<?xml version="1.0"?>
<dialogues>
  <dialogue id="3000">
    <mood value="0"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="This is hopeless! No one has heard of a dragon - I'll never be able to tell the adventurers where to find one."/>
    <text id="1" text="Unless..."/>
    <text id="1" text="I could always lie to them... And tell them that I heard a rumor about a dragon up north!"/>
    <enter id="5" info="3"/>
    <exit id="5"/>
    <flag name="Quest-Receipt" value="3"/>
    <flag name="DragonRumor" value="0"/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="3001">
    <mood value="1"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="Wow, I did it! Wildhollow is finally up and running again!"/>
    <enter id="5" info="4"/>
    <exit id="5"/>
    <enter id="2" image="1017" right="1" pitch="0.95"/>
    <text id="2" text="Well done, neighbor! You're starting to get this place into shape."/>
    <text id="2" text="I thought I'd drop by and congratulate you with a little present..."/>

    <flag name="Misc-AddAnimal" value="1"/>

    <skip id="1"/>
    <text id="1" text="An animal all of my own? You shouldn't have!"/>
    <mood value="2"/>
    <text id="2" text="Maybe you're right. I can always take it ba-"/>
    <mood value="1"/>
    <text id="1" text="No, you should have! You should have!"/>

    <text id="2" text="$NAME$, I know you know a lot about tending animals. But let me give you some quick hints."/>
    <text id="2" text="First of all, you have to make sure that the animals are healthy. You increase their health by making sure that they're happy and fed."/>
    <text id="2" text="All foodstuff and useful items you have are shown at the top of the screen. To feed an animal or use an item, simply drag the item onto the animal."/>
    <text id="2" text="Double-click an animal to see what kinds of food it likes or dislikes, and other useful information."/>

    <text id="1" text="Okay, I think I've got it. Feed animals food they like, don't feed them stuff they dislike."/>

    <text id="2" text="Excellent! Now, after you've fed and tended an animal for a while you will see that its value has increased."/>
    <text id="2" text="You can then choose to sell the animal. Simply double-click on it and click the Sell button."/>
    <text id="2" text="This way you can make a profit that can be used to buy other animals."/>
    <text id="2" text="Whenever you want to buy more animals, come see me at my ranch to the south!"/>

    <text id="1" text="Okay, so I have to buy animals, make sure that they're healthy, and then sell them at a profit."/>

    <text id="2" text="There, you've got it!"/>
    <text id="2" text="Remember that you have to gather food for the animals. Different kinds of food can be found in various places around the world."/>
    <goto id="50" item="Apple"/>
    <text id="2" text="Here, I'll give you five apples to get you started."/>
    <goto id="51"/>
    <label id="50"/>
    <text id="2" text="I brought five apples to get you started, but I see that you already found some."/>
    <text id="2" text="Oh well, here you go anyway."/>
    <label id="51"/>
    <enter id="5" item="Apple"/>
    <exit id="5"/>
    <item name="Apple" number="5"/>
    <text id="1" text="Thanks for all the help!"/>

    <flag name="Misc-FarmCounter" value="1"/>

    <label id="1"/>
    <exit id="1"/>
    <exit id="2"/>

    <goto id="2" flag="Location-Zachary"/>
    <flag name="Location-Zachary"/>
    <flag name="Location-Zachary-Show"/>
    <label id="2"/>

    <flag name="UpgradedOneDialogue" value="0"/>
    <flag name="T10"/>
    <location id="3"/>
  </dialogue>

  <dialogue id="3002">
    <skip id="1"/>
    <enter id="5" message="1"/>
    <text id="5" text="Once upon a time there was a rancher named Bruno and his wife Marjorie. They lived on a ranch called Wildhollow, where they bred strange and wonderful beasts."/>
    <text id="5" text="Our story begins on a moon-lit summer's night, when a strange figure could be seen skulking outside the ranch..."/>
    <exit id="5"/>
    <enter id="2" image="1023" right="1" frames="200" x="850" pitch="0.90"/>
    <text id="2" text="Wildhollow... Look at the place, so peaceful and quiet."/>
    <text id="2" text="Well, we certainly can't have any of that!"/>
    <text id="2" text="Ha ha haa!"/>
    <text id="2" text="Bwa ha haaaaaa!"/>
    <text id="2" text="BWA HA HA HA HAAAA!"/>
    <wait value="1"/>
    <text id="2" text="Still not evil enough. I have to work on that laugh."/>
    <label id="1"/>
    <exit id="2" frames="200"/>
    <wait value="2"/>
    <flag name="T0"/>
    <location id="1"/>
  </dialogue>

