Initialize engine version: 4.5.2p3 (26108ea77f00)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1106]
    Renderer: NVIDIA GeForce 405  
    Vendor:   NVIDIA
    VRAM:     1103 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: Z:\尚未打包完成的\foujue\Overruled_Data\Managed\UnityEngine.dll (this message is harmless)
Loading Z:\尚未打包完成的\foujue\Overruled_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\foujue\Overruled_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading Z:\尚未打包完成的\foujue\Overruled_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\foujue\Overruled_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading Z:\尚未打包完成的\foujue\Overruled_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\foujue\Overruled_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading Z:\尚未打包完成的\foujue\Overruled_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\foujue\Overruled_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading Z:\尚未打包完成的\foujue\Overruled_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\foujue\Overruled_Data\Managed\Mono.Nat.dll (this message is harmless)
Loading Z:\尚未打包完成的\foujue\Overruled_Data\Managed\Mono.Nat.dll into Unity Child Domain
- Completed reload, in  3.813 seconds
<RI> Initializing input.

XInput1_3.dll not found.
<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
Platform assembly: Z:\尚未打包完成的\foujue\Overruled_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: Z:\尚未打包完成的\foujue\Overruled_Data\Managed\System.dll (this message is harmless)
Fallback handler could not load library Z:/尚未打包完成的/foujue/Overruled_Data/Mono/XInputInterface
Fallback handler could not load library Z:/尚未打包完成的/foujue/Overruled_Data/Mono/.\XInputInterface
Fallback handler could not load library Z:/尚未打包完成的/foujue/Overruled_Data/Mono/XInputInterface
Fallback handler could not load library Z:/尚未打包完成的/foujue/Overruled_Data/Mono/libXInputInterface
Fallback handler could not load library Z:/尚未打包完成的/foujue/Overruled_Data/Mono/.\libXInputInterface
Fallback handler could not load library Z:/尚未打包完成的/foujue/Overruled_Data/Mono/libXInputInterface
Fallback handler could not load library Z:/尚未打包完成的/foujue/Overruled_Data/Mono/XInputInterface
Fallback handler could not load library Z:/尚未打包完成的/foujue/Overruled_Data/Mono/.\XInputInterface
Fallback handler could not load library Z:/尚未打包完成的/foujue/Overruled_Data/Mono/XInputInterface
Fallback handler could not load library Z:/尚未打包完成的/foujue/Overruled_Data/Mono/libXInputInterface
Fallback handler could not load library Z:/尚未打包完成的/foujue/Overruled_Data/Mono/.\libXInputInterface
Fallback handler could not load library Z:/尚未打包完成的/foujue/Overruled_Data/Mono/libXInputInterface
Loading bank SplashScreen
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Load Profile result Successful
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not find file "Z:\尚未打包完成的\foujue\Overruled_Data\userMatchSettings.dat".
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Failed to load User's MatchSettings
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Preload the characters' Avatar prefabs
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Preload the characters' Ranged prefabs
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading bank AudioBank
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 48.914471 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 4130.
Total: 258.088745 ms (FindLiveObjects: 0.225475 ms CreateObjectMapping: 0.085214 ms MarkObjects: 1.743779 ms  DeleteObjects: 10.704947 ms)

