; Animation data
; see docs/air.txt for more information
; Note: Putting -1,0 for the sprite means it does not draw anything
;---------------------------------------------------------------------------
; Standing Animation
[Begin Action 0]
Clsn2Default: 1
  Clsn2[0] = -13, -47, 13, 2
1,0, 0,0, 8
1,1, 0,0, 8
1,2, 0,0, 8
1,3, 0,0, 8


; Turning
[Begin Action 5]
Clsn2: 1
  Clsn2[0] = -13, -49, 15, 3
1,0, 0,0, 3


; Crouch Turning
[Begin Action 6]
Clsn2: 1
  Clsn2[0] = -12, -36, 20, 4
4,3, 0,0, 2

;--------------------------------------------------
; Stand to crouch
[Begin Action 10]
Clsn2: 1
  Clsn2[0] = -12, -50, 20, 4
3,5, 0,0, 5
Clsn2: 1
  Clsn2[0] = -11, -37, 20, 3
3,4, 0,0, 3


; Crouching animation
[Begin Action 11]
Clsn2: 1
  Clsn2[0] = -17, -37, 15, 2
4,3, 0,0, 10


; Crouch to Stand
[Begin Action 12]
Clsn2: 1
  Clsn2[0] = -16, -38, 15, 2
4,3, 0,0, 3
Clsn2: 1
  Clsn2[0] = -13, -52, 23, 4
3,5, 0,0, 3

;--------------------------------------------------
; Walking Forward
[Begin Action 20]
Clsn2Default: 1
  Clsn2[0] = -12, -40, 19, 2
2,0, 0,0, 9
2,1, 0,0, 9
2,2, 0,0, 9
2,3, 0,0, 9
2,4, 0,0, 10
2,5, 0,0, 10


; Walking Back
[Begin Action 21]
Clsn2Default: 1
  Clsn2[0] = -19, -39, 13, 6
2,0, 0,0, 11,H
2,1, 0,0, 11,H
2,2, 0,0, 11,H
2,3, 0,0, 11,H
2,4, 0,0, 11,H
2,5, 0,0, 11,H

;--------------------------------------------------
; Jump start frame
[Begin Action 40]
3,1, 0,0, 1


; Starting Jumping up
[Begin Action 41]
Clsn2: 1
  Clsn2[0] = -18, -64, 11, 3
3,6, 0,0, 1


; Starting Jumping forwards
[Begin Action 42]
Clsn2Default: 2
  Clsn2[0] = -10, -26, 13, -2
  Clsn2[1] = -13, -50, 18, -19
3,0, 0,0, 5


; Starting Jumping backwards
[Begin Action 43]
Clsn2: 1
  Clsn2[0] = -7, -49, 14, -4
3,2, 0,0, 5


; Peak and coming down from Jumping up
[Begin Action 44]
Clsn2: 1
  Clsn2[0] = -11, -53, 16, 2
3,8, 0,0, 8


; Peak and coming down from Jumping forwards
[Begin Action 45]
3,8, 0,0, 8


; Peak and coming down from Jumping backwards
[Begin Action 46]
Clsn2: 1
  Clsn2[0] = -10, -52, 15, 0
3,3, 0,0, 8


; Jump land frame
[Begin Action 47]
Clsn2: 1
  Clsn2[0] = -12, -37, 21, 4
4,3, 0,0, 5

;--------------------------------------------------
; Run forwards
[Begin Action 100]
Clsn2Default: 1
  Clsn2[0] = -15, -48, 19, 2
2,6, 0,0, 7
2,7, 0,0, 7
2,8, 0,0, 7
2,9, 0,0, 7
2,10, 0,0, 7
2,11, 0,0, 7


; Hop backwards
[Begin Action 105]
Clsn2: 1
  Clsn2[0] = -27, -49, -2, -4
3,2, 0,0, 5

;--------------------------------------------------
; GUARDSTART (stand)
[Begin Action 120]
Clsn2: 2
  Clsn2[0] = 7, -22, 25, 4
  Clsn2[1] = -11, -52, 9, 4
11,10, 0,0, 10


; GUARDSTART (crouch)
[Begin Action 121]
Clsn2: 1
  Clsn2[0] = -16, -36, 16, 3
4,3, 0,0, 10


