[Main]
Folder=Act2
[Scene0_PicA]
1Area=(216,129) (592,460)
1Text=一幅绘制了炼金场景的草稿。后期加入了瞬移的符号使移动速度变得更快。
FocusDisable=0
Image=PicA.jpg
Music=
TriggerAreas=1
[Scene0_PicA0]
1Area=(216,129) (592,460)
1Text=一幅绘制了炼金场景的草稿。后期加入了瞬移的符号使移动速度变得更快。
FocusDisable=0
Image=PicA.jpg
Music=
TriggerAreas=1
[Scene0_PicB0]
1Area=(216,129) (592,460)
1Text=主菜单原画设定。
FocusDisable=0
Image=PicB.jpg
Music=
TriggerAreas=1
[Scene0_PicC0]
1Area=(216,129) (592,460)
1Text=城堡的内部原来计划要盘绕上大量的荆棘。这个想法后期被否决掉了。
FocusDisable=0
Image=PicC.jpg
Music=
TriggerAreas=1
[Scene0_PicD0]
1Area=(216,129) (592,460)
1Text=祖母房间的草图。
FocusDisable=0
Image=PicD.jpg
Music=
TriggerAreas=1
[Scene0_PicE0]
1Area=(216,129) (592,460)
1Text=玫瑰药水的配方。
FocusDisable=0
Image=PicE.jpg
Music=
TriggerAreas=1
[Scene0_PicF0]
1Area=(216,129) (592,460)
1Text=光明预言：更加明亮活泼的颜色 :)
FocusDisable=0
Image=PicF.jpg
Music=
TriggerAreas=1
[Scene0_Secret0]
1Area=(116,570) (787,90)
1Cursor=Down
1Jump=Scene6_InsideWell
1Sound=FootstepMarble
2Area=(472,397) (125,115)
2Text=青蛙王子的雕像。
3Area=(409,96) (102,68)
3Focus=Scene0_PicF
4Area=(460,186) (123,80)
4Focus=Scene0_PicB
5Area=(527,292) (96,63)
5Focus=Scene0_PicC
6Area=(389,291) (114,76)
6Focus=Scene0_PicD
7Area=(536,116) (77,50)
7Focus=Scene0_PicE
8Area=(603,206) (95,63)
8Focus=Scene0_PicA
FocusDisable=0
Image=SecretRoom.jpg
Music=
TriggerAreas=8
[Scene10_Dungeon0]
1Area=(604,195) (168,265)
1Event=Scene10_spider
2Area=(119,522) (783,133)
2Cursor=Down
2Jump=Scene9_Window
2Sound=FootstepStone
3Area=(205,130) (346,262)
3HO=Dungeon,1,DecorationAxe
4Area=(205,130) (346,262)
4HO=Dungeon,2,StatueHat
FocusDisable=0
Image=Scene10_Dungeon.jpg
Music=
TriggerAreas=4
[Scene10_Dungeon1]
1Area=(604,195) (168,265)
1Event=Scene10_spider
2Area=(119,539) (783,116)
2Cursor=Down
2Jump=Scene9_Window
2Sound=FootstepStone
3Area=(205,130) (346,262)
3HO=Dungeon,1,DecorationAxe
4Area=(205,130) (346,262)
4HO=Dungeon,2,StatueHat
5Area=(205,130) (346,262)
5HO=Dungeon,3,ChainPliers
FocusDisable=0
Image=Scene10_Dungeon_V1.jpg
Music=
TriggerAreas=5
[Scene10_Dungeon2]
1Area=(604,195) (168,265)
1Cursor=Up
1Jump=Act5/Scene3_Kitchen
1Sound=FootstepWood
2Area=(119,527) (783,128)
2Cursor=Down
2Jump=Scene9_Window
2Sound=FootstepStone
3Area=(205,130) (346,262)
3HO=Dungeon,1,DecorationAxe
4Area=(205,130) (346,262)
4HO=Dungeon,2,StatueHat
5Area=(205,130) (346,262)
5HO=Dungeon,3,ChainPliers
FocusDisable=0
Image=Scene10_Dungeon_V2.jpg
Music=
TriggerAreas=5
[Scene10_spider0]
1RemoveInventory=Torch
2Variation=Scene10_Dungeon
2VariationValue=1
3Sound=Torch
Condition1Variation=Scene10_Dungeon
Condition1VariationValue=0
Condition2Item=Torch
Conditions=2
Events=3
[Scene10_spider1]
1Text=啊呀! 好一只又大又可怕的蜘蛛!
2Sound=Spider
Condition1Variation=Scene10_Dungeon
Condition1VariationValue=0
Conditions=1
Events=2
[Scene10_spider2]
1Variation=Scene10_Dungeon
1VariationValue=2
2Sound=Dooropen
Condition1Variation=Scene10_Dungeon
Condition1VariationValue=1
Conditions=1
Events=2
[Scene11_Disk0]
1RemoveInventory=CrownRoseDisk
2Variation=Scene11_RoseDisk
2VariationValue=1
3Sound=Slot3
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=0
Condition2Item=CrownRoseDisk
Conditions=2
Events=3
[Scene11_Disk1]
1RemoveInventory=ParasolRoseDisk
2Variation=Scene11_RoseDisk
2VariationValue=2
3Sound=Slot3
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=1
Condition2Item=ParasolRoseDisk
Conditions=2
Events=3
[Scene11_Disk2]
1RemoveInventory=ShieldRoseDisk
2Variation=Scene11_RoseDisk
2VariationValue=3
3Sound=Slot3
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=2
Condition2Item=ShieldRoseDisk
Conditions=2
Events=3
[Scene11_Disk3]
1RemoveInventory=MirrorRoseDisk
2Variation=Scene11_RoseDisk
2VariationValue=4
3Sound=Slot3
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=3
Condition2Item=MirrorRoseDisk
Conditions=2
Events=3
[Scene11_Disk4]
1RemoveInventory=BootRoseDisk
2Variation=Scene11_RoseDisk
2VariationValue=5
3Sound=Slot3
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=4
Condition2Item=BootRoseDisk
Conditions=2
Events=3
[Scene11_Disk5]
1RemoveInventory=GlassSlipperRoseDisk
2Variation=Scene11_RoseDisk
2VariationValue=6
3Sound=Slot3
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=5
Condition2Item=GlassSlipperRoseDisk
Conditions=2
Events=3
[Scene11_Disk6]
1RemoveInventory=HeartRoseDisk
2Variation=Scene11_RoseDisk
2VariationValue=7
3Sound=Slot3
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=6
Condition2Item=HeartRoseDisk
