<?xml version="1.0" encoding="utf-8"?>
<DefPackage-SoundDef>
  <SoundDef>
    <defName>InteractGrenade</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Verb/GrenadePin</clipPath>
          </li>
        </grains>
        <volumeRange>
          <min>23.91304</min>
          <max>23.91304</max>
        </volumeRange>
        <pitchRange>
          <min>0.9576087</min>
          <max>1.084783</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>ThrowGrenade</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Misc/Swish1</clipFolderPath>
          </li>
        </grains>
        <volumeRange>
          <min>34.7826</min>
          <max>34.7826</max>
        </volumeRange>
        <pitchRange>
          <min>0.9576087</min>
          <max>1.063587</max>
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        <sustainLoop>False</sustainLoop>
        <sustainIntervalRange>
          <min>0.1025641</min>
          <max>0.1025641</max>
        </sustainIntervalRange>
      </li>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Verb/GrenadePin</clipPath>
          </li>
        </grains>
        <volumeRange>
          <min>30</min>
          <max>30</max>
        </volumeRange>
        <pitchRange>
          <min>1</min>
          <max>1.114706</max>
        </pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>InteractMolotovCocktail</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Verb/GrenadePin</clipPath>
          </li>
        </grains>
        <volumeRange>
          <min>25</min>
          <max>25</max>
        </volumeRange>
        <pitchRange>
          <min>0.9788043</min>
          <max>1.084783</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>ThrowMolotovCocktail</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Misc/Swish2</clipFolderPath>
          </li>
        </grains>
        <volumeRange>
          <min>25</min>
          <max>25</max>
        </volumeRange>
        <pitchRange>
          <min>0.9788043</min>
          <max>1.063587</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>InteractPistol</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Interface/WeaponHandling/HandleWeapon_SmallA</clipPath>
          </li>
        </grains>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>GunShotA</defName>
    <label></label>
    <description></description>
    <eventNames>
      <li>ChargeLance_Fire</li>
    </eventNames>
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Guns/GunshotA</clipPath>
          </li>
        </grains>
        <pitchRange>
          <min>0.936413</min>
          <max>1.042391</max>
        </pitchRange>
        <paramMappings>
          <li>
            <inParam Class="SoundParamSource_CameraAltitude" />
            <outParam Class="SoundParamTarget_PropertyLowPass">
              <filterProperty>Cutoff</filterProperty>
            </outParam>
            <paramUpdateMode>Constant</paramUpdateMode>
            <curve>
              <points>
                <li>
                  <loc>
                    <x>17.08957</x>
                    <y>21001.8</y>
                  </loc>
                </li>
                <li>
                  <loc>
                    <x>24.77761</x>
                    <y>12701.95</y>
                  </loc>
                </li>
                <li>
                  <loc>
                    <x>32.786</x>
                    <y>7168.717</y>
                  </loc>
                </li>
                <li>
                  <loc>
                    <x>45.91975</x>
                    <y>4270.358</y>
                  </loc>
                </li>
                <li>
                  <loc>
                    <x>66.10088</x>
                    <y>2557.69</y>
                  </loc>
                </li>
              </points>
            </curve>
          </li>
        </paramMappings>
        <filters>
          <li Class="SoundFilterLowPass">
            <cutoffFrequency>10000</cutoffFrequency>
            <lowpassResonaceQ>1</lowpassResonaceQ>
          </li>
        </filters>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>ShotPistol</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Guns/GunshotB</clipPath>
          </li>
        </grains>
        <pitchRange>
          <min>0.936413</min>
          <max>1.042391</max>
        </pitchRange>
        <paramMappings>
          <li>
            <inParam Class="SoundParamSource_CameraAltitude" />
            <outParam Class="SoundParamTarget_PropertyLowPass">
              <filterProperty>Cutoff</filterProperty>
            </outParam>
            <paramUpdateMode>Constant</paramUpdateMode>
            <curve>
              <points>
                <li>
                  <loc>
                    <x>17.08957</x>
                    <y>21001.8</y>
