[Statedef 1000000000]
type = S
movetype = I
physics = N
anim = 6561
velset = 4.7,0
ctrl = 0

[State 0, PlaySnd]
type = PlaySnd
trigger1 = Animelem = 4
trigger2 = Animelem = 8
value = 100,1
volume = 800
channel = -1

[State 10000, 1]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 10003

[State 10000, 2]
type = sprpriority
trigger1 = Time = 0
value = 9999999

[State 10000, 4]
type = ChangeState
trigger1 = p2bodyDist X <= -15
value = 1000000002

;---------------------------------------------------------------------
[Statedef 1000000002]
type = S
movetype = A
physics = S
anim = 6563
velset = 0,0
ctrl = 0
poweradd = -1500

[State 0, PlaySnd]
type = PlaySnd
trigger1 = Animelem = 3
value = 230,1
volume = 800
channel = -1

[State 0, 1]
type = HitDef
trigger1 = AnimElem = 4
attr = S, NA
damage = 25,10
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 5, 30
sparkno = 0
sparkxy = -10, -16
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -1
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 10002, end]
type = ChangeState
trigger1 = Movecontact && AnimTime = 0
value = 1000000003

[State 10002, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 1000000001

;---------------------------------------------------------------------
[Statedef 1000000003]
type = S
movetype = A
physics = S
anim = 6564
velset = 0,0
ctrl = 0

[State 0, PlaySnd]
type = PlaySnd
trigger1 = Animelem = 1
value = 230,0
volume = 800
channel = -1

[State 0, 1]
type = HitDef
trigger1 = AnimElem = 2
trigger2 = AnimElem = 3
trigger3 = AnimElem = 4
attr = S, NA
damage = 25,15
animtype = medium
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 5, 30
sparkno = 0
sparkxy = -10, -16
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -1
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 10002, end]
type = ChangeState
trigger1 = Movecontact && AnimTime = 0
value = 1000000004

[State 10002, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 1000000001

;---------------------------------------------------------------------
[Statedef 1000000004]
type = S
movetype = A
physics = S
anim = 6565
velset = 0,0
ctrl = 0

[State 0, PlaySnd]
type = PlaySnd
trigger1 = Animelem = 4
value = 230,1
volume = 800
channel = -1

[State 0, 1]
type = HitDef
trigger1 = AnimElem = 5
attr = S, NA
damage = 25,18
animtype = hard
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 5, 10
sparkno = 0
sparkxy = -10, -16
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -1
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 0, 1]
type = HitDef
trigger1 = AnimElem = 6
attr = S, NA
damage = 25,19
animtype = hard
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -16
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -6,-7
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
fall = 1

[State 10002, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 1000000001

;---------------------------------------------------------------------
;2nd Coombo
[Statedef 1000000005]
type = S
movetype = I
physics = N
anim = 6561
velset = 4.7,0
ctrl = 0
poweradd = -2000

[State 0, PlaySnd]
type = PlaySnd
trigger1 = Animelem = 4
trigger2 = Animelem = 8
value = 100,1
volume = 800
channel = -1

[State 10000, 1]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 10003

[State 10000, 2]
type = sprpriority
trigger1 = Time = 0
value = 9999999

[State 10000, 4]
type = ChangeState
trigger1 = p2bodyDist X <= -5
value = 1000000006

;---------------------------------------------------------------------
[Statedef 1000000006]
type = S
movetype = A
physics = S
anim = 6566
velset = 0,0
ctrl = 0

[State 0, PlaySnd]
type = PlaySnd
trigger1 = Animelem = 2
value = 230,1
volume = 800
channel = -1

[State 0, 1]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
damage = 30,15
animtype = medium
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 5, 80
sparkno = 0
sparkxy = -10, -16
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -1
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 10002, end]
type = ChangeState
trigger1 = Movecontact && AnimTime = 0
value = 1000000007

[State 10002, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 1000000001

;---------------------------------------------------------------------
[Statedef 1000000007]
type = S
movetype = A
physics = S
anim = 6567
velset = 0,0
ctrl = 0

[State 0, Explod]
type = Explod
trigger1 = Animelem = 4
anim = 6569
pos = -1,5
postype = p2
facing = 1
vfacing = 1
bindtime = 1
removetime = -2
sprpriority = 999

[State 0, Helper]
type = Helper
trigger1 = Animelem = 5
pos = -1,5
postype = p2
stateno = 1000000008
helpertype = normal
keyctrl = 0
ownpal = 1

[State 10002, end]
type = ChangeState
trigger1 = Time = 120
value = 1000000009

;---------------------------------------------------------------------
[Statedef 1000000008]
type = S
movetype = A
physics = S
anim = 6568
velset = 0,0
ctrl = 0

