[Main]
Folder=Act1
[Scene1_AxeEvent0]
1Variation=Scene1_Garden
1VariationValue=1
2RemoveInventory=Act1_Ax
3Sound=Machete
Condition1Item=Act1_Ax
Conditions=1
Events=3
[Scene1_AxeEvent1]
1Text=门被植物挡住了。
Conditions=0
Events=1
[Scene1_DoorEvent0]
1Variation=Scene1_Garden
1VariationValue=2
2Sound=Dooropen
Conditions=0
Events=2
[Scene1_Garden0]
1Area=(368,130) (122,211)
1Text=这肯定是野玫瑰的雕塑，也被人称为睡美人。
2Area=(668,358) (143,199)
2Event=Scene1_AxeEvent
2Text=这扇门被粗壮的藤条封住了，我需要锋利的工具来清理这些植物。
3Area=(328,419) (218,166)
3HO=Statue,1,Act1_Ax
4Area=(594,58) (139,146)
4Text=这个废弃的城堡已经空置了数个世纪，我想知道里面隐藏着什么黑暗的秘密……
FocusDisable=0
Image=Scene1_Garden.jpg
Music=
TriggerAreas=4
[Scene1_Garden1]
1Area=(596,67) (143,138)
1Text=这个废弃的城堡已经空置了数个世纪，我想知道里面隐藏着什么黑暗的秘密……
2Area=(668,358) (143,199)
2Event=Scene1_DoorEvent
3Area=(335,425) (208,153)
3HO=Statue,2,Act1_OwlHead
4Area=(366,126) (129,214)
4Text=这肯定是野玫瑰的雕塑，也被人称为睡美人。
FocusDisable=0
Image=Scene1_Garden_V1.jpg
Music=
TriggerAreas=4
[Scene1_Garden2]
1Area=(364,126) (126,230)
1Text=这肯定是野玫瑰的雕塑，也被人称为睡美人。
2Area=(668,358) (143,199)
2Cursor=Up
2Jump=Scene2_Stairs
2Sound=FootstepDirt
3Area=(321,408) (229,163)
3HO=Statue,2,Act1_OwlHead
4Area=(585,77) (159,133)
4Text=这个废弃的城堡已经空置了数个世纪，我想知道里面隐藏着什么黑暗的秘密……
FocusDisable=0
Image=Scene1_Garden_V2.jpg
Music=
TriggerAreas=4
[Scene2_KingSceptor0]
1RemoveInventory=KingSceptor
2Variation=Scene2_Stairs
2VariationValue=3
3Sound=Slot2
Condition1Variation=Scene2_Stairs
Condition1VariationValue=1
Condition2Item=KingSceptor
Conditions=2
Events=3
[Scene2_KingSceptor1]
1RemoveInventory=KingSceptor
2Variation=Scene2_Stairs
2VariationValue=4
3Sound=Slot2
Condition1Variation=Scene2_Stairs
Condition1VariationValue=2
Condition2Item=KingSceptor
Conditions=2
Events=3
[Scene2_KingSceptor2]
1Text=国王雕像真实得可怕，我想知道他的手里拿着什么。
Conditions=0
Events=1
[Scene2_QueenSceptre0]
1RemoveInventory=QueenSceptre
2Variation=Scene2_Stairs
2VariationValue=2
3Sound=Slot2
Condition1Variation=Scene2_Stairs
Condition1VariationValue=1
Condition2Item=QueenSceptre
Conditions=2
Events=3
[Scene2_QueenSceptre1]
1RemoveInventory=QueenSceptre
2Variation=Scene2_Stairs
2VariationValue=4
3Sound=Slot2
Condition1Variation=Scene2_Stairs
Condition1VariationValue=3
Condition2Item=QueenSceptre
Conditions=2
Events=3
[Scene2_QueenSceptre2]
1Text=这是王后的雕塑。显然她的手里也少了什么东西。
Conditions=0
Events=1
[Scene2_Stairs0]
1Area=(157,378) (145,118)
1Custom=Stairs
2Area=(315,56) (272,227)
2Cursor=Up
2Jump=Scene3_Fountain
2Sound=FootstepMarble
3Area=(124,530) (778,130)
3Cursor=Down
3Jump=Scene1_Garden
3Sound=FootstepMarble
