<?xml version="1.0" encoding="utf-8" ?>
<dialogues>
	<dialogue id="act5_intro">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="The Blizzard Wizard actually seemed pleased with me! I wonder if that old goat is ill or something?"/>
		<text id="hero" text="Speaking of that, I haven't seen him around for a while."/>
		<text id="hero" text="I wonder what's up? I'd better go pay him a visit at Superhero U."/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act5_q1_1">
		<music id="3"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="opponent" image="Characters07" index="2" right="true"/>
		<text id="hero" text="$EXCLAMATION$! What're you doing here? And where's the Blizzard Wizard?!"/>
		<text id="opponent" text="You're too late, hero!"/>
		<text id="opponent" text="The Wizard is in OUR hands now."/>
		<text id="opponent" text="And you ain't getting him back!"/>
		<text id="hero" text="Oh yeah? We'll see about that!"/>
		<exit id="opponent" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act5_q1_2">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="opponent" image="Characters07" index="2" right="true"/>
		<text id="hero" text="That'll teach you to mess with $NAME$!"/>
		<text id="hero" text="Now tell me where you're keeping the Blizzard Wizard!"/>
		<text id="opponent" text="Not so fast!"/>
		<text id="opponent" text="I still have one trick up my sleeve..."/>
		<text id="hero" text="Is that so? Some secret weapon? Backup on the way?"/>
		<text id="opponent" text="Hah! No..."/>
		<text id="opponent" text="I just have REALLY swift feet."/>
		<text id="hero" text="Feet? What's that-"/>
		<exit id="opponent" block="false"/>
		<text id="hero" text="Oh. I see."/>
		<text id="hero" text="One of these days I need to learn how to block people from running away from me!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act5_q1_3">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="Something strange is afoot at the UFO in the north side of town!"/>
		<text id="hero" text="I'm hearing all kinds of rumors of weird glows, shadowy figures and missing people."/>
		<text id="hero" text="It DOES sound like my last weekend in Vegas, but I'd better check it out anyway."/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act5_q1_4">
		<music id="3"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o1" image="Characters07" index="5" x="64" right="true" block="false"/>
		<enter id="o3" image="Characters04" index="1" x="-100" right="true"/>
		<text id="o3" text="Stop right there, $NAME$!"/>
		<text id="hero" text="$EXCLAMATION$! Who are YOU? And where is the Blizzard Wizard?"/>
		<text id="hero" text="And how do you know who I am?"/>
		<text id="o3" text="I am the Time Master. And I know EVERYTHING about you."/>
		<text id="o3" text="I have PLANS for the Blizzard Wizard. And no hero meddles with my plans. I shall not warn you twice."/>
		<text id="hero" text="We'll see about that! One knuckle sandwich coming right up."/>
        <move id="o3" x="-16"/>
		<text id="o3" text="Not so fast..."/>
		<text id="o3" text="MINION! Dispose of this hero!"/>
		<text id="o1" text="I have a NAME you know."/>
		<text id="o3" text="QUIET, MINION!"/>
		<text id="o1" text="You could call me Maurice just ONCE..."/>
		<text id="o3" text="ENOUGH! CHARGE!"/>
		<exit id="o1" block="false"/>
		<exit id="o3" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act5_q1_5">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o1" image="Characters07" index="5" x="0" right="true"/>
		<text id="o1" text="I yield! I yield!"/>
		<text id="hero" text="You could've saved us both a lot of time by doing that at once!"/>
		<exit id="o1"/>
		<text id="hero" text="Now it's time to fry some bigger fish!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act5_q1_6">
		<music id="3"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o1" image="Characters01" index="3" x="64" right="true" block="false"/>
		<enter id="o3" image="Characters04" index="1" x="-64" right="true"/>
		<text id="o3" text="So, you beat my minion... But this is as far as you get!"/>
		<text id="hero" text="Blizzard Wizard!"/>
		<text id="o3" text="Indeed! But you have no chance of rescuing him."/>
		<text id="o3" text="I am protected by the most powerful forcefield in existance!"/>
