<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

	<CommandForbiddenDesc>Forbidden - colonists will not interact with this.</CommandForbiddenDesc>
	<CommandNotForbiddenDesc>Not forbidden - colonists may interact with this.</CommandNotForbiddenDesc>

  <CommandTogglePowerDesc>Toggle power.</CommandTogglePowerDesc>
  <CommandTogglePowerLabel>Toggle power</CommandTogglePowerLabel>

  <CommandGatherSpotToggleLabel>Gather spot</CommandGatherSpotToggleLabel>
  <CommandGatherSpotToggleDescActive>Active - colonists will gather around this object.</CommandGatherSpotToggleDescActive>
  <CommandGatherSpotToggleDescInactive>Inactive - colonists will not gather around this object.</CommandGatherSpotToggleDescInactive>
  
  
  
  <CommandDraftLabel>Draft</CommandDraftLabel>
  <CommandUndraftLabel>Undraft</CommandUndraftLabel>
  <CommandToggleDraftDesc>Toggle military draft.\n\nDrafted people take orders and fight. They will not work, eat, or rest.</CommandToggleDraftDesc>
  <IsIncapped>{0} is incapacitated.</IsIncapped>

  
  <CommandCancelConstructionLabel>Cancel</CommandCancelConstructionLabel>
  <CommandCancelConstructionDesc>Cancel this construction.</CommandCancelConstructionDesc>

  
  <CommandBedSetForPrisonersLabel>Set for prisoners</CommandBedSetForPrisonersLabel>
  <CommandBedSetForPrisonersDesc>Assign beds in this room for use by prisoners.</CommandBedSetForPrisonersDesc>
  <CommandBedSetForPrisonersFailOutdoors>Cannot set outdoor beds to be for prisoners.</CommandBedSetForPrisonersFailOutdoors>
  <CommandBedSetForColonistsLabel>Set for colonists</CommandBedSetForColonistsLabel>
  <CommandBedSetForColonistsDesc>Assign beds in this room for use by colonists.</CommandBedSetForColonistsDesc>
  <TurningOnPrisonerBedWarning>Turning on prisoner mode affects the whole room (since prisoners and colonists cannot sleep in the same room).\n\nThese people will lose ownership of their beds:</TurningOnPrisonerBedWarning>
  <TurningOffPrisonerBedWarning>Turning off prisoner mode affects the whole room (since prisoners and colonists cannot sleep in the same room).\n\nThese people will lose ownership of their beds:</TurningOffPrisonerBedWarning>
  <AreYouSure>Are you sure you want to do this?</AreYouSure>

  
  
  <CommandDetonateDesc>Start the countdown to detonation.</CommandDetonateDesc>
  <CommandDetonateLabel>Detonate</CommandDetonateLabel>

  <CommandRenameZoneDesc>Rename this zone.</CommandRenameZoneDesc>
  <CommandRenameZoneLabel>Rename</CommandRenameZoneLabel>

  <CommandHideZoneDesc>Hide/unhide this zone.</CommandHideZoneDesc>
  <CommandHideZoneLabel>Hide</CommandHideZoneLabel>
  <CommandUnhideZoneLabel>Unhide</CommandUnhideZoneLabel>

  <CommandDeleteZoneDesc>Delete this zone.</CommandDeleteZoneDesc>
  <CommandDeleteZoneLabel>Delete</CommandDeleteZoneLabel>
  
  
  <!-- Artillery -->
  <CommandSetForceAttackTarget>Set forced target</CommandSetForceAttackTarget>
  <CommandSetForceAttackTargetDesc>Sets a target that this turret must attack continuously as long as it can.</CommandSetForceAttackTargetDesc>
  <CommandStopForceAttack>Stop forced attack</CommandStopForceAttack>
  <CommandStopForceAttackDesc>Stops force-attacking and allows the turret to fire as it wishes.</CommandStopForceAttackDesc>
  <CommandStopAttackFailNotForceAttacking>Not currently force-attacking.</CommandStopAttackFailNotForceAttacking>
  <MessageTargetBeyondMaximumRange>Target beyond maximum range.</MessageTargetBeyondMaximumRange>
  <MessageTargetBelowMinimumRange>Target below minimum range.</MessageTargetBelowMinimumRange>
  
  
  <!-- Ship computer core -->
  <CommandShipLaunch>Launch ship</CommandShipLaunch>
  <CommandShipLaunchDesc>Start the ship launch sequence with the current configuration.</CommandShipLaunchDesc>
  <CommandShipLaunchReport>Show launch report</CommandShipLaunchReport>
  <CommandShipLaunchReportDesc>Show a readiness report about the ship's launch capability.</CommandShipLaunchReportDesc>


  <!-- Pod -->
  <CommandPodEject>Eject sleeper</CommandPodEject>
  <CommandPodEjectDesc>Wake up the cryptosleeper and eject them.</CommandPodEjectDesc>
  <CommandPodEjectFailEmpty>Contains nobody.</CommandPodEjectFailEmpty>

</LanguageData>