<upgrades>
	
	
	<!-- Damage Dart -->
	<upgrade section="0" id="0" cost_g="0" cost_r="0" icon="base">
		
		<targets>
			<target id="10000"/>
			<target id="10001"/>
			<target id="10002"/>
			<target id="10100"/>
			<target id="10200"/>
			
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="strength" value="5"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="strength" value="10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="strength" value="15"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="strength" value="20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="strength" value="25"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="strength" value="30"/>
				</attributes>
			</step>		
		</steps>
	</upgrade>
	
	<!-- Radius Dart -->
	<upgrade section="0" id="1" cost_g="0" cost_r="0" icon="base">
		
		<targets>
			<target id="10000"/>
			<target id="10001"/>
			<target id="10002"/>
			<target id="10100"/>
			<target id="10200"/>
			
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="radius" value="5"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="radius" value="10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="radius" value="15"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="radius" value="20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="radius" value="25"/>
				</attributes>
			</step>	
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="radius" value="30"/>
				</attributes>
			</step>					
		</steps>
	</upgrade>
	
	<!-- Cost Dart -->
	<upgrade section="0" id="2" cost_g="0" cost_r="0" icon="base">

		
		<targets>
			<target id="10000"/>
			<target id="10001"/>
			<target id="10002"/>
			<target id="10100"/>
			<target id="10200"/>
			
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="cost" value="-5"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="cost" value="-10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="cost" value="-15"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="cost" value="-20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="cost" value="-25"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="cost" value="-30"/>
				</attributes>
			</step>		
		</steps>
	</upgrade>
	
	<!-- Damage Cannon -->
	<upgrade section="0" id="3" cost_g="0" cost_r="0" icon="artilery">
		
		<targets>
			<target id="20000"/>
			<target id="20001"/>
			<target id="20002"/>
			<target id="20100"/>
			<target id="20200"/>
			
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="strength" value="5"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="strength" value="10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="strength" value="15"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="strength" value="20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="strength" value="25"/>
				</attributes>
			</step>	
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="strength" value="30"/>
				</attributes>
			</step>					
		</steps>
	</upgrade>
	
	<!-- Radius Cannon -->
	<upgrade section="0" id="4" cost_g="0" cost_r="0" icon="artilery">
		
		<targets>
			<target id="20000"/>
			<target id="20001"/>
			<target id="20002"/>
			<target id="20100"/>
			<target id="20200"/>
			
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="radius" value="3"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="radius" value="6"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="radius" value="9"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="radius" value="12"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="radius" value="15"/>
				</attributes>
			</step>	
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="radius" value="18"/>
				</attributes>
			</step>					
		</steps>
	</upgrade>
	
	<!-- Cost Cannon -->
	<upgrade section="0" id="5" cost_g="0" cost_r="0" icon="artilery">
	

		
		<targets>
			<target id="20000"/>
			<target id="20001"/>
			<target id="20002"/>
			<target id="20100"/>
			<target id="20200"/>
			
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="cost" value="-5"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="cost" value="-10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="cost" value="-15"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="cost" value="-20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="cost" value="-25"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="cost" value="-30"/>
				</attributes>
			</step>					
		</steps>
	</upgrade>

	<!-- Damage Artillery -->
	<upgrade section="0" id="6" cost_g="0" cost_r="0" icon="heavy">
		
		<targets>
			<target id="40000"/>
			<target id="40001"/>
			<target id="40002"/>
			<target id="40100"/>
			<target id="40200"/>
			
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="strength" value="5"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="strength" value="10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="strength" value="15"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="strength" value="20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="strength" value="25"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="strength" value="30"/>
				</attributes>
			</step>		
		</steps>
	</upgrade>
	
	<!-- Radius Artillery -->
	<upgrade section="0" id="7" cost_g="0" cost_r="0" icon="heavy">
		
		<targets>
			<target id="40000"/>
			<target id="40001"/>
			<target id="40002"/>
			<target id="40100"/>
			<target id="40200"/>
			
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="radius" value="2"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="radius" value="4"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="radius" value="6"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="radius" value="8"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="radius" value="10"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="radius" value="12"/>
				</attributes>
			</step>					
		</steps>
	</upgrade>
	
	<!-- Cost Artillery -->
	<upgrade section="0" id="8" cost_g="0" cost_r="0" icon="heavy">
	

		
		<targets>
			<target id="40000"/>
			<target id="40001"/>
			<target id="40002"/>
			<target id="40100"/>
			<target id="40200"/>
			
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="cost" value="-5"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="cost" value="-10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="cost" value="-15"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="cost" value="-20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="cost" value="-25"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="cost" value="-30"/>
				</attributes>
			</step>					
		</steps>
	</upgrade>

