<?xml version="1.0" encoding="utf-8" standalone="no"?>
<map>
  <chapter id="chap7" title="CHAP7_TITLE" desc="CHAP7_DESC" id_story="1" x="1" y="1" url="resource/master/resource/map/bg_map_03.jpg">
    <chipLock icon="chapitre_07" x="39" y="82" road="" />
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          <condition valueS="chap7" type="chapter" value="1" qty="1" />
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          <score_step id="2" value="450000" />
          <score_step id="3" value="610000" />
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        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap7_diff1" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
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            <step step_id="2">
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            <step step_id="3">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_01]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="3" />
          <character pos="2" id="6" />
          <character pos="3" id="1" />
          <character pos="4" id="2" />
          <character pos="5" id="4" />
          <character pos="6" id="5" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="320000" />
        </achievements>
      </level>
      <level title="CHAP7_HO2_TITLE" desc="CHAP7_HO2_DESC" gameplay="ho_blitz" time_blitz="30" type="story" id="chap7_ho2" id_story="77" path="level_new/chap7/levelho2/" object_to_found="28" icon="level_actif_ho_off">
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          <condition valueS="chap7_diff1" type="level" value="1" qty="1" />
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        <scores_steps>
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          <score_step id="2" value="2200000" />
          <score_step id="3" value="2700000" />
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        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap7_ho2" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
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            <step step_id="2">
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            <step step_id="3">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
          <endGame>
            <boost id="boost_add_time_endgame" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_01]]></tag>
        </tags>
        <fake_leaderboard>
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          <character pos="2" id="1" />
          <character pos="3" id="4" />
          <character pos="4" id="2" />
          <character pos="5" id="6" />
          <character pos="6" id="5" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="1000000" />
          <achievement type="objects" value="20" />
        </achievements>
      </level>
      <level title="CHAP7_DIFF3_TITLE" desc="CHAP7_DIFF3_DESC" gameplay="ho_diff" positionBg="vertical" mirror="true" side="both" type="story" id="chap7_diff3" id_story="78" path="level_new/chap7/leveldiff3/" object_to_found="15" icon="level_actif_diff_off">
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          <condition valueS="chap7_ho2" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
          <score_step id="1" value="960000" />
          <score_step id="2" value="1200000" />
          <score_step id="3" value="1500000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap7_diff3" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
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            <step step_id="2">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
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            <step step_id="3">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
          <endGame>
            <boost id="boost_add_time_endgame" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_04]]></tag>
        </tags>
        <fake_leaderboard>
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          <character pos="2" id="6" />
          <character pos="3" id="5" />
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          <character pos="5" id="1" />
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        <achievements>
          <achievement type="points" value="960000" />
        </achievements>
      </level>
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        <scores_steps>
          <score_step id="1" value="1000000" />
          <score_step id="2" value="1200000" />
          <score_step id="3" value="1430000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap7_diff4" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
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            <step step_id="2">
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            <step step_id="3">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
          <endGame>
            <boost id="boost_add_hits_endgame" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_02]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="3" />
          <character pos="2" id="4" />
          <character pos="3" id="1" />
          <character pos="4" id="6" />
          <character pos="5" id="2" />
          <character pos="6" id="5" />
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        <achievements>
          <achievement type="points" value="1000000" />
          <achievement type="hits" value="16" />
        </achievements>
      </level>
      <level title="CHAP7_VRAC5_TITLE" desc="CHAP7_VRAC5_DESC" gameplay="ho_vrac" nb_object_bg="30" rand_index="true" no_mix_pos="false" type="story" id="chap7_vrac5" id_story="80" path="level_new/chap7/levelvrac5/" object_to_found="30" icon="level_actif_vrac_off">
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          <condition valueS="chap7_diff4" type="level" value="1" qty="1" />
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        <scores_steps>
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          <score_step id="2" value="4500000" />
          <score_step id="3" value="5300000" />
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        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap7_vrac5" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
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            <step step_id="3">
