-- This file is for use with Corona Game Edition
-- 
-- The function getSpriteSheetData() returns a table suitable for importing using sprite.newSpriteSheetFromData()
-- 
-- This file is automatically generated with TexturePacker (http://texturepacker.com). Do not edit
-- $TexturePacker:SmartUpdate:c95a8d911b796a606a0389438c896977$
-- 
-- Usage example:
--        local sheetData = require "ThisFile.lua"
--        local data = sheetData.getSpriteSheetData()
--        local spriteSheet = sprite.newSpriteSheetFromData( "Untitled.png", data )
-- 
-- For more details, see http://developer.anscamobile.com/content/game-edition-sprite-sheets

local SpriteSheet = {}
SpriteSheet.getSpriteSheetData = function ()
	return {
		frames = {
			{
				name = "desert_background_1.png",
				spriteColorRect = { x = 0, y = 178, width = 320, height = 302 },
				textureRect = { x = 651, y = 3, width = 320, height = 302 },
				spriteSourceSize = { width = 320, height = 480 },
				spriteTrimmed = true,
				textureRotated = false
			},
			{
				name = "desert_background_2.png",
				spriteColorRect = { x = 0, y = 118, width = 320, height = 362 },
				textureRect = { x = 327, y = 3, width = 320, height = 362 },
				spriteSourceSize = { width = 320, height = 480 },
				spriteTrimmed = true,
				textureRotated = false
			},
			{
				name = "desert_background_3.png",
				spriteColorRect = { x = 0, y = 42, width = 320, height = 438 },
				textureRect = { x = 3, y = 3, width = 320, height = 438 },
				spriteSourceSize = { width = 320, height = 480 },
				spriteTrimmed = true,
				textureRotated = false
			},
		}
	}
end
return SpriteSheet