		<text id="o3" text="Go on! See if you can advance towards us."/>
        <move id="hero" x="32"/>
		<text id="hero" text="Unf..."/>
        <move id="hero" x="4"/>
		<text id="hero" text="Gah!"/>
        <move id="hero" x="-4"/>
		<text id="hero" text="I... I can't get any further!"/>
		<text id="o3" text="Like I told you!"/>
		<text id="o3" text="You have NO chance of breaking through!"/>
		<text id="hero" text="Hm... What's this? There's a cord coming from the machine behind you..."/>
		<text id="hero" text="And it leads over there..."/>
        <move id="hero" x="-1000"/>
        <move id="o3" x="16"/>
		<text id="o3" text="Wait... What are you doing?!"/>
        <move id="hero" x="1000" block="true"/>
		<text id="o3" text="No! What have you done!"/>
		<text id="hero" text="Silly Time Master!"/>
		<text id="hero" text="What's the use of having the most powerful forcefield in the world if the plug is outside of the forcefield?!"/>
		<text id="o1" text="Well DONE, $NAME$!"/>
		<text id="o3" text="..."/>
		<text id="o3" text="That was... Just a test..."/>
		<text id="hero" text="Suuuure it was!"/>
		<text id="hero" text="Now let's see what you've got."/>
		<exit id="o1" block="false"/>
		<exit id="o3" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act5_q1_7">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o3" image="Characters04" index="1" right="true"/>
		<text id="o3" text="That's enough! Enough, I say!"/>
		<exit id="o3" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act5_q1_8">
		<music id="5"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o3" image="Characters04" index="1" right="true"/>
		<text id="o3" text="$NAME$..."/>
		<text id="o3" text="You are strong. And I sense potential in you to grow even stronger."/>
		<text id="o3" text="Why don't you join me instead of fighting me? I can show you TRUE greatness!"/>
		<text id="o3" text="Together, we can rule the world!"/>
		<text id="hero" text="Why not go for the full galaxy while you're at it?"/>
		<text id="o3" text="The galaxy is a very very big place. Trust me, I have seen things few others have seen."/>
		<text id="o3" text="I can SHOW you. I can TEACH you."/>
		<text id="o3" text="Well, what do you say?"/>
		<exit id="o3" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act5_q1_9">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o3" image="Characters04" index="1" right="true"/>
		<text id="hero" text="I would never join forces with someone like YOU!"/>
		<text id="hero" text="I intend to become a SUPERHERO! And not the sidekick to some creep too obsessed with power to do any GOOD!"/>
		<text id="o3" text="..."/>
		<text id="o3" text="I see."/>
		<text id="o3" text="Then I have no further use for you."/>
		<exit id="o3"/>
		<enter id="o1" image="Characters01" index="3" right="true"/>
		<text id="o1" text="$NAME$, you did it!"/>
		<text id="o1" text="I am so proud of you!"/>
		<text id="o1" text="But there is no time to rest!"/>
		<text id="o1" text="You must catch the Time Master before he unleashes even greater horrors on the city."/>
		<text id="o1" text="He is too powerful to remain loose!"/>
        <goto id="bad">
            <conditions>
                <flag name="Game.BlizzardWizard" value="5" type="lower"/>
            </conditions>
        </goto>
		<music id="5"/>
		<exit id="o1"/>
		<text id="hero" text="Something's not right about all of this!"/>
		<text id="hero" text="Why did the Time Master kidnap the Blizzard Wizard?"/>
		<text id="hero" text="I smell something fishier than a week old cod here!"/>
		<text id="hero" text="I'm gonna get to the bottom of this."/>
		<exit id="hero"/>
        <goto id="end"/>
        <label id="bad"/>
		<exit id="o1" block="false"/>
		<exit id="hero"/>
        <label id="end"/>
	</dialogue>

	<dialogue id="act5_q2_1">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="$EXCLAMATION$!"/>
		<text id="hero" text="It seems like the Blizzard Wizard and the Time Master are working TOGETHER!"/>
		<text id="hero" text="I need to talk to Blizzard Wizard at once..."/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act5_q2_2">
		<music id="3"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o1" image="Characters01" index="3" right="true"/>