  <dialogue id="3003">
    <music path="Data/Music/FinalMission.ogg"/>
    <enter id="5" message="1"/>
    <text id="5" text="Upon entering the dwarven town of Steinheim Keep our hero sees an unexpected and heart-stopping sight."/>
    <text id="5" text="In the middle of the quiet town stands a stranger wearing a wide-brimmed hat - just like the description of the miscreant seen skulking around Wildhollow!"/>
    <text id="5" text="Could this be it...? Is our quest nearly at an end?"/>
    <exit id="5"/>
    <mood value="3"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="Stop that man! He's an arsonist and a kidnapper and a bandit!"/>
    <text id="1" text="At long last I've got you! Tell me what you've done with my parents!"/>
    <enter id="2" image="1020" right="1" pitch="1.05"/>
    <music path="Data/Music/MrPlinky.ogg"/>
    <mood value="2"/>
    <text id="2" text="Hey, chill out..."/>
    <text id="2" text="I don't know what your problem is but I ain't diggin' your groove. I'd never hurt anyone!"/>
    <text id="1" text="Um..."/>
    <text id="1" text="Uh..."/>
    <text id="1" text="I have the nagging suspicion that I might have jumped to conclusions."/>
    <enter id="5" info="3"/>
    <exit id="5"/>
    <flag name="Quest-Parents" value="5"/>
    <mood value="0"/>
    <text id="2" text="I sure think you did! I ain't done nothin' to deserve a bust like that."/>
    <text id="1" text="Just who are you?!"/>
    <text id="2" text="There are some who call me... Randerbast. Randerbast the Brown Mage, at your service!"/>
    <text id="2" text="Now, if you want me for something I'll be chillin' out here in the middle of the commune."/>
    <text id="1" text="You'll be loitering in the middle of town, you mean?"/>
    <text id="2" text="Ain't that what I just said?"/>
    <exit id="1"/>
    <exit id="2"/>
    <music path="Data/Music/Amazon.ogg"/>
    <flag name="T8"/>
  </dialogue>

  <dialogue id="3004">
    <music path="Data/Music/MrPlinky.ogg"/>
    <mood value="1"/>
    <enter id="1" image="0" left="1" block="0"/>
    <enter id="2" image="1017" right="1" pitch="0.95"/>
    <text id="2" text="Well then, let me see how your animals are doing."/>
    <wait value="1"/>
    <move id="2" x="750"/>
    <text id="2" text="Hmm..."/>
    <wait value="1"/>
    <move id="2" x="720"/>
    <text id="2" text="Mm-hmm..."/>
    <wait value="1"/>
    <move id="2" x="740"/>
    <text id="2" text="A-haaa..."/>
    <wait value="1"/>
    <game id="6"/>
    <goto id="1" flag="ResultBreeding" value="0"/>
    <goto id="3" flag="ResultBreeding" value="1"/>

    <text id="2" text="I wasn't sure if you had it in you, $NAME$, but this is splendid work!"/>
    <text id="2" text="$SPECIAL$ is looking really healthy - you've done a great job."/>
    <text id="2" text="Let me tell you all about how to breed animals."/>
    <flag name="Misc-Breeding" value="2"/>
    <location id="3"/>
    <goto id="4"/>

    <label id="3"/>
    <text id="2" text="Not bad, not bad. But I think you can do better."/>
    <text id="2" text="$SPECIAL$ is your best animal so far."/>
    <text id="2" text="But you have to show an animal that's both in excellent health and in perfect mood!"/>
    <goto id="2"/>
    <label id="1"/>
    <text id="2" text="Well, considering that you don't have any animals at all I have to judge this a complete failure."/>
    <label id="2"/>
    <text id="2" text="Try again later!"/>
    <flag name="Misc-Breeding" value="0"/>
    <music path="Data/Music/LastTime.ogg"/>
    <label id="4"/>
    <exit id="1"/>
    <exit id="2"/>
  </dialogue>

