[Main]
Folder=Act4
[Scene2_Decoration0]
1RemoveInventory=DecorationSword
2Variation=Scene2_Staircase
2VariationValue=2
3Sound=Slot2
Condition1Variation=Scene2_Staircase
Condition1VariationValue=0
Condition2Item=DecorationSword
Conditions=2
Events=3
[Scene2_Decoration1]
1RemoveInventory=DecorationAxe
2Variation=Scene2_Staircase
2VariationValue=1
3Sound=Slot2
Condition1Variation=Scene2_Staircase
Condition1VariationValue=0
Condition2Item=DecorationAxe
Conditions=2
Events=3
[Scene2_Decoration2]
1RemoveInventory=DecorationAxe
2Variation=Scene2_Staircase
2VariationValue=3
3Sound=Slot2
Condition1Variation=Scene2_Staircase
Condition1VariationValue=2
Condition2Item=DecorationAxe
Conditions=2
Events=3
[Scene2_Decoration3]
1RemoveInventory=DecorationSword
2Variation=Scene2_Staircase
2VariationValue=3
3Sound=Slot2
Condition1Variation=Scene2_Staircase
Condition1VariationValue=1
Condition2Item=DecorationSword
Conditions=2
Events=3
[Scene2_Decoration4]
1Variation=Scene2_Staircase
1VariationValue=4
2Sound=Dooropen
Condition1Variation=Scene2_Staircase
Condition1VariationValue=3
Conditions=1
Events=2
[Scene2_Decoration5]
1Text=墙上画的骑士都少了一把装饰性武器。
Condition1Variation=Scene2_Staircase
Condition1VariationValue=0
Conditions=1
Events=1
[Scene2_Decoration6]
1Text=这幅画还少了一种武器。
Condition1Variation=Scene2_Staircase
Condition1VariationValue=1
Conditions=1
Events=1
[Scene2_Decoration7]
1Text=这幅画还少了一种武器。
Condition1Variation=Scene2_Staircase
Condition1VariationValue=2
Conditions=1
Events=1
[Scene2_Staircase0]
1Area=(583,8) (175,145)
1Cursor=Up
1Jump=Scene5_MusicRoom
1Sound=Footsteps
2Area=(699,180) (210,338)
2Event=Scene2_Decoration
3Area=(150,543) (746,113)
3Cursor=Down
3Jump=Act2/Scene12_Corridor
3Sound=FootstepStone
FocusDisable=0
Image=Scene2_Staircase.jpg
Music=
TriggerAreas=3
[Scene2_Staircase1]
1Area=(577,6) (172,162)
1Cursor=Up
1Jump=Scene5_MusicRoom
1Sound=Footsteps
2Area=(699,180) (210,338)
2Event=Scene2_Decoration
3Area=(150,543) (746,113)
3Cursor=Down
3Jump=Act2/Scene12_Corridor
3Sound=FootstepStone
FocusDisable=0
Image=Scene2_Staircase_V1.jpg
Music=
TriggerAreas=3
[Scene2_Staircase2]
1Area=(570,4) (183,152)
1Cursor=Up
1Jump=Scene5_MusicRoom
1Sound=Footsteps
2Area=(699,180) (210,338)
2Event=Scene2_Decoration
3Area=(150,543) (746,113)
3Cursor=Down
3Jump=Act2/Scene12_Corridor
3Sound=FootstepStone
FocusDisable=0
Image=Scene2_Staircase_V2.jpg
Music=
TriggerAreas=3
[Scene2_Staircase3]
1Area=(150,543) (746,113)
1Cursor=Down
1Jump=Act2/Scene12_Corridor
1Sound=FootstepStone
2Area=(699,180) (210,338)
2Event=Scene2_Decoration
3Area=(590,5) (159,154)
3Cursor=Up
3Jump=Scene5_MusicRoom
