<?xml version="1.0" encoding="utf-8" ?>
<Resources>


	<ThingDef Name="ResourceBase" Abstract="True">
		<thingClass>ThingResource</thingClass>
		<label>Unspecified resource</label>
		<category>Item</category>
		<eType>Item</eType>
		<resourceCountPriority>Middle</resourceCountPriority>
		<useStandardHealth>true</useStandardHealth>
		<selectable>true</selectable>
		<maxHealth>100</maxHealth>
		<altitudeLayer>Item</altitudeLayer>
		<stackLimit>75</stackLimit>
		<tradersCarry>true</tradersCarry>
		<comps>
			<li><compClass>CompForbiddable</compClass></li>
		</comps>
		<beauty>Ugly</beauty>
		<alwaysHaulable>true</alwaysHaulable>
		<drawGUIOverlay>true</drawGUIOverlay>
		<rotatable>false</rotatable>
		<pathCost>15</pathCost>
	</ThingDef>



  <!--=============== Currency ====================-->


  <ThingDef ParentName="ResourceBase">
		<defName>Silver</defName>
		<label>Silver</label>
		<description>Little use on its own, this metal is mostly used as a commodity currency.</description>
		<texturePath>Things/Item/Resource/Silver</texturePath>
		<resourceCountPriority>First</resourceCountPriority>
		<soundInteract>Silver_Drop</soundInteract>
    <soundDrop>Silver_Drop</soundDrop>
    <useStandardHealth>false</useStandardHealth>
		<alwaysShowCount>true</alwaysShowCount>
		<basePrice>1</basePrice>
		<storeCategories>
			<li>ResourcesRaw</li>
		</storeCategories>
		<stackLimit>400</stackLimit>
	</ThingDef>



  <!--=============== Construction ====================-->


  <ThingDef ParentName="ResourceBase">
		<defName>Metal</defName>
		<label>Metal</label>
		<description>For building structures.</description>
    <textureFolderPath>Things/Item/Resource/Metal</textureFolderPath>
    <soundInteract>Metal_Drop</soundInteract>
    <soundDrop>Metal_Drop</soundDrop>
		<basePrice>2.5</basePrice>
		<useStandardHealth>false</useStandardHealth>
		<storeCategories>
			<li>ResourcesRaw</li>
		</storeCategories>
		</ThingDef>


	<ThingDef ParentName="ResourceBase">
		<defName>StoneBlocks</defName>
		<label>Stone blocks</label>
		<description>For building structures.</description>
		<texturePath>Things/Item/Resource/StoneBlocks</texturePath>
    <soundInteract>Stone_Drop</soundInteract>
    <soundDrop>Stone_Drop</soundDrop>
		<basePrice>1.9</basePrice>
		<useStandardHealth>false</useStandardHealth>
		<storeCategories>
			<li>ResourcesRaw</li>
		</storeCategories>
	</ThingDef>

  <ThingDef ParentName="ResourceBase">
    <defName>WoodLog</defName>
    <label>Wood</label>
    <description>For building structures. Can be cut into wood boards.</description>
    <texturePath>Things/Item/Resource/WoodLog</texturePath>
    <soundInteract>Wood_Drop</soundInteract>
    <soundDrop>Wood_Drop</soundDrop>
    <basePrice>1.4</basePrice>
    <tradersCarry>false</tradersCarry>
    <flammability>1</flammability>
    <maxHealth>150</maxHealth>
    <storeCategories>
      <li>ResourcesRaw</li>
    </storeCategories>
  </ThingDef>

  <!--
  <ThingDef ParentName="ResourceBase">
    <defName>WoodPlank</defName>
    <label>Wood planks</label>
    <description>For building structures.</description>
    <texturePath>Things/Item/Resource/WoodPlank</texturePath>
    <soundInteract>Wood_Drop</soundInteract>
    <soundDrop>Wood_Drop</soundDrop>
    <basePrice>1.9</basePrice>
    <tradersCarry>false</tradersCarry>
    <flammability>1</flammability>
    <maxHealth>150</maxHealth>
    <storeCategories>
      <li>ResourcesRaw</li>
    </storeCategories>
  </ThingDef>
  -->
  
  