  <dialogue id="3005">
    <mood value="1"/>
    <enter id="1" image="0" left="1" block="0"/>
    <enter id="2" image="1017" right="1" pitch="0.95"/>
    <text id="2" text="...And that's how you breed the little critters!"/>
    <text id="1" text="Thanks a lot for the help! I never would have figured this out myself."/>
    <mood value="0"/>
    <text id="1" text="So, to sum it up..."/>
    <text id="1" text="I have to make sure that the animals I want to breed are of different gender. That makes sense."/>
    <text id="1" text="And I have to make sure that they are in a great mood. That also makes sense."/>
    <text id="1" text="Then I simply drag one animal on top of the other, and they'll..."/>
    <text id="1" text="Um..."/>
    <text id="1" text="Do their magic."/>
    <mood value="1"/>
    <text id="2" text="Yep, you've got it! And remember that you can breed any type of animal with any other type."/>
    <text id="2" text="The result might be...unexpected now and then."/>
    <text id="2" text="Well, I have work to do on my ranch. But feel free to stop by at any time!"/>
    <enter id="5" info="4"/>
    <exit id="5"/>
    <flag name="Quest-Breeding" value="2"/>
    <flag name="Misc-Breeding" value="0"/>
    <exit id="1"/>
    <exit id="2"/>
    <wait value="1"/>
    <location id="3"/>
  </dialogue>

  <dialogue id="3006">
    <mood value="4"/>
    <enter id="1" image="0" left="1" block="0"/>
    <enter id="2" image="1020" right="1" pitch="1.05"/>
    <text id="2" text="...And that's how to speak elk!"/>
    <text id="1" text="Finally! I never thought these phonemes and morphemes and thingomabobs would end!"/>
    <mood value="1"/>
    <text id="1" text="Thank you very much for your help, Randerbast!"/>
    <text id="2" text="No problem! Come back anytime you need to know more about animal languages!"/>
    <text id="2" text="I'm just pleased to spread the wise words of the animal kingdom."/>
    <mood value="2"/>
    <text id="1" text="Thanks, but one time was enough! I won't go through THIS again!"/>
    <mood value="0"/>
    <enter id="5" info="3"/>
    <exit id="5"/>
    <flag name="Quest-Wildman" value="3"/>
    <flag name="Misc-Elk" value="0"/>
    <exit id="1"/>
    <exit id="2"/>
  </dialogue>

  <dialogue id="3007">
    <enter id="5" message="1"/>
    <text id="5" text="All was quiet as $NAME$ entered the cave of the dragon. Not a sound could be heard - not a breath, not a whisper."/>
    <text id="5" text="But suddenly..."/>
    <music path="Data/Music/FinalMission.ogg"/>
    <text id="5" text="A scream cut through the silence like hot butter through a very very thin sheet of ice!"/>
    <exit id="5"/>
    <mood value="2"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="Who... Who's there?!"/>
    <wait value="1"/>
    <text id="1" text="Is that you, Mr. Dragon?"/>
    <wait value="1"/>
    <text id="1" text="Hellooooooo!"/>
    <wait value="1"/>
    <enter id="2" image="1014" right="1" x="866" block="0" pitch="0.85"/>
    <enter id="3" image="1013" right="1" x="640" pitch="1.15"/>
    <text id="2" text="Run for your life!"/>
    <text id="3" text="Yes! Run for your life! The dragon is hot on our heels!"/>
    <text id="3" text="He will devour us unless we move!"/>
    <text id="2" text="I don't wanna die! I'm too young to die! There's so much I've never experienced!"/>
    <text id="2" text="I've never saved a kingdom..."/>
    <text id="2" text="I've never seen the glorious Deep Wells of Elderberry..."/>
    <text id="2" text="I've never even kissed a girl!"/>
    <text id="3" text="Less talking, Carn! Let us run for our lives instead!"/>
    <exit id="1"/>
    <exit id="2"/>
    <exit id="3"/>
    <wait value="1"/>
    <flag name="Quest-Dragon" value="99"/>
    <location id="2"/>
  </dialogue>

  <dialogue id="3008">
    <mood value="0"/>
    <enter id="1" image="0" left="1" block="0"/>
    <enter id="2" image="1014" right="1" x="866" block="0" pitch="0.85"/>
    <enter id="3" image="1013" right="1" x="640" pitch="1.15"/>
    <text id="2" text="Phew, that was close!"/>
    <mood value="2"/>
    <text id="3" text="Indeed. Had we delayed one second longer I am certain that we all would have been closely acquainted with the inside of a dragon by now."/>
    <text id="1" text="Wow! You guys really attacked a dragon?"/>
    <text id="3" text="We most definitely did."/>
    <text id="3" text="Well, almost."/>
    <text id="2" text="We ran for it when the dragon roared at us and bared his fangs!"/>
    <mood value="0"/>
    <text id="1" text="So... What are you planning on doing now?"/>
    <text id="3" text="We will retreat to Steinheim Keep to plan our next step."/>
    <text id="2" text="I'm scared! I'm not going up against that dragon again!"/>
    <text id="3" text="Carn, be quiet!"/>
    <exit id="2"/>
    <exit id="3"/>
    <wait value="1"/>
    <mood value="1"/>
    <text id="1" text="Those guys have to be the most inept adventurers I've ever seen."/>
    <mood value="4"/>
    <text id="1" text="I have a nagging suspicion that I'm the one who's going to have to sort out this whole dragon business."/>
    <exit id="1"/>
    <enter id="5" info="2"/>
    <exit id="5"/>
    <flag name="Quest-Dragon" value="1"/>
  </dialogue>