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        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_03]]></tag>
        </tags>
        <fake_leaderboard>
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          <character pos="2" id="6" />
          <character pos="3" id="5" />
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          <character pos="5" id="4" />
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        <achievements>
          <achievement type="points" value="2300000" />
          <achievement type="combos" value="15" />
        </achievements>
      </level>
      <level title="CHAP7_HO6_TITLE" desc="CHAP7_HO6_DESC" gameplay="ho" type="story" id="chap7_ho6" id_story="81" path="level_new/chap7/levelho6/" object_to_found="20" icon="level_actif_ho_vert_off">
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        <scores_steps>
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          <score_step id="2" value="1900000" />
          <score_step id="3" value="2600000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap7_ho6" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
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              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
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            <step step_id="3">
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              <reward percentage="100" valueS="collec12_2" type="collectionObject" value="1" qty="1" />
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        </rewards>
        <boosts>
          <inGame>
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            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_04]]></tag>
        </tags>
        <fake_leaderboard>
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        <achievements>
          <achievement type="points" value="1600000" />
          <achievement type="combos" value="15" />
        </achievements>
      </level>
      <level title="CHAP7_DIFF7_TITLE" desc="CHAP7_DIFF7_DESC" gameplay="ho_diff" positionBg="vertical" mirror="true" side="both" type="story" id="chap7_diff7" id_story="82" path="level_new/chap7/leveldiff7/" object_to_found="15" icon="level_actif_diff_off">
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          <score_step id="2" value="1200000" />
          <score_step id="3" value="1500000" />
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            <reward percentage="100" valueS="chap7_diff7" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
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        </rewards>
        <boosts>
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            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_02]]></tag>
        </tags>
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        <achievements>
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      </level>
      <level title="CHAP7_PUZZ8_TITLE" desc="CHAP7_PUZZ8_DESC" gameplay="puzzle" template="1" type="story" id="chap7_puzz8" id_story="83" path="level_new/chap7/levelpuzz8/" object_to_found="15" icon="level_actif_puzzle_off">
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          <score_step id="2" value="1300000" />
          <score_step id="3" value="1600000" />
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          <win_rewards>
            <reward percentage="100" valueS="chap7_puzz8" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
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        </rewards>
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            <boost id="boost_hint_puzzle" />
            <boost id="boost_bombe_puzzle" />
          </inGame>
          <endGame>
            <boost id="boost_add_hits_endgame2" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_02]]></tag>
        </tags>
        <fake_leaderboard>
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        </achievements>
      </level>
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          <score_step id="3" value="2800000" />
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          <win_rewards>
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          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
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            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_01]]></tag>
        </tags>
        <fake_leaderboard>
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        <achievements>
          <achievement type="points" value="2100000" />
        </achievements>
      </level>
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        <scores_steps>
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          <score_step id="2" value="400000" />
          <score_step id="3" value="500000" />
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        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap7_diff10" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
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            <step step_id="3">
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          </steps_rewards>
        </rewards>
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          <inGame>
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            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
          <endGame>
            <boost id="boost_add_time_endgame" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_02]]></tag>
        </tags>
        <fake_leaderboard>
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        </fake_leaderboard>
        <achievements>
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        </achievements>
      </level>
      <level title="CHAP7_HO11_TITLE" desc="CHAP7_HO11_DESC" gameplay="ho" type="story" id="chap7_ho11" id_story="86" path="level_new/chap7/levelho11/" object_to_found="12" icon="level_actif_ho_off">
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        <conditions>
          <condition valueS="chap7_diff10" type="level" value="1" qty="1" />
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          <score_step id="2" value="850000" />
          <score_step id="3" value="1000000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap7_ho11" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
