<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

  <!-- Various -->
  <WorkLeft>剩余工作</WorkLeft>
  <Contents>内容</Contents>
  <ContainedResources>包含资源</ContainedResources>
  <ForPrisonerUse>仅限囚犯使用</ForPrisonerUse>
  <ForColonistUse>仅限殖民者使用</ForColonistUse>
  <Owner>主人</Owner>
  <Nobody>无</Nobody>
  <Unowned>没有主人</Unowned>
  <DeadTime>死掉的{0}</DeadTime>
  <WalkSpeed>行走速度{0}</WalkSpeed>
  <DyingLower>接近死亡</DyingLower>
  <PawnEffectiveness>效率</PawnEffectiveness>
  <FilthOnFeet>脚上的污物:</FilthOnFeet>
  <NotEnoughStoredLower>储量不足</NotEnoughStoredLower>
  <NothingLower>无</NothingLower>

  <!-- Turrets -->
  <GunInstalled>已安装</GunInstalled>
  <MinimumRange>最小距离</MinimumRange>
  <CanFireIn>开火时机</CanFireIn>
  
  
	<!-- Job reports -->
	<ReportHaulingTo>把{0}搬到{1}。</ReportHaulingTo>
	<ReportHauling>搬动{0}中。</ReportHauling>

	<!-- Shooting report -->
	<WeaponMissRadius>武器误差半径</WeaponMissRadius>
	<RangeSlashSkill>距离/技能</RangeSlashSkill>
	<RangeSlashEquipment>距离/装备</RangeSlashEquipment>
	<Darkness>黑暗</Darkness>
	<TargetProne>目标动作</TargetProne>
	<TargetSize>目标大小</TargetSize>
	<Weather>天气</Weather>
	<ShootingCover>掩体</ShootingCover>
	<CoverThingBlocksPercentOfShots>{0}阻止了{1}</CoverThingBlocksPercentOfShots>
	<NoCoverLower>没有掩体</NoCoverLower>
	
	
    <!-- Status levels -->
  <Mood>心情值</Mood>
  <MoodTip>心情是通过满足心理和身体上的需求来保持的。\n\n如果一个人的心情值太低，他们可能会精神崩溃。</MoodTip>
  <Food>食物值</Food>
  <FoodTip>食物值表示了人们对他们的食物的满意度。\n\n食物值会在吃饭时重置。一段时间后，食物值会继续下降直到他们再度吃饭。食物值为零时，人物会因为饥饿而受到持续伤害。</FoodTip>
  <Rest>休息值</Rest>
  <RestTip>休息值表示需要放松或睡觉的程度。\n\n睡觉时休息值会增加到最大。不在睡觉时休息值会随时间降低。</RestTip>
  <Environment>环境值</Environment>
  <EnvironmentTip>环境值反映出人物周围环境的优美程度。\n\n人们在宽阔并且充满装饰的房间内环境值会很高。在周围环境很丑陋的情况下环境值会很低。</EnvironmentTip>
  <Openness>开放性</Openness>
  
  
  <!-- Thoughts -->
  <ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
  <ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
  <ThoughtFinishesExpiringIn>消逝结束时间:{0}</ThoughtFinishesExpiringIn>
  <MentalBreakThreshold>精神崩溃临界值</MentalBreakThreshold>
  
  
  
  <!--Effectiveness-->
  <EffectivenessFull>完整的</EffectivenessFull>
  <EffectivenessReduced>降低的</EffectivenessReduced>
  <EffectivenessImpaired>受损的</EffectivenessImpaired>
  <EffectivenessIncapacitated>残缺的</EffectivenessIncapacitated>
  
