-- Persistent Data
local multiRefObjects = {

} -- multiRefObjects
local obj1 = {
	["rooms"] = {
		["RoomRentable"] = false;
		["RoomShooter2"] = false;
		["RoomMine4"] = false;
		["RoomHeal3"] = false;
		["RoomShooter"] = false;
		["RoomFreeze4"] = false;
		["RoomRentable3"] = true;
		["RoomHeal2"] = false;
		["RoomShooter3"] = true;
		["RoomRentable5"] = false;
		["RoomMine"] = false;
		["RoomMine2"] = false;
		["RoomRentable2"] = false;
		["RoomHeal"] = false;
		["RoomShooter4"] = false;
		["RoomRentable4"] = false;
		["RoomHeal5"] = false;
		["RoomFreeze2"] = true;
		["RoomMine3"] = true;
		["RoomFreeze"] = false;
		["RoomMine5"] = false;
		["RoomFreeze3"] = false;
		["RoomHeal4"] = false;
		["RoomFreeze5"] = false;
		["RoomShooter5"] = false;
	};
	["next_level"] = "world_4";
	["waves"] = {
		[2] = {
			["enemies"] = {
				[2] = {
					["t"] = "CrabBossEnemy";
					["count"] = 0;
				};
				[1] = {
					["t"] = "WoodBossEnemy";
					["count"] = 1;
				};
			};
			["WoodBossEnemy"] = 1;
			["time"] = 10;
			["CrabBossEnemy"] = 0;
		};
		[5] = {
			["enemies"] = {
			};
			["time"] = 10;
		};
		[3] = {
			["enemies"] = {
			};
			["time"] = 5;
		};
		[7] = {
			["enemies"] = {
			};
			["time"] = 0;
		};
		[1] = {
			["enemies"] = {
				[2] = {
					["t"] = "CrabBossEnemy";
					["count"] = 0;
				};
				[1] = {
					["t"] = "WoodBossEnemy";
					["count"] = 0;
				};
			};
			["WoodBossEnemy"] = 0;
			["time"] = 8;
			["CrabBossEnemy"] = 0;
		};
		[4] = {
			["DinoEnemy"] = 1;
			["enemies"] = {
				[1] = {
					["t"] = "BalloonAngryEnemy";
					["count"] = 2;
				};
				[2] = {
					["t"] = "BeeEnemy";
					["count"] = 2;
				};
				[3] = {
					["t"] = "DinoEnemy";
					["count"] = 0;
				};
			};
			["BalloonAngryEnemy"] = 2;
			["time"] = 20;
			["BeeEnemy"] = 2;
		};
		[6] = {
			["WoodBossEnemy"] = 0;
			["GroundMountainEnemy"] = 10;
			["DinoAngryEnemy"] = 10;
			["YetiAngryEnemy"] = 2;
			["time"] = 20;
			["enemies"] = {
				[2] = {
					["t"] = "GroundMountainEnemy";
					["count"] = 10;
				};
				[5] = {
					["t"] = "DinoAngryEnemy";
					["count"] = 5;
				};
				[3] = {
					["t"] = "YetiAngryEnemy";
					["count"] = 2;
				};
				[1] = {
					["t"] = "WoodBossEnemy";
					["count"] = 0;
				};
				[4] = {
					["t"] = "GullEnemy";
					["count"] = 10;
				};
			};
			["GullEnemy"] = 20;
		};
	};
	["money"] = 3367;
	["name"] = "Trouble at the Saw Mill";
	["filename"] = "3_5";
}
return obj1
