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<LanguageData>

  <AnimalInsanitySingle>A local {0} has gone mad. It will attack everyone it sees.</AnimalInsanitySingle>
  <AnimalInsanityMultiple>Some sort of psychic wave has swept over the landscape. Your colonists are okay, but...\n\nIt seems many of the {0}s in the area have been driven insane.</AnimalInsanityMultiple>

  <CropBlight>A mysterious blight has destroyed your crops.</CropBlight>

  <EclipseIncident>One of the moons of this planet has orbited in front of the sun. An eclipse has begun.</EclipseIncident>

  <MiracleHeal>{0} has experienced a miraculous recovery!</MiracleHeal>

  
  <!-- Enemy raids -->
  <EnemyRaidWalkIn>A group of {0} from {1} have arrived nearby.</EnemyRaidWalkIn>
  <EnemyRaidEdgeDrop>A group of {0} from {1} have arrived in drop pods nearby.</EnemyRaidEdgeDrop>
  <EnemyRaidCenterDrop>A group of {0} from {1} have dropped in right on top of you!</EnemyRaidCenterDrop>
  <EnemyRaidStageThenAttack>They will prepare for a while, then attack.\n\nPrepare a defense or attack them pre-emptively.</EnemyRaidStageThenAttack>
  <EnemyRaidImmediateAttack>They are attacking immediately.</EnemyRaidImmediateAttack>
  <EnemyRaidBesiege>It looks like they want to besiege the colony.</EnemyRaidBesiege>


  <!-- Friendly raids -->
  <FriendlyRaidWalkIn>A group of friendly {0} from {1} have arrived nearby.</FriendlyRaidWalkIn>
  <FriendlyRaidEdgeDrop>A group of friendly {0} from {1} have dropped in from orbit nearby.</FriendlyRaidEdgeDrop>
  <FriendlyRaidCenterDrop>A group of friendly {0} from {1} have dropped from orbit right on top of you!</FriendlyRaidCenterDrop>
  <FriendlyRaidStageThenAttack>They will prepare for a while before moving in to help you.</FriendlyRaidStageThenAttack>
  <FriendlyRaidImmediateAttack>They are moving in to help you immediately.</FriendlyRaidImmediateAttack>
  <FriendlyRaidBesiege>It looks like they want to use siege tactics to help you.</FriendlyRaidBesiege>

  <RefugeePodCrash>You've detected an escape pod crashing hard nearby.\n\nIf anyone survived the impact, they'll be badly wounded.</RefugeePodCrash>

  <CargoPodCrash>You have detected a cluster of cargo pods crashing nearby.\n\nPerhaps you'll find something useful in the wreckage.</CargoPodCrash>

  <AnElectricalConduit>an electrical conduit</AnElectricalConduit>
  <AWallsPowerConduit>a wall's power conduit</AWallsPowerConduit>
  <ShortCircuit>A fault in {0} has caused a short circuit.\n\nAll {1} Wd of energy in the connected batteries has been discharged in an electrical explosion.</ShortCircuit>
  <ShortCircuitWasLarge>This large amount of power has created an explosion of considerable size.</ShortCircuitWasLarge>
  <ShortCircuitWasHuge>That really is a huge explosion. Wow.</ShortCircuitWasHuge>

  <LetterSolarFlare>A solar flare has begun.\n\nThe intense radiation will shut down all electrical devices.\n\nIt should pass in about a day.</LetterSolarFlare>

  <TraderArrival>A trade ship is passing nearby.\n\nThey are known as {0}. They are a {1}.</TraderArrival>

  <SingleTravelerPassing>A {0} from {1} is passing by. HECAP is named {2}.</SingleTravelerPassing>
  <GroupTravelersPassing>A group of travelers from {0} are passing by.</GroupTravelersPassing>

  <SingleVisitorArrives>A {0} from {1} is visiting the colony.\n\nHECAP is named {2}.</SingleVisitorArrives>
  <GroupVisitorsArrive>A group from {0} are visiting the colony.</GroupVisitorsArrive>
  <VisitorsLeaving>Visitors from {0} are leaving.</VisitorsLeaving>

  <WandererJoin>A {0} named NAME has arrived and is joining the colony. HECAP is a {1}.</WandererJoin>
  
  
  <!-- Crashed ship part-->
  <SpaceshipPartCrash>A large piece of an ancient ship has crashed nearby.\n\nYour colonists can feel it in the back of their mind, exhorting unspeakable acts. It must have an onboard AI persona with psychic projection ability. And this AI is not friendly.\n\nDestroy it as soon as possible.</SpaceshipPartCrash>
  <MessageAnimalInsanityPulse>The ancient structure has emitted a psychic pulse that has driven nearby animals mad.</MessageAnimalInsanityPulse>
  <LetterShipPartDroveColonistInsane>The crashed ship part has emitted a focused psychic pulse that has driven colonist {0} insane.</LetterShipPartDroveColonistInsane>
  <AwokeDaysAgo>Awoke {0} days ago</AwokeDaysAgo>
  <PsychicDroneLevel>Psychic drone level: {0}</PsychicDroneLevel>
  <PsychicDroneLevelLow>Low</PsychicDroneLevelLow>
  <PsychicDroneLevelMedium>Medium</PsychicDroneLevelMedium>
  <PsychicDroneLevelHigh>High</PsychicDroneLevelHigh>
  <PsychicDroneLevelExtreme>Extreme</PsychicDroneLevelExtreme>
  <LetterPsychicDroneLevelIncreased>The crashed ship part is now emanating a more powerful kind of psychic drone. Every humanoid in the area now feels more disturbed, terrified, and paranoid.</LetterPsychicDroneLevelIncreased>
  
  <!-- Agent revealed -->
  <LetterAgentRevealed>{0} has been revealed as an agent of your enemy {1}.\n\nThey are attempting to escape now.</LetterAgentRevealed>
  
  <!-- Distant psychic drone -->
  <LetterIncidentPsychicDrone>A headache pierces your skull like a nail!\n\nSome distant engine of hatred is stirring. It is projecting a powerful psychic drone over this entire region. For a few days, everyone's mood will be quite a bit worse.</LetterIncidentPsychicDrone>
  
</LanguageData>