Initialize engine version: 4.3.2f1 (0517a5ae8669)
GfxDevice: creating device client; threaded=1
Direct3D:
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Begin MonoManager ReloadAssembly
Platform assembly: D:\BaiduYunDownload\Orborun_Windows\Orborun_windows_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\BaiduYunDownload\Orborun_Windows\Orborun_windows_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\BaiduYunDownload\Orborun_Windows\Orborun_windows_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\BaiduYunDownload\Orborun_Windows\Orborun_windows_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\BaiduYunDownload\Orborun_Windows\Orborun_windows_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\BaiduYunDownload\Orborun_Windows\Orborun_windows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\BaiduYunDownload\Orborun_Windows\Orborun_windows_Data\Managed\P31RestKit.dll (this message is harmless)
Loading D:\BaiduYunDownload\Orborun_Windows\Orborun_windows_Data\Managed\P31RestKit.dll into Unity Child Domain
Platform assembly: D:\BaiduYunDownload\Orborun_Windows\Orborun_windows_Data\Managed\SamsungIAPLib.dll (this message is harmless)
Loading D:\BaiduYunDownload\Orborun_Windows\Orborun_windows_Data\Managed\SamsungIAPLib.dll into Unity Child Domain
- Completed reload, in  0.042 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\BaiduYunDownload\Orborun_Windows\Orborun_windows_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\BaiduYunDownload\Orborun_Windows\Orborun_windows_Data\Managed\System.dll (this message is harmless)
Fallback handler could not load library D:/BaiduYunDownload/Orborun_Windows/Orborun_windows_Data/Mono/libc
Fallback handler could not load library D:/BaiduYunDownload/Orborun_Windows/Orborun_windows_Data/Mono/.\libc
Fallback handler could not load library D:/BaiduYunDownload/Orborun_Windows/Orborun_windows_Data/Mono/libc
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Highscores.Generic.Highscores
 
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GA initialized, waiting for events..
 
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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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Entering Menu.Screens.Initial
 
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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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Exiting Menu.Screens.Initial
 
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Entering Menu.Screens.WorldSelection
 
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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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Exiting Menu.Screens.WorldSelection
 
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Exiting Menu.Screens.LevelSelection
 
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Entering Menu.Screens.Loading
 
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Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

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Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

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Exiting Menu.Screens.Loading
 
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Exiting Menu.Screens.LevelStart
 
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Entering Menu.Screens.LevelRun
 
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Exiting Menu.Screens.LevelRun
 
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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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Exiting Menu.Screens.Tutorial
 
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Exiting Menu.Screens.LevelRun
 
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Entering Menu.Screens.Tutorial
 
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Exiting Menu.Screens.Tutorial
 
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Entering Menu.Screens.LevelRun
 
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registering leaderboard com.bulkypix.orborun.leaderboard.lb_w0_score value: 26322
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_score value: 26322
 
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Exiting Menu.Screens.LevelRun
 
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Entering Menu.Screens.LevelWon
 
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GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: 266637ded96f26b82129fbe1734328db
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelWon
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 170 unused Assets to reduce memory usage. Loaded Objects now: 427.
Total: 1.520555 ms (FindLiveObjects: 0.033996 ms CreateObjectMapping: 0.026299 ms MarkObjects: 0.205263 ms  DeleteObjects: 0.835167 ms)

UnloadTime: 0.253372 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1300.
Total: 0.649788 ms (FindLiveObjects: 0.039769 ms CreateObjectMapping: 0.016998 ms MarkObjects: 0.237977 ms  DeleteObjects: 0.004169 ms)

Exiting Menu.Screens.Loading
 
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Entering Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

You should only set the Track Target of GA_Tracker once per scene
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: 7b25208d7677bd98b65ee6e5b0e6db4e
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.Tutorial
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.Tutorial
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.Tutorial
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.Tutorial
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: d8e73b9a085b5333f17274827ac7a1fc
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_w0_score value: 69386
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_score value: 69386
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelWon
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelWon
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 427.
Total: 2.366627 ms (FindLiveObjects: 0.034638 ms CreateObjectMapping: 0.017639 ms MarkObjects: 0.324894 ms  DeleteObjects: 1.379436 ms)