Conditions=2
Events=3
[Scene11_Disk7]
1RemoveInventory=StarRoseDisk
2Variation=Scene11_RoseDisk
2VariationValue=8
3Sound=Slot3
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=7
Condition2Item=StarRoseDisk
Conditions=2
Events=3
[Scene11_Disk8]
1RemoveInventory=WhiteRoseRoseDisk
2Variation=Scene11_RoseDisk
2VariationValue=9
3Sound=Slot3
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=8
Condition2Item=WhiteRoseRoseDisk
Conditions=2
Events=3
[Scene11_Disk9]
1Text=这个刻槽里少了一个圆盘。
Conditions=0
Events=1
[Scene11_RoseDisk0]
1Area=(181,387) (168,143)
1Custom=IFlash
1Event=Scene11_Disk
2Area=(300,307) (418,73)
2Custom=Flash
2Event=Scene11_TextPanel
3Area=(119,554) (783,101)
3Cursor=Down
3Jump=Scene7_ChapelEntrance
3Sound=FootstepStone
4Area=(294,111) (431,168)
4Text=一朵无法触及的白玫瑰被锁在面板后面。它散发出了花朵的清香。
FocusDisable=0
Image=Scene11_RoseDisk.jpg
Music=
TriggerAreas=4
[Scene11_RoseDisk1]
1Area=(671,386) (168,143)
1Custom=IFlash
1Event=Scene11_Disk
2Area=(300,307) (418,73)
2Custom=Flash
2Event=Scene11_TextPanel
3Area=(119,554) (783,101)
3Cursor=Down
3Jump=Scene7_ChapelEntrance
3Sound=FootstepStone
4Area=(294,111) (431,168)
4Text=一朵无法触及的白玫瑰被锁在面板后面。它散发出了花朵的清香。
FocusDisable=0
Image=Scene11_RoseDisk_V1.jpg
Music=
TriggerAreas=4
[Scene11_RoseDisk2]
1Area=(5,331) (168,143)
1Custom=IFlash
1Event=Scene11_Disk
2Area=(300,307) (418,73)
2Custom=Flash
2Event=Scene11_TextPanel
3Area=(119,554) (783,101)
3Cursor=Down
3Jump=Scene7_ChapelEntrance
3Sound=FootstepStone
4Area=(294,111) (431,168)
4Text=一朵无法触及的白玫瑰被锁在面板后面。它散发出了花朵的清香。
FocusDisable=0
Image=Scene11_RoseDisk_V2.jpg
Music=
TriggerAreas=4
[Scene11_RoseDisk3]
1Area=(847,331) (168,143)
1Custom=IFlash
1Event=Scene11_Disk
2Area=(300,307) (418,73)
2Custom=Flash
2Event=Scene11_TextPanel
3Area=(119,554) (783,101)
3Cursor=Down
3Jump=Scene7_ChapelEntrance
3Sound=FootstepStone
4Area=(294,111) (431,168)
4Text=一朵无法触及的白玫瑰被锁在面板后面。它散发出了花朵的清香。
FocusDisable=0
Image=Scene11_RoseDisk_V3.jpg
Music=
TriggerAreas=4
[Scene11_RoseDisk4]
1Area=(294,111) (431,168)
1Text=一朵无法触及的白玫瑰被锁在面板后面。它散发出了花朵的清香。
2Area=(119,554) (783,101)
2Cursor=Down
2Jump=Scene7_ChapelEntrance
2Sound=FootstepStone
3Area=(300,307) (418,73)
3Custom=Flash
3Event=Scene11_TextPanel
4Area=(48,221) (151,121)
4Custom=IFlash
4Event=Scene11_Disk
FocusDisable=0
Image=Scene11_RoseDisk_V4.jpg
Music=
TriggerAreas=4
[Scene11_RoseDisk5]
1Area=(294,111) (431,168)
1Text=一朵无法触及的白玫瑰被锁在面板后面。它散发出了花朵的清香。
2Area=(119,554) (783,101)
2Cursor=Down
2Jump=Scene7_ChapelEntrance
2Sound=FootstepStone
3Area=(300,307) (418,73)
3Custom=Flash
3Event=Scene11_TextPanel
4Area=(817,220) (151,121)
4Custom=IFlash
4Event=Scene11_Disk
FocusDisable=0
Image=Scene11_RoseDisk_V5.jpg
Music=
TriggerAreas=4
[Scene11_RoseDisk6]
1Area=(294,111) (431,168)
1Text=一朵无法触及的白玫瑰被锁在面板后面。它散发出了花朵的清香。
2Area=(119,554) (783,101)
2Cursor=Down
2Jump=Scene7_ChapelEntrance
2Sound=FootstepStone
3Area=(300,307) (418,73)
3Custom=Flash
3Event=Scene11_TextPanel
4Area=(159,137) (119,108)
4Custom=IFlash
4Event=Scene11_Disk
FocusDisable=0
Image=Scene11_RoseDisk_V6.jpg
Music=
TriggerAreas=4
[Scene11_RoseDisk7]
1Area=(294,111) (431,168)
1Text=一朵无法触及的白玫瑰被锁在面板后面。它散发出了花朵的清香。
2Area=(119,554) (783,101)
2Cursor=Down
2Jump=Scene7_ChapelEntrance
2Sound=FootstepStone
3Area=(300,307) (418,73)
3Custom=Flash
3Event=Scene11_TextPanel
4Area=(736,132) (119,108)
4Custom=IFlash
4Event=Scene11_Disk
FocusDisable=0
Image=Scene11_RoseDisk_V7.jpg
Music=
TriggerAreas=4
[Scene11_RoseDisk8]
1Area=(294,111) (431,168)
1Text=一朵无法触及的白玫瑰被锁在面板后面。它散发出了花朵的清香。
2Area=(119,554) (783,101)
2Cursor=Down
2Jump=Scene7_ChapelEntrance
2Sound=FootstepStone
3Area=(300,307) (418,73)
3Custom=Flash
3Event=Scene11_TextPanel
4Area=(420,387) (178,154)
4Custom=IFlash
4Event=Scene11_Disk
FocusDisable=0
Image=Scene11_RoseDisk_V8.jpg
Music=
TriggerAreas=4
[Scene11_RoseDisk9]
1Area=(119,554) (783,101)
1Cursor=Down
1Jump=Scene7_ChapelEntrance
1Sound=FootstepStone
FocusDisable=0
Image=Scene11_RoseDisk_V9.jpg
Item1=WhiteRose
Item1Pos=(482,188)
Items=1
Music=
TriggerAreas=1
[Scene11_TextPanel0]
1Text=权利的象征，我被戴在这片大陆最有权利的人身上。
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=0
Conditions=1
Events=1
[Scene11_TextPanel1]
1Text=我是你在多变天气中最得力的保护者，无论是下雨还是阳光。
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=1
Conditions=1
Events=1
[Scene11_TextPanel2]
1Text=使用我来抵御呼啸的狂风。
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=2
Conditions=1
Events=1
[Scene11_TextPanel3]
1Text=若要知己容, 我来帮助你.
