<?xml version="1.0"?>
<dialogues>

  <dialogue id="1000">
    <wait value="1"/>
    <skip id="1"/>
    <enter id="5" message="1"/>
    <text id="5" text="$NAME$ walked into Spring Valley with determined steps, eager to discover clues and earn some well needed coins."/>
    <mood value="1"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="Man, am I eager to find out what happened to my parents! And I hope I can make some money for the Wildhollow repairs too."/>
    <exit id="1"/>
    <text id="5" text="Hey, I already said that!"/>
    <text id="5" text="Anyway, in order to examine things or talk to people simply click on them. If you hover your mouse pointer over something you can interact with you will see a sparkling trail."/>
    <text id="5" text="Now, let's get going! If you get stuck, remember to click everywhere and talk to everyone."/>
    <label id="1"/>
    <flag name="T3"/>
    <exit id="1"/>
    <exit id="5"/>
  </dialogue>

  <dialogue id="1001">
    <wait value="1"/>
    <enter id="5" message="1" text="World Map"/>
    <skip id="1"/>
    <text id="5" text="This is the world map! Here you can travel to new places or examine things by clicking on them."/>
    <text id="5" text="For example, this is Spring Valley..."/>

    <add_image id="5" image="72" x="10460" y="10386"/>
    <wait value="0.01"/>
    <add_image id="5" image="73" x="10460" y="10386"/>
    <del_image id="5" image="72"/>
    <wait value="0.01"/>
    <add_image id="5" image="74" x="10460" y="10386"/>
    <del_image id="5" image="73"/>
    <wait value="0.01"/>
    <add_image id="5" image="75" x="10460" y="10386"/>
    <del_image id="5" image="74"/>
    <wait value="0.01"/>
    <add_image id="5" image="76" x="10460" y="10386"/>
    <del_image id="5" image="75"/>
    <wait value="0.01"/>
    <add_image id="5" image="77" x="10460" y="10386"/>
    <del_image id="5" image="76"/>
    <wait value="0.01"/>
    <add_image id="5" image="78" x="10460" y="10386"/>
    <del_image id="5" image="77"/>
    <wait value="0.01"/>
    <add_image id="5" image="79" x="10460" y="10386"/>
    <del_image id="5" image="78"/>

    <wait value="1"/>
    <del_image id="5" image="79"/>

    <text id="5" text="...And this is Wildhollow ranch."/>

    <add_image id="5" image="64" x="10680" y="10406"/>
    <wait value="0.03"/>
    <add_image id="5" image="65" x="10680" y="10406"/>
    <del_image id="5" image="64"/>
    <wait value="0.03"/>
    <add_image id="5" image="66" x="10680" y="10406"/>
    <del_image id="5" image="65"/>
    <wait value="0.03"/>
    <add_image id="5" image="67" x="10680" y="10406"/>
    <del_image id="5" image="66"/>

    <wait value="1"/>
    <del_image id="5" image="67"/>

    <text id="5" text="Right now you just have access to a few different locations but more will become available as you solve quests and gather information."/>
    <label id="1"/>
    <flag name="T5"/>
    <exit id="5"/>
  </dialogue>

  <dialogue id="1002">
    <mood value="0"/>
    <enter id="1" image="0" left="1" block="0"/>
    <enter id="3" image="1016" right="1" x="900" block="0" pitch="1.10"/>
    <enter id="2" image="1017" right="1" x="650" pitch="0.95"/>
    <skip id="1"/>
    <text id="2" text="Why, hello there! I'm Zachary, the owner of this ranch."/>
    <mood value="1"/>
    <text id="1" text="Pleased to meet you, Zachary!"/>
    <mood value="2"/>
    <text id="3" text="Are you one of those dang useless ranchers who couldn't tend an animal even if it was dead and buried and-"/>
    <text id="2" text="Villager! Don't you have chores to do?"/>
    <text id="3" text="Umm, yeah... I sure do, Mr. Zachary!"/>
    <text id="2" text="Off you go then!"/>
    <exit id="3"/>
    <mood value="0"/>
    <text id="2" text="Hrmmm... Sorry. I have no idea what he's talking about."/>
    <text id="2" text="You know how it is - it's impossible to find good help these days."/>
    <text id="2" text="Well, I have work to do but just holler if you need something."/>
    <label id="1"/>
    <flag name="T4"/>
    <exit id="3"/>
    <exit id="1"/>
    <exit id="2"/>
  </dialogue>

