<?xml version="1.0" encoding="utf-8" ?>
<TerrainDefs>


  <TerrainDef>
    <defName>Sand</defName>
    <Label>Sand</Label>
    <TexturePath>Terrain/Surfaces/Sand</TexturePath>
    <EdgeType>Fade</EdgeType>
    <RenderPrecedence>350</RenderPrecedence>
    <PathCost>4</PathCost>
    <Beauty>Neutral</Beauty>
    <ScatterType>SoftDry</ScatterType>
    <SurfacesSupported>
      <li>Light</li>
      <li>Heavy</li>
      <li>Diggable</li>
    </SurfacesSupported>
    <ConstructionEffect>ConstructDig</ConstructionEffect>
    <TerrainFilthDef>FilthSand</TerrainFilthDef>
    <Fertility>0.06</Fertility>
    <TakeFootprints>True</TakeFootprints>
  </TerrainDef>


  <TerrainDef>
		<defName>Soil</defName>
		<Label>Soil</Label>
		<TexturePath>Terrain/Surfaces/Soil</TexturePath>
		<EdgeType>Fade</EdgeType>
		<RenderPrecedence>340</RenderPrecedence>
		<PathCost>2</PathCost>
		<Beauty>Neutral</Beauty>
		<ScatterType>Rocky</ScatterType>
		<SurfacesSupported>
			<li>Light</li>
			<li>Heavy</li>
			<li>GrowSoil</li>
			<li>Diggable</li>
		</SurfacesSupported>
		<ConstructionEffect>ConstructDig</ConstructionEffect>
		<TerrainFilthDef>FilthDirt</TerrainFilthDef>
		<Fertility>1.0</Fertility>
		<TakeFootprints>True</TakeFootprints>
	</TerrainDef>


	<TerrainDef>
		<defName>SoilRich</defName>
		<Label>Rich soil</Label>
		<TexturePath>Terrain/Surfaces/SoilRich</TexturePath>
		<EdgeType>Fade</EdgeType>
		<RenderPrecedence>335</RenderPrecedence>
		<PathCost>2</PathCost>
		<Beauty>Neutral</Beauty>
		<SurfacesSupported>
			<li>Light</li>
			<li>Heavy</li>
			<li>GrowSoil</li>
			<li>Diggable</li>
		</SurfacesSupported>
		<ConstructionEffect>ConstructDig</ConstructionEffect>
		<TerrainFilthDef>FilthDirt</TerrainFilthDef>
		<Fertility>1.4</Fertility>
		<TakeFootprints>True</TakeFootprints>
	</TerrainDef>



	<TerrainDef>
		<defName>Gravel</defName>
		<Label>Gravel</Label>
		<TexturePath>Terrain/Surfaces/Gravel</TexturePath>
		<EdgeType>Fade</EdgeType>
		<RenderPrecedence>330</RenderPrecedence>
		<PathCost>2</PathCost>
		<Beauty>UglyTiny</Beauty>
		<ScatterType>Rocky</ScatterType>
		<SurfacesSupported>
			<li>Light</li>
			<li>Heavy</li>
			<li>GrowSoil</li>
			<li>Diggable</li>
		</SurfacesSupported>
		<ConstructionEffect>ConstructDig</ConstructionEffect>
		<TerrainFilthDef>FilthDirt</TerrainFilthDef>
		<Fertility>0.7</Fertility>
		<TakeFootprints>True</TakeFootprints>
	</TerrainDef>



  <TerrainDef>
    <defName>RoughStone</defName>
    <Label>Rough stone</Label>
    <TexturePath>Terrain/Surfaces/RoughStone</TexturePath>
    <EdgeType>Fade</EdgeType>
    <RenderPrecedence>190</RenderPrecedence>
    <PathCost>1</PathCost>
    <Beauty>UglyTiny</Beauty>
    <ScatterType>Rocky</ScatterType>
    <SurfacesSupported>
      <li>Light</li>
      <li>Heavy</li>
      <li>SmoothableStone</li>
    </SurfacesSupported>
    <ConstructionEffect>ConstructDig</ConstructionEffect>
    <Fertility>0</Fertility>
  </TerrainDef>


</TerrainDefs>