; GUARDSTART (air)
[Begin Action 122]
Clsn2: 1
  Clsn2[0] = -27, -53, -2, -3
3,2, 0,0, 5


; GUARD (stand)
[Begin Action 130]
Clsn2: 2
  Clsn2[0] = 10, -15, 23, 3
  Clsn2[1] = -13, -53, 10, 3
11,10, 0,0, 10


; GUARD (crouch)
[Begin Action 131]
Clsn2: 1
  Clsn2[0] = -12, -37, 20, 3
4,3, 0,0, 10


; GUARD (air)
[Begin Action 132]
Clsn2: 1
  Clsn2[0] = -9, -51, 18, -1
3,2, 0,0, 5


; GUARDEND (stand)
[Begin Action 140]
Clsn2: 2
  Clsn2[0] = 9, -15, 24, 3
  Clsn2[1] = -12, -54, 9, 4
11,10, 0,0, 10


; GUARDEND (crouch)
[Begin Action 141]
Clsn2: 1
  Clsn2[0] = -18, -37, 13, 3
4,3, 0,0, 10


; GUARDEND (air)
[Begin Action 142]
Clsn2: 1
  Clsn2[0] = -9, -50, 18, -2
3,2, 0,0, 5


; Hit back while guarding (stand)
[Begin Action 150]
11,10, 0,0, 10


; Hit back while guarding (crouch)
[Begin Action 151]
4,3, 0,0, 10


; Hit back while guarding (air)
[Begin Action 152]
3,2, 0,0, 5

;--------------------------------------------------
; Lose
[Begin Action 170]
0,3, 0,0, 0

;--------------------------------------------------
; Win
[Begin Action 180]
0,0, 0,0, 0

;--------------------------------------------------
; INTRO
[Begin Action 190]
0,0, 0,0, 0

;--------------------------------------------------
; Taunt
[Begin Action 195]
0,0, 0,0, 0

;--------------------------------------------------
;Stand Light Punch 1
[Begin Action 200]
Clsn2: 3
  Clsn2[0] = -18, -24, 10, 1
  Clsn2[1] = -18, -50, 2, -16
  Clsn2[2] = -26, -32, -6, -20
5,0, 0,0, 4
Clsn2: 3
  Clsn2[0] = -22, -46, -2, -12
  Clsn2[1] = -26, -29, 39, -20
  Clsn2[2] = -20, -21, 8, 4
5,1, 0,0, 4
Clsn1: 1
  Clsn1[0] = 40, -31, 73, -17
Clsn2: 3
  Clsn2[0] = -20, -21, 19, 4
  Clsn2[1] = -14, -44, 13, -9
  Clsn2[2] = 9, -30, 39, -21
5,2, 0,0, 5
Clsn2: 2
  Clsn2[0] = -9, -47, 16, 2
  Clsn2[1] = -35, -29, -6, -15
5,3, 0,0, 6


;Stand Light Punch 2
[Begin Action 201]
Clsn2: 2
  Clsn2[0] = -20, -53, 5, -13
  Clsn2[1] = -31, -18, 8, 2
6,0, 0,0, 4
Clsn2: 2
  Clsn2[0] = -20, -20, 10, 1
  Clsn2[1] = -18, -49, 7, -21
6,1, 0,0, 4
Clsn1: 1
  Clsn1[0] = -75, -89, 51, -49
Clsn2: 2
  Clsn2[0] = -17, -52, 11, -12
  Clsn2[1] = -18, -27, 10, 3
6,2, 0,0, 5
Clsn1: 1
  Clsn1[0] = -70, -88, 53, -51
Clsn2: 2
  Clsn2[0] = -17, -50, 9, -1
  Clsn2[1] = -17, -27, 6, 3
6,3, 0,0, 6


;Stand Light Punch 3
[Begin Action 202]
Clsn2: 2
  Clsn2[0] = -10, -47, 15, 2
  Clsn2[1] = -35, -30, 17, -16
7,0, 0,0, 4
Clsn2: 1
  Clsn2[0] = -19, -36, 16, 0
7,1, 0,0, 4
Clsn1: 1
  Clsn1[0] = -14, -34, 34, -20
Clsn2: 4
  Clsn2[0] = -29, -46, -6, -25
  Clsn2[1] = -23, -28, 1, 0
  Clsn2[2] = -26, -27, -12, -13
  Clsn2[3] = -21, -32, 10, -24
7,2, 0,0, 5
Clsn2: 3
  Clsn2[0] = -25, -20, -13, 4
  Clsn2[1] = -25, -45, -1, -3
  Clsn2[2] = -14, -18, 0, 4
7,3, 0,0, 4
Clsn2: 3
  Clsn2[0] = -18, -20, -4, 2
  Clsn2[1] = -23, -49, 1, -7
  Clsn2[2] = -26, -25, -14, 4
7,4, 0,0, 6


