<?xml version="1.0"?>
<dialogues>

  <dialogue id="16">
    <mood value="0"/>
    <enter id="1" image="0" left="1" block="0"/>
    <enter id="2" image="1014" right="1" x="866" block="0" pitch="0.85"/>
    <enter id="3" image="1013" right="1" x="640" pitch="1.15"/>
    <choices>
      <choice text="Do you know what happened to my parents?" name="D16-C1">
        <text id="1" text="I spoke to Lord Harumphsson, and he told me that you know something about my parents' disappearance!"/>
        <text id="3" text="You mean that strange incident where a ranch was burned down and an elderly couple was abducted?"/>
        <text id="1" text="Yes!"/>
        <mood value="1"/>
        <text id="3" text="Well... We would love to help you."/>
        <text id="2" text="Yeah, we really would!"/>
        <mood value="0"/>
        <text id="3" text="But you see, we have reason to believe that you have not been completely honest with us."/>
        <text id="2" text="Yeah, you lied to us!"/>
        <text id="3" text="There was no dragon to be found in the direction you indicated. All we found to the north-west was Steinheim Keep."/>
        <text id="3" text="But you have a chance to redeem yourself. If you aid us in our dragon dispatching quest, we will assist you with what we know."/>
        <mood value="2"/>
        <text id="1" text="How am I supposed to help you with that?! You're the adventurers, not me."/>
        <text id="3" text="You seem like a clever sort. I am certain that you will think of something."/>
        <mood value="0"/>
      </choice>
      <choice text="Are you scared?" flag="Quest-Dragon" value="1">
        <text id="1" text="Look at you! Big strong adventurers, scared of a little dragon!"/>
        <text id="2" text="You'd be scared too if you'd seen those fangs!"/>
        <text id="3" text="Yes. We have no desire to end our lives prematurely."/>
      </choice>
      <choice text="That dragon is harmless!" flag="Quest-Dragon" value="2">
        <mood value="1"/>
        <text id="1" text="Guys, you have nothing to fear from that dragon! He's probably more scared of you than you are of him."/>
        <text id="2" text="Yeah, right!"/>
        <text id="1" text="It's true! I spoke with him and he was afraid that YOU were going to kill HIM!"/>
        <text id="3" text="Nonsense. That dragon was poised to attack us."/>
        <text id="2" text="And he roared horribly at us!"/>
        <text id="1" text="He was just screaming because he was afraid!"/>
        <text id="3" text="Phah! Pull the other one."/>
        <mood value="0"/>
        <enter id="5" info="3"/>
        <exit id="5"/>
        <flag name="Quest-Dragon" value="3"/>
      </choice>
      <choice text="How about a deal with the dragon?" flag="Quest-Dragon" value="4">
        <mood value="1"/>
        <text id="1" text="I've just spoken to the dragon and we came up with a plan."/>
        <text id="3" text="Is it a cunning plan?"/>
        <text id="1" text="It's so cunning you can brush your teeth with it!"/>
        <text id="2" text="Huh... What? That doesn't make sense!"/>
        <text id="1" text="The dragon wants to stay alive, and you want to be able to tell people that you've slain a dragon."/>
        <text id="3" text="Go on."/>
        <text id="1" text="He offers his hoard if you agree to let him go unharmed. That way you can show people the treasure as proof that you defeated a dragon!"/>
        <mood value="0"/>
        <text id="2" text="That's cheating!"/>
