<?xml version="1.0" encoding="utf-8"?>
<DefPackage-SoundDef>
  <SoundDef>
    <defName>MortarRound_Ambient</defName>
    <label></label>
    <description></description>
    <sustain>True</sustain>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <muteWhenPaused>True</muteWhenPaused>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Weapons/Artillery/MortarRound_Ambient</clipFolderPath>
          </li>
        </grains>
        <volumeRange>
          <min>13.17392</min>
          <max>13.17392</max>
        </volumeRange>
        <pitchRange>
          <min>0.95</min>
          <max>1.05</max>
        </pitchRange>
        <sustainLoopDurationRange>
          <min>999</min>
          <max>999</max>
        </sustainLoopDurationRange>
        <sustainAttack>0.1</sustainAttack>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>Mortar_LaunchA</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Weapons/Artillery/Mortar_Fire</clipFolderPath>
          </li>
        </grains>
        <pitchRange>
          <min>1.4</min>
          <max>1.6</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>ArtilleryHitThickRoof</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Weapons/Artillery/ArtilleryHitThickRoof</clipFolderPath>
          </li>
        </grains>
        <volumeRange>
          <min>39.41176</min>
          <max>38.23529</max>
        </volumeRange>
        <pitchRange>
          <min>0.38539</min>
          <max>0.4330179</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>MortarRound_PreImpact</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Weapons/Artillery/Mortar_Incoming_Alt2</clipFolderPath>
          </li>
        </grains>
        <volumeRange>
          <min>28.82353</min>
          <max>37.05883</max>
        </volumeRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>MortarIncendiary_Explode</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Weapons/Artillery/Mortar_Explode_Incendiary</clipFolderPath>
          </li>
        </grains>
        <volumeRange>
          <min>67.05882</min>
          <max>72.94118</max>
        </volumeRange>
        <pitchRange>
          <min>0.8516304</min>
          <max>1.254348</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>MortarBomb_Explode</defName>
    <label></label>
    <description></description>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Weapons/Artillery/Mortar_Explode_Dry</clipFolderPath>
          </li>
        </grains>
        <volumeRange>
          <min>64.70588</min>
          <max>67.05882</max>
        </volumeRange>
        <pitchRange>
          <min>0.8516304</min>
          <max>1.254348</max>
        </pitchRange>
      </li>
    </subSounds>
  </SoundDef>
</DefPackage-SoundDef>