;Stand Medium Punch
[Begin Action 212]
Clsn2: 3
  Clsn2[0] = -19, -37, -5, -23
  Clsn2[1] = -6, -47, 20, -15
  Clsn2[2] = -14, -16, 26, 6
8,0, 0,0, 4
Clsn2: 3
  Clsn2[0] = 17, -42, 41, -21
  Clsn2[1] = 6, -29, 28, -13
  Clsn2[2] = -13, -14, 27, 6
8,1, 0,0, 4
Clsn1: 1
  Clsn1[0] = 35, -33, 54, -19
Clsn2: 3
  Clsn2[0] = -13, -14, 27, 6
  Clsn2[1] = 6, -29, 28, -13
  Clsn2[2] = 17, -42, 41, -21
8,2, 0,0, 5
Clsn2: 2
  Clsn2[0] = 12, -35, 44, -8
  Clsn2[1] = 4, -22, 26, 7
8,3, 0,0, 10


;Life Heal
[Begin Action 220]
Clsn2Default: 1
  Clsn2[0] = -14, -56, 11, 2
9,0, 0,0, 6
9,1, 0,0, 6
9,2, 0,0, 6
Loopstart
9,3, 0,0, 6
9,4, 0,0, 6
9,5, 0,0, 6
9,6, 0,0, 6
9,7, 0,0, 6
9,8, 0,0, 6
9,9, 0,0, 6
9,10, 0,0, 6
9,11, 0,0, 6


;Chakra punch
[Begin Action 230]
Clsn2: 3
  Clsn2[0] = -19, -36, -1, -25
  Clsn2[1] = -2, -46, 21, -18
  Clsn2[2] = -13, -18, 26, 5
8,0, 0,0, 6
Clsn2: 3
  Clsn2[0] = 17, -41, 43, -21
  Clsn2[1] = 6, -29, 28, -18
  Clsn2[2] = -13, -18, 26, 5
8,1, 0,0, 6
Clsn1: 1
  Clsn1[0] = 32, -31, 55, -18
Clsn2: 3
  Clsn2[0] = 15, -41, 41, -21
  Clsn2[1] = -13, -18, 26, 5
  Clsn2[2] = 6, -29, 28, -18
8,2, 0,0, 6
Clsn2: 3
  Clsn2[0] = 16, -36, 42, -16
  Clsn2[1] = 10, -26, 34, -10
  Clsn2[2] = 4, -17, 26, 6
8,3, 0,0, 6


;Chakra hit
[Begin Action 231]
14,0, 0,0, 5
14,1, 0,0, 5
14,2, 0,0, 5
14,3, 0,0, 5
14,4, 0,0, 5
14,5, 0,0, 5
14,6, 0,0, 5


;Crouching Light Punch
[Begin Action 400]
Clsn1Default: 1
  Clsn1[0] = 29, -49, 40, 2
Clsn2Default: 1
  Clsn2[0] = -12, -51, 38, 2
2,6, 0,0, 7
2,7, 0,0, 7
2,8, 0,0, 7
2,9, 0,0, 7
2,10, 0,0, 7
2,11, 0,0, 7


