<?xml version="1.0" encoding="utf-8" ?>
<WorkTypeDefs>


	<WorkTypeDef>
		<defName>Research</defName>
		<pawnLabel>Researcher</pawnLabel>
		<gerundLabel>Researching</gerundLabel>
		<tooltipDesc>Researchers do research work.</tooltipDesc>
		<verb>Research at</verb>
		<naturalPriority>100</naturalPriority>
		<relevantSkills>
			<li>Research</li>
		</relevantSkills>
		<workTags>
			<li>Intellectual</li>
		</workTags>
	</WorkTypeDef>



	<WorkTypeDef>
		<defName>Cleaning</defName>
		<pawnLabel>Cleaner</pawnLabel>
		<gerundLabel>Cleaning</gerundLabel>
		<tooltipDesc>Cleaners clean in the home region, making the colony more enjoyable to live in.</tooltipDesc>
		<verb>Clean</verb>
		<naturalPriority>200</naturalPriority>
		<workTags>
			<li>ManualDumb</li>
			<li>Cleaning</li>
		</workTags>
	</WorkTypeDef>

	<WorkTypeDef>
		<defName>Hauling</defName>
		<pawnLabel>Hauler</pawnLabel>
		<gerundLabel>Hauling</gerundLabel>
		<tooltipDesc>Haulers carry things to where they need to be.</tooltipDesc>
		<verb>Haul</verb>
		<naturalPriority>300</naturalPriority>
    <alwaysStartActive>true</alwaysStartActive>
    <workTags>
			<li>ManualDumb</li>
			<li>Hauling</li>
		</workTags>
	</WorkTypeDef>



  <WorkTypeDef>
    <defName>Art</defName>
    <pawnLabel>Artist</pawnLabel>
    <gerundLabel>Art</gerundLabel>
    <tooltipDesc>Artists create beautiful works of art.</tooltipDesc>
    <verb>Do art at</verb>
    <naturalPriority>350</naturalPriority>
    <relevantSkills>
      <li>Artistic</li>
    </relevantSkills>
    <workTags>
      <li>Artistic</li>
    </workTags>
  </WorkTypeDef>


  <WorkTypeDef>
		<defName>Crafting</defName>
		<pawnLabel>Crafter</pawnLabel>
		<gerundLabel>Crafting</gerundLabel>
		<tooltipDesc>Crafters create things from rough materials.</tooltipDesc>
		<verb>Craft at</verb>
		<naturalPriority>400</naturalPriority>
		<relevantSkills>
			<li>Crafting</li>
		</relevantSkills>
		<workTags>
			<li>Crafting</li>
			<li>ManualSkilled</li>
		</workTags>
	</WorkTypeDef>





	<WorkTypeDef>
		<defName>PlantCutting</defName>
		<pawnLabel>Plant cutter</pawnLabel>
		<gerundLabel>Plant cutting</gerundLabel>
		<tooltipDesc>Plant cutters remove and harvest the wild plants you've designated.</tooltipDesc>
		<verb>Cut</verb>
		<naturalPriority>500</naturalPriority>
		<workTags>
			<li>ManualDumb</li>
			<li>PlantWork</li>
		</workTags>
	</WorkTypeDef>

	<WorkTypeDef>
		<defName>Mining</defName>
		<pawnLabel>Miner</pawnLabel>
		<gerundLabel>Mining</gerundLabel>
		<tooltipDesc>Miners dig out squares that you have designated for mining. If these are mineral squares, they will yield usable minerals.</tooltipDesc>
		<verb>Mine</verb>
		<naturalPriority>600</naturalPriority>
		<relevantSkills>
			<li>Mining</li>
		</relevantSkills>
		<workTags>
			<li>ManualSkilled</li>
			<li>Mining</li>
		</workTags>
	</WorkTypeDef>

	<WorkTypeDef>
		<defName>Growing</defName>
		<pawnLabel>Grower</pawnLabel>
		<gerundLabel>Growing</gerundLabel>
		<tooltipDesc>Growers plant seeds and harvest grown crops.</tooltipDesc>
		<verb>Grow</verb>
		<naturalPriority>700</naturalPriority>
		<relevantSkills>
			<li>Growing</li>
		</relevantSkills>
		<workTags>
			<li>ManualSkilled</li>
      <li>PlantWork</li>
		</workTags>
	</WorkTypeDef>