UnloadTime: 0.290255 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1101.
Total: 0.793152 ms (FindLiveObjects: 0.039449 ms CreateObjectMapping: 0.017319 ms MarkObjects: 0.277747 ms  DeleteObjects: 0.005452 ms)

Exiting Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

You should only set the Track Target of GA_Tracker once per scene
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Submit: [{"y":"-24.48736","z":"173.2006","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-0.6905157"},{"y":"-25.84492","z":"187.9527","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-0.03341141"},{"y":"-27.06543","z":"202.9221","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"0.1888428"},{"y":"-28.26957","z":"217.9142","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-0.4083453"},{"x":"-0.4322175","y":"-28.38442","z":"219.3283","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","event_id":"level:ability:w0:l2:PC:1","value":"0.8688002","area":"Level0_2","build":"0.1"},{"y":"-28.78214","z":"223.2603","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-0.05354036"},{"y":"-29.35517","z":"231.8508","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-0.7768697"},{"y":"-31.12147","z":"241.4378","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-0.4121743"},{"y":"-33.7117","z":"241.1627","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-0.02326518"},{"value":"43064","event_id":"level:star-unlocked:w0:l2:PC:1:score","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"19.7406","event_id":"level:star-unlocked:w0:l2:PC:1:time","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"8","event_id":"level:star-unlocked:w0:l2:PC:1:coins","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"43064","event_id":"level:star-unlocked:w0:l2:PC:2:score","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"19.7406","event_id":"level:star-unlocked:w0:l2:PC:2:time","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"8","event_id":"level:star-unlocked:w0:l2:PC:2:coins","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"43064","event_id":"level:finished:w0:l2:PC:score","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"19.7406","event_id":"level:finished:w0:l2:PC:time","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"8","event_id":"level:finished:w0:l2:PC:coins","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"43064","event_id":"level:finished:w0:l2:PC:stars-2:score","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"19.7406","event_id":"level:finished:w0:l2:PC:stars-2:time","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"8","event_id":"level:finished:w0:l2:PC:stars-2:coins","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"build":"0.1","event_id":"screen:entered:Menu.Screens.LevelWon","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"value":"273","event_id":"GA:AverageFPS","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"}]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: 19ccc17b44711cbe24c64e9c1d49863b
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Submit: [{"value":"43064","event_id":"level:next:w0:l2:PC:score","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"19.7406","event_id":"level:next:w0:l2:PC:time","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"8","event_id":"level:next:w0:l2:PC:coins","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"build":"0.1","event_id":"level:opened-first-time:w0:l3","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"build":"0.1","event_id":"screen:entered:Menu.Screens.Loading","area":"Level0_2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"value":"24.75607","event_id":"GA:LevelStarted","area":"Level0_3","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"build":"0.1","event_id":"screen:entered:Menu.Screens.LevelStart","area":"Level0_3","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"build":"0.1","event_id":"level:started:w0:l3:PC","area":"Level0_3","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"build":"0.1","event_id":"screen:entered:Menu.Screens.LevelRun","area":"Level0_3","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"y":"0","z":"0","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_3","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"0"},{"y":"-1.448771","z":"3.102408","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_3","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"0.0001893862"},{"y":"-2.206076","z":"12.18588","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_3","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-3.682013E-05"},{"y":"-3.488787","z":"26.97276","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_3","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"0.9234429"},{"y":"-6.237491","z":"41.50309","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_3","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-0.3954307"},{"y":"-7.377739","z":"55.76519","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_3","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"0.2642002"},{"y":"-8.08915","z":"69.07516","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_3","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-5.466982"},{"y":"-8.149583","z":"83.11221","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_3","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-6.342463"},{"y":"-7.89659","z":"89.1124","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_3","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-16.42408"},{"x":"-21.19357","y":"-9.683029","z":"90.76822","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","event_id":"GA:AverageFPS","value":"284","area":"Level0_3","build":"0.1"}]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: 9071e40e178dbbad108bc41f0aa74524
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_w0_score value: 105591
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_score value: 105591
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelWon
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelWon
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 212 unused Assets to reduce memory usage. Loaded Objects now: 427.
Total: 2.230640 ms (FindLiveObjects: 0.033676 ms CreateObjectMapping: 0.017639 ms MarkObjects: 0.293142 ms  DeleteObjects: 1.244411 ms)

