<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
		
		<!-- Cooking -->
        <CookTime.description>烹调消耗{0}%的时间。</CookTime.description>
		
		<!-- Production - butchery (flesh)-->
		<ButcheryFleshTime.description>屠宰消耗{0}%的时间。</ButcheryFleshTime.description>
        <ButcheryFleshEfficiency.description>屠宰时生产{0}%的肉。</ButcheryFleshEfficiency.description>
		
		<!-- Production - butchery (mechanoid)-->
		<ButcheryMechanoidTime.description>拆解机器人消耗{0}%的时间。</ButcheryMechanoidTime.description>
        <ButcheryMechanoidEfficiency.description>拆解机器人时生产{0}%的材料。</ButcheryMechanoidEfficiency.description>
		
		<!-- Production - stonecutting -->
        <StonecuttingTime.description>切石头消耗{0}%的时间。</StonecuttingTime.description>
        <StonecuttingEfficiency.description>切石头时生产{0}%的石块。</StonecuttingEfficiency.description>
		
		<!-- Production - slag extraction -->
		<SlagExtractTime.description>提炼金属消耗{0}%的时间。</SlagExtractTime.description>
        <SlagExtractEfficiency.description>提炼金属时提炼{0}%的金属。</SlagExtractEfficiency.description>
		
		<!-- Other -->
        <MiningSpeed.description>{0}%采矿速度。</MiningSpeed.description>
        <ResearchSpeed.description>{0}%研究速度。</ResearchSpeed.description>
        <ConstructionSpeed.description>{0}%建造与修理速度。</ConstructionSpeed.description>
        <SowingHarvestingSpeed.description>{0}%播种与收获速度。</SowingHarvestingSpeed.description>
        <SocialImpact.description>社交互动对情绪的影响为{0}%。</SocialImpact.description>
        <GiftImpact.description>礼物对派系好感度的影响为{0}%。</GiftImpact.description>
        <RecruitChance.description>在最佳情况下成功招募囚犯的几率为{0}%。</RecruitChance.description>
        <TradePriceImprovement.description>交易价格比原来好{0}%，无论购买还是卖出。</TradePriceImprovement.description>
        <ShootingAccuracy.description>每相隔一方块命中率降低{0}%。</ShootingAccuracy.description>
        <MeleeHitChance.description>近身攻击时命中率为{0}%。</MeleeHitChance.description>
 
</LanguageData>