  
  <!-- Pawn info readout -->
  <Health>生命</Health>
  <PawnMainDescWithFactionGendered>来自{2}的{0}{1}</PawnMainDescWithFactionGendered>
  <PawnMainDescGendered>{0}{1}</PawnMainDescGendered>
  <PawnMainDescWithFactionGenderless>来自{1}的{0}</PawnMainDescWithFactionGenderless>
  <PawnMainDescGenderless>{0}</PawnMainDescGenderless>
  <Faction>派系</Faction>
  <Equipped>装备</Equipped>
  <EquippedNothing>无</EquippedNothing>
  <Incapacitated>无法行动</Incapacitated>
  <InRestraints>被关押(速度减慢)</InRestraints>
  <Carrying>携带</Carrying>
  <SanityDazedWander>失常: 迷茫了并正在四处游走</SanityDazedWander>
  <SanityGiveUpExit>失常: 放弃了并正在离开</SanityGiveUpExit>
  <SanityPanicFlee>失常: 在混乱中正在逃跑</SanityPanicFlee>
  <SanityPsychotic>失常: 发疯了并在大肆破坏</SanityPsychotic>

  
  <!-- Inspector general stuff -->
  <SelectNextInSquareTip>选择同一个方块里的下一件东西。\n\n快捷键: {0}\n\n你也可以慢速重复点击同一个方块来选择。</SelectNextInSquareTip>
  <DefInfoTip>查看关于这个物件的信息。</DefInfoTip>
  
  <!-- ITab titles -->
  <TabBills>清单</TabBills>
  <TabGrowing>生长中</TabGrowing>
  <TabCharacter>角色</TabCharacter>
  <TabNeeds>需求</TabNeeds>
  <TabPrisoner>囚犯</TabPrisoner>
  <TabGear>装备</TabGear>
  <TabThoughts>想法</TabThoughts>
  <TabStorage>贮存</TabStorage>
  
  <!-- ITabs -->
  <AddBill>增加清单</AddBill>
  <RecipeRequiresSkills>配方{0}需要以下技能。你没有任何殖民者拥有这些技能，所以没人会完成这份清单。</RecipeRequiresSkills>
  <BillConfig>设置</BillConfig>
  <SuspendedCaps>已暂停</SuspendedCaps>
  <PlantVerb>种植</PlantVerb>
  <RecruitmentDifficulty>招募难度</RecruitmentDifficulty>
  <PrisonerGetsFood>得到食物</PrisonerGetsFood>
  <ShouldTryToRecruit>尝试招募</ShouldTryToRecruit>
  <PrisonerNoInteraction>不互动</PrisonerNoInteraction>
  <PrisonerFriendlyChat>友好交谈</PrisonerFriendlyChat>
  <PrisonerMildBeating>轻微殴打</PrisonerMildBeating>
  <PrisonerViciousBeating>残忍殴打</PrisonerViciousBeating>
  <PrisonerExecution>处决</PrisonerExecution>
  <Equipment>装备</Equipment>
  <Apparel>着装</Apparel>
  <Inventory>物品</Inventory>
  <ThingInfo>信息</ThingInfo>
  <DropThing>丢下</DropThing>
  <TotalModifiers>效果数量</TotalModifiers>
  <DamageAbsorption>伤害吸收</DamageAbsorption>
  <MoveSpeed>移动速度</MoveSpeed>
  
  <!-- like 'Blood of John' -->
  <OfLower>来自</OfLower>

  <!-- Power readout -->
  <PowerNotConnected>未连接电网。</PowerNotConnected>
  <PowerConnectedRate>电网功率: {0}W</PowerConnectedRate>
  <PowerConnectedStored>电网蓄电: {0}Wd</PowerConnectedStored>
  <PowerNeeded>电力消耗</PowerNeeded>
  <PowerOutput>电力输出</PowerOutput>
  <PowerBatteryStored>蓄电</PowerBatteryStored>
  <PowerBatteryEfficiency>效率</PowerBatteryEfficiency>
  
	
	<!--Rotting-->
	<RotStateFresh>新鲜</RotStateFresh>
	<RotStateRotting>腐烂中</RotStateRotting>
	<RotStateDessicated>干燥</RotStateDessicated>
	
  <!-- Shooting tooltip -->
  <ShotBy>被{0}击中</ShotBy>
  <CannotHit>无法击中目标。</CannotHit>