[State 0, PlaySnd]
type = PlaySnd
trigger1 = Animelem = 2
value = 230,0
volume = 800
channel = -1

[State 0, 1]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
damage = 25,10
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 5, 120
sparkno = 0
sparkxy = -10, -16
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = 0
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = 0,0
air.hittime = 12

[State 0, Explod]
type = Explod
trigger1 = Time = 118
anim = 6569
pos = -1,0
postype = p1
facing = 1
vfacing = 1
bindtime = 1
removetime = -2
sprpriority = 999

[State 10002, end]
type = Destroyself
trigger1 = Time = 120

;---------------------------------------------------------------------
[Statedef 1000000009]
type = S
movetype = A
physics = S
anim = 6570
velset = 0,0
ctrl = 0

[State 0, PlaySnd]
type = PlaySnd
trigger1 = Animelem = 8
trigger2 = Animelem = 10
value = 230,0
volume = 800
channel = -1

[State 0, 1]
type = HitDef
trigger1 = AnimElem = 8
trigger2 = AnimElem = 9
attr = S, NA
damage = 50,25
animtype = medium
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -16
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = 0,-5
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = 0,-5
air.hittime = 12

[State 0, 1]
type = HitDef
trigger1 = AnimElem = 10
attr = S, NA
damage = 50,25
animtype = hard
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -16
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = 0,-5
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = 0,-10
air.hittime = 12
fall = 1

[State 10002, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 1000000001

;---------------------------------------------------------------------
;Crusher
[Statedef 1000000010]
type = S
movetype = I
physics = N
anim = 6561
velset = 4.7,0
ctrl = 0
poweradd = -2500

[State 0, PlaySnd]
type = PlaySnd
trigger1 = Animelem = 4
trigger2 = Animelem = 8
value = 100,1
volume = 800
channel = -1

[State 10000, 1]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 10003

[State 10000, 2]
type = sprpriority
trigger1 = Time = 0
value = 9999999

[State 10000, 4]
type = ChangeState
trigger1 = RootDist X <= -30
value = 1000000011

;---------------------------------------------------------------------
[Statedef 1000000011]
type = S
movetype = A
physics = S
anim = 6571
velset = 0,0
ctrl = 0

[State 0, Explod]
type = Explod
trigger1 = Animelem = 4
anim = 6573
pos = 1,5
postype = p2
facing = 1
vfacing = 1
bindtime = 1
removetime = -2
sprpriority = 999

[State 0, Helper]
type = Helper
trigger1 = Animelem = 5
pos = 1,0
postype = p2
stateno = 1000000012
helpertype = normal
keyctrl = 0
ownpal = 1

[State 10002, end]
type = ChangeState
trigger1 = Time = 360
value = 1000000013

;---------------------------------------------------------------------
[Statedef 1000000012]
type = S
movetype = A
physics = S
anim = 6574
velset = 0,0
ctrl = 0
sprpriority = 99

[State 0, PlaySnd]
type = PlaySnd
trigger1 = Animelem = 2
trigger2 = Animelem = 4
value = 230,0
volume = 800
channel = -1

[State 0, BindToTarget]
type = BindToTarget
trigger1 = Animelem = 1
time = 300
ID = -1
pos = 1,0

[State 0, 1]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
damage = 30
animtype = medium
hitflag = MAF
priority = 3, Hit
pausetime = 5, 40
sparkno = 0
sparkxy = -10, -16
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = 0
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = 0,0
air.hittime = 12

[State 0, 1]
type = HitDef
trigger1 = AnimElem = 4
attr = S, NA
damage = 35
animtype = light
hitflag = MAF
priority = 3, Hit
pausetime = 5, 40
sparkno = 0
sparkxy = -10, -16
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = 0
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = 0,0
air.hittime = 12

[State 0, Explod]
type = Explod
trigger1 = Time = 298
anim = 6573
pos = -1,-14
postype = p1
facing = 1
vfacing = 1
bindtime = 1
removetime = -2
sprpriority = 999

[State 10002, end]
type = Destroyself
trigger1 = Time = 300

;---------------------------------------------------------------------
[Statedef 1000000013]
type = S
movetype = A
physics = S
anim = 6572
velset = 0,0
ctrl = 0

[State 10002, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 1000000001

;---------------------------------------------------------------------
[Statedef 1000000001]
type = S
movetype = I
physics = N
anim = 6562
velset = -4.7,0

[State 0, PlaySnd]
type = PlaySnd
trigger1 = Animelem = 4
trigger2 = Animelem = 8
value = 100,1
volume = 800
channel = -1

[State 10001, 1]
type = Veladd
trigger1 = Time > 0
x = 0
y = 0

[State 10001, 3]
type = DestroySelf
trigger1 = BackEdgeBodyDist < -35