        <text id="3" text="Indeed, it is quite dishonest."/>
        <text id="2" text="We'd be lying to everyone!"/>
        <text id="3" text="We would be veritable charlatans."/>
        <wait value="1"/>
        <text id="2" text="But on the other hand we don't have to fight a dragon."/>
        <text id="3" text="That is a very good point."/>
        <mood value="1"/>
        <text id="1" text="So, how about it?"/>
        <text id="2" text="We'll do it!" block="0"/>
        <text id="3" text="We accept!"/>
        <enter id="5" info="3"/>
        <exit id="5"/>
        <flag name="Quest-Dragon" value="5"/>
        <text id="1" text="Awesome!"/>
        <text id="1" text="Then all I need is a token of your cooperation that I can show the dragon."/>
        <mood value="0"/>
        <text id="3" text="I know the perfect thing."/>
        <text id="3" text="How about a special barbed dragon-slaying arrow? That will identify us as adventurers - and it is quite appropriate."/>
        <mood value="1"/>
        <text id="1" text="Sounds great!"/>
        <mood value="4"/>
        <text id="3" text="Then all you have to do is find it somewhere."/>
        <text id="3" text="I seem to have lost it during our travels."/>
        <text id="1" text="Of course. Things are never straight forward and easy!"/>
        <mood value="0"/>
        <goto id="1"/>
      </choice>
      <choice text="Here's the arrow!" item="Barbed arrow">
        <mood value="1"/>
        <text id="1" text="Chantoya, here's your special barbed dragon-slaying arrow!"/>
        <mood value="0"/>
        <text id="3" text="I am quite familiar with how it looks. Take it to the dragon instead!"/>
        <goto id="1"/>
      </choice>
      <choice text="Time to loot that dragon!" flag="Quest-Dragon" value="7">
        <mood value="1"/>
        <text id="1" text="Guys, I delivered your arrow to the dragon and he accepted that as a token of good faith!"/>
        <text id="3" text="I should hope so! That was my finest dragon-slaying arrow!"/>
        <mood value="2"/>
        <text id="2" text="Forsooth, for it was your only one!"/>
        <wait value="1"/>
        <text id="3" text="Carn..."/>
        <text id="2" text="Aye?"/>
        <text id="3" text="Have you been listening to those bards again?"/>
        <text id="2" text="...Sorry, Chantoya."/>
        <mood value="1"/>
        <text id="1" text="Never mind that, fellas! There's a dragon to be looted!"/>
        <text id="3" text="We would prefer not to use the word loot."/>
        <text id="2" text="Yeah, it sounds so rude."/>
        <text id="1" text="What would you like to call it then? Steal? Rob? Blackmail? Extort?"/>
        <wait value="1"/>
        <text id="3" text="Alright, let us go loot that dragon!"/>
        <exit id="1"/>
        <exit id="2"/>
        <exit id="3"/>
        <wait value="1"/>
        <flag name="Quest-Dragon" value="99"/>
        <location id="8"/>
      </choice>
      <choice text="Seen anything interesting?">
        <mood value="1"/>
        <text id="1" text="Have you seen any interesting sights since we last met?"/>
        <text id="1" text="Any stories of swashbuckling deeds?"/>
        <mood value="0"/>
        <text id="2" text="No, 'fraid not."/>
        <text id="3" text="We have been quite occupied with this dragon quest."/>
        <text id="2" text="Not to mention drinking ale at the inn."/>
      </choice>
      <choice text="Bye!">
        <goto id="1"/>
      </choice>
    </choices>

