<?xml version="1.0" encoding="utf-8" ?>
<ThingDefs>



  <ThingDef Name="BuildingBase" Abstract="True">
    <category>Building</category>
    <soundBulletHit>BulletImpactMetal</soundBulletHit>
    <selectable>true</selectable>
    <drawerType>MapMeshAndRealTime</drawerType>
    <surfaceNeeded>Light</surfaceNeeded>
    <constructionEffect>ConstructMetal</constructionEffect>
    <repairEffect>Repair</repairEffect>
  </ThingDef>


  <!--
  <ThingDef ParentName="BuildingBase">
    <defName>GibbetCage</defName>
    <eType>BuildingComplex</eType>
    <label>Gibbet cage</label>
    <thingClass>Building_GibbetCage</thingClass>
    <texturePath>Things/Building/GibbetCage</texturePath>
    <altitudeLayer>BuildingTall</altitudeLayer>
    <overdraw>false</overdraw>
    <useStandardHealth>true</useStandardHealth>
    <maxHealth>120</maxHealth>
    <description>Place corpses in gibbet cages for display. These inspire disgust and fear.</description>
    <size>(1,1)</size>
    <workToBuild>650</workToBuild>
    <costList>
      <li>
        <thingDef>Metal</thingDef>
        <count>15</count>
      </li>
    </costList>
    <filthLeavings>
      <li>
        <thingDef>SlagRubble</thingDef>
        <count>2</count>
      </li>
    </filthLeavings>
    <passability>Impassable</passability>
    <castEdgeShadows>true</castEdgeShadows>
    <building>
      <fixedStorageSettings>
        <allowances>
          <categories>
            <li>Corpses</li>
          </categories>
        </allowances>
      </fixedStorageSettings>
    </building>
    <inspectorTabs>
      <li>ITab_Storage</li>
    </inspectorTabs>
    <researchPrerequisite>FearTech1</researchPrerequisite>
    <surfaceNeeded>Light</surfaceNeeded>
    <designationCategory>Decoration</designationCategory>
    <staticSunShadowHeight>0.5</staticSunShadowHeight>
    <itemSurface>True</itemSurface>
  </ThingDef>
-->


  <ThingDef ParentName="BuildingBase">
    <defName>PlantPot</defName>
    <eType>BuildingComplex</eType>
    <label>Plant pot</label>
    <thingClass>Building_PlantGrower</thingClass>
    <texturePath>Things/Building/PlantPot</texturePath>
    <altitudeLayer>Waist</altitudeLayer>
    <passability>Impassable</passability>
    <maxHealth>100</maxHealth>
    <flammability>1.0</flammability>
    <description>Growers plant decorative flowers here.</description>
    <size>(1,1)</size>
    <workToBuild>330</workToBuild>
    <costList>
      <li>
        <thingDef>Metal</thingDef>
        <count>10</count>
      </li>
    </costList>
    <filthLeavings>
      <li>
        <thingDef>SlagRubble</thingDef>
        <count>1</count>
      </li>
    </filthLeavings>
    <overdraw>false</overdraw>
    <fertility>1.0</fertility>
    <designationCategory>Decoration</designationCategory>
    <sunShadowInfo>
      <basewidth>0.3</basewidth>
      <baseHeight>0.3</baseHeight>
      <tallness>0.6</tallness>
    </sunShadowInfo>
    <building>
      <defaultPlantToGrow>PlantDaylily</defaultPlantToGrow>
      <plantsDestroyWithMe>true</plantsDestroyWithMe>
      <supportsPlants>true</supportsPlants>
    </building>
    <rotatable>false</rotatable>
    <itemSurface>true</itemSurface>
    <designationHotKey>P</designationHotKey>
  </ThingDef>



</ThingDefs>