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    <defName>AmbientNightInsects</defName>
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    <description></description>
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        <name>Main</name>
        <onCamera>True</onCamera>
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    <defName>AmbientAltitudeWind</defName>
    <label></label>
    <description></description>
    <sustain>True</sustain>
    <eventNames />
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <name>main</name>
        <onCamera>True</onCamera>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Ambiences/Wind/Amb_Wind_Altitude1_Loop</clipPath>
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  <SoundDef>
    <defName>Thunder_OffMap</defName>
    <label></label>
    <description></description>
    <eventNames />
    <subSounds>
      <li>
        <name></name>
        <onCamera>True</onCamera>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Ambiences/Thunder/OffMap</clipFolderPath>
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        </grains>
        <volumeRange>
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  <SoundDef>
    <defName>Thunder_OnMap</defName>
    <label></label>
    <description></description>
    <eventNames />
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        <name>main</name>
        <onCamera>True</onCamera>
        <grains>
          <li Class="AudioGrain_Folder">
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          <max>63.18052</max>
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  <SoundDef>
    <defName>AmbientWind_Clear</defName>
    <label></label>
    <description></description>
    <sustain>True</sustain>
    <eventNames />
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <name>MainWind</name>
        <onCamera>True</onCamera>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Ambiences/Wind/Amb_Wind_Clear1_Loop</clipPath>
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        </grains>
        <volumeRange>
          <min>4.2</min>
          <max>4.2</max>
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            <inParam Class="SoundParamSource_CameraAltitude" />
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            <paramUpdateMode>Constant</paramUpdateMode>
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        <sustainAttack>10</sustainAttack>
        <sustainRelease>10</sustainRelease>
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    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>AmbientWind_Fog</defName>
    <label></label>
    <description></description>
    <sustain>True</sustain>
    <eventNames />
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <name>main</name>
        <onCamera>True</onCamera>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Ambiences/Wind/Amb_Wind_Fog2_Loop</clipPath>
          </li>
        </grains>
        <volumeRange>
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          <max>4.2</max>
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            <inParam Class="SoundParamSource_CameraAltitude" />
            <outParam Class="SoundParamTarget_Volume" />
            <paramUpdateMode>Constant</paramUpdateMode>
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  </SoundDef>
  <SoundDef>
    <defName>AmbientRain</defName>
    <label></label>
    <description></description>
    <sustain>True</sustain>
    <eventNames />
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <onCamera>True</onCamera>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Ambiences/Amb_Raining2_Loop</clipPath>
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  </SoundDef>
  <SoundDef>
    <defName>AmbientWind_Storm</defName>
    <label></label>
    <description></description>
    <sustain>True</sustain>
    <eventNames />
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <onCamera>True</onCamera>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Ambiences/Wind/Amb_Wind_Thunder1_Loop</clipPath>
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