<?xml version="1.0" encoding="utf-8" ?>
<DamageTypes>

  <!-- External violence -->

  <DamageTypeDef>
    <defName>Crush</defName>
    <incapChanceMultiplier>2</incapChanceMultiplier>
    <externalViolence>true</externalViolence>
    <deathMessage>{0} has been crushed to death.</deathMessage>
  </DamageTypeDef> 
  
  <DamageTypeDef>
		<defName>Bludgeon</defName>
		<incapChanceMultiplier>2</incapChanceMultiplier>
    <externalViolence>true</externalViolence>
    <battleWound>true</battleWound>
    <deathMessage>{0} has been beaten to death.</deathMessage>
	</DamageTypeDef>

	<DamageTypeDef>
		<defName>Bullet</defName>
    <externalViolence>true</externalViolence>
    <battleWound>true</battleWound>
    <deathMessage>{0} has been shot to death.</deathMessage>
  </DamageTypeDef>

	<DamageTypeDef>
		<defName>Bomb</defName>
    <externalViolence>true</externalViolence>
    <battleWound>true</battleWound>
    <deathMessage>{0} has died in an explosion.</deathMessage>
  </DamageTypeDef>

  <DamageTypeDef>
    <defName>Flame</defName>
    <hasForcefulImpact>false</hasForcefulImpact>
    <makesBlood>false</makesBlood>
    <incapChanceMultiplier>1.5</incapChanceMultiplier>
    <interruptJobs>false</interruptJobs>
    <externalViolence>true</externalViolence>
    <deathMessage>{0} has burned to death.</deathMessage>
  </DamageTypeDef>

  <DamageTypeDef>
    <defName>Stun</defName>
    <harmsHealth>false</harmsHealth>
    <makesBlood>false</makesBlood>
    <externalViolence>true</externalViolence>
    <deathMessage>{0} has been stunned to death.</deathMessage>
  </DamageTypeDef>
  
  
  
  <!-- etc -->
  
	<DamageTypeDef>
		<defName>Bleeding</defName>
		<hasForcefulImpact>false</hasForcefulImpact>
		<makesBlood>false</makesBlood>
    <deathMessage>{0} has bled to death.</deathMessage>
  </DamageTypeDef>

	<DamageTypeDef>
		<defName>Suffocation</defName>
		<hasForcefulImpact>false</hasForcefulImpact>
		<makesBlood>false</makesBlood>
		<incapChanceMultiplier>3</incapChanceMultiplier>
    <interruptJobs>false</interruptJobs>
    <deathMessage>{0} has suffocated to death.</deathMessage>
  </DamageTypeDef>

	<DamageTypeDef>
		<defName>Starvation</defName>
		<hasForcefulImpact>false</hasForcefulImpact>
		<makesBlood>false</makesBlood>
		<incapChanceMultiplier>3</incapChanceMultiplier>
    <interruptJobs>false</interruptJobs>
    <deathMessage>{0} has starved to death.</deathMessage>
  </DamageTypeDef>

	<DamageTypeDef>
		<defName>Breakdown</defName>
		<hasForcefulImpact>false</hasForcefulImpact>
		<makesBlood>false</makesBlood>
    <interruptJobs>false</interruptJobs>
  </DamageTypeDef>

	<DamageTypeDef>
		<defName>Mining</defName>
	</DamageTypeDef>

	<DamageTypeDef>
		<defName>Rotting</defName>
		<hasForcefulImpact>false</hasForcefulImpact>
		<makesBlood>false</makesBlood>
    <interruptJobs>false</interruptJobs>
  </DamageTypeDef>



  <DamageTypeDef>
		<defName>Extinguish</defName>
    <interruptJobs>false</interruptJobs>
  </DamageTypeDef>



	<DamageTypeDef>
		<defName>Healing</defName>
		<hasForcefulImpact>false</hasForcefulImpact>
		<harmsHealth>false</harmsHealth>
		<makesBlood>false</makesBlood>
    <interruptJobs>false</interruptJobs>
  </DamageTypeDef>

</DamageTypes>