<?xml version="1.0" encoding="utf-8" ?>
<SkillNeeds>

  <!-- Cooking -->
  <SkillNeedDef Class="SkillNeedDef_BaseBonus">
		<defName>CookTime</defName>
		<skill>Cooking</skill>
		<baseFactor>2.5</baseFactor>
		<bonusFactor>-0.11</bonusFactor>
		<description>Cooks meals in {0}% the normal time.</description>
	</SkillNeedDef>


  <!-- Production - butchery (flesh)-->
  <SkillNeedDef Class="SkillNeedDef_BaseBonus">
    <defName>ButcheryFleshTime</defName>
    <skill>Cooking</skill>
    <baseFactor>2.5</baseFactor>
    <bonusFactor>-0.10</bonusFactor>
    <description>Butchers in {0}% the normal time.</description>
  </SkillNeedDef>
  <SkillNeedDef Class="SkillNeedDef_BaseBonus">
		<defName>ButcheryFleshEfficiency</defName>
		<skill>Cooking</skill>
		<baseFactor>0.75</baseFactor>
		<bonusFactor>0.025</bonusFactor>
		<description>Produces {0}% the normal amount of meat when butchering.</description>
	</SkillNeedDef>

  <!-- Production - butchery (mechanoid)-->
  <SkillNeedDef Class="SkillNeedDef_BaseBonus">
    <defName>ButcheryMechanoidTime</defName>
    <skill>Crafting</skill>
    <baseFactor>2.5</baseFactor>
    <bonusFactor>-0.10</bonusFactor>
    <description>Disassembles mechanoids in {0}% the normal time.</description>
  </SkillNeedDef>
  <SkillNeedDef Class="SkillNeedDef_BaseBonus">
    <defName>ButcheryMechanoidEfficiency</defName>
    <skill>Crafting</skill>
    <baseFactor>0.75</baseFactor>
    <bonusFactor>0.025</bonusFactor>
    <description>Produces {0}% the normal amount of materials when disassembling mechanoids.</description>
  </SkillNeedDef>
  
   
  
  
  <!-- Production - stonecutting -->
  <SkillNeedDef Class="SkillNeedDef_BaseBonus">
		<defName>StonecuttingTime</defName>
		<skill>Crafting</skill>
		<baseFactor>2.5</baseFactor>
		<bonusFactor>-0.10</bonusFactor>
		<description>Cuts stone in {0}% the normal time.</description>
	</SkillNeedDef>
	<SkillNeedDef Class="SkillNeedDef_BaseBonus">
		<defName>StonecuttingEfficiency</defName>
		<skill>Crafting</skill>
		<baseFactor>0.75</baseFactor>
		<bonusFactor>0.025</bonusFactor>
		<description>Produces {0}% the normal amount of stone blocks when stonecutting.</description>
	</SkillNeedDef>

  <!-- Production - slag extraction -->
  <SkillNeedDef Class="SkillNeedDef_BaseBonus">
    <defName>SlagExtractTime</defName>
    <skill>Crafting</skill>
    <baseFactor>2.5</baseFactor>
    <bonusFactor>-0.10</bonusFactor>
    <description>Extracts metal from slag in {0}% the normal time.</description>
  </SkillNeedDef>
  <SkillNeedDef Class="SkillNeedDef_BaseBonus">
    <defName>SlagExtractEfficiency</defName>
    <skill>Crafting</skill>
    <baseFactor>0.75</baseFactor>
    <bonusFactor>0.025</bonusFactor>
    <description>Extracts {0}% the normal amount of metal from slag.</description>
  </SkillNeedDef>






  <!-- Other -->


  <SkillNeedDef Class="SkillNeedDef_BaseBonus">
		<defName>MiningSpeed</defName>
		<skill>Mining</skill>
		<baseFactor>0.5</baseFactor>
		<bonusFactor>0.15</bonusFactor>
		<description>Mines at {0}% speed.</description>
	</SkillNeedDef>