    <label id="1"/>
    <exit id="1"/>
    <exit id="2"/>
    <exit id="3"/>
  </dialogue>

  <dialogue id="18">
    <mood value="0"/>
    <enter id="1" image="0" left="1" block="0"/>
    <enter id="2" image="1014" right="1" x="866" block="0" pitch="0.85"/>
    <enter id="3" image="1013" right="1" x="640" pitch="1.15"/>
    <choices>
      <choice text="I need a certificate of heroics..." flag="Quest-Guild" value="1">
        <goto id="2"/>
      </choice>
      <choice text="What happened to my parents?" flag="Quest-Parents" value="7">
        <text id="1" text="Okay, you've got what you wanted. Now it's time for some answers!"/>
        <text id="3" text="Indeed. You have upheld your end of the bargain."/>
        <text id="3" text="When we were close to Spring Valley we noticed some commotion at Wildhollow."/>
        <text id="2" text="There was shouting and then a fire started up!"/>
        <text id="3" text="We went closer and witnessed a cloaked figure emerged from the burning ranch."/>
        <mood value="3"/>
        <text id="1" text="Was he kidnapping my parents?"/>
        <mood value="0"/>
        <text id="3" text="Unfortunately I do not think so."/>
        <text id="2" text="But for some reason he had a couple of animals with him!"/>
        <text id="3" text="Indeed. The figure led the animals off to the east, toward Tawyn City."/>
        <text id="1" text="Tawyn City?"/>
        <text id="2" text="It's a city on the eastern coast. Just go east and you can't miss it."/>
        <enter id="5" info="1"/>
        <exit id="5"/>
        <flag name="Location-Tawyn"/>
        <flag name="Location-Tawyn-Show"/>
        <text id="3" text="I would suggest that you inquire further there."/>
        <text id="3" text="The best of luck to you!"/>
        <text id="2" text="Yeah! And thanks a lot for helping us out with the dragon!"/>
        <text id="1" text="Don't mention it. Now... Next stop: Tawyn City!"/>
        <flag name="Quest-Parents" value="8"/>
        <goto id="1"/>
      </choice>
      <choice text="How's it going?">
        <mood value="1"/>
        <text id="1" text="How's the looting going?"/>
        <text id="3" text="Very fine, thank you."/>
        <text id="2" text="This hoard is ginormous! We're gonna be rich!"/>
        <text id="3" text="Thank you very much for assisting us."/>
        <mood value="0"/>
      </choice>
      <choice text="Bye!">
        <goto id="1"/>
      </choice>
    </choices>

    <label id="2"/>
    <mood value="1"/>
    <text id="1" text="I'm trying to become a member of the Adventurers Guild but I need a certificate to prove that I've done a heroic deed."/>
    <text id="1" text="I thought, since I helped... Um... Dispatch of the dragon..."/>
    <mood value="0"/>
    <text id="2" text="But you didn't dispatch of any dragon!"/>
    <text id="3" text="Carn makes a good point. A certificate like that is a serious thing."/>
    <text id="3" text="We would not want the Guild to become flooded with incompetent and inept adventurers."/>
    <choices text="Response">
      <choice text="I did you a favor!">
        <mood value="1"/>
        <text id="1" text="Oh come on! I did you a favor!"/>
        <text id="1" text="You never would have come up with this scheme if I hadn't helped you."/>
        <mood value="0"/>
        <text id="3" text="That is true. But you are missing one detail."/>
        <text id="2" text="You lied to us about where to find the dragon!"/>
        <text id="3" text="So, in our view, we are completely even now."/>
        <mood value="0"/>
      </choice>
      <choice text="Like you're one to speak!">
        <mood value="3"/>
        <text id="1" text="Like you're one to speak - you two are the most inept adventurers I've ever seen!"/>
        <text id="1" text="Now you listen to me! If you don't sign that certificate for me I'm going to tell Brobert in Tawyn City that the dragon is still alive."/>
        <text id="2" text="Aaaah! Don't do that!"/>
        <text id="3" text="Indeed, do not be hasty."/>
        <mood value="0"/>
        <text id="3" text="I suppose that you were of vital importance to our quest, come to think of it."/>
        <text id="2" text="Yeah, we never would've done it without you!"/>
        <wait value="1"/>
        <mood value="1"/>
        <text id="3" text="Alright then. Here is a certificate of heroics, signed by me."/>
        <text id="2" text="My X is right there too!"/>
        <text id="1" text="Thank you so much!"/>
        <text id="3" text="Now, let us never speak of this business again."/>
        <text id="3" text="Ever."/>
        <text id="2" text="Never ever!"/>
        <text id="1" text="Not to worry. My lips are completely sealed."/>
        <mood value="0"/>
        <enter id="5" item="Hero certificate"/>
        <exit id="5"/>
        <item name="Hero certificate"/>
        <enter id="5" info="3"/>
        <exit id="5"/>
        <flag name="Quest-Guild" value="2"/>
        <goto id="1"/>
      </choice>
    </choices>

    <label id="1"/>
    <exit id="1"/>
    <exit id="2"/>
    <exit id="3"/>
  </dialogue>
</dialogues>
