
shader default
{
}


shader no_shadow
{
 texture
 color 128, 128, 128
 render_effects 
}


shader water
{
 texture
 color_lightmap
 alpha 128
 calc_reflection45
 render_effects 
}


shader refl_metall
{
 texture
   color_lightmap
   blend_none
 render_effects

   texture
   dup_mapping
   alpha 255
   calc_reflection
   blend_add1
   render_effects
 
 texture
   alpha 255
   dup_mapping
   blend_replace
   color_lightmap
 render_effects

}

