[Main]
Folder=Act5
[Scene3_Hammer0]
1RemoveInventory=Hammer
2Variation=Scene3_Kitchen
2VariationValue=1
3Sound=Hammer
Condition1Variation=Scene3_Kitchen
Condition1VariationValue=0
Condition2Item=Hammer
Conditions=2
Events=3
[Scene3_Hammer1]
1Text=这个结实的玻璃罐子里有什么东西.
Conditions=0
Events=1
[Scene3_Kitchen0]
1Area=(394,231) (92,219)
1Cursor=Up
1Jump=Scene4_ServantRoom
1Sound=FootstepStone
2Area=(526,161) (415,357)
2HO=Kitchen,2,Hammer
3Area=(526,161) (415,357)
3HO=Kitchen,1,QueenTombstone
4Area=(200,547) (654,115)
4Cursor=Down
4Jump=Act2/Scene10_Dungeon
4Sound=FootstepStone
5Area=(28,269) (65,98)
5Custom=Flash
5Event=Scene3_Hammer
FocusDisable=0
Image=Scene3_Kitchen.jpg
Music=
TriggerAreas=5
[Scene3_Kitchen1]
1Area=(394,231) (92,219)
1Cursor=Up
1Jump=Scene4_ServantRoom
1Sound=FootstepStone
2Area=(526,161) (415,357)
2HO=Kitchen,2,Hammer
3Area=(526,161) (415,357)
3HO=Kitchen,1,QueenTombstone
4Area=(200,547) (654,115)
4Cursor=Down
4Jump=Act2/Scene10_Dungeon
4Sound=FootstepStone
FocusDisable=0
Image=Scene3_Kitchen_V1.jpg
Item1=HeartRoseDisk
Item1Pos=(64,352)
Items=1
Music=
TriggerAreas=4
[Scene4_Garbage0]
1RemoveInventory=Broom
2Variation=Scene4_ServantRoom
2VariationValue=1
3Sound=Machete
Condition1Variation=Scene4_ServantRoom
Condition1VariationValue=0
Condition2Item=Broom
Conditions=2
Events=3
[Scene4_Garbage1]
1Text=床底下有好多碎片.
Conditions=0
Events=1
[Scene4_ServantRoom0]
1Area=(514,547) (372,115)
1Cursor=Down
1Jump=Scene3_Kitchen
1Sound=FootstepStone
2Area=(134,621) (381,44)
2Cursor=Down
2Jump=Scene3_Kitchen
2Sound=FootstepStone
3Area=(271,493) (218,115)
3Custom=Flash
3Event=Scene4_Garbage
FocusDisable=0
Image=Scene4_ServantRoom.jpg
Music=
TriggerAreas=4
4Area=(186,212) (116,225)
4Text=看样子，这肯定就是仆人的房间了。
[Scene4_ServantRoom1]
1Area=(193,220) (96,220)
1Text=看样子，这肯定就是仆人的房间了。
2Area=(134,621) (381,44)
2Cursor=Down
2Jump=Scene3_Kitchen
2Sound=FootstepStone
3Area=(514,547) (372,115)
3Cursor=Down
3Jump=Scene3_Kitchen
3Sound=FootstepStone
FocusDisable=0
Image=Scene4_ServantRoom_V1.jpg
Item1=StarRoseDisk
Item1Pos=(391,587)
Items=1
Music=
TriggerAreas=3
[Scene5_OutsideCorridor0]
1Area=(130,549) (770,112)
1Cursor=Down
1Jump=Act2/Scene12_Corridor
1Sound=FootstepMarble
2Area=(660,325) (129,115)
2Cursor=Up
2Jump=Scene6_Hall
2Sound=FootstepMarble
3Area=(11,77) (191,383)
3HO=OutsideCorridor,1,KingHandle
4Area=(11,83) (195,383)
4HO=OutsideCorridor,2,AngelHarp
5Area=(9,77) (188,397)
5HO=OutsideCorridor,3,PrincessKey
FocusDisable=0
Image=Scene5_OutsideCorridor.jpg
Music=
TriggerAreas=5
[Scene5_RosePotion0]
1RemoveInventory=RosePotion
2Variation=Scene5_SpinningRoom
2VariationValue=1
3Sound=Slot2
Condition1Item=RosePotion
Condition2Variation=Scene5_SpinningRoom
Condition2VariationValue=0
Conditions=2
Events=3
[Scene5_RosePotion1]
1Text=这个奇怪的机器顶部有一个金属盘, 看起来就像是什么液体的管道.