4Area=(109,65) (147,293)
4Text=国王雕塑看起来很诡异地像活着一般，我想知道他手里拿着什么。
5Area=(846,102) (125,325)
5Text=这是王后的雕塑。显然她的手里也少了什么东西。
FocusDisable=0
Image=Scene2_Stairs.jpg
Music=
TriggerAreas=5
[Scene2_Stairs1]
1Area=(805,43) (166,399)
1Event=Scene2_QueenSceptre
2Area=(109,65) (198,308)
2Event=Scene2_KingSceptor
3Area=(420,497) (472,158)
3Cursor=Down
3Jump=Scene1_Garden
3Sound=FootstepMarble
4Area=(315,56) (272,227)
4Cursor=Up
4Jump=Scene3_Fountain
4Sound=FootstepMarble
FocusDisable=0
Image=Scene2_Stairs_V1.jpg
Item1=Act1_DoorHandle
Item1Pos=(251, 519)
Items=1
Music=
TriggerAreas=4
[Scene2_Stairs2]
1Area=(315,56) (272,227)
1Cursor=Up
1Jump=Scene3_Fountain
1Sound=FootstepMarble
2Area=(420,497) (472,158)
2Cursor=Down
2Jump=Scene1_Garden
2Sound=FootstepMarble
3Area=(109,65) (198,308)
3Event=Scene2_KingSceptor
4Area=(805,43) (166,399)
4Text=这是王后的雕塑。
FocusDisable=0
Image=Scene2_Stairs_V2.jpg
Music=
TriggerAreas=4
[Scene2_Stairs3]
1Area=(805,43) (166,399)
1Event=Scene2_QueenSceptre
2Area=(109,65) (198,308)
2Text=这是国王的雕塑。
3Area=(420,497) (472,158)
3Cursor=Down
3Jump=Scene1_Garden
3Sound=FootstepMarble
4Area=(315,56) (272,227)
4Cursor=Up
4Jump=Scene3_Fountain
4Sound=FootstepMarble
FocusDisable=0
Image=Scene2_Stairs_V3.jpg
Music=
TriggerAreas=4
[Scene2_Stairs4]
1Area=(315,19) (272,180)
1Cursor=Up
1Jump=Scene3_Fountain
1Sound=FootstepMarble
2Area=(420,497) (472,158)
2Cursor=Down
2Jump=Scene1_Garden
2Sound=FootstepMarble
3Area=(109,65) (198,308)
3Text=这是国王的雕塑。
4Area=(805,43) (166,399)
4Text=这是王后的雕塑。
FocusDisable=0
Image=Scene2_Stairs_V4.jpg
Item1=HorseSignWater
Item1Pos=(417,254)
Items=1
Music=
TriggerAreas=4
[Scene3_FocusA0]
1Area=(424,210) (170,151)
1Event=Scene3_MainGateTwo
2Area=(350,496) (320,69)
2Event=Scene3_MainGateOne
3Area=(424,210) (170,151)
3Event=Scene3_MainGateTwo
FocusDisable=0
Image=Scene3_FocusA.jpg
Music=
TriggerAreas=2
[Scene3_FocusA1]
1Area=(424,210) (170,151)
1Event=Scene3_MainGateTwo
2Area=(424,210) (170,151)
2Event=Scene3_MainGateTwo
FocusDisable=0
Image=Scene3_FocusA_V1.jpg
Music=
TriggerAreas=1
[Scene3_FocusA2]
2Area=(350,496) (320,69)
2Event=Scene3_MainGateOne
FocusDisable=0
Image=Scene3_FocusA_V2.jpg
Music=
TriggerAreas=1
1Area=(350,496) (320,69)
1Event=Scene3_MainGateOne
[Scene3_FocusA3]
FocusDisable=1
Image=Scene3_FocusA_V3.jpg
Music=
TriggerAreas=0
[Scene3_FocusB0]
1Area=(204,118) (616,483)
1Text=这些荆棘非常锋利！肯定有什么办法能阻止它们进入城市。
FocusDisable=0
Image=Scene3_FocusB.jpg
Music=
TriggerAreas=1
[Scene3_Fountain0]
1Area=(348,351) (517,144)
1HO=Fountain,1,Act1_SunTop