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=3
Conditions=1
Events=1
[Scene11_TextPanel4]
1Text=结实又耐磨, 带你走过崎岖路.
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=4
Conditions=1
Events=1
[Scene11_TextPanel5]
1Text=午夜钟声响, 王子觅我影.
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=5
Conditions=1
Events=1
[Scene11_TextPanel6]
1Text=爱情的象征.
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=6
Conditions=1
Events=1
[Scene11_TextPanel7]
1Text=朗朗夜空中, 有我千千万.
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=7
Conditions=1
Events=1
[Scene11_TextPanel8]
1Text=我乃白玫瑰, 引尔寻公主.
Condition1Variation=Scene11_RoseDisk
Condition1VariationValue=8
Conditions=1
Events=1
[Scene12_Corridor0]
1Area=(58,0) (368,461)
1Text=一簇厚重的荆棘缠绕着大门，我需要大型的工具来清理这些植物。
2Area=(486,70) (151,297)
2Text=一套古老的铠甲把守着这条通道，他的手上少了一块盾牌。
3Area=(117,554) (781,101)
3Cursor=Down
3Jump=Scene4_CastleWall
3Sound=FootstepStone
4Area=(812,137) (194,207)
4Event=Scene12_DiningRoomDoor
FocusDisable=0
Image=Scene12_Corridor.jpg
Music=
TriggerAreas=4
[Scene12_Corridor1]
1Area=(812,137) (194,207)
1Cursor=Up
1Jump=Act3/Scene1_DiningRoom
1Sound=FootstepStone
2Area=(117,554) (781,101)
2Cursor=Down
2Jump=Scene4_CastleWall
2Sound=FootstepStone
3Area=(486,70) (151,297)
3Event=Scene12_Soldier
4Area=(58,0) (368,461)
4Text=一簇厚重的荆棘缠绕着大门，我需要大型的工具来清理这些植物。
FocusDisable=0
Image=Scene12_Corridor_V1.jpg
Music=
TriggerAreas=4
[Scene12_Corridor2]
1Area=(812,137) (194,207)
1Cursor=Up
1Jump=Act3/Scene1_DiningRoom
1Sound=FootstepStone
2Area=(117,554) (781,101)
2Cursor=Down
2Jump=Scene4_CastleWall
2Sound=FootstepStone
3Area=(486,70) (151,297)
3Event=Scene12_Soldier
4Area=(58,0) (368,461)
4Text=一簇厚重的荆棘缠绕着大门，我需要大型的工具来清理这些植物。
FocusDisable=0
Image=Scene12_Corridor_V2.jpg
Music=
TriggerAreas=4
[Scene12_Corridor3]
1Area=(812,137) (194,207)
1Cursor=Up
1Jump=Act3/Scene1_DiningRoom
1Sound=FootstepStone
2Area=(117,554) (781,101)
2Cursor=Down
2Jump=Scene4_CastleWall
2Sound=FootstepStone
3Area=(486,70) (151,297)
3Cursor=Left
3Jump=Act4/Scene2_Staircase
3Sound=FootstepMarble
4Area=(58,0) (368,461)
4Event=Scene12_Vegetation
FocusDisable=0
Image=Scene12_Corridor_V3.jpg
Music=
TriggerAreas=4
[Scene12_Corridor4]
1Area=(812,137) (194,207)
1Cursor=Up
1Jump=Act3/Scene1_DiningRoom
1Sound=FootstepStone
2Area=(117,554) (781,101)
2Cursor=Down
2Jump=Scene4_CastleWall
2Sound=FootstepStone
3Area=(486,70) (151,297)
3Cursor=Left
3Jump=Act4/Scene2_Staircase
3Sound=FootstepMarble
4Area=(58,0) (368,461)
4Custom=Ball2
FocusDisable=0
Image=Scene12_Corridor_V4.jpg
Music=
TriggerAreas=4
[Scene12_Corridor5]
1Area=(812,137) (194,207)
1Cursor=Up
1Jump=Act3/Scene1_DiningRoom
1Sound=FootstepStone
2Area=(117,554) (781,101)
2Cursor=Down
2Jump=Scene4_CastleWall
2Sound=FootstepStone
3Area=(486,70) (151,297)
3Cursor=Left
3Jump=Act4/Scene2_Staircase
3Sound=FootstepStone
4Area=(58,0) (368,461)
4Cursor=Left
4Jump=Act5/Scene5_OutsideCorridor
4Sound=FootstepMarble
FocusDisable=0
Image=Scene12_Corridor_V5.jpg
Music=
TriggerAreas=4
[Scene12_DiningRoomDoor0]
1Variation=Scene12_Corridor
1VariationValue=1
2Sound=Dooropen
Conditions=0
Events=2
[Scene12_Soldier0]
1Variation=Scene12_Corridor
1VariationValue=2
2RemoveInventory=Shield
3Sound=Connect
Condition1Variation=Scene12_Corridor
Condition1VariationValue=1
Condition2Item=Shield
Conditions=2
Events=3
[Scene12_Soldier1]
1Text=一套古老的铠甲把守着这条通道，他的手上少了一块盾牌。
Condition1Variation=Scene12_Corridor
Condition1VariationValue=1
Conditions=1
Events=1
[Scene12_Soldier2]
1Variation=Scene12_Corridor
1VariationValue=3
2Sound=Dooropen
Condition1Variation=Scene12_Corridor
Condition1VariationValue=2
Conditions=1
Events=2
[Scene12_Vegetation0]
1Variation=Scene12_Corridor
1VariationValue=4
2RemoveInventory=Machete
3Sound=Machete
Condition1Item=Machete
Conditions=1
Events=3
[Scene12_Vegetation1]
1Text=一簇厚重的荆棘缠绕着大门，我需要大型的工具来清理这些植物。
Conditions=0
Events=1
[Scene1_Button1Event0]
1RemoveInventory=Shovel
2Variation=Scene1_MainGate
2VariationValue=1
3Sound=Machete
Condition1Item=Shovel
Conditions=1
Events=3
[Scene1_Button1Event1]
1Text=树旁有一片松散的土地。
Conditions=0
Events=1
[Scene1_MainGate0]
1Area=(13,318) (97,117)
1Text=这座机械雕像太诡异了！我的手最好离它远点。
2Area=(675,513) (128,70)
2Custom=IFlash
2Event=Scene1_Button1Event
3Area=(145,323) (167,218)
3HO=MainGate,2,StatueLeg
4Area=(472,325) (148,185)
4Cursor=Up
4Jump=Scene2_Courtyard
4Sound=FootstepDirt
5Area=(122,564) (539,91)
5Cursor=Down
5Jump=Act1/Scene3_Fountain
5Sound=FootstepConcrete
6Area=(661,605) (240,52)
6Cursor=Down
6Jump=Act1/Scene3_Fountain
