[Info]
name = "Thriller Bark" ;Kingdom Hearts: Chain of Memories
author = "Ace000"

[Camera]
startx = 0
starty = 0
boundleft = -40
boundright = 40
boundhigh = -25
boundlow = 0
verticalfollow = .2
floortension = 0
tension = 50

[PlayerInfo]
;--- Player 1 ---
p1startx = -70          
p1starty = 0            
p1startz = 0            
p1facing = 1            

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
leftbound  = -1000 
rightbound =  1000 
topbound  =  0     
botbound  =  0     

[Scaling]
topz     = 0       
botz     = 50      
topscale = 1       
botscale = 1.2     

[Bound]
screenleft = 15    
screenright = 15   

[StageInfo]
zoffset = 210
autoturn = 1
resetBG = 1

[Shadow]
intensity = 96
color = 0,0,0
yscale = .3
fade.range = 0,0

[Reflection]
intensity = 0

[Music]
bgmusic = music/halloweentown.mp3
bgvolume = 500

[BGdef]
spr = Thriller Bark.sff
debugbg = 0

[BG lua]
type  = normal
spriteno = 0, 0
layerno = 0                
start = 0, 0
delta = 0.6, 1
trans = none
mask  = 0
tile  = 1, 0
tilespacing = 0,0
window = 0,0, 319, 239

[BG nuvem 1]
type  = normal
spriteno = 0, 5
layerno = 0                
start = 0, 185
delta = 0.8, 1
mask = 1
velocity = 1, 0
tile = 1, 0
tilespacing = 200, 0

[BG nuvem 2]
type  = normal
spriteno = 0, 6
layerno = 0                
start = 0, 185
delta = 0.7, 1
mask = 1
velocity = .5, 0
tile = 1, 0
tilespacing = 100, 0

[BG nuvem 3]
type  = normal
spriteno = 0, 7
layerno = 0                
start = 0, 185
delta = 0.6, 1
mask = 1
velocity = .2, 0
tile = 1, 0
tilespacing = 50, 0

[BG chao]
type  = normal
spriteno = 0, 1
start = 0, 185
delta = 1, 1
mask = 1
velocity = 0, 0
tile = 1, 0
tilespacing = 0, 0

[BG colina]
type  = normal
spriteno = 0, 4
start = 0, 185
delta = 0.7, 1
mask = 1
velocity = 0, 0
tile = 1, 0
tilespacing = 0, 0

[BG muro]
type  = normal
spriteno = 0, 3
start = 0, 185
delta = 0.8, 1
mask = 1
velocity = 0, 0
tile = 1, 0
tilespacing = 0, 0

[BG arvores]
type  = normal
spriteno = 0, 2
start = 0, 185
delta = 1, 1
mask = 1
velocity = 0, 0
tile = 1, 0
tilespacing = 0, 0

[BG blue rhapsody]
type = anim
actionno = 1
layerno = 0
start = 0,185
delta = 0.5,0.5
tile = 1,0
tilespacing = 1500,0
velocity = -2,0

[Begin Action 1] ;blue rhapsody
1,1,0,0,6
1,2,0,0,6
1,3,0,0,6
1,4,0,0,6
1,5,0,0,6
1,6,0,0,6
1,5,0,0,6
1,4,0,0,6
1,3,0,0,6
1,2,0,0,6
1,1,0,0,6

[BG red nocturne]
type = anim
actionno = 2
layerno = 1
start = -150,185
delta = 0.5,0.5
tile = 1,0
tilespacing = 2500,0
velocity = 1.5,0

[Begin Action 2] ;red nocturne
2,0,0,0,6
2,1,0,0,6
2,2,0,0,6
2,3,0,0,6
2,4,0,0,6
2,5,0,0,6
2,4,0,0,6
2,3,0,0,6
2,2,0,0,6
2,1,0,0,6