<?xml version="1.0"?>
<dialogues>
  <dialogue id="1500">
    <mood value="0"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="No way! I'm bound to get lost if I try to go through the Creepy Woods unprepared!"/>
    <text id="1" text="I need a compass so that I don't get lost."/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1501">
    <mood value="1"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="The Pork 'n Beans Lake. Possibly the strangest name ever for a lake!"/>
    <mood value="0"/>
    <text id="1" text="There ought to be a rule that explorers must be sober when naming geographical features."/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1502">
    <choices text="Do some fishing?">
      <choice text="Yeah, let's do this!">
        <goto id="2"/>
      </choice>
      <choice text="No, not now.">
        <goto id="1"/>
      </choice>
    </choices>
    <label id="2"/>
    <goto id="7" item="Red lure"/>
    <music path="Data/Music/GreatOutdoors.ogg"/>
    <game id="1"/>
    <music path="Data/Music/LastTime.ogg"/>

    <goto id="3" flag="Quest-Fish" value="1"/>
    <label id="8"/>

    <choices text="Play again?">
      <choice text="Yeah, let's do this!">
        <goto id="2"/>
      </choice>
      <choice text="No, not now.">
        <goto id="1"/>
      </choice>
    </choices>

    <label id="3"/>
    <goto id="4" item="Small fish"/>
    <goto id="4" item="Big fish"/>
    <goto id="8"/>
    <label id="4"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="I'd better hurry and deliver this to Bill."/>
    <goto id="5"/>

    <label id="7"/>
    <mood value="1"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="I'll think I'll give this fancy red lure a shot!"/>
    <wait value="1"/>
    <mood value="0"/>
    <text id="1" text="Hmm... What's this? I think I caught something strange..."/>
    <mood value="2"/>
    <text id="1" text="It's a... Red herring?!"/>
    <enter id="5" item="Red herring"/>
    <exit id="5"/>
    <item name="Red herring"/>
    <mood value="4"/>
    <text id="1" text="Oh no, it chewed the lure to pieces!"/>
    <mood value="0"/>
    <item name="Red lure" number="-1"/>
    <goto id="5"/>

    <label id="5"/>
    <exit id="1"/>
    <label id="1"/>
  </dialogue>

  <dialogue id="1503">
    <mood value="0"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="The Creepy Woods... A thick forest cutting off the area to the north-west."/>
    <text id="1" text="Very creepy and very easy to get lost in. Passing through here requires a compass."/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1504">
    <mood value="0"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="Lake Bogus was named by ancient explorers who found the waters mysteriously devoid of any fish."/>
    <text id="1" text="There have been attempts to start farming fish in the lake but...the fish just disappear."/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1505">
    <mood value="0"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="Big Boulder is a prime example of the inventiveness of the local geographical naming committee."/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1506">
    <mood value="0"/>
    <enter id="1" image="0" left="1"/>
    <goto id="3" item="Mandrake root"/>
    <goto id="2" flag="Quest-Potion" value="2"/>
    <label id="3"/>
    <text id="1" text="No one knows who raised these stones or what purpose they serve."/>
    <text id="1" text="On certain days of the year they emit a strange humming noise."/>
    <text id="1" text="They also smell mysteriously of cheese and lark's vomit."/>
    <goto id="1"/>

    <label id="2"/>
    <text id="1" text="Hmm... If I'm not mistaken, this is an ancient site of power."/>
    <mood value="1"/>
    <text id="1" text="I bet I could find some mystical mandrake root here!"/>
    <text id="1" text="Come here, mandrake mandrake! Nice mandrake, where are you?"/>
    <exit id="1"/>
    <wait value="0.5"/>
    <enter id="5" message="1"/>
    <text id="5" text="A very long time later, after a lot of random digging and searching."/>
    <exit id="5"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="Woohoo! I think I found it!"/>
    <enter id="5" item="Mandrake root"/>
    <exit id="5"/>
    <item name="Mandrake root"/>
    <text id="1" text="That's one of the reagents I need!"/>

    <label id="1"/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1507">
    <enter id="1" message="1"/>
    <text id="1" text="There's nothing but some moldy water in this barrel."/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1508" name="XL-1">  
    <enter id="5" item="Money" text="You found $10 in the barrel!"/>
    <exit id="5"/>
    <flag name="Money" add="10"/>
    <exit id="5"/>
  </dialogue>

  <dialogue id="1509">
    <enter id="5" item="Barbed arrow"/>
    <exit id="5"/>
    <item name="Barbed arrow"/>
    <flag name="Quest-Dragon" value="6"/>
  </dialogue>

