<?xml version="1.0" encoding="utf-8"?>
<DefPackage-SoundDef>
  <SoundDef>
    <defName>Food_Drop</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Interaction/Haul/FoodDrop</clipPath>
          </li>
        </grains>
        <volumeRange>
          <min>25</min>
          <max>25</max>
        </volumeRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>Metal_Drop</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Interaction/Haul/MetalDrop</clipPath>
          </li>
        </grains>
        <volumeRange>
          <min>25</min>
          <max>25</max>
        </volumeRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>Corpse_Drop</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Interaction/Haul/CorpseDrop</clipPath>
          </li>
        </grains>
        <volumeRange>
          <min>25</min>
          <max>25</max>
        </volumeRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>Standard_Pickup</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Interaction/Haul/StandardPickup</clipFolderPath>
          </li>
        </grains>
        <volumeRange>
          <min>17</min>
          <max>25</max>
        </volumeRange>
        <pitchRange>
          <min>0.936413</min>
          <max>1.275543</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>Standard_Drop</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>World_Items/Food</clipFolderPath>
          </li>
        </grains>
        <volumeRange>
          <min>25</min>
          <max>25</max>
        </volumeRange>
        <pitchRange>
          <min>0.9311765</min>
          <max>1.091765</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>Wood_Drop</defName>
    <label></label>
    <description></description>
    <eventNames />
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Interact/Work/Construct/Wood/Wood_Drop</clipFolderPath>
          </li>
        </grains>
        <volumeRange>
          <min>25</min>
          <max>25</max>
        </volumeRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>Silver_Drop</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxVoices>2</maxVoices>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>World_Items/Silver</clipFolderPath>
          </li>
        </grains>
        <volumeRange>
          <min>25</min>
          <max>25</max>
        </volumeRange>
        <pitchRange>
          <min>0.9770588</min>
          <max>1.114706</max>
        </pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>Stone_Drop</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxVoices>2</maxVoices>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>World_Items/Stone</clipFolderPath>
          </li>
        </grains>
        <volumeRange>
          <min>12</min>
          <max>12</max>
        </volumeRange>
        <pitchRange>
          <min>0.9905882</min>
          <max>1.068824</max>
        </pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>Food_Drop</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxVoices>2</maxVoices>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>World_Items/Food</clipFolderPath>
          </li>
        </grains>
        <volumeRange>
          <min>25</min>
          <max>25</max>
        </volumeRange>
        <pitchRange>
          <min>0.9311765</min>
          <max>1.068824</max>
        </pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>ChunkRock_Drop</defName>
    <label></label>
    <description></description>
    <eventNames />
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>World_Items/ChunkRock</clipFolderPath>
          </li>
        </grains>
        <volumeRange>
          <min>25</min>
          <max>25</max>
        </volumeRange>
        <pitchRange>
          <min>0.9770588</min>
          <max>1.068824</max>
        </pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>ChunkSlag_Drop</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxVoices>2</maxVoices>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>World_Items/ChunkSlag</clipFolderPath>
          </li>
        </grains>
        <volumeRange>
          <min>25</min>
          <max>25</max>
        </volumeRange>
        <pitchRange>
          <min>0.9541177</min>
          <max>1.045882</max>
        </pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
</DefPackage-SoundDef>