UnloadTime: 0.262673 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1152.
Total: 0.639845 ms (FindLiveObjects: 0.032713 ms CreateObjectMapping: 0.016036 ms MarkObjects: 0.232525 ms  DeleteObjects: 0.003848 ms)

Exiting Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

You should only set the Track Target of GA_Tracker once per scene
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Submit: 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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: 7e5bad5e33c696b080476e6caa78b72b
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.Tutorial
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.Tutorial
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: 1e5a21bf912d4923bcb822cb6e0b7dfe
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: 8a97497aa228bd65244e4cda5300e65d
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_w0_score value: 135151
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_score value: 135151
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelWon
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelWon
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 221 unused Assets to reduce memory usage. Loaded Objects now: 427.
Total: 2.461241 ms (FindLiveObjects: 0.038166 ms CreateObjectMapping: 0.021167 ms MarkObjects: 0.319762 ms  DeleteObjects: 1.346081 ms)

UnloadTime: 0.255617 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1265.
Total: 0.683785 ms (FindLiveObjects: 0.034958 ms CreateObjectMapping: 0.018281 ms MarkObjects: 0.266201 ms  DeleteObjects: 0.003848 ms)

Exiting Menu.Screens.Loading
 
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Entering Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

You should only set the Track Target of GA_Tracker once per scene
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Submit: 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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
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Exiting Menu.Screens.LevelRun
 
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Entering Menu.Screens.Tutorial
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.Tutorial
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: 735abef74711c97e78e113ad1294490d
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_w0_score value: 167508
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_score value: 167508
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelRun
 
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Entering Menu.Screens.LevelWon
 
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GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelWon
 
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Entering Menu.Screens.Loading
 
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Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 276 unused Assets to reduce memory usage. Loaded Objects now: 422.
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UnloadTime: 0.291859 ms
Destroying dublicate GA_SystemTracker - only one is allowed per scene!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 860.
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Exiting Menu.Screens.Loading
 
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Entering Menu.Popups.Ok
 
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Exiting Menu.Popups.Ok
 
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Entering Menu.Screens.WorldSelection
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Submit: [{"y":"-26.56","z":"182.0974","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-138.5497"},{"y":"-26.56","z":"196.0182","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-137.8112"},{"y":"-26.56","z":"210.2919","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-138.851"},{"y":"-26.56014","z":"224.6071","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-138.1443"},{"y":"-26.71223","z":"235.4969","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-137.452"},{"y":"-27.11255","z":"235.4967","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-138.4861"},{"value":"32357","event_id":"level:star-unlocked:w0:l5:PC:1:score","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"28.79693","event_id":"level:star-unlocked:w0:l5:PC:1:time","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"5","event_id":"level:star-unlocked:w0:l5:PC:1:coins","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"32357","event_id":"level:finished:w0:l5:PC:score","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"28.79693","event_id":"level:finished:w0:l5:PC:time","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"5","event_id":"level:finished:w0:l5:PC:coins","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"32357","event_id":"level:finished:w0:l5:PC:stars-1:score","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"28.79693","event_id":"level:finished:w0:l5:PC:stars-1:time","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"value":"5","event_id":"level:finished:w0:l5:PC:stars-1:coins","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"build":"0.1","event_id":"screen:entered:Menu.Screens.LevelWon","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"value":"305","event_id":"GA:AverageFPS","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"}]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: b1858e7d7ad632f4a304c70d042ddf82
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.WorldSelection
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Popups.Ok
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Popups.Ok
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.WorldSelection
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.WorldSelection
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelSelection
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelSelection
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 443.
Total: 3.146629 ms (FindLiveObjects: 0.035600 ms CreateObjectMapping: 0.018602 ms MarkObjects: 0.288652 ms  DeleteObjects: 2.219414 ms)