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            <step step_id="2">
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        </rewards>
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          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_03]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="3" />
          <character pos="2" id="4" />
          <character pos="3" id="6" />
          <character pos="4" id="1" />
          <character pos="5" id="2" />
          <character pos="6" id="5" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="640000" />
        </achievements>
      </level>
      <level title="CHAP7_PUZZ12_TITLE" desc="CHAP7_PUZZ12_DESC" gameplay="puzzle" template="1" type="story" id="chap7_puzz12" id_story="87" path="level_new/chap7/levelpuzz12/" object_to_found="20" icon="level_actif_puzzle_off">
        <position x="420" y="550" />
        <conditions>
          <condition valueS="chap7_ho11" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
          <score_step id="1" value="950000" />
          <score_step id="2" value="1500000" />
          <score_step id="3" value="2500000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap7_puzz12" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
            <step step_id="2">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
            <step step_id="3">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_hint_puzzle" />
            <boost id="boost_bombe_puzzle" />
          </inGame>
          <endGame>
            <boost id="boost_add_hits_endgame2" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_04]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="3" />
          <character pos="2" id="6" />
          <character pos="3" id="1" />
          <character pos="4" id="2" />
          <character pos="5" id="4" />
          <character pos="6" id="5" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="950000" />
          <achievement type="hits" value="25" />
        </achievements>
      </level>
      <level title="CHAP7_HO13_TITLE" desc="CHAP7_HO13_DESC" gameplay="ho_verbe_blitz" time_blitz="30" type="story" id="chap7_ho13" id_story="88" path="level_new/chap7/levelho13/" object_to_found="25" icon="level_actif_ho_off">
        <position x="510" y="507" />
        <conditions>
          <condition valueS="chap7_puzz12" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
          <score_step id="1" value="1000000" />
          <score_step id="2" value="2000000" />
          <score_step id="3" value="3000000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap7_ho13" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
            <step step_id="2">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
            <step step_id="3">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
          <endGame>
            <boost id="boost_add_time_endgame" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_02]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="3" />
          <character pos="2" id="6" />
          <character pos="3" id="5" />
          <character pos="4" id="2" />
          <character pos="5" id="4" />
          <character pos="6" id="1" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="1000000" />
          <achievement type="objects" value="18" />
        </achievements>
      </level>
      <level title="CHAP7_DIFF14_TITLE" desc="CHAP7_DIFF14_DESC" gameplay="ho_diff" positionBg="vertical" mirror="true" side="both" type="story" id="chap7_diff14" id_story="89" path="level_new/chap7/leveldiff14/" object_to_found="17" icon="level_actif_diff_off">
        <position x="569" y="427" />
        <conditions>
          <condition valueS="chap7_ho13" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
          <score_step id="1" value="1000000" />
          <score_step id="2" value="1300000" />
          <score_step id="3" value="1600000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap7_diff14" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
            <step step_id="2">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
            <step step_id="3">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
          <endGame>
            <boost id="boost_add_time_endgame" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_02]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="3" />
          <character pos="2" id="6" />
          <character pos="3" id="1" />
          <character pos="4" id="2" />
          <character pos="5" id="4" />
          <character pos="6" id="5" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="1000000" />
        </achievements>
      </level>
      <level title="CHAP7_MULTI15_TITLE" desc="CHAP7_MULTI15_DESC" gameplay="ho_multi" type="story" id="chap7_multi15" id_story="90" path="level_new/chap7/levelmulti15/" object_to_found="10" icon="level_actif_ho_vert_off">
        <position x="608" y="327" />
        <conditions>
          <condition valueS="chap7_diff14" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
          <score_step id="1" value="430000" />
          <score_step id="2" value="550000" />
          <score_step id="3" value="700000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap7_multi15" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
              <reward percentage="100" valueS="collec10_3" type="collectionObject" value="1" qty="1" />
            </step>
            <step step_id="2">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
              <reward percentage="100" valueS="collec11_3" type="collectionObject" value="1" qty="1" />
            </step>
            <step step_id="3">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
              <reward percentage="100" valueS="collec12_3" type="collectionObject" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
          <endGame>
            <boost id="boost_add_hits_endgame" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_04]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="3" />
          <character pos="2" id="6" />
          <character pos="3" id="2" />
          <character pos="4" id="4" />
          <character pos="5" id="1" />
          <character pos="6" id="5" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="430000" />
