<?xml version="1.0" encoding="utf-8" ?>
<ThingDefs>


	<ThingDef Name="BaseFilth" Abstract="True">
		<label>Unspecified filth</label>
		<thingClass>Filth</thingClass>
    <eType>Filth</eType>
		<category>Filth</category>
		<altitudeLayer>Filth</altitudeLayer>
		<useStandardHealth>false</useStandardHealth>
		<drawerType>MapMeshOnly</drawerType>
		<baseMaterialType>Transparent</baseMaterialType>
	</ThingDef>



	<ThingDef ParentName="BaseFilth">
	<defName>FilthBlood</defName>
	<label>Blood</label>
	<textureFolderPath>Things/Filth/Blood</textureFolderPath>
		<filth>
			<cleaningWorkToReduceThickness>150</cleaningWorkToReduceThickness>
			<canFilthAttach>true</canFilthAttach>
		</filth>
</ThingDef>

<ThingDef ParentName="BaseFilth">
	<defName>FilthDirt</defName>
	<label>Dirt</label>
	<textureFolderPath>Things/Filth/Dirt</textureFolderPath>
	<beauty>UglyTiny</beauty>
	<filth>
		<cleaningWorkToReduceThickness>75</cleaningWorkToReduceThickness>
		<terrainSourced>true</terrainSourced>
		<canFilthAttach>true</canFilthAttach>
	</filth>
</ThingDef>

<ThingDef ParentName="BaseFilth">
	<defName>FilthSand</defName>
	<label>Sand</label>
	<textureFolderPath>Things/Filth/Sand</textureFolderPath>
	<beauty>UglyTiny</beauty>
	<filth>
		<cleaningWorkToReduceThickness>75</cleaningWorkToReduceThickness>
		<terrainSourced>true</terrainSourced>
		<canFilthAttach>true</canFilthAttach>
	</filth>
</ThingDef>

<ThingDef ParentName="BaseFilth">
	<defName>RockRubble</defName>
	<label>Rock rubble</label>
	<textureFolderPath>Things/Filth/RubbleRock</textureFolderPath>
	<beauty>Ugly</beauty>
	<filth>
		<cleaningWorkToReduceThickness>75</cleaningWorkToReduceThickness>
	</filth>
</ThingDef>

<ThingDef ParentName="BaseFilth">
	<defName>SlagRubble</defName>
	<label>Slag rubble</label>
	<textureFolderPath>Things/Filth/RubbleSlag</textureFolderPath>
	<beauty>Ugly</beauty>
	<filth>
		<cleaningWorkToReduceThickness>75</cleaningWorkToReduceThickness>
	</filth>
</ThingDef>

<ThingDef ParentName="BaseFilth">
	<label>Scattered sandbags</label>
	<defName>SandbagRubble</defName>
	<textureFolderPath>Things/Filth/RubbleSandbags</textureFolderPath>
	<beauty>Ugly</beauty>
	<filth>
		<cleaningWorkToReduceThickness>75</cleaningWorkToReduceThickness>
	</filth>
</ThingDef>

</ThingDefs>