  <dialogue id="3009">
    <music path="Data/Music/Funtime.ogg"/>
    <mood value="0"/>
    <enter id="1" image="0" left="1" block="0"/>
    <enter id="2" image="1014" right="1" x="866" block="0" pitch="0.85"/>
    <enter id="3" image="1013" right="1" x="640" pitch="1.15"/>
    <mood value="2"/>
    <text id="2" text="Loot! Loot! Loot!" block="0"/>
    <text id="3" text="Loot! Loot! Loot!"/>
    <text id="1" text="Um... I gather that you guys are pretty eager to get your hands on that treasure?"/>
    <text id="3" text="Get out of our way, you oaf! And tell that dragon to keep away!"/>
    <exit id="2"/>
    <exit id="3"/>
    <enter id="4" image="1021" right="1" pitch="0.75"/>
    <mood value="1"/>
    <text id="4" text="Ooooh... All that shouting. Are you sure that they won't hurt me?"/>
    <text id="1" text="Positive. They just have eyes for your hoard right now."/>
    <text id="4" text="Good riddance. I have no use for that pile of gold anyway, so tell them to take as much as they want."/>
    <exit id="4"/>
    <enter id="2" image="1014" right="1" x="866" block="0" pitch="0.85"/>
    <enter id="3" image="1013" right="1" x="640" pitch="1.15"/>
    <text id="1" text="How's it going, fellas? Getting your fill of precious metal?"/>
    <text id="3" text="Indeed. And quite some!"/>
    <text id="2" text="This pile is ginormous! We've already taken as much as we can carry, and we didn't even make a dent."/>
    <text id="3" text="We must send for horses and pack as much as we can once they arrive. Until then we will wait here."/>
    <text id="2" text="I just hope that dragon leaves us alone!"/>
    <text id="1" text="Not to worry. I have a feeling that he'll stay far away from you."/>
    <exit id="2"/>
    <exit id="3"/>
    <enter id="4" image="1021" right="1" pitch="0.75"/>
    <text id="4" text="Are they done yet?"/>
    <text id="1" text="I'm afraid that they'll be here for a while."/>
    <text id="4" text="Sweet Achrinoch, I sure hope they hurry up! My nerves are all a-tangle when they're skulking around here."/>
    <exit id="4"/>
    <wait value="1"/>
    <text id="1" text="A pair of cowardly adventurers, and an even more cowardly dragon. They're made for each other."/>
    <enter id="5" info="4"/>
    <exit id="5"/>
    <music path="Data/Music/DeepBlue.ogg"/>
    <flag name="Quest-Dragon" value="8"/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="3010">
    <enter id="5" message="1"/>
    <text id="5" text="Following the adventurers' advice $NAME$ ended up in Tawyn City, located on the eastern coast."/>
    <text id="5" text="Upon entering the city our hero stopped to gaze out over the sprawling houses."/>
    <exit id="5"/>
    <mood value="1"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="This must be the second biggest city I have ever seen!"/>
    <text id="1" text="All the houses... The fishing boats... The luxurious palace..."/>
    <music path="Data/Music/TheMark.ogg"/>
    <enter id="2" image="1025" right="1" x="640" pitch="1.15"/>
    <mood value="2"/>
    <text id="2" text="Move out of my way, peasant!"/>
    <text id="1" text="...The arrogant noblemen."/>
    <mood value="3"/>
    <text id="1" text="I won't move until you've asked me in a nice tone."/>
    <text id="2" text="What?! How dare you speak like that to Lord Blunderbuss?"/>
    <text id="2" text="I'm the most powerful man in these parts so you'd better watch your tongue, you little whippersnapper!"/>
    <mood value="0"/>
    <text id="1" text="Lord Blunderbuss? Never heard of you."/>
    <text id="1" text="And I don't have time to argue with pompous fools like you anyway. I need to find my parents!"/>