	<WorkTypeDef>
		<defName>Repair</defName>
		<pawnLabel>Repairer</pawnLabel>
		<gerundLabel>Repairing</gerundLabel>
		<tooltipDesc>Repairers fix broken-down buildings and equipment.</tooltipDesc>
		<verb>Repair</verb>
		<naturalPriority>800</naturalPriority>
		<relevantSkills>
			<li>Construction</li>
		</relevantSkills>
		<workTags>
			<li>ManualSkilled</li>
		</workTags>
	</WorkTypeDef>

	<WorkTypeDef>
		<defName>Construction</defName>
		<pawnLabel>Constructor</pawnLabel>
		<gerundLabel>Constructing</gerundLabel>
		<tooltipDesc>Constructors build things that you've designated.</tooltipDesc>
		<verb>Construct</verb>
		<naturalPriority>900</naturalPriority>
		<relevantSkills>
			<li>Construction</li>
		</relevantSkills>
		<workTags>
			<li>ManualSkilled</li>
		</workTags>
	</WorkTypeDef>


	<WorkTypeDef>
		<defName>Hunting</defName>
		<pawnLabel>Hunter</pawnLabel>
		<gerundLabel>Hunting</gerundLabel>
		<tooltipDesc>Hunters kill animals which are designated to be hunted.</tooltipDesc>
		<verb>Hunt</verb>
		<naturalPriority>950</naturalPriority>
		<relevantSkills>
			<li>Shooting</li>
			<li>Melee</li>
		</relevantSkills>
		<workTags>
			<li>Violent</li>
		</workTags>
	</WorkTypeDef>


	<WorkTypeDef>
		<defName>Cooking</defName>
		<pawnLabel>Cook</pawnLabel>
		<gerundLabel>Cooking</gerundLabel>
		<tooltipDesc>Cooks fill paste dispensers and prepare meals.</tooltipDesc>
		<verb>Cook</verb>
		<naturalPriority>1000</naturalPriority>
		<relevantSkills>
			<li>Cooking</li>
		</relevantSkills>
		<workTags>
			<li>Cooking</li>
			<li>ManualSkilled</li>
		</workTags>
	</WorkTypeDef>

	<WorkTypeDef>
		<defName>Warden</defName>
		<pawnLabel>Warden</pawnLabel>
		<gerundLabel>Warden</gerundLabel>
		<tooltipDesc>Wardens visit prisoners to recruit them, have a nice chat, beat them, or execute them - whatever you have decided. Wardens also deliver food to prisoners.</tooltipDesc>
		<verb>Handle</verb>
		<naturalPriority>1100</naturalPriority>
		<relevantSkills>
			<li>Social</li>
		</relevantSkills>
		<workTags>
			<li>Social</li>
		</workTags>
	</WorkTypeDef>

	<WorkTypeDef>
		<defName>Doctor</defName>
		<pawnLabel>Doctor</pawnLabel>
		<gerundLabel>Doctoring</gerundLabel>
		<tooltipDesc>Doctors bring food those lying incapacitated in bed. They will care for both colonists and prisoners.</tooltipDesc>
		<verb>Care for</verb>
		<naturalPriority>1200</naturalPriority>
    <relevantSkills>
      <li>Medicine</li>
    </relevantSkills>
		<workTags>
			<li>Caring</li>
		</workTags>
	</WorkTypeDef>

	<WorkTypeDef>
		<defName>Firefighter</defName>
		<pawnLabel>Firefighter</pawnLabel>
		<gerundLabel>Firefighting</gerundLabel>
		<tooltipDesc>Firefighters extinguish fires in the colony.</tooltipDesc>
		<verb>Extinguish</verb>
		<naturalPriority>1300</naturalPriority>
		<alwaysStartActive>true</alwaysStartActive>
		<emergency>true</emergency>
		<workTags>
			<li>Firefighting</li>
			<li>Scary</li>
		</workTags>
	</WorkTypeDef>

</WorkTypeDefs>