include gui/styles.txt

style achievement
{
	fsCSpriteComponent
	{
		fsCTextSpriteComponent
		{
			font = fonts/clarendon.ttf
			fontSize = 12
			colourRGBA = ffffffff
		}
	}
}

fsCAchievementsScreen
{
	name = souvenirGui
	achievementKey = souvenir
	achievementDictionary = gui/souvenirs/souvenirsMap.txt

	fsCSpriteComponent
	{
		name = souvenirGuiBackground
		image = gui/souvenirs/background.jpg
		
		panelEdgeFont
		{
			name = souvenirTitle
			textKey = souvenirTitle
			fontSize = 10
			posX = -0 posY = -345
			width = 300 height = 50
		}
		
		panelLabelFont
		{
			name = souvenirTitle
			textKey = souvenirTitle
			fontSize = 10
			posX = -1 posY = -346
			width = 300 height = 50
		}

		achievement
		{
			name = souvenir1
			image = gui/souvenirs/statueOfLiberty.png
			posX = -339 posY = -4
		}

		achievement
		{
			name = souvenir2
			image = gui/souvenirs/paperWeight.png
			posX = -120 posY = -198
		}

		achievement
		{
			name = souvenir3
			image = gui/souvenirs/mayanPyramid.png
			posX = 308 posY = 250
		}

		achievement
		{
			name = souvenir4
			image = gui/souvenirs/sombrero.png
			posX = 6 posY = 257
		}

		achievement
		{
			name = souvenir5
			image = gui/souvenirs/coral.png
			posX = 184 posY = 19
		}

		achievement
		{
			name = souvenir6
			image = gui/souvenirs/piranhaEarrings.png
			posX = 18 posY = 0
		}

		achievement
		{
			name = souvenir7
			image = gui/souvenirs/christTheRedeemer.png
			posX = 307 posY = -225
		}

		achievement
		{
			name = souvenir8
			image = gui/souvenirs/snowglobe.png
			posX = 341 posY = 29
		}

		achievement
		{
			name = souvenir9
			image = gui/souvenirs/turtle.png
			posX = -298 posY = -269
		}

		achievement
		{
			name = souvenir10
			image = gui/souvenirs/outrigger.png
			posX = 86 posY = -208
		}

		achievement
		{
			name = souvenir11
			image = gui/souvenirs/bridge.png
			posX = -173 posY = 23
		}

		achievement
		{
			name = souvenir12
			image = gui/souvenirs/ship.png
			posX = -272 posY = 233
		}

		standardTextButton
		{
			name = souvenirGuiBackButton
			textKey = back
			posY = 360
			action = "closeGui souvenirGui"
		}
	}
}