2Area=(695,79) (223,236)
2Cursor=Right
2Custom=CutsceneSwing
2Jump=Scene4_Swing
2Sound=FootstepStone
3Area=(165,159) (135,155)
3Custom=IFlash
3Focus=Scene3_FocusA
3Sound=Doorlock
4Area=(109,547) (792,113)
4Cursor=Down
4Jump=Scene2_Stairs
4Sound=FootstepMarble
5Area=(398,106) (271,74)
5Custom=Flash
5Focus=Scene3_FocusB
FocusDisable=0
Image=Scene3_Fountain.jpg
Music=
TriggerAreas=5
[Scene3_Fountain1]
1Area=(398,106) (286,74)
1Custom=Flash
1Focus=Scene3_FocusB
2Area=(338,326) (521,172)
2HO=Fountain,3,Cloth
3Area=(344,333) (515,163)
3HO=Fountain,1,Act1_SunTop
4Area=(130,570) (771,91)
4Cursor=Down
4Jump=Scene2_Stairs
4Sound=FootstepMarble
5Area=(151,159) (149,155)
5Cursor=Up
5Jump=Act2/Scene1_MainGate
5Sound=FootstepConcrete
6Area=(713,93) (152,222)
6Cursor=Right
6Custom=CutsceneSwing
6Jump=Scene4_Swing
6Sound=FootstepStone
7Area=(348,351) (517,144)
7HO=Fountain,2,Ladder
FocusDisable=0
Image=Scene3_Fountain_V1.jpg
Music=
TriggerAreas=7
[Scene3_MainGateOne0]
1Variation=Scene3_FocusA
1VariationValue=1
2RemoveInventory=Act1_DoorHandle
3Sound=Slot2
Condition1Item=Act1_DoorHandle
Condition2Variation=Scene3_FocusA
Condition2VariationValue=0
Conditions=2
Events=3
[Scene3_MainGateOne1]
1Variation=Scene3_FocusA
1VariationValue=3
2RemoveInventory=Act1_DoorHandle
3Sound=Slot2
4Variation=Scene3_Fountain
4VariationValue=1
Condition1Item=Act1_DoorHandle
Condition2Variation=Scene3_FocusA
Condition2VariationValue=2
Conditions=2
Events=4
[Scene3_MainGateOne2]
1Text=这里应该有一个门把手。
Events=1
[Scene3_MainGateTwo0]
1Variation=Scene3_FocusA
1VariationValue=2
2RemoveInventory=Act1_Moon
3Sound=Slot2
Condition1Item=Act1_Moon
Condition2Variation=Scene3_FocusA
Condition2VariationValue=0
Conditions=2
Events=3
[Scene3_MainGateTwo1]
1Variation=Scene3_FocusA
1VariationValue=3
2RemoveInventory=Act1_Moon
3Sound=Slot2
4Variation=Scene3_Fountain
4VariationValue=1
Condition1Item=Act1_Moon
Condition2Variation=Scene3_FocusA
Condition2VariationValue=1
Conditions=2
Events=4
[Scene3_MainGateTwo2]
1Text=这个空槽少了某种徽章。
Events=1
[Scene4_Swing0]
1Area=(228,137) (275,93)
1Text=这架生锈的秋千被阴风吹得发出阵阵诡异的声响。
2Area=(771,428) (252,107)
2Text=地面上深深地蚀刻着一个奇怪的塔罗牌记号。
3Area=(664,95) (352,285)
3Cursor=Up
3Jump=Scene5_Graveyard
3Sound=FootstepDirt
4Area=(122,555) (779,106)
4Cursor=Down
4Jump=Scene3_Fountain
4Sound=FootstepStone
FocusDisable=0
Image=Scene4_Swing.jpg
Item1=Act1_Doll
Item1Pos=(390, 310)
Items=1
Music=
TriggerAreas=4
[Scene4_Swing1]
1Area=(122,487) (608,174)
1Cursor=Down
1Jump=Scene3_Fountain
1Sound=FootstepStone
2Area=(664,95) (352,285)