	<!--=============== Raw foods ====================-->

	<ThingDef ParentName="ResourceBase">
		<defName>RawPotatoes</defName>
		<label>Potatoes</label>
		<description>Raw potatoes.</description>
		<texturePath>Things/Item/Resource/PlantFoodRaw/Potatoes</texturePath>
		<soundInteract>Food_Drop</soundInteract>
    <soundDrop>Food_Drop</soundDrop>
    <basePrice>2.5</basePrice>
		<food>
			<quality>Raw</quality>
			<nutrition>5</nutrition>
			<eatenDirectThought>AteRawFood</eatenDirectThought>
			<eatEffect>EatVegetarian</eatEffect>
      <soundEat>RawVegetable_Eat</soundEat>
    </food>
		<storeCategories>
			<li>PlantFoodRaw</li>
		</storeCategories>
	</ThingDef>

	<ThingDef ParentName="ResourceBase">
		<defName>RawBerries</defName>
		<label>Berries</label>
		<description>Assorted berries. Nice to eat, even when raw.</description>
		<texturePath>Things/Item/Resource/PlantFoodRaw/Berries</texturePath>
    <soundInteract>Food_Drop</soundInteract>
    <soundDrop>Food_Drop</soundDrop>
		<basePrice>4.0</basePrice>
		<food>
			<quality>Raw</quality>
			<nutrition>5</nutrition>
			<eatEffect>EatVegetarian</eatEffect>
      <soundEat>RawVegetable_Eat</soundEat>
    </food>
		<storeCategories>
			<li>PlantFoodRaw</li>
		</storeCategories>
	</ThingDef>

	<ThingDef ParentName="ResourceBase">
		<defName>RawAgave</defName>
		<label>Agave fruit</label>
		<description>Raw agave fruit.</description>
		<texturePath>Things/Item/Resource/PlantFoodRaw/AgaveFruit</texturePath>
    <soundInteract>Food_Drop</soundInteract>
    <soundDrop>Food_Drop</soundDrop>
		<basePrice>2.5</basePrice>
		<food>
			<quality>Raw</quality>
			<nutrition>5</nutrition>
			<eatenDirectThought>AteRawFood</eatenDirectThought>
			<eatEffect>EatVegetarian</eatEffect>
      <soundEat>RawVegetable_Eat</soundEat>
    </food>
		<storeCategories>
			<li>PlantFoodRaw</li>
		</storeCategories>
	</ThingDef>



  <!--=============== Unused resources ====================-->

  <ThingDef ParentName="ResourceBase">
    <defName>Uranium</defName>
    <label>Uranium</label>
    <description>Powers reactors.</description>
    <texturePath>Things/Item/Resource/Uranium</texturePath>
    <soundInteract>Metal_Drop</soundInteract>
    <soundDrop>Metal_Drop</soundDrop>
    <basePrice>5</basePrice>
    <storeCategories>
      <li>ResourcesRaw</li>
    </storeCategories>
  </ThingDef>

  <ThingDef ParentName="ResourceBase">
    <defName>Medicine</defName>
    <label>Medicine</label>
    <description>Medical staff use these supplies to heal the wounded.</description>
    <texturePath>Things/Item/Resource/Medicine</texturePath>
    <soundInteract>Standard_Drop</soundInteract>
    <soundDrop>Standard_Drop</soundDrop>
    <basePrice>10</basePrice>
    <storeCategories>
      <li>Manufactured</li>
    </storeCategories>
  </ThingDef>

  <ThingDef ParentName="ResourceBase">
    <defName>Shells</defName>
    <label>Shells</label>
    <description>Fired from cannons.</description>
    <texturePath>Things/Item/Resource/Shell</texturePath>
    <soundInteract>Metal_Drop</soundInteract>
    <soundDrop>Standard_Drop</soundDrop>
    <basePrice>5</basePrice>
    <storeCategories>
      <li>Manufactured</li>
    </storeCategories>
  </ThingDef>

  <ThingDef ParentName="ResourceBase">
    <defName>Missiles</defName>
    <label>Missiles</label>
    <description>Launched from missile launchers.</description>
    <texturePath>Things/Item/Resource/Missile</texturePath>
    <soundInteract>Metal_Drop</soundInteract>
    <soundDrop>Standard_Drop</soundDrop>
    <basePrice>25</basePrice>
    <storeCategories>
      <li>Manufactured</li>
    </storeCategories>
  </ThingDef>



</Resources>