<?xml version="1.0" encoding="utf-8"?>
<DefPackage-ConceptDef>

	<ConceptDef>
		<defName>CameraDolly</defName>
		<priority>95</priority>
		<helpTextKeys>
			<li>ConceptText_MoveCamera</li>
		</helpTextKeys>
	</ConceptDef>




	<ConceptDef>
		<defName>Rescuing</defName>
		<priority>55</priority>
		<needsOpportunity>True</needsOpportunity>
		<helpTextKeys>
			<li>ConceptText_RescueColonist</li>
		</helpTextKeys>
	</ConceptDef>

	<ConceptDef>
		<defName>Capturing</defName>
		<priority>55</priority>
		<needsOpportunity>True</needsOpportunity>
		<helpTextKeys>
			<li>ConceptText_Capture1</li>
			<li>ConceptText_Capture2</li>
		</helpTextKeys>
	</ConceptDef>

	<ConceptDef>
		<defName>Drafting</defName>
		<priority>45</priority>
		<needsOpportunity>True</needsOpportunity>
    <highlightTag>ToggleDrafted</highlightTag>
    <helpTextKeys>
			<li>ConceptText_Draft1</li>
			<li>ConceptText_Draft2</li>
		</helpTextKeys>
	</ConceptDef>

	<ConceptDef>
		<defName>Forbidding</defName>
		<priority>40</priority>
    <highlightTag>ToggleForbidden</highlightTag>
    <helpTextKeys>
			<li>ConceptText_Forbid</li>
		</helpTextKeys>
	</ConceptDef>

  <ConceptDef>
    <defName>BillsTab</defName>
    <needsOpportunity>true</needsOpportunity>
    <opportunityDecays>false</opportunityDecays>
    <priority>40</priority>
    <highlightTag>TabBills</highlightTag>
    <helpTextKeys>
      <li>ConceptText_BillsTab</li>
    </helpTextKeys>
  </ConceptDef>


  <ConceptDef>
		<defName>GrowingFood</defName>
		<priority>37</priority>
    <highlightTag>DesignatorZoneCreateGrowing</highlightTag>
		<helpTextKeys>
			<li>ConceptText_GrowingFood</li>
		</helpTextKeys>
	</ConceptDef>


	<ConceptDef>
		<defName>BuildOrbitalTradeBeacon</defName>
		<priority>40</priority>
		<needsOpportunity>True</needsOpportunity>
		<helpTextKeys>
			<li>ConceptText_BuildOrbitalTradeBeacon</li>
		</helpTextKeys>
	</ConceptDef>




	<ConceptDef>
		<defName>ReadingAlerts</defName>
		<priority>25</priority>
    <highlightTag>Alerts</highlightTag>
    <helpTextKeys>
			<li>ConceptText_ReadingAlerts</li>
		</helpTextKeys>
	</ConceptDef>


	<ConceptDef>
		<defName>CameraZoom</defName>
		<priority>20</priority>
		<helpTextKeys>
			<li>ConceptText_CameraZoom</li>
		</helpTextKeys>
	</ConceptDef>



	<ConceptDef>
		<defName>TimeControls</defName>
		<priority>15</priority>
    <highlightTag>TimeControls</highlightTag>
    <helpTextKeys>
			<li>ConceptText_TimeControls</li>
		</helpTextKeys>
	</ConceptDef>



	

	<ConceptDef>
		<defName>PrisonerTab</defName>
		<priority>20</priority>
		<needsOpportunity>True</needsOpportunity>
    <highlightTag>TabPrisoner</highlightTag>
    <helpTextKeys>
			<li>ConceptText_PrisonerTab</li>
		</helpTextKeys>
	</ConceptDef>



	<!-- Low priority -->


	<ConceptDef>
		<defName>Mining</defName>
		<priority>12</priority>
    <highlightTag>DesignatorMine</highlightTag>
    <helpTextKeys>
			<li>ConceptText_Mining</li>
		</helpTextKeys>
	</ConceptDef>





