; BackGround - SB2 Desert Sand Storm

; Creator: Chrono_Strife
; E-Mail: chronostrifeff7h@hotmail.com
; Web: FFFury - http://members.lycos.co.uk/cstrife/
; Ripped: Super Butouden 2
; Edited: Chrono_Strife

;--------------------------------------------------------
[Info]
;Name of the stage.
name = "Alabasta Desert"

[Camera]
startx = 0
starty = 0

boundleft =  -500
boundright = 500
boundhigh = -310
boundlow = 0

verticalfollow = 0.7
tension = 50


;--------------------------------------------------------
[PlayerInfo]
;--- Player 1 ---
p1startx = -65
p1starty = 0
p1startz = 0
p1facing = 1

;--- Player 2 ---
p2startx = 65
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
 ;Don't change these values.
leftbound  = -1000
rightbound =  1000
topbound  =  0
botbound  =  0

;--------------------------------------------------------
[Scaling]
 ;No need to change these values
topz     = 0
botz     = 50
topscale = 1
botscale = 1.2

;--------------------------------------------------------
[Bound]
screenleft = 15
screenright = 15

;--------------------------------------------------------
[StageInfo]
zoffset   = 200
autoturn  = 1

;--------------------------------------------------------
[Shadow]
color = 108,108,108
yscale = 0.4

;--------------------------------------------------------
[Music]
 bgmusic = music\Alabasta Desert.mp3
 bgvolume = 255

;========================================================

; Main background definition
[BGdef]
spr = Alabasta Desert.sff

[BG Sky01]
type  = parallax
spriteno = 3,0
layerno = 0
start = 0, -319
delta = 0.8, 0.8
velocity = 0,0
trans = none
mask  = 1
tile  = 1, 0
xscale = 1, 1
yscalestart = 100
yscaledelta = 0

;[BG Dunes01]
;type  = anim
;actionno = 2
;layerno = 0
;start = 0, 96
;delta = 0.9, 1
;trans = none
;mask  = 1
;tile  = 1, 0
;xscale = 1, 1
;yscalestart = 100
;yscaledelta = 0

[BG UnderDunes01]
type  = normal
spriteno = 4, 0
layerno = 0                
start = 0, 100
delta = 0.75, 0.8
trans = none
mask  = 1
tile  = 1, 0
xscale = 1, 1
yscalestart = 100
yscaledelta = 0

[BG Dunes01]
type = anim
actionno = 2
layerno = 0
start = 0, 57
delta = 0.75, 0.8
velocity = 0,0
trans = none
mask = 1
tile = 1,0
tilespacing = 256
scale = 1, 1

[BG Arena]
type  = normal
spriteno = 1, 0
layerno = 0                
start = 0, 140
delta = 1, 1
trans = none
mask  = 1
tile  = 1, 0
xscale = 1, 1
yscalestart = 100
yscaledelta = 0

[BG Sand01]
type  = normal
spriteno = 8,0
layerno = 1
start = 0, -125
delta = 1, 1
velocity = 5,-1.5
trans = none
mask  = 1
tile  = 1, 1
xscale = 1, 1
yscalestart = 100
yscaledelta = 0

;[BG FrontalClouds01]
;type  = normal
;spriteno = 7,0
;layerno = 1
;start = 0, -125
;delta = 1.6, 0.8
;velocity = 2,0
;trans = add1
;mask  = 1
;tile  = 1, 0
;xscale = 1, 1
;yscalestart = 100
;yscaledelta = 0

[BG FrontalCloud01]
type = anim
actionno = 7
layerno = 1
start = 0, -135
delta = 1.6, 0.9
velocity = 1,0
trans = none
mask = 1
tile = 1,0
tilespacing = 1500
scale = 1, 1

[BG FrontalCloud02]
type = anim
actionno = 8
layerno = 1
start = 0, -150
delta = 1.6, 0.9
velocity = 1.5,0
trans = none
mask = 1
tile = 1,0
tilespacing = 500
scale = 1, 1

[BG FrontalCloud03]
type = anim
actionno = 9
layerno = 1
start = -700, -220
delta = 1.6, 0.9
velocity = 1.25,0
trans = none
mask = 1
tile = 1,0
tilespacing = 1000
scale = 1, 1

[BG FrontalCloud04]
type = anim
actionno = 10
layerno = 1
start = 800, -250
delta = 1.6, 0.9
velocity = 1.25,0
trans = none
mask = 1
tile = 1,0
tilespacing = 1000
scale = 1, 1

[BG FrontalCloud05]
type = anim
actionno = 11
layerno = 1
start = 600, -115
delta = 1.6, 0.9
velocity = 1,0
trans = none
mask = 1
tile = 1,0
tilespacing = 1500
scale = 1, 1

[BG FrontalCloud06]
type = anim
actionno = 8
layerno = 1
start = 0, -25
delta = 1.6, 0.9
velocity = 1.35,0
trans = none
mask = 1
tile = 1,0
tilespacing = 600
scale = 1, 1

[BG ForeGround]
type  = normal
spriteno = 0,0
layerno = 1
start = 0, 192
delta = 1.6, 1.0
trans = none
mask  = 1
tile  = 1, 0
xscale = 1, 1
yscalestart = 100
yscaledelta = 0
;----------------------------------------------------------------------
;-=Animations=-
;Dunes
[Begin Action 2]
2,0, 0,0, 6
2,1, 0,0, 5
2,2, 0,0, 4
2,3, 0,0, 3
2,4, 0,0, 3
2,5, 0,0, 3
2,6, 0,0, 3
2,7, 0,0, 3
2,8, 0,0, 4
2,9, 0,0, 5
2,10, 0,0, 5
2,11, 0,0, 4
2,12, 0,0, 3
2,13, 0,0, 3
2,14, 0,0, 3
2,15, 0,0, 3
2,16, 0,0, 3
2,17, 0,0, 4
2,18, 0,0, 5

;Cloud Large
[Begin Action 7]
7,0, 0,0, -1,,AS215D64
 
;Cloud Small
[Begin Action 8]
7,1, 0,0, -1,,AS215D64

;Cloud Medium1
[Begin Action 9]
7,2, 0,0, -1,,AS215D64

;Cloud Medium2
[Begin Action 10]
7,3, 0,0, -1,,AS215D64

;Cloud Medium1
[Begin Action 11]
7,4, 0,0, -1,,AS215D64