          <achievement type="hits" value="10" />
        </achievements>
      </level>
      <level title="CHAP7_DIFF16_TITLE" desc="CHAP7_DIFF16_DESC" gameplay="ho_diff" positionBg="vertical" mirror="true" side="both" type="story" id="chap7_diff16" id_story="91" path="level_new/chap7/leveldiff16/" object_to_found="18" icon="level_actif_diff_off">
        <position x="657" y="243" />
        <conditions>
          <condition valueS="chap7_multi15" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
          <score_step id="1" value="1000000" />
          <score_step id="2" value="1300000" />
          <score_step id="3" value="1500000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap7_diff16" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
            <step step_id="2">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
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            <step step_id="3">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
          <endGame>
            <boost id="boost_add_time_endgame" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_01]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="3" />
          <character pos="2" id="6" />
          <character pos="3" id="5" />
          <character pos="4" id="2" />
          <character pos="5" id="1" />
          <character pos="6" id="4" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="1000000" />
          <achievement type="combos" value="12" />
        </achievements>
      </level>
      <level title="CHAP7_PUZZ17_TITLE" desc="CHAP7_PUZZ17_DESC" gameplay="puzzle" template="4" type="story" id="chap7_puzz17" id_story="92" path="level_new/chap7/levelpuzz17/" object_to_found="20" icon="level_actif_puzzle_off">
        <position x="733" y="211" />
        <conditions>
          <condition valueS="chap7_diff16" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
          <score_step id="1" value="1300000" />
          <score_step id="2" value="1900000" />
          <score_step id="3" value="2400000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap7_puzz17" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
            <step step_id="2">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
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            <step step_id="3">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_hint_puzzle" />
            <boost id="boost_bombe_puzzle" />
          </inGame>
          <endGame>
            <boost id="boost_add_hits_endgame2" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_Ambiance_03]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="3" />
          <character pos="2" id="2" />
          <character pos="3" id="1" />
          <character pos="4" id="6" />
          <character pos="5" id="4" />
          <character pos="6" id="5" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="1300000" />
          <achievement type="hits" value="22" />
        </achievements>
      </level>
      <level title="CHAP7_DIFF18_TITLE" desc="CHAP7_DIFF18_DESC" gameplay="ho_diff_blitzBoss" time_blitz="20" positionBg="horizontal" mirror="true" side="both" type="story" id="chap7_diff18" id_story="93" path="level_new/chap7/leveldiff18/" object_to_found="15" icon="level_actif_diff_rouge_off">
        <position x="818" y="197" />
        <conditions>
          <condition valueS="chap7_puzz17" type="level" value="1" qty="1" />
        </conditions>
        <scores_steps>
          <score_step id="1" value="600000" />
          <score_step id="2" value="850000" />
          <score_step id="3" value="1300000" />
        </scores_steps>
        <rewards>
          <win_rewards>
            <reward percentage="100" valueS="chap7_diff18" type="level" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="2" /></win_rewards>
          <steps_rewards>
            <step step_id="1">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
            <step step_id="2">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
            <step step_id="3">
              <reward percentage="100" valueS="chap7" type="star" value="1" qty="1" />
            </step>
          </steps_rewards>
        </rewards>
        <boosts>
          <inGame>
            <boost id="boost_easy_combo" />
            <boost id="boost_shield" />
            <boost id="boost_hint_ho" />
            <boost id="boost_bombe" />
          </inGame>
          <endGame>
            <boost id="boost_add_time_endgame" />
          </endGame>
        </boosts>
        <tags>
          <tag><![CDATA[music_MusicBoss_Loop_03]]></tag>
        </tags>
        <fake_leaderboard>
          <character pos="1" id="3" />
          <character pos="2" id="5" />
          <character pos="3" id="1" />
          <character pos="4" id="2" />
          <character pos="5" id="4" />
          <character pos="6" id="6" />
        </fake_leaderboard>
        <achievements>
          <achievement type="points" value="600000" />
          <achievement type="objects" value="12" />
        </achievements>
      </level>
    </levels>
    <barriers>
      <barrier x="875" y="183" icon="verrou_amis_01_off" id="chap7">
        <conditions>
          <condition operator="&gt;=" valueS="chap7_diff18" type="level" value="1" qty="1" />
          <condition operator="&gt;=" valueS="chap7" type="friend" value="1" qty="3" />
          <condition operator="&gt;=" type="OR" value="1" qty="1" />
          <condition operator="&gt;=" valueS="chap7_diff18" type="level" value="1" qty="1" />
          <condition operator="&gt;=" valueS="chap7" type="star" value="1" qty="54" />
        </conditions>
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          <reward percentage="100" valueS="chap7" type="barrier" value="1" qty="1" />
          <reward percentage="100" valueS="chap8" type="chapter" value="1" qty="1" />
          <reward percentage="100" valueS="hardcurrency" type="currency" value="1" qty="400" />
        </rewards>
        <costs>
          <cost valueS="hardcurrency" type="currency" value="1" qty="263" />
        </costs>
      </barrier>
    </barriers>
    <images>
      <image x="412" y="157" icon="txt_chapitre" />
      <image x="541" y="160" icon="txt_chapitre_07" />
      <image x="747" y="405" icon="boss_03" />
      <image x="63" y="495" icon="ornement_map_08" />
    </images>
  </chapter>
</map>