2Cursor=Up
2Jump=Scene5_Graveyard
2Sound=FootstepDirt
3Area=(749,409) (279,151)
3Cursor=Magnifying
3Jump=Act4/Scene7_Alchemist
3Sound=Teleport
4Area=(221,137) (294,112)
4Text=这架生锈的秋千被阴风吹得发出阵阵诡异的声响。
FocusDisable=0
Image=Scene4_Swing_V1.jpg
Item1=Act1_Doll
Item1Pos=(390, 310)
Items=1
Music=
TriggerAreas=4
[Scene5_Graveyard0]
1Area=(277,277) (96,159)
1Text=这是国王的墓碑。
2Area=(821,13) (187,383)
2Text=我想知道国王和王后发生了什么事情。
3Area=(605,176) (181,198)
3Cursor=Up
3Jump=Scene6_OutsideBell
3Sound=FootstepStone
4Area=(193,529) (562,132)
4Cursor=Down
4Jump=Scene4_Swing
4Sound=FootstepDirt
5Area=(22,487) (149,72)
5Text=混凝土板上蚀刻了一个奇怪的彩色记号。
6Area=(393,284) (106,158)
6Text=这是王后的墓碑.
7Area=(778,417) (229,155)
7Custom=Graveyard
FocusDisable=0
Image=Scene5_Graveyard.jpg
Music=
TriggerAreas=7
[Scene5_Graveyard1]
1Area=(277,277) (93,146)
1Event=Scene5_KingTombstone
2Area=(821,13) (187,383)
2Text=我想知道国王和王后发生了什么事情。
3Area=(605,176) (181,198)
3Cursor=Up
3Jump=Scene6_OutsideBell
3Sound=FootstepStone
4Area=(204,533) (562,128)
4Cursor=Down
4Jump=Scene4_Swing
4Sound=FootstepDirt
5Area=(22,487) (149,72)
5Text=混凝土板上蚀刻了一个奇怪的彩色记号。
6Area=(386,306) (116,140)
6Event=Scene5_QueenTombstone
FocusDisable=0
Image=Scene5_Graveyard_V1.jpg
Item1=Act1_BelltowerKey
Item1Pos=(854, 480)
Items=1
Music=
TriggerAreas=6
[Scene5_Graveyard2]
1Area=(386,306) (116,140)
1Event=Scene5_QueenTombstone
2Area=(22,487) (149,72)
2Text=混凝土板上蚀刻了一个奇怪的彩色记号。
3Area=(204,533) (691,128)
3Cursor=Down
3Jump=Scene4_Swing
3Sound=FootstepDirt
4Area=(605,176) (181,198)
4Cursor=Up
4Jump=Scene6_OutsideBell
4Sound=FootstepStone
5Area=(821,13) (187,383)
5Text=我想知道国王和王后发生了什么事情。
6Area=(277,277) (93,146)
6Text=这是国王的墓碑。
FocusDisable=0
Image=Scene5_Graveyard_V2.jpg
Music=
TriggerAreas=6
[Scene5_Graveyard3]
1Area=(386,306) (116,140)
1Text=这是王后的墓碑.
2Area=(22,487) (149,72)
2Text=混凝土板上蚀刻了一个奇怪的彩色记号。
3Area=(204,533) (693,128)
3Cursor=Down
3Jump=Scene4_Swing
3Sound=FootstepDirt
4Area=(605,176) (181,198)
4Cursor=Up
4Jump=Scene6_OutsideBell
4Sound=FootstepStone
5Area=(821,13) (187,383)
5Text=我想知道国王和王后发生了什么事情。
6Area=(277,277) (93,146)
6Event=Scene5_KingTombstone
FocusDisable=0
Image=Scene5_Graveyard_V3.jpg
Music=
TriggerAreas=6
[Scene5_Graveyard4]
1Area=(277,277) (93,146)
1Text=这是国王的墓碑。
2Area=(821,13) (187,383)
2Text=我想知道国王和王后发生了什么事情。
3Area=(605,176) (181,198)
3Cursor=Up
3Jump=Scene6_OutsideBell
3Sound=FootstepStone
4Area=(204,552) (676,109)
4Cursor=Down
4Jump=Scene4_Swing
4Sound=FootstepDirt
5Area=(99,278) (100,264)
5Event=Scene5_RoseRoad
6Area=(386,306) (116,140)
6Text=这是王后的墓碑.
