<?xml version="1.0" encoding="utf-8" ?>
<ThingDefs>

  <ThingDef Name="BasePawn" Abstract="True">
    <eType>Pawn </eType>
    <thingClass>Pawn</thingClass>
    <category>Pawn</category>
    <selectable>true</selectable>
    <tickerType>Normal</tickerType>
    <altitudeLayer>Pawn</altitudeLayer>
    <useStandardHealth>false</useStandardHealth>
    <flammability>1.0</flammability>
    <hasTooltip>true</hasTooltip>
    <soundBulletHit>BulletImpactFlesh</soundBulletHit>
    <inspectorTabs>
      <li>ITab_Pawn_Thoughts</li>
      <li>ITab_Pawn_Needs</li>
      <li>ITab_Pawn_Prisoner</li>
      <li>ITab_Pawn_Gear</li>
      <li>ITab_Pawn_Character</li>
    </inspectorTabs>
    <drawGUIOverlay>true</drawGUIOverlay>
  </ThingDef>



  <!-- ============================ Human ========================== -->
  
  <ThingDef ParentName="BasePawn">
    <defName>Human</defName>
    <label>Human</label>
    <description>A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets.</description>
    <maxHealth>100</maxHealth>
    <sunShadowInfo>
      <baseWidth>0.4</baseWidth>
      <baseHeight>0.4</baseHeight>
      <tallness>0.8</tallness>
    </sunShadowInfo>
    <race>
      <thinkTree>Humanoid</thinkTree>
      <humanoid>true</humanoid>
      <walkSpeed>1.0</walkSpeed>
      <isFlesh>true</isFlesh>
      <meleeDamage>10</meleeDamage>
      <nameCategory>HumanStandard</nameCategory>
      <hasStory>true</hasStory>
      <minFoodQuality>Raw</minFoodQuality>
      <hungerThreshold>30</hungerThreshold>
      <bodySize>1</bodySize>
      <diet>Omnivorous</diet>
      <soundWounded>Pawn_Human_Wounded</soundWounded>
      <soundDeath>Pawn_Human_Death</soundDeath>
      <soundMeleeHitPawn>Pawn_Melee_Punch_HitPawn</soundMeleeHitPawn>
      <soundMeleeHitBuilding>Pawn_Melee_Punch_HitBuilding</soundMeleeHitBuilding>
      <soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss>
    </race>
  </ThingDef>



</ThingDefs>