-- Persistent Data
local multiRefObjects = {

} -- multiRefObjects
local obj1 = {
	["rooms"] = {
		["RoomRentable"] = false;
		["RoomShooter2"] = true;
		["RoomMine4"] = false;
		["RoomHeal3"] = false;
		["RoomShooter"] = true;
		["RoomRentable3"] = false;
		["RoomHeal2"] = false;
		["RoomShooter3"] = false;
		["RoomRentable5"] = false;
		["RoomMine"] = false;
		["RoomMine2"] = false;
		["RoomRentable2"] = true;
		["RoomRentable4"] = false;
		["RoomHeal5"] = false;
		["RoomMine3"] = false;
		["RoomMine5"] = false;
		["RoomShooter5"] = false;
		["RoomHeal4"] = false;
		["RoomHeal"] = false;
		["RoomShooter4"] = false;
	};
	["next_level"] = "level_data_2_3";
	["filename"] = "2_2";
	["waves"] = {
		[2] = {
			["CloudAngryEnemy"] = 2;
			["enemies"] = {
				[1] = {
					["t"] = "SwimmerEnemy";
					["count"] = 4;
				};
				[2] = {
					["t"] = "BalloonAngryEnemy";
					["count"] = 10;
				};
				[3] = {
					["t"] = "GullEnemy";
					["count"] = 20;
				};
				[4] = {
					["t"] = "GullAngryEnemy";
					["count"] = 20;
				};
				[5] = {
					["t"] = "FlyEnemy";
					["count"] = 4;
				};
				[6] = {
					["t"] = "CloudEnemy";
					["count"] = 4;
				};
				[7] = {
					["t"] = "CloudAngryEnemy";
					["count"] = 2;
				};
				[8] = {
					["t"] = "BalloonEnemy";
					["count"] = 0;
				};
			};
			["CloudEnemy"] = 2;
			["BalloonEnemy"] = 5;
			["FlyEnemy"] = 2;
			["SwimmerEnemy"] = 4;
			["GullAngryEnemy"] = 10;
			["time"] = 25;
			["BalloonAngryEnemy"] = 5;
			["GullEnemy"] = 10;
		};
		[1] = {
			["CloudAngryEnemy"] = 0;
			["CloudEnemy"] = 0;
			["SwimmerEnemy"] = 0;
			["GroundEnemy"] = 0;
			["enemies"] = {
				[2] = {
					["t"] = "CloudEnemy";
					["count"] = 0;
				};
				[5] = {
					["t"] = "GullEnemy";
					["count"] = 0;
				};
				[3] = {
					["t"] = "SwimmerEnemy";
					["count"] = 0;
				};
				[1] = {
					["t"] = "CloudAngryEnemy";
					["count"] = 0;
				};
				[4] = {
					["t"] = "GroundEnemy";
					["count"] = 0;
				};
				[6] = {
					["t"] = "BalloonEnemy";
					["count"] = 0;
				};
			};
			["time"] = 25;
			["BalloonEnemy"] = 5;
			["GullEnemy"] = 0;
		};
	};
	["money"] = 4081;
	["name"] = "not in the pool!";
	["bpm"] = 500;
}
return obj1
