include gui/styles.txt

style buyCoinsButton
{
	fsCButtonComponent
	{
		buttonImage = gui/hogGui/buyCoins.png
		buttonDownImage = gui/hogGui/buyCoinsOver.png

		fsCTextSpriteComponent
		{
			standardButtonFont
			buttonTextColour
			name = buyCoins
			textKey = buyCoins
			posX = -20 posY = -2
		}
	}
}

fsCGameGui
{
	name = GameGui
	modal = false

	fsCSpriteComponent
	{
		name = GameGuiBackground
		image = gui/minigameGui/background.png
		posX = 0 posY = 342

		fsCSpriteComponent
		{
			name = GameGuiSkipPanel
			image = gui/minigameGui/skipPanel.png
			posX = 391 posY = 0
		}

		standardTextButton
		{
			name = GameGuiOptionsButton
			textKey = menubutton
			posX = -410
			action = "loadGui gui/pauseMenu/pauseMenu.txt"
		}

		skipButton
		{
			posX = 393 posY = -14
		}

		fsCTextSpriteComponent
		{
			name = GUIMinigameHelpText
			font = fonts/HOGList.ttf fontSize = 7
			posY = 8
			width = 550 height = 40	
		}
	}

	fsCSpriteComponent
	{
		name = GameGuiBackground
		image = gui/hogGui/hogGuiTop.png
		posY = -357

		fsCButtonComponent
		{
			name = GameGuiCoinsButton
			buttonImage = gui/hogGui/souvenirs.png
			buttonDownImage = gui/hogGui/souvenirsOver.png
			posX = 137 posY = 10
			action = "loadGuiTut gui/souvenirs/souvenirs.txt"
		}	
		fsCButtonComponent
		{
			name = GameGuiBuyButton
			buttonImage = gui/hogGui/buy.png
			buttonDownImage = gui/hogGui/buyOver.png
			posX = -130 posY = 10
			action = "loadGuiTut gui/shopMenu/shopMenu.txt"
		}

		fsCTextSpriteComponent
		{
			name = currency
			textKey = items
			standardButtonFont
			colourRGBA = ffe54cff			
			posX = 20 posY = -2
			width = 300 height = 50
		}

	}

}