  <dialogue id="1003">
    <mood value="0"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="Wildhollow... I'm going to get this place back in shape, just you wait!"/>
    <text id="1" text="I just need some money for the repairs and then I can start tending animals again!"/>
    <flag name="T6"/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1004">
    <wait value="1"/>
    <skip id="1"/>
    <enter id="5" message="1"/>
    <text id="5" text="After a long hike our hero walked into the peaceful campsite, marveling at the sight."/>
    <exit id="5"/>
    <mood value="1"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="Awww, isn't this just lovely!"/>
    <text id="1" text="No wonder people stop here to camp - there's a great view of Pork 'n Beans Lake from here."/>
    <mood value="0"/>
    <text id="1" text="Oh well, no camping for me. I have stuff to do!"/>
    <label id="1"/>
    <flag name="T7"/>
    <exit id="5"/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1005">
    <wait value="1"/>
    <skip id="1"/>
    <enter id="5" message="1"/>
    <text id="5" text="As our hero walked into the clearing the pond lay like a polished silver mirror, reflecting the jagged peaks of Steinheim Mountain in the distance."/>
    <text id="5" text="All seemed calm and the only sound that could be heard was the faint chirping of grasshoppers."/>
    <text id="5" text="Possibly cicadas."/>
    <text id="5" text="Or locusts. I really don't know."/>
    <exit id="5"/>
    <mood value="1"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="This is magnificent! The view is breathtaking..."/>
    <text id="1" text="But what's that? Is there someone standing by the pond?"/>
    <label id="1"/>
    <flag name="T9"/>
    <exit id="5"/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1006">
    <wait value="1"/>
    <skip id="1"/>
    <enter id="5" message="1"/>
    <text id="5" text="When you have animals on your ranch an additional status icon appears in the upper left.||If the icon is green all animals are healthy. Grey indicates that the animals are just doing okay."/>
    <text id="5" text="Red means that an animal's health is decreasing - watch out for that!"/>
    <text id="5" text="Click the icon to bring you directly to Wildhollow."/>
    <exit id="5"/>
    <label id="1"/>
    <flag name="T10" value="2"/>
    <exit id="5"/>
  </dialogue>

  <dialogue id="1007">
    <wait value="1"/>
    <skip id="1"/>
    <enter id="5" message="1"/>
    <text id="5" text="You've bought yourself a grooming brush, which means that you can start grooming your animals from now on! Simply drag the brush onto an animal to use it."/>
    <text id="5" text="You'll notice that the animal's mood increases as you brush it. However, if you brush too often the mood won't increase - you have to wait a while before it works again."/>
    <exit id="5"/>
    <label id="1"/>
    <flag name="T11" value="1"/>
    <exit id="5"/>
  </dialogue>

  <dialogue id="1008">
    <mood value="2"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="Helloooo!"/>
    <text id="1" text="Is anyone heeeere?"/>
    <wait value="1"/>
    <text id="1" text="I have a feeling that someone's watching me..."/>
    <text id="1" text="I don't see the dragon but I'd better be careful."/>
    <flag name="T12" value="1"/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1009">
    <wait value="1"/>
    <skip id="1"/>
    <enter id="5" message="1"/>
    <text id="5" text="This time the animal's mood didn't increase when you fed it."/>
    <text id="5" text="Food can only get you this far - if you want the mood to increase further you need a grooming brush!"/>
    <exit id="5"/>
    <label id="1"/>
    <flag name="T13" value="0"/>
    <flag name="Misc-MoodTutorial" value="1"/>
    <exit id="5"/>
  </dialogue>

  <dialogue id="1010">
    <skip id="1"/>
    <enter id="5" message="1"/>
    <text id="5" text="Did you know that you can drag animals around? Left click to grab, and then move the mouse."/>
    <text id="5" text="This way you can move them around inside the fence, and even store them for later use."/>
    <text id="5" text="If an animal is placed in one of the yellow boxes in the upper right it won't require any food."/>
    <text id="5" text="This can be useful when you discover animals you want to keep around for breeding purposes."/>
    <exit id="5"/>
    <label id="1"/>
    <flag name="Misc-FarmCounter" value="99"/>
    <exit id="5"/>
  </dialogue>
</dialogues>
