Direct3D:
    Version:  Direct3D 9.0c [igdumdx32.dll 8.15.10.2869]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     64 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=0 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Non platform assembly: data-027491E0 (this message is harmless)
Non platform assembly: data-09E70048 (this message is harmless)
Non platform assembly: data-027AF998 (this message is harmless)
Non platform assembly: data-09E95BB0 (this message is harmless)
Platform assembly: D:\soft\gududewo\gududewo\game_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\soft\gududewo\gududewo\game_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\soft\gududewo\gududewo\game_Data\Managed\Boo.Lang.dll (this message is harmless)
You are trying to load data from a www stream which had the following error when downloading.
Couldn't open file /D:/soft/gududewo/gududewo/game_Data/../fsdata/splash2.jpg
UnityEngine.WWW:get_texture()
Titles:Start()

[C:/BuildAgent/work/842f9557127e852/Runtime/Export/WWW.cpp line 892] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Export/WWW.cpp Line: 892)

You are trying to load data from a www stream which had the following error when downloading.
Couldn't open file /D:/soft/gududewo/gududewo/game_Data/../fsdata/splash1.jpg
UnityEngine.WWW:get_texture()
Titles:Start()

[C:/BuildAgent/work/842f9557127e852/Runtime/Export/WWW.cpp line 892] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Export/WWW.cpp Line: 892)


Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 498.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 498.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 2583.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Found 3 graph types
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Pathfinding.AstarData:FindGraphTypes()
AstarPath:Initialize()
AstarPath:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Deserializing...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Pathfinding.AstarData:DeserializeGraphs(AstarSerializer, Byte[])
Pathfinding.AstarData:DeserializeGraphs(AstarSerializer)
Pathfinding.AstarData:Awake()
AstarPath:Initialize()
AstarPath:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Creating Graph of type 'NavMeshGraph'
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Pathfinding.AstarData:CreateGraph(String)
Pathfinding.AstarData:DeserializeGraphsPart(AstarSerializer)
Pathfinding.AstarData:DeserializeGraphs(AstarSerializer, Byte[])
Pathfinding.AstarData:DeserializeGraphs(AstarSerializer)
Pathfinding.AstarData:Awake()
AstarPath:Initialize()
AstarPath:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Deserialization complete - Process took 24.41 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Pathfinding.AstarData:DeserializeGraphs(AstarSerializer, Byte[])
Pathfinding.AstarData:DeserializeGraphs(AstarSerializer)
Pathfinding.AstarData:Awake()
AstarPath:Initialize()
AstarPath:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Scanning - Process took 12 ms to complete 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ScanLoop>c__Iterator4:MoveNext()
AstarPath:Scan()
AstarPath:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Initializing Path Queue...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AstarPath:StartPath(Path)
Seeker:StartPath(Path, OnPathDelegate, Int32)
Seeker:StartPath(Vector3, Vector3, OnPathDelegate, Int32)
AIFollow:Repath()
AIFollow:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Starting Pathfinder...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AstarPath:StartPath(Path)
Seeker:StartPath(Path, OnPathDelegate, Int32)
Seeker:StartPath(Vector3, Vector3, OnPathDelegate, Int32)
AIFollow:Repath()
AIFollow:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

+++ Destroyed - Cleaning Up Pathfinding Data +++
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AstarPath:OnDestroy()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Destroying Graphs
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AstarPath:OnDestroy()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Destroying Graph
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Pathfinding.NavGraph:OnDestroy()
AstarPath:OnDestroy()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Returning Paths
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AstarPath:OnDestroy()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Cleaning up variables
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AstarPath:OnDestroy()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 2239 unused Assets to reduce memory usage. Loaded Objects now: 514.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
