<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>



  <CallOnRadio>呼叫{0}</CallOnRadio>
  <CannotUseSolarFlare>无法使用(太阳耀斑)</CannotUseSolarFlare>
  <CannotUseNoPower>无法使用(没有电力)</CannotUseNoPower>
  <CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
  <CannotUseReserved>无法使用(被预留)</CannotUseReserved>
  <CannotUseFull>无法使用(满了)</CannotUseFull>
	
  <FireAt>对{0}开火</FireAt>

  <OutOfRange>超出射程</OutOfRange>
  <CannotHitTarget>无法击中目标</CannotHitTarget>
  <CannotFight>{0}无法战斗</CannotFight>
  
  <OrderManThing>操纵{0}</OrderManThing>
  
  <MeleeAttack>近身攻击{0}</MeleeAttack>
  <MeleeAttackToDeath>近身攻击{0}直到杀死</MeleeAttackToDeath>
  <NoPath>没有路径</NoPath>

	<ForbiddenLower>禁止的</ForbiddenLower>
	<SociallyImproperLower>社交不当</SociallyImproperLower>
	<BurningLower>燃烧中</BurningLower>
	<NoEmptyPlaceLower>没有可用的空地来放置它</NoEmptyPlaceLower>
	<AlreadyFilledLower>已经装满了</AlreadyFilledLower>
	<MissingMaterials>需要材料</MissingMaterials>
	
	
  <CannotGoNoPath>无法走到目标(没有路径)</CannotGoNoPath>
  <GoHere>走到这里</GoHere>
  
  <Arrest>拘捕{0}</Arrest>
  <CannotArrest>无法拘捕</CannotArrest>

  <Capture>俘虏{0}</Capture>
  <CannotCapture>无法俘虏</CannotCapture>

  <Rescue>救援{0}</Rescue>
  <CannotRescue>无法救援</CannotRescue>

  <NoPrisonerBed>没有在封闭房间中的囚犯床。</NoPrisonerBed>
  <NoNonPrisonerBed>没有可用的非囚犯床。</NoNonPrisonerBed>
  <Reserved>已经为别人预留出。</Reserved>
  <ReservedBy>预留给了{0}。</ReservedBy>
  <IsReservedBy>{0}被预留给了{1}。</IsReservedBy>


  <Equip>装备{0}</Equip>
  <CannotEquip>无法装备{0}</CannotEquip>

  <Wear>穿上{0}</Wear>
  <CannotWear>无法穿上{0}</CannotWear>
  
  <Strip>脱下{0}</Strip>
  <CannotStrip>无法脱下{0}</CannotStrip>
  
  <Deposit>将{0}放置到{1}</Deposit>
  <CannotDeposit>无法将{0}放置到{1}</CannotDeposit>

  <Drop>丢下{0}</Drop>

  <!-- Specific thing interactions -->
  <EnterCryptosleepPod>进入低温休眠舱</EnterCryptosleepPod>
  
  
  
  <!-- e.g. Cannot VERB OBJECT, Cannot repair wall, Cannot haul metal, etc.-->
  <CannotGenericWork>无法{0}{1}</CannotGenericWork>

  <!-- e.g. Already GERUND OBJECt, Already repairing wall, already hauling metal, etc-->
  <CannotGenericAlreadyAm>已经在{0}{1}中</CannotGenericAlreadyAm>

  <CannotPrioritizeIsNotA>无法优先当前任务({0}不是{1})</CannotPrioritizeIsNotA>

  <CannotPrioritizeResearch>无法优先当前任务(研究是一项长期的工作)</CannotPrioritizeResearch>

  <CannotPrioritizeForbidden>无法优先当前任务({0}是禁止的)</CannotPrioritizeForbidden>

  <!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc-->
  <PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>
  
</LanguageData>