Initialize engine version: 4.3.1f1 (cebd4d9b5122)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dumx.dll 9.18.13.3523]
    Renderer: NVIDIA GeForce GTX 650 Ti 
    Vendor:   NVIDIA
    VRAM:     971 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\待处理游戏\尚未打包完成的\gfzc\GrooveCity_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\待处理游戏\尚未打包完成的\gfzc\GrooveCity_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\待处理游戏\尚未打包完成的\gfzc\GrooveCity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\待处理游戏\尚未打包完成的\gfzc\GrooveCity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\待处理游戏\尚未打包完成的\gfzc\GrooveCity_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\待处理游戏\尚未打包完成的\gfzc\GrooveCity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\待处理游戏\尚未打包完成的\gfzc\GrooveCity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\待处理游戏\尚未打包完成的\gfzc\GrooveCity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\待处理游戏\尚未打包完成的\gfzc\GrooveCity_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\待处理游戏\尚未打包完成的\gfzc\GrooveCity_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\待处理游戏\尚未打包完成的\gfzc\GrooveCity_Data\Managed\HOTween.dll (this message is harmless)
Loading D:\待处理游戏\尚未打包完成的\gfzc\GrooveCity_Data\Managed\HOTween.dll into Unity Child Domain
Platform assembly: D:\待处理游戏\尚未打包完成的\gfzc\GrooveCity_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading D:\待处理游戏\尚未打包完成的\gfzc\GrooveCity_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Completed reload, in  0.345 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Platform assembly: D:\待处理游戏\尚未打包完成的\gfzc\GrooveCity_Data\Managed\System.dll (this message is harmless)
Fallback handler could not load library D:/待处理游戏/尚未打包完成的/gfzc/GrooveCity_Data/Mono/SteamworksNative
Fallback handler could not load library D:/待处理游戏/尚未打包完成的/gfzc/GrooveCity_Data/Mono/.\SteamworksNative
Fallback handler could not load library D:/待处理游戏/尚未打包完成的/gfzc/GrooveCity_Data/Mono/SteamworksNative
Fallback handler could not load library D:/待处理游戏/尚未打包完成的/gfzc/GrooveCity_Data/Mono/libSteamworksNative
Fallback handler could not load library D:/待处理游戏/尚未打包完成的/gfzc/GrooveCity_Data/Mono/.\libSteamworksNative
Fallback handler could not load library D:/待处理游戏/尚未打包完成的/gfzc/GrooveCity_Data/Mono/libSteamworksNative
Fallback handler could not load library D:/待处理游戏/尚未打包完成的/gfzc/GrooveCity_Data/Mono/SteamworksNative
Fallback handler could not load library D:/待处理游戏/尚未打包完成的/gfzc/GrooveCity_Data/Mono/.\SteamworksNative
Fallback handler could not load library D:/待处理游戏/尚未打包完成的/gfzc/GrooveCity_Data/Mono/SteamworksNative
Fallback handler could not load library D:/待处理游戏/尚未打包完成的/gfzc/GrooveCity_Data/Mono/libSteamworksNative
Fallback handler could not load library D:/待处理游戏/尚未打包完成的/gfzc/GrooveCity_Data/Mono/.\libSteamworksNative
Fallback handler could not load library D:/待处理游戏/尚未打包完成的/gfzc/GrooveCity_Data/Mono/libSteamworksNative
Could not load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed at the correct location. See the documentation for more info.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

SteamworksNative
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

SteamInterface startup failed!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Steamworks Enabled
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading Level Data
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading Options Data
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Loading Awards (Achievements) Data
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Cheats Enabled
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.319762 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1379.
Total: 1.260127 ms (FindLiveObjects: 0.033996 ms CreateObjectMapping: 0.017639 ms MarkObjects: 0.405075 ms  DeleteObjects: 0.012508 ms)

ASYNC LOAD STARTED - DO NOT EXIT PLAY MODE UNTIL SCENE LOADS... UNITY WILL CRASH
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.401226 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1377.
Total: 1.598491 ms (FindLiveObjects: 0.036883 ms CreateObjectMapping: 0.018602 ms MarkObjects: 0.438430 ms  DeleteObjects: 0.334515 ms)