;Hop Back
[Begin Action 401]
3,2, 0,0, 18


;Special 1
[Begin Action 402]
Clsn2: 1
  Clsn2[0] = -12, -56, 21, 7
12,0, 0,0, 7
Clsn2: 1
  Clsn2[0] = -12, -56, 21, 7
12,1, 0,0, 7
Clsn2: 1
  Clsn2[0] = -12, -56, 21, 7
12,2, 0,0, 7
Clsn2: 1
  Clsn2[0] = -12, -53, 21, 7
12,3, 0,0, 7
Clsn2: 1
  Clsn2[0] = -12, -53, 21, 7
12,4, 0,0, 7
Clsn2: 1
  Clsn2[0] = -12, -53, 21, 7
12,5, 0,0, 7
Clsn2: 1
  Clsn2[0] = -12, -53, 21, 7
12,6, 0,0, 7
Clsn2: 1
  Clsn2[0] = -12, -53, 21, 7
12,7, 0,0, 7
Clsn2: 1
  Clsn2[0] = -12, -53, 21, 7
12,8, 0,0, 7
Clsn2: 1
  Clsn2[0] = -12, -53, 21, 7
12,9, 0,0, 7
Clsn2: 1
  Clsn2[0] = -14, -53, 19, 7
12,10, 0,0, 7
Clsn2: 1
  Clsn2[0] = -14, -53, 19, 7
12,11, 0,0, 7
Clsn2: 1
  Clsn2[0] = -14, -53, 19, 7
12,12, 0,0, 7
Clsn2: 1
  Clsn2[0] = -10, -53, 24, 7
12,13, 0,0, 7
Clsn2: 2
  Clsn2[0] = 2, -44, 37, -18
  Clsn2[1] = -12, -20, 23, 3
12,14, 0,0, 7
Clsn2: 2
  Clsn2[0] = 0, -36, 35, -10
  Clsn2[1] = -14, -18, 23, 5
12,15, 0,0, 7
Clsn1: 1
  Clsn1[0] = 1, -37, 75, 9
Clsn2: 2
  Clsn2[0] = -1, -32, 34, -6
  Clsn2[1] = -14, -18, 23, 5
12,16, 0,0, 8
Clsn2: 2
  Clsn2[0] = -14, -18, 23, 5
  Clsn2[1] = -1, -32, 34, -6
12,17, 0,0, 9
Clsn2: 2
  Clsn2[0] = -1, -32, 34, -6
  Clsn2[1] = -14, -18, 23, 5
12,18, 0,0, 9
Clsn2: 2
  Clsn2[0] = -1, -32, 34, -6
  Clsn2[1] = -14, -18, 23, 5
12,17, 0,0, 9
Clsn2: 2
  Clsn2[0] = -1, -32, 34, -6
  Clsn2[1] = -14, -18, 23, 5
12,18, 0,0, 9
Clsn2: 2
  Clsn2[0] = -2, -41, 28, -16
  Clsn2[1] = -14, -17, 23, 4
12,19, 0,0, 7
Clsn2: 2
  Clsn2[0] = -15, -6, 22, 5
  Clsn2[1] = -10, -57, 15, 5
12,20, 0,0, 7


;Sakura face
[Begin Action 403]
10,0, 0,0, 10


;Earth Breaking
[Begin Action 404]
13,0, 0,0, 7
13,1, 0,0, 7
13,2, 0,0, 7
13,3, 0,0, 7
13,4, 0,0, 7
13,5, 0,0, 7
13,6, 0,0, 7
13,7, 0,0, 7
13,8, 0,0, 7
13,9, 0,0, 7
13,10, 0,0, 7
13,11, 0,0, 7


;Crouching Medium Punch
[Begin Action 411]
12,0, 0,0, 6
12,1, 0,0, 6
12,2, 0,0, 6
12,3, 0,0, 6
12,4, 0,0, 6
12,5, 0,0, 6
12,6, 0,0, 6
12,7, 0,0, 6
Clsn1: 1
  Clsn1[0] = 24, -81, 59, -1
15,0, 0,0, 6
Clsn1: 1
  Clsn1[0] = 24, -81, 59, -1
15,1, 0,0, 6
Clsn1: 1
  Clsn1[0] = 24, -81, 59, -1
15,2, 0,0, 6
Clsn1: 1
  Clsn1[0] = 24, -81, 59, -1
15,3, 0,0, 6
Clsn1: 1
  Clsn1[0] = 24, -81, 59, -1
15,4, 0,0, 6
Clsn1: 1
  Clsn1[0] = 24, -81, 59, -1
15,5, 0,0, 6
6,0, 0,0, 6
6,1, 0,0, 6
Clsn1: 1
  Clsn1[0] = -74, -89, 49, -51
6,2, 0,0, 6
6,3, 0,0, 6
7,0, 0,0, 6
7,1, 0,0, 6
Clsn1: 1
  Clsn1[0] = -27, -34, 32, -16
7,2, 0,0, 6
7,3, 0,0, 6
7,4, 0,0, 6