		<text id="hero" text="Blizzard Wizard, what kind of NEFARIOUS scheme are you cooking up with the Time Master?!"/>
		<text id="o1" text="$NAME$, I... I... It is not like that!"/>
		<text id="hero" text="It's not like what? It's not like you're planning some evil deed together with that psycho?"/>
		<text id="o1" text="I am not!"/>
		<text id="o1" text="Or well, it depends on your interpretation of EVIL I guess."/>
		<text id="o1" text="You would not understand!"/>
		<text id="hero" text="I understand quite enough, you old goat!"/>
		<exit id="o1" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act5_q2_3">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o1" image="Characters01" index="3" right="true"/>
		<text id="o1" text="No more, $NAME$! You have bested me."/>
		<text id="o1" text="Oh, the irony..."/>
		<text id="hero" text="What's so ironic about it, huh?"/>
		<text id="o1" text="You see, I AM in league with the Time Master. But we are NOT up to any evil deeds per se."/>
		<text id="hero" text="Per se..."/>
		<text id="o1" text="We had a discussion on New Years Eve concerning the nature of power."/>
		<text id="o1" text="Time Master is convinced that a hero's potential and capabilities are determined from birth."/>
		<text id="o1" text="I follow the TABULA RASA philosophy. Each hero is a blank slate with equal potential for greatness."/>
		<text id="o1" text="We entered a wager to see who was correct. I would locate a miserable loser with no future prospects-"/>
		<text id="hero" text="I REALLY hope you're not talking about me!"/>
		<text id="o1" text="-and try to create a fine young hero within a single month."/>
		<text id="o1" text="And now it seems that I will indeed WIN that wager since the student has become the master!"/>
		<text id="hero" text="Oh yeah? How does this prove anything?"/>
		<text id="hero" text="Maybe I had the potential within me all the time?"/>
		<text id="hero" text="Maybe your meddling didn't do anything more than speed along my destiny?"/>
		<text id="hero" text="And how can you even BE so cruel in the first place! Place a wager over a person's LIFE?!"/>
		<text id="o1" text="I... Err... Well..."/>
		<text id="o1" text="You are right."/>
		<text id="o1" text="I find myself chastised by your words. The student HAS indeed become the master."/>
		<text id="o1" text="I am so sorry, $NAME$."/>
		<text id="hero" text="Yeah, you ought to be... But I have no more time for you now."/>
		<text id="hero" text="I still need to catch the Time Master!"/>
		<exit id="o1" block="false"/>
		<exit id="hero"/>
	</dialogue>

	<dialogue id="act5_q3_1">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
        <text id="hero" text="I've got it! Time Master is hiding in a shack in the north side of town!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act5_q3_2">
		<music id="3"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o3" image="Characters04" index="1" right="true"/>
		<text id="o3" text="So, $NAME$, we meet again."/>
		<text id="o3" text="But you are too late! I have created a time vortex that soon will engulf the entire city!"/>
		<text id="o3" text="And there is NOTHING you can do to stop it!"/>
        <text id="hero" text="I beat you once, Time Master! I sure as heck can beat you AGAIN!"/>
		<text id="o3" text="Mwa-ha-ha-ha-ha... I think not. I have something special in store for you."/>
		<exit id="o3" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act5_q3_3">
		<music id="5"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o3" image="Characters04" index="1" right="true"/>
        <text id="hero" text="But... How did you get so STRONG?!"/>
        <text id="hero" text="I wiped the floor with you not long ago..."/>
		<text id="o3" text="I told you that things were different now. I'm INVINCIBLE!"/>
        <text id="hero" text="You're a loony..."/>
		<text id="o3" text="My time vortex multiplies my powers tenfold!"/>
		<text id="o3" text="It COMBINES my powers from multiple versions of myself shifted slightly in time."/>
		<text id="o3" text="You defeated one of me...but can you defeat ten? Or a HUNDRED?"/>
		<text id="o3" text="MWA-HA-HA-HA-HA!"/>
		<exit id="o3"/>
        <text id="hero" text="This is horrible... I need to find a way to stop him!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act5_q3_4">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o1" image="Characters03" index="0" right="true"/>