  <!-- Storage priority labels -->
  <StoragePriorityUnstored>未贮存</StoragePriorityUnstored>
  <StoragePriorityLow>低</StoragePriorityLow>
  <StoragePriorityNormal>普通</StoragePriorityNormal>
  <StoragePriorityPreferred>偏好</StoragePriorityPreferred>
  <StoragePriorityImportant>重要</StoragePriorityImportant>
  <StoragePriorityCritical>关键</StoragePriorityCritical>

  <!-- Meal -->
  <TimeToSpoil>{0}后腐坏</TimeToSpoil>
  <Ingredients>配料</Ingredients>

  <!-- Plants -->
  <PercentGrowth>已生长{0}%</PercentGrowth>
  <Growing>生长中</Growing>
  <NotGrowingNow>不在生长(需要在{0}的条件下)</NotGrowingNow>
  <FullyGrownIn>{0}后长成</FullyGrownIn>
  <ReadyToHarvest>待收获</ReadyToHarvest>
  <Mature>成熟。</Mature>
  
  <!-- Zones -->
  <Zone>区域</Zone>
  <GrowingZone>种植区</GrowingZone>
  <Stockpile>贮存区</Stockpile>
  <DumpingStockpile>垃圾贮存区</DumpingStockpile>
  <Priority>优先度</Priority>

  <!-- General time stuff -->
  <DaysLower>天</DaysLower>
  <SecondsLower>秒</SecondsLower>
  
  <!-- Mouseover indicator -->
  <Undiscovered>未发现</Undiscovered>
  
  <!-- Buttons -->
  <ZoneVisibilityToggleButton>切换区域的可见性。</ZoneVisibilityToggleButton>
  <AutoHomeRegionToggleButton>切换自动在新建造的建筑附近添加生活区。</AutoHomeRegionToggleButton>
  
  
  <!-- Fire -->
  <Fire>火焰</Fire>
  <FireOn>{0}上的火焰</FireOn>
  <Burning>燃烧中</Burning>
  <FireSizeLower>火焰大小:{0}</FireSizeLower>
  
  
  <!-- Map conditions (eclipse, solar flare, etc )-->
  <MapConditionsTip>正在干扰区域的特殊情况。</MapConditionsTip>
  
  
  
  <!-- Building placement restricters -->
  <MustPlaceUnroofed>不能放置在屋顶下。</MustPlaceUnroofed>
  <MustPlaceHeadOnShipBeam>必须放置在飞船结构柱边上。</MustPlaceHeadOnShipBeam>
  <MustPlaceNextToHopperAccepter>必须放置在需要储料器的物件边上。</MustPlaceNextToHopperAccepter>
  <MustPlaceOnSteamGeyser>必须直接放置在间歇蒸汽泉上。</MustPlaceOnSteamGeyser>
  
  <!-- Cryptosleep pod -->
  <PodContains>包含</PodContains>

  <!-- Ship launch report -->
  <ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
  <ShipReportCanLaunch>准备发射。</ShipReportCanLaunch>
  <ShipReportMissingPart>缺少关键性组件</ShipReportMissingPart>
  <ShipReportNoFullPods>没有装满的休眠舱</ShipReportNoFullPods>

  
  
  <!-- Game over -->
  <GameOverEveryoneDead>所有人不是死亡就是离开了。这个故事结束了。\n\n也许有一天会有人给这个地方的遗迹找个用处。</GameOverEveryoneDead>
  <GameOverShipLaunched>你发射了逃生船! 以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在你的AI会试图把飞船带到一个安全的地方去。也许它会把你带到这个星系里一个更好的星球上。或许它会花一个世纪来旅行到另一个星系去。它甚至会在一个流行的冰层下躲几千年，等待一个更好的纪元的到来。\n\n只有在你醒来后才会知道。</GameOverShipLaunched>
  <GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
  <GameOverMainMenu>主菜单</GameOverMainMenu>
  
  
</LanguageData>