  <dialogue id="1510">
    <enter id="1" message="1"/>
    <text id="1" text="It's the general store sign - a stylized generic bag-o'-holding. Dull but functional."/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1511">
    <mood value="1"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="Knock knock!"/>
    <enter id="2" image="99999" right="1" block="0" x="900"/>
    <text id="2" text="Who's there?"/>
    <actor id="2" block="1"/>
    <text id="1" text="Boo."/>
    <text id="2" text="Boo who?"/>
    <text id="1" text="Don't cry, it's just a joke!"/>
    <wait value="1"/>
    <text id="2" text="Stop messing around with the side entrance! Use the front door if you want something."/>
    <exit id="2"/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1512">
    <mood value="0"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="I wonder what's in this tower. Maybe a damsel in distress?"/>
    <mood value="1"/>
    <text id="1" text="Rapunzel, Rapunzel, let down your hair!"/>
    <wait value="1"/>
    <mood value="0"/>
    <text id="1" text="Probably just a storage area."/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1513">
    <enter id="5" item="Glasses"/>
    <exit id="5"/>
    <item name="Glasses"/>
    <flag name="Quest-Glasses" value="2"/>
  </dialogue>

  <dialogue id="1514">
    <enter id="5" item="Backpack"/>
    <exit id="5"/>
    <item name="Backpack"/>
    <flag name="Quest-Backpack" value="2"/>
  </dialogue>

  <dialogue id="1516">
    <goto id="1" flag="SeenApple" value="1"/>
    <mood value="0"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="Hmm... This looks like an apple tree."/>
    <mood value="1"/>
    <text id="1" text="Let's see if I can pick a few apples!"/>
    <exit id="1"/>
    <flag name="SeenApple"/>

    <label id="1"/>
    <music path="Data/Music/GreatOutdoors.ogg"/>
    <choices text="Pick some apples?">
      <choice text="Yeah, let's do this!">
        <goto id="2"/>
      </choice>
      <choice text="No, not now.">
        <goto id="3"/>
      </choice>
    </choices>
    <label id="2"/>
    <game id="4"/>

    <choices text="Play again?">
      <choice text="Yeah, let's do this!">
        <goto id="2"/>
      </choice>
      <choice text="No, not now.">
        <goto id="3"/>
      </choice>
    </choices>

    <label id="3"/>
    <music path="Data/Music/LastTime.ogg"/>
    <goto id="10" flag="Quest-Apple" value="2"/>
    <goto id="10" flag="Quest-Apple" value="0"/>
    <goto id="11" item="Apple"/>
    <goto id="10"/>
    <label id="11"/>
    <mood value="1"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="I'd better bring this apple to Austin right away!"/>
    <exit id="1"/>
    <label id="10"/>
  </dialogue>

  <dialogue id="1517">
    <goto id="1" flag="SeenBerry" value="1"/>
    <mood value="1"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="Ah! These bushes look like they might have some berries."/>
    <exit id="1"/>
    <flag name="SeenBerry"/>

    <label id="1"/>
    <choices text="Search for berries?">
      <choice text="Yeah, let's do this!">
        <goto id="2"/>
      </choice>
      <choice text="No, not now.">
        <goto id="3"/>
      </choice>
    </choices>
    <label id="2"/>
    <music path="Data/Music/GreatOutdoors.ogg"/>
    <game id="5"/>
    <music path="Data/Music/LastTime.ogg"/>

    <choices text="Play again?">
      <choice text="Yeah, let's do this!">
        <goto id="2"/>
      </choice>
      <choice text="No, not now.">
        <goto id="3"/>
      </choice>
    </choices>

    <label id="3"/>
    <goto id="10" flag="Quest-Berries" value="2"/>
    <goto id="10" flag="Quest-Berries" value="0"/>
    <goto id="11" item="Berries"/>
    <goto id="10"/>
    <label id="11"/>
    <mood value="1"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="I'd better bring these berries to Villager right away!"/>
    <exit id="1"/>
    <label id="10"/>
  </dialogue>

  <dialogue id="1518">
    <enter id="5" item="Horn piece"/>
    <exit id="5"/>
    <item name="Horn piece"/>
    <flag name="Misc-Horn"/>
  </dialogue>

  <dialogue id="1519">
    <enter id="5" item="Lavatory paper"/>
    <exit id="5"/>
    <item name="Lavatory paper"/>
    <flag name="Quest-Wildman" value="8"/>
    <mood value="1"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="Wow, I finally got hold of a roll of paper!"/>
    <text id="1" text="Now I can see what mysterious secrets that Wildman in the clearing can teach me!"/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1520">
    <goto id="1" flag="SeenMushroom" value="1"/>
    <mood value="0"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="The Creepy Woods... Good thing I have my compass so I won't get lost."/>
    <mood value="1"/>
    <text id="1" text="I wonder if I can find some animal food while I'm in here..."/>
    <exit id="1"/>
    <flag name="SeenMushroom"/>
    <label id="1"/>
    <choices text="Look for animal food?">
      <choice text="Yeah, let's do this!">
        <goto id="2"/>
      </choice>
      <choice text="No, not now.">
        <goto id="3"/>
      </choice>
    </choices>
    <label id="2"/>
    <music path="Data/Music/GreatOutdoors.ogg"/>
    <game id="10"/>
    <music path="Data/Music/LastTime.ogg"/>