	<SkillNeedDef Class="SkillNeedDef_BaseBonus">
		<defName>ResearchSpeed</defName>
		<skill>Research</skill>
		<baseFactor>0.1</baseFactor>
		<bonusFactor>0.15</bonusFactor>
		<description>Researches at {0}% speed.</description>
	</SkillNeedDef>

	<SkillNeedDef Class="SkillNeedDef_BaseBonus">
		<defName>ConstructionSpeed</defName>
		<skill>Construction</skill>
		<baseFactor>0.5</baseFactor>
		<bonusFactor>0.15</bonusFactor>
		<description>Constructs and repairs buildings at {0}% speed.</description>
	</SkillNeedDef>

	<SkillNeedDef Class="SkillNeedDef_BaseBonus">
		<defName>SowingHarvestingSpeed</defName>
		<skill>Growing</skill>
		<baseFactor>0.20</baseFactor>
		<bonusFactor>0.12</bonusFactor>
		<description>Sows and harvests plants at {0}% speed.</description>
	</SkillNeedDef>

	<SkillNeedDef Class="SkillNeedDef_BaseBonus">
		<defName>SocialImpact</defName>
		<skill>Social</skill>
		<baseFactor>1</baseFactor>
		<bonusFactor>0.1</bonusFactor>
		<description>Social interactions have {0}% impact on mood.</description>
	</SkillNeedDef>

  <SkillNeedDef Class="SkillNeedDef_BaseBonus">
    <defName>GiftImpact</defName>
    <skill>Social</skill>
    <baseFactor>0.5</baseFactor>
    <bonusFactor>0.05</bonusFactor>
    <description>Gifts have {0}% impact on faction relations.</description>
  </SkillNeedDef> 
  
  
	<SkillNeedDef Class="SkillNeedDef_BaseBonus">
		<defName>RecruitChance</defName>
		<skill>Social</skill>
		<baseFactor>0</baseFactor>
		<bonusFactor>0.05</bonusFactor>
		<description>{0}% chance to recruit a prisoner in the best situation.</description>
	</SkillNeedDef>

	<SkillNeedDef Class="SkillNeedDef_BaseBonus">
		<defName>TradePriceImprovement</defName>
		<skill>Social</skill>
		<baseFactor>0</baseFactor>
		<bonusFactor>0.005</bonusFactor>
		<description>Trade prices are {0}% better for both buying and selling.</description>
	</SkillNeedDef>

	<SkillNeedDef Class="SkillNeedDef_Direct">
		<defName>ShootingAccuracy</defName>
		<skill>Shooting</skill>
		<reportInverse>true</reportInverse>
		<description>Base {0}% chance to miss per square of shot distance.</description>
		<factorsPerLevel>
			<li>0.70</li>
			<li>0.85</li>
			<li>0.93</li>
			<li>0.95</li>
			<li>0.95</li>
			<li>0.955</li>
			<li>0.96</li>
			<li>0.965</li>
			<li>0.97</li>
			<li>0.975</li>
			<li>0.98</li>
			<li>0.985</li>
			<li>0.9875</li>
			<li>0.99</li>
			<li>0.991</li>
			<li>0.992</li>
			<li>0.993</li>
			<li>0.994</li>
			<li>0.995</li>
			<li>0.996</li>
			<li>0.997</li>
		</factorsPerLevel>
	</SkillNeedDef>


	<SkillNeedDef Class="SkillNeedDef_Direct">
		<defName>MeleeHitChance</defName>
		<skill>Melee</skill>
		<description>Base {0}% chance to hit in melee.</description>
		<factorsPerLevel>
			<li>0.30</li>
			<li>0.40</li>
			<li>0.50</li>
			<li>0.55</li>
			<li>0.60</li>
			<li>0.625</li>
			<li>0.65</li>
			<li>0.675</li>
			<li>0.7</li>
			<li>0.725</li>
			<li>0.75</li>
			<li>0.775</li>
			<li>0.8</li>
			<li>0.825</li>
			<li>0.85</li>
			<li>0.875</li>
			<li>0.9</li>
			<li>0.92</li>
			<li>0.94</li>
			<li>0.96</li>
			<li>0.98</li>
		</factorsPerLevel>
	</SkillNeedDef>


</SkillNeeds>