Conditions=0
Events=1
[Scene5_SpinningRoom0]
1Area=(631,305) (272,141)
1Text=公主沉睡着，我需要想办法叫醒她。
2Area=(115,307) (154,174)
2Event=Scene5_RosePotion
3Area=(112,546) (789,116)
3Cursor=Down
3Jump=Act1/Scene8_RoseRoom
3Sound=Footsteps
4Area=(492,215) (51,71)
4Text=一只信鸽站着窗边。
FocusDisable=0
Image=Scene5_SpinningRoom.jpg
Music=
TriggerAreas=4
[Scene5_SpinningRoom1]
1Area=(494,231) (49,58)
1Text=一只信鸽站着窗边。
2Area=(112,546) (789,116)
2Cursor=Down
2Jump=Act1/Scene8_RoseRoom
2Sound=Footsteps
3Area=(119,343) (147,140)
3Custom=Spinning
4Area=(652,320) (250,110)
4Text=公主沉睡着，我需要想办法叫醒她。
FocusDisable=0
Image=Scene5_SpinningRoom_V1.jpg
Music=Main
TriggerAreas=4
[Scene5_SpinningRoom2]
1Area=(582,300) (324,133)
1Custom=Flash
2Area=(112,546) (789,116)
2Cursor=Down
2Jump=Act1/Scene8_RoseRoom
2Sound=Footsteps
3Area=(495,230) (48,58)
3Text=一只信鸽站着窗边。
4Area=(582,300) (324,133)
4Custom=End
FocusDisable=0
Image=Scene5_SpinningRoom_V2.jpg
Music=Game5
TriggerAreas=4
[Scene6_Hall0]
1Area=(560,109) (219,381)
1Custom=Ball4
2Area=(130,564) (770,97)
2Cursor=Down
2Jump=Scene5_OutsideCorridor
2Sound=FootstepMarble
3Area=(58,103) (235,400)
3Event=Scene6_HallDoor
FocusDisable=0
Image=Scene6_Hall.jpg
Music=
TriggerAreas=3
[Scene6_Hall1]
1Area=(560,109) (219,381)
1Custom=Ball4
2Area=(130,564) (770,97)
2Cursor=Down
2Jump=Scene5_OutsideCorridor
2Sound=FootstepMarble
3Area=(58,103) (235,400)
3Event=Scene6_HallDoor
FocusDisable=0
Image=Scene6_Hall_V1.jpg
Music=
TriggerAreas=3
[Scene6_Hall2]
1Area=(58,103) (235,400)
1Event=Scene6_HallDoor
2Area=(130,564) (770,97)
2Cursor=Down
2Jump=Scene5_OutsideCorridor
2Sound=FootstepMarble
3Area=(560,109) (219,381)
3Cursor=Right
3Jump=Scene8_PrincessBedroom
3Sound=FootstepMarble
FocusDisable=0
Image=Scene6_Hall_V2.jpg
Music=
TriggerAreas=3
[Scene6_Hall3]
1Area=(58,103) (235,400)
1Event=Scene6_HallDoor
2Area=(130,564) (770,97)
2Cursor=Down
2Jump=Scene5_OutsideCorridor
2Sound=FootstepMarble
3Area=(560,109) (219,381)
3Cursor=Right
3Jump=Scene8_PrincessBedroom
3Sound=FootstepMarble
FocusDisable=0
Image=Scene6_Hall_V3.jpg
Music=
TriggerAreas=3
[Scene6_Hall4]
1Area=(58,103) (235,400)
1Event=Scene6_HallDoor
2Area=(130,564) (770,97)
2Cursor=Down
2Jump=Scene5_OutsideCorridor
2Sound=FootstepMarble
3Area=(560,109) (219,381)
3Cursor=Right
3Jump=Scene8_PrincessBedroom
3Sound=FootstepMarble
FocusDisable=0
Image=Scene6_Hall_V4.jpg
Music=
TriggerAreas=3
[Scene6_Hall5]
1Area=(58,103) (235,400)
1Event=Scene6_HallDoor
2Area=(130,564) (770,97)
2Cursor=Down
2Jump=Scene5_OutsideCorridor
2Sound=FootstepMarble
3Area=(560,109) (219,381)
3Cursor=Right
3Jump=Scene8_PrincessBedroom
3Sound=FootstepMarble
FocusDisable=0
Image=Scene6_Hall_V5.jpg
Music=
TriggerAreas=3
[Scene6_Hall6]
1Area=(58,103) (235,400)
1Cursor=Left
1Jump=Scene7_KingQueenBedroom
1Sound=Footsteps
2Area=(130,564) (770,97)
2Cursor=Down
2Jump=Scene5_OutsideCorridor
2Sound=FootstepMarble
3Area=(560,109) (219,381)
3Cursor=Right
3Jump=Scene8_PrincessBedroom
3Sound=FootstepMarble
FocusDisable=0
Image=Scene6_Hall_V6.jpg
Music=
TriggerAreas=3
[Scene6_HallDoor0]
1RemoveInventory=KingHandle
2Variation=Scene6_Hall
2VariationValue=1
3Sound=Slot1
Condition1Variation=Scene6_Hall
Condition1VariationValue=0
Condition2Item=KingHandle
Conditions=2
Events=3
[Scene6_HallDoor1]
1Text=这扇门少了两个把手.
