<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
		
		<DesignatorCancel>取消</DesignatorCancel>
		<DesignatorCancelDesc>取消指定的建造、采矿、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
		
		<DesignatorCutPlants>剪裁植物</DesignatorCutPlants>
		<DesignatorCutPlantsDesc>标记需要剪裁或移除的植物。选中的植物将被完全移除，植物上的食物会被自动收获。</DesignatorCutPlantsDesc>
		
		<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
		<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
		
		<DesignatorHarvestFood>收获食物</DesignatorHarvestFood>
		<DesignatorHarvestFoodDesc>标记需要收获的植物来获取食物。植物上的可获取食物会被收获，但是植物本身会被保留。</DesignatorHarvestFoodDesc>
		
		<DesignatorHarvestWood>砍伐树木</DesignatorHarvestWood>
		<DesignatorHarvestWoodDesc>标记需要被砍掉的树木来获取木头。</DesignatorHarvestWoodDesc>
		
		<DesignatorHaulThings>搬运</DesignatorHaulThings>
		<DesignatorHaulThingsDesc>标记需要搬到贮存区的垃圾等物品。不需要对食物和尸体使用，这些总是会自动完成的。</DesignatorHaulThingsDesc>
		<NothingToHaulHere>没有可以搬运的物品。</NothingToHaulHere>
		<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如垃圾)</MustHaulHaulables>
		
		<DesignatorHunt>狩猎</DesignatorHunt>
		<DesignatorHuntDesc>标记需要被猎人猎取的动物。</DesignatorHuntDesc>

		<DesignatorMine>开采</DesignatorMine>
		<DesignatorMineDesc>标记需要被开采的岩石。</DesignatorMineDesc>
		
		<DesignatorPlan>计划</DesignatorPlan>
		<DesignatorPlanDesc>放置计划中的指令。它们去了帮助你规划扩张之外没有别的用处。</DesignatorPlanDesc>
		
		<DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
		<DesignatorPlanRemoveDesc>移除计划中的指令。</DesignatorPlanRemoveDesc>
		
		<DesignatorHomeRegionAdd>添加生活区</DesignatorHomeRegionAdd>
		<DesignatorHomeRegionAddDesc>殖民者只会修理，清理生活区的物件并只会扑灭生活区里的火。</DesignatorHomeRegionAddDesc>
		
		<DesignatorHomeRegionRemove>移除生活区</DesignatorHomeRegionRemove>
		<DesignatorHomeRegionRemoveDesc>移除一片生活区。殖民者不会再在这里清理或者灭火。</DesignatorHomeRegionRemoveDesc>
		
		<DesignatorRegionNoRoofAdd>添加无屋顶区</DesignatorRegionNoRoofAdd>
		<DesignatorRegionNoRoofAddDesc>添加不会出现屋顶的区域。殖民者也会移除这个区域内的所有屋顶。</DesignatorRegionNoRoofAddDesc>
		
		<DesignatorRegionNoRoofRemove>移除无屋顶区</DesignatorRegionNoRoofRemove>
		<DesignatorRegionNoRoofRemoveDesc>移除一片无屋顶区。屋顶会自动生成，已经存在的屋顶不会被移除。</DesignatorRegionNoRoofRemoveDesc>
		
		<DesignatorGrowingZoneDesc>指定一片你希望你的殖民者种植某种植物的地方。</DesignatorGrowingZoneDesc>
		
		<DesignatorZoneCreateStorageResourcesDesc>建立一个让你的殖民者们存放资源的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageResourcesDesc>
		
		<DesignatorZoneCreateStorageDumpingDesc>建立一个让你的殖民者们存放垃圾的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageDumpingDesc>
		
		
		<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
		<DesignatorZoneDeleteDesc>移除贮存区或是种植区这样的区域。</DesignatorZoneDeleteDesc>
		
		
		
		<!-- placement of blueprints -->
		<TooCloseToMapEdge>距离地图边缘太近。</TooCloseToMapEdge>
		<OutOfBounds>在界限之外。</OutOfBounds>
		<CannotPlaceInUndiscovered>不能放置在未发现的区域内。</CannotPlaceInUndiscovered>
		<InteractionSpotBlocked>互动点被挡住。</InteractionSpotBlocked>
		<InteractionSpotWillBeBlocked>互动点会被挡住。</InteractionSpotWillBeBlocked>
		<WouldBlockInteractionSpot>{0}会挡住{1}的互动点。</WouldBlockInteractionSpot>
		<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
		<IdenticalThingExists>已经在同地方存在一样的东西。</IdenticalThingExists>
		<IdenticalBlueprintExists>已经在同地方存在一样的蓝图。</IdenticalBlueprintExists>
		<TerrainCannotSupport>地形无法支撑此物件。</TerrainCannotSupport>
		<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
		
		<!-- placement of zones -->
		<ExpandOrCreateZone>扩展{0}或\n建立新的{1}</ExpandOrCreateZone>
		<CreateNewZone>建立新的{0}</CreateNewZone>
		
		
		<!-- desc helpers -->
		<TransmitsPower>传输电力</TransmitsPower>
		
		
</LanguageData>