                  </loc>
                </li>
                <li>
                  <loc>
                    <x>24.77761</x>
                    <y>12701.95</y>
                  </loc>
                </li>
                <li>
                  <loc>
                    <x>32.786</x>
                    <y>7168.717</y>
                  </loc>
                </li>
                <li>
                  <loc>
                    <x>45.91975</x>
                    <y>4270.358</y>
                  </loc>
                </li>
                <li>
                  <loc>
                    <x>66.10088</x>
                    <y>2557.69</y>
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                </li>
              </points>
            </curve>
          </li>
        </paramMappings>
        <filters>
          <li Class="SoundFilterLowPass">
            <cutoffFrequency>10000</cutoffFrequency>
            <lowpassResonaceQ>1</lowpassResonaceQ>
          </li>
        </filters>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>InteractShotgun</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Interface/WeaponHandling/HandleWeapon_BigALow</clipPath>
          </li>
        </grains>
        <volumeRange>
          <min>25</min>
          <max>25</max>
        </volumeRange>
        <pitchRange>
          <min>0.8728257</min>
          <max>1</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>ShotShotgun</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Guns/GunshotE</clipPath>
          </li>
        </grains>
        <pitchRange>
          <min>0.936413</min>
          <max>1.084783</max>
        </pitchRange>
      </li>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Weapons/Shotgun/Rack</clipFolderPath>
          </li>
        </grains>
        <volumeRange>
          <min>10.58823</min>
          <max>10.58823</max>
        </volumeRange>
        <pitchRange>
          <min>0.9311765</min>
          <max>1.137647</max>
        </pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>InteractRifle</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Interface/WeaponHandling/HandleWeaponA</clipPath>
          </li>
        </grains>
        <volumeRange>
          <min>25</min>
          <max>25</max>
        </volumeRange>
        <paramMappings>
          <li>
            <inParam Class="SoundParamSource_CameraAltitude" />
            <outParam Class="SoundParamTarget_PropertyReverb">
              <baseSetup>
                <dryLevel>0</dryLevel>
                <room>-1000</room>
                <roomHF>-6000</roomHF>
                <roomLF>0</roomLF>
                <decayTime>0.17</decayTime>
                <decayHFRatio>0.1</decayHFRatio>
                <reflectionsLevel>-1204</reflectionsLevel>
                <reflectionsDelay>0</reflectionsDelay>
                <reverbLevel>207</reverbLevel>
                <reverbDelay>0.002</reverbDelay>
                <hfReference>5000</hfReference>
                <lfReference>250</lfReference>
                <diffusion>100</diffusion>
                <density>100</density>
              </baseSetup>
              <targetSetup>
                <dryLevel>0</dryLevel>
                <room>-1000</room>
                <roomHF>-500</roomHF>
                <roomLF>0</roomLF>
                <decayTime>3.92</decayTime>
                <decayHFRatio>0.7</decayHFRatio>
                <reflectionsLevel>-1230</reflectionsLevel>
                <reflectionsDelay>0</reflectionsDelay>
                <reverbLevel>-2</reverbLevel>
                <reverbDelay>0.029</reverbDelay>
                <hfReference>5000</hfReference>
                <lfReference>250</lfReference>
                <diffusion>100</diffusion>
                <density>100</density>
              </targetSetup>
            </outParam>
            <paramUpdateMode>Constant</paramUpdateMode>
            <curve>
              <points>
                <li>
                  <loc>
                    <x>0</x>
                    <y>0</y>
                  </loc>
                </li>
                <li>
                  <loc>
                    <x>28.00688</x>
                    <y>0.7644969</y>
                  </loc>
                </li>
                <li>
                  <loc>
                    <x>52.18179</x>
                    <y>0.9989628</y>
                  </loc>
                </li>
              </points>
            </curve>
          </li>
        </paramMappings>
        <filters>
          <li Class="SoundFilterReverb">
            <baseSetup>
              <dryLevel>0</dryLevel>
              <room>0</room>
              <roomHF>0</roomHF>
              <roomLF>0</roomLF>
              <decayTime>1</decayTime>
              <decayHFRatio>0.5</decayHFRatio>
