
;--------------------------------------------------------
[Info]
 ;Name of the stage.
Name = "Naruto - Grass"
Author = Kazushi
;WebSite = http://kazushi.ucoz.com/

;--------------------------------------------------------

[Camera]
startx = 0
starty = 0
boundleft = -352
boundright = 352
boundhigh = -0
boundlow = 0

[PlayerInfo]
p1startx = -70        ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000 ;Left bound (x-movement)
rightbound =  1000 ;Right bound
topbound  =  0     ;Top bound (z-movement)
botbound  =  0     ;Bottom bound

verticalfollow = .2
floortension = 0
tension = 50

[PlayerInfo]
p1startx = -70          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
leftbound  = -1000 ;Left bound (x-movement)
rightbound =  1000 ;Right bound
topbound  =  0     ;Top bound (z-movement)
botbound  =  0     ;Bottom bound

;--------------------------------------------------------
[Scaling]
 ;No need to change these values
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1.0   ;Scale to use at top
botscale = 1.4   ;Scale to use at bottom

;--------------------------------------------------------
[Bound]
screenleft = 15 ;Dist from left of screen that player can move to
screenright = 15 ;Right edge

;--------------------------------------------------------
[StageInfo]
zoffset = 190
autoturn = 1
resetBG = 1

;--------------------------------------------------------
[Shadow]
color = 22,22,22
yscale = .3
reflect = 0

;--------------------------------------------------------
[Music]
bgmusic = music/Naruto_Shippuden-Akatsuk_Theme.mp3
bgvolume = 255

;-------------------------------------
; Main background definition
[BGdef]
spr = stages/Naruto - Grass.sff
debugbg = 0

;===========
;Background
;===========

[BG 1]
type = normal
spriteno = 1, 1
start = 0,6
delta = .64,.98
;tile = 1,1
mask = 1

;===========
;Sky
;===========

[BG ‹ó]
type = normal
spriteno = 0,1
start = 0,96
delta = .64,.98
tile = 1,0
velocity = .2,0
mask = 1

[BG ‹ó]
type = normal
spriteno = 0,2
start = 0,96
delta = .64,.98
tile = 1,0
velocity = .2,0
mask = 1

[BG ‹ó]
type = normal
spriteno = 0,3
start = 0,96
delta = .64,.98
tile = 1,0
velocity = .2,0
mask = 1

[BG ‹ó]
type = normal
spriteno = 0,4
start = 0,96
delta = .64,.98
tile = 1,0
velocity = .2,0
mask = 1

[BG ‹ó]
type = normal
spriteno = 0,5
start = 0,96
delta = .64,.98
tile = 1,0
velocity = .2,0
mask = 1

;===========
;Foreground
;===========

[BG 1]
type  = normal
spriteno = 1, 0
layerno = 0
start = 0, 0
delta = 1, 1
trans = none
mask  = 1
tile  = 1, 0
tilespacing = 0,0
window = 0,0, 319, 239

