//uniform mat4 Proj;
//varying vec4 colorVarying;
//varying vec2 texcoordVarying;
//void main()
//{
//	gl_Position = Proj * pos;
//	colorVarying = diff;
//	texcoordVarying = tutv;
//}

uniform mat4 Proj;
varying vec4 colorVarying;
void main()
{
	gl_Position = Proj * gl_Vertex;
    gl_TexCoord[0] = gl_MultiTexCoord0;
	colorVarying = gl_Color;
}