<?xml version="1.0" encoding="utf-8" ?>
<StorytellerDefs>

	<StorytellerDef>
		<defName>Callie</defName>
    <label>Chill Callie Classic</label>
		<description>Callie is a less aggressive version of her sister Cassandra. She's good for a first game.</description>
		<quotation>It starts out pretty chill, but it gets really exciting at the end!</quotation>
		<incidentMakerClass>IncidentMaker_Classic</incidentMakerClass>
		<listOrder>10</listOrder>
		<portraitLarge>UI/HeroArt/Storytellers/CassandraClassic</portraitLarge>
		<portraitTiny>UI/HeroArt/Storytellers/CassandraClassicTiny</portraitTiny>
		<desiredPopulationMin>3</desiredPopulationMin>
		<desiredPopulationMax>11</desiredPopulationMax>
		<desiredPopulationCritical>16</desiredPopulationCritical>
    <challengeScale>0.66</challengeScale>
    <threatCycleLength>18</threatCycleLength>
    <minIntervalBigThreats>120000</minIntervalBigThreats>
	</StorytellerDef>


	<StorytellerDef>
		<defName>Cassandra</defName>
    <label>Cassandra Classic</label>
    <description>Cassandra creates story events on a steadily-increasing curve of challenge and tension.</description>
    <quotation>The essence of good storytelling is the perfect progression of intensifying struggle.</quotation>
    <incidentMakerClass>IncidentMaker_Classic</incidentMakerClass>
    <listOrder>20</listOrder>
    <portraitLarge>UI/HeroArt/Storytellers/CassandraClassic</portraitLarge>
    <portraitTiny>UI/HeroArt/Storytellers/CassandraClassicTiny</portraitTiny>
    <desiredPopulationMin>3</desiredPopulationMin>
    <desiredPopulationMax>11</desiredPopulationMax>
    <desiredPopulationCritical>16</desiredPopulationCritical>
    <challengeScale>1.0</challengeScale>
    <threatCycleLength>18</threatCycleLength>
    <minIntervalBigThreats>80000</minIntervalBigThreats>
  </StorytellerDef>




	<StorytellerDef>
		<defName>Phoebe</defName>
    <label>Phoebe Friendly</label>
		<description>Phoebe doesn't want to hurt anyone. She just wants a relaxing tale about people building a colony. So she'll be very friendly.</description>
		<quotation>Can't we all just get along? I don't want a story that makes me feel tense all the time. Let's make one about friendship and hope.</quotation>
		<incidentMakerClass>IncidentMaker_Friendly</incidentMakerClass>
		<listOrder>30</listOrder>
		<portraitLarge>UI/HeroArt/Storytellers/PhoebeFriendly</portraitLarge>
		<portraitTiny>UI/HeroArt/Storytellers/PhoebeFriendlyTiny</portraitTiny>
		<desiredPopulationMin>3</desiredPopulationMin>
		<desiredPopulationMax>9</desiredPopulationMax>
		<desiredPopulationCritical>14</desiredPopulationCritical>
		<friendly_MinTicksBetweenBigThreats>260000</friendly_MinTicksBetweenBigThreats>
    <friendly_BigThreatChance>0.035</friendly_BigThreatChance> 
		<friendly_UnfavorableEventSkipChance>0.8</friendly_UnfavorableEventSkipChance>
	</StorytellerDef>


	<StorytellerDef>
		<defName>Randy</defName>
    <label>Randy Random</label>
		<description>Randy doesn't follow rules. He'll generate random events, and he doesn't care if they make a story of triumph or utter hopelessness. It's all drama to him.</description>
		<quotation>The world is random, dude. Stories should be too! Hey, you got a light?</quotation>
		<incidentMakerClass>IncidentMaker_Random</incidentMakerClass>
    <listOrder>40</listOrder>
		<portraitLarge>UI/HeroArt/Storytellers/RandyRandom</portraitLarge>
		<portraitTiny>UI/HeroArt/Storytellers/RandyRandomTiny</portraitTiny>
		<desiredPopulationMin>3</desiredPopulationMin>
		<desiredPopulationMax>16</desiredPopulationMax>
		<desiredPopulationCritical>50</desiredPopulationCritical>
    <challengeScale>1.0</challengeScale>
    <random_AverageIncidentsPerDay>0.8</random_AverageIncidentsPerDay>
    <random_NoThreatWeight>0.79</random_NoThreatWeight>
    <random_SmallThreatWeight>0.1</random_SmallThreatWeight>
    <random_LargeThreatWeight>0.11</random_LargeThreatWeight>
    <random_MaxBigThreatIntervalDays>22</random_MaxBigThreatIntervalDays>
  </StorytellerDef>


	<StorytellerDef>
		<defName>Cleopatra</defName>
    <label>Tough Cleopatra Classic</label>
    <description>Cassandra Classic's less forgiving cousin.</description>
    <quotation>The depths of human nature can only be glimpsed through a lens of suffering.</quotation>
    <incidentMakerClass>IncidentMaker_Classic</incidentMakerClass>
    <listOrder>50</listOrder>
    <portraitLarge>UI/HeroArt/Storytellers/CassandraClassic</portraitLarge>
    <portraitTiny>UI/HeroArt/Storytellers/CassandraClassicTiny</portraitTiny>
    <desiredPopulationMin>3</desiredPopulationMin>
    <desiredPopulationMax>10</desiredPopulationMax>
    <desiredPopulationCritical>15</desiredPopulationCritical>
    <challengeScale>1.5</challengeScale>
    <threatCycleLength>18</threatCycleLength>
    <minIntervalBigThreats>40000</minIntervalBigThreats>
  </StorytellerDef>


</StorytellerDefs>