-- This file is for use with Corona Game Edition
-- 
-- The function getSpriteSheetData() returns a table suitable for importing using sprite.newSpriteSheetFromData()
-- 
-- This file is automatically generated with TexturePacker (http://texturepacker.com). Do not edit
-- $TexturePacker:SmartUpdate:603368031c3b2dbdb86320cf1ba36ef1$
-- 
-- Usage example:
--        local sheetData = require "ThisFile.lua"
--        local data = sheetData.getSpriteSheetData()
--        local spriteSheet = sprite.newSpriteSheetFromData( "Untitled.png", data )
-- 
-- For more details, see http://developer.anscamobile.com/content/game-edition-sprite-sheets

local SpriteSheet = {}
SpriteSheet.getSpriteSheetData = function ()
	return {
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				textureRotated = false
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end
return SpriteSheet