6Sound=FootstepConcrete
7Area=(145,323) (167,218)
7HO=MainGate,3,SunBottom
8Area=(145,323) (167,218)
8HO=MainGate,1,Pickaxe
FocusDisable=0
Image=Scene1_MainGate.jpg
Music=
TriggerAreas=8
[Scene1_MainGate1]
1Area=(16,324) (92,112)
1Text=这座机械雕像太诡异了！我的手最好离它远点。
2Area=(145,323) (167,218)
2HO=MainGate,2,StatueLeg
3Area=(472,325) (148,185)
3Cursor=Up
3Jump=Scene2_Courtyard
3Sound=FootstepDirt
4Area=(122,563) (555,92)
4Cursor=Down
4Jump=Act1/Scene3_Fountain
4Sound=FootstepConcrete
5Area=(676,612) (225,51)
5Cursor=Down
5Jump=Act1/Scene3_Fountain
5Sound=FootstepConcrete
6Area=(145,323) (167,218)
6HO=MainGate,3,SunBottom
7Area=(145,323) (167,218)
7HO=MainGate,1,Pickaxe
FocusDisable=0
Image=Scene1_MainGate_V1.jpg
Item1=ShieldRoseDisk
Item1Pos=(730, 571)
Items=1
Music=
TriggerAreas=7
[Scene2_Courtyard0]
1Area=(446,218) (87,203)
1Custom=Horse
2Area=(121,558) (781,97)
2Cursor=Down
2Jump=Scene1_MainGate
2Sound=FootstepDirt
3Area=(780,177) (243,249)
3Cursor=Right
3Jump=Scene5_Well
3Sound=FootstepStone
4Area=(246,333) (56,58)
4Custom=Flash
4Focus=Scene2_Focus
FocusDisable=0
Image=Scene2_Courtyard.jpg
Music=
TriggerAreas=4
[Scene2_Courtyard1]
1Area=(426,205) (107,216)
1Cursor=Left
1Jump=Scene3_Stable
1Sound=FootstepDirt
2Area=(118,558) (778,97)
2Cursor=Down
2Jump=Scene1_MainGate
2Sound=FootstepDirt
3Area=(747,177) (276,249)
3Cursor=Right
3Jump=Scene5_Well
3Sound=FootstepStone
4Area=(246,333) (56,58)
4Custom=Flash
4Focus=Scene2_Focus
FocusDisable=0
Image=Scene2_Courtyard_V1.jpg
Music=
TriggerAreas=4
[Scene2_Focus0]
1Area=(323,161) (322,427)
1Event=Scene2_Owl
2Area=(825,177) (198,249)
2Cursor=Right
2Jump=Scene5_Well
2Sound=FootstepStone
3Area=(0,558) (1023,97)
3Cursor=Down
3Jump=Scene1_MainGate
3Sound=FootstepStone
FocusDisable=0
Image=Scene2_Focus.jpg
Music=
TriggerAreas=1
[Scene2_Focus1]
1Area=(309,181) (325,407)
1Event=Scene2_Owl
FocusDisable=0
Image=Scene2_Focus_V1.jpg
Music=
TriggerAreas=1
[Scene2_Focus2]
1Area=(309,181) (325,407)
1Event=Scene2_Owl
FocusDisable=0
Image=Scene2_Focus_V2.jpg
Music=
TriggerAreas=1
[Scene2_Focus3]
1Area=(309,181) (325,407)
1Event=Scene2_Owl
FocusDisable=0
Image=Scene2_Focus_V3.jpg
Item1=OwlCoin
Item1Event=Scene2_Owl
Item1Pos=(493, 322)
Items=1
Music=
TriggerAreas=0
[Scene2_Focus4]
FocusDisable=1
Image=Scene2_Focus_V3.jpg
Music=
TriggerAreas=0
[Scene2_Owl0]
1RemoveInventory=OwlBody
2Sound=Slot3
3Variation=Scene2_Focus
3VariationValue=1
Condition1Variation=Scene2_Focus
Condition1VariationValue=0
Condition2Item=OwlBody
Conditions=2
Events=3
[Scene2_Owl1]
1RemoveInventory=OwlHead
2Sound=Slot3
3Variation=Scene2_Focus
3VariationValue=2
Condition1Variation=Scene2_Focus
Condition1VariationValue=1
Condition2Item=OwlHead
Conditions=2
Events=3
[Scene2_Owl2]
1RemoveInventory=Act1_OwlHead
2Sound=Owl
3Variation=Scene2_Focus
3VariationValue=3
Condition1Variation=Scene2_Focus
Condition1VariationValue=2
Condition2Item=Act1_OwlHead
Conditions=2
Events=3
[Scene2_Owl3]
1Text=一块木质猫头鹰雕像底座就藏在这个树洞里。
Condition1Variation=Scene2_Focus
Condition1VariationValue=0
Conditions=1
Events=1
[Scene2_Owl4]
1Text=木质猫头鹰还缺少一个头部。
Condition1Variation=Scene2_Focus
Condition1VariationValue=1
Conditions=1
Events=1
[Scene2_Owl5]
1Text=我需要某种工具来打开这座猫头鹰雕像。
Condition1Variation=Scene2_Focus
Condition1VariationValue=2
Conditions=1
Events=1
[Scene2_Owl6]
1Variation=Scene2_Focus
1VariationValue=4
Condition1Variation=Scene2_Focus
Condition1VariationValue=3
Conditions=1
Events=1
[Scene3_Fire0]
1RemoveInventory=HorseSignFire
2Variation=Scene3_Stable
2VariationValue=1
3Sound=Slot1
Condition1Variation=Scene3_Stable
Condition1VariationValue=0
Condition2Item=HorseSignFire
Conditions=2
Events=3
[Scene3_Fire1]
1RemoveInventory=HorseSignFire
2Variation=Scene3_Stable
2VariationValue=3
3Sound=Gateopen
Condition1Variation=Scene3_Stable
Condition1VariationValue=2
Condition2Item=HorseSignFire
Conditions=2
Events=3
[Scene3_Fire2]
1Text=这个红色马牌少了一块饰板。
Conditions=0
Events=1
[Scene3_Stable0]
1Area=(765,49) (160,134)
1Event=Scene3_Fire
2Area=(587,98) (139,106)
2Event=Scene3_Water
3Area=(465,209) (151,152)
3Text=铁栏杆后锁着一个独特的马型公仔。
4Area=(4,181) (326,334)
4HO=Stable,2,Shovel
5Area=(118,558) (784,97)
5Cursor=Down
5Jump=Scene2_Courtyard
5Sound=FootstepDirt
6Area=(4,181) (326,334)
6HO=Stable,3,WoodenGrail
7Area=(4,181) (326,334)
7HO=Stable,1,BlackRose
8Area=(765,49) (160,134)
8Event=Scene3_Fire
FocusDisable=0
Image=Scene3_Stable.jpg
Music=
TriggerAreas=7
[Scene3_Stable1]
1Area=(465,209) (151,152)
1Text=铁栏杆后锁着一个独特的马型公仔。