3Sound=Footsteps
FocusDisable=0
Image=Scene2_Staircase_V3.jpg
Music=
TriggerAreas=3
[Scene2_Staircase4]
1Area=(126,543) (770,113)
1Cursor=Down
1Jump=Act2/Scene12_Corridor
1Sound=FootstepStone
2Area=(699,180) (210,338)
2Cursor=Right
2Jump=Scene3_Armory
2Sound=FootstepStone
3Area=(586,8) (157,152)
3Cursor=Up
3Jump=Scene5_MusicRoom
3Sound=Footsteps
FocusDisable=0
Image=Scene2_Staircase_V4.jpg
Music=
TriggerAreas=3
[Scene3_Armory0]
1Area=(107,181) (352,360)
1HO=Armory,2,AngelFlute
2Area=(150,543) (746,113)
2Cursor=Down
2Jump=Scene2_Staircase
2Sound=FootstepMarble
3Area=(107,181) (352,360)
3HO=Armory,1,PotionCoin
4Area=(653,157) (210,343)
4Cursor=Up
4Jump=Scene4_Prison
4Sound=FootstepConcrete
FocusDisable=0
Image=Scene3_Armory.jpg
Music=
TriggerAreas=4
[Scene4_PickRope0]
1Variation=Scene4_Prison
1VariationValue=2
Events=1
[Scene4_Prison0]
1Area=(150,543) (746,113)
1Cursor=Down
1Jump=Scene3_Armory
1Sound=FootstepConcrete
2Area=(287,155) (137,149)
2Custom=Flash
2Event=Scene4_PrisonKey
FocusDisable=0
Image=Scene4_Prison.jpg
Music=
TriggerAreas=2
[Scene4_Prison1]
1Area=(150,543) (746,113)
1Cursor=Down
1Jump=Scene3_Armory
1Sound=FootstepConcrete
2Area=(104,65) (178,421)
2Text=看来监狱的门后锁着纺车。
3Area=(793,174) (133,173)
3Text=当城堡被废弃时，大概人们忘了释放这个犯人了。
FocusDisable=0
Image=Scene4_Prison_V1.jpg
Item1=Rope
Item1Event=Scene4_PickRope
Item1Pos=(573, 120)
Item2=MirrorRoseDisk
Item2Pos=(897,407)
Items=2
Music=
TriggerAreas=3
[Scene4_Prison2]
1Area=(792,180) (144,172)
1Text=当城堡被废弃时，大概人们忘了释放这个犯人了。
2Area=(104,65) (178,421)
2Text=看来监狱的门后锁着纺车。
3Area=(150,543) (746,113)
3Cursor=Down
3Jump=Scene3_Armory
3Sound=FootstepConcrete
FocusDisable=0
Image=Scene4_Prison_V2.jpg
Item1=MirrorRoseDisk
Item1Pos=(897, 407)
Items=1
Music=
TriggerAreas=3
[Scene4_PrisonKey0]
1RemoveInventory=PrisonKey
2Variation=Scene4_Prison
2VariationValue=1
3Sound=Dooropen
Condition1Item=PrisonKey
Conditions=1
Events=3
[Scene4_PrisonKey1]
1Text=我需要一把钥匙来打开牢房的锁.
Conditions=0
Events=1
[Scene5_Doll0]
1RemoveInventory=Act1_Doll
2Sound=Slot2
3Variation=Scene5_MusicRoom
3VariationValue=1
Condition1Variation=Scene5_MusicRoom
Condition1VariationValue=0
Condition2Item=Act1_Doll
Conditions=2
Events=3
[Scene5_Doll1]
1Text=木偶戏舞台的名牌上写着：“ 公主，王子和他的爱马。”
Condition1Variation=Scene5_MusicRoom
Condition1VariationValue=0
Conditions=1
Events=1
[Scene5_Doll2]
1RemoveInventory=PrinceDoll
2Sound=Slot2
3Variation=Scene5_MusicRoom
3VariationValue=2
Condition1Variation=Scene5_MusicRoom
Condition1VariationValue=1
Condition2Item=PrinceDoll
Conditions=2
Events=3
[Scene5_Doll3]
1Text=木偶戏舞台的名牌上写着：“ 公主，王子和他的爱马。”
Condition1Variation=Scene5_MusicRoom