;Sakura Face
[Begin Action 412]
16,0, 0,0, 10


;Crouching Strong Punch
[Begin Action 420]
-1,-1, 0,0, 0


;Crouching Light Kick
[Begin Action 430]
-1,-1, 0,0, 0


;Crouching Medium Kick
[Begin Action 440]
-1,-1, 0,0, 0


;Crouching Strong Kick
[Begin Action 450]
-1,-1, 0,0, 0

;--------------------------------------------------
; Stand/Air Hit high (light)
[Begin Action 5000]
Clsn2: 1
  Clsn2[0] = -14, -46, 21, 5
4,0, 0,0, 10


; Stand/Air Hit high (medium)
[Begin Action 5001]
Clsn2: 1
  Clsn2[0] = -14, -46, 22, 4
4,0, 0,0, 10


; Stand/Air Hit high (hard)
[Begin Action 5002]
Clsn2: 1
  Clsn2[0] = -14, -46, 21, 3
4,0, 0,0, 10

;--------------------------------------------------
; Stand Recover high (light)
[Begin Action 5005]
Clsn2: 1
  Clsn2[0] = -11, -52, 19, -2
3,2, 0,0, 5


; Stand Recover high (medium)
[Begin Action 5006]
Clsn2: 1
  Clsn2[0] = -10, -51, 18, -1
3,2, 0,0, 5


; Stand Recover high (hard)
[Begin Action 5007]
Clsn2: 1
  Clsn2[0] = -11, -52, 18, -3
3,2, 0,0, 5

;--------------------------------------------------
; Stand/Air Hit low (light)
[Begin Action 5010]
Clsn2: 1
  Clsn2[0] = -13, -46, 21, 5
4,0, 0,0, 10


; Stand/Air Hit low (medium)
[Begin Action 5011]
Clsn2: 1
  Clsn2[0] = -14, -46, 20, 5
4,0, 0,0, 10


; Stand/Air Hit low (hard)
[Begin Action 5012]
Clsn2: 1
  Clsn2[0] = -15, -47, 21, 4
4,0, 0,0, 10

;--------------------------------------------------
; Stand Recover low (light)
[Begin Action 5015]
Clsn2: 1
  Clsn2[0] = -11, -37, 20, 4
4,3, 0,0, 10


; Stand Recover low (medium)
[Begin Action 5016]
Clsn2: 1
  Clsn2[0] = -12, -35, 20, 3
4,3, 0,0, 10


; Stand Recover low (hard)
[Begin Action 5017]
Clsn2: 1
  Clsn2[0] = -13, -37, 20, 4
4,3, 0,0, 10

;--------------------------------------------------
; Crouch Hit (light)
[Begin Action 5020]
Clsn2: 1
  Clsn2[0] = -14, -46, 21, 4
4,0, 0,0, 10


; Crouch Hit (medium)
[Begin Action 5021]
Clsn2: 1
  Clsn2[0] = -14, -46, 21, 3
4,0, 0,0, 10


; Crouch Hit (hard)
[Begin Action 5022]
Clsn2: 1
  Clsn2[0] = -14, -46, 20, 3
4,0, 0,0, 10

;--------------------------------------------------
; Crouch Recover (light)
[Begin Action 5025]
Clsn2: 1
  Clsn2[0] = -12, -35, 20, 4
4,3, 0,0, 10


; Crouch Recover (medium)
[Begin Action 5026]
Clsn2: 1
  Clsn2[0] = -13, -37, 21, 4
4,3, 0,0, 10


; Crouch Recover (hard)
[Begin Action 5027]
Clsn2: 1
  Clsn2[0] = -13, -37, 22, 3
4,3, 0,0, 10

;--------------------------------------------------
; Stand/Air Hit back
[Begin Action 5030]
Clsn2: 1
  Clsn2[0] = -14, -47, 22, 4
4,0, 0,0, 10


; Stand/Air Hit transition
[Begin Action 5035]
Clsn2: 1
  Clsn2[0] = -14, -46, 21, 5
4,0, 0,0, 10

;--------------------------------------------------
; Air Recover
[Begin Action 5040]
Clsn2: 1
  Clsn2[0] = -24, -46, 8, 5
3,2, 0,0, 5

