<?xml version="1.0" encoding="utf-8" ?>
<dialogues>
	<dialogue id="act4_intro">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="$NAME$, I would like to introduce you to a REAL hero."/>
		<enter id="opponent" image="Characters04" index="2" right="true" x="100" block="false"/>
		<enter id="tk" image="Characters02" index="2" right="true" x="-130"/>
		<text id="opponent" text="My name is Agent Stalker and this young hero here is Telekinetic Girl."/>
		<text id="opponent" text="She has been assisting us with investigations lately and increased our arrests tenfold!"/>
		<text id="opponent" text="Thanks to her special abilities our town has never been safer!"/>
		<text id="mentor" text="Much unlike YOUR lackluster attempts."/>
		<text id="hero" text="Oh come on! I've done my best!"/>
		<text id="hero" text="And I've put loads of crooks behind bars too!"/>
		<text id="opponent" text="You're SMALL FRY compared to Telekinetic Girl, kid."/>
		<text id="opponent" text="You might as well pack up your cape and get a real job!"/>
		<text id="mentor" text="And I am inclined to agree!"/>
		<exit id="mentor" block="false"/>
		<exit id="opponent"/>
		<text id="tk" text="...Don't listen to them."/>
		<text id="tk" text="I'm sure you've done a great job as a hero!"/>
		<text id="tk" text="Just hang in there, alright?"/>
		<exit id="tk"/>
		<text id="hero" text="What the BLEEP just happened? Did Blizzard Wizard give up on me?"/>
		<text id="hero" text="I smell something fishy here. I'm going to get to the bottom of this!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="bw_annoyed">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="I do not have any time to spare on a sub par hero like you, $NAME$! Go away."/>
		<exit id="mentor"/>
		<text id="hero" text="Sub par, huh? I'm gonna show that bearded jerk!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act4_q1_1">
		<music id="5"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="opponent" image="Characters04" index="2" right="true" x="100" block="false"/>
		<enter id="tk" image="Characters02" index="2" right="true" x="-130"/>
		<text id="opponent" text="I hear you've been making inquiries about me and Telekinetic Girl."/>
		<text id="opponent" text="Back off, kid!"/>
		<text id="opponent" text="We're running the show now so just stop interfering!"/>
		<exit id="opponent"/>
		<text id="tk" text="...You'd better do like he says. I wouldn't want you to get hurt!"/>
		<exit id="tk"/>
		<text id="hero" text="Was... Was that a THREAT?"/>
		<text id="hero" text="I definitely need to find out more about this!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act4_q1_2">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="$EXCLAMATION$! It seems that Telekinetic Girl has something of a checkered past..."/>
		<text id="hero" text="Apparetly she used to be a villain herself until she had a change of heart."/>
		<text id="hero" text="Now she spends a lot of time visiting inmates at Ravenclaw Prison. Maybe I should give HER a visit as well!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act4_q1_3">
		<music id="3"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="tk" image="Characters02" index="2" right="true"/>
		<text id="hero" text="Villain! Your game is up!"/>
		<text id="tk" text="What?"/>
		<text id="hero" text="I know that you used to be a supervillain! This whole hero act is a cover for something!"/>
		<text id="tk" text="..."/>
		<text id="tk" text="How much do you know?"/>
		<text id="hero" text="I know ENOUGH!"/>
		<text id="tk" text="Somehow I highly doubt that."/>
		<text id="tk" text="But you're RIGHT. I used to be a villain. And there's more to this situation than first meets the eye."/>
		<text id="hero" text="I KNEW it! I'm putting you behind bars!"/>
		<text id="tk" text="I can't let you do that. There's too much at stake!"/>
		<exit id="hero" block="false"/>
		<exit id="tk"/>
	</dialogue>
	<dialogue id="act4_q1_4">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="tk" image="Characters02" index="2" right="true"/>
		<text id="tk" text="I give up! You got me, $NAME$."/>
		<text id="hero" text="Darn right! Now tell me everything about your deal with Agent Stalker."/>
		<text id="tk" text="..."/>
		<text id="tk" text="I can't do that."/>
		<text id="tk" text="I've said too much already!"/>
		<text id="tk" text="Find Agent Stalker. That's all I can say. Find Agent Stalker!"/>
		<exit id="tk" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act4_q1_5">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="Ah-hah! At last I've got some useful information. Agent Stalker is part of the secret government organization S.H.A.D.Y."/>
		<text id="hero" text="Their main office is disguised as the Department of Agriculture."/>
		<text id="hero" text="What's with all these government agencies covering as innocent departments?"/>
		<text id="hero" text="And who is it that really takes care of the agriculture issues?"/>
		<text id="hero" text="What if there really IS a corn crisis or something? Will S.H.A.D.Y. jump in and shoot the corn bugs?"/>
		<text id="hero" text="Anyway, I'd better pay them a visit..."/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act4_q1_6">
