<vars>
    <var name="width" int="1280" />
    <var name="height" int="720" />
    <var name="bits" int="32" />
    <var name="fullscreen" bool="false" />
    <var name="level" int="0" />
    <var name="shadow" bool="true" />
    <var name="fx" bool="true" />
    <var name="MusicVolume" int="50" />
    <var name="SFXVolume" int="50" />
    <var name="GlobalVolume" float="1.000000" />
    <var name="SE_BACKGROUND" string="sounds\\highon_v2.ogg" />
    <var name="SE_BACKGROUND" float="1.000000" />
    <var name="SE_3" string="sounds\\3.wav" />
    <var name="SE_3" float="1.000000" />
    <var name="SE_2" string="sounds\\2.wav" />
    <var name="SE_2" float="1.000000" />
    <var name="SE_1" string="sounds\\1.wav" />
    <var name="SE_1" float="1.000000" />
    <var name="SE_START" string="sounds\\start.wav" />
    <var name="SE_START" float="1.000000" />
    <var name="SE_COMPLETE" string="sounds\\missioncomplete.wav" />
    <var name="SE_COMPLETE" float="1.500000" />
    <var name="SE_DIAMOND" string="sounds\\r-diamond.wav" />
    <var name="SE_DIAMOND" float="1.000000" />
    <var name="SE_TIME_OVER" string="sounds\\timeover.wav" />
    <var name="SE_TIME_OVER" float="1.000000" />
    <var name="SE_EXTRA_TIME" string="sounds\\r-extratime.wav" />
    <var name="SE_EXTRA_TIME" float="1.000000" />
    <var name="SE_EXPLODE" string="sounds\\explo-big-lng_tme_mono.wav" />
    <var name="SE_EXPLODE" float="1.000000" />
    <var name="SE_FIRE" string="sounds\\fire_add_00.wav" />
    <var name="SE_FIRE" float="1.000000" />
    <var name="SE_AFTERBURNER" string="sounds\\afterburner_on_mono.wav" />
    <var name="SE_AFTERBURNER" float="1.000000" />
    <var name="SE_ENGINE_LOW" string="sounds\\Engine_low_loop_mono.wav" />
    <var name="SE_ENGINE_LOW" float="1.000000" />
    <var name="SE_ENGINE_MID" string="sounds\\Engine_mid_loop_mono.wav" />
    <var name="SE_ENGINE_MID" float="1.000000" />
    <var name="SE_ENGINE_HIGH" string="sounds\\Engine_high_loop_mono.wav" />
    <var name="SE_ENGINE_HIGH" float="1.000000" />
</vars>