FocusDisable=0
Image=Scene5_Graveyard_V4.jpg
Music=
TriggerAreas=6
[Scene5_Graveyard5]
1Area=(386,306) (116,140)
1Text=这是王后的墓碑.
2Area=(85,285) (103,240)
2Cursor=Left
2Jump=Scene8_RoseRoom
2Sound=Footsteps
3Area=(204,550) (691,111)
3Cursor=Down
3Jump=Scene4_Swing
3Sound=FootstepDirt
4Area=(605,176) (181,198)
4Cursor=Up
4Jump=Scene6_OutsideBell
4Sound=FootstepStone
5Area=(821,13) (187,383)
5Text=我想知道国王和王后发生了什么事情。
6Area=(277,277) (93,146)
6Text=这是国王的墓碑。
FocusDisable=0
Image=Scene5_Graveyard_V5.jpg
Music=
TriggerAreas=6
[Scene5_KingTombstone0]
1Variation=Scene5_Graveyard
1VariationValue=2
2RemoveInventory=KingTombstone
3Sound=Slot1
Condition1Variation=Scene5_Graveyard
Condition1VariationValue=1
Condition2Item=KingTombstone
Conditions=2
Events=3
[Scene5_KingTombstone1]
1Variation=Scene5_Graveyard
1VariationValue=4
2RemoveInventory=KingTombstone
3Sound=Slot1
Condition1Variation=Scene5_Graveyard
Condition1VariationValue=3
Condition2Item=KingTombstone
Conditions=2
Events=3
[Scene5_KingTombstone2]
1Text=这是国王的墓碑。
Conditions=0
Events=1
[Scene5_QueenTombstone0]
1Variation=Scene5_Graveyard
1VariationValue=3
2RemoveInventory=QueenTombstone
3Sound=Slot1
Condition1Variation=Scene5_Graveyard
Condition1VariationValue=1
Condition2Item=QueenTombstone
Conditions=2
Events=3
[Scene5_QueenTombstone1]
1Variation=Scene5_Graveyard
1VariationValue=4
2RemoveInventory=QueenTombstone
3Sound=Slot1
Condition1Variation=Scene5_Graveyard
Condition1VariationValue=2
Condition2Item=QueenTombstone
Conditions=2
Events=3
[Scene5_QueenTombstone2]
1Text=这是王后的墓碑.