    <text id="2" text="Your... Parents?"/>
    <text id="1" text="Yeah, they were kidnapped from our ranch to the west and the trail leads here."/>
    <text id="2" text="The trail? What trail?! We didn't leave any trail!"/>
    <text id="2" text="I mean... How horrible. That sounds absolutely dreadful."/>
    <text id="2" text="Well, the best of luck to you in your search. I have urgent business to attend to elsewhere."/>
    <exit id="2"/>
    <wait value="1"/>
    <text id="1" text="Hm... That was strange. I wonder if he knows something about my parents' disappearance."/>
    <enter id="5" info="3"/>
    <exit id="5"/>
    <music path="Data/Music/PokerFace.ogg"/>
    <flag name="Quest-Parents" value="9"/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="3011">
    <mood value="1"/>
    <enter id="1" image="0" left="1" block="0"/>
    <wait value="1"/>
    <text id="1" text="Well, here I am! Time to fish for some squid."/>
    <goto id="2" item="Big lure"/>
    <wait value="2"/>
    <text id="1" text="No bite yet..."/>
    <wait value="2"/>
    <mood value="0"/>
    <text id="1" text="Still no bite..."/>
    <wait value="2"/>
    <mood value="4"/>
    <text id="1" text="I'm starting to doubt that they're going to bite at all!"/>
    <mood value="0"/>
    <text id="1" text="Maybe I'm missing something."/>
    <goto id="1"/>
    <label id="2"/>
    <text id="1" text="I'll try this gargantuan lure that I bought. It's got to be good for SOMETHING!"/>
    <wait value="2"/>
    <text id="1" text="No bite yet..."/>
    <wait value="2"/>
    <mood value="0"/>
    <text id="1" text="Still no bite..."/>
    <wait value="2"/>
    <mood value="4"/>
    <text id="1" text="No bite..."/>
    <text id="1" text="How disappointing!"/>
    <mood value="0"/>
    <text id="1" text="But wait!"/>
    <mood value="1"/>
    <text id="1" text="I've got something on the hook!"/>
    <text id="1" text="And it looks like it's a fine squid!"/>
    <enter id="5" item="Squid"/>
    <exit id="5"/>
    <item name="Squid"/>
    <mood value="3"/>
    <text id="1" text="Of course he chewed up my lure..."/>
    <text id="1" text="Dang squid! Don't you know how expensive that lure was?!"/>
    <mood value="1"/>
    <text id="1" text="Oh well! At least I have my squid now!"/>
    <enter id="5" info="3"/>
    <exit id="5"/>
    <flag name="Quest-Squid" value="3"/>
    <item name="Big lure" number="-1"/>
    <label id="1"/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="3012">
    <mood value="1"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="I did it, I'm inside Lord Blunderbuss' mansion!"/>
    <text id="1" text="I'll keep this squid in case I have to get in again."/>
    <mood value="0"/>
    <text id="1" text="Now I need to find some clues regarding my parents..."/>
    <music path="Data/Music/TheMark.ogg"/>
    <enter id="2" image="1025" right="1" x="640" pitch="1.15"/>
    <text id="2" text="You again? What are you doing here?"/>
    <text id="2" text="I specifically told my guard to not let anyone inside!"/>
    <mood value="3"/>
    <text id="1" text="Well, I'm here now and I intend to find out what happened to my parents."/>
    <text id="2" text="I know nothing of that."/>
    <text id="2" text="Nothing at all."/>
    <text id="2" text="I have nothing to hide."/>
    <text id="1" text="Then you won't mind if I have a look around?"/>
    <text id="2" text="Um..."/>
    <wait value="1"/>
    <mood value="0"/>
    <text id="2" text="Of course not. You won't find anything here!"/>
    <text id="1" text="We'll see about that..."/>
    <music path="Data/Music/PokerFace.ogg"/>
    <flag name="T14"/>
    <exit id="1"/>
    <exit id="2"/>
  </dialogue>