		<music id="3"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="opponent" image="Characters04" index="2" right="true"/>
		<text id="opponent" text="What're you DOING here? I thought I told you to back off!"/>
		<text id="hero" text="I know that you're up to no good! You and Telekinetic Girl have a shady deal of some sort."/>
		<text id="hero" text="I've taken care of her already and now it's time for you to give me some answers!"/>
		<move id="opponent" x="16"/>
		<text id="opponent" text="So you want to know what's going on, huh?"/>
		<text id="opponent" text="Telekinetic Girl used to be a supervillain but she's gone over to the good side."/>
		<text id="opponent" text="She still cares for a lot of people she got to knew during her shadowy years though."/>
		<text id="opponent" text="S.H.A.D.Y. has the power to make things VERY difficuly for those people...unless Telekinetic Girl does EVERYTHING I say."/>
		<text id="opponent" text="I've been staging bank robberies and terrorist attacks, and Telekinetic Girl has apprehended all of the villains."/>
		<text id="opponent" text="The money from the bank robberies has gone into MY pocket."/>
		<text id="opponent" text="And Telekinetic Girl's effectiveness has caused superheroes to leave Vigilance Valley for MORE crime infested places."/>
		<text id="hero" text="You... You VILLAIN! This is terrible!"/>
		<text id="hero" text="But now i know what you're up to! And I'm putting a STOP to you!"/>
		<text id="opponent" text="Is that so?"/>
		<text id="opponent" text="You don't have a chance against me."/>
		<exit id="opponent" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act4_q1_7">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="opponent" image="Characters04" index="2" right="true"/>
		<text id="opponent" text="How did you beat me?! You're just a no-good wannabe hero!"/>
		<text id="opponent" text="This can't be happening... I was SURE your powers would be weak and nothing to worry about."/>
		<text id="opponent" text="My plan was PERFECT!"/>
		<text id="hero" text="That'll teach you to underestimate $NAME$ you creep!"/>
		<text id="hero" text="It's time for you to get a striped sweater and some good hard jail time!"/>
		<text id="opponent" text="Not yet... I still have an ace up my sleeve..."/>
		<exit id="opponent"/>
		<text id="hero" text="He ran away!"/>
		<text id="hero" text="I was so close!"/>
		<exit id="hero"/>
	</dialogue>

	<dialogue id="act4_q2_1">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="$NAME$! I was wrong to ever doubt you!"/>
		<text id="mentor" text="You have uncovered a MASSIVE conspiracy! Agent Stalker has disastrous plans for the city."/>
		<text id="hero" text="He's up to even MORE no good?"/>
		<text id="mentor" text="Indeed he is! He has been using stolen money to finance the construction of mechanoid monstrosities."/>
		<text id="mentor" text="One of those nefarious robots is threatening to crush the Magic Mega Mall right now!"/>
		<text id="mentor" text="You have to FIND Agent Stalker right now and put a stop to him!"/>
		<goto id="stop">
			<conditions>
				<flag name="Level.Attribute.Ethics" value="3" type="lower"/>
			</conditions>
		</goto>
		<music id="5"/>
		<text id="hero" text="But... All those innocent people at the mall!"/>
		<text id="hero" text="I need to SAVE them!"/>
		<text id="mentor" text="If you try to save the people at the mall Agent Stalker might ESCAPE!"/>
		<text id="mentor" text="Apprehend the villain! That has to be your first concern!"/>
		<exit id="mentor"/>
		<text id="hero" text="What should I DO?!"/>
		<exit id="hero"/>
		<goto id="end"/>
		<label id="stop"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
		<label id="end"/>
	</dialogue>
	<dialogue id="act4_q2_2">
		<music id="3"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="Hey! Everyone!"/>
		<text id="hero" text="Run away! There's a killer robot about to SMASH this place!"/>
		<enter id="opponent" image="Characters08" index="2" right="true"/>
		<text id="opponent" text="KILL! MAIM! DESTROY!"/>
		<text id="hero" text="Uh oh! Here it comes!"/>
		<exit id="opponent" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act4_q2_3">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="opponent" image="Characters08" index="2" right="true"/>
		<text id="opponent" text="DIVIDE BY ZERO"/>
		<text id="opponent" text="SYNTAX ERROR"/>
		<text id="opponent" text="+++ CRITICAL FAILURE"/>
		<exit id="opponent"/>
		<text id="hero" text="I did it! I stopped that killer robot and saved all the people in the mall!"/>
		<text id="hero" text="I just hope I'm not too late to catch Agent Stalker as well..."/>
		<exit id="hero"/>
	</dialogue>

	<dialogue id="act4_q3_1">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="$EXCLAMATION$! Agent Stalker is at Westchester Annex!"/>
		<text id="hero" text="And rumor has it that he's building the ultimate killer robot to take over the city..."/>
		<text id="hero" text="I've got to stop him!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act4_q3_2">
		<music id="5"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="opponent" image="Characters02" index="1" right="true"/>
