text="These crooks are multiplying like rabbits!">
			<conditions>
				<flag name="Flag.Search" value="3"/>
			</conditions>
		</text>
		<text id="hero" text="The city is safe from that gang of nefarious pickpockets!">
			<conditions>
				<flag name="Flag.Search" value="4"/>
			</conditions>
		</text>
		<text id="hero" text="Seriously, is there no end to these guys?!">
			<conditions>
				<flag name="Flag.Search" value="5"/>
			</conditions>
		</text>
		<flag name="Flag.Search" add="1"/>
		<goto id="quit">
			<conditions>
				<flag name="Flag.Search" value="6" type="lower"/>
			</conditions>
		</goto>
		<flag name="Flag.Search" value="0"/>
		<label id="quit"/>
		<exit id="hero"/>
	</dialogue>

	<dialogue id="distress_cat">
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="lady" image="Characters08" index="0" right="true"/>
		<text id="lady" text="My poor little kittens! Be CAREFUL!"/>
		<text id="hero" text="Well, the important thing is that I got them down!">
			<conditions>
				<flag name="Flag.Cat" value="" or="true"/>
				<flag name="Flag.Cat" value="0"/>
			</conditions>
		</text>
		<text id="hero" text="How many of these cats do you HAVE, really?">
			<conditions>
				<flag name="Flag.Cat" value="1"/>
			</conditions>
		</text>
		<text id="hero" text="Maybe you should get a leash or something for them, lady...">
			<conditions>
				<flag name="Flag.Cat" value="2"/>
			</conditions>
		</text>
		<text id="hero" text="Are you sure these cats aren't trying to run away from you?">
			<conditions>
				<flag name="Flag.Cat" value="3"/>
			</conditions>
		</text>
		<text id="hero" text="I didn't shake them up THAT bad!">
			<conditions>
				<flag name="Flag.Cat" value="4"/>
			</conditions>
		</text>
		<text id="hero" text="Well, you COULD be a bit more thankful!">
			<conditions>
				<flag name="Flag.Cat" value="5"/>
			</conditions>
		</text>
		<flag name="Flag.Cat" add="1"/>
		<goto id="quit">
			<conditions>
				<flag name="Flag.Cat" value="6" type="lower"/>
			</conditions>
		</goto>
		<flag name="Flag.Cat" value="0"/>
		<label id="quit"/>
		<exit id="lady" block="false"/>
		<exit id="hero"/>
	</dialogue>
</dialogues>