  <dialogue id="3013">
    <mood value="4"/>
    <enter id="1" image="0" left="1" block="0"/>
    <enter id="2" image="1020" right="1" pitch="1.05"/>
    <text id="2" text="...And that's how you speak sheep!"/>
    <text id="1" text="Finally! I never thought these phonemes and tenses and thingomabobs would end!"/>
    <mood value="1"/>
    <text id="1" text="Thank you very much for your help, Randerbast!"/>
    <text id="2" text="No problem! Come back anytime you need to know more about animal languages!"/>
    <text id="2" text="I'm just pleased to spread the wise words of the animal kingdom."/>
    <mood value="2"/>
    <text id="1" text="Thanks, but one time was enough! I won't go through THIS again!"/>
    <mood value="0"/>
    <enter id="5" info="3"/>
    <exit id="5"/>
    <flag name="Quest-Parents" value="13"/>
    <flag name="Misc-Sheep" value="0"/>
    <exit id="1"/>
    <exit id="2"/>
  </dialogue>

  <dialogue id="3014">
    <music path="Data/Music/HomeAgain.ogg"/>
    <mood value="1"/>
    <enter id="1" image="0" left="1" block="0"/>
    <enter id="2" image="1029" right="1" x="866" block="0" pitch="1.15"/>
    <enter id="3" image="1028" right="1" x="640" pitch="0.85"/>
    <text id="1" text="Mom! Dad! You're back to normal! I've missed you so much!"/>
    <text id="2" text="Oh, $NAME$, it's so wonderful to see you again with human eyes."/>
    <text id="3" text="Sheep don't see much color, you know. It was a very strange experience!"/>
    <enter id="5" info="4"/>
    <exit id="5"/>
    <flag name="Quest-Parents" value="17"/>
    <mood value="3"/>
    <text id="1" text="You're back to normal, but there's still something I must do."/>
    <text id="1" text="Lord Blunderbuss can't get away with this! I have to learn why he did this, and make him pay for what he did to you!"/>
    <text id="3" text="Umm..."/>
    <text id="2" text="$NAME$, you don't have to do that."/>
    <text id="3" text="We're back to normal and all is well again!"/>
    <text id="2" text="No need to make a big fuss about this!"/>
    <text id="3" text="Let's all go home to Wildhollow instead."/>
    <text id="1" text="No... No... I can't leave things like this! I have to avenge you!"/>
    <text id="2" text="That's okay!"/>
    <text id="3" text="Really, we don't need any avenging!"/>
    <text id="1" text="Yes you do!"/>
    <text id="2" text="No we don't!" block="0"/>
    <text id="3" text="No we don't!"/>
    <text id="1" text="You do!"/>
    <text id="2" text="We don't! Really!" block="0"/>
    <text id="3" text="We don't! Really!"/>
    <text id="1" text="I've come too far to stop now. You head on back to Wildhollow, and I'll take care of things here."/>
    <enter id="5" info="2"/>
    <exit id="5"/>
    <flag name="Quest-Vengeance" value="1"/>
    <text id="2" text="But... But..."/>
    <text id="3" text="But... $NAME$..."/>
    <text id="1" text="No buts, I've made up my mind! I'll see you at Wildhollow!"/>
    <exit id="1"/>
    <exit id="2"/>
    <exit id="3"/>
    <music path="Data/Music/LuckyCharm.ogg"/>
  </dialogue>

  <dialogue id="3015">
    <enter id="5" message="1"/>
    <text id="5" text="Two long weeks later"/>
    <exit id="5"/>
    <mood value="1"/>
    <enter id="1" image="0" left="1" block="0"/>
    <enter id="2" image="1012" right="1" block="0" pitch="1.0"/>
    <add_image id="2" image="568" x="12" y="-118"/>
    <wait value="0.5"/>
    <text id="2" text="$NAME$, the reply is here!"/>
    <text id="1" text="At last! What does it say? Read it!"/>
    <mood value="2"/>
    <text id="2" text="Are you sure? It's 1432 pages long..."/>
    <text id="1" text="Um... Is there a summary somewhere?"/>
    <mood value="0"/>
    <text id="2" text="Let's see here..."/>
    <wait value="1"/>
    <text id="2" text="Ah yes. I think. Yes. This seems to be..."/>
    <text id="1" text="What, what?"/>
    <wait value="1"/>
    <text id="2" text="If I'm not mistaken..."/>
    <text id="1" text="Tell me, tell me!"/>
    <mood value="4"/>
    <text id="1" text="Oh, the waiting is pure agony!"/>
    <wait value="1"/>
    <mood value="1"/>
    <text id="2" text="It's good news!"/>
    <text id="2" text="They've attached a cease and desist letter that specifies that Lord Blunderbuss must give himself up to the authorities immediately!"/>
    <text id="1" text="That's wonderful! Thank you so much, Brobert!"/>
    <text id="2" text="All in a day's work for your local Adventurers Guild representative!"/>
    <enter id="5" item="Cease and desist letter"/>
    <exit id="5"/>
    <item name="Cease and desist letter"/>
    <enter id="5" info="3"/>
    <exit id="5"/>
    <flag name="Quest-Vengeance" value="3"/>
    <flag name="T15" value="0"/>
    <mood value="3"/>
    <text id="1" text="Now I'll show that Lord Blunderbuss a thing or two!"/>
    <exit id="1"/>
    <exit id="2"/>
  </dialogue>