		<text id="o1" text="Young hero... You seek a way to stop the Time Master?"/>
		<text id="hero" text="I sure do. But who are YOU?!"/>
		<text id="hero" text="And why are you wearing diapers?"/>
		<text id="o1" text="Foolish child! These are my yoga pants of +5 to meditation."/>
		<text id="hero" text="Are you SURE those are yoga pants?"/>
		<text id="o1" text="I am Guru Meditation. I am a yogi. Of course my pants are yoga pants!"/>
		<text id="o1" text="But never mind that! You seek a way to stop the Time Master's scheme."/>
		<text id="hero" text="Can you help me?"/>
		<text id="o1" text="Stopping a time vortex is not easy... But if we combine our forces we might succeed!"/>
		<text id="o1" text="I will use my mystical powers to lock him to a single point in the present. Your job will be to DEFEAT him."/>
		<text id="o1" text="Only then will the time vortex be stopped!"/>
		<text id="hero" text="Well, what are we waiting for? Let's go!"/>
		<exit id="o1" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act5_q3_5">
		<music id="3"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" x="64" block="false"/>
		<enter id="o1" image="Characters03" index="0" x="-96" block="false"/>
		<enter id="o3" image="Characters04" index="1" right="true"/>
		<text id="o1" text="Now is your chance! I will dampen the power of Time Master's temporal vortex."/>
		<text id="o1" text="Defeat him!"/>
		<exit id="o1" block="false"/>
		<exit id="o3" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act5_q3_lose">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o1" image="Characters03" index="0" right="true"/>
		<text id="hero" text="So... Strong..."/>
		<text id="o1" text="Try again! I cannot hold off the time vortex' power indefinitely!"/>
		<exit id="o1" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act5_q3_win">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o3" image="Characters04" index="1" right="true"/>
		<text id="o3" text="NOOOOOOO! It cannot be!"/>
		<text id="o3" text="My time vortex... It's fading..."/>
		<exit id="o3" block="false"/>
		<exit id="hero"/>
	</dialogue>

	<dialogue id="bw_waiting">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="Hurry, $NAME$! Catch the Time Master!"/>
		<exit id="mentor"/>
		<text id="hero" text="I think not... First I need to figure out what YOUR deal is..."/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="bw_chastised">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="Thank you for making me see the error of my ways, $NAME$!"/>
		<text id="hero" text="Well... Time will tell if you've actually LEARNED anything!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
    
    <dialogue id="game_end_evil">
		<music id="5"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o1" image="Characters01" index="3" x="64" right="true" block="false"/>
		<enter id="o3" image="Characters04" index="1" x="-64" right="true"/>
		<text id="hero" text="I want to unlock my FULL potential. I sense that you can help me with that, Time Master."/>
		<text id="o1" text="NOOOOO! What are you DOING?!"/>
		<text id="o3" text="You have chosen wisely, young hero."/>
		<text id="o1" text="You cannot side with EVIL, $NAME$!"/>
		<text id="o3" text="Evil is a matter of perspective."/>
		<text id="o3" text="Did you know that your mentor here has been in league with me all along, for example?"/>
		<text id="o3" text="He has USED you. EXPERIMENTED on you."/>
		<text id="o3" text="He entered a WAGER with me to see whether or not you have some hidden power."/>
		<text id="o3" text="Does that sound particularly GOOD to you?"/>
		<text id="o3" text="I believe in POWER but I am not CRUEL. If you choose to call that evil then so be it!"/>
		<text id="hero" text="I LIKE the sound of that!"/>
		<text id="o3" text="I will teach you how to unlock your hidden potential! Power is your birthright, $NAME$!"/>
		<text id="hero" text="And I will GRASP it. And USE it!"/>
		<text id="o3" text="Come now. We have much to do..."/>
		<exit id="o3" block="false"/>
		<exit id="hero"/>
		<text id="o1" text="What have I done..."/>
		<exit id="o1"/>
    </dialogue>
    <dialogue id="game_end_evil_2">
		<music id="5"/>