Condition1VariationValue=1
Conditions=1
Events=1
[Scene5_Doll4]
1RemoveInventory=HorseDoll
2Sound=Slot2
3Variation=Scene5_MusicRoom
3VariationValue=3
Condition1Variation=Scene5_MusicRoom
Condition1VariationValue=2
Condition2Item=HorseDoll
Conditions=2
Events=3
[Scene5_Doll5]
1Text=木偶戏舞台的名牌上写着：“ 公主，王子和他的爱马。”
Condition1Variation=Scene5_MusicRoom
Condition1VariationValue=2
Conditions=1
Events=1
[Scene5_MusicRoom0]
1Area=(15,1) (290,298)
1Event=Scene5_Doll
2Area=(150,543) (746,113)
2Cursor=Down
2Jump=Scene2_Staircase
2Sound=Footsteps
3Area=(648,114) (352,409)
3HO=Music,1,DecorationSword
4Area=(488,0) (140,301)
4Cursor=Up
4Jump=Scene6_Library
4Sound=FootstepConcrete
5Area=(648,114) (352,409)
5HO=Music,2,OwlHead
6Area=(648,114) (352,409)
6HO=Music,3,StatueWand
FocusDisable=0
Image=Scene5_MusicRoom.jpg
Music=
TriggerAreas=6
[Scene5_MusicRoom1]
1Area=(648,114) (352,409)
1HO=Music,3,StatueWand
2Area=(648,114) (352,409)
2HO=Music,2,OwlHead
3Area=(488,0) (140,301)
3Cursor=Up
3Jump=Scene6_Library
3Sound=FootstepConcrete
4Area=(648,114) (352,409)
4HO=Music,1,DecorationSword
5Area=(150,543) (746,113)
5Cursor=Down
5Jump=Scene2_Staircase
5Sound=Footsteps
6Area=(15,1) (290,298)
6Event=Scene5_Doll
FocusDisable=0
Image=Scene5_MusicRoom_V1.jpg
Music=
TriggerAreas=6
[Scene5_MusicRoom2]
1Area=(648,114) (352,409)
1HO=Music,3,StatueWand
2Area=(648,114) (352,409)
2HO=Music,2,OwlHead
3Area=(488,0) (140,301)
3Cursor=Up
3Jump=Scene6_Library
3Sound=FootstepConcrete
4Area=(648,114) (352,409)
4HO=Music,1,DecorationSword
5Area=(150,543) (746,113)
5Cursor=Down
5Jump=Scene2_Staircase
5Sound=Footsteps
6Area=(15,1) (290,298)
6Event=Scene5_Doll
FocusDisable=0
Image=Scene5_MusicRoom_V2.jpg
Music=
TriggerAreas=6
[Scene5_MusicRoom3]
1Area=(35,135) (259,120)
1Text=木偶戏舞台的名牌上写着：“ 公主，王子和他的爱马。”
2Area=(648,114) (352,409)
2HO=Music,3,StatueWand
3Area=(648,114) (352,409)
3HO=Music,2,OwlHead
4Area=(488,0) (140,301)
4Cursor=Up
4Jump=Scene6_Library
4Sound=FootstepConcrete
5Area=(648,114) (352,409)
5HO=Music,1,DecorationSword
6Area=(150,543) (746,113)
6Cursor=Down
6Jump=Scene2_Staircase
6Sound=Footsteps
FocusDisable=0
Image=Scene5_MusicRoom_V3.jpg
Item1=RoseroomKey
Item1Pos=(139,54)
Items=1
Music=
TriggerAreas=6
[Scene6_AviaryDoorEvent0]
1RemoveInventory=OwlCoin
2Variation=Scene6_AviaryDoor
2VariationValue=1
3Variation=Scene6_Library
3VariationValue=2
4Sound=Dooropen
Condition1Item=OwlCoin
Conditions=1
Events=4
[Scene6_AviaryDoorEvent1]
1Text=门上刻着一只鸟。 空槽上应该需要一个圆形的徽章。
Conditions=0
Events=1
[Scene6_Library0]
1Area=(506,263) (68,136)
1Event=Scene6_PotionDoorEvent
2Area=(221,220) (63,146)
2Event=Scene6_AviaryDoorEvent