UnloadTime: 0.401226 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 902.
Total: 1.235431 ms (FindLiveObjects: 0.051315 ms CreateObjectMapping: 0.029827 ms MarkObjects: 0.362098 ms  DeleteObjects: 0.007376 ms)

Exiting Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

You should only set the Track Target of GA_Tracker once per scene
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Submit: [{"build":"0.1","event_id":"screen:entered:Menu.Screens.Loading","area":"Level0_5","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"value":"35.09327","event_id":"GA:LevelStarted","area":"sc2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"build":"0.1","event_id":"screen:entered:Menu.Popups.Ok","area":"sc2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"value":"140.3918","event_id":"GA:LevelStarted","area":"sc2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"build":"0.1","event_id":"screen:entered:Menu.Screens.WorldSelection","area":"sc2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"build":"0.1","event_id":"screen:entered:Menu.Popups.Ok","area":"sc2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"build":"0.1","event_id":"screen:entered:Menu.Screens.WorldSelection","area":"sc2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"build":"0.1","event_id":"screen:entered:Menu.Screens.LevelSelection","area":"sc2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"build":"0.1","event_id":"level:opened-first-time:w1:l1","area":"sc2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"build":"0.1","event_id":"screen:entered:Menu.Screens.Loading","area":"sc2","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"value":"8.90509","event_id":"GA:LevelStarted","area":"Level1_1","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","build":"0.1"},{"build":"0.1","event_id":"screen:entered:Menu.Screens.LevelStart","area":"Level1_1","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"build":"0.1","event_id":"level:started:w1:l1:PC","area":"Level1_1","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"build":"0.1","event_id":"screen:entered:Menu.Screens.LevelRun","area":"Level1_1","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7"},{"y":"0","z":"0","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level1_1","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"0"},{"x":"-0.0004849408","y":"-1.392716","z":"2.378603","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","event_id":"GA:AverageFPS","value":"356","area":"Level1_1","build":"0.1"}]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: 7593c2aab88298be06aa316c55cffced
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Submit: [{"y":"-1.448771","z":"3.102408","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level1_1","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"0.0001893862"},{"y":"-2.206076","z":"12.18588","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level1_1","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-3.682013E-05"},{"y":"-3.437236","z":"27.30762","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level1_1","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"0.1423889"},{"y":"-4.630917","z":"41.76456","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level1_1","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"0.206258"},{"y":"-7.431368","z":"56.73927","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level1_1","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"0.35159"},{"y":"-8.54129","z":"71.51158","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level1_1","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-0.18364"},{"y":"-9.762496","z":"84.65067","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level1_1","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-7.001431"},{"y":"-13.74747","z":"97.79221","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level1_1","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-13.79174"},{"y":"-18.20604","z":"111.6783","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level1_1","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-19.37186"},{"y":"-19.5302","z":"124.6821","event_id":"BreadCrumb:PlayerBall(Clone)","area":"Level1_1","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","build":"0.1","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","x":"-26.59119"},{"x":"-31.40135","y":"-20.33179","z":"134.3965","user_id":"9AF2E237127CFDC594DED78ABB1F6556691ECCB7","session_id":"6d4edf80-cf95-4a6f-9700-681c699658bd","event_id":"GA:AverageFPS","value":"275","area":"Level1_1","build":"0.1"}]
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: c2546cbb2c618825b13170db9d2ec351
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_w1_score value: 39195
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_score value: 206703
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelWon
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelWon
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 202 unused Assets to reduce memory usage. Loaded Objects now: 457.
Total: 1.506764 ms (FindLiveObjects: 0.046505 ms CreateObjectMapping: 0.016036 ms MarkObjects: 0.230921 ms  DeleteObjects: 0.821696 ms)