Conditions=0
Events=1
[Scene5_RoseRoad0]
1Variation=Scene5_Graveyard
1VariationValue=5
2RemoveInventory=RoseroomKey
3Sound=Dooropen
Condition1Variation=Scene5_Graveyard
Condition1VariationValue=4
Condition2Item=RoseroomKey
Conditions=2
Events=3
[Scene5_RoseRoad1]
1Text=我需要一把钥匙来开门
2Sound=Doorlock
Conditions=0
Events=2
[Scene6_FocusA0]
1Area=(624,173) (123,301)
1Event=Scene6_KeyEvent
FocusDisable=0
Image=Scene6_FocusA.jpg
Music=
TriggerAreas=1
[Scene6_FocusA1]
FocusDisable=1
Image=Scene6_FocusA_V1.jpg
Music=
TriggerAreas=0
[Scene6_KeyEvent0]
1Variation=Scene6_OutsideBell
1VariationValue=1
2Variation=Scene6_FocusA
2VariationValue=1
3RemoveInventory=Act1_BelltowerKey
4Sound=Gateopen
Condition1Item=Act1_BelltowerKey
Conditions=1
Events=4
[Scene6_KeyEvent1]
1Text=钟塔的大门被锁住了。
Events=1
[Scene6_OutsideBell0]
1Area=(471,303) (100,159)
1Focus=Scene6_FocusA
1Sound=DoorLock
2Area=(686,381) (238,140)
2Text=这个混凝土台座上少了一座雕像，名牌也不见了。
3Area=(273,195) (123,326)
3Text=石头上的名牌写着“玫瑰教母”。
4Area=(116,549) (783,111)
4Cursor=Down
4Jump=Scene5_Graveyard
4Sound=FootstepStone
FocusDisable=0
Image=Scene6_OutsideBell.jpg
Music=
TriggerAreas=4
[Scene6_OutsideBell1]
1Area=(121,549) (779,111)
1Cursor=Down
1Jump=Scene5_Graveyard
1Sound=FootstepStone
2Area=(273,195) (123,326)
2Text=石头上的名牌写着“玫瑰教母”。
3Area=(686,57) (238,464)
3Event=Scene6_PlaceStatue
4Area=(471,303) (100,159)
4Cursor=Up
4Jump=Scene7_InsideBell
4Sound=FootstepMarble
FocusDisable=0
Image=Scene6_OutsideBell_V1.jpg
Music=
TriggerAreas=4
[Scene6_OutsideBell2]
1Area=(471,303) (100,159)
1Cursor=Up
1Jump=Scene7_InsideBell
1Sound=FootstepMarble
2Area=(686,65) (238,456)
2Event=Scene6_PlaceStatue
3Area=(273,195) (123,326)
3Text=石头上的名牌写着“玫瑰教母”。
4Area=(121,549) (779,111)
4Cursor=Down
4Jump=Scene5_Graveyard
4Sound=FootstepStone
FocusDisable=0
Image=Scene6_OutsideBell_V2.jpg
Music=
TriggerAreas=4
[Scene6_OutsideBell3]
1Area=(121,549) (779,111)
1Cursor=Down
1Jump=Scene5_Graveyard
1Sound=FootstepStone
2Area=(273,195) (123,326)
2Text=石头上的名牌写着“玫瑰教母”。
3Area=(686,5) (238,516)
3Event=Scene6_PlaceStatue
4Area=(471,303) (100,159)
4Cursor=Up
4Jump=Scene7_InsideBell
4Sound=FootstepMarble
FocusDisable=0
Image=Scene6_OutsideBell_V3.jpg
Music=
TriggerAreas=4
[Scene6_OutsideBell4]
1Area=(121,549) (779,111)
1Cursor=Down
1Jump=Scene5_Graveyard
1Sound=FootstepStone
2Area=(273,195) (123,326)
2Text=石头上的名牌写着“玫瑰教母”。
3Area=(686,5) (238,516)
3Event=Scene6_PlaceStatue
4Area=(471,303) (100,159)
4Cursor=Up
4Jump=Scene7_InsideBell
4Sound=FootstepMarble
FocusDisable=0
Image=Scene6_OutsideBell_V4.jpg
Music=
TriggerAreas=4
[Scene6_OutsideBell5]
1Area=(121,549) (779,111)
1Cursor=Down
1Jump=Scene5_Graveyard
1Sound=FootstepStone
2Area=(273,195) (123,326)
2Text=石头上的名牌写着“玫瑰教母”。
3Area=(686,5) (238,516)
3Event=Scene6_PlaceStatue
4Area=(471,303) (100,159)
4Cursor=Up
4Jump=Scene7_InsideBell
4Sound=FootstepMarble
FocusDisable=0
Image=Scene6_OutsideBell_V5.jpg
Music=
TriggerAreas=4
[Scene6_OutsideBell6]
1Area=(471,303) (100,159)
1Cursor=Up
1Jump=Scene7_InsideBell
1Sound=FootstepMarble
2Area=(686,5) (238,398)
2Text=第二座教母雕像完成了，名牌上写着“常春藤教母”。
3Area=(273,195) (123,326)
3Text=石头上的名牌写着“玫瑰教母”。
4Area=(121,549) (779,111)
