[cheats]
;----------------------------------------------------------
; QA charter
;----------------------------------------------------------
;Enable bfg cheats hotkey
enable = true


[down]

;Map levels on F1-F10 keys
;F1 = "DEBUG_LOAD_CHARTER=camp"
;F2 = "DEBUG_LOAD_CHARTER=castle"
;F3 = "DEBUG_LOAD_CHARTER=museum_rec"
;F4 = "DEBUG_LOAD_CHARTER=alchemik"
;F5 = "DEBUG_LOAD_CHARTER=ce_altar"

F12 = "DEBUG_AUTOSAVE"

; Показываем подсказку (тест)
KEY_H  = "DEBUG_MATCH3_SHOW_HINT"

; Charge SKIP button
;KEY_S  = "DEBUG_LOAD_SKIP"


; Collect ALL possible random objects in HO scene
;KEY_A = "DEBUG_WORDS_ADD_ALL_RANDOM"

; Сделать лучшый ход
SPACE  = "DEBUG_MATCH3_BEST_MOVE"

;Переключение между редактором и тестированием
;TAB = "DEBUG_MATCH3_SWITCH2EDITOR"
KEY_Q = "DEBUG_MATCH3_SWITCH2EDITOR"

;Запускаем автопрохождение
RETURN = "DEBUG_MATCH3_AUTOPLAY_LEVEL"

;Показываем статистику
KEY_I = "DEBUG_MATCH3_TOGGLE_STATINFO"

;Аналзируем уровень (симуляция AI + статистика за N прохождений)
KEY_A = "DEBUG_MATCH3_ANALISE_LEVEL"

; Меняем количество камней
KEY_4 = "DEBUG_MATCH3_SET_TAILS_COUNT=4"
KEY_5 = "DEBUG_MATCH3_SET_TAILS_COUNT=5"
KEY_6 = "DEBUG_MATCH3_SET_TAILS_COUNT=6"
KEY_7 = "DEBUG_MATCH3_SET_TAILS_COUNT=7"
KEY_0 = "DEBUG_MATCH3_SET_TAILS_COUNT=ALL"

F1 = "DEBUG_MATCH3_NEXT_BG=shater"
F2 = "DEBUG_MATCH3_NEXT_BG=lesopilka"
F3 = "DEBUG_MATCH3_NEXT_BG=sea_port"
F4 = "DEBUG_MATCH3_NEXT_BG=sea_port"

[hold]

; Подсвечиваем возможные ходы и показываем лучший зеленым
KEY_M = "DEBUG_MATCH3_SHOW_MOVES"

; Hold TAB and see all objects in HO scene
;TAB = "DEBUG_WORDS_HELP=all"