		<wait value="500"/>
        <text text="As $NAME$ and the Time Master strode off into the sunset the Blizzard Wizard sank to his knees, contemplating his actions."/>
        <text text="He had MANY questions to ponder..."/>
        <text text="The ETHICS of his actions..."/>
        <text text="The NATURE of heroism itself..."/>
        <text text="And WHY he had eaten that breakfast burrito today?!"/>
    </dialogue>

    <dialogue id="game_end_sidekick">
		<music id="8"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o3" image="Characters04" index="1" x="64" right="true" block="false"/>
		<enter id="o1" image="Characters01" index="3" x="-64" right="true"/>
		<text id="o1" text="WELL done, $NAME$!"/>
		<text id="o1" text="You have turned into a splendid hero and done the impossible!"/>
		<text id="o1" text="Who would have thought that just a few weeks ago you were a NOBODY!"/>
		<text id="o3" text="There is no need to GLOAT, Blizzard Wizard!"/>
		<text id="o3" text="I see what you have done. You have raised a normal citizen to become a truly powerful hero..."/>
		<text id="o3" text="I acknowledge that you have WON!"/>
		<exit id="o3"/>
		<text id="hero" text="I'm not sure I follow..."/>
		<text id="o1" text="Never mind that! The important thing is that you are victorious!"/>
		<text id="o1" text="That WE are victorious!"/>
		<text id="o1" text="I sense that you have even more potential hidden within you. Would you like me to teach you MORE?"/>
		<text id="hero" text="I WAS thinking of striking out on my own-"/>
		<text id="o1" text="Nonsense! I have much to show you!"/>
		<text id="o1" text="You have a splendid future ahead of you!"/>
		<text id="hero" text="I guess it does sound pretty good!"/>
		<text id="o1" text="Then, onwards we go! To infinity and beyond!"/>
		<exit id="o1" block="false"/>
		<exit id="hero"/>
    </dialogue>
    <dialogue id="game_end_sidekick_2">
		<music id="8"/>
		<wait value="500"/>
        <text text="$NAME$ and the Blizzard Wizard walked away together with purposeful steps."/>
        <text text="There was MUCH to do..."/>
        <text text="TRAINING the young hero even further..."/>
        <text text="Catching VILLAINS and CROOKS together..."/>
        <text text="And most importantly, deciding on a TEAM NAME for themselves!"/>
    </dialogue>

    <dialogue id="game_end_good">
		<music id="8"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o3" image="Characters04" index="1" x="64" right="true" block="false"/>
		<enter id="o1" image="Characters01" index="3" x="-64" right="true"/>
		<text id="o1" text="WELL done, $NAME$!"/>
		<text id="hero" text="I don't wanna hear any congratulations from YOU!"/>
		<text id="o3" text="Hah-hah! The young pup has quite a BITE, Blizzard Wizard!"/>
		<text id="hero" text="And YOU keep quiet too!"/>
		<text id="hero" text="Both of you are AWFUL people! You should be ashamed of yourselves!"/>
		<text id="hero" text="You USED me like a pawn in your twisted little game!"/>
		<text id="hero" text="Well, I'm having NONE of that!"/>
		<text id="hero" text="I've had quite enough of you, Blizzard Wizard. From now on I'm going to become my OWN hero!"/>
		<text id="hero" text="And Time Master, if I EVER hear that you're up to no good again I will CRUSH you!"/>
		<text id="hero" text="$NAME$ is here to protect this city now!"/>
		<text id="hero" text="And I intend to show BOTH of you what real justice is!"/>
        <exit id="hero"/>
		<text id="o1" text="Um..."/>
		<text id="o1" text="That did not precisely go as planned."/>
		<text id="o1" text="I feel quite foolish now!"/>
		<text id="o3" text="So..."/>
		<text id="o3" text="About our wager..."/>
		<text id="o3" text="I guess we'll call it a DRAW...?"/>
		<exit id="o1" block="false"/>
		<exit id="o3"/>
    </dialogue>
    <dialogue id="game_end_good_2">
		<music id="8"/>
		<wait value="500"/>
        <text text="$NAME$ walked off with determined steps, no longer a part of Blizzard Wizard's and Time Master's twisted scheme."/>
        <text text="The choice had been to either follow the side of EVIL, and aim for POWER..."/>
        <text text="...or blindly follow a dubious form of GOOD."/>
        <text text="$NAME$ chose to follow TRUE truth and justice instead!"/>
    </dialogue>
</dialogues>