

------------------------------
	DATA STORING
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The game creates/stores the following data files and data:

Filename		Location		Use					Content
settings.xml	.				program options		the file can be opened (xml) - it contains options like showing the tutorial
profile			./Content/save	profile				profile name you entered on the first run of the game, overall playing time and quest progress

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	WEB ACCESS
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On your first start, the game asks you, if it should check if new updates of the game are available. If so, the game checks the newest available version given the following website:

http://the-lootcastle.stevencolling.com/version_echo.php

If a new update is available, the game allows you to open the update website:

http://the-lootcastle.stevencolling.com/updates.php

If you click on "Highscores" in the main menu, the game opens the highscore website of the LootCastle:

http://the-lootcastle.stevencolling.com/highscores.php

The game asks you, if you want to upload your game state to the LootCastle-website every time you exit or loose a game. The website then called is the official LootCastle-website:

http://the-lootcastle.stevencolling.com

The following data is sent to the website, stored and (probably) displayed on the highscore website:

- timestamp, when the data was uploaded
- version of the game
- the profile name you entered on the first run of the game
- your overall playing time with your profile
- playing time of the uploaded session
- game state data
	- experience, level, skill points, money, waves survived as well as data to reconstruct the text-based tooltips of the active wave modifiers and skills in the inventories and skill trees of all 5 rooms
	- the ranks of the skills in all the rooms' skill trees
	- the lower and upper level bound (stage levels) of all skill trees

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	CONTACT
------------------------------

Questions or feedback: info@stevencolling.com