2Area=(4,181) (326,334)
2HO=Stable,2,Shovel
3Area=(118,558) (784,97)
3Cursor=Down
3Jump=Scene2_Courtyard
3Sound=FootstepDirt
4Area=(4,181) (326,334)
4HO=Stable,3,WoodenGrail
5Area=(4,181) (326,334)
5HO=Stable,1,BlackRose
6Area=(587,98) (139,106)
6Event=Scene3_Water
7Area=(465,209) (151,152)
7Text=铁栏杆后锁着一个独特的马型公仔。
FocusDisable=0
Image=Scene3_Stable_V1.jpg
Music=
TriggerAreas=6
[Scene3_Stable2]
1Area=(4,181) (326,334)
1HO=Stable,1,BlackRose
2Area=(4,181) (326,334)
2HO=Stable,3,WoodenGrail
3Area=(118,558) (784,97)
3Cursor=Down
3Jump=Scene2_Courtyard
3Sound=FootstepDirt
4Area=(4,181) (326,334)
4HO=Stable,2,Shovel
5Area=(465,209) (151,152)
5Text=铁栏杆后锁着一个独特的马型公仔。
6Area=(765,49) (160,134)
6Event=Scene3_Fire
7Area=(4,181) (326,334)
7HO=Stable,1,BlackRose
FocusDisable=0
Image=Scene3_Stable_V2.jpg
Music=
TriggerAreas=6
[Scene3_Stable3]
1Area=(4,181) (326,334)
1HO=Stable,1,BlackRose
2Area=(4,181) (326,334)
2HO=Stable,3,WoodenGrail
3Area=(118,558) (784,97)
3Cursor=Down
3Jump=Scene2_Courtyard
3Sound=FootstepDirt
4Area=(4,181) (326,334)
4HO=Stable,2,Shovel
5Area=(4,181) (326,334)
5HO=Stable,1,BlackRose
FocusDisable=0
Image=Scene3_Stable_V3.jpg
Item1=HorseDoll
Item1Pos=(531,310)
Items=1
Music=
TriggerAreas=4
[Scene3_Water0]
1RemoveInventory=HorseSignWater
2Variation=Scene3_Stable
2VariationValue=2
3Sound=Slot1
Condition1Variation=Scene3_Stable
Condition1VariationValue=0
Condition2Item=HorseSignWater
Conditions=2
Events=3
[Scene3_Water1]
1RemoveInventory=HorseSignWater
2Variation=Scene3_Stable
2VariationValue=3
3Sound=Gateopen
Condition1Variation=Scene3_Stable
Condition1VariationValue=1
Condition2Item=HorseSignWater
Conditions=2
Events=3
[Scene3_Water2]
1Text=这个蓝色马牌上少了一块饰板.
Conditions=0
Events=1
[Scene4_CastleWall0]
1Area=(126,38) (151,234)
1Focus=Scene4_Focus
2Area=(117,510) (781,145)
2Cursor=Down
2Jump=Scene7_ChapelEntrance
2Sound=FootstepMarble
3Area=(718,0) (306,462)
3HO=CastleWall,2,CrownKey
FocusDisable=0
Image=Scene4_CastleWall.jpg
Music=
TriggerAreas=3
[Scene4_CastleWall1]
1Area=(718,0) (306,456)
1HO=CastleWall,1,StatueHead
2Area=(718,0) (306,456)
2HO=CastleWall,3,OwlBody
3Area=(718,0) (306,456)
3HO=CastleWall,2,CrownKey
4Area=(117,487) (781,172)
4Cursor=Down
4Jump=Scene7_ChapelEntrance
4Sound=FootstepMarble
5Area=(126,38) (151,234)
5Cursor=Up
5Jump=Scene12_Corridor
5Sound=FootstepStone
FocusDisable=0
Image=Scene4_CastleWall_V1.jpg
Music=
TriggerAreas=5
[Scene4_Focus0]
1Area=(393,252) (236,217)
1Event=Scene4_FocusEvent
FocusDisable=0
Image=Scene4_Focus.jpg
Music=
TriggerAreas=1
[Scene4_Focus1]
1Area=(393,252) (236,214)
1Event=Scene4_FocusEvent
FocusDisable=0
Image=Scene4_Focus_V1.jpg
Music=
TriggerAreas=1
[Scene4_Focus2]
1Area=(393,252) (236,214)
1Event=Scene4_FocusEvent
FocusDisable=0
Image=Scene4_Focus_V2.jpg
Music=
TriggerAreas=1
[Scene4_Focus3]
FocusDisable=1
Image=Scene4_Focus_V3.jpg
Music=
TriggerAreas=0
[Scene4_FocusEvent0]
1RemoveInventory=SunBottom
2Variation=Scene4_Focus
2VariationValue=2
3Sound=Slot2
Condition1Variation=Scene4_Focus
Condition1VariationValue=0
Condition2Item=SunBottom
Conditions=2
Events=3
[Scene4_FocusEvent1]
1RemoveInventory=Act1_SunTop
2Variation=Scene4_Focus
2VariationValue=1
3Sound=Slot2
Condition1Variation=Scene4_Focus
Condition1VariationValue=0
Condition2Item=Act1_SunTop
Conditions=2
Events=3
[Scene4_FocusEvent2]
1RemoveInventory=Act1_SunTop
2Variation=Scene4_Focus
2VariationValue=3
3Sound=Slot2
4Variation=Scene4_CastleWall
4VariationValue=1
Condition1Variation=Scene4_Focus
Condition1VariationValue=2
Condition2Item=Act1_SunTop
Conditions=2
Events=4
[Scene4_FocusEvent3]
1RemoveInventory=SunBottom
2Variation=Scene4_Focus
2VariationValue=3
3Variation=Scene4_CastleWall
3VariationValue=1
4Sound=Slot2
Condition1Variation=Scene4_Focus
Condition1VariationValue=1
Condition2Item=SunBottom
Conditions=2
Events=4
[Scene4_FocusEvent4]
1Text=这扇门上少了一个圆形金属徽章。
Condition1Variation=Scene4_Focus
Condition1VariationValue=0
Conditions=1
Events=1
[Scene4_FocusEvent5]
1Text=这扇门上少了一个圆形金属徽章。
Conditions=0
Events=1
[Scene5_PickaxeEvent0]
1RemoveInventory=Pickaxe
2Variation=Scene5_Well
2VariationValue=2
3Sound=Slot1
Condition1Variation=Scene5_Well
Condition1VariationValue=0
Condition2Item=Pickaxe
Conditions=2
Events=3
[Scene5_PickaxeEvent1]
1RemoveInventory=Pickaxe
2Variation=Scene5_Well
2VariationValue=3
3Sound=Slot1
Condition1Variation=Scene5_Well
Condition1VariationValue=1
Condition2Item=Pickaxe
Conditions=2
Events=3
[Scene5_PickaxeEvent2]
1Text=看来, 用适当的工具能移走这块砖.