  <dialogue id="3016">
    <mood value="4"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="What am I going to do?! I can't let that evil man get away unpunished!"/>
    <mood value="3"/>
    <text id="1" text="I have to find some way to get past Lord Blunderbuss' wild beast."/>
    <flag name="Quest-Vengeance" value="5"/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="3017">
    <goto id="1" flag="ResultBattle" value="1"/>

    <mood value="4"/>
    <enter id="1" image="0" left="1" block="0"/>
    <enter id="2" image="1025" right="1" x="640" pitch="1.15"/>
    <text id="2" text="You'll never defeat my Adamant!"/>
    <text id="2" text="Now, would you please get out of here? I have other things to do."/>
    <mood value="3"/>
    <text id="1" text="Just you wait! I haven't given up yet!"/>
    <exit id="1"/>
    <exit id="2"/>
    <flag name="ResultBattle" value="0"/>
    <flag name="Misc-Battle" value="0"/>
    <goto id="3"/>

    <label id="1"/>
    <flag name="Misc-HaltAnimalUpdate"/>
    <music path="Data/Music/TheMark.ogg"/>
    <mood value="1"/>
    <enter id="1" image="0" left="1" block="0"/>
    <enter id="2" image="1025" right="1" x="640" pitch="1.15"/>
    <text id="1" text="Your beast is running away with its tail between its legs, Blunderbuss!"/>
    <text id="2" text="Your... Your... Your animal beat mine?!"/>
    <text id="1" text="Darn straight!"/>
    <text id="2" text="But that's not possible!"/>
    <text id="2" text="I bought the wildest, fiercest creature I could find!"/>
    <text id="1" text="But not fierce enough..."/>
    <text id="1" text="Nothing is fiercer than a raging wild bunny beast!"/>
    <mood value="3"/>
    <text id="1" text="And now, what should I do with you?"/>
    <text id="1" text="Maybe I should let my bunny play with you a little?"/>
    <text id="2" text="Noooooo!"/>
    <text id="1" text="That'd serve you just right, you horrible man! I think I really should do that."/>
    <text id="2" text="Please have mercy on me!"/>
    <mood value="2"/>
    <enter id="4" image="1028" right="1" x="760" block="0" pitch="0.85"/>
    <enter id="3" image="1029" right="1" x="920" pitch="1.15"/>
    <music path="Data/Music/HomeAgain.ogg"/>
    <text id="4" text="$NAME$, don't do it!"/>
    <text id="3" text="Leave him be, dear!"/>
    <text id="1" text="Mom? Dad? What are you saying? Why should I?!"/>
    <text id="4" text="$NAME$... You mustn't do anything to Blunderbuss."/>
    <text id="3" text="We have a history with him from before, you see."/>
    <text id="1" text="Oh no! I have a horrible suspicion that a strange plot twist is coming up..."/>
    <text id="1" text="Please please please don't tell me that I'm really his child or something inane like that!"/>
    <text id="2" text="What? My child? Of course not, $NAME$!"/>
    <text id="1" text="There you go again, saying my name!"/>
    <mood value="3"/>
    <text id="1" text="Mom, dad! What's going on here?"/>
    <wait value="1"/>
    <mood value="0"/>
    <text id="1" text="Well?"/>
    <wait value="2"/>
    <mood value="3"/>
    <text id="1" text="Come on! I deserve some answers!"/>
    <mood value="0"/>
    <text id="3" text="Well... You see... Years ago your father and I went to school here in Tawyn."/>
    <text id="4" text="We both took a lot of classes together and eventually we ended up dating."/>
    <text id="1" text="You've told me about that before. What does that have to do with anything?"/>
    <text id="4" text="Good question."/>
    <text id="3" text="And you deserve an explanation."/>
    <text id="4" text="But it's not easy to tell you."/>
    <text id="3" text="Your father and I haven't always done things we're proud of, you see."/>
    <mood value="3"/>
    <text id="1" text="Stop beating about the bush and tell me already!"/>
    <mood value="0"/>
    <text id="3" text="Alright then. To make a long story short, Lord Blunderbuss was in our class at school."/>
    <text id="4" text="Or, as we used to call him back then, Lord Blubberbutt."/>
    <text id="2" text="Don't remind me, you fiends!"/>
