attribute vec4 pos;
attribute vec4 diff;
attribute vec4 spec;
attribute vec2 tutv;
uniform mat4 Proj;
varying vec4 colorVarying;
varying vec2 texcoordVarying;
void main()
{
	gl_Position = Proj * pos;
	colorVarying = diff;
	texcoordVarying = tutv;
}