Conditions=0
Events=1
[Scene5_RopeEvent0]
1RemoveInventory=Rope
2Variation=Scene5_Well
2VariationValue=1
3Sound=Slot1
Condition1Variation=Scene5_Well
Condition1VariationValue=0
Condition2Item=Rope
Conditions=2
Events=3
[Scene5_RopeEvent1]
1RemoveInventory=Rope
2Variation=Scene5_Well
2VariationValue=3
3Sound=Slot1
Condition1Variation=Scene5_Well
Condition1VariationValue=2
Condition2Item=Rope
Conditions=2
Events=3
[Scene5_RopeEvent2]
1Text=我想知道这个水井下面有什么.
Conditions=0
Events=1
[Scene5_Well0]
1Area=(593,445) (180,107)
1Text=恶心！这个木桶里溢出了一滩黑色腐臭的液体。
2Area=(123,558) (781,97)
2Cursor=Down
2Jump=Scene2_Courtyard
2Sound=FootstepStone
3Area=(619,70) (327,297)
3Cursor=Up
3Jump=Scene7_ChapelEntrance
3Sound=Footsteps
4Area=(341,394) (108,58)
4Custom=Flash
4Event=Scene5_PickaxeEvent
5Area=(166,220) (311,126)
5Event=Scene5_RopeEvent
FocusDisable=0
Image=Scene5_Well.jpg
Item1=Knife
Item1Pos=(888, 463)
Items=1
Music=
TriggerAreas=5
[Scene5_Well1]
1Area=(593,445) (180,107)
1Text=恶心！这个木桶里溢出了一滩黑色腐臭的液体。
2Area=(123,558) (781,97)
2Cursor=Down
2Jump=Scene2_Courtyard
2Sound=FootstepStone
3Area=(619,70) (327,297)
3Cursor=Up
3Jump=Scene7_ChapelEntrance
3Sound=Footsteps
4Area=(341,394) (108,58)
4Custom=Flash
4Event=Scene5_PickaxeEvent
5Area=(166,220) (311,126)
5Cursor=Down
5Jump=Scene6_InsideWell
5Sound=FootstepMarble
FocusDisable=0
Image=Scene5_Well_V1.jpg
Music=
TriggerAreas=5
[Scene5_Well2]
1Area=(593,445) (180,107)
1Text=恶心！这个木桶里溢出了一滩黑色腐臭的液体。
2Area=(123,558) (781,97)
2Cursor=Down
2Jump=Scene2_Courtyard
2Sound=FootstepStone
3Area=(619,70) (327,297)
3Cursor=Up
3Jump=Scene7_ChapelEntrance
3Sound=Footsteps
4Area=(166,220) (311,126)
4Event=Scene5_RopeEvent
FocusDisable=0
Image=Scene5_Well_V2.jpg
Item1=GlassSlipperRoseDisk
Item1Pos=(371, 420)
Items=1
Music=
TriggerAreas=4
[Scene5_Well3]
1Area=(593,445) (180,107)
1Text=恶心！这个木桶里溢出了一滩黑色腐臭的液体。
2Area=(123,558) (781,97)
2Cursor=Down
2Jump=Scene2_Courtyard
2Sound=FootstepStone
3Area=(619,70) (327,297)
3Cursor=Up
3Jump=Scene7_ChapelEntrance
3Sound=Footsteps
4Area=(166,220) (311,126)
4Cursor=Down
4Jump=Scene6_InsideWell
4Sound=FootstepMarble
FocusDisable=0
Image=Scene5_Well_V3.jpg
Item1=GlassSlipperRoseDisk
Item1Pos=(371, 420)
Items=1
Music=
TriggerAreas=4
[Scene6_GoldRose0]
1RemoveInventory=BonusItem
2Variation=Scene6_InsideWell
2VariationValue=1
3Sound=Dooropen
Condition1Variation=Scene6_InsideWell
Condition1VariationValue=0
Condition2Item=BonusItem
Conditions=2
Events=3
[Scene6_GoldRose1]
1Text=墙上连着一个空的金花瓶, 花香扑鼻.