3Area=(150,543) (746,113)
3Cursor=Down
3Jump=Scene5_MusicRoom
3Sound=Footsteps
FocusDisable=0
Image=Scene6_Library.jpg
Music=
TriggerAreas=3
[Scene6_Library1]
1Area=(506,263) (68,136)
1Cursor=Up
1Jump=Scene7_Alchemist
1Sound=FootstepMarble
2Area=(221,220) (63,146)
2Event=Scene6_AviaryDoorEvent
3Area=(150,543) (746,113)
3Cursor=Down
3Jump=Scene5_MusicRoom
3Sound=Footsteps
FocusDisable=0
Image=Scene6_Library_V1.jpg
Music=
TriggerAreas=3
[Scene6_Library2]
1Area=(506,263) (68,136)
1Cursor=Up
1Jump=Scene7_Alchemist
1Sound=FootstepMarble
2Area=(221,220) (63,146)
2Cursor=Left
2Jump=Scene8_Aviary
2Sound=FootstepMarble
3Area=(150,543) (746,113)
3Cursor=Down
3Jump=Scene5_MusicRoom
3Sound=Footsteps
FocusDisable=0
Image=Scene6_Library_V2.jpg
Music=
TriggerAreas=3
[Scene6_PotionDoorEvent0]
1RemoveInventory=PotionCoin
2Variation=Scene6_PotionDoor
2VariationValue=1
3Variation=Scene6_Library
3VariationValue=1
4Sound=Dooropen
Condition1Item=PotionCoin
Conditions=1
Events=4
[Scene6_PotionDoorEvent1]
1Text=门上有一个魔药的木雕. 看起来这个凹槽中少了一块圆形徽章.
Conditions=0
Events=1
[Scene7_Alchemist0]
1Area=(776,157) (72,116)
1Custom=IFlash
1Event=Scene7_EnergyEvent
2Area=(301,412) (238,108)
2Text=地面上深深地蚀刻着一个奇怪的塔罗牌记号。
3Area=(137,543) (748,106)
3Cursor=Down
3Jump=Scene6_Library
3Sound=FootstepMarble
4Area=(292,141) (235,217)
4HO=Alchemist,1,EnergyCell
FocusDisable=0
Image=Scene7_Alchemist.jpg
Item1=PrisonKey
Item1Pos=(988, 453)
Items=1
Music=
TriggerAreas=4
[Scene7_Alchemist1]
1Area=(292,141) (235,217)
1HO=Alchemist,3,RosePotion
2Area=(292,141) (235,217)
2HO=Alchemist,2,RoseWand
3Area=(137,543) (748,106)
3Cursor=Down
3Jump=Scene6_Library
3Sound=FootstepMarble
4Area=(301,414) (238,106)
4Cursor=Magnifying
4Jump=Act1/Scene4_Swing
4Sound=Teleport
FocusDisable=0
Image=Scene7_Alchemist_V1.jpg
Item1=PrisonKey
Item1Pos=(988, 453)
Items=1
Music=
TriggerAreas=5
5Area=(747,135) (122,159)
5Text=电池点亮了地板上奇怪的符号。
[Scene7_EnergyEvent0]
1RemoveInventory=EnergyCell
2Custom=Transport
3Sound=Slot2
4Variation=Scene7_Alchemist
4VariationValue=1
Condition1Item=EnergyCell
Conditions=1
Events=4
[Scene7_EnergyEvent1]
1Text=这个凹槽中少了什么.
Conditions=0
Events=1
[Scene8_Aviary0]
1Area=(622,82) (267,300)
1Text=阳台上有一大群鸟。
2Area=(120,540) (788,122)
2Cursor=Down
2Jump=Scene6_Library
2Sound=FootstepMarble
3Area=(144,100) (204,178)
3Custom=Bird
FocusDisable=0
Image=Scene8_Aviary.jpg
Music=
TriggerAreas=3
[Scene8_Aviary1]
1Area=(623,78) (262,303)
1Text=阳台上有一大群鸟。
2Area=(120,540) (788,122)
2Cursor=Down
2Jump=Scene6_Library
2Sound=FootstepMarble
FocusDisable=0
Image=Scene8_Aviary_V1.jpg
Item1=Machete
Item1Pos=(244,206)
Items=1
Music=
TriggerAreas=2