              <reflectionsLevel>-10000</reflectionsLevel>
              <reflectionsDelay>0</reflectionsDelay>
              <reverbLevel>0</reverbLevel>
              <reverbDelay>0.04</reverbDelay>
              <hfReference>5000</hfReference>
              <lfReference>250</lfReference>
              <diffusion>100</diffusion>
              <density>100</density>
            </baseSetup>
          </li>
        </filters>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>InteractAssaultRifle</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Interface/WeaponHandling/HandleWeaponB</clipPath>
          </li>
        </grains>
        <volumeRange>
          <min>25</min>
          <max>25</max>
        </volumeRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>ShotBoltActionRifle</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Guns/GunshotC</clipPath>
          </li>
        </grains>
        <pitchRange>
          <min>0.9152174</min>
          <max>1.042391</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>ShotM16Rifle</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Guns/GunshotD</clipPath>
          </li>
        </grains>
        <pitchRange>
          <min>0.9152173</min>
          <max>1.105979</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>ShotM24Rifle</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Guns/GunshotC</clipPath>
          </li>
        </grains>
        <pitchRange>
          <min>0.8304348</min>
          <max>1.105978</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>InteractSMG</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Interface/WeaponHandling/HandleWeaponA</clipPath>
          </li>
        </grains>
        <volumeRange>
          <min>25</min>
          <max>25</max>
        </volumeRange>
        <pitchRange>
          <min>0.9152174</min>
          <max>1.042391</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>ShotUzi</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <name>shot</name>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Guns/GunshotD</clipPath>
          </li>
        </grains>
        <pitchRange>
          <min>0.9576086</min>
          <max>1.105979</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>ShotMinigun</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Guns/GunShotMinigun</clipPath>
          </li>
        </grains>
        <pitchRange>
          <min>0.9576086</min>
          <max>1.084783</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>ShotT9Launcher</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Guns/GunshotE</clipPath>
          </li>
        </grains>
        <pitchRange>
          <min>0.809239</min>
          <max>0.9788048</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>InteractChargeRifle</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Interface/WeaponHandling/HandleWeaponB</clipPath>
          </li>
        </grains>
        <volumeRange>
          <min>25</min>
          <max>25</max>
        </volumeRange>
        <pitchRange>
          <min>0.9576087</min>
          <max>1.042391</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>ShotChargeRifle</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Guns/ChargeShotA</clipPath>
          </li>
        </grains>
        <pitchRange>
          <min>0.936413</min>
          <max>1.063587</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>ShotChargeBlaster</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Guns/ChargeShotA</clipPath>
          </li>
        </grains>
        <pitchRange>
          <min>1.4</min>
          <max>1.6</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>BowSmall</defName>
    <label></label>
    <description></description>
    <eventNames />
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Guns/BowA</clipPath>
          </li>
        </grains>
        <volumeRange>
          <min>56.09319</min>
          <max>53.58423</max>
        </volumeRange>
        <pitchRange>
          <min>1.153763</min>
          <max>1.265591</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>BowLarge</defName>
    <label></label>
    <description></description>
    <eventNames />
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Guns/BowA</clipPath>
          </li>
        </grains>
        <volumeRange>
          <min>60.70111</min>
          <max>77.30627</max>
        </volumeRange>
        <pitchRange>
          <min>0.6976015</min>
          <max>0.7769372</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>InfernoCannon_Fire</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Weapons/InfernoCannon_Fire</clipFolderPath>
          </li>
        </grains>
        <pitchRange>
          <min>1.4</min>
          <max>1.6</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
</DefPackage-SoundDef>