		<text id="opponent" text="What are you doing here?! This is private property!"/>
		<text id="hero" text="Let me through! I need to stop Agent Stalker before he unleashes a murderous robot!"/>
		<text id="opponent" text="Well, Agent Stalker has rented lab space and has all the right to be here. Unlike you!"/>
		<text id="hero" text="Outta my way! I need to STOP him!"/>
		<exit id="opponent" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act4_q3_3">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="opponent" image="Characters02" index="1" right="true"/>
		<text id="opponent" text="Ow! Ow! No more!"/>
		<text id="hero" text="I'm terribly sorry for that. But this is an EMERGENCY!"/>
		<exit id="opponent" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act4_q3_4">
		<wait value="500"/>
		<text text="As you pass a science lab the head researcher recognizes you as the hero who rescued his grandmother from getting hit by a car."/>
		<text text="You gain 100 Reputation!"/>
	</dialogue>
	<dialogue id="act4_q3_5">
		<wait value="500"/>
		<text text="A caged bunny eyes you with pleading eyes as you pass a test laboratory. You decide to release him."/>
		<text text="You gain 50 Ethics!"/>
	</dialogue>
	<dialogue id="act4_q3_6">
		<music id="3"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o1" image="Characters04" index="2" right="true" x="50"/>
		<text id="o1" text="Greetings, $NAME$. I have been expecting you."/>
		<text id="hero" text="I'm here to put a STOP to your evil schemes, Agent Stalker!"/>
		<text id="o1" text="I think not."/>
		<text id="o1" text="While you have been gallivanting around the city I've created the most ADVANCED killing machine EVER!"/>
		<text id="o1" text="Let me introduce..."/>
		<enter id="o2" image="Characters08" index="2" right="true" x="-50"/>
		<text id="o1" text="The Protector Mk III!"/>
		<text id="hero" text="He doesn't look THAT tough!"/>
		<move id="o2" x="32"/>
		<text id="o2" text="ANALYZING SUBJECT..."/>
		<text id="o2" text="ANALYSIS COMPLETE! ODDS OF SUCCESS: 98.5%"/>
		<text id="hero" text="Never tell me the odds!"/>
		<exit id="o1" block="false"/>
		<exit id="o2" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act4_q3_7">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="opponent" image="Characters04" index="2" right="true"/>
		<text id="hero" text="Justice strikes again!"/>
		<text id="opponent" text="My... My robot!"/>
		<text id="opponent" text="How could a MISERABLE and LOUSY hero like you defeat my magnificent Protector Mk III?!"/>
		<text id="hero" text="You're not a very gracious loser are you?"/>
		<text id="hero" text="I guess I'm not as MISERABLE and LOUSY as you thought!"/>
		<text id="hero" text="Now it's time for you to go to Ravenclaw for a LONG vacation..."/>
		<exit id="opponent" block="false"/>
		<exit id="hero"/>
	</dialogue>

	<dialogue id="act4_q3_8">
		<music id="8"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="$NAME$, I find myself completely AMAZED!"/>
		<text id="mentor" text="You may still not be an experienced hero like MYSELF but you are clearly on the path to greatness."/>
		<text id="hero" text="Blizzard Wizard, are those words I hear PRAISE?"/>
		<text id="hero" text="Are you sure you're alright? Do you ned to lie down for a while?"/>
		<text id="mentor" text="I do not give away compliments lightly so treasure this moment!"/>
		<text id="mentor" text="I truly think that you have the stuff of a real hero!"/>
		<text id="mentor" text="Next time we meet, let us discuss your FUTURE."/>
		<exit id="mentor"/>
		<text id="hero" text="For now I'm happy with a long night's sleep!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act4_end">
		<music id="5"/>
		<wait value="500"/>
		<text text="The Blizzard Wizard sped off around the corner to meet up with a mysterious figure..."/>
		<enter id="bw" image="Characters01" index="3" block="false"/>
		<enter id="opponent" image="Characters02" index="3" right="true"/>
		<text id="bw" text="I am calling it off!"/>
		<text id="opponent" text="What are you saying, Blizzard Wizard?"/>
		<text id="bw" text="I have changed my mind! Our challenge is off!"/>
		<text id="bw" text="$NAME$ has proven to be a young hero of impeccable skill and integrity."/>
		<text id="bw" text="Let us not continue with our machinations any more!"/>
		<text id="opponent" text="Do you think that is up to you to decide?"/>
		<text id="opponent" text="My plans are already in motion!"/>
		<text id="opponent" text="That young hero will face the FINAL test any moment now..."/>
		<exit id="opponent"/>
		<text id="bw" text="Oh my!"/>
		<exit id="bw"/>
	</dialogue>

	<dialogue id="bw_extra_5">
		<wait value="500"/>
		<enter id="bw" image="Characters01" index="3" block="false"/>
		<enter id="opponent" image="Characters02" index="3" right="true"/>
		<text id="bw" text="...Well, I AM beginning to have my doubts..."/>
		<text id="opponent" text="Ah-hah! I shall be victorious after all!"/>
		<exit id="opponent" block="false"/>
		<exit id="bw"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="$EXCLAMATION$! What was THAT all about?"/>
		<exit id="hero"/>
	</dialogue>
</dialogues>