4Cursor=Down
4Jump=Scene5_Graveyard
4Sound=FootstepStone
FocusDisable=0
Image=Scene6_OutsideBell_V6.jpg
Item1=IvyWand
Item1Pos=(812,482)
Items=1
Music=
TriggerAreas=4
[Scene6_PlaceStatue0]
1RemoveInventory=StatueLeg
2Variation=Scene6_OutsideBell
2VariationValue=2
3Sound=Slot2
Condition1Item=StatueLeg
Condition2Variation=Scene6_OutsideBell
Condition2VariationValue=1
Conditions=2
Events=3
[Scene6_PlaceStatue1]
1RemoveInventory=StatueBody
2Variation=Scene6_OutsideBell
2VariationValue=3
3Sound=Slot2
Condition1Item=StatueBody
Condition2Variation=Scene6_OutsideBell
Condition2VariationValue=2
Conditions=2
Events=3
[Scene6_PlaceStatue2]
1RemoveInventory=StatueHead
2Variation=Scene6_OutsideBell
2VariationValue=4
3Sound=Slot2
Condition1Item=StatueHead
Condition2Variation=Scene6_OutsideBell
Condition2VariationValue=3
Conditions=2
Events=3
[Scene6_PlaceStatue3]
1RemoveInventory=StatueHat
2Variation=Scene6_OutsideBell
2VariationValue=5
3Sound=Slot2
Condition1Item=StatueHat
Condition2Variation=Scene6_OutsideBell
Condition2VariationValue=4
Conditions=2
Events=3
[Scene6_PlaceStatue4]
1RemoveInventory=StatueWand
2Variation=Scene6_OutsideBell
2VariationValue=6
3Sound=Slot2
Condition1Item=StatueWand
Condition2Variation=Scene6_OutsideBell
Condition2VariationValue=5
Conditions=2
Events=3
[Scene6_PlaceStatue5]
1Text=这座雕像完整了, 但是它手里的东西不见了.
Condition1Variation=Scene6_OutsideBell
Condition1VariationValue=5
Conditions=1
Events=1
[Scene6_PlaceStatue6]
1Text=这座雕像显然少了一顶石帽子。
Condition1Variation=Scene6_OutsideBell
Condition1VariationValue=4
Conditions=1
Events=1
[Scene6_PlaceStatue7]
1Text=无头雕塑诡异地站在阴暗的天空下。
Condition1Variation=Scene6_OutsideBell
Condition1VariationValue=3
Conditions=1
Events=1
[Scene6_PlaceStatue8]
1Text=石基与台座契合得很完美。要完成这座雕像还需要一些碎片。
Condition1Variation=Scene6_OutsideBell
Condition1VariationValue=2
Conditions=1
Events=1
[Scene6_PlaceStatue9]
1Text=混凝土台座上少了一座雕像。名牌也被取走了。
Conditions=0
Events=1
[Scene7_Cloth0]
1RemoveInventory=Cloth
2Variation=Scene7_FocusA
2VariationValue=1
3Sound=Torch
Condition1Item=Cloth
Conditions=1
Events=3
[Scene7_Cloth1]
1Text=这块玻璃碎片太脏了, 看不清东西.
Conditions=0
Events=1
[Scene7_FocusA0]
1Area=(268,124) (487,471)
1Event=Scene7_Cloth
FocusDisable=0
Image=Scene7_FocusA.jpg
Music=
TriggerAreas=1
[Scene7_FocusA1]
FocusDisable=0
Image=Scene7_FocusA_V1.jpg
Music=
TriggerAreas=0
[Scene7_InsideBell0]
1Area=(251,231) (155,166)
1Focus=Scene7_FocusA
2Area=(122,551) (775,111)
2Cursor=Down
2Jump=Scene6_OutsideBell
2Sound=FootstepMarble
3Area=(461,38) (561,236)
3HO=Insidebelltower,1,Act1_Moon
4Area=(459,25) (571,242)
4HO=Insidebelltower,2,StatueBody
FocusDisable=0
Image=Scene7_InsideBell.jpg
Music=
TriggerAreas=4
[Scene8_BlackRose0]
1RemoveInventory=BlackRose
2Sound=Slot2
3Variation=Scene8_RoseRoom
3VariationValue=2
Condition1Variation=Scene8_RoseRoom
Condition1VariationValue=0
Condition2Item=BlackRose
Conditions=2
Events=3
[Scene8_BlackRose1]
1RemoveInventory=BlackRose
2Sound=Slot2
3Variation=Scene8_RoseRoom
3VariationValue=3
Condition1Variation=Scene8_RoseRoom
Condition1VariationValue=1
Condition2Item=BlackRose
Conditions=2
Events=3
[Scene8_BlackRose2]
1Text=这束光映出了一朵黑玫瑰的投影.