    <choices text="Play again?">
      <choice text="Yeah, let's do this!">
        <goto id="2"/>
      </choice>
      <choice text="No, not now.">
        <goto id="3"/>
      </choice>
    </choices>

    <label id="3"/>
    <goto id="10" flag="Quest-Mushrooms" value="2"/>
    <goto id="10" flag="Quest-Mushrooms" value="0"/>
    <goto id="11" item="Mushroom"/>
    <goto id="10"/>
    <label id="11"/>
    <goto id="12" item="Acorns"/>
    <goto id="10"/>
    <label id="12"/>
    <mood value="1"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="I'd better bring these to Zachary right away!"/>
    <exit id="1"/>
    <label id="10"/>
  </dialogue>

  <dialogue id="1521">
    <mood value="0"/>
    <enter id="1" image="0" left="1"/>
    <mood value="1"/>
    <goto id="2" flag="Quest-Squid" value="1"/>
    <text id="1" text="The ocean! What a magnificent view... I can see to the end of the world from here!"/>
    <text id="1" text="Some poor sods claimed that the world was round and tried to prove it by sailing due east."/>
    <text id="1" text="I'm sure they fell off the edge after just a few weeks."/>
    <goto id="1"/>
    <label id="2"/>
    <text id="1" text="Any squid here?"/>
    <text id="1" text="Heere, squiddy squiddy squiddy!"/>
    <wait value="1"/>
    <mood value="0"/>
    <text id="1" text="Nah, no use trying to fish for squid from here. There'll just be minnows this close to the city."/>
    <label id="1"/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1523">
    <mood value="0"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="Hmm... I can hear something behind these doors..."/>
    <mood value="2"/>
    <text id="1" text="It sounds like... Sheeps baahing!"/>
    <enter id="2" image="1027" right="1" x="866" block="0" pitch="1.15"/>
    <enter id="3" image="1026" right="1" x="640" pitch="0.85"/>
    <text id="2" text="Baaaaaah!" block="0"/>
    <text id="3" text="Baaaaaah!"/>
    <text id="2" text="Baaaaaaaaaaaaaaaaaaaaah!" block="0"/>
    <text id="3" text="Baaaaaaaaaaaaaaaaaaaaah!"/>
    <text id="1" text="Uh... Hi there..."/>
    <text id="1" text="I REALLY don't want to know what these sheep are doing inside a rich noble's mansion."/>
    <text id="1" text="The mental images are worrying to say the least!"/>
    <enter id="5" info="3"/>
    <exit id="5"/>
    <flag name="Quest-Parents" value="12"/>
    <exit id="2"/>
    <exit id="3"/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1524">
    <enter id="5" message="1"/>
    <text id="5" text="There's nothing else of interest in here."/>
    <exit id="5"/>
  </dialogue>

  <dialogue id="1525">
    <mood value="0"/>
    <enter id="1" image="0" left="1"/>
    <text id="1" text="Nothing of interest behind these doors. Just your standard run-of-the-mill extraordinarily fancy dining hall."/>
    <text id="1" text="Polished oak table, crystal chandelier, painted porcelain, rosewood floor and the second biggest fireplace I've ever seen."/>
    <text id="1" text="It's all very pretty, but nothing that can help me."/>
    <exit id="1"/>
  </dialogue>

  <dialogue id="1526">
    <enter id="5" message="1"/>
    <text id="5" text="A sign portraying a short sword. Neatly engraved are the words Adventurers Guild."/>
    <exit id="5"/>
  </dialogue>

  <dialogue id="1527">
    <enter id="5" item="Lucky hat"/>
    <exit id="5"/>
    <item name="Lucky hat"/>
    <flag name="Quest-Hat" value="2"/>
  </dialogue>

  <dialogue id="1528" name="XL-3">
    <enter id="5" item="Money" text="You found $20 stuffed away in the barn!"/>
    <exit id="5"/>
    <flag name="Money" add="20"/>
    <exit id="5"/>
  </dialogue>

  <dialogue id="1529">
    <enter id="5" message="1"/>
    <text id="5" text="There's nothing more of interest in here."/>
    <exit id="5"/>
  </dialogue>
</dialogues>