;--------------------------------------------------
; Air Fall (going up)
[Begin Action 5050]
4,1, 0,0, 10


; Air Fall (up-type, going up)
[Begin Action 5051]
4,1, 0,0, 10


; Air Fall (diagup-type, going up)
[Begin Action 5052]
4,1, 0,0, 10

;--------------------------------------------------
; Air Fall (coming down)
[Begin Action 5060]
4,1, 0,0, 10


; Air Fall (up-type, coming down)
[Begin Action 5061]
4,1, 0,0, 10


; Air Fall (diagup-type, coming down)
[Begin Action 5062]
4,1, 0,0, 10

;--------------------------------------------------
; Tripped
[Begin Action 5070]
Clsn2: 1
  Clsn2[0] = -31, -29, 27, 5
4,4, 0,0, 10

;--------------------------------------------------
; LieDown Hit (stay down)
[Begin Action 5080]
Clsn2: 1
  Clsn2[0] = -22, -24, 30, 10
4,1, 0,0, 10

;--------------------------------------------------
; LieDown Hit (hit up into air)
[Begin Action 5090]
Clsn2: 1
  Clsn2[0] = -23, -24, 30, 9
4,1, 0,0, 10

;--------------------------------------------------
; Hit ground from fall
[Begin Action 5100]
Clsn2: 1
  Clsn2[0] = -24, -24, 29, 9
4,1, 0,0, 10


; Bounce into air
[Begin Action 5160]
Clsn2: 1
  Clsn2[0] = -23, -24, 31, 8
4,1, 0,0, 10


; Hit ground from bounce
[Begin Action 5170]
Clsn2: 1
  Clsn2[0] = -23, -23, 31, 9
4,1, 0,0, 10

;--------------------------------------------------
; LieDown
[Begin Action 5110]
4,2, 0,0, 10


; Get up from LieDown
[Begin Action 5120]
4,2, 0,0, 5
4,3, 0,0, 5
1,0, 0,0, 5


; LieDead animation
[Begin Action 5150]
4,2, 0,0, 10

;--------------------------------------------------
; Fall-recovery near ground
[Begin Action 5200]
4,3, 0,0, 5


; Fall-recovery in mid-air
[Begin Action 5210]
Clsn2: 1
  Clsn2[0] = -25, -46, 7, 4
3,2, 0,0, 5

;--------------------------------------------------
; Dizzy
[Begin Action 5300]
Clsn2: 1
  Clsn2[0] = -14, -46, 21, 4
4,0, 0,0, 10


;
[Begin Action 10000]
Clsn2Default: 1
  Clsn2[0] = -12, -47, 14, 3
1,0, 0,0, 10
1,1, 0,0, 10
1,2, 0,0, 10
1,3, 0,0, 10


;0
[Begin Action 1020]
Clsn2Default: 1
  Clsn2[0] = -23, -57, 7, 4
2,0, 0,0, 8
2,1, 0,0, 8
2,2, 0,0, 8
2,3, 0,0, 8
2,4, 0,0, 8
2,5, 0,0, 8


;
[Begin Action 1100]
Clsn2Default: 1
  Clsn2[0] = -23, -45, 28, 4
2,6, 0,0, 8
2,7, 0,0, 8
2,8, 0,0, 8
2,9, 0,0, 8
2,10, 0,0, 8
2,11, 0,0, 8


;
[Begin Action 10040]
3,1, 0,0, 1


;0
[Begin Action 20045]
Clsn2: 1
  Clsn2[0] = -14, -61, 20, 1
3,6, 0,0, 5


;
[Begin Action 20050]
Clsn2: 1
  Clsn2[0] = -16, -64, 20, -1
3,1, 0,0, 5


;0
[Begin Action 20051]
Clsn2Default: 1
  Clsn2[0] = -16, -58, 32, 3
3,3, 0,0, 5
3,8, 0,0, 5


;0
[Begin Action 1047]
Clsn2: 1
  Clsn2[0] = -14, -36, 17, 6
4,3, 0,0, 3


;0
[Begin Action 50000]
1,4, 0,0, 10
1,5, 0,0, 10
1,5, 0,0, 10


;0
[Begin Action 15000]
1,0, 0,0, 8
1,1, 0,0, 8
1,2, 0,0, 8
1,3, 0,0, 8