	<ConceptDef>
		<defName>WorkOverview</defName>
		<priority>10</priority>
    <highlightTag>ButtonOverview</highlightTag>
    <helpTextKeys>
			<li>ConceptText_WorkOverview1</li>
			<li>ConceptText_WorkOverview2</li>
		</helpTextKeys>
	</ConceptDef>



	<ConceptDef>
		<defName>EquippingWeapons</defName>
		<priority>9</priority>
		<helpTextKeys>
			<li>ConceptText_EquippingWeapons</li>
		</helpTextKeys>
	</ConceptDef>



	<ConceptDef>
		<defName>HomeRegion</defName>
		<priority>8</priority>
    <highlightTag>DesignatorHomeRegion</highlightTag>
    <helpTextKeys>
			<li>ConceptText_HomeRegion</li>
		</helpTextKeys>
	</ConceptDef>

	<ConceptDef>
		<defName>StorageTabCategories</defName>
		<priority>20</priority>
		<needsOpportunity>True</needsOpportunity>
		<helpTextKeys>
			<li>ConceptText_StorageTabCategories</li>
		</helpTextKeys>
	</ConceptDef>


	<ConceptDef>
		<defName>StorageTab</defName>
		<priority>7</priority>
    <highlightTag>TabStorage</highlightTag>
    <helpTextKeys>
			<li>ConceptText_StorageTab</li>
		</helpTextKeys>
	</ConceptDef>


  <ConceptDef>
    <defName>SetGrowingZonePlant</defName>
    <priority>6</priority>
    <highlightTag>GrowingZoneSetPlant</highlightTag>
    <needsOpportunity>true</needsOpportunity>
    <opportunityDecays>false</opportunityDecays>
    <helpTextKeys>
      <li>ConceptText_SetGrowingZonePlant</li>
    </helpTextKeys>
  </ConceptDef>
  

	<ConceptDef>
		<defName>SpacePause</defName>
		<priority>3</priority>
		<helpTextKeys>
			<li>ConceptText_SpacePause</li>
		</helpTextKeys>
	</ConceptDef>

	<ConceptDef>
		<defName>RightClickClearLetter</defName>
		<priority>2</priority>
		<helpTextKeys>
			<li>ConceptText_RightClickClearLetter</li>
		</helpTextKeys>
	</ConceptDef>


	<ConceptDef>
		<defName>OpeningComms</defName>
		<priority>5</priority>
		<needsOpportunity>True</needsOpportunity>
		<helpTextKeys>
			<li>ConceptText_OpeningComms</li>
		</helpTextKeys>
	</ConceptDef>

	<ConceptDef>
		<defName>StoragePriority</defName>
		<priority>5</priority>
		<needsOpportunity>True</needsOpportunity>
    <highlightTag>StoragePriority</highlightTag>
    <helpTextKeys>
			<li>ConceptText_StoragePriority</li>
		</helpTextKeys>
	</ConceptDef>

	<ConceptDef>
		<defName>Wiki</defName>
		<noteTeaches>True</noteTeaches>
		<priority>1</priority>
    <highlightTag>ButtonWiki</highlightTag>
    <helpTextKeys>
			<li>ConceptText_Wiki</li>
		</helpTextKeys>
	</ConceptDef>



  <!-- Special concepts with interrupting popups -->
  
  <ConceptDef>
    <defName>TradeGoodsMustBeNearBeacon</defName>
    <noteTeaches>True</noteTeaches>
    <priority>-1000</priority>
    <helpTextKeys>
      <li>ConceptText_TradeGoodsMustBeNearBeacon</li>
    </helpTextKeys>
  </ConceptDef>

  <ConceptDef>
    <defName>ArrestingCreatesEnemies</defName>
    <noteTeaches>True</noteTeaches>
    <priority>-1000</priority>
    <helpTextKeys>
      <li>ConceptText_ArrestingCreatesEnemies</li>
    </helpTextKeys>
  </ConceptDef>


</DefPackage-ConceptDef>