Initialize engine version: 4.2.1f4 (4d30acc925c2)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumd32.dll 9.17.10.3062]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     682 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\xie\Desktop\hd\PirateJump2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\xie\Desktop\hd\PirateJump2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\xie\Desktop\hd\PirateJump2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\xie\Desktop\hd\PirateJump2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\xie\Desktop\hd\PirateJump2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\xie\Desktop\hd\PirateJump2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.063 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
UnloadTime: 1.109147 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 1302.
Total: 2.117862 ms (FindLiveObjects: 0.143683 ms CreateObjectMapping: 0.036287 ms MarkObjects: 0.420786 ms  DeleteObjects: 0.575466 ms)