	<!-- Support towers Gold income -->
	<upgrade section="0" id="9" cost_g="0" cost_r="0" icon="mage_01">
		
		<targets>
			<target id="30000"/>
			<target id="30001"/>
			<target id="30002"/>
			<target id="30100"/>
			<target id="30200"/>
			
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="goldIncome" value="10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="goldIncome" value="20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="goldIncome" value="30"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="goldIncome" value="40"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="goldIncome" value="50"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="goldIncome" value="60"/>
				</attributes>
			</step>					
		</steps>
	</upgrade>
	
	<!-- Support towers Gold CD-->
	<upgrade section="0" id="10" cost_g="0" cost_r="0" icon="mage_01">
	

		
		<targets>
			<target id="30000"/>
			<target id="30001"/>
			<target id="30002"/>
			<target id="30100"/>
			<target id="30200"/>
			
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="cooldown" value="10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="cooldown" value="20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="cooldown" value="30"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="cooldown" value="40"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="cooldown" value="50"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="cooldown" value="60"/>
				</attributes>
			</step>					
		</steps>
	</upgrade>

	<!-- Support buff tower radius-->
	<upgrade section="0" id="11" cost_g="0" cost_r="0" icon="mage_03">
			
		<targets>
			<target id="30100"/>
						
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="radius" value="3"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="radius" value="6"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="radius" value="9"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="radius" value="12"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="radius" value="15"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="radius" value="18"/>
				</attributes>
			</step>				
		</steps>
	</upgrade>

	<!-- Support buff tower strength-->
	<upgrade section="0" id="12" cost_g="0" cost_r="0" icon="mage_03">
			
		<targets>
			<target id="30100"/>
						
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="strength" value="3"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="strength" value="6"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="strength" value="9"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="strength" value="12"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="strength" value="15"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="strength" value="18"/>
				</attributes>
			</step>			
		</steps>
	</upgrade>

	<!-- Teleport tower radius-->
	<upgrade section="0" id="13" cost_g="0" cost_r="0" icon="mage_02">
			
		<targets>
			<target id="30200"/>
						
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="radius" value="3"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="radius" value="6"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="radius" value="9"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="radius" value="12"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="radius" value="15"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="radius" value="18"/>
				</attributes>
			</step>			
		</steps>
	</upgrade>

	<!-- Meteor spell damage -->
	<upgrade section="1" id="14" cost_g="0" cost_r="0" icon="fireball">
			
		<targets>
			<target id="3000"/>
						
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="strength" value="15"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="strength" value="30"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="strength" value="45"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="strength" value="60"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="strength" value="75"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="strength" value="90"/>
				</attributes>
			</step>			
		</steps>
	</upgrade>

	<!-- Meteor spell CD -->
	<upgrade section="1" id="15" cost_g="0" cost_r="0" icon="fireball">
			
		<targets>
			<target id="3000"/>
						
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="cooldown" value="5"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="cooldown" value="10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="cooldown" value="15"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="cooldown" value="20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="cooldown" value="25"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="cooldown" value="30"/>
				</attributes>
			</step>			
		</steps>
	</upgrade>
	
	<!-- Poison spell damage -->
	<upgrade section="1" id="16" cost_g="0" cost_r="0" icon="dot">
			
		<targets>
			<target id="3001"/>
						
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="strength" value="5"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="strength" value="10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="strength" value="15"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="strength" value="20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="strength" value="25"/>
				</attributes>
			</step>	
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="strength" value="30"/>
				</attributes>
			</step>			
		</steps>
	</upgrade>

	<!-- Poison spell CD -->
	<upgrade section="1" id="17" cost_g="0" cost_r="0" icon="dot">
			
		<targets>
			<target id="3001"/>
						
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="cooldown" value="5"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="cooldown" value="10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="cooldown" value="15"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="cooldown" value="20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="cooldown" value="25"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="cooldown" value="30"/>
				</attributes>
			</step>			
		</steps>
	</upgrade>
	
	<!-- Earthquake spell damage -->
	<upgrade section="1" id="18" cost_g="0" cost_r="0" icon="eath">
			
		<targets>
			<target id="3002"/>
						
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="strength" value="5"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="strength" value="10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="strength" value="15"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="strength" value="20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="strength" value="25"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="strength" value="30"/>
				</attributes>
			</step>			
		</steps>
	</upgrade>

	<!-- Earthquake spell CD -->
	<upgrade section="1" id="19" cost_g="0" cost_r="0" icon="eath">
			
		<targets>
			<target id="3002"/>
						
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="cooldown" value="5"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="cooldown" value="10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="cooldown" value="15"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="cooldown" value="20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="cooldown" value="25"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="cooldown" value="30"/>
				</attributes>
			</step>			
		</steps>
	</upgrade>