    <text id="2" text="You're the ones who came up with that name, and everyone else instantly joined in."/>
    <mood value="4"/>
    <text id="2" text="I was tortured and tormented every day throughout those three years!"/>
    <text id="2" text="I used to cry myself to sleep every night!"/>
    <text id="3" text="We're so sorry, Blunderbuss..."/>
    <text id="4" text="Yes, we never knew how badly we hurt you."/>
    <mood value="0"/>
    <text id="1" text="So this is why you wanted revenge, Blunderbuss? You wanted to get even with my parents?"/>
    <text id="2" text="Not at all. They apologized very thoroughly when we graduated, and we became fast friends for a while."/>
    <text id="2" text="I even used to dangle you on my knee when you were a little baby."/>
    <text id="2" text="But I should have known never to get too attached to brutish peasants like Bruno and Marjorie."/>
    <text id="4" text="Isn't that a little uncalled for?"/>
    <text id="2" text="Really? You really think so?"/>
    <mood value="2"/>
    <text id="2" text="You were the ones who killed my precious Fluffy!"/>
    <text id="2" text="My baby. My everything!"/>
    <text id="1" text="What?!"/>
    <text id="3" text="It was an accident, Blunderbuss! We really didn't mean it!"/>
    <text id="2" text="You ran him over with your cart."/>
    <text id="4" text="It was an accident!"/>
    <text id="2" text="Fourteen times!"/>
    <text id="4" text="It was dark! I may have had a flagon of ale too much! I didn't see him come running up the road!"/>
    <text id="2" text="Excuses!"/>
    <text id="2" text="You took my Fluffy from me. My only friend in the whole world."/>
    <text id="3" text="Blunderbuss, we were your friends too!"/>
    <text id="2" text="Friends don't run over friends' friends fourteen times!"/>
    <mood value="0"/>
    <text id="2" text="But never mind that. I can see the error of my ways now."/>
    <text id="2" text="Punishing you will not bring back my Fluffy. I'm sorry for what I did to you and your ranch."/>
    <text id="3" text="It's we who should be apologizing for teasing you and running over your dog."/>
    <text id="4" text="Though technically we've already apologized loads of times for both those things."/>
    <text id="1" text="So..."/>
    <text id="1" text="What happens now?"/>
    <text id="2" text="You're the only innocent party in this whole mess, $NAME$."/>
    <text id="2" text="Why don't you decide?"/>
    <choices text="Choose your ending">
      <choice text="Throw Blunderbuss in jail!">
        <mood value="3"/>
        <text id="1" text="Blunderbuss, what you did was totally disproportionate!"/>
        <text id="1" text="You burned down our ranch and kidnapped my parents - all for just a dog!"/>
        <text id="1" text="I'm going to tell the authorities, and you won't see the light of day for a long time."/>
        <text id="2" text="I understand..."/>
        <text id="2" text="I accept my due punishment, and I'm truly sorry for everything I've done."/>
        <text id="1" text="That serves you right!"/>
        <mood value="0"/>
        <text id="1" text="Now that that's taken care of, let's go home to Wildhollow!"/>
        <flag name="Misc-Endgame" value="2"/>
        <goto id="2"/>
      </choice>
      <choice text="Let's all get along together!">
        <text id="1" text="It sounds like we don't really have any innocent ones in this whole business."/>
        <mood value="1"/>
        <text id="1" text="You did some horrible things, Blunderbuss, but it's better to forgive and forget."/>
        <text id="1" text="Mom, dad... Let's go home to Wildhollow!"/>
        <flag name="Misc-Endgame" value="1"/>
        <goto id="2"/>
      </choice>
    </choices>
    <label id="2"/>
    <enter id="5" info="4"/>
    <exit id="5"/>
    <flag name="Quest-Vengeance" value="7"/>
    <flag name="F1"/>
    <exit id="1"/>
    <exit id="2"/>
    <exit id="3"/>
    <exit id="4"/>
    <flag name="ResultBattle" value="0"/>
    <flag name="Misc-Battle" value="0"/>
    <wait value="1"/>
    <location id="3"/>

    <label id="3"/>
  </dialogue>
</dialogues>
