<game >
	<vars >
		<var name="scenefolder" value="story/ep4_beg/" />
	</vars>
	<scene movieTime="14" >
		<view >
			<Control name="ObjectsKeeper" pos="0,0" size="800,600" renderable="false" >
				<Control name="id_backplane" pos="0,0" dims="0,0" renderable="false" />
				<StaticImage name="id_1" imageName="scene_image_1.png" pos="-10,-100" doAlphaPixelCheck="true" visible="false" transformCenterRelative="0.5,0.5" scale="1.5,1.5" />
				<StaticImage name="id_2" imageName="scene_image_2.png" pos="80,140" doAlphaPixelCheck="true" visible="false" transformCenterRelative="0.5,0.5" />
				<StaticImage name="id_3" imageName="scene_image_3.png" pos="130,137" doAlphaPixelCheck="true" visible="false" transformCenterRelative="0.5,0.5" />
				<StaticImage name="id_4" imageName="scene_image_4.png" pos="60,360" doAlphaPixelCheck="true" visible="false" transformCenterRelative="0.5,0.5" />
			</Control>
			<Control name="id_frontplane" pos="0,0" dims="0,0" renderable="false" />
		</view>
		<animations>
			<animation target="id_1" >
				<Effect name="transformeffect1" infiniteLoop="false" startDelay="1.25" >
					<moverto duration="6.0" endPositionOffset="30,0" timeWarp="linear" /> 
					<fader type="FADETO" fadeFrom="164" fadeTo="0" duration="0.5" timeWarp="linear" hideOnZeroAlpha="true" startDelay="5.5" /> 
					<fader type="FADETO" fadeFrom="0" fadeTo="164" duration="0.5" timeWarp="linear" startDelay="0.0" /> 
					<modprops visible="true" />
				</Effect>
			</animation>
			<animation target="id_3" >
				<Effect name="transformeffect4" infiniteLoop="false" startDelay="1.0" >
					<moverto duration="6.0" endPositionOffset="0,15" timeWarp="linear" /> 
					<fader type="FADEIN" duration="0.5" timeWarp="linear" hideOnZeroAlpha="true" startDelay="5.5" /> 
					<fader type="FADEOUT" duration="0.5" timeWarp="linear" startDelay="0.0" /> 
					<modprops visible="true" />
				</Effect>
			</animation>
			<animation target="id_2" >
				<Effect name="transformeffect2" infiniteLoop="false" startDelay="7.25" >
					<moverto duration="7.0" endPositionOffset="-30,0" timeWarp="linear" /> 
					<fader type="FADETO" fadeFrom="164" fadeTo="0" duration="0.5" timeWarp="linear" hideOnZeroAlpha="true" startDelay="6.5" /> 
					<fader type="FADETO" fadeFrom="0" fadeTo="164" duration="0.5" timeWarp="linear" startDelay="0.0" /> 
					<modprops visible="true" />
				</Effect>
			</animation>
			<animation target="id_4" >
				<Effect name="transformeffect5" infiniteLoop="false" startDelay="7.0" >
					<moverto duration="7.0" endPositionOffset="0,15" timeWarp="linear" /> 
					<fader type="FADEIN" duration="0.5" timeWarp="linear" hideOnZeroAlpha="true" startDelay="6.5" /> 
					<fader type="FADEOUT" duration="0.5" timeWarp="linear" startDelay="0.0" /> 
					<modprops visible="true" />
				</Effect>
			</animation>
		</animations>
		<resources >
			<object id="id_1" type="staticobj" text="Underwater" dims="800,600" />
			<object id="id_2" type="staticobj" text="Map" dims="640,320" />
			<object id="id_3" type="staticobj" text="1" dims="651,174" />
			<object id="id_4" type="staticobj" text="2" dims="664,138" />
		</resources>
	</scene>
	<assets >
		<SceneAssets >
			<image name="scene_image_1.png" src="#scenefolder;scene_image_1.png" cells="1" loops="1" />
			<image name="scene_image_2.png" src="#scenefolder;scene_image_2.png" cells="1" loops="1" />
			<image name="scene_image_3.png" src="#scenefolder;scene_image_3.png" cells="1" loops="1" />
			<image name="scene_image_4.png" src="#scenefolder;scene_image_4.png" cells="1" loops="1" />
		</SceneAssets>
	</assets>
</game>