	<!-- Frost nova duration -->
	<upgrade section="1" id="20" cost_g="0" cost_r="0" icon="freeze">
			
		<targets>
			<target id="3003"/>
						
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="speed" value="15"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="speed" value="30"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="speed" value="45"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="speed" value="60"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="speed" value="75"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="speed" value="90"/>
				</attributes>
			</step>			
		</steps>
	</upgrade>

	<!-- Frost nova spell CD -->
	<upgrade section="1" id="21" cost_g="0" cost_r="0" icon="freeze">
			
		<targets>
			<target id="3003"/>
						
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="cooldown" value="5"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="cooldown" value="10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="cooldown" value="15"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="cooldown" value="20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="cooldown" value="25"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="cooldown" value="30"/>
				</attributes>
			</step>			
		</steps>
	</upgrade>
	
	<!-- Heroism spell duration -->
	<upgrade section="1" id="22" cost_g="0" cost_r="0" icon="heroism">
			
		<targets>
			<target id="3004"/>
						
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="speed" value="10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="speed" value="20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="speed" value="30"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="speed" value="40"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="speed" value="50"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="speed" value="60"/>
				</attributes>
			</step>			
		</steps>
	</upgrade>
	
	<!-- Heroism spell strength -->
	<upgrade section="1" id="23" cost_g="0" cost_r="0" icon="heroism">
			
		<targets>
			<target id="3004"/>
						
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="strength" value="5"/>
					<attribute name="radius" value="5"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="strength" value="10"/>
					<attribute name="radius" value="10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="strength" value="15"/>
					<attribute name="radius" value="15"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="strength" value="20"/>
					<attribute name="radius" value="20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="strength" value="25"/>
					<attribute name="radius" value="25"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="strength" value="30"/>
					<attribute name="radius" value="30"/>
				</attributes>
			</step>			
		</steps>
	</upgrade>
	
	<!-- Heroism spell CD -->
	<upgrade section="1" id="24" cost_g="0" cost_r="0" icon="heroism">
			
		<targets>
			<target id="3004"/>
						
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="cooldown" value="-5"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="cooldown" value="-10"/>
					
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="cooldown" value="-15"/>
					
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="cooldown" value="-20"/>
					
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="cooldown" value="-25"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="cooldown" value="-30"/>
				</attributes>
			</step>					
		</steps>
	</upgrade>

			
	<!-- Start Gold -->
	<upgrade section="2" id="25" cost_g="0" cost_r="0" icon="gold">
	

		
		<targets>
			<target id="-1"/>
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="startBudget" value="10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="20">		
				<attributes>
					<attribute name="startBudget" value="20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="30">		
				<attributes>
					<attribute name="startBudget" value="30"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="40">		
				<attributes>
					<attribute name="startBudget" value="40"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="startBudget" value="50"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="70">		
				<attributes>
					<attribute name="startBudget" value="60"/>
				</attributes>
			</step>			
		</steps>
	</upgrade>

	
	<!-- Monster Loot -->
	<upgrade section="2" id="26" cost_g="0" cost_r="0" icon="skull">
	

		
		<targets>
			<target id="-1"/>
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="enemyCost" value="10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="20">		
				<attributes>
					<attribute name="enemyCost" value="20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="30">		
				<attributes>
					<attribute name="enemyCost" value="30"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="40">		
				<attributes>
					<attribute name="enemyCost" value="40"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="enemyCost" value="50"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="70">		
				<attributes>
					<attribute name="enemyCost" value="60"/>
				</attributes>
			</step>			
		</steps>
	</upgrade>

	
	<!-- Outpost HP -->
	<upgrade section="2" id="27" cost_g="0" cost_r="0" icon="heart">
		
		<targets>
			<target id="-1"/>
		</targets>

		<steps> 
		<!-- steps count ALWAYS = 5, otherwise 'intermediate' section is used -->
			<step cost_g="0" cost_r="4">		
				<attributes>
					<attribute name="maxHP" value="5"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="10">		
				<attributes>
					<attribute name="maxHP" value="10"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="14">		
				<attributes>
					<attribute name="maxHP" value="15"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="18">		
				<attributes>
					<attribute name="maxHP" value="20"/>
				</attributes>
			</step>		
			<step cost_g="0" cost_r="24">		
				<attributes>
					<attribute name="maxHP" value="25"/>
				</attributes>
			</step>
			<step cost_g="0" cost_r="50">		
				<attributes>
					<attribute name="maxHP" value="30"/>
				</attributes>
			</step>			
		</steps>
	</upgrade>

			
	</upgrades>