<?xml version="1.0" encoding="utf-8" ?>
<ThingDefs>





  <ThingDef Name="ChunkBase" Abstract="True">
    <eType>Chunk</eType>
    <category>Item</category>
    <thingClass>Thing</thingClass>
    <altitudeLayer>Item</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <fillPercent>0.4</fillPercent>
    <maxHealth>300</maxHealth>
    <selectable>true</selectable>
    <neverMultiSelect>true</neverMultiSelect>
    <pathCost>55</pathCost>
    <overdraw>false</overdraw>
    <drawerType>MapMeshOnly</drawerType>
    <randomizeRotationOnSpawn>true</randomizeRotationOnSpawn>
    <designateHaulable>true</designateHaulable>
    <storeCategories>
      <li>Chunks</li>
    </storeCategories>
    <saveCompressible>true</saveCompressible>
    <stackLimit>1</stackLimit>
  </ThingDef>


  <ThingDef ParentName="ChunkBase">
    <defName>ChunkRock</defName>
    <label>Rock chunk</label>
    <textureFolderPath>Things/Item/Chunk/ChunkRock</textureFolderPath>
    <soundDrop>ChunkRock_Drop</soundDrop>
  </ThingDef>


  <ThingDef ParentName="ChunkBase">
    <defName>ChunkSlag</defName>
    <label>Slag chunk</label>
    <textureFolderPath>Things/Item/Chunk/ChunkSlag</textureFolderPath>
    <soundDrop>ChunkSlag_Drop</soundDrop>
  </ThingDef>





</ThingDefs>