Conditions=0
Events=1
[Scene6_InsideWell0]
1Area=(523,218) (214,306)
1Sound=Doorlock
1Text=大门紧闭。
2Area=(167,2) (685,146)
2Cursor=Up
2Jump=Scene5_Well
2Sound=FootstepMarble
3Area=(782,303) (62,70)
3Custom=IFlash
3Event=Scene6_GoldRose
FocusDisable=0
Image=Scene6_InsideWell.jpg
Item1=Broom
Item1Pos=(201, 437)
Items=1
Music=
TriggerAreas=3
[Scene6_InsideWell1]
1Area=(167,2) (685,146)
1Cursor=Up
1Jump=Scene5_Well
1Sound=FootstepMarble
2Area=(523,218) (214,306)
2Cursor=Up
2Jump=Scene0_Secret
2Sound=FootstepMarble
FocusDisable=0
Image=Scene6_InsideWell_V1.jpg
Item1=Broom
Item1Pos=(201, 437)
Items=1
Music=
TriggerAreas=2
[Scene7_ChapelEntrance0]
1Area=(121,558) (779,101)
1Cursor=Down
1Jump=Scene5_Well
1Sound=Footsteps
2Area=(266,266) (139,222)
2Cursor=Magnifying
2Custom=Ball1
3Area=(628,213) (123,324)
3Custom=Flash
3Event=Scene7_Ladder
4Area=(762,291) (220,201)
4Custom=IFlash
4Jump=Scene11_RoseDisk
4Sound=Zoom
5Area=(405,209) (106,249)
5Event=Scene7_Flute
6Area=(139,190) (112,246)
6Event=Scene7_Harp
FocusDisable=0
Image=Scene7_ChapelEntrance.jpg
Item1=CrownRoseDisk
Item1Pos=(573, 463)
Items=1
Music=
TriggerAreas=6
[Scene7_ChapelEntrance1]
1Area=(121,558) (779,101)
1Cursor=Down
1Jump=Scene5_Well
1Sound=Footsteps
2Area=(266,266) (139,222)
2Cursor=Up
2Jump=Scene8_Church
2Sound=FootstepMarble
3Area=(628,213) (123,324)
3Custom=Flash
3Event=Scene7_Ladder
4Area=(762,291) (220,201)
4Custom=IFlash
4Jump=Scene11_RoseDisk
4Sound=Zoom
5Area=(139,190) (112,246)
5Event=Scene7_Harp
FocusDisable=0
Image=Scene7_ChapelEntrance_V1.jpg
Item1=CrownRoseDisk
Item1Pos=(573, 463)
Items=1
Music=
TriggerAreas=6
6Area=(405,209) (106,249)
6Event=Scene7_Flute
[Scene7_ChapelEntrance2]
1Area=(139,190) (112,246)
1Event=Scene7_Harp
2Area=(405,209) (106,249)
2Event=Scene7_Flute
3Area=(121,558) (779,101)
3Cursor=Down
3Jump=Scene5_Well
3Sound=Footsteps
4Area=(266,266) (139,222)
4Cursor=Magnifying
4Custom=Ball1
5Area=(510,4) (236,231)
5Cursor=Up
5Jump=Scene4_CastleWall
5Sound=FootstepMarble
6Area=(762,291) (220,201)
6Custom=IFlash
6Jump=Scene11_RoseDisk
6Sound=Zoom
7Area=(614,234) (132,300)
7Cursor=Up
7Jump=Scene4_CastleWall
7Sound=FootstepMarble
FocusDisable=0
Image=Scene7_ChapelEntrance_V2.jpg
Item1=CrownRoseDisk
Item1Pos=(573, 463)
Items=1
Music=
TriggerAreas=7
[Scene7_ChapelEntrance3]
1Area=(405,209) (106,249)
1Event=Scene7_Flute
2Area=(139,190) (112,246)
2Event=Scene7_Harp
3Area=(614,234) (132,300)
3Cursor=Up
3Jump=Scene4_CastleWall
3Sound=FootstepMarble
4Area=(762,291) (220,201)
4Custom=IFlash
4Jump=Scene11_RoseDisk
4Sound=Zoom
5Area=(511,4) (235,231)
5Cursor=Up
5Jump=Scene4_CastleWall
5Sound=FootstepMarble
6Area=(266,266) (139,222)
6Cursor=Up
6Jump=Scene8_Church
6Sound=FootstepMarble
7Area=(121,558) (779,101)
7Cursor=Down
7Jump=Scene5_Well
7Sound=Footsteps
FocusDisable=0
Image=Scene7_ChapelEntrance_V3.jpg
Item1=CrownRoseDisk
Item1Pos=(573, 463)
Items=1
Music=
TriggerAreas=7
[Scene7_ChapelEntrance4]
1Area=(121,558) (779,101)
1Cursor=Down
1Jump=Scene5_Well
1Sound=Footsteps
2Area=(266,266) (139,222)
2Cursor=Up
2Jump=Scene8_Church
2Sound=FootstepMarble
3Area=(511,4) (235,231)
3Cursor=Up
3Jump=Scene4_CastleWall
3Sound=FootstepMarble
4Area=(762,291) (220,201)
4Custom=IFlash
4Jump=Scene11_RoseDisk
4Sound=Zoom
5Area=(614,234) (132,300)
5Cursor=Up
5Jump=Scene4_CastleWall
5Sound=FootstepMarble
6Area=(139,190) (112,246)
6Text=这个天使雕像拿着竖琴。
7Area=(405,209) (106,249)
7Event=Scene7_Flute
FocusDisable=0
Image=Scene7_ChapelEntrance_V4.jpg
Item1=CrownRoseDisk
Item1Pos=(573, 463)
Items=1
Music=
TriggerAreas=7
[Scene7_ChapelEntrance5]
1Area=(405,209) (106,249)
1Text=这个天使雕像拿着长笛。
2Area=(139,190) (112,246)
2Event=Scene7_Harp
3Area=(614,234) (132,300)
3Cursor=Up
3Jump=Scene4_CastleWall
3Sound=FootstepMarble
4Area=(762,291) (220,201)
4Custom=IFlash
4Jump=Scene11_RoseDisk
4Sound=Zoom
5Area=(511,4) (235,231)
5Cursor=Up
5Jump=Scene4_CastleWall
5Sound=FootstepMarble
6Area=(266,266) (139,222)
6Cursor=Up
6Jump=Scene8_Church
6Sound=FootstepMarble
7Area=(121,558) (779,101)
7Cursor=Down
7Jump=Scene5_Well
7Sound=Footsteps
FocusDisable=0
Image=Scene7_ChapelEntrance_V5.jpg
Item1=CrownRoseDisk
Item1Pos=(573, 463)
Items=1
Music=
TriggerAreas=7
[Scene7_ChapelEntrance6]
1Area=(121,558) (779,101)
1Cursor=Down
1Jump=Scene5_Well
1Sound=Footsteps
2Area=(266,266) (139,222)
2Cursor=Up
2Jump=Scene8_Church
2Sound=FootstepMarble
3Area=(511,4) (235,231)
3Cursor=Up
3Jump=Scene4_CastleWall
3Sound=FootstepMarble
4Area=(762,291) (220,201)
4Custom=IFlash
4Jump=Scene11_RoseDisk
4Sound=Zoom
5Area=(614,234) (132,300)
5Cursor=Up
5Jump=Scene4_CastleWall
5Sound=FootstepMarble
6Area=(139,190) (112,246)
6Text=这个天使雕像拿着竖琴。
7Area=(405,209) (106,249)
7Text=这个天使雕像拿着长笛。
FocusDisable=0
Image=Scene7_ChapelEntrance_V6.jpg
Item1=BootRoseDisk
Item1Pos=(167,481)
Item2=CrownRoseDisk
Item2Pos=(573, 463)
Items=2
Music=
TriggerAreas=7
[Scene7_Flute0]
1RemoveInventory=AngelFlute
2Variation=Scene7_ChapelEntrance
2VariationValue=5
3Sound=Slot1
Condition1Variation=Scene7_ChapelEntrance
Condition1VariationValue=3
Condition2Item=AngelFlute
Conditions=2
Events=3
[Scene7_Flute1]
1RemoveInventory=AngelFlute
2Variation=Scene7_ChapelEntrance
2VariationValue=6
3Sound=Slot1
Condition1Variation=Scene7_ChapelEntrance
Condition1VariationValue=4
Condition2Item=AngelFlute
Conditions=2
Events=3
[Scene7_Flute2]
1Text=这座天使雕像看起来应该拿着什么.