UnloadTime: 0.268446 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1081.
Total: 0.696293 ms (FindLiveObjects: 0.033676 ms CreateObjectMapping: 0.019243 ms MarkObjects: 0.253051 ms  DeleteObjects: 0.003848 ms)

Exiting Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

You should only set the Track Target of GA_Tracker once per scene
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: a57394a43ce3861d62967b23048e5f9a
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: 7caadf7cc38fe79716d581ae186712c5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_w1_score value: 105065
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_score value: 272573
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelWon
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: 6c6b00ba842d85831829547d7c37822f
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelWon
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 237 unused Assets to reduce memory usage. Loaded Objects now: 457.
Total: 2.330385 ms (FindLiveObjects: 0.037204 ms CreateObjectMapping: 0.022771 ms MarkObjects: 0.291218 ms  DeleteObjects: 1.338063 ms)

UnloadTime: 0.282558 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1280.
Total: 0.698538 ms (FindLiveObjects: 0.036883 ms CreateObjectMapping: 0.021809 ms MarkObjects: 0.256259 ms  DeleteObjects: 0.003848 ms)

Exiting Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

You should only set the Track Target of GA_Tracker once per scene
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: 1465ffc0b850fe233c6a74483b5befde
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_w1_score value: 188718
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_score value: 356226
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelWon
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelWon
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 240 unused Assets to reduce memory usage. Loaded Objects now: 457.
Total: 1.599133 ms (FindLiveObjects: 0.037204 ms CreateObjectMapping: 0.028544 ms MarkObjects: 0.213281 ms  DeleteObjects: 0.917593 ms)

UnloadTime: 0.261069 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1690.
Total: 0.745684 ms (FindLiveObjects: 0.047787 ms CreateObjectMapping: 0.024054 ms MarkObjects: 0.319121 ms  DeleteObjects: 0.005131 ms)

Exiting Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

You should only set the Track Target of GA_Tracker once per scene
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: 0e4dd754fceb61bd2a6dc3067755554a
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_w1_score value: 302853
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_score value: 470361
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelWon
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: c7672e570094dd9921b69dddd1db8b32
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelWon
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 226 unused Assets to reduce memory usage. Loaded Objects now: 457.
Total: 1.555835 ms (FindLiveObjects: 0.037845 ms CreateObjectMapping: 0.030789 ms MarkObjects: 0.225469 ms  DeleteObjects: 0.897066 ms)

UnloadTime: 0.313348 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1173.
Total: 0.733176 ms (FindLiveObjects: 0.033996 ms CreateObjectMapping: 0.023733 ms MarkObjects: 0.255296 ms  DeleteObjects: 0.013470 ms)

Exiting Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

You should only set the Track Target of GA_Tracker once per scene
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: b44cb47b39be89bc8c4acaa3983c3d0a
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: 17e824d52aa1de55f3b0021c374804fa
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_w1_score value: 402852
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

registering leaderboard com.bulkypix.orborun.leaderboard.lb_score value: 570360
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelWon
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelWon
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 242 unused Assets to reduce memory usage. Loaded Objects now: 457.
Total: 2.338403 ms (FindLiveObjects: 0.034638 ms CreateObjectMapping: 0.025337 ms MarkObjects: 0.338364 ms  DeleteObjects: 1.334535 ms)

UnloadTime: 0.285124 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1369.
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Exiting Menu.Screens.Loading
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelStart
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: bf51d49fd787f9dfff81061e1d845c80
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

You should only set the Track Target of GA_Tracker once per scene
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: 4169835eaacaadf00c0fa8b52c5857b6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA URL: http://api.gameanalytics.com/1/9c13e005080ec254573f9a21dc6a97cc/design
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exiting Menu.Screens.LevelRun
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Entering Menu.Screens.LevelLost
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameAnalytics: Queue submit started
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Hash: 24128b5e07580133492afed7eb03653b
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA Result: {"status":"ok"}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GA: Queue submit over
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

