<?xml version="1.0" encoding="utf-8" ?>
<GameData>


  <ThingDef Name="ResourceBase" Abstract="True">
    <thingClass>ThingResource</thingClass>
    <label>Unspecified resource</label>
    <category>Item</category>
    <eType>Item</eType>
    <resourceCountPriority>Middle</resourceCountPriority>
    <useStandardHealth>true</useStandardHealth>
    <maxHealth>100</maxHealth>
    <selectable>true</selectable>
    <altitudeLayer>Item</altitudeLayer>
    <stackLimit>75</stackLimit>
    <tradersCarry>true</tradersCarry>
    <comps>
      <li>
        <compClass>CompForbiddable</compClass>
      </li>
    </comps>
    <beauty>Ugly</beauty>
    <alwaysHaulable>true</alwaysHaulable>
    <drawGUIOverlay>true</drawGUIOverlay>
    <rotatable>false</rotatable>
    <pathCost>15</pathCost>
  </ThingDef>



  <!--=============== AI persona core ====================-->


  <ThingDef ParentName="ResourceBase">
    <defName>AIPersonaCore</defName>
    <label>AI persona core</label>
    <description>A hyper-advanced computer core that houses a superhumanoid artificial intelligence. In its isolated state the core is dormant. Installed in a proper support structure, however, it can become a mind of frightening power.</description>
    <texturePath>Things/Item/AIPersonaCore</texturePath>
    <resourceCountPriority>Middle</resourceCountPriority>
    <soundInteract>Metal_Drop</soundInteract>
    <soundDrop>Metal_Drop</soundDrop>
    <stackLimit>1</stackLimit>
    <basePrice>4000</basePrice>
    <useStandardHealth>true</useStandardHealth>
    <maxHealth>100</maxHealth>
    <storeCategories>
      <li>Items</li>
    </storeCategories>
    <drawGUIOverlay>false</drawGUIOverlay>
  </ThingDef>





</GameData>