Conditions=0
Events=1
[Scene8_RoseRoom0]
1Area=(321,76) (335,333)
1Sound=Doorlock
1Text=大门锁住了。在台阶上方我看到了一个亮着灯的房间。
2Area=(204,571) (562,90)
2Cursor=Down
2Jump=Scene5_Graveyard
2Sound=FootstepMarble
3Area=(313,408) (72,101)
3Event=Scene8_WhiteRose
4Area=(602,410) (76,107)
4Event=Scene8_BlackRose
FocusDisable=0
Image=Scene8_RoseRoom.jpg
Music=
TriggerAreas=4
[Scene8_RoseRoom1]
1Area=(321,76) (335,333)
1Sound=Doorlock
1Text=大门锁住了。在台阶上方我看到了一个亮着灯的房间。
2Area=(602,410) (76,107)
2Event=Scene8_BlackRose
3Area=(204,571) (562,90)
3Cursor=Down
3Jump=Scene5_Graveyard
3Sound=FootstepMarble
4Area=(321,76) (335,333)
4Sound=Doorlock
4Text=大门锁住了。在台阶上方我看到了一个亮着灯的房间。
FocusDisable=0
Image=Scene8_RoseRoom_V1.jpg
Music=
TriggerAreas=3
[Scene8_RoseRoom2]
1Area=(321,76) (335,333)
1Sound=Doorlock
1Text=大门锁住了。在台阶上方我看到了一个亮着灯的房间。
2Area=(313,408) (72,101)
2Event=Scene8_WhiteRose
3Area=(204,571) (562,90)
3Cursor=Down
3Jump=Scene5_Graveyard
3Sound=FootstepMarble
4Area=(321,76) (335,333)
4Sound=Doorlock
4Text=大门锁住了。在台阶上方我看到了一个亮着灯的房间。
FocusDisable=0
Image=Scene8_RoseRoom_V2.jpg
Music=
TriggerAreas=3
[Scene8_RoseRoom3]
1Area=(204,571) (562,90)
1Cursor=Down
1Jump=Scene5_Graveyard
1Sound=FootstepMarble
2Area=(334,57) (297,375)
2Cursor=Up
2Jump=Act5/Scene5_SpinningRoom
2Sound=FootSteps
3Area=(312,431) (72,83)
3Text=白玫瑰翻转进了这个空槽中。
4Area=(602,431) (76,86)
4Event=Scene8_BlackRose
4Text=黑玫瑰翻转进了这个空槽中。
FocusDisable=0
Image=Scene8_RoseRoom_V3.jpg
Music=
TriggerAreas=2
[Scene8_WhiteRose0]
1RemoveInventory=WhiteRose
2Sound=Slot2
3Variation=Scene8_RoseRoom
3VariationValue=1
Condition1Variation=Scene8_RoseRoom
Condition1VariationValue=0
Condition2Item=WhiteRose
Conditions=2
Events=3
[Scene8_WhiteRose1]
1RemoveInventory=WhiteRose
2Sound=Slot2
3Variation=Scene8_RoseRoom
3VariationValue=3
Condition1Variation=Scene8_RoseRoom
Condition1VariationValue=2
Condition2Item=WhiteRose
Conditions=2
Events=3
[Scene8_WhiteRose2]
1Text=这束光映出了一朵白玫瑰的投影.
Conditions=0
Events=1
