Initialize engine version: 4.2.1f4 (4d30acc925c2)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3182]
    Renderer: NVIDIA GeForce GTX 650 Ti 
    Vendor:   NVIDIA
    VRAM:     971 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\Reign.BB10.dll (this message is harmless)
Loading E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\Reign.BB10.dll into Unity Child Domain
Platform assembly: E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\LitJSON.dll (this message is harmless)
Loading E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\LitJSON.dll into Unity Child Domain
Platform assembly: E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\P31RestKit.dll (this message is harmless)
Loading E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\P31RestKit.dll into Unity Child Domain
Platform assembly: E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\Reign.dll (this message is harmless)
Loading E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\Reign.dll into Unity Child Domain
Platform assembly: E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\ManagedSteam.dll (this message is harmless)
Loading E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\ManagedSteam.dll into Unity Child Domain
- Completed reload, in  0.065 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Platform assembly: E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\962打包\game\3DMGAME-Jack_Lumber_v1.5.4-FAS\JackLumber_Data\Managed\System.Core.dll (this message is harmless)
Supported Rez: 640 - 480
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Supported Rez: 800 - 600
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Supported Rez: 1024 - 768
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Supported Rez: 1152 - 864
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Supported Rez: 1280 - 720
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Supported Rez: 1280 - 800
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Supported Rez: 1280 - 960
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Supported Rez: 1360 - 768
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Supported Rez: 1366 - 768
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Supported Rez: 1440 - 900
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Supported Rez: 1600 - 900
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Supported Rez: 1600 - 1024
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Supported Rez: 1680 - 1050
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnityScreenWidth: 1680
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnityScreenHeight: 1050
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting res: 1680x1050
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

resolution: 1680x1050
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 0.451576 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 556.
Total: 0.735094 ms (FindLiveObjects: 0.036562 ms CreateObjectMapping: 0.017960 ms MarkObjects: 0.090764 ms  DeleteObjects: 0.026619 ms)

UnloadTime: 0.363056 ms
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/.\Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/libSteamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/.\libSteamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/libSteamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/.\Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/libSteamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/.\libSteamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/libSteamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/.\Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/libSteamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/.\libSteamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/libSteamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/.\Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/libSteamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/.\libSteamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/libSteamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/.\Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/libSteamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/.\libSteamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/libSteamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/.\Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/Steamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/libSteamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/.\libSteamworks/SteamAPIWrap
Fallback handler could not load library E:/962打包/game/3DMGAME-Jack_Lumber_v1.5.4-FAS/JackLumber_Data/Mono/libSteamworks/SteamAPIWrap
Could not load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed at the correct location. See the documentation for more info.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Steamworks/SteamAPIWrap
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ScoreManager: Loaded Scores from PlayerPrefs. count: 25
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ScoreManager: Loaded Achievements from PlayerPrefs. count: 27
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 1322.
Total: 2.610353 ms (FindLiveObjects: 0.052277 ms CreateObjectMapping: 0.017960 ms MarkObjects: 2.080521 ms  DeleteObjects: 0.196281 ms)

UnloadTime: 1.009311 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 646.
Total: 3.579895 ms (FindLiveObjects: 0.019564 ms CreateObjectMapping: 0.018281 ms MarkObjects: 2.703683 ms  DeleteObjects: 0.458632 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 631.
Total: 4.194077 ms (FindLiveObjects: 0.045221 ms CreateObjectMapping: 0.019884 ms MarkObjects: 3.660717 ms  DeleteObjects: 0.007697 ms)

UnloadTime: 0.345417 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 771.
Total: 4.626731 ms (FindLiveObjects: 0.039128 ms CreateObjectMapping: 0.025337 ms MarkObjects: 4.052960 ms  DeleteObjects: 0.010583 ms)

UnloadTime: 0.535925 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 632.
Total: 5.351883 ms (FindLiveObjects: 0.037203 ms CreateObjectMapping: 0.021488 ms MarkObjects: 4.407036 ms  DeleteObjects: 0.271651 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 632.
Total: 3.613892 ms (FindLiveObjects: 0.047466 ms CreateObjectMapping: 0.018281 ms MarkObjects: 3.144676 ms  DeleteObjects: 0.006735 ms)

UnloadTime: 0.223863 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 7105.
Total: 5.655606 ms (FindLiveObjects: 0.276782 ms CreateObjectMapping: 0.059654 ms MarkObjects: 4.981770 ms  DeleteObjects: 0.032072 ms)

Aspect16by10
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 8.118749 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 362 unused Assets to reduce memory usage. Loaded Objects now: 1246.
Total: 11.197036 ms (FindLiveObjects: 0.076652 ms CreateObjectMapping: 0.065106 ms MarkObjects: 9.317286 ms  DeleteObjects: 1.117715 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1059.
Total: 9.378864 ms (FindLiveObjects: 0.071200 ms CreateObjectMapping: 0.059654 ms MarkObjects: 8.701180 ms  DeleteObjects: 0.011545 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 8083.
Total: 11.316666 ms (FindLiveObjects: 0.464725 ms CreateObjectMapping: 0.257218 ms MarkObjects: 9.703114 ms  DeleteObjects: 0.343172 ms)

UnloadTime: 7.359280 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 714 unused Assets to reduce memory usage. Loaded Objects now: 3786.
Total: 16.455269 ms (FindLiveObjects: 0.195319 ms CreateObjectMapping: 0.212959 ms MarkObjects: 11.551754 ms  DeleteObjects: 3.899334 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3703.
Total: 9.564883 ms (FindLiveObjects: 0.195319 ms CreateObjectMapping: 0.082425 ms MarkObjects: 8.834599 ms  DeleteObjects: 0.019243 ms)

UnloadTime: 0.415013 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 9744.
Total: 7.431442 ms (FindLiveObjects: 0.491024 ms CreateObjectMapping: 0.109366 ms MarkObjects: 6.469277 ms  DeleteObjects: 0.039769 ms)

Aspect16by10
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 3.336467 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 336 unused Assets to reduce memory usage. Loaded Objects now: 3896.
Total: 6.671332 ms (FindLiveObjects: 0.108724 ms CreateObjectMapping: 0.085311 ms MarkObjects: 5.661700 ms  DeleteObjects: 0.519889 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3708.
Total: 7.621951 ms (FindLiveObjects: 0.144004 ms CreateObjectMapping: 0.069596 ms MarkObjects: 7.084421 ms  DeleteObjects: 0.014111 ms)

UnloadTime: 0.687627 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5482.
Total: 11.096971 ms (FindLiveObjects: 0.280310 ms CreateObjectMapping: 0.133740 ms MarkObjects: 10.127108 ms  DeleteObjects: 0.048428 ms)

Destroy Singleton
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