Conditions=0
Events=1
[Scene7_Harp0]
1RemoveInventory=AngelHarp
2Variation=Scene7_ChapelEntrance
2VariationValue=4
3Sound=Slot1
Condition1Variation=Scene7_ChapelEntrance
Condition1VariationValue=3
Condition2Item=AngelHarp
Conditions=2
Events=3
[Scene7_Harp1]
1RemoveInventory=AngelHarp
2Variation=Scene7_ChapelEntrance
2VariationValue=6
3Sound=Slot1
Condition1Variation=Scene7_ChapelEntrance
Condition1VariationValue=5
Condition2Item=AngelHarp
Conditions=2
Events=3
[Scene7_Harp2]
1Text=这座天使雕像看起来应该拿着什么.
Conditions=0
Events=1
[Scene7_Ladder0]
1Variation=Scene7_ChapelEntrance
1VariationValue=2
2RemoveInventory=Ladder
3Sound=Connect
Condition1Variation=Scene7_ChapelEntrance
Condition1VariationValue=0
Condition2Item=Ladder
Conditions=2
Events=3
[Scene7_Ladder1]
1Variation=Scene7_ChapelEntrance
1VariationValue=3
2RemoveInventory=Ladder
3Sound=Connect
Condition1Variation=Scene7_ChapelEntrance
Condition1VariationValue=1
Condition2Item=Ladder
Conditions=2
Events=3
[Scene7_Ladder2]
1Text=这把梯子不够高，我不能用它翻过高墙。
Conditions=0
Events=1
[Scene8_Church0]
1Area=(651,349) (369,184)
1HO=Bench,1,PrinceDoll
2Area=(651,349) (369,184)
2HO=Bench,3,KingSceptor
3Area=(119,554) (783,101)
3Cursor=Down
3Jump=Scene7_ChapelEntrance
3Sound=FootstepStone
4Area=(440,60) (150,338)
4Cursor=Up
4Jump=Scene9_Window
4Sound=FootstepMarble
5Area=(651,349) (369,184)
5HO=Bench,2,GlassGrail
FocusDisable=0
Image=Scene8_Church.jpg
Music=
TriggerAreas=5
[Scene9_GlassGrail0]
1Variation=Scene9_Window
1VariationValue=2
2RemoveInventory=GlassGrail
3Sound=Slot3
Condition1Variation=Scene9_Window
Condition1VariationValue=0
Condition2Item=GlassGrail
Conditions=2
Events=3
[Scene9_GlassGrail1]
1Variation=Scene9_Window
1VariationValue=3
2RemoveInventory=GlassGrail
3Sound=Dooropen
Condition1Variation=Scene9_Window
Condition1VariationValue=1
Condition2Item=GlassGrail
Conditions=2
Events=3
[Scene9_GlassGrail2]
1Text=这里少了一个高脚杯。
Conditions=0
Events=1
[Scene9_Window0]
1Area=(119,563) (783,92)
1Cursor=Down
1Jump=Scene8_Church
1Sound=FootstepMarble
2Area=(311,1) (265,305)
2Text=窗户显示出三个人物，每人都拿着不同的高脚杯。
3Area=(691,102) (188,459)
3Sound=Doorlock
3Text=门锁住了。
4Area=(349,320) (92,85)
4Event=Scene9_WoodenGrail
5Area=(518,320) (70,84)
5Event=Scene9_GlassGrail
6Area=(440,320) (79,84)
6Text=这个高脚杯与窗户上的画是对应的。
FocusDisable=0
Image=Scene9_Window.jpg
Music=
TriggerAreas=6
[Scene9_Window1]
1Area=(119,563) (783,92)
1Cursor=Down
1Jump=Scene8_Church
1Sound=FootstepMarble
2Area=(311,1) (265,305)
2Text=窗户显示出三个人物，每人都拿着不同的高脚杯。
3Area=(691,102) (188,459)
3Sound=Doorlock
3Text=门锁住了。
4Area=(518,320) (70,84)
4Event=Scene9_GlassGrail
5Area=(349,320) (170,84)
5Text=这些酒杯和窗户上的画一样。
FocusDisable=0
Image=Scene9_Window_V1.jpg
Music=
TriggerAreas=5
[Scene9_Window2]
1Area=(440,320) (143,84)
1Text=这些酒杯和窗户上的画一样。
2Area=(349,320) (92,85)
2Event=Scene9_WoodenGrail
3Area=(691,102) (188,459)
3Sound=Doorlock
3Text=门锁住了。
4Area=(311,1) (265,305)
4Text=窗户显示出三个人物，每人都拿着不同的高脚杯。
5Area=(119,563) (783,92)
5Cursor=Down
5Jump=Scene8_Church
5Sound=FootstepMarble
FocusDisable=0
Image=Scene9_Window_V2.jpg
Music=
TriggerAreas=5
[Scene9_Window3]
1Area=(691,102) (188,459)
1Cursor=Right
1Sound=Doorlock
1Text=门锁住了。
2Area=(311,1) (265,305)
2Text=窗户显示出三个人物，每人都拿着不同的高脚杯。
3Area=(119,563) (783,92)
3Cursor=Down
3Jump=Scene8_Church
3Sound=FootstepMarble
4Area=(582,204) (82,96)
4Custom=Ball3
FocusDisable=0
Image=Scene9_Window_V3.jpg
Music=
TriggerAreas=4
[Scene9_Window4]
1Area=(119,563) (783,92)
1Cursor=Down
1Jump=Scene8_Church
1Sound=FootstepMarble
2Area=(311,1) (265,305)
2Text=窗户显示出三个人物，每人都拿着不同的高脚杯。
3Area=(691,102) (188,459)
3Cursor=Right
3Jump=Scene10_Dungeon
3Sound=FootstepWood
FocusDisable=0
Image=Scene9_Window_V4.jpg
Music=
TriggerAreas=3
[Scene9_WoodenGrail0]
1Variation=Scene9_Window
1VariationValue=1
2RemoveInventory=WoodenGrail
3Sound=Slot3
Condition1Variation=Scene9_Window
Condition1VariationValue=0
Condition2Item=WoodenGrail
Conditions=2
Events=3
[Scene9_WoodenGrail1]
1Variation=Scene9_Window
1VariationValue=3
2RemoveInventory=WoodenGrail
3Sound=Dooropen
Condition1Variation=Scene9_Window
Condition1VariationValue=2
Condition2Item=WoodenGrail
Conditions=2
Events=3
[Scene9_WoodenGrail2]
1Text=这里少了一个高脚杯。
Conditions=0
Events=1