Condition1Variation=Scene6_Hall
Condition1VariationValue=0
Conditions=1
Events=1
[Scene6_HallDoor10]
1Sound=Dooropen
2Variation=Scene6_Hall
2VariationValue=6
Condition1Variation=Scene6_Hall
Condition1VariationValue=5
Conditions=1
Events=2
[Scene6_HallDoor2]
1Text=这扇门缺了一个把手。
Condition1Variation=Scene6_Hall
Condition1VariationValue=1
Conditions=1
Events=1
[Scene6_HallDoor3]
1RemoveInventory=KingHandle
2Variation=Scene6_Hall
2VariationValue=3
3Sound=Slot2
Condition1Variation=Scene6_Hall
Condition1VariationValue=2
Condition2Item=KingHandle
Conditions=2
Events=3
[Scene6_HallDoor4]
1RemoveInventory=QueenHandle
2Variation=Scene6_Hall
2VariationValue=4
3Sound=Slot2
Condition1Variation=Scene6_Hall
Condition1VariationValue=2
Condition2Item=QueenHandle
Conditions=2
Events=3
[Scene6_HallDoor5]
1Text=这扇门少了两个把手.
Condition1Variation=Scene6_Hall
Condition1VariationValue=2
Conditions=1
Events=1
[Scene6_HallDoor6]
1RemoveInventory=QueenHandle
2Variation=Scene6_Hall
2VariationValue=5
3Sound=Slot2
Condition1Variation=Scene6_Hall
Condition1VariationValue=3
Condition2Item=QueenHandle
Conditions=2
Events=3
[Scene6_HallDoor7]
1Text=这扇门缺了一个把手。
Condition1Variation=Scene6_Hall
Condition1VariationValue=3
Conditions=1
Events=1
[Scene6_HallDoor8]
1RemoveInventory=KingHandle
2Variation=Scene6_Hall
2VariationValue=5
3Sound=Slot2
Condition1Variation=Scene6_Hall
Condition1VariationValue=4
Condition2Item=KingHandle
Conditions=2
Events=3
[Scene6_HallDoor9]
1Text=这扇门缺了一个把手。
Condition1Variation=Scene6_Hall
Condition1VariationValue=4
Conditions=1
Events=1
[Scene7_KingQueenBedroom0]
1Area=(156,547) (406,115)
1Cursor=Down
1Jump=Scene6_Hall
1Sound=FootstepMarble
2Area=(561,595) (339,67)
2Cursor=Down
2Jump=Scene6_Hall
2Sound=FootstepMarble
3Area=(19,210) (122,254)
3Text=看来有人破窗而入。
FocusDisable=0
Image=Scene7_KingQueenBedroom.jpg
Item1=Torch
Item1Pos=(610,228)
Items=1
Music=
TriggerAreas=3
[Scene8_Cabinet0]
1RemoveInventory=ChainPliers
2Variation=Scene8_PrincessBedroom
2VariationValue=1
3Sound=Plier
Condition1Variation=Scene8_PrincessBedroom
Condition1VariationValue=0
Condition2Item=ChainPliers
Conditions=2
Events=3
[Scene8_Cabinet1]
1Text=这个柜子被链条锁着.
Condition1Variation=Scene8_PrincessBedroom
Condition1VariationValue=0
Conditions=1
Events=1
[Scene8_Cabinet2]
1RemoveInventory=PrincessKey
2Variation=Scene8_PrincessBedroom
2VariationValue=2
3Sound=Dooropen
Condition1Variation=Scene8_PrincessBedroom
Condition1VariationValue=1
Condition2Item=PrincessKey
Conditions=2
Events=3
[Scene8_Cabinet3]
1Text=门锁了, 我需要钥匙来开门.
2Sound=Doorlock
Condition1Variation=Scene8_PrincessBedroom
Condition1VariationValue=1
Conditions=1
Events=2
[Scene8_PrincessBedroom0]
1Area=(78,26) (283,356)
1Event=Scene8_Cabinet
2Area=(156,553) (729,109)
2Cursor=Down
2Jump=Scene6_Hall
2Sound=FootstepMarble
FocusDisable=0
Image=Scene8_PrincessBedroom.jpg
Item1=QueenHandle
Item1Pos=(479,437)
Items=1
Music=
TriggerAreas=2
[Scene8_PrincessBedroom1]
1Area=(156,553) (729,109)
1Cursor=Down
1Jump=Scene6_Hall
1Sound=FootstepMarble
2Area=(78,26) (283,356)
2Event=Scene8_Cabinet
FocusDisable=0
Image=Scene8_PrincessBedroom_V1.jpg
Music=
TriggerAreas=2
[Scene8_PrincessBedroom2]
1Area=(156,553) (729,109)
1Cursor=Down
1Jump=Scene6_Hall
1Sound=FootstepMarble
FocusDisable=0
Image=Scene8_PrincessBedroom_V2.jpg
Item1=QueenSceptre
Item1Pos=(226,209)
Items=1
